gonna slide in here
[insane]
these electronic hitsounds are kinda weird af, sounds like police sirens lmao. personally i'd just remove them, they sound really discordant and annoying...
00:42:475 (4,5) - would b cool to continue ur parallel concept here..
01:30:618 (1,2,3,4,5,6,7,8,9,10,11) - i dont like this rhythming here at all, the cymbals stick out a lot but you don't really highlight them that well. sometimes its 1/2 slider, or triple end, or kicklider.. why not just put a stream with direction change on each finish lol
01:45:618 (5,6) - i know u want pattern but this makes no sense considering literally every other instance of this in the map is a double with a 1/2 slider lol
02:02:235 (1,2,3,4,5,6,7,8,9,10,11,12) - imo make this a bit more spaced out cuz the piano is climaxing but nothing really changed in the spacing of the stream
[hard]
01:38:603 - imo add some triples in this section, since there's constant 1/4 in bg and insane is very high 1/4 density. same in kiai, you cannot have these massive streams in the insane and have your entire 1/4 use in kiai of hard be like 4 triples. it needs to be more dense.
[normal]
kiai is still a bit too low density for my liking, since you should be buffing the hard. and its actually lower density than a lot of the rest of the map anyway lol... compare 02:08:702 - to 00:29:181 - .