why Source is empty?Cool mapset! I hope my issue will not go unnoticed.
Limerence
My main issue is HP drain. It's burn too fast. Watch how osu! plays this diff with HardRock, 00:52:683 (2) - about this moment HP is less than 50% with 100% playing! I think this is caused by inconsistent NC alignment . I mean it should be more NC'ed in some places for HP supporting. Also i like to avoid NC's in right ticks , it break consistency of nc.
here is some nc offers:
00:29:580 (1) - remove nc
01:03:200 (1) - ^
01:14:752 (1) - ^
01:18:373 (1) - ^
00:29:752 (2) - put nc
00:38:718 (3) - ^
00:39:062 (4) - ^
00:44:924 (5) - ^
01:02:855 (6) - ^
01:13:890 (6) - ^
01:18:028 (5) - ^
with my ncs osu!+hr plays it with hp higher than 75%.
as all mods, my is just another one, only subjective. But it feels bad when mapper sacrifice ncs consistence for aesthetics stuffs only. It would be okay if this combo putting metod not able to touch HP drain aspects...Garden wrote:
hi thanks for the feedback, I'll reply to your concerns towards nc in detail tonight. As for source, the song isn't from a series or game so we don't put a source. And since when should topdiff in a mapset be easily passable with hr? I think that shouldn't be an issue.
Thanks again for your concerns! Hope I explain my thoughts well.m3gB3g wrote:
uhm
May i some issue outspeak? sure xD
why Source is empty? stated above
Limerence
My main issue is HP drain. It's burn too fast. Watch how osu! plays this diff with HardRock, 00:52:683 (2) - about this moment HP is less than 50% with 100% playing! This is true, but the rhythm usage here is actually easy for obtaining accuracy (based on my own tests tho), plus 00:55:269 (1,1,1) - new combos help recover hp before stepping into the chorus. Note that I always think twice when it comes to hp7 usage cuz I used to fail a lot in other maps with hr as well (only dropping a single pattern or sth), but I think it won't be affecting playing experiences in this case.. yea this can be somehow subjective but here's some proof maybe -> some of my own hr passes with different accuracy range (<90%? sorry you should try harder practicing hr first xD)
I think this is caused by inconsistent NC alignment . I mean it should be more NC'ed in some places for HP supporting. Also i like to avoid NC's in right ticks , it break consistency of nc. Your offers do make sense in terms of hp supporting but it's not my preference anyway.
here is some nc offers:
00:29:580 (1) - remove nc
01:03:200 (1) - ^
01:14:752 (1) - ^
01:18:373 (1) - ^
00:29:752 (2) - put nc
00:38:718 (3) - ^
00:39:062 (4) - ^
00:44:924 (5) - ^
01:02:855 (6) - ^
01:13:890 (6) - ^
01:18:028 (5) - ^...hey you already explain it yourself lol, mostly my new combo usage in this map focuses on aesthetics, imo this is a sort of consistency as well, like we commonly nc' to the sv changes etc. and we don't call it inconsistent, so I don't think I'm sacrificing consistency in any case. And you said it's ok if it didn't touch hp aspects, and that's pretty what I explains above, I believe it won't be an issue.m3gB3g wrote:
as all mods, my is just another one, only subjective. But it feels bad when mapper sacrifice ncs consistence for aesthetics stuffs only. It would be okay if this combo putting metod not able to touch HP drain aspects...
Cool mapset! I hope my issue will not go unnoticed.
uhhmm...Garden wrote:
the song isn't from a series or game
neonat wrote:
It is in the game, but the original song came before it, popularized as well from appearing first in his album ロミオとシンデレラ, more than 2 years before it appears in the Project DIVA F full soundtrack. There's also a Game Version of the song, which this isn't taken from
true, i forgot to apply the change to his difficulty, thanks for the checkSrSkyPlayer wrote:
while it's dq'd I think I can point this
karen's diff
00:23:028 (3) - shouldn't this be a whistle?
thanksKisses wrote:
nice map ~