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Traktion - Gid V (Cut Ver.)

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galvenize
Irreversible

Seto Kousuke wrote:

[gerawakadosamdçadnaversiblei's insane]
  1. 00:23:503 (1,1,1,1) - why the NCs ? isn't that hard and the song didn't actually changed besides the ''little piano in the back that showed up'', yet I don't think that actually suggests a combo of NC Because of the part change
  2. 01:29:365 (1,2,3,4,5,6,7,8,1) - Slightly adjust stream structure to actually make 01:30:055 (1) - overlap with 01:29:021 (1) - ? the other streams had overlaps with previous notes, but this one doesn't Uhm, up to Nhawak? I don't know what you mean
  3. 02:11:779 (1,2,3,4) - maybe place it a bit below so 02:11:952 (2) - stacks with tail from 02:10:917 (3) - ? uh.. no
  4. 02:22:986 (2) - I think this woul look a bit better and have a slightly better flow if you stack this with the tail from 02:23:331 (4) - and that would even stack with 02:24:365 (6) - as a bonus
Thanks!


-M4x wrote:

00:17:986 (3) - This slider starts with a strong sound and ends with a less powerfull one. Compared to 00:18:331 (4) - which is the exact opposite. So maybe ctrl + g one of them? I just feel like this pattern is right.. both sounds are similar.

01:19:193 (7,8,1,2) - Idk why but this plays kinda nice XD I don't know why you mapped it like this tho since 01:24:710 (4,1) - is pretty intense compared to the previous pattern :D I couldn't come up with a nicer alternative, but I think you got my idea on this one. Example: https://osu.ppy.sh/ss/6355360 In case you can't identify what I did: I Replaced the triplet with 01:19:193 (7,1) - (slider -> circle jump) and rearranged the following slider and circle 01:19:538 (2,3) - (01:19:883 (3) - is stacked with 01:19:021 (6) - ) I see what you mean. Let me first explain as to why I did it like this: If you listen to the song closely, you hear the background is somehow different, .. difficult to explain, but if you compare these spots you will figure what I mean. And why fixing something that plays nice? :D
Thanks for the check and the explanations though <3

Kuron: Fixed the stream, didn't fix the antijump; I think it's readable enough. Thanks! :3

http://puu.sh/rRBr8/9de8b9c621.txt
Mun
Hello, here from my queue!
tired mod here we go


http://puu.sh/rSuHK/33c3164ea3.wav Try this on for size as soft-hitnormal.wav
Dance
00:16:952 (1) - I feel like this looks better with a more exaggerated curve in the first half.
00:37:986 (1) - looks rather ugly, but moving the red anchor closer to the sliderhead anchor seems to remedy that.
00:57:296 (1,2,3,4,1,2,3,4) - It took me a long time to catch on to this rhythm. Maybe try using a kick hitsound instead of what it is now?
01:13:848 (1) - This slider is cool and all, but it doesn't flow with 01:13:503 (3) - and it feels out of place.

There is a lot of criticism I have for these hitsounds, but I don't wanna turn this into a hitsound mod.
Otherwise, it seems like a great map, I like it a lot.
ItashaS13
hi from my Q


  • Dance
    00:14:193 (1) - http://prntscr.com/cxw7yy as you can see, this shape is not perfect xd http://prntscr.com/cxw8u2 fix it, you don't need that last white anchor before the red one, just need 3 http://prntscr.com/cxw97n
    00:19:710 (1) - same here https://osu.ppy.sh/ss/6392585
    00:41:262 (1) - make this into 3 circles? like this https://osu.ppy.sh/ss/6392607 because there's a strong beat in the middle of the slider xd
    00:42:296 (1,2) - these circles doesnt look good there imo, should move them.. maybe move to 140/156?
    00:43:848 (1,2) - ctrl+g? so the angle in this jump is more similar to 00:45:745 (2,1,2,1) - woukd play better
    01:19:710 (2,3,4) - I don't like spacing here its like too short, hmm ofc you don't really need to change this but, why not moving 01:19:883 (3) - to 365/123?
    01:42:469 (5) - make this shape similar to the rest? like these 01:39:710 (5,3) - ? hmm yea maybe you didnt use it for more variety but the same shape would be a bit funnier to play because its shape and the movement you have to do in that jump (imo), the actual shape breaks the flow and its like.. it dont belong there. got me?
short mod :'v great map, GL
Kuron-kun
@Itasha_S13: Agreed with your suggestion but did it slight different by curving it a bit to the other side.

Thank you!

.osu: http://puu.sh/rSRv8.osu
Topic Starter
Buttercup

Mun wrote:

http://puu.sh/rSuHK/33c3164ea3.wav Try this on for size as soft-hitnormal.wav I don't like it

Dance
00:16:952 (1) - I feel like this looks better with a more exaggerated curve in the first half. since it is an aesthetic opinion, I prefer to keep my slider
00:37:986 (1) - looks rather ugly, but moving the red anchor closer to the sliderhead anchor seems to remedy that. ^
00:57:296 (1,2,3,4,1,2,3,4) - It took me a long time to catch on to this rhythm. Maybe try using a kick hitsound instead of what it is now? nah, I'm following the strong beats
01:13:848 (1) - This slider is cool and all, but it doesn't flow with 01:13:503 (3) - and it feels out of place. improved the flow
.

Itasha_S13 wrote:

hi from my Q


  • Dance
    00:14:193 (1) - http://prntscr.com/cxw7yy as you can see, this shape is not perfect xd http://prntscr.com/cxw8u2 fix it, you don't need that last white anchor before the red one, just need 3 http://prntscr.com/cxw97n improved
    00:19:710 (1) - same here https://osu.ppy.sh/ss/6392585 ^
    00:41:262 (1) - make this into 3 circles? like this https://osu.ppy.sh/ss/6392607 because there's a strong beat in the middle of the slider xd I'm not following the strong beats here
    00:42:296 (1,2) - these circles doesnt look good there imo, should move them.. maybe move to 140/156? I did it perfectly straight
    00:43:848 (1,2) - ctrl+g? so the angle in this jump is more similar to 00:45:745 (2,1,2,1) - woukd play better It ruins the pattern I wanted
    01:19:710 (2,3,4) - I don't like spacing here its like too short, hmm ofc you don't really need to change this but, why not moving 01:19:883 (3) - to 365/123? improved the spacing/flow
thanks guys
DeletedUser_4329079
great mapset
Mentai
you asked me to mod Dance only, so i will

[Dance]

00:35:227 (1,2,3,4) - i know in extra diffs that a lot of difficulty comes from the variance in patterning, but this back and forth linear jump sequence is so odd, as you make this intro part when the drums kick in have all of this sharp movement, but you don't do it again in this section

00:37:296 (2) - it also caught my eye that the slider end of this could stack with 00:35:572 (3), instead of making it overlap

01:09:538 (7,5) - this overlap caught my eye

01:11:434 (2,3) - can you increase the volume slightly on these slider ends? i don't think using slider as emphasis and then basically making their ends inaudible is the best way to go in a game with aural feedback

01:22:469 (2,3) - same here, 5% is just way too low. id try like 20-ish

01:42:814 (1,2,3,4,5,6,7) - are you sure you want this huge wide angle pattern to be used? you've been utilizing :oops: sharp angles most of this time, and it doesn't seem like you have something you want to be emphasizing greatly here

01:47:641 (4,5) - this could be too far to be sightreadable for a sliderend ending on a 1/4, the spacing is very similar to your 1/2s used throughout

can't say much else, i really dislike symmetrical mapping so i can't give thoughts on aesthetics


hope this helps
Kuron-kun

Mentai wrote:

you asked me to mod Dance only, so i will

[Dance]

01:42:814 (1,2,3,4,5,6,7) - are you sure you want this huge wide angle pattern to be used? you've been utilizing :oops: sharp angles most of this time, and it doesn't seem like you have something you want to be emphasizing greatly here Yes, I am sure. It fits pretty well in my opinion, since the song is increasing its emphasis, that's why I did a really big jump. Symmetrical or not it doesn't really matter, people who testplayed it played it pretty well and so did I.

01:47:641 (4,5) - this could be too far to be sightreadable for a sliderend ending on a 1/4, the spacing is very similar to your 1/2s used throughout Even though it looks like it's unreadable at first sight, it isn't. Mainly because of the slider's velocity and lenght, it's pretty intuitive that they're 3/4 sliders. I've used them across the whole map so players will get used to their shape and wouldn't misread them.

can't say much else, i really dislike symmetrical mapping so i can't give thoughts on aesthetics Don't give thoughts on aesthetical things. They're really subjective and what may be beautiful to you wouldn't be beautiful to me... Always focus on rhythm, flows, inconsistencies that really breaks everything and real issues, try not to focus on aesthetics! :)


hope this helps
dytedy
Nhawak, Gero and Irre's Insane

what

just collab insane
Topic Starter
Buttercup
collab is meh imo
I wanna try something different :)
Pho
Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Nice combo colours
[Easy/Normal]
  1. 01:49:710 (1,2) - That overlap is pretty hefty-looking for a normal difficulty, please avoid it. Similar to 02:01:779 (3,4) -
  2. For Easy, consider setting NCs only after every 2 stanza, combos are pretty small right now.
[shadren]
  1. 02:15:572 (5) - NC would be a good idea here since the kiai just started.
[galv]
  1. That break at the beginning is pretty lackluster, you sure you want to leave that out? Feels wrong, it's not like the tracks quiet here either and all other maps mapped this part out.
  2. 00:14:711 (1,6) - NC switch and delete the one at 00:17:469 (1) - , otherwise NCs are inconsistent at the beginning
  3. 00:51:607 (1,2) - NC switch?
  4. Actually I have no idea with what logic you're setting your NCs in the map, explanation would be helpful here lol
  5. 02:03:159 (12,13,14,15,1) - sounds overmapped, there are no clear notes in the track on the blue ticks
[3-man collab]
  1. 00:23:503 (1,1,1,1) - are these NCs really necessary?
  2. 00:29:710 (1,2,3,1,2,3) - can you alternate the pattern more from 00:24:193 (1,2,3,1,2,3) - , it's not the same lol
  3. 00:39:538 (1,2,3,4,5,6) - scale it down, there's no reason to make such a big star pattern here
  4. 01:19:193 (7,8,1,2) - is it just me or does this look pretty awkward?
  5. 01:36:348 - overmap. same for 01:37:727 - 01:39:107 (3) - 01:42:382 (6) - 01:43:245 (4) - 01:45:141 (7) - 01:46:003 (4) - 01:47:899 (6) - 01:50:658 (6) - 02:03:072 (5) - 02:27:383 (3) -
[asphyxia]
  1. 00:43:159 (6,7) - where are these big spacings coming from? can't see any justification for it in the music, so better tone it down
  2. 02:13:159 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1) - should set the NC consistently after every 4 circles, feels inconsistent
  3. 02:15:745 - kiai should start at this point or 02:15:572 - , the note at 02:15:917 - is not even that emphasized to be a starting point for kiai. Also set 02:15:745 (8) - NC here.
[Dance]
  1. Ok, it seems I have more concerns with this map then i initially thought. There are quite some quality issues which revolve around the spacing and intensity of some patterns unfitting to the music at times as well as questionable rhythm choices. I can see you want to go full-ham on this diff, but that doesn't mean you should space objects incredibly high all time:
    00:23:503 (1,2,3,4,1) - no matter how easy/comfortable this is to play, the spacing is way too overdone at this point - the music didn't even kick in properly until 00:24:193 - , so I see little justification for these huge jumps. scale the star down. 2.0~2.2xDS looks optimal
    00:35:227 (1,2,3,4) - I see no correlation with the music in this pattern, why is this such a huge back-and-forth movement? You also need to consider you just had a spinner 1/2 beat away from this, which is pretty nasty. Scale it down to 1.5xDS or around this point
    00:39:883 (3) - scale down the spacing, the music is still not too intense
    00:43:503 (1,2,1,2,1) - ^, also would put more contrast between this pattern and 00:45:571 (1,2,1,2,1) - since the latter is more intense
    01:02:814 (1,2,1,2,1,2) - ^, you just had 01:00:055 (1,2,3,4) - these low-spaced circles before and then come up with huge jumps all of a sudden, i mean what
    01:11:434 (2) - Kickslider follows nothing and unnecessarily adds more tempo here, why is it not a regular circle? Same for 01:22:469 (2) -
    01:17:814 (2) - ^, it's the same sound as 01:18:159 (2) -
    01:16:262 (2) - Here would be a better choice of kicksliders
    01:26:693 (6) - Overmap. Many triples and ministreams are in this map actually and i don't get why you came up with these here when there's no beat in the track supporting it. Same for:
    01:15:658 (6) - 01:17:554 (8) - 01:45:659 (2) - 01:50:141 (3) - 02:09:883 (5) -
    01:41:779 (2,4) - Can you somehow make this consistent with 01:44:538 (2,4) - please, these parts are pretty much identical yet you decided to use kicksliders on the 1st part instead of circles, which doesn't make much sense to the music
    01:46:090 (5) - ^, it's an even bigger jump than 01:45:227 (5,6) - which has an actual significant note on 6.
    01:48:331 (1) - No beat on sliderend. Now it's not a bad thing per se, but if a majority of 1/4 beats is covered up in the song already via percussions and you still decide to snap sliderends to beats that are nonexistent in the track - not even following anything in the track properly -, it's a bad sign. Same for:
    01:52:814 (2) - 01:59:021 (4) - 02:15:917 (3) - 02:16:2
    02:23:848 (6,1,2,1,2,1) - Same as above, listen closer and snap to the right beats. This doesn't follow anything properly.
    62 (5) - 02:23:848 (6) -
    02:01:434 (4) - Crop by 1/4, this should be an extended slider, there's a distinct beat on the red tick.
  2. 00:37:296 (2) - 01:28:676 (2) - clap
  3. 01:40:745 (5) - Nc would be really good here since this rhythm is kinda hard to get
  4. 01:56:434 (1) - what makes this so differen from 01:56:779 (2,3) - these sliders that you had to make such a sharp curve, i mean it worked well for 01:53:676 (1,2,3,4) - and 01:59:193 (1,2,3,4) - too
  5. 01:35:400 (8) - NC would fit in well here
  6. 01:37:986 (5) - shouldn't this be a kickslider? It's clearly different from 01:38:159 (6,7) -
  7. Please reconsider everything i posted in the first point, kicksliders, triples and ministreams are too inconsistently done.
I'm less convinced of the Dance diff after checking it more thoroughly, so idk. Either I'm deaf or you guys really set triples and ministreams at spots where they shouldn't be. The other difficulties looks pretty reasonable though, good luck with this set!
Asphyxia

Pho wrote:

[asphyxia]
  1. 00:43:159 (6,7) - where are these big spacings coming from? can't see any justification for it in the music, so better tone it down I don't think these in particular are the ''big spacings'', but I nerfed this accordingly
  2. 02:13:159 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1) - should set the NC consistently after every 4 circles, feels inconsistent That's not how I NC streams, or at least in this map. NCs are put according to the stream spacing, first 4 or 5 notes are spaced with 1,0x and then the rest with 1,2x, thus these NCs
  3. 02:15:745 - kiai should start at this point or 02:15:572 - , the note at 02:15:917 - is not even that emphasized to be a starting point for kiai. Also set 02:15:745 (8) - NC here. Agreed, took the latter time stamp for kiai
http://puu.sh/sgXO4/9b7a1fb653.txt

Thank you so much for modding! :)
Kuron-kun

Pho wrote:

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[Dance]

  • 01:41:779 (2,4) - Can you somehow make this consistent with 01:44:538 (2,4) - please, these parts are pretty much identical yet you decided to use kicksliders on the 1st part instead of circles, which doesn't make much sense to the music I just wanted some variation, but fixed it, for the sake of consistency!
    01:46:090 (5) - ^, it's an even bigger jump than 01:45:227 (5,6) - which has an actual significant note on 6. Sooo... what should I do there?
    01:48:331 (1) - No beat on sliderend. Now it's not a bad thing per se, but if a majority of 1/4 beats is covered up in the song already via percussions and you still decide to snap sliderends to beats that are nonexistent in the track - not even following anything in the track properly -, it's a bad sign. Same for:
    01:52:814 (2) - 01:59:021 (4) - 02:15:917 (3) - 02:16:2 I'm sorry but I have to deny these. I can hear that all of them have beats on the sliderend, even if it's not really clear to hear them, they are there. Plus, the way I did those kick sliders aren't something bad. They don't flow bad. They would flow bad if I deleted the first one and kept the second one, as suggested. I'd rather keep them.
    02:23:848 (6,1,2,1,2,1) - Same as above, listen closer and snap to the right beats. This doesn't follow anything properly.
    62 (5) - 02:23:848 (6) - Hmmm... these might be overmapped but I'm doing them to emphasize the vocal, which is pretty strong on that part and it's the pre-section of the second part of the kiai. Overmap isn't something bad if done properly and in a good way, which I guess I did! If more people complain about this I'll definitely consider changing them.
    02:01:434 (4) - Crop by 1/4, this should be an extended slider, there's a distinct beat on the red tick. I used this pattern on every big slider on this section to emphasize the... "zooom" sound (I don't know how to explain this sound but I guess you understood, hahah), so I'd rather ignore that beat, which is not soo strong as the "zooom" sound and follow the "zooom" sound!
  1. 00:37:296 (2) - 01:28:676 (2) - clap
  2. 01:40:745 (5) - Nc would be really good here since this rhythm is kinda hard to get Yeah, sure!
  3. 01:56:434 (1) - what makes this so differen from 01:56:779 (2,3) - these sliders that you had to make such a sharp curve, i mean it worked well for 01:53:676 (1,2,3,4) - and 01:59:193 (1,2,3,4) - too Nothing specific... but since every slider is softly curved I changed this :p
  4. 01:35:400 (8) - NC would fit in well here Yes.
  5. 01:37:986 (5) - shouldn't this be a kickslider? It's clearly different from 01:38:159 (6,7) - Yeah, guess it does.
  6. Please reconsider everything i posted in the first point, kicksliders, triples and ministreams are too inconsistently done. This difficulty was definitely not made to be consistent. If you hear through the song (at least when I hear it) I can see a lot of 1/4 on almost every part. I could have done a lot of 5 notes streams, or even 7 notes streams, that it wouldn't be overmapped, since there's always a sound on this song, even if it's small. So, instead of doing that, considering that this is the hardest diff, I'd rather emphasize with kick sliders the sections / parts I feel that should be emphasized, even if they... sound overmapped. And, even if they are, indeed, overmapped, overmap isn't a bad thing when done right, as I mentioned above, and with my explanation about emphasizing the strong parts, I guess I did the overmap right. I hope you understand that!
Thank you for your mod!

.osu: http://puu.sh/shSYX.osu
n1ch
revive this please
6* diff is so much fun
Topic Starter
Buttercup

n1ch wrote:

revive this please
6* diff is so much fun
hey news coming
Kuron-kun
nhawak is bad mapper
DeletedUser_4329079
yo boi is there any hope left for this map it's too awesome to stay in grave
Topic Starter
Buttercup
yes, don't worry
this beatmap is in my work list this year
DeletedUser_4329079
hype
-M4x

Kuron-kun wrote:

nhawak is bad mapper
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