eZorikku wrote:
N0thingSpecial wrote:
Anticipate not predict, just be ready for stream and triples
I just don't / can't anticipate them . For me a singletap would also fit, and i don't hear when i should stream.
It's really weird , this is only on hr. I have no problems with sstreaming normal AR10 maps .
You don't have to hear the streams. Because you're supposed to tap at exactly same time the beat sound. It's like you're playing a piano and you try to hit the keys by listening the notes. If you don't hit the piano key, you're not going to hear the sound.
To make you understand: When you listen music, you can move your head up and down to the rhythm. If you pause the music at any moment while you are moving your head to the rhythm, you can keep the rhythm in your head and keep moving it up and down to the rhythm even without listen the music anymore.
Think about each head movement like a key press. You don't have to listen each music beat, you have to know when each beat could happens, keeping making sense to the general rhythm. So you down the finger to press the key even before you see the circle. If the distance from circles go also to the rhythm you can even know where is going to spawn the next circle and at what timming with mapping knowledge, rhythm timming and flow.
One example:
https://osu.ppy.sh/s/375648What you hear here. Before even play the map. The mapper could be following 2 rhythms or the both at same time. Listening the music preview you can hear only 2 things. Melody or Bass. The circles are going to be placed at the bass rhythm, or the melody because there is only those 2 things making the music.
At this video you can see the bass each time the road up.
https://youtu.be/yVZOr7j4WEk The bass is the same rhythm all the song. At 1:14 you can listen a "stream" when the bass sound a lot of times in a short time, instead keep the same timming the bass was having, during all the song. At 1:08 when the voice of the singing start to repeat and the bass stop, it's telling you the song it's going to "break". Then the bass come back at 1:11 and after, repeat.
Each cicle of "rhythm" take 3 seconds. First 3 seconds voice repeat and bass stop. After 3 seconds the bass come back being more "strong". After those 3 seconds came a stream. This is really easy to expect. At tons of electronic songs the stream came just before the music break.
https://youtu.be/6ka03cJAc_0 The stream usually follow a % of the actual bpm being 50%, 33%... This means If you're tapping 2 keys each second, the stream could be 4 keys in 2 seconds, 6 keys in 2 seconds, 8 keys each 2 seconds...
This isn't something what you have to learn and think about while playing. Your muscles will understand the rhythm for you if you go to the rhythm and learn playing. What it's in your hand to do while playing It's to understand the rhythm you're following, so you can know how the rhythm is going to be by listening how the song is, was, and probably could be.
Once you get used to this and with songs and map knowledge you can actually expect each beat just before you're going to hear it. This make you need way way less reaction time to play high AR. Because your tapping almost know when to hit, and your aim is coordinated to your tap. So you are doing the things in less time just by following the rhythm. When you do this, you actually read the circles way more confortable.
There is no need to explain to you this to play HR. But then you can understand the best way to follow rhythm it's edit maps to OD10 since follow the rhythm well it's the best way to learn to follow the rhythm. And play ar7-8 where follow rhythm make this maps way easier than just reading the circles without care about rhythm, when you're used to AR9, read low are become hardest, so it's a good place to start playing to the music instead circles spawn timming, or ar circles reading.
Also practice high AR without music and hitsounds and ignoring keyboard sounds improve your reaction time reading circles. Then put rhythm and reading together and you get to the point to play high ar well enought to be usefull spam it to start learning it without fuck your reading at all and being usefull to improve skills like aim.
Last thing to explain it's about you being able to play AR10 at 7* maps but not able to perform at same level at a 5* HR.
Usually AR10 6*-8* unranked maps have small CS(big circles) smaller distance between jumps and low OD. (bigger time to tap out of beat). This make you don't need to aim accuratelly, what also mean even missreading a circle or just not reading it it's easy to hit the circle by followong the map flow. Also when not missing it's easier to keep the rhythm listening hitsounds, get a moral boost, and focus more on try to keep the combo.
Meanwhile at HR you will need to read really well to don't miss at small circles. Also easier to lose the focus on rhythm, and use it instead to aim or what ever. In general, the skills, practice and focus needed to read even a 4* HR can be way higher than play a 7* AR10 where you only need speed and pay attention to where the circles are to fly with cursor over them, instead follow the rhythm having accurately aim.
That also explain why a lot of DT players have problem playing HR. You need different skills to play them. Even sharing the most important of them.
In summary: Edit maps to OD10. Play low AR. Play Small circles. Improve reading at high AR. Play different maps to get used to diferrent rhythms. Practice those skills together at HR.
Also pay attention to rhythm and music while playing nomod or you're going to lose lot of time to don't get all what you can from it.
Other important thing it's practice at streams to get a consistent finger movement and finger control. Play streams make you improve in general due to the amount of circles what you have to read in short time, the control you need at fingers, the timming you need to get into each stream, stamina, etc. Everything usefull to play any map.