ShogunMoon wrote:
full ver when
Full ver is too long ( ˘•ω•˘ )
ShogunMoon wrote:
full ver when
Loki wrote:
i suck at modding sorry
[Extra]
00:13:805 (4) - this touches the healthbar at 4:3 aspect ratio hmm keep
00:21:200 (1) - this hits the score numbers a little with default skin on 4:3 aspect ratio keep too
[Insane]
00:05:143 (2,3) - blanket not perfect ok
00:10:214 (2,3) - maybe you could "ctrl g" or find a better rotational movement for them, the movement feels awkward unlike what i see in any other part of this diff i like this follow
00:14:017 (5) - barely touching hp bar in 4:3 asp rat keep too
00:19:510 (7,1) - this overlap feels a little ugly it making 00:18:453 (2,4,7) - and 00:17:820 (4,7,1) - and i thought blanket with 00:17:820 (4,7,1) - and 00:20:355 (2) -
00:27:960 (2) - i dont think anyone will expect this slider to have two reverses and not see it because the slider is so short, but thats probably just me its ok
[Hard]
00:00:496 (2,3) - dont line up perfectly why?
00:08:101 (1) - there is a visible vocal sound within this slider, im not sure if that was intentional or not if it covers the vocal, then it increase 1/2 sliders too much
00:09:791 (1) - ^ ^
00:14:334 (5,6) - players wont be able to see the second reverse (or expect it) because of the overlap behind, not sure about that though
its ok
00:21:622 (1) - vocal within slider Same as above
00:27:960 (5) - the other ones used 2 reverses, but this used 3? cant it be 2 reverses and 1 circle at the end? It resembles Insane
thanks guys for mod!July - San wrote:
Hi! From my queue!
(Sorry for the short Mod)
------------------------------------------------------------
The easy it's perfect For me..
Insane
00:03:031 (1) - (Add Hitsound "Finish", maybe sounds better) it used drum
00:27:960 (2,3) - (Are you sure for this?) (Maybe it's better to give one more lap to the slider) It resembles Insane
00:28:383 (3) - (And Delete this) (MAYBE, But it also looks good like this) its ok
Okay Dude...Im really sorry for the short mod...
I LOVE THE SONG AND I LOVE YOUR MAP, It's Really Cool and Perfect!
Good luck for ranking!
July - San wrote:
Corinn's Normal
00:00:496 (2,1) - (Do not you think this would be better?) nej 00:01:341 - is important sound that worth clickable object
MAYBE..
00:04:721 (1) - (Add Hitsound "Finish" In the starts, maybe sound better) added
thankies!Rose Melody wrote:
Corinn's Normal:
- 00:04:298 (6) - I feel like no need for 1/4 slider here .. replace it with circle on this point .. it will give a little bit impact for the player .. since the slider a bit confusing at the start .. and it follows the vocal too .. don't forget to make it normal hit sounds too .. and also the previous slider 00:03:665 (5) - make the tail sound Drum and add finish .. what do you think ? do you mean 1/2 right, it's somehow following the vocal + better flow for next section. About the drum hitsound thingy, I fixed something by myself
- 00:07:679 (7) - ^ Same .. if you did the one above do this one too .. just not to sound really weird .. im weird
- 00:17:186 (5) - Just change the sound in the end of this slider like 00:03:665 (5) - .. kay
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 231
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 1341,8101,14862,21622
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1
[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:_kotachi_
Version:Corinn's Normal
Source:OneRoom
Tags:tv size one_room カントク kantoku
BeatmapID:1375234
BeatmapSetID:648816
[Difficulty]
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CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
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Thank you for mod and ☆!Rose Melody wrote:
Hi .. Mod from Queue ..
General :
* There is no errors o/
Easy :
- 00:00:496 (1,1,2) - In the beginning of this section i feel this pattern is a bit hard for the beginners .. to click circle 1 here what i mean https://i.imgur.com/UMKhZxZ.png .. how about if you make it like this ? https://i.imgur.com/cZC3TN0.png .. it will be easier to read especially its the lowest diff .. that's why i mentioned that .. good!
* Really well mapped here .. Good job
Hard :
- 00:19:087 (3,4,5) - Here how about if you make circle 4 stacked with circle 3 .. and replaced slider 5 with two circles placed on circle 4's .. it will give more impact to the map .. it's up to you ok
- 00:27:960 (5) - Here you can remove the last reverse and add circle but make it appear and easy to read i mean no stacking here if you want to put it and ofc NC the new circle .. the reason i said that is because you can hit the last note which will be more fun ! hmm then it becomes same as insane
* Insane and Extra it's perfect for me and i really love it too !!
I'm really sorry for the late Mod .. i was just busy irl .. hope it was helpful too o/
and yeah this map need a star from me .. cause i really find it fun to play <3
Thant's all ..
Good luck
thank you for mod!Lissel wrote:
Hi from my Modding Queue
NM
Well, I'll try to mod this beatmap, and was very hard find a mystake,
Great Mapset!!!
[Easy]
[Insane]
- 00:00:496 (1) i don't like much the idea what the slider start there, i suggest move to 00:01:341 and finish 00:01:763 removing the hitcirlcle fix it myself
- 00:04:721 (1,2) - 1/2 slider in this 2 slider? should not put 1/2 in Easy
[Extra]
- you used a lot of great jumps
If my mod was useless, don't give kds
- you used a lot of great jumps
in the first place, I dont have accept your request. and you dont have request me too,R1ku wrote:
@_kotachi_
You mean u have to do first m4m or what?
thank you for mod!- Frontier - wrote:
m4m
stop harumachi[General][Easy]
- Add "akitoshi" in tags please, to know the one who mapped normal diff.
- Custom combo colors must be added.
- Enable countdown could be ticked off in all difficulty, because it doesn't appear in the gameplay tho.
- As same as widescreen support, which is ticked in Easy and Corinn's Normal
[Hard]
- This diificulty's draining time is 00:29:788. It is considered unrankable. Try to extend it thanks. ok
- 00:13:172 (3,4) - maybe move the slider 00:14:017 (4) - to x:231 y:1 for perfectly overlap ok
I won't be going to continue this further tho, because of the inrepretitiveness on Insane and Extra difficulties.
- 00:02:608 (5,2) - After I looked at this placement, I'm assuming that you're trying to place the circle (2) at the exact same location of where slider (5) 's tail will land on, so that it would perfectly being stacked on top of each other to make a pleasant-looking aesthetics pattern. but after closer inspection of this particular pattern multiple times, I've noticed that the circle (2) is not exactly perfectly right on the same spot that (5)'s tail is currently going to land on. In order to improve this, move the circle (2) downwards by 1 pixel (to the coordinates (115,171)) for them to be on the exact same location without any edges of the hitcircle sticking out on a side of the slider tail. hi im deppyforce ok deppyforce
- 00:05:566 (3,2) - As same as above, move the circle (2) to x:387 y:184. moved slider
- 00:08:735 (2,3,4,5,6) and 00:10:425 (2,3,4,5) - since they are totally the same in terms of instrumental and vocals rhythm, why are they mapped so differently? fixed
- 00:13:066 (4) - there is no sound here. ok
- 00:19:087 (3,4) and 00:05:566 (3) - they should be the same. Even at other difficulty levels these are different, so this is also different
- You could easily noticed that every rows are all different, even tho the instrument rhythm are the same. So make it the same. Other than last ok
- 00:28:383 - The cymbal sound at here is pretty dominant, being a slider reverse might not be much appropriate. Maybe adding a circle here will be more appropriate because it could give players feedback appropriately. ok
Good luck~~ It's pretty neat map.
[Colours]
Combo1 : 128,64,64
Combo2 : 69,231,222
Combo3 : 248,251,132
Combo4 : 226,160,254
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 231
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 1341,8101,14862,21622,28383
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1
[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:_kotachi_
Version:Corinn's Normal
Source:OneRoom
Tags:tv size one_room カントク kantoku Akitoshi
BeatmapID:1375234
BeatmapSetID:648816
[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg corinn.jpg",0,0
//Break Periods
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Combo2 : 0,202,0
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Combo4 : 172,0,172
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thank you for mod!Modem wrote:
Placeholder for M4M~
General
- I think you really should add soft-sliderslide. Because, even if the background music is quite loud, but the sound made by the sliding slider is quite noisy as well, which might prevent the players from enjoying the rhythm game experience
- How about using these combo colors instead?
[Colours]
Combo1 : 128,64,64
Combo2 : 69,231,222
Combo3 : 248,251,132
Combo4 : 226,160,254
It has the softer colors and blend well with the background ok- Your backgrounds dimensions are more than the allowed maximum size (exceed rankable limitation of 1366x768)
Please consider cropping it to make it rankable ok- The rest is pretty fine~!
Easy
- 00:00:496 (1) - Add whistle at the head of this slider? All are unified with silence
- 00:14:017 (4) - This slider touched the HP bar above ok
Please move it a little bit lower, or maybe make it like this instead? ok- 00:27:538 (4,5) - Improve the blanket ok
- 00:28:383 (5) - It would be great if you add NC here since it is the downbeat ok
- 00:28:594 (1) - You should end this spinner at 00:30:284 instead to make the ending consistent with another diffs fixed and avoided unrankble
Hard
- 00:00:284 (1,2,3) - Add whistle at 00:00:284 (1) , and at the tail of 00:00:496 (2) and 00:00:918 (3) ? It fits well with the vocal owo same easy
- Just a suggestion, but how about making this slider more curvy like this :
To add more flow for this section? ok- 00:10:636 (3) - Improve this blanket for a little bit ok
- 00:14:334 (5) - I don't really think putting this note in between the end of 00:14:017 (4) and the repeated slider of 00:14:439 (6) is a good idea, since the player will mostly lose their 'tapping' balance and might miss 00:14:862 (1) because they won't be prepared with the sudden continuous rhythm of 00:14:017 (4,5,6,1). How about this rhythm instead?
It is easier to follow, and by using circle at 00:14:017 (4) and 00:14:228 (5) then it would make the emphasis for the drum much stronger and it helps building the rhythm intensity because this part is considered as one of the strongest section for this song ok- 00:17:186 (3) - Changing the shape of this slider into this instead?
It would add more pattern variation and this slider shape also emphasis the vocal in this section nicely ok- 00:26:481 (1) - ^ changed myself
Insane
- 00:00:918 (3) - Ctrl + G? It would give the jump at 00:01:341 (1) more emphasis mm keep it more difficult than extra
- 00:19:510 (7) - Why don't stack this with the tail of 00:19:932 (1) ? It doesn't get better if forcibly stack
- 00:23:101 (1,2) - Maybe change these notes into a 1/1 slider instead? So that it would be consistent with 00:24:791 (1) ok
- 00:28:383 (3) - Add NC here please~! ( ´∀`)b
- Neat diff owob
Extra That's all~!
- 00:27:960 (3,4,5,6,1) - How about using a 1.1x distance snap for this stream instead? Because the drum here is stronger than 00:27:327 (3,4,1). Therefore, using a bigger distance snap would help emphasis that stronger rhythm ok
- 00:28:382 (7) - Add NC here please~! ( ´∀`)b
Good luck (≧∇≦)/