Will respond to stuff in the general section later since that takes longer
Will respond to other diffs in next response xdJBHyperion wrote:
ho ho ho secret snata
praise nofxGeneral
- Request issue #69187263 to get a correct BG this character sucks
CupSolid diff, some interesting rhythm usage in the kiai gave nice variety. I would personally have upped spacing in the last kiai a little though, since it didn't feel too different from the non-kiai parts. there's a specific way I like to space low diffs, so I can't really have too much spacing variety
- 00:26:274 (6) - I guess you lowered distance here for the weaker drum, but the synth sound is quite strong here instead, this felt a bit underwhelming to me and I'd prefer a slightly bigger spacing (even if it's still decreasing throughout 00:25:097 (3,4,5,6) - overall) I lowered spacing to contrast and emphasise 00:26:666 (1) - , can't really have too much spacing changes with my style while keeping playability, since I generally use high walking speeds
- 01:15:313 (3,4,5) - Also feels a little underwhelming considering this is a kiai buildup, I'd move (4) left a bit same reason
- 01:56:506 - Any reason for not adding a spinner here as in the other diffs? already fixed with fiery 👍
SaladMy only problem with this diff is density, you threw in a lot of 1/4 patterns where I didn't feel the music was especially important, creating a significant step up from the Cup whereby missing one or two patterns takes a significant chunk out of the player's HP. Patterns like 00:38:436 (3,4,5) - 01:23:944 (2,3,4,5,6) - 01:25:905 (4) - etc. would have worked fine as 1/2 rhythms here imo.
- 01:11:390 (2,1) - Not sure what kind of movement you intended here, looks like a jump compared to most surrounding spacing but is just about walkable. Probably buff this for the kiai buildup I guess? increased to a dash
- 01:48:267 (1,2) - Unexpected jump when similar sounds don't have this spacing e.g 01:47:875 (2) - 01:49:444 (4) -, so probably make this walkable for consistency
PlatterMy usual grumblings that there are not enough regular jumps compared to walks and hypers, but certainly a step in the right direction from maps of yours I have modded in the past :p
- 00:02:735 (5,1) - Why is this spacing so low? I know the intro is calm but this is a real flow killer, you could at least make it walkable like similar sounds here. Also applies to 00:03:128 (1,2) - changed
- 00:29:216 (4,5,6,7,8,1) - Awkward to have this shallow curve where the player isn't sure if they need to follow or stack, then leading into an antiflow movement. More curve on the 5plet would make this easier to follow
- 00:30:786 (4,1) - 00:34:120 (4,1) - 00:37:651 (1) - Missing dashes? These sounds are similar to what you were dashing for before, and the section has a lot of walking atm
- 00:35:690 (4) - Could also be a dash for the synth sound I guess Having a dash here lowers emphasis on the next dash
- 01:22:178 (4,5) - 01:34:536 (2,3) - Would have expected dashes to both of these considering the strength/pitch here high density makes me not want to put one here, plus there's already dashes on the downbeats before and after this.
- 01:43:363 (8,1) - Again, an awful lot of walking in this section, a dash here on the downbeat would break things up a bit added a dash to 01:43:951 (4) - instead
- 01:48:267 (1,2) - Despite what I said above, I'm now confused as to why this has a dash but no other snares in this section do. Nothing particularly special about this I feel, though I'd opt for making other patterns consistent with this (adding dashes) than the other way around if you listen harder there's a background clap, same as the one I applied above.
RainReally interesting diff with some sweet stream patterns. Just a few weird rhythm choices hold it back for me.
- 00:24:509 (2) - I like the hypering for guitar twang thing you have going here, but in light of that, shouldn't this be split into 1/4 slider and circle, since the sound on the tail is much stronger? Something like this might suit your needs better sure
- 00:53:736 (2,3) - Missing jump for the snare sound? Other snares had larger spacing and usually a direction change also, making this one feel especially out of place I almost never bother with following snares since they're repetitive, I follow main melody, they just happen to land on snares.
- 01:01:582 (2,3) - Same could maybe be applied here by moving (3) to the right - (4) has a high pitch sound too, so wouldn't hurt to have double dash here I feel
- 01:50:719 (4) - Would prefer if this was more angled to keep the in/out flow you had going in this section. 30 degrees or so should be enough
- 01:51:504 (3,4) - Why the rhythm switch here, before you were following the high pitch synth sounds and even emphasised them hypers, but here 01:51:602 - is skipped entirely? For consistency you could remove (4) and move (3) forward 1/4 beat, or if you want to keep the increased density for a climax-y feel, swap the order to circle > slider.
- 01:52:484 (2,3) - Same problem here, the synth is a slider end and the strong snare on the red tick is skipped. Try circle > 1/2 slider > circle here instead