It's probably someone the Wadas met in the theme park? IDK
Don't know orzZekira wrote:
It's probably someone the Wadas met in the theme park? IDK
次回のうp予定(本格的には1/15~、前倒しで更新あるかも。)「かんたん&ふつう」AC14専用候補曲全曲(龍馬伝、Onaraはずかしくないよ、レイン、バクチ・ダンサー、LISTEN TO THE STEREO!!、勝って泣こうゼッ!、My Soul,Your Beats!、LOVE RAIN ~恋の雨~、LOVEずっきゅん)、旋風ノ舞(AC)、ミッキーマウス・マーチ、俺たちコロコロAge、ららら☆ハッピネス「ふつうのみ」天国と地獄 序曲、スタートリゴンのテーマ、「かんたんのみ」Dragon Soul、RIVER、PENETRATION また、ほかの方が勝手に作ってもらってもかなわない・・・。Good, now I can see more Kantan, Futsuu of AC14 ;_;
IOSYS - Danzai YamaxanaduZekira wrote:
Well the only map I'm proud of in 2010 has an Approved diff., go figure ._.
/me STICKS this comment :3aquabluu wrote:
I will cum if Kimi no Akari turns out to win one award.
Zekira wrote:
Can someone find the correct artist for Future Lab (viewtopic.php?f=10&t=42906 this guy is making it) please
フューチャー・ラボ;_;
「12.5」初出。「Wii2」ではボス戦に起用されている。ボーカルは不明。
かんたん、ふつうのMy Soul, Your Beats!をうp -- 2010-12-23 (木) 23:49:45 NewI think people would know what this means :3<
3 hours ago GReeeeN - Ai Uta (Taiko Cut) by arien666 has just been ranked!
If there's tackle about SV, I would fix.aquabluu wrote:
@arken: Do you still want to change anything on your Yuujou Pop diffs before I start asking for mod requests?
Read: Metal Police, Alborada del Gratioso. Also Hataraku2000 on my wii sounds into a VERY unusual way!aquabluu wrote:
@Propeller: Play Flight of the Bumblebee on Muzukashii for the Ghost House. The first note is the Death note, lose that and you're left with one candle, then miss the first note. Chances are the CPUs won't miss the first note and all three of them will come first. 22 medals! Also, yep, Go-Go Time bug exists in this game for certain songs.
Ahh... Maybe, you seem little tired ;_;(Nazi fixed)Zekira wrote:
OK so I haven't been on lately... I'm actually on a roadtrip rightnow (typing from this really, really small a Pad, which is hinderng my typing) so I havnent been able to read suff yet. While I try and see if I get otivated(?) to do Lalala Happiness and Popcorn Parade, I'm gonna comment and sometthings first
1. IN THE ZONE was ranked? ._.
2. I still was not able to unlock joubutsu before I let home, so I still actually have to do a lot more stuff to Wii3...
3. In general I actully don't feel like doing taiko songs lately, so expect a lot of inactivite from me for a while regarding Taiko maps.
4. In the meantime, I will be ripping my hair off playing another rhythm game here, which I am frustrated with the PSP verson due to the need to use the shoulder buttoons, something I extremely don't like.
5. Won't be back until maybe around new year. If anyone is looking for me (on osu in general), say that I won't be back till new year
6. On another hand I turning 18 in a few weeks time, woohoo
I never WROTE anything like that. You must be thinking of aquabluu or Zekira.Ksndr wrote:
Rokodo : do you plan de post the complete game solution for taiko DS3 on you blog. Im a crap in japanese...and I'm in trouble. I cannot pass in east topless part of the map...So i can't travelled into the west part...
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So interesting :3crystalsuicune wrote:
1. ミュージックガンガン!2 太鼓の達人とのコラボ実現!
「さいたま2000」収録決定。曲選択時や開始時のカットインなどに、どんちゃん&かつちゃんも登場。ノーマルレベル8、ハードレベル19を写真から確認。
Saitama in Music Gun Gun 2.
Hurr,first idolM@STER,then Zeami+Sampling Masters MEGA joining the fray,
and now we have Namco Originals.
orzzz Taiko Time is owned by me. I may try to do an FAQ for the RPG mode of Taiko DS3 if there are enough requests, but if you want to go to the top right part of the map, wear the grey hair given to you by the lady after beating the Tenyou no Mai boss, then talk to the miner blocking your way to the top part. It's a very, very common part for people to get stuck in.Ksndr wrote:
Rokodo : do you plan de post the complete game solution for taiko DS3 on you blog. Im a crap in japanese...and I'm in trouble. I cannot pass in east topless part of the map...So i can't travelled into the west part...
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http://taikoblog.namco-ch.net/blog/2010/12/post_211.html#morearien666 wrote:
Found all series of Kamen Rider (Heisei) :3
Wonder... I would map all of Kamen Rider OPs ;_;
orz
BTWSo interesting :3crystalsuicune wrote:
1. ミュージックガンガン!2 太鼓の達人とのコラボ実現!
「さいたま2000」収録決定。曲選択時や開始時のカットインなどに、どんちゃん&かつちゃんも登場。ノーマルレベル8、ハードレベル19を写真から確認。
Saitama in Music Gun Gun 2.
Hurr,first idolM@STER,then Zeami+Sampling Masters MEGA joining the fray,
and now we have Namco Originals.
Wait!!!
WTF SONG LIST???SPOILER他社ゲーム作品
THE IDOLM@STERシリーズ - 「GO MY WAY!!」(超増加版)・「エージェント夜を往く」(2)
東方Project - 「魔理沙は大変なものを盗んでいきました」(超増加版)・「Bad Apple!!」(2)・「チルノのパーフェクトさんすう教室」(2)
スーパーマリオブラザーズ - メドレー楽曲(2)
ゼルダの伝説シリーズ - メドレー楽曲(2)
太鼓の達人 - 「さいたま2000」(2)
豪血寺一族 - 「レッツゴー! 陰陽師」(2)
AHH!!!
crystalsuicune wrote:
http://taikoblog.namco-ch.net/blog/2010/12/post_211.html#more
Aaaaand confirmed.
Looks like Saitama's notechart in MGG2 will be the same as the one in Taiko (at least the note patterns are),
or so I heard.
Live on,Saitama2000!Live on!I wonder what songs will Zeami and MEGA dish out in that game?Hmm.
If is for that, Black Rose Apostle regular is MORE similar to Punishment; the long part before the 2nd slowdown has hepeated several times the kiai time of 9mm Parabellum Bullet's song XDPropeller_Cap wrote:
(Is it just me, or is Black Rose Apostle CREEPILY similar to Ryougen?)
I thought Black Rose Apostle had a decent notechart, tbh.crystalsuicune wrote:
Either way,it's more evidence that Tatsh should
stay well away from notecart-making.
Umm... crystal's page is empty orzMarseille wrote:
Hi there,
I've been using this thread for the unsubmitted taiko maps, I see it's been changed to use another site. Although some of the people's custom maps are unavailable, like crystalsuicune's for example. Is this a known issue?
Updated on taiko.astoni.sh :3crystalsuicune wrote:
TBH I don't really know how to add my custom maps into my page on astonish...
(that is,I dunno what coding to use)
Most of my maps can be found here:http://osu.ppy.sh/forum/viewtopic.php?f=53&t=37523
But it doesn't include my most recent maps OTL
Let's see if I can find their DL links...
灼熱 Beach-Side Bunny http://puu.sh/yzD
The Dirty of Loudness http://puu.sh/z8L
V http://puu.sh/una
I've forgot the "?" it was a question, sorry.Rokodo wrote:
I never WROTE anything like that. You must be thinking of aquabluu or Zekira.Ksndr wrote:
Rokodo : do you plan de post the complete game solution for taiko DS3 on you blog. Im a crap in japanese...and I'm in trouble. I cannot pass in east topless part of the map...So i can't travelled into the west part...
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Rokodo made pages for everyone who's submitted maps before and user accounts for anyone who wants to submit to that list so I won't have to do all the updating work all the time. Some pages of custom maps are blank because that user hasn't been updating his page.Marseille wrote:
Hi there,
I've been using this thread for the unsubmitted taiko maps, I see it's been changed to use another site. Although some of the people's custom maps are unavailable, like crystalsuicune's for example. Is this a known issue?
Well, it's not that hard, as long you abuse the line-up command. You can stack all the cpu players under your drum by pressing up (or down) arrow on the wiimote!Propeller_Cap wrote:
EDIT: Alien Attack 1p is impossible on Oni >.< anyone else have trouble?
1. I dunno but MGG2 waiting XDcrystalsuicune wrote:
Hey,just wanna point out some small mistakes about the MGG2 collab article.
1.Music Gun Gun 2 isn't out yet,all we know is that it'll be released in January next year.
Perhaps you're talking about MGG1 here?
2.We can't play songs from TWEWY on MGG2,but the sound director of it will compose
original songs for MGG2.
Even then it's still ungodly hard.Lokamp wrote:
Well, it's not that hard, as long you abuse the line-up command. You can stack all the cpu players under your drum by pressing up (or down) arrow on the wiimote!Propeller_Cap wrote:
EDIT: Alien Attack 1p is impossible on Oni >.< anyone else have trouble?
Well, fixed all. But you and the other collaborators of Taiko Time must remember that I'm 40% error-guaranteed if nobody checks what I write xDcrystalsuicune wrote:
Hey,just wanna point out some small mistakes about the MGG2 collab article.
1.Music Gun Gun 2 isn't out yet,all we know is that it'll be released in January next year.
Perhaps you're talking about MGG1 here?
2.We can't play songs from TWEWY on MGG2,but the sound director of it will compose
original songs for MGG2.
Hikaru Utada - Prisoner Of Love (TV Size) by arien666 has just been ranked!Yay!
I did that. But during the second wave where a LOT of those two-eyed monsters pop out (which are very strong btw), the damn CPUs sometimes don't even try killing them off. Usually this leaves me with very low health at the boss, which attacks really fast...Lokamp wrote:
Well, it's not that hard, as long you abuse the line-up command. You can stack all the cpu players under your drum by pressing up (or down) arrow on the wiimote!
Sorry for joke orzZekira wrote:
So I'm back home. @arken: I really couldn't type properly with the stupid device, seriously.
1.) MGG2 has Touhou + Taiko, yeah~ It has Saitama wwww, but I don't actually like Bad Apple!! TBH.
2.) I am ripping my hair off right now. I could swear the PSP is really not the console to be playing PNM on. Fucking shoulder buttons. Aside from that, I actually accidentally discovered EX diff., and I was like "WTF THERE'S SOMETHING HARDER THAN 9H?!", so I took a peek, and my reaction can be described in one word: fuck. I think I'd have to sell one of my stronger souls for this like I sold my soul to Taiko, what the shit.
3.) 10 misses on Metal Hawk BGM1. Wasn't able to screenshot it and it's still not my highest score though, but hey, it's a massive improvement. Yes I've been playing Taiko while I was idling on the trip too.4.) CURLEH MUSTACHE
5.) I'm not sure but I think I found a really old PNM machine just to the right of the modified Taiko AC4 (with TDM software) machine in our biggest arcade. Hopefully it's still functional, because I know the stupid Taiko machine isn't really that functional (the left kat isn't working on first player, and the entire second player isn't working except for the right kat). Coincidentally the positioning of those machines make you scream 76573. Poor Taiko machine is surrounded by other old 573 machines though.
6.) I need links to PNM official artwork or some galleries or stuff7.) FUCK THE KNICKS
8.) My Classic Controller broke while I was trying to FC No Way Back (Ura), go figure. In terms of FCing, it's a bit harder than BRA (Ura) :/ Whoever made that second kiai notes was on crack, though it still doesn't compare to the drunken person that did Metal Hawk
9.) Gonna start hijacking some MP3s now
10.) 2035 graved. Well shit. I'm gonna revive that sometime not soon though, lost motivation for it.
11.) I did say I was going to map PNM stuff, but I'm not sure which one of those are actually PNM originals. I'll be starting on what I find in PNM PSP since that's the only one I have right now (and the sucky Wii one)
12.) ...where's my purple name ._. Just for that I might reactivate my queue soon
I guess that's why PnM's so difficult to play OTLZekira wrote:
I can't even pass a lot of the 9H ones at the moment. I think I'd have to sell my soul as soon as this early. Fucking simultaneous hits...
EkiBEN is on 11,12,12+,13,14OnosakiHito wrote:
Hey guys~
Atm I'm in Japan and I played much times Taiko arcarde.
But I also have want to play songs like Ekiben or Rotter Termination on Mutsukashii in the old arcarde versions.
I didn't found any, so I have want to ask you, do you maybe know where I can find the old versions in Nagasaki and Tokyo? Is it possible to play the old versions? And when I can get a Oni mode? T_T
I allready played songs like Lucky Star on mutsukashii with fc. > <
Greetings~
No work for under AC6 :3aqua-don wrote:
As for Oni mode, go to Muzukashii and tap the right kat ten times.
What?!So easy is it to get to Oni?! Orz! > < I played muzukashii* so often... wwwaquabluu wrote:
Old arcade versions are usually replaced with newer ones right away when they're released, but I haven't been to Japan so I don't know that...As for Oni mode, go to Muzukashii and tap the right kat ten times.
EkiBEN is on 11,12,12+,13,14Oh my god! Really? Then I didn't checked all songs good out. www
Rotter is on 12+(Dunno about 12),13,14
But I don't know about the location of machines ;_;
Ehh? I'm exactly that kind of Taiko player XD I find that coordinating four fingers actually works better for me, because my thumbs gets less tiring and note combinations are easier to perform this way IMO.aquabluu wrote:
I don't know about you but coordinating four fingers (thumbs on the pad, index fingers on the shoulder buttons) is impossible. Zekira quickly unlock those two songs so we can see you FC themAlso you still owe me a few song recordings.
Side note: In Nanadaime the name required to activate Doron is actually Doron, not Master.Really? All the sources I've been to said it was 'Master'. Can you confirm it?
Actually I'm not sure if it's really "doron" or not, but people have also said that Master doesn't work on 7. Not entirely sure but that's what they implied.aquabluu wrote:
Really? All the sources I've been to said it was 'Master'. Can you confirm it?
Tomosuke's work,with a BPM of around 290?That'll be 明鏡止水,diffs 22 / 36 / 40 (N/H/EX)Zekira wrote:
@crystal: I naturally use HS2.0 for every 573 game, which is going well. I didn't even need to bother with HS1.0 except that one composition of Tomosuke which they intentionally put it as 290 BPM and not 145 BPM. EDIT: ...I don't think I want to know, but is there actually a PnM chart that requires you to press 7 buttons simultaneously at an interval of 1/4 (1/16 in normal music terms) for the notes before and after? I really think it's just fucking impossible to press more than 3 buttons on the PSP simultaneously ._. God .-.
@PC: not yet, haven't been touching Wii3 lately so I don't have Doom Noiz and Joubutsu Nisen yet. I actually don't use the shoulder buttons; I use X and Right as my Don and Y and Up as my Katsu. I have never used shoulder buttons for any music game I've played, actually (except maybe now that I'm playing something that needs it). My thumbs' been trained to endure only the most impossible stunts ever since I was 5, so that's 12 years of thumbrape.