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Hatsune Miku - Hatsune Miku no Gekishou

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Topic Starter
DJPop
Miu Matsuoka
Yay it's back!!
mikhe

Sakura Hana wrote:

DJPop wrote:

http://osu.ppy.sh/forum/viewtopic.php?f=29&t=26523
That is a very old post, i'd still prefer whymeman to check into this
Old but this post is true, peppy said it was rankeable then it is rankeable, what is the problem NOW? .__.

P.S: WHY!!, why if taiko players have specific diff, why we can't!!! unfair -.-"
Sakura

mikhe wrote:

Old but this post is true, peppy said it was rankeable then it is rankeable, what is the problem NOW? .__.

P.S: WHY!!, why if taiko players have specific diff, why we can't!!! unfair -.-"
Tbh i dont see where peppy said yes?
Froslass
OMG guys he removed the CTB diff it's the end of the world his map will be never as fun



Seriously, DJPop?....



lrn2guidelines.
Topic Starter
DJPop

DJPop wrote:

This inform me not to fucked up the rules whatever how unreasonable the rules are >:(
Froslass

DJPop wrote:

DJPop wrote:

This inform me not to fucked up the rules whatever how unreasonable the rules are >:(
What?...

And this informs us modders to not try to help you whatever how unreasonable is your whining.
Topic Starter
DJPop

Blue Dragon wrote:

What?...
And this informs us modders to not try to help you whatever how unreasonable is your whining.
Then why so many people agree with my unreasonable text?

I have told the reasons, and then I got a nuke.

Looks like whatever I insist, they don't care and take the map death.



PS. remove CTB just to give away a nuke, ok?
And I've fixed those silent things too.
Froslass

DJPop wrote:

Blue Dragon wrote:

What?...
And this informs us modders to not try to help you whatever how unreasonable is your whining.
Then why so many people agree with my unreasonable text?

I have told the reasons, and then I got a nuke.
Who agreed? People who love Hatsune Miku? -.- Also, keep in mind, that a lot of experienced modders/mappers are not agreeing with you.

You told the reasons, but we told you even more reasons saying it's not rankable, you didn't listen and still whined about it, so nuke. Yeah.
shajohn81
:)
Natteke

Blue Dragon wrote:

Who agreed? People who love Hatsune Miku? -.- Also, keep in mind, that a lot of experienced modders/mappers are not agreeing with you.

You told the reasons, but we told you even more reasons saying it's not rankable, you didn't listen and still whined about it, so nuke. Yeah.
Don't put yourself above anyone ok? Everyone's opinion matters, not only opinions of "experienced modders/mappers".
Froslass

Natteke wrote:

Blue Dragon wrote:

Who agreed? People who love Hatsune Miku? -.- Also, keep in mind, that a lot of experienced modders/mappers are not agreeing with you.

You told the reasons, but we told you even more reasons saying it's not rankable, you didn't listen and still whined about it, so nuke. Yeah.
Don't put yourself above anyone ok? Everyone's opinion matters, not only opinions of "experienced modders/mappers".
Okay, so you mean "star!!! star!!!" people are right?


Call braian5234 here and he'll be right then.
KRZY
Just offering my two cents:

imo, CTB diffs shouldn't be unrankable. But a CTB diff that makes people go "lolwtf who other than mikhe or kenji or (insert CTB pro here) can FC this" should be unrankable. Remember, CTB diffs should be for CTB players, not CTB pros.

See how taiko diffs have evolved since the first taiko diff was ranked. Take a lesson from the precedent.


I am not going to star this map.
ouranhshc
yay double standards.




Anyway, i love the map and the slider speed changes. some of the beat divisor sound a little weird in some parts.
maay

Blue Dragon wrote:

Call braian5234 here and he'll be right then.
... you shall regret these words!!
Topic Starter
DJPop
Great, now I've to wait for him BAT to get this nuke out. But when?


KRZY wrote:

Just offering my two cents:

imo, CTB diffs shouldn't be unrankable. But a CTB diff that makes people go "lolwtf who other than mikhe or kenji or (insert CTB pro here) can FC this" should be unrankable. Remember, CTB diffs should be for CTB players, not CTB pros.

See how taiko diffs have evolved since the first taiko diff was ranked. Take a lesson from the precedent.
Play standard diffs with CTB mode then.
KRZY

DJPop wrote:

KRZY wrote:

Just offering my two cents:

imo, CTB diffs shouldn't be unrankable. But a CTB diff that makes people go "lolwtf who other than mikhe or kenji or (insert CTB pro here) can FC this" should be unrankable. Remember, CTB diffs should be for CTB players, not CTB pros.

See how taiko diffs have evolved since the first taiko diff was ranked. Take a lesson from the precedent.
Play standard diffs with CTB mode then.


You miss the point. Get off your high horse and learn to listen to the public.
ZHSteven
ouch~~

Glass wrote:

If the ticking sounds don't fit the song, why would you even use Tick Rate 2; is it just for the score increase? or is it to create some sort of artificial difficulty by making players follow the sliders more strictly. The latter doesn't seem to be the intention considering how easy the sliders are, nobody should really be expected to mess up those sliders even with a high tick rate. Also, if you really insist on using Tick Rate 2, you can simply get a tick sound that actually fits the song, instead of muting them altogether. If those ticks prevented the map from being enjoyable, just don't use them in the first place, how hard is that to understand?
For this one, I don't think anything he want is just want to increase the score. I have ever tried rate 1, rate 0.5, but no one really suit the map. Also, as I say, at this part of the music, it is really hard to find a suitable tick sound for this, because here the music is soooo soft, any tick sound here will be noise..

Glass wrote:

This map hasn't been unranked. The MAT/BAT are doing the right thing by making sure the issue get fixed BEFORE the map gets ranked, there will be even more rage if the map actually got ranked and unranked.

Oh..I am really sorry.. My English sucks..What I want to say is "people contridict of the map."~~lol

Glass wrote:

wat. Rules are made to be followed, if everyone start using that "my old map was able to get away with this error, why can't my new map achieve the same" then we might as well not have any guidelines.
When there is old time, we haven't reached an agreement that how to judge the good map. So that is why the rules has been made I think. Why some old maps are bad is because even a less-experienced mapper like me have the ability to say" that dam shit is not for human to play!!!" But are you thinkinh this map is not playable or it is really bad just because the silenced tick and slider?

Here is just my personal complain, don't get angry or something~I apologize~lol
SPOILER
just because some of the so-called rules.. a lot of good map is forbidden. Some of shit map has been approved. That is the so-called "rules" done for osu right now.

Glass wrote:

The mapper breaks the certain rule because the way he made the map appealed to himself, simple as that. The BATs/MATs thought there was no reason to let this get through with breaking such easy-to-follow rules, which is why the map has been nuked.
I still don't get why you're talking about 'god'.
Ok.. sorry for troubble you, but what I want to say is just get disoppionted with people saying "doing sth is unrankable" without giving any reason. If it have a good reason here to support the unrankable thing, I think I will accept it.


MetalMario201 wrote:

As a mapper, it's important to distinguish "I don't like the sound of ticks in general" from "The tick sound/frequency is unsuitable to this music." If you just don't like ticks period, feel free to use an osu! skin (as opposed to a map skin) which makes them silent. But it's important to keep a balanced, fair map that fits with osu!'s standards and a player's expectations. Players expect ticks to be present, have a rhythmic quality, not be too (in)frequent, and make a sound. This is their cue that they're completing the slider successfully. (I can and do actually tell if I've 300ed or 100ed a slider based on whether the slide sound cuts out early.)

At the end of the day, this is what ranking guidelines mean: they establish some qualities a player can expect to be true for all maps. osu! isn't an art project--it's a game. So there are times when you need to compromise on your artistic vision to create a better gaming experience.
Ok , this time you persuade me already~ I agree with your point~ but.. I think it is also hard to find a way to deal with the tick..

KRZY wrote:

Just offering my two cents:

imo, CTB diffs shouldn't be unrankable. But a CTB diff that makes people go "lolwtf who other than mikhe or kenji or (insert CTB pro here) can FC this" should be unrankable. Remember, CTB diffs should be for CTB players, not CTB pros.

See how taiko diffs have evolved since the first taiko diff was ranked. Take a lesson from the precedent.


I am not going to star this map.
[/quote]
I totally agreed your point.
the reason why I want to make a ctb dif is, this map is full of death streams inside. It is fun of playing in standard, but realy boring when play in ctb mode. I am pretty sure that mikhe, pieguy will Hid+FL this song within 200 PC. So I decide to make a ctb diff that is not waste the time of the ctb players.
I know a face-to-pros diff is realy don't need for this mapset, so anything I am trying to do inside my diff is to make the map not easy to fail, easy to get a great combo but really hard to fc.

I wish to let every level of the player can enjoy my map.
So before I realeased my diff, first I ask some pors to test some part is possible or not.
Then, I am trying to reduce any unnecessary hard part I have ever made. Lastly, I do some test with my non-pro friend.
After they said"ok, It is playable, I can enjoy this", I published this to DJpop, and tell him this is not a final version, still need further testing..
If you have tested my map, I am expecting you give me more information about what do you think of my map? At which point you think that is to extreme for you? I will consider it seriously and try to make it better~ Thank you very much~
valuable_old
go to ranked 8-)
Lunah_old
RandomJibberish

DJPop wrote:

Great, now I've to wait for him BAT to get this nuke out. But when?

Whymeman wrote:

Until the critical fixes are made, the nuke STAYS.
Critical fixes being unsilencing the ticks (and yeah, what you have now is as good as silenced as you can't hear it at all) and not skinning away sliderpoint10/30.png. MM201's slidertick suggestion would work well.

You also don't need fruit plate in the folder btw
Topic Starter
DJPop
Done.

Using MM's hitsound.
Skin fixed.
Sakura
I still can't hear any ticks >_>

Try:
00:12:588 (1,2,3) - Volume 60%
00:17:388 (1,2,3) - ^
00:25:788 (1) - Volume 90%
Oh yeah that's for [Prayed]

I don't know about you but those ticks sound really good when you can actually hear them

Although that's not skinning away sliderticks anymore so yeeaaahh....
Topic Starter
DJPop

Sakura Hana wrote:

I still can't hear any ticks >_>
Used MM's hitsound, you can check it.
James2250

DJPop wrote:

Sakura Hana wrote:

I still can't hear any ticks >_>
Used MM's hitsound, you can check it.
But you used timing sections to make them all silent...?
Topic Starter
DJPop

Sakura Hana wrote:

Try:
00:12:588 (1,2,3) - Volume 60%
Fixed.
00:17:388 (1,2,3) - ^
Fixed.
00:25:788 (1) - Volume 90%
Not fit.

James2250 wrote:

But you used timing sections to make them all silent...?
Don't tell me there is the law "all ticks must be heard" D:
Louis Cyphre
Have my star
RandomJibberish

DJPop wrote:

Sakura Hana wrote:

Try:
00:12:588 (1,2,3) - Volume 60%
Fixed.
00:17:388 (1,2,3) - ^
Fixed.
00:25:788 (1) - Volume 90%
Not fit.

James2250 wrote:

But you used timing sections to make them all silent...?
Don't tell me there is the law "all ticks must be heard" D:
Well that is kind of the point of the whole silent ticks are unrankable thing
Lunah_old

RandomJibberish wrote:

Well that is kind of the point of the whole silent ticks are unrankable thing
where ?

i know so many maps ranked with slider ticks silenced, with timing sections or with the hitsound silenced :o
ignorethis
well a few things

1. The mp3 bitrate is 249kbps, please recompress. oh nvm, it's VBR
2. Stack leniency isn't allowed to be set to minimum, consider moving right 2 or 3 grids. I can see why you use minimum (set to 0.2 and everything messes up), but I need a confirm.
3. The sliderticks... hmm. I can barely hear them tbh
4. (In every diff) 01:42:888 - 02:02:088: There can be more varieties in rhythm here, not just repeating 1/4 sliders. With some changes the map will look even more great

Great map and song :D and nice choice of BG
ouranhshc

Lunah wrote:

RandomJibberish wrote:

Well that is kind of the point of the whole silent ticks are unrankable thing
where ?

i know so many maps ranked with slider ticks silenced, with timing sections or with the hitsound silenced :o
my ranked snsd map has silent slider ticks
NotShinta

Lunah wrote:

RandomJibberish wrote:

Well that is kind of the point of the whole silent ticks are unrankable thing
where ?

i know so many maps ranked with slider ticks silenced, with timing sections or with the hitsound silenced :o
'Some other map does it so it must be okay for this map to do it' is not an excuse ever, I'm afraid.


Yeah, I'd rather not get too involved in this, but you use the word 'law' like it's here for no reason. Please listen to the useful posts in this thread, and keep them in mind for future maps. Though that's been said before.
Lunah_old
TKiller
RETARDS
Topic Starter
DJPop

ignorethis wrote:

2. Stack leniency isn't allowed to be set to minimum, consider moving right 2 or 3 grids. I can see why you use minimum (set to 0.2 and everything messes up), but I need a confirm.
Problems would be unstacked notes, but I've already cleared them.
3. The sliderticks... hmm. I can barely hear them tbh
I've set in some parts, others mess the song.
4. (In every diff) 01:42:888 - 02:02:088: There can be more varieties in rhythm here, not just repeating 1/4 sliders. With some changes the map will look even more great
The vocal is the main part most people would hear while playing.

NotShinta wrote:

Yeah, I'd rather not get too involved in this, but you use the word 'law' like it's here for no reason. Please listen to the useful posts in this thread, and keep them in mind for future maps. Though that's been said before.
I know how this rule works now, but just keep in my mind that it's 'law' so I won't break it again.
rustbell
[Prayed]
1.failed
2.failed
3.300 100 miss 100 50 esc retry
4.300 300 300 esc returntomenu ---last version but not approved
5.300 100 missmissmissfail OHSHITF@CKUCHATTICKER
6.fullcombofullcombofullcomboful-(@&$#%#)ohshi
7.kokoniarewamissmissmissmissfail
8.hitaniwananmissmissmissmissfail
9.yay


10.99.84% -> 3003003001001005050501001005050100300300300100100100300300300SPIN! 300 50 (plaplapla) 93.19%
11.601combo 100
12.fail
13.95.46%

;_;
dNextGen
lolSprosive
kanpakyin
TKiller

Sprosive wrote:

[Prayed]
1.failed
2.failed
3.300 100 miss 100 50 esc retry
4.300 300 300 esc returntomenu ---last version but not approved
5.300 100 missmissmissfail OHSHITF@CKUCHATTICKER
6.fullcombofullcombofullcomboful-(@&$#%#)ohshi
7.kokoniarewamissmissmissmissfail
8.hitaniwananmissmissmissmissfail
9.yay
[attachment=0:10ade]aaa.PNG[/attachment:10ade]

10.99.84% -> 3003003001001005050501001005050100300300300100100100300300300SPIN! 300 50 (plaplapla) 93.19%
11.601combo 100
12.fail
13.95.46%

;_;
why so noob :D
Topic Starter
DJPop
Sprosive so pro XD


Updated Taiko.
YGOkid8
looks fine to me. not sure about taiko though, and insane's pretty hectic... not 100% sure fdsaf a star.
ignorethis
since we finally solved the slider tick and stack issues, i've got nothing more to complain about this map

bubble
Miu Matsuoka

Sprosive wrote:

[Prayed]
1.failed
2.failed
3.300 100 miss 100 50 esc retry
4.300 300 300 esc returntomenu ---last version but not approved
5.300 100 missmissmissfail OHSHITF@CKUCHATTICKER
6.fullcombofullcombofullcomboful-(@&$#%#)ohshi
7.kokoniarewamissmissmissmissfail
8.hitaniwananmissmissmissmissfail
9.yay
[attachment=0:9806f]aaa.PNG[/attachment:9806f]

10.99.84% -> 3003003001001005050501001005050100300300300100100100300300300SPIN! 300 50 (plaplapla) 93.19%
11.601combo 100
12.fail
13.95.46%

;_;
lol
i got these situations like you x)
but i never fc it
TKiller
that last 1/3 part keeps getting me to miss randomly 50% of times I play it :|
Derekku
[General]
*Uhh, there's a video, but what about a no-video download link? Could you please try a full submission?
*If you're including ctb elements, then add a fruit-drop to complete the set (even if it's just the default).
*No Miku comboburst? oxo
*Expected a pause-overlay to go with the pause menu buttons. Not sure if it's absolutely needed, but you should complete the set (especially since you did so on your other Miku maps).
*Remove "Hatsune", "Miku", and "ZHSteven" from tags. The first are already in the artist, and the last isn't part of the mapset anymore.
*Source for Vocaloid songs is usually the creator (so cosMo) with Vocaloid in tags, but I don't even care anymore. x__x
*Another title for this song is "The Singing Passion of Hatsune Miku", so perhaps add "passion" to the tags as well?
*I'm still not sure about the stack leniency. You have it set to the lowest setting on Hard/Prayed with some manual stacking, but not all notes. I'm pretty sure what you're trying to do is unrankable.
*The way you're using soft-slidertick2.wav is still unrankable. First off, it's very quiet in comparison to other hitsounds. Second, you're setting the volume to 0% in the editor (at least mostly on Easy and Normal). Even on Hard/Prayed the volume is too low to be heard and is as good as silent. If the slidertick volume was set to ~80%, it would be audible, but at present state it's not. You tried to do the same thing in Andrea's Euphoric Field map by providing a near-silent slidertick and blatantly rebubbling the map after I popped it, but this time you won't be able to get away with that. Silencing a few ticks is fine (as seen in my mod below), but all of them? Definitely not.

[Easy]
00:22:188 (1,2) - See, silencing sliderticks on sliders like these are totally fine with me (although I'd expect the tick rate to be lower, especially since the bpm is 200).
01:30:588 (1,2) - The odd time signature makes (2) a bit unexpected. How about making this a slider instead?
01:32:388 (1,2,3,4,5) - Much more difficult than the rest of this diff... I'd expect kick sliders one after another in a Normal, but when the rest of this Easy is mostly 1/1 beats and sliders? Not really..
01:59:688 (3) - Could you change the first/last ticks on this so that the repeat arrows aren't sideways? Something like this
02:18:888 (1,2,3,4,5,6,7) - The most difficult part of the song. Again, a bit unexpected for an Easy, so I'd prefer if you made some of these longer.
02:22:488 (7,1) - A bit confusing to have a kick slider and then a spinner come in halfway through. How about moving the spinner to the red tick and shortening it? That would give the same effect but be a bit less confusing.

[Normal]
*How about raising the drain 1-2 ticks?
*I really don't like that the ends of sliders are made silent. That provides no audio feedback for the player and just looks weird. Why not make the slider different if you don't want it to be heard?
00:22:188 (1,2,3,4) - Again, perfectly acceptable to silence these.
01:01:863 (1) - I don't like how this pops up before the last note is even hit. Can you start it on the red tick and shorten instead?
*I suppose the 2x sliders are fine, but I don't like the jumps in-between them. I'd really like to see the spacing from one end of a slider to the start of the next made a bit closer.
*I like the linear sliders towards the end of the map.
02:23:763 (1) - Again, how about starting on the red tick?

[Hard]
*Again, drain is a bit low.
*Remove "Krisom" from tags.
01:01:788 (1,2,3,4,5,6,7,8) - Expected a decrescendo here.
01:04:188 - Again, I don't mind the silenced slider ticks (and even slider ends) because the music is so quiet here and it fits nicely.
01:18:588 (1) - second repeat is partially hidden (caught me by surprise)
01:20:988 (5) - ^
*I felt like most of the crazy kick sliders at the end should have been snapped to 1/3, but 1/4 does sound better, so it's fine.

[Prayed]
00:05:163 (5,6,7,8) - Expected a 5th note (on the white tick)
00:09:963 (4,5,6,7) - ^
01:18:588 (1) - 2nd repeat is a bit hidden
02:18:888 - SO glad this isn't snapped to 1/6th, but nonetheless crazyyyyy.

[Kanpakyin's Taiko]
*I usually don't point out unnecessary inherited sections, but 01:42:888 caught my eye since it doesn't seem to be doing anything. o.o
*Expected a break in kiai from 01:36:888 to 01:42:888.
*I'm really not sure how I feel about the use of sixteenth notes (1/4 snap) instead of triplets (1/3 snap). I guess it's fine for Taiko, but would make more sense to follow the 1/3 of the song... EDIT: Actually after hearing the kick sliders on the other diffs, I guess it's not so bad to use 1/4..

Overall, you did a very nice job on this map. However, there's still a few issues that should be dealt with (at least the unrankable ones) before another bubble and the eventual rank. I'll be glad to take another look at this after you make some changes.
Topic Starter
DJPop

Derekku wrote:

[General]
*Uhh, there's a video, but what about a no-video download link? Could you please try a full submission?
Done.
*If you're including ctb elements, then add a fruit-drop to complete the set (even if it's just the default).
Added.
*No Miku comboburst? oxo
No good comboburst found.
*Expected a pause-overlay to go with the pause menu buttons. Not sure if it's absolutely needed, but you should complete the set (especially since you did so on your other Miku maps).
Added.
*Remove "Hatsune", "Miku", and "ZHSteven" from tags. The first are already in the artist, and the last isn't part of the mapset anymore.
Removed.
*Source for Vocaloid songs is usually the creator (so cosMo) with Vocaloid in tags, but I don't even care anymore. x__x
*Another title for this song is "The Singing Passion of Hatsune Miku", so perhaps add "passion" to the tags as well?
Added.
*I'm still not sure about the stack leniency. You have it set to the lowest setting on Hard/Prayed with some manual stacking, but not all notes. I'm pretty sure what you're trying to do is unrankable.
Seriously, you want my map to be like this? (If the stack is 0.3)
*The way you're using soft-slidertick2.wav is still unrankable. First off, it's very quiet in comparison to other hitsounds. Second, you're setting the volume to 0% in the editor (at least mostly on Easy and Normal). Even on Hard/Prayed the volume is too low to be heard and is as good as silent. If the slidertick volume was set to ~80%, it would be audible, but at present state it's not. You tried to do the same thing in Andrea's Euphoric Field map by providing a near-silent slidertick and blatantly rebubbling the map after I popped it, but this time you won't be able to get away with that. Silencing a few ticks is fine (as seen in my mod below), but all of them? Definitely not.
Volume 50 ok?

[Easy]
00:22:188 (1,2) - See, silencing sliderticks on sliders like these are totally fine with me (although I'd expect the tick rate to be lower, especially since the bpm is 200).
01:30:588 (1,2) - The odd time signature makes (2) a bit unexpected. How about making this a slider instead?
Fixed.
01:32:388 (1,2,3,4,5) - Much more difficult than the rest of this diff... I'd expect kick sliders one after another in a Normal, but when the rest of this Easy is mostly 1/1 beats and sliders? Not really..
Not too hard.
01:59:688 (3) - Could you change the first/last ticks on this so that the repeat arrows aren't sideways? Something like this
Fixed.
02:18:888 (1,2,3,4,5,6,7) - The most difficult part of the song. Again, a bit unexpected for an Easy, so I'd prefer if you made some of these longer.
Fixed.
02:22:488 (7,1) - A bit confusing to have a kick slider and then a spinner come in halfway through. How about moving the spinner to the red tick and shortening it? That would give the same effect but be a bit less confusing.
Fixed.

[Normal]
*How about raising the drain 1-2 ticks?
+1
*I really don't like that the ends of sliders are made silent. That provides no audio feedback for the player and just looks weird. Why not make the slider different if you don't want it to be heard?
Fixed.
00:22:188 (1,2,3,4) - Again, perfectly acceptable to silence these.
01:01:863 (1) - I don't like how this pops up before the last note is even hit. Can you start it on the red tick and shorten instead?
Fixed.
*I suppose the 2x sliders are fine, but I don't like the jumps in-between them. I'd really like to see the spacing from one end of a slider to the start of the next made a bit closer.
I don't see any intense jumps here.
*I like the linear sliders towards the end of the map.
02:23:763 (1) - Again, how about starting on the red tick?
Fixed.

[Hard]
*Again, drain is a bit low.
+2
*Remove "Krisom" from tags.
Non-existed...
01:01:788 (1,2,3,4,5,6,7,8) - Expected a decrescendo here.
Decreased volume on (7,8).
01:04:188 - Again, I don't mind the silenced slider ticks (and even slider ends) because the music is so quiet here and it fits nicely.
01:18:588 (1) - second repeat is partially hidden (caught me by surprise)
It's fine :<
01:20:988 (5) - ^
It's fine :<
*I felt like most of the crazy kick sliders at the end should have been snapped to 1/3, but 1/4 does sound better, so it's fine.

[Prayed]
00:05:163 (5,6,7,8) - Expected a 5th note (on the white tick)
Added.
00:09:963 (4,5,6,7) - ^
Added.
01:18:588 (1) - 2nd repeat is a bit hidden
It's fine :<
02:18:888 - SO glad this isn't snapped to 1/6th, but nonetheless crazyyyyy.
1/4 is exactly right.

[Kanpakyin's Taiko]
*I usually don't point out unnecessary inherited sections, but 01:42:888 caught my eye since it doesn't seem to be doing anything. o.o
Kiai.
*Expected a break in kiai from 01:36:888 to 01:42:888.
Fixed.
*I'm really not sure how I feel about the use of sixteenth notes (1/4 snap) instead of triplets (1/3 snap). I guess it's fine for Taiko, but would make more sense to follow the 1/3 of the song... EDIT: Actually after hearing the kick sliders on the other diffs, I guess it's not so bad to use 1/4..
1/4 is exactly right.

Overall, you did a very nice job on this map. However, there's still a few issues that should be dealt with (at least the unrankable ones) before another bubble and the eventual rank. I'll be glad to take another look at this after you make some changes.
About stack leniency, 0.1 is unrankable, 0.2 is still unrankable even it's selectable in option, 0.3 is unrankable because stack makes those streams offscreen, so you know about 0.4, 0.5, 0.6, etc.
What else I can do?
Louis Cyphre
*If you're including ctb elements, then add a fruit-drop to complete the set (even if it's just the default).
:evil:
Kotone
.
Dai
I hope it will get ranked soon
Derekku
Sorry for taking so long to get back to this. D:

[General]
*I hate to nazi, but the top of the fruit-drop you added was cut off, so here's a new one: http://puu.sh/BZ6
*Stacking is fine on Hard/Prayed after you elaborated.
*The sliderticks across all difficulties are still inaudible. Like I've said (multiple times), raise the volume to 75-80% for all sliderticks. 50% is not loud enough, and 0% (used all over Easy/Normal) is definitely not loud enough. The only places that should be appropriate for quiet/silent sliderticks are spots like 00:22:188 (1,2) on Easy. Fix the sliderticks and I'll give this map the bubble it deserves.

[Easy]
01:59:688 (3) - Second repeat is still sideways, but it's not that big a deal, I guess.
Lunah_old
LOL ?
Topic Starter
DJPop

Derekku wrote:

[General]
*I hate to nazi, but the top of the fruit-drop you added was cut off, so here's a new one: http://puu.sh/BZ6
Replaced.
*Stacking is fine on Hard/Prayed after you elaborated.
=)
*The sliderticks across all difficulties are still inaudible. Like I've said (multiple times), raise the volume to 75-80% for all sliderticks.
50% is not loud enough, and 0% (used all over Easy/Normal) is definitely not loud enough.
The only places that should be appropriate for quiet/silent sliderticks are spots like 00:22:188 (1,2) on Easy.
Fix the sliderticks and I'll give this map the bubble it deserves.
Fixed.

[Easy]
01:59:688 (3) - Second repeat is still sideways, but it's not that big a deal, I guess.
No any problem since you know it's a repeat slider =P
Derekku
Sliderticks are a bit more audible across all difficulties, so here's a new bubble.
Semi_Semi
nice map
lzy
yay fu@k the stupid rules and star
rustbell
congratz of bubble :O
Legalist
star :3
KanaRin
yeah!
Star before rank~ XD
Andrea
[Easy]

02:28:488 (x) - Remove this unused green line.

[Hard]

Stack leniency all to the left is unrankable. Increase it by 1 tick at least like the other difficulties.

[Prayed]

Same as Hard about Stack leniency. Fix that.


01:01:788 (1,2,3,4,5,6,7,8) - Why you stacked only these notes like that? It's a bit weird.
02:09:888 (2,3,4,5) - ^


[Kanpakyin's Taiko]

Difficulty settings for a Taiko difficulty are highly suggest to be like this.


Sorry but I have to pop for now. Oh and since you're here, change "Kanpakyin" to "kanpakyin" into the tags on every difficulty and I'm not sure about another thing... Timing at the begin doesn't seems so perfect to me, can you try to ask someone for it please? When you're done with the fixes I'll give your bubble back.
Topic Starter
DJPop

osuplayer111 wrote:

[Easy]
02:28:488 (x) - Remove this unused green line.
Kiai ends.

[Hard]
Stack leniency all to the left is unrankable. Increase it by 1 tick at least like the other difficulties.
Read previous posted before telling this.

[Prayed]
Same as Hard about Stack leniency. Fix that.
Read previous posted before telling this.


01:01:788 (1,2,3,4,5,6,7,8) - Why you stacked only these notes like that? It's a bit weird.
Manually stacked.
02:09:888 (2,3,4,5) - ^
Manually stacked.

[Kanpakyin's Taiko]
Difficulty settings for a Taiko difficulty are highly suggest to be like this.

Done.

Sorry but I have to pop for now. Oh and since you're here, change "Kanpakyin" to "kanpakyin" into the tags on every difficulty and I'm not sure about another thing...
Done.
Timing at the begin doesn't seems so perfect to me, can you try to ask someone for it please?
-.-
When you're done with the fixes I'll give your bubble back.
Andrea
About that green line section on Easy, nope... if you see it's unused D:

The other green line make the kiai ends, so please remove that~

Oh and you forget to change the tags on every difficulty. Please do it too~

Btw, after listening and testing many times more timing seems fine... maybe I'm just sleepy x_x

At the end you should just remove that green line and fix the tags and yeah, you didn't fixed anything of big so I'll rank this.
Topic Starter
DJPop

osuplayer111 wrote:

About that green line section on Easy, nope... if you see it's unused D:
The other green line make the kiai ends, so please remove that~
You're right, removed.
Oh and you forget to change the tags on every difficulty. Please do it too~
I've already fixed, but just forgot to upload them XD
Btw, after listening and testing many times more timing seems fine... maybe I'm just sleepy x_x
x_x
At the end you should just remove that green line and fix the tags and yeah, you didn't fixed anything of big so I'll rank this.
kanpakyin
Topic Starter
DJPop

kanpakyin wrote:

Big change in Taiko ;)
Up
Verdisphena
Fight!
:3
Andrea
Everything looks on order now, but since you did a big change on Taiko difficulty I can't rank this... I'm terribly sorry x_x

Re-Bubbled~
Derekku
Pff, I was just going to rebubble this, too. Taiko looks fine to me, but I'm still not sure why you (andrea) had djpop uncapitalize one of the tags when case doesn't matter and most of the others are capitalized.
Andrea

Derekku wrote:

Pff, I was just going to rebubble this, too. Taiko looks fine to me, but I'm still not sure why you (andrea) had djpop uncapitalize one of the tags when case doesn't matter and most of the others are capitalized.
Since the true username of kanpakyin is that and not Kanpakyin :P

I respect usernames, I'm picky lol~
arien666
Anyway, time to watch bubbling :3
Lunah_old
01:52:488 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -

WTF ?





Andrea
Bubble popped due to this weird mistake, please fix that.
Musty
OMG this mistake..

yes , i have just posted for say that.
Derekku
I'm almost positive that I double checked the stacking leniency before you rebubbled it, but perhaps I checked before he updated the last time...
Lunah_old
...

01:01:788 (1,2) -
01:02:388 (3,4) -
01:02:988 (5,6) -
01:03:588 (7,8) -
02:09:888 (2,3) -
02:10:338 (4,5) -


if you want show them, let's change the stack leniency, they are so ugly to see.
Topic Starter
DJPop

Lunah wrote:

01:52:488 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - WTF ?
Fixed, I think I've already fixed that >_>

Lunah wrote:

01:01:788 (1,2) -
01:02:388 (3,4) -
01:02:988 (5,6) -
01:03:588 (7,8) -
02:09:888 (2,3) -
02:10:338 (4,5) -
if you want show them, let's change the stack leniency, they are so ugly to see.
Don't tell me to do that again, it's impossible.
Why? See my previous posts.
Andrea
Looks fine now, so...

Re-Bubbled~
ArisuKarin
awesome beatmap as Always :) :D
ztrot
Irc fix on one of the slider streams to make it more visable
Ranked!
TKiller
seriously, I've been waiting for this so long and now it gets ranked exactly after I break my keyboard >:|
LesTrucsRoses
:|
Hakeru
hooray ~!! grats ;)
love this map ~
Verdisphena
So hard >w<
Congratz
ZHSteven
finally it is ranked without my diff... :(
anyway congratulations~
FinalMaksy
Can please one say me why my highscore in this map isnt saved? O.o :( :( :(
mmnah
So bad.
miss_master_old
Ah, I think is easier than its on the PSP.
osulosu_old
SINADA ita nu kano ita so kaka nini nani mie LK
j11176
이건 아예 죽음의 곡이야!!!!!
LexiaLovesU
nice map the game lies about its bpm
- Hourai -
very nice beatmap
Shazamahmoud
WOW
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