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Petit Rabbit's - Nichijou Decoration (TV Size) ...

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Muu-chan

riunosk wrote:

from queue 1 2 3 4
muu chan
01:23:352 (83352|1,83592|1,83832|1,84072|1) - anchor i'm going to keep this :)
Sexy chart thank you ><
gud luk for renk
Sorry for late reply~ Also i contacted Baim lately and hopefully he could reach here asap
Unpredictable
alright let's give this a shot >:]

1|2|3|4

EZ
Overall, this diff is pretty well made. One thing though I might change is the OD. I think instead of 6, more like a 6.5 would be appropriate in this case. I think that a 6 would be too low for 1.29* or more so the diff in general.

NM
- 00:07:992 (7992|1,8472|2) - Imo I think this would be better if you were to switch 00:07:992 (7992|1) - to column 3 and 00:08:472 (8472|2) - column 2 instead. I think it would just be more convenient for the player to avoid 00:07:512 (7512|1,7992|1) -
- 00:35:112 (35112|1,35592|1,36072|1) - I think trying to avoid this stack of 3 is good as it overuses the column unnecessarily. How about moving 00:35:592 (35592|1) - to column 1 to avoid the problem?
- 00:41:112 (41112|0,41592|0,42072|0) - same problem here as well. maybe moving 00:41:592 (41592|0) - this to column 1?
- 00:48:792 (48792|0,49272|0,49752|0,50232|0) - and 00:52:632 (52632|3,53112|3,53592|3,54072|3) - I was going to complain about these I think I realized what they're for lol. but I don't agree with 00:55:512 (55512|3,55992|3,56472|3) - . I think this stack is unnecessary like the other ones talked about.
To fix this I'd put this 00:56:472 (56472|3) - to column 3 and 00:56:712 (56712|2) - this to column 4
- 01:11:832 (71832|2,72312|2,72792|2,73512|2) - I also think this a bit too much for a normal as they're using a lot of column 3 a lot here. I think to somewhat fix this, I'd move 01:11:832 (71832|2) - to column 1.

Ibrahim's HD
- 00:10:392 (10392|3) - How about moving this to column 3? I would move it there because It's more easier to hit when it's in a column that's open instead of one that has a LN.
Nothing much to say here, solid diff.

Muu's MX
hmm I don't got any complaints here. looks fine to me anyways. but this 00:59:832 (59832|2,59892|1,59952|0,60012|2,60072|1,60132|0,60192|2,60252|1,60312|0,60372|2,60432|1,60492|0,60552|2,60612|1,60672|0,60732|2,60792|1,60852|0,60912|2,60972|1,61032|0,61092|2,61152|1,61212|0,61272|2,61272|1) - i was like wat da fak lmao, wasn't expecting that

Alright. Enjoy.
Muu-chan

Unpredictable wrote:

alright let's give this a shot >:]

1|2|3|4

Muu's MX
hmm I don't got any complaints here. looks fine to me anyways. but this 00:59:832 (59832|2,59892|1,59952|0,60012|2,60072|1,60132|0,60192|2,60252|1,60312|0,60372|2,60432|1,60492|0,60552|2,60612|1,60672|0,60732|2,60792|1,60852|0,60912|2,60972|1,61032|0,61092|2,61152|1,61212|0,61272|2,61272|1) - i was like wat da fak lmao, wasn't expecting that yay changed xD was so much struggling on this too

Alright. Enjoy.
thank you~ here is the update http://puu.sh/wZyjD/e50c9e4855.rar
Topic Starter
Etsu
Thanks muuchan, i will respond modding the weekend not have time in working day xd
Botan

started: 9:43pm
You mentioned you want my opinion on the patterns and hitsounding.

EZ
Great chart, was very fun to play. I have no issues with the patterns.
00:13:752 - I think you should add a crash cymbal here.
00:14:472 - Same as ^ but quieter
00:15:192 - Same as ^ but louder.
00:22:632 (22632|3,22872|0,22872|1) - Reverse the hitsounds here? I think kick drum should play first then snare. Like this -> 00:37:992
01:05:112 - Missing snare here?
01:10:632 - Missing kick drum here?
01:11:352 - This section has no sounds.
01:20:472 - Missing snare here?

NM
Great chart, had just as much fun playing this as well. I have no issues with the patterns.
01:13:992 - This section has no sounds.

Ibrahim's HD
No comments on patterns because I can't even play this difficulty.
00:28:872 (28872|1,28992|2,29112|1) - Consider adding 3 snare hits here for a snare roll?
01:13:992 - This section has no sounds.

Muu's MX
No comments on patterns because I can't even play this difficulty.
01:13:992 - This section has no sounds.

Very nice mapset, have a favorite. Chino best girl.
finished: 10:12pm
Topic Starter
Etsu

riunosk wrote:

from queue 1 2 3 4
easy
00:11:112 (11112|1,11352|3,11592|2) - according to pitch, 4 2 1 would fit more //yeah but does not match the following note so keep
00:15:672 (15672|1,16152|1) - this 1/2 stack doesnt seem to appear anywhere close so it seems somewhat out of place //rearrange xd
00:37:992 (37992|3,38232|2,38472|1,38712|0) - seems ascending in pitch //i wanted to do it inverted to vary in the first strophe :s
Great chart, very minimal errors
normal
00:07:032 (7032|1,7512|1,7992|1) - somewhat col 2 / left hand bias? //oh ya change other column xD
00:34:872 (34872|0,35112|0) - not really hearing why the second note should stack //i do not think
00:42:552 (42552|3,42792|3) - ^
00:59:592 (59592|3,59592|2,59592|0) - triples dont seem to be used anywhere near this part, seems out of place and i dont think the sound is strong enough for 3 imo //okay rearrange again xd
01:08:952 (68952|1,69432|1,69912|1,70392|1) - not sure if this can be considered an anchor at this slow speed //will damage the structure so keep
Great chart

Unpredictable wrote:

alright let's give this a shot >:]

1|2|3|4

EZ
Overall, this diff is pretty well made. One thing though I might change is the OD. I think instead of 6, more like a 6.5 would be appropriate in this case. I think that a 6 would be too low for 1.29* or more so the diff in general. //okay change to 6,5

NM
- 00:07:992 (7992|1,8472|2) - Imo I think this would be better if you were to switch 00:07:992 (7992|1) - to column 3 and 00:08:472 (8472|2) - column 2 instead. I think it would just be more convenient for the player to avoid 00:07:512 (7512|1,7992|1) - //i have invested the LN but I understand what you try to say I just have to see what happens the following notes so thanks for this suggestion
- 00:35:112 (35112|1,35592|1,36072|1) - I think trying to avoid this stack of 3 is good as it overuses the column unnecessarily. How about moving 00:35:592 (35592|1) - to column 1 to avoid the problem? //okay
- 00:41:112 (41112|0,41592|0,42072|0) - same problem here as well. maybe moving 00:41:592 (41592|0) - this to column 1? //is already but rearrange xd
- 00:48:792 (48792|0,49272|0,49752|0,50232|0) - and 00:52:632 (52632|3,53112|3,53592|3,54072|3) - I was going to complain about these I think I realized what they're for lol. but I don't agree with 00:55:512 (55512|3,55992|3,56472|3) - . I think this stack is unnecessary like the other ones talked about. //good point this seems strange I'm going to change xD
To fix this I'd put this 00:56:472 (56472|3) - to column 3 and 00:56:712 (56712|2) - this to column 4 //oaky i like
- 01:11:832 (71832|2,72312|2,72792|2,73512|2) - I also think this a bit too much for a normal as they're using a lot of column 3 a lot here. I think to somewhat fix this, I'd move 01:11:832 (71832|2) - to column 1. //yeah so rearrange xd

Alright. Enjoy.

Botan wrote:


started: 9:43pm
You mentioned you want my opinion on the patterns and hitsounding.

EZ
Great chart, was very fun to play. I have no issues with the patterns.
00:13:752 - I think you should add a crash cymbal here. //okay added cymbal here
00:14:472 - Same as ^ but quieter //i think there is no emphasis on cymbal there still
00:15:192 - Same as ^ but louder.
00:22:632 (22632|3,22872|0,22872|1) - Reverse the hitsounds here? I think kick drum should play first then snare. Like this -> 00:37:992 //i no think it, the kick is similar this section
01:05:112 - Missing snare here?
01:10:632 - Missing kick drum here?
01:11:352 - This section has no sounds.
01:20:472 - Missing snare here? //^added thanks

NM
Great chart, had just as much fun playing this as well. I have no issues with the patterns.
01:13:992 - This section has no sounds. //the bell sound very loud so no hs here
Very nice mapset, have a favorite. Chino best girl. //thanks ><
finished: 10:12pm
Thanks for the mod riunosk, Unpredictable and Botan were very helpful :)

Edit: Due to the baim diff allowed myself to update with the modding they have done, since he will not return for the moment so i will find more modding and respond the diff HD.
Muu-chan

Etsu wrote:

Edit: Due to the baim diff allowed myself to update with the modding they have done, since he will not return for the moment so i will find more modding and respond the diff HD.
Go Etsu go! ><
Topic Starter
Etsu

DDMythical wrote:

1 / 2 / 3 / 4
Ibrahim's HD
https://osu.ppy.sh/ss/8280443 - Mad difficulty spike. //not so difficult xD
00:13:632 (13632|3,13752|3) - This is really awkward to play. These minijacks aren't fun and they are even less fun for players around this level. //not think so keep
00:21:432 (21432|3) - LNs aren't extended? (Compare it to normal -- https://osu.ppy.sh/ss/8280452&#41; //I think i try to make this part less dense
00:23:352 (23352|3,23832|3) - Would change this into a hold note to match normal and easy. //change column this 00:23:592 - is more balance
00:30:552 (30552|1,30792|1,30912|2) - This plays really awkwardly. //feel better imo :>
00:37:512 (37512|2,37512|1,37752|0,37752|1) - Why are jumps spammed here? The song doesn't get any more intense.
00:39:432 (39432|2,39432|1,39672|1,39672|0,39912|3,39912|2) - and here? -- ok nevermind you do this for the whole section. Don't randomly change your patterning and rhythmical following. //remove a note xd
00:45:912 (45912|3,46152|3,46392|3,46632|3) - This anchor is extremely awkward. //fixed
00:52:872 (52872|3,53112|3) - hm //owo
00:53:712 (53712|1,53832|0) - flip this so that coming off of the LN isn't incredibly awkward. //okay
01:00:912 (60912|0,61152|0) - coming off LNs into columnstacks is painful. //rearrange
I'm not going to go through the entirety of the klai but the jacks here make no sense, sometimes you will go on 3 stacks and other times just leave it at two for no real reason. There's not much layering or reason behind it. //I have no idea but think that style is better for hd imo xD

Verniy_Chan wrote:


Hi Etsu, baim and muu-chaaaaaaan <3

Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Unused hitsound: c6s.wav, d6s.wav, f6s.wav, f7s_s.wav and g5s_s.wav.
Ibrahim's HD

OD : 7,5
HP : 7,5
  1. 00:22:632 (22632|3,22632|2) - move to left collum 1x, since both 00:22:632 (22632|3,22632|2,22872|3,22872|2) - different pitch (kick vs snare lel), and you can make it jack 1 note like 00:22:392 (22392|1) - //made some changes
  2. 00:24:552 - add a note for consistency kick drum //okay
  3. 00:30:432 (30432|2) - there's no sound here, please delete //fixed
  4. 00:35:592 - remove a note, there's only 1 sound, no kick or snare here, and check your hitsounds.. eh wait~ there's a lot inconsistency pitch like this, example:
    00:39:432 - 00:40:392 - 00:41:352 - 00:42:312 - 00:43:272 - 2 note
    00:40:872 - 00:42:792 - 00:44:232 - 1 note //at first the voice and effect followed but some removed some notes
  5. 00:53:112 - this sound not really loud, considering remova a note //remove
  6. 00:58:632 (58632|1) - not sure if there LR_Snare Fast, i'am pretty sure there consistency kick 1 note //is LR_snare fast xd
  7. 01:08:592 - add note, same pitch like 01:08:712 -. also please check here 01:23:952 - //fixed
  8. 01:13:032 - add note for Drum hit hat //did for break
  9. 01:16:872 (76872|1,77112|1,77352|1,77592|1) - try to avoid this anchor, 01:17:592 (77592|1) - move to |3| //okay
  10. 01:19:992 (79992|1) - move to |1|, then 01:20:232 (80232|0) - move to |2| for balance pattern //fixed
Notes : I'am not sure if you're used 2 notes as bell sound from the beginning, but pattern is good

riunosk wrote:

from queue 1 2 3 4
ibrahim
00:13:512 (13512|1,13752|1,13992|1,14232|1) - anchor //fixed
00:37:752 (37752|0,37992|0,38232|0) - not really hearing the need for the third note to stack here, can probably move to 2 //okay
00:45:672 (45672|0,45912|0,46152|0,46392|0) - 00:45:912 (45912|3,46152|3,46392|3,46632|3) - anchor //I think it was intentional because of the sound so keep
01:16:872 (76872|1,77112|1,77352|1,77592|1) - ^
Somewhat anchory, but generally good chart

Unpredictable wrote:

alright let's give this a shot >:]

1|2|3|4
Ibrahim's HD
- 00:10:392 (10392|3) - How about moving this to column 3? I would move it there because It's more easier to hit when it's in a column that's open instead of one that has a LN. //did for variation since for this note 00:09:432 (9432|2) -
Nothing much to say here, solid diff.
Alright. Enjoy.

Botan wrote:


started: 9:43pm
You mentioned you want my opinion on the patterns and hitsounding.

Ibrahim's HD
No comments on patterns because I can't even play this difficulty.
00:28:872 (28872|1,28992|2,29112|1) - Consider adding 3 snare hits here for a snare roll? //no have snare xd
01:13:992 - This section has no sounds.
Very nice mapset, have a favorite. Chino best girl.
finished: 10:12pm
Thanks again! some fix for consistency but not make many changes since some pattern of baim seem good. :P

Updated! diff HD
Rivals_7
1234

[Muu]

00:22:272 (22272|1) - delete. inconsistent layering with every other synths
00:24:192 (24192|1) -
etc..

00:24:552 (24552|2,24552|1,24792|1) - would prefer ctrl+h for balance

00:30:792 (30792|2,30912|2) - not sure are you doing this on purpose but its practically lessdense than - 00:15:432 (15432|2,15432|3,15552|2,15552|1) - which in same musical premise

01:13:992 (73992|0) - move to 3? would actually fit the jack ideas on - 01:13:272 (73272|0,73512|0) -

[Inrahim]

00:47:112 (47112|3,47352|1) - 00:50:952 (50952|1,51192|2) - etc would be pcool if this kind of kick was stacked

[NM]

00:01:992 (1992|1,2472|2) - eee u know this would be more PR if its swapped

00:55:992 (55992|2,55992|3) - why is this doubled?

[EZ]

01:24:792 (84792|2,84792|0) - better check the layering consistency between this and - 01:03:672 (63672|1) - and everything else that similar
Topic Starter
Etsu

Rivals_7 wrote:

1234

[Inrahim]

00:47:112 (47112|3,47352|1) - 00:50:952 (50952|1,51192|2) - etc would be pcool if this kind of kick was stacked //yep added note

[NM]

00:01:992 (1992|1,2472|2) - eee u know this would be more PR if its swapped //change only first part but 00:05:832 (5832|2,6312|1) - keep similar for PR (same EZ)

00:55:992 (55992|2,55992|3) - why is this doubled? //tried to different pattern but forgot remove it a note xd

[EZ]

01:24:792 (84792|2,84792|0) - better check the layering consistency between this and - 01:03:672 (63672|1) - and everything else that similar //want to emphasize the sound of piano part that i hear there strong also 01:09:432 - better to differentiate pattern imo
thanks for the mod :) did little selfmod also waiting muu for updated.
Muu-chan
Subhanallah rival nominator

edit :

Rivals_7 wrote:

1234

[Muu]

00:22:272 (22272|1) - delete. inconsistent layering with every other synths
00:24:192 (24192|1) -
etc.. ya sure thing

00:24:552 (24552|2,24552|1,24792|1) - would prefer ctrl+h for balance i would keep this, bcs if i do that it would be same column for 4 times. Rip my English

00:30:792 (30792|2,30912|2) - not sure are you doing this on purpose but its practically lessdense than - 00:15:432 (15432|2,15432|3,15552|2,15552|1) - which in same musical premise now you mention it, i was wondering too lol. Fixed

01:13:992 (73992|0) - move to 3? would actually fit the jack ideas on - 01:13:272 (73272|0,73512|0) - nice, applied thanks.
Thank you rival, update http://puu.sh/xEpVa/ee704996ec.rar
Topic Starter
Etsu
owo

Edit: Updated!
DustMoon
go ;)
Topic Starter
Etsu
yei :3
Rivals_7
[Ibrahim]

00:22:872 (22872|0) - uh wait whats this LN? doesnt seem to have any cowbell-like noises like - 00:21:432 (21432|3,21912|1,22152|3) -

01:17:592 (77592|3,77832|3,78072|3) - psure this is unintended triple stacks as the other has only 2 stacks. change this somehow i guess

[Muu]

think i forgot to mention this one
00:25:272 (25272|1,25512|2) -
like uh.... why the overlap LN? well, considering there's no other overlap LN afterwards and before. its odd

in the other hand, can you change the BG to be uhh .jpg format? for less space wasting eh?
Topic Starter
Etsu

Rivals_7 wrote:

[Ibrahim]

00:22:872 (22872|0) - uh wait whats this LN? doesnt seem to have any cowbell-like noises like - 00:21:432 (21432|3,21912|1,22152|3) -

01:17:592 (77592|3,77832|3,78072|3) - psure this is unintended triple stacks as the other has only 2 stacks. change this somehow i guess

in the other hand, can you change the BG to be uhh .jpg format? for less space wasting eh?
all fixed! thanks again :)
Muu-chan

Rivals_7 wrote:

[Muu]

think i forgot to mention this one
00:25:272 (25272|1,25512|2) -
like uh.... why the overlap LN? well, considering there's no other overlap LN afterwards and before. its odd

in the other hand, can you change the BG to be uhh .jpg format? for less space wasting eh?
ya fixed i think it is more comfortable. Also i think Ibrahim's diff's name should be change to Ibrahim x Etsu or something like that xd

anyway here's update http://puu.sh/xMp0N/11a2b9e043.rar
Topic Starter
Etsu

Muu-chan wrote:

ya fixed i think it is more comfortable. Also i think Ibrahim's diff's name should be change to Ibrahim x Etsu or something like that xd

anyway here's update http://puu.sh/xMp0N/11a2b9e043.rar
thanks muu had not thought or maybe simplified although it would look a bit strange xd, so I better leave it as it is since I also did not make much changes and I did not do the whole map xD maybe in the description of the map will change about this. ;)

Updated!
Rivals_7
a
Topic Starter
Etsu
thanks you rivals ^^
Asherz007
Pop for unused hitsounds in folder:
a list
C#7S_Db7S_s.wav
C6S.wav
D6S.wav
F6S.wav
F7S_s.wav
G5S_s.wav
LR_Tom Normal.wav

I think you wanted me to look at this? I dunno. Oh well, gonna do it anyway, now that I've found an issue with it.

I'll never understand jumps into hands...

[General]
Importing all of the hitsounds at 30% pretty much makes them inaudible. I would suggest upping them all to around 60-70%.

As for the Drum Crush Finish, I would find some audio editing software to make this louder because it's simply too quiet.

1|2|3|4

EZ
Would strongly suggest removing anything that isn't a keysound from the storyboard. Ensure that the LR_Tom Drops are prioritised over the LR_Drum Hit HATs in play.

  1. 00:13:752 (13752|0) - Given there's a crush thingy in the storyboard, shouldn't this be a double?
  2. 00:15:432 - Note here?
  3. 00:22:392 - I feel like this is too strong to be ignored... If you didn't want a constant stream, you could remove 00:23:112 (23112|1) since the sound here is fairly weak (kinda ignoring that they look like they're vocal-focused, cus I hate vocals lol)
  4. 00:29:832 (29832|2) - Double or no?
  5. 00:37:752 - as with 00:22:392
  6. 00:45:192 (45192|1) - double or no?
  7. 00:50:232 (50232|3) - No double here?
  8. 01:09:432 (69432|2,69432|3) - I'm not understanding why there's a double here, since it's only a kick here.
  9. 01:24:792 (84792|3,84792|1) - ^

NM
Still suggesting to remove storyboarded hitsounds that aren't keysounds here. Other than that, not much else here.

  1. 00:29:352 (29352|2,29352|3) - I don't understand why this is a double. It just feels like a break in consistency just to do this. I'd suggest reducing this to a single. (Doesn't help there aren't any hitsounds here either)
  2. 00:44:712 (44712|0,44712|1,44952|2,44952|3) - I can see why this time, but I still don't think these need any more than a single imo.

Ibrahim's HD
  1. 00:10:632 (10632|1,11352|3) - I would've thought you'd follow strings here, in which case the first would end and the second start at 00:11:112.
  2. 00:30:192 (30192|1,30312|3) - would've thought one of these would have been doubles?
  3. 00:48:312 (48312|3) - Having this as 2/1 is inconsistent compared to 00:52:632 (52632|0), so I suggest shortening to 1/1
  4. 01:08:592 (68592|2) - Almost feel like mapping the 1/4 here creates an inconsistency; is there any reason to prove that it isn't?
  5. 01:20:592 (80592|3,80832|1) - likewise
  6. 01:22:872 (82872|0,83112|2,83112|3) - Not sure why the first one is only a single, since it's a kick, whilst I have no idea why the second one is.
  7. 01:23:712 - I feel like the snare-ish sound should be mapped I guess?
  8. 01:26:112 (86112|0,86352|2,86592|0) - What exactly are these notes for?

Muu's MX
Okay...?

  1. 00:13:512 (13512|3,13512|0,13632|2,13632|1) - I don't think this is the best of patterns to put here given how the LNs beforehand can be pretty tricky to read. There's also that 5-note one-handed trill in the left hand to think about, so I might give it a little thought to use [34][12] here instead.
  2. 00:15:672 (15672|3,16632|3,16872|1,17352|1,17592|3,18312|3,19032|2,19512|0) - I'm not seeing any pattern whatsoever with these LNs, so mind explaining?
  3. 00:30:792 (30792|2,30912|2,31032|2) - Please move the triple minijack into the left hand to avoid too much strain on RH.
  4. 01:00:432 (60432|1,60492|0,60552|1) - ._. I get that the pitch goes from ascending to descending but could you please not do this? It creates a ridiculous amount of strain on the left hand and makes this spike much worse than it should be.
    1. Just as a side note, I think the 1/8 fill thing does end at 01:01:752. I dunno whether you wanted to continue this, just that it falls into the register where it's no longer completely distinguishable.
    2. 01:17:112 (77112|3,77352|3,77592|3,77832|3,78072|3) - I might think about moving these to col 3 (similarly 01:20:952 (80952|1,81192|1,81432|1,81672|1,81912|1) to col 1) for a little bit of variation on these stacks.

That's should be everything. Let me know when stuffs happened so I can take another look.

You looked at this set so many times rivals and still the hitsounds get through... ._.
Muu-chan
rip
Topic Starter
Etsu
omg i check later it xd
Topic Starter
Etsu

Asherz007 wrote:

Pop for unused hitsounds in folder: //removed thanks.
a list
C#7S_Db7S_s.wav
C6S.wav
D6S.wav
F6S.wav
F7S_s.wav
G5S_s.wav
LR_Tom Normal.wav

I think you wanted me to look at this? I dunno. Oh well, gonna do it anyway, now that I've found an issue with it. //i expected it much ;w;

I'll never understand jumps into hands... //i think the map takes more strong instrument and that's why the jumps are.

[General]
Importing all of the hitsounds at 30% pretty much makes them inaudible. I would suggest upping them all to around 60-70%. //change to 60% in some sections but the majority change to 50%, I hear it better with it and I do not want to hear the hs high and it is very high imo.

As for the Drum Crush Finish, I would find some audio editing software to make this louder because it's simply too quiet. //fixed.

1|2|3|4

EZ
Would strongly suggest removing anything that isn't a keysound from the storyboard. Ensure that the LR_Tom Drops are prioritised over the LR_Drum Hit HATs in play.//removed and fixed all.

  1. 00:13:752 (13752|0) - Given there's a crush thingy in the storyboard, shouldn't this be a double? //yes
  2. 00:15:432 - Note here? //I'm ignoring that roll, since it's strange to touch a single key clear this diff even to have a chance to capture the next note imo.
  3. 00:22:392 - I feel like this is too strong to be ignored... If you didn't want a constant stream, you could remove 00:23:112 (23112|1) since the sound here is fairly weak (kinda ignoring that they look like they're vocal-focused, cus I hate vocals lol) //you're right the sound is loud so I add a note.
  4. 00:29:832 (29832|2) - Double or no? //Due to cymbals I will add a single note.
  5. 00:37:752 - as with 00:22:392
  6. 00:45:192 (45192|1) - double or no?
  7. 00:50:232 (50232|3) - No double here? //add note for double
  8. 01:09:432 (69432|2,69432|3) - I'm not understanding why there's a double here, since it's only a kick here. //I did it to emphasize but better eliminate the note.
  9. 01:24:792 (84792|3,84792|1) - ^

NM
Still suggesting to remove storyboarded hitsounds that aren't keysounds here. Other than that, not much else here. //fixed

  1. 00:29:352 (29352|2,29352|3) - I don't understand why this is a double. It just feels like a break in consistency just to do this. I'd suggest reducing this to a single. (Doesn't help there aren't any hitsounds here either)
  2. 00:44:712 (44712|0,44712|1,44952|2,44952|3) - I can see why this time, but I still don't think these need any more than a single imo. //you're right the sodium is not so strong so i make simple and change pattern because it feels better imo

That's should be everything. Let me know when stuffs happened so I can take another look.

You looked at this set so many times rivals and still the hitsounds get through... ._.
Thanks for the mod Asherz did selfmod and change some hs think it looks better, waiting for muu for update the hs.
Updated! also ibraim modified his diff:
Muu-chan

Asherz007 wrote:

Pop for unused hitsounds in folder:
a list
C#7S_Db7S_s.wav
C6S.wav
D6S.wav
F6S.wav
F7S_s.wav
G5S_s.wav
LR_Tom Normal.wav

Muu's MX
Okay...?

  1. 00:13:512 (13512|3,13512|0,13632|2,13632|1) - I don't think this is the best of patterns to put here given how the LNs beforehand can be pretty tricky to read. There's also that 5-note one-handed trill in the left hand to think about, so I might give it a little thought to use [34][12] here instead. Trade the position of the LN here to [3] here 00:13:632 (13632|2,13632|1) -
  2. 00:15:672 (15672|3,16632|3,16872|1,17352|1,17592|3,18312|3,19032|2,19512|0) - I'm not seeing any pattern whatsoever with these LNs, so mind explaining? They are piano :) i think there should be minor piano sounds there but i put the best one to hear
  3. 00:30:792 (30792|2,30912|2,31032|2) - Please move the triple minijack into the left hand to avoid too much strain on RH. Moved~
  4. 01:00:432 (60432|1,60492|0,60552|1) - ._. I get that the pitch goes from ascending to descending but could you please not do this? It creates a ridiculous amount of strain on the left hand and makes this spike much worse than it should be.
    1. Just as a side note, I think the 1/8 fill thing does end at 01:01:752. I dunno whether you wanted to continue this, just that it falls into the register where it's no longer completely distinguishable. Change the pattern :9
    2. 01:17:112 (77112|3,77352|3,77592|3,77832|3,78072|3) - I might think about moving these to col 3 (similarly 01:20:952 (80952|1,81192|1,81432|1,81672|1,81912|1) to col 1) for a little bit of variation on these stacks. i would love to keep it xd

That's should be everything. Let me know when stuffs happened so I can take another look.

You looked at this set so many times rivals and still the hitsounds get through... ._.
Thank you so much, here is update Etsu.. Sorry was taking final exam.. Also could you do the hs check? To make sure it is same and under your control xD
http://puu.sh/yKKQP/97c7278b73.rar
Topic Starter
Etsu

Muu-chan wrote:

Thank you so much, here is update Etsu.. Sorry was taking final exam.. Also could you do the hs check? To make sure it is same and under your control xD
http://puu.sh/yKKQP/97c7278b73.rar
Thanks muu do not worry and i take care of the hs i still have to fix.

Edit: I did some sefmod of hitsound and my diff, I changed the volume 50% within the hs drum hit-hat and 60% in the cymbal part, also 40% of relax in the middle of the map so I think now it's nice sound.

Updated! all.
Asherz007
Muu pls ._.



I remember seeing this in an earlier version of the map and I also remember not liking this pattern. Namely, the LN produces a huge amount of strain on the left hand, which makes the spike so much worse than it needs to be. What was here before was fine (bar the minitrill in the middle), I was just mentioning that the 1/8 could have been extended. (Done here but there's also a minitrill here as well) You kinda miss the accurate percussion layering by doing this as well, just as a side note. What you do here is ultimately up to you, but I'd rather it not be left like this.

PM me somewhere whenever you're ready for this to be checked again, including if that means straightaway lul
Muu-chan
lol :D chotto a minute
and boom http://puu.sh/yNnRt/dbb4e1008a.rar
Topic Starter
Etsu

Muu-chan wrote:

lol :D chotto a minute
and boom http://puu.sh/yNnRt/dbb4e1008a.rar
can not download it xd
tells me this:
Muu-chan
seems puush is error, i've tried upload it 3 times and give me that error notice. so here you go :3 https://drive.google.com/file/d/1BLaelN ... sp=sharing
Topic Starter
Etsu
thanks muu :D

Updated!
Ibrahim
Umm when?
Topic Starter
Etsu

Ibrahim wrote:

Umm when?
omg baim went baaack, i happy to see you here :)
i will talk with asher to see what will happen xd
DustMoon
Come on!
Rank it!
:)
Muu-chan

Ibrahim wrote:

Umm when?
cupuh
Asherz007
What happened: I died because exams

[General]
Guess I gotta look over the hitsounds again just in case, huh...
hitsounds n stuff
  1. 00:30:192 (30192|1,30312|3) - Could put tom 2 and 3 here? (I think)
Oh, that's it lul

Hopefully, everything else like metadata should be fine.

1|2|3|4

Muwu
  1. 00:25:032 (25032|2) - like, are you sure this is meant to be a 1/8 LN? Not exactly sure what this is for. (Either I forgot or something changed idk)
  2. 00:59:832 (59832|1) - perhaps just change the direction of the roll to avoid the OH minitrill at the end. Something like this.

Other diffs look fine so I think once these minor fixes are sorted out I think we're ready to go again.
Topic Starter
Etsu

Asherz007 wrote:

What happened: I died because exams

[General]
Guess I gotta look over the hitsounds again just in case, huh...
hitsounds n stuff
  1. 00:30:192 (30192|1,30312|3) - Could put tom 2 and 3 here? (I think)//sounds good.
Oh, that's it lul

Hopefully, everything else like metadata should be fine.

Other diffs look fine so I think once these minor fixes are sorted out I think we're ready to go again.
Thanks asher waiting muu for response.
Ibrahim

Muu-chan wrote:

Ibrahim wrote:

Umm when?
cupuh
Berisik
Muu-chan
Im coming!
>< sorry for the wait u.u
Topic Starter
Etsu
Update NM (for inconsistency HS 01:00:552 - ) :o

Muu-chan wrote:

Im coming!
>< sorry for the wait u.u
np will wait for you :3
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