I'LL POUND YOU
I could, and I could vector in the character and score explosion artwork more easily than with Sho. Sho was there as a little fan-service treat, but if there's a want for Yodai I could do that too. I've actually been thinking of doing a Koki Kariya/Yashiro Uzuki combination for myself - but a Bulldozer would only take 2 to 4 hours to make. Certain things won't work with the Bulldozer though, such as starburst cheers, but I'll see what I can come up with - IF I can come up with, anyhow.Eebit wrote:
Are you still working on this skin? I'm just curious to know, because if you managed to put in Sho...maybe you could add in Yodai Higashizawa (First Week GM), adding in his battle sounds like what was done with Sho. That would be pretty neat, but since everyone's so hung up on Tabooty, we may never see such an easy GM in the gameBut here's hoping!
Transparent looks alot better, as in the game he did seem a bit transparent on the top screen while scanning. With neku right over the spinner and solid, it looks much too distracting to spin all that well.awp wrote:
One spinner idea, executed in two different styles, with and without transparency.
Good idea, y/n? If yes, is transparent or solid better?
http://up.ppy.sh/files/screenshot025-2.png
http://up.ppy.sh/files/screenshot026.png
ty irc going with
http://up.ppy.sh/files/screenshot027-1.png
awp wrote:
He disappears when you start spinning, just fyi
Transparent or nontransparent, I think both distracts the "Spin!" thought at the bottom.Eebit wrote:
Transparent looks alot better, as in the game he did seem a bit transparent on the top screen while scanning. With neku right over the spinner and solid, it looks much too distracting to spin all that well.awp wrote:
One spinner idea, executed in two different styles, with and without transparency.
Good idea, y/n? If yes, is transparent or solid better?
http://up.ppy.sh/files/screenshot025-2.png
http://up.ppy.sh/files/screenshot026.png
ty irc going with
http://up.ppy.sh/files/screenshot027-1.png
</end opinion>
This is a good point that I considered, myself. I'll apply some hacks to double it up.YoshiKart wrote:
Transparent or nontransparent, I think both distracts the "Spin!" thought at the bottom.
I've found a lot of skins - or score explosions in general - have the issue of covering up notes behind them. I'd rather they simply disappeared more quickly (perhaps after 0.5 seconds rather than the current 2 or so) as it's not something I'd want to change (graphic-wise).Xiaounlimited wrote:
Hit50, hit100 etc. explosions are a bit too dynamic and distract from the focus IMHO. Not only that, but they're pretty big, covering up any underlying hitcircles that may be stacked.
I knew that damned slider would come back to haunt me.By the way! Where in the world -did- you get that slider-thingy? >.> I never noticed anything like that during the actual game...or maybe I'm blind O_o
AWW i didnt get to see it....awp wrote:
http://up.ppy.sh/files/screenshot033.pngr
[/quotE]
Just copy the link in the adress barxerxes_oli wrote:
AWW i didnt get to see it....awp wrote:
http://up.ppy.sh/files/screenshot033.pngr
[/quotE]
cool i want it badMaxwellDemon wrote:
PICK IT UP, PHONES!
Beat's fusion pins. XD
Thats, just, no. The psych master is much too busy to be holding fruit.Subaru wrote:
it's awesome. Is CTB skin on OEWY is still being developed?
Like, Neku holding a plate or something?
that's a good idea, but... hmm that's kinda hard.awp wrote:
I haven't thought about what to do with regards to the fruits, but I'll probably end up using various foods from the game like falling burgers and ramen bowls or something. That or just leaving them default.
I don't know what you mean. I just draw my vectors over-top the original sprites, and modify them as I see fit.Subaru wrote:
OFF TOPIC: how can you make vector sprites easier? :lol: I think I need Shiki's Vector Image.