M4M from queue
General
To even out the spread, try making Salad AR/OD 6.5 because it makese more sense in gradual difficulty. With Platter, try CS 3.5 because otherwise Rain feels like a large leap in difficulty.
For Cup and Salad, you should map the beginning to the first vocal so it's consistent with your higher diffs.
In Cup and Salad, the breaks at 00:44:299 - , 01:30:355 - , 01:43:454 - , 02:25:707 – and 02:42:609 – are arguably all mappable if you follow the instrument sounds and some even have vocal that you could have kept mapping. This undermapping is an issue because it makes the map feel unfinished.
You need to compress your audio file for the song. It's over 192 kpbs, which is unrankable. I would recommend finding an online audio file compressor and doing that.
Cup
00:30:778 (5,1) – This is a little underspaced, make sure it's 1.00x distance like the rest of your map.
00:35:848 (1,2,3,4,5,6) – This is a suggestion, make these triplets different than the stacked ones before by move (2) to X=432 and (5) to X=136
02:02:045 (1,2) – Flip both of these because the antiflow isn't suitable for a beginning player.
Salad
Try to keep your dashes at 2.4x because some are walkable at 2.3x and all the 2.00x dashes are walkable but are hard to read, so fix them. In some places, I found dashes at 2.7x and thats too high because it's an edgedash.
00:21:482 (4) – This flows really awkwardly from the previous pattern. Move (4) to X=224
00:21:905 (5,1) – as I mentioned first, increase distance to 2.4x
01:18:102 (1,2) – Don't do dashes into antiflow, it's uncomfortable for those new to dashing. Flip (2) so the repeat flows to the right.
01:48:947 (4,5) – Antiflow dash, make (5) a C shape slider to get rid of the antiflow.
03:02:890 (1,2,3,4,1,2,3,4) – Just... why? The constant back and forth is not very intuitive to play and is a strain on the fingers for a newer player. Try a different pattern that lessens the constant back and forth.
03:08:806 (5,6,7,8) – The dash to (7,8) is an edgedash. Set those two circles where (3,4) is so the dashing is even.
Platter
Again, keep 1 /2 dashes around 2.4x or 2.3x because 2.6x dashes I found were too large. This is huge problem throughout this diff because it makes some patterns almost impossible to catch.
00:13:031 (1,2,3,4) – Try to make this forma curve? It'll flow nicer.
00:58:454 (1,2) – Decrease the distance of this dash? It feels a little large when playing.
01:05:637 (4,5,6) – You did this kind of antiflow in Cup and it still doesn't play right because the player is expecting the opposite motions. Flip these patterns so they flow with the catcher.
In General for Rain and Overdose, I'd add more hypers on strong sounds because it feels kinda boring to play right now as is.
Other than that, I have nothing else to say unless you want me to do a recheck several months later. Good luck.
General
To even out the spread, try making Salad AR/OD 6.5 because it makese more sense in gradual difficulty. With Platter, try CS 3.5 because otherwise Rain feels like a large leap in difficulty.
For Cup and Salad, you should map the beginning to the first vocal so it's consistent with your higher diffs.
In Cup and Salad, the breaks at 00:44:299 - , 01:30:355 - , 01:43:454 - , 02:25:707 – and 02:42:609 – are arguably all mappable if you follow the instrument sounds and some even have vocal that you could have kept mapping. This undermapping is an issue because it makes the map feel unfinished.
You need to compress your audio file for the song. It's over 192 kpbs, which is unrankable. I would recommend finding an online audio file compressor and doing that.
Cup
00:30:778 (5,1) – This is a little underspaced, make sure it's 1.00x distance like the rest of your map.
00:35:848 (1,2,3,4,5,6) – This is a suggestion, make these triplets different than the stacked ones before by move (2) to X=432 and (5) to X=136
02:02:045 (1,2) – Flip both of these because the antiflow isn't suitable for a beginning player.
Salad
Try to keep your dashes at 2.4x because some are walkable at 2.3x and all the 2.00x dashes are walkable but are hard to read, so fix them. In some places, I found dashes at 2.7x and thats too high because it's an edgedash.
00:21:482 (4) – This flows really awkwardly from the previous pattern. Move (4) to X=224
00:21:905 (5,1) – as I mentioned first, increase distance to 2.4x
01:18:102 (1,2) – Don't do dashes into antiflow, it's uncomfortable for those new to dashing. Flip (2) so the repeat flows to the right.
01:48:947 (4,5) – Antiflow dash, make (5) a C shape slider to get rid of the antiflow.
03:02:890 (1,2,3,4,1,2,3,4) – Just... why? The constant back and forth is not very intuitive to play and is a strain on the fingers for a newer player. Try a different pattern that lessens the constant back and forth.
03:08:806 (5,6,7,8) – The dash to (7,8) is an edgedash. Set those two circles where (3,4) is so the dashing is even.
Platter
Again, keep 1 /2 dashes around 2.4x or 2.3x because 2.6x dashes I found were too large. This is huge problem throughout this diff because it makes some patterns almost impossible to catch.
00:13:031 (1,2,3,4) – Try to make this forma curve? It'll flow nicer.
00:58:454 (1,2) – Decrease the distance of this dash? It feels a little large when playing.
01:05:637 (4,5,6) – You did this kind of antiflow in Cup and it still doesn't play right because the player is expecting the opposite motions. Flip these patterns so they flow with the catcher.
In General for Rain and Overdose, I'd add more hypers on strong sounds because it feels kinda boring to play right now as is.
Other than that, I have nothing else to say unless you want me to do a recheck several months later. Good luck.