all fixed ty ! :ppNaxess wrote:
Well uh, there are actually unrankable issues here that need to be taken care of before this reaches ranked. I'm assuming that's what you're going for. Most are already mentioned by Regraz but looking at your reply and the map after the update, some are still here.Some other stuff (not unrankable like the above, just some suggestions)
The filename of normal-normal.wav is not something that the game recognizes. "normal-hitnormal.wav", however, would work.Ranking Criteria - Skinning wrote:
There must not be any unused files in the map's folder
Sampleset 3 is not used anywhere in the map, which is why normal-slidertick3.wav doesn't appear anywhere. If you were intending to use it somewhere, put custom sampleset 3 on the respective timing line in the map.
Either make sure they are actually used in the map or remove them from the folder, since in they'd be useless and take unnecessary file space otherwise.Your hitsound normal-hitnormal2.wav has a length of 28 ms. To fix this, extend it to at least 100 ms. Can be done with audacity, for example. This is to avoid technical problems with some soundcards.Ranking Criteria - Audio wrote:
Every .wav file must be at least 100ms long05:20:568 - The red line here does not have kiai, but the green one does. This can be solved by putting kiai on the red line as well. This is done to avoid technical issues with the beatmap. This is likely what Regraz meant with making it consistent, "it" refering to the kiai setting, not where the kiai was in comparison to the others.Ranking Criteria - Timing wrote:
An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).
00:17:344 - This clap actually lands on 00:17:515 - in the song, so I'd remove it here. Makes it seem like 00:20:087 - would have one and becomes confusing like that. Same sort of thing goes for 00:25:572 - 00:28:315 - 00:31:058 - . Your hitsounding basically clashes with your rhythm choices and becomes inconsistent because of that. Alternatively you could make all the claps appear on 00:14:601 - rather than 00:14:772 - . A second alternative is to just change your rhythm choices so 1/1 doesn't roll over the snare so you can hitsound it. /shrug
00:27:801 - 00:30:544 - Oh also since the main melody lands on these, making them clickable rather than tails would probably be appropriate. Makes more sense to click them than to keep them passive like this because of their strength in the song.
01:39:875 (1,2) - 01:40:460 (3,4) - 01:41:045 (1,2) - 01:41:630 (3,4) - Would be cool to have a somewhat similar visual spacing between them. Minor variations in spacing like these makes it look random and unintentional. Perhaps it's caused by the stacks, in which case View > Stacking would be helpful. Similar sort of thing can be seen at 01:54:502 (2,3) - 01:55:087 (4,5,6) - 02:00:353 (7,1) - . Just saying since the rest of the map looks rather clean visually.