forum

Seiryu - Critical Crystal [OsuMania]

posted
Total Posts
10
Topic Starter
Hydria
This beatmap was submitted using in-game submission on 21 November 2017 at 21:12:51

Artist: Seiryu
Title: Critical Crystal
Source: beatmania IIDX 21 SPADA
Tags: 中原龍太郎 ryu☆ ryu* dance speed original soundtrack
BPM: 191
Filesize: 5208kb
Play Time: 01:51
Difficulties Available:
  1. Advanced - 4Key (3.63 stars, 1204 notes)
  2. Easy - 4Key (1.42 stars, 417 notes)
  3. Experimental - 4Key (5.01 stars, 1456 notes)
  4. Hard - 4Key (3.03 stars, 981 notes)
  5. Insane - 4Key (4.32 stars, 1376 notes)
  6. Normal - 4Key (2.14 stars, 685 notes)
Download: Seiryu - Critical Crystal
Information: Scores/Beatmap Listing
---------------
i heard you like underrated technical maps


Modders: FadillSan // error_exe777 // FAMoss // SyShawn

please tell me how to hitsounds
FadillSan
Hello~
NM request from my queue~

Easy
00:10:258 (10258|1) - make it LN till next note
00:35:074 - add note
00:40:101 - ^
01:17:326 - here too
Normal
00:35:074 - add note
00:40:101 - ^
00:42:928 - here too
01:17:483 (77483|1) - extend this LN to next note
Sorry just a little mod, I'm never mod map song like this qwq
Hope this help~
Good Luck~
Topic Starter
Hydria

FadillSan wrote:

Hello~
NM request from my queue~

Easy
00:10:258 (10258|1) - make it LN till next note valid
00:35:074 - add note purposefully missed out note as this is more of a song disruption sound than something major in the song so i want to represent that with no notes
00:40:101 - ^ ^
01:17:326 - here too valid
Normal
00:35:074 - add note same reasoning as easy
00:40:101 - ^ ^
00:42:928 - here too still a minor sound here with me only mapping major sounds in the song
01:17:483 (77483|1) - extend this LN to next note valid
Sorry just a little mod, I'm never mod map song like this qwq
Hope this help~
Good Luck~ Thanks! :D
error_exe777
kyAH technical maps my nightmare

General
Difficulties: all done
Spread: v nice
Hitsounds: none : (
Metadata: noice
AiMod: fine
Other: add kiai pls

SO MUCH SV POTENTIAL

Experimental
00:01:776 - here is a recommendation of mine to make the trills consistent https://osu.ppy.sh/ss/9288380

00:11:043 (11043|3,11082|2,11122|0,11161|1) - would prefer a 4321 pattern tbh

00:18:111 - add one for cymbal

00:18:739 - add one? why is it a single

00:13:085 - this whole section feels very balanced towards the right hand. maybe move some to the left side

00:23:137 - got to love a bit of overmapping. you better have reputation or nobody will rank this lmaooooooo

00:32:247 - i dont like how this pattern ignores the last column. i would just change the pattern tbh

00:35:232 (35232|3,35271|1,35310|3,35349|1) - thats a bit harsh dont you think? pls roll it as trills are evill as fuck

00:37:588 (37588|0,37627|2,37666|0,37705|2) - bloody hell calm down

00:40:258 (40258|2,40297|1,40336|2,40376|1) - you need help

00:41:043 - again with de weird pattern

00:54:865 - please add an LN for the shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh sound. all diffs pls

00:57:849 - holy mother of jacks i can see where the SR is from now

01:34:760 - add one for crash pls

01:51:724 (111724|2) - please end at 01:52:980 - for all diffs cba to add it to all boxes

Insane
00:18:111 - add one for cymbal pls

00:23:137 - overmapping ftw

00:39:472 - add one for cymbal

00:40:258 (40258|3,40297|1,40336|2,40376|0,40415|1) - the fuck is this. just roll it lmao

01:24:708 - add one for cymbal

Hard
00:05:232 - why did you miss the first column

00:10:258 - ^^ easier if you just use all of them tbh

00:38:844 - add a note, skipping it seems odd

Normal
00:06:017 (6017|2,6095|1) - awkward pattern, especially in a normal. i would make it one note tbh

00:18:268 (18268|1) - this LN is very out of place and illogical. i would delete it

00:20:781 (20781|2) - extend this to the white tick above pls

00:23:137 - okay all the LNs in this section are weird at 1/4. i would extend them to the white ticks for simplicity

01:29:734 - again with the LNs

01:51:567 - add the ending LN like the other diffs.

Easy
00:00:520 - skipping this start bit seems very odd imo. you can map it, it would just be difficult. i highly recommend you find away around because skipping it is asdajkldfhlaksdjfhalskdfj#


00:16:069 (16069|0,16540|1,16855|0,17169|1) - eek

00:20:938 (20938|0,21095|3) - i would make this 1 LN tbh

00:22:823 (22823|3,22980|0,23137|3) - i would prefer a roll over a trill in an easy but idk

01:37:745 (97745|3,98373|0) - i would delete these two to put emphasis on the other notes

nice map good luck
Topic Starter
Hydria

error_exe777 wrote:

kyAH technical maps my nightmare

General
Difficulties: all done
Spread: v nice
Hitsounds: none : ( why do hitsounds if you're gonna be moving notes around
Metadata: noice
AiMod: fine
Other: add kiai pls

SO MUCH SV POTENTIAL i like my mapsets to carry their weight purely on the chart itself

Experimental
00:01:776 - here is a recommendation of mine to make the trills consistent https://osu.ppy.sh/ss/9288380 i don't want the trills to be consistent though, they purposefully break in the middle as a restarting point

00:11:043 (11043|3,11082|2,11122|0,11161|1) - would prefer a 4321 pattern tbh i find 4312 easier

00:18:111 - add one for cymbal done

00:18:739 - add one? why is it a single no melody, just drums?

00:13:085 - this whole section feels very balanced towards the right hand. maybe move some to the left side ...wrong timestamp? this seems pretty balanced overall to me, if not, a bit to the left

00:23:137 - got to love a bit of overmapping. you better have reputation or nobody will rank this lmaooooooo i got rep don't you worry

00:32:247 - i dont like how this pattern ignores the last column. i would just change the pattern tbh it's a good representation of the disc scratching which usually carries abrupt changes towards music with this carrying abrupt changing to patterning, if slight

00:35:232 (35232|3,35271|1,35310|3,35349|1) - thats a bit harsh dont you think? pls roll it as trills are evill as fuck the previous diff has rolls tbf and it is a jack-focused map so 1/8 trills are fine

00:37:588 (37588|0,37627|2,37666|0,37705|2) - bloody hell calm down

00:40:258 (40258|2,40297|1,40336|2,40376|1) - you need help

00:41:043 - again with de weird pattern

00:54:865 - please add an LN for the shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh sound. all diffs pls it just feels unnecessary in a section that's so calm as this to choose background instruments to map

00:57:849 - holy mother of jacks i can see where the SR is from now

01:34:760 - add one for crash pls i never added one for the entirety of the second half of the map for crashes why should i start now

01:51:724 (111724|2) - please end at 01:52:980 - for all diffs cba to add it to all boxes close enough

Insane
00:18:111 - add one for cymbal pls done

00:23:137 - overmapping ftw

00:39:472 - add one for cymbal the cymbals are already represented by one note with one note for the other drum sound (no notes for melody because there is none)

00:40:258 (40258|3,40297|1,40336|2,40376|0,40415|1) - the fuck is this. just roll it lmao it's a burst

01:24:708 - add one for cymbal see previous diff's reasoning for avoiding triples

Hard
00:05:232 - why did you miss the first column because the previous two notes were taken up by the first column and any variant of the 1234 pattern would be boring

00:10:258 - ^^ easier if you just use all of them tbh you're right it would be easier. im not going for easy

00:38:844 - add a note, skipping it seems odd but there's no major musical relevance to place a note there

Normal
00:06:017 (6017|2,6095|1) - awkward pattern, especially in a normal. i would make it one note tbh it feels weird getting rid of either note though because they both have strong musical relevance here without anything else around it doing so

00:18:268 (18268|1) - this LN is very out of place and illogical. i would delete it it's to represent the double sound occurring here, one of the red and one on the blue ticks

00:20:781 (20781|2) - extend this to the white tick above pls ^

00:23:137 - okay all the LNs in this section are weird at 1/4. i would extend them to the white ticks for simplicity ^

01:29:734 - again with the LNs ^

01:51:567 - add the ending LN like the other diffs. done

Easy
00:00:520 - skipping this start bit seems very odd imo. you can map it, it would just be difficult. i highly recommend you find away around because skipping it is asdajkldfhlaksdjfhalskdfj# i've got no reason to skip it...but i like it


00:16:069 (16069|0,16540|1,16855|0,17169|1) - eek fixed

00:20:938 (20938|0,21095|3) - i would make this 1 LN tbh LN experience is good early on, not enough maps train it

00:22:823 (22823|3,22980|0,23137|3) - i would prefer a roll over a trill in an easy but idk thanks for pointing that out it's more pr now

01:37:745 (97745|3,98373|0) - i would delete these two to put emphasis on the other notes sure

nice map good luck
FAMoss
I dont know why i'm here ;-;

|1|2|3|4|

Insane
00:01:148 (1148|2,1148|0) - this part, same voice but note its separation
00:01:305 (1305|1) - move to col 3
00:13:556 - idk why this part blank
00:16:069 - ^
01:07:273 (67273|1) - to col 1
00:33:190 (33190|1,33190|0,33190|2,38216|3,38216|1,38216|2) - this note triple but in this part 00:39:472 - 00:40:729 - not, why, add to triple

Advanced
00:04:917 (4917|2) - move to col 4
01:34:760 - this part should be harder to take, it covers all the diff

nice pattern :D
Topic Starter
Hydria

FAMoss wrote:

I dont know why i'm here ;-;

|1|2|3|4|

Insane
00:01:148 (1148|2,1148|0) - this part, same voice but note its separation sure
00:01:305 (1305|1) - move to col 3 sure
00:13:556 - idk why this part blank difficulty spread gotta make each part easier than the harder diff lolololololol
00:16:069 - ^
01:07:273 (67273|1) - to col 1 s-sure?
00:33:190 (33190|1,33190|0,33190|2,38216|3,38216|1,38216|2) - this note triple but in this part 00:39:472 - 00:40:729 - not, why, add to triple yeah fuck it lets just make it harder

Advanced
00:04:917 (4917|2) - move to col 4 actually im just gonna make the two chords that are relevant here the same
01:34:760 - this part should be harder to take, it covers all the diff i tried it on each individual diff but it felt like too much of a diff spike on the lower diffs so i'll leave it as it is right now

nice pattern :D thanks :D
Ryu Sei
Please rank this or I'll punish you oAo)

EDIT: I can give SV suggestion (or even making it one for you) if you wanted ene)
SyShawn
from my q
going through old req now
General
General:
Kiai: where's the kiai?
Background: it's not the best quality(res)
Hitsounds:
?
Metadata: i think you can take some from other maps
https://osu.ppy.sh/s/376340
AiMod:ok
must be fixed suggestion
hard
00:01:148 (1148|1) - double
00:03:268 (3268|2,3268|0) - and so on idk why they're on blue ticks but not whites
00:03:504 (3504|3,3504|2) - and so on i think you should choose to follow synth or kicks or both
remove if you want to catch synth or single for kick
00:12:771 (12771|3,12771|2,12928|0) - LN
i think i should stop here because it seems like i can't catch your mapping style.
doesn't mean it's good or bad
Topic Starter
Hydria

SyShawn wrote:

from my q
going through old req now
General
General:
Kiai: where's the kiai? doesn't need it
Background: it's not the best quality(res) i'll rob a bg from someone else during bubbling
Hitsounds:
? HAT is on the case (prob)
Metadata: i think you can take some from other maps all the relevant tags are there and im not sure what blue dragon has to do with it
https://osu.ppy.sh/s/376340
AiMod:ok :thumbsup:
must be fixed suggestion
hard
00:01:148 (1148|1) - double sure
00:03:268 (3268|2,3268|0) - and so on idk why they're on blue ticks but not whites all just synth focus im just missing out the first sound of the synth because you have to make a mapSET to rank maps which frankly is still such a stupid idea but i digress
00:03:504 (3504|3,3504|2) - and so on i think you should choose to follow synth or kicks or both ^
remove if you want to catch synth or single for kick
00:12:771 (12771|3,12771|2,12928|0) - LN don't hear the LN reason but i rearranged because lmao
i think i should stop here because it seems like i can't catch your mapping style. unique
doesn't mean it's good or bad
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply

/