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toby fox - Bring It In, Guys! & Last Goodbye

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Topic Starter
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Naxess wrote:

Well uh, there are actually unrankable issues here that need to be taken care of before this reaches ranked. I'm assuming that's what you're going for. Most are already mentioned by Regraz but looking at your reply and the map after the update, some are still here.


  • Ranking Criteria - Skinning wrote:

    There must not be any unused files in the map's folder
    The filename of normal-normal.wav is not something that the game recognizes. "normal-hitnormal.wav", however, would work.
    Sampleset 3 is not used anywhere in the map, which is why normal-slidertick3.wav doesn't appear anywhere. If you were intending to use it somewhere, put custom sampleset 3 on the respective timing line in the map.

    Either make sure they are actually used in the map or remove them from the folder, since in they'd be useless and take unnecessary file space otherwise.

    Ranking Criteria - Audio wrote:

    Every .wav file must be at least 100ms long
    Your hitsound normal-hitnormal2.wav has a length of 28 ms. To fix this, extend it to at least 100 ms. Can be done with audacity, for example. This is to avoid technical problems with some soundcards.

    Ranking Criteria - Timing wrote:

    An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).
    05:20:568 - The red line here does not have kiai, but the green one does. This can be solved by putting kiai on the red line as well. This is done to avoid technical issues with the beatmap. This is likely what Regraz meant with making it consistent, "it" refering to the kiai setting, not where the kiai was in comparison to the others.
Some other stuff (not unrankable like the above, just some suggestions)

00:17:344 - This clap actually lands on 00:17:515 - in the song, so I'd remove it here. Makes it seem like 00:20:087 - would have one and becomes confusing like that. Same sort of thing goes for 00:25:572 - 00:28:315 - 00:31:058 - . Your hitsounding basically clashes with your rhythm choices and becomes inconsistent because of that. Alternatively you could make all the claps appear on 00:14:601 - rather than 00:14:772 - . A second alternative is to just change your rhythm choices so 1/1 doesn't roll over the snare so you can hitsound it. /shrug

00:27:801 - 00:30:544 - Oh also since the main melody lands on these, making them clickable rather than tails would probably be appropriate. Makes more sense to click them than to keep them passive like this because of their strength in the song.

01:39:875 (1,2) - 01:40:460 (3,4) - 01:41:045 (1,2) - 01:41:630 (3,4) - Would be cool to have a somewhat similar visual spacing between them. Minor variations in spacing like these makes it look random and unintentional. Perhaps it's caused by the stacks, in which case View > Stacking would be helpful. Similar sort of thing can be seen at 01:54:502 (2,3) - 01:55:087 (4,5,6) - 02:00:353 (7,1) - . Just saying since the rest of the map looks rather clean visually.
all fixed ty ! :pp
Mafumafu
if you still want me to nominate this map you could call me
Topic Starter
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Regraz wrote:

if you still want me to nominate this map you could call me
sorry this is my first rank idk what to do qwq
sure ;DD
Kencho

Kencho wrote:

Rebubbled!
Peter
woah cool map should be qualified soon
Mafumafu
There are still unrankable issues need to be addressed.
normal-slidertick3.wav is unused. I don't know if you are going to delete this file or you are add some timing sections in your map with S:C3.

03:44:557 (1) - I don't think it is eligible for a 1/16 reverse. Just make it a circle instead.

call me back for a rebubble.
intiaz
Topic Starter
[ Drop ]

Regraz wrote:

There are still unrankable issues need to be addressed.
normal-slidertick3.wav is unused. I don't know if you are going to delete this file or you are add some timing sections in your map with S:C3.

03:44:557 (1) - I don't think it is eligible for a 1/16 reverse. Just make it a circle instead.

call me back for a rebubble.
all fixed thanks~
lets do it xdd
Plus4j
感覺要起飛了
Mafumafu
okay!
Plus4j

Regraz wrote:

okay!
omg誰來點心
Kencho
okay!

Qualified!
sahuang
Gratz on qualify lol
Plus4j

sahuang wrote:

Gratz on qualify lol
Kaitjuh
N
U
T
Mao
Kencho, you are on probation so you can‘t qualify maps. Reverted to bubble.
DeRandom Otaku
w
Ideal
#blamekencho 🤔
sahuang
Guess I will have to find someone else since both BNs are on the list
m3gB3g
this map is cursed
xWillekV
I don't like long maps but it's great!! :D
Artymis
tragedy
hopefully it gets qualified soon
MBmasher
rank this shit
Kilabarus
Rank this beautiful map pls
Battle
[Finale]
00:25:058 (2,4,1) - manual stack fix lol
00:53:515 (1,2,3,4,5) - spacing here could be nerfed a bit, the music goes pretty quiet here so having these have smaller spacing while maintaining the spacing for 00:54:372 (6,7,8) - would make the beats on 6,7,8 more meaningful imo
01:55:477 (5,6,7) - spacing could be slightly increased so it doesn't overlap lol
02:00:353 (7,8,9,1) - ^
03:15:164 (7,2) - ^ lol
03:15:710 (2,4,5,6,1) - could manual stack if you wanted to for cleaner visuals

just some polishes, nothing very major
Topic Starter
[ Drop ]

Battle wrote:

[Finale]
00:25:058 (2,4,1) - manual stack fix lol
00:53:515 (1,2,3,4,5) - spacing here could be nerfed a bit, the music goes pretty quiet here so having these have smaller spacing while maintaining the spacing for 00:54:372 (6,7,8) - would make the beats on 6,7,8 more meaningful imo
01:55:477 (5,6,7) - spacing could be slightly increased so it doesn't overlap lol
02:00:353 (7,8,9,1) - ^
03:15:164 (7,2) - ^ lol
03:15:710 (2,4,5,6,1) - could manual stack if you wanted to for cleaner visuals

just some polishes, nothing very major
all fixed ty
Battle
visual things weren't anything major, anyways merry christmas
m3gB3g
here we go again (i hope last time)
xXOsuPersonXx
grats
Psychozis
Great Beatmap. it has both hard sliders jumps and streams at the correct way not making it too hard yet not to easy overall very good
:D
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