Greetings ^^
Going to focus on the Normal Difficulty
-In General-
I. -Advice-
So I've got to get this out of the way before I start modding anything. This is my opinion on your map(s) and I hope that it helps you improve.
Your mapping style is old. You (almost) only use linear slider shapes, linear paterns (just look at your first pattern 00:16:471 (3,4,1,2,3,4,1,2) - ) and symmetry. This is exactly how old maps are always explained to me and look to me. I do not know if this is your intention because ofcourse if this is your kind of mapping style then man, go for it. But I personally do not like this 'old' mapping style since I have only played recent maps myself (I started like 1 years ago or something). You should look up some normal/insane diffs from more recent maps. You will see that they use a LOT of curved slider shapes and paterns with angles and a higher distance snap.
II. -Design-
Iam blindly going to copy this from a mod that I received myself.
1. Go to song_setup/design to disable widescreen support, your map doesn't have any storyboards do by doing this will reduce lag
III. -Ranking Criteria-
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! Read it alllll ^^
Avoid long chains of hit objects with 1/2 gaps. Too many consecutive hit objects overlapping can be confusing for new players.
00:16:471 (3,4,1,2,3,4,1,2) - I think this pattern can definitely be confusing for new players.
Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception.
You do this mainly in your chorus. 01:27:539 (4,1,2,3,4) - These kind of overlaps are really, really hard for a new player to read.
Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hit object following a spinner.
This spinner for example 00:12:027 (1) - Breaks that rule.
Fyi: I don't list every patern, overlap or spinner that needs to be changed because you should be able to figure that out yourself
-The Actual Map-
00:05:465 (2) - There is no sound on the blue tick, the slider should repeat once on the red tick, and end on the white tick after that. (It should be a 1/2 slider)
00:10:340 (3) - There is no sound on this tick so there shouldn't be a hitobject.
00:15:772 (2) - This slider should be on the white ticks. You do hear a sound on the blue tick, but thats only build up to the sound that comes on the white tick afterwards. Therefore the player will perceive the white tick as the main sound.
00:22:995 (1,2) - I would personally make this a slider so the player wouldn't have to click a 1/4 rhytm. I think I'd do this with every 1/4 rhytm in a normal actually.
00:52:005 (4) - It is nice that you made this strong sound a slider, because that is a way to emphasize it. But you emphasize a sound through Clicking Therefore the slider should start on the white tick.
The rest of the map changes are in the sections above.
And that about ends my mod
Good luck mapping ^^
Going to focus on the Normal Difficulty
-In General-
I. -Advice-
So I've got to get this out of the way before I start modding anything. This is my opinion on your map(s) and I hope that it helps you improve.
Your mapping style is old. You (almost) only use linear slider shapes, linear paterns (just look at your first pattern 00:16:471 (3,4,1,2,3,4,1,2) - ) and symmetry. This is exactly how old maps are always explained to me and look to me. I do not know if this is your intention because ofcourse if this is your kind of mapping style then man, go for it. But I personally do not like this 'old' mapping style since I have only played recent maps myself (I started like 1 years ago or something). You should look up some normal/insane diffs from more recent maps. You will see that they use a LOT of curved slider shapes and paterns with angles and a higher distance snap.
II. -Design-
Iam blindly going to copy this from a mod that I received myself.
1. Go to song_setup/design to disable widescreen support, your map doesn't have any storyboards do by doing this will reduce lag
III. -Ranking Criteria-
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! Read it alllll ^^
Avoid long chains of hit objects with 1/2 gaps. Too many consecutive hit objects overlapping can be confusing for new players.
00:16:471 (3,4,1,2,3,4,1,2) - I think this pattern can definitely be confusing for new players.
Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception.
You do this mainly in your chorus. 01:27:539 (4,1,2,3,4) - These kind of overlaps are really, really hard for a new player to read.
Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hit object following a spinner.
This spinner for example 00:12:027 (1) - Breaks that rule.
Fyi: I don't list every patern, overlap or spinner that needs to be changed because you should be able to figure that out yourself
-The Actual Map-
00:05:465 (2) - There is no sound on the blue tick, the slider should repeat once on the red tick, and end on the white tick after that. (It should be a 1/2 slider)
00:10:340 (3) - There is no sound on this tick so there shouldn't be a hitobject.
00:15:772 (2) - This slider should be on the white ticks. You do hear a sound on the blue tick, but thats only build up to the sound that comes on the white tick afterwards. Therefore the player will perceive the white tick as the main sound.
00:22:995 (1,2) - I would personally make this a slider so the player wouldn't have to click a 1/4 rhytm. I think I'd do this with every 1/4 rhytm in a normal actually.
00:52:005 (4) - It is nice that you made this strong sound a slider, because that is a way to emphasize it. But you emphasize a sound through Clicking Therefore the slider should start on the white tick.
The rest of the map changes are in the sections above.
And that about ends my mod
Good luck mapping ^^