forum

Nogawa Sakura - Motto! (TV Size)

posted
Total Posts
53
show more
lovhin456
Hola ~
Emm, tu comboburst es muy pequenio ... Lo agrande un poco :>
Por cierto para que es el hitcircle copia ?? :<
Ahh y los mp3 ya no pueden ser de 320kbps, te dejo uno de 256kbps, la calidad sigue igual pero el offset puede que cambie
http://www.mediafire.com/?5olgk7zvpyd8weh
Star ~ :3
Topic Starter
Astom

lovhin456 wrote:

Hola ~
Emm, tu comboburst es muy pequenio ... Lo agrande un poco :> no es necesario toy buscando por si pillo otro mejor
SPOILER
[attachment=0:91f5b]comboburst.png[/attachment:91f5b]
Por cierto para que es el hitcircle copia ?? :<no me di cuenta
Ahh y los mp3 ya no pueden ser de 320kbps, te dejo uno de 256kbps, la calidad sigue igual pero el offset puede que cambie a si algo me habian dicho pero se me habia olvidado, pero no hay necesidad que descargue el archivo haha, lo puedo hacer yo mismo :>
http://www.mediafire.com/?5olgk7zvpyd8weh
Star ~ :3
Bueno thx por el mod aunque aun este en wip la cancion ;x
lovhin456

Astom wrote:

Bueno thx por el mod aunque aun este en wip la cancion ;x
En realidad no era un mod solo queria decir algunas cositas que vi por ahi, pero como me diste 2 kudosu la proxima vez que venga aqui (cuando todo este terminado) a hacer un mod de verdad no me des kudosu :3
Lizbeth
wmfchris
[insane]
nice.

[hard]
nice too.

[Lizbeth's hard]
1:04:618 (1,2,3,4) a bit weird that this isn't a parallelogram, but it's fine for me (same as next combo's (1,2,3,4)
kiai like the other diffs?

No spacing mistakes + nice SB, star^2
don't need kd~
Kiddo-Kun
Don't Break My Rules Again >.>

[General]
Comboburst.png is kinda small.

[Kenezz's Normal]
00:48:119 (4) - New Combo

[Lizbeth's Hard]
Add In the tags from the other diffs.
Timing not the same.
Same kiai please.

[Hard]
00:29:036 - Maybe make this section use custom clap. Sounds better. The clap is irritating.
01:25:144 (1) - Ugh. This note RIGHT after the spinner isn't good.

[Insane]
01:16:218 (10) - This combo goes on pretty long. Maybe NC on this.

Overall: Nice map set. Some technical stuff and minor issues.

Star~
Topic Starter
Astom

Death_the_kid wrote:

Don't Break My Rules Again >.> Agg sry xD I didn't notice one of the previous post

[General]
Comboburst.png is kinda small. I know :<

[Kenezz's Normal]
00:48:119 (4) - New Combo ok

[Lizbeth's Hard]
Add In the tags from the other diffs. Oh yea I forgot about that :d
Timing not the same. Yea I know
Same kiai please. no :>

[Hard]
00:29:036 - Maybe make this section use custom clap. Sounds better. The clap is irritating. mm ok
01:25:144 (1) - Ugh. This note RIGHT after the spinner isn't good. ok ok :<

[Insane]
01:16:218 (10) - This combo goes on pretty long. Maybe NC on this. mm rdy

Overall: Nice map set. Some technical stuff and minor issues.

Star~
And thx for modding ^^
orioncomet
offset is fine, if you like you can use like +2 ms >___>

[skin]
* is it matter if I'll let you fix spinner-background.jpg to 1024x768 and type of pic to .png xD?

[General]
* [just asking] use same combo color to all diffs?

[Lizbeth's Hard]
* fix offset to 18,309 and re snap all note

[Hard]
01:11:283 (1) - unrankable silder

[Insane]
* if you dont mind please fix 5th offset to 72,992.. it was like 1ms off, but.. plz? =3=..
* at 4th offset I'd ask you to use 69,953 as offset 'cuz of metronome is wrong
* at 2nd too but.. it saw that you wanna use green-selection for 0.5x so nvm..
Topic Starter
Astom

orioncomet wrote:

offset is fine, if you like you can use like +2 ms >___> oks done :>

[skin]
* is it matter if I'll let you fix spinner-background.jpg to 1024x768 and type of pic to .png xD? spinner-background.png in template skin is 1023x692 (I follow template sizes) and I change the format to .jpg because the filesize is a lot lightweight, and osu! recognizes it in .jpg or .png like a skin element so~

[General]
* [just asking] use same combo color to all diffs? hoho ok

[Lizbeth's Hard]
* fix offset to 18,309 and re snap all note done

[Hard]
01:11:283 (1) - unrankable silder :P

[Insane]
* if you dont mind please fix 5th offset to 72,992.. it was like 1ms off, but.. plz? =3=.. done xD
* at 4th offset I'd ask you to use 69,953 as offset 'cuz of metronome is wrong I can't do that I need that change of BPM here 69.860 to do the change of velocity in the sliders :<, it's something like audio volumen changes you can't set them over a circle :<
* at 2nd too but.. it saw that you wanna use green-selection for 0.5x so nvm..
Thx for modding =)
Kenezz
Hola~
Ehmm... te dejo un comboburst aver que te parece *.*

Topic Starter
Astom

KenezzEdward wrote:

Hola~
Ehmm... te dejo un comboburst aver que te parece *.*

SPOILER
[attachment=0:b629b]comboburst.png[/attachment:b629b]
Ya habia considerado esa imagen pero estaba intentando evitar cualquier imagen "echi", esperemos a ver si alguien postea alguna otra sino sera esa noma.
mekadon_old
Magikano~~~ w-w-wha----- ==

Nothing to mod, star~
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • Uhm, the approach circle is just a tiny bit too large and it doesn't match the hitcircles perfectly. I tried making it a bit smaller, try it:
    Quite same thing with the hitbursts, they're really big.
    Comboburst facing the wrong way? (Sorry i can't find another good one D:)
- Kenezz's normal:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    00:36:538 (5,1) - i don't think it should happen, but maybe it can be confused for a 1/1 spacing.
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    Some beats ( 01:28:184 (1) and 01:12:804 (1), for exsample) are really close to the end of the spinners. Not a real problem for me, but i think someone will complain
- Lizbeth's Hard:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:59:893 (4,5) - 01:01:412 (4,5) - misleading spacing imho
- Hard:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Nice :3
- Insane:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    01:19:066 (1,2,3,4,5,6,7,8,9,10,11) - lol? I don't think it fits the rest of the map, btw.
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:11:283 (1,2,3) - i think the spacing here should be in the opposite way. I mean, something like this:
Lovely SB, again <3
Keep the good work up :)

EDIT: shooting a KD star because.
Topic Starter
Astom

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
  • Uhm, the approach circle is just a tiny bit too large and it doesn't match the hitcircles perfectly. I tried making it a bit smaller, try it:
    oks~
    SPOILER
    [attachment=0:4c8e3]approachcircle.png[/attachment:4c8e3]
    Quite same thing with the hitbursts, they're really big. fixed
    Comboburst facing the wrong way? (Sorry i can't find another good one D:)
- Kenezz's normal:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    00:36:538 (5,1) - i don't think it should happen, but maybe it can be confused for a 1/1 spacing.
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    Some beats ( 01:28:184 (1) and 01:12:804 (1), for exsample) are really close to the end of the spinners. Not a real problem for me, but i think someone will complain
- Lizbeth's Hard:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:59:893 (4,5) - 01:01:412 (4,5) - misleading spacing imho
- Hard:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Nice :3
- Insane:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    01:19:066 (1,2,3,4,5,6,7,8,9,10,11) - lol? I don't think it fits the rest of the map, btw. I think than it's fine :<
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:11:283 (1,2,3) - i think the spacing here should be in the opposite way. I mean, something like this: spacing come from the previous sliders :<
Lovely SB, again <3 ^^
Keep the good work up :) ok~
Thx for modding <3!
Mapper 31
Hi :)
May I make Taiko diff?
Lizbeth
jefe no se que hacer para que le baje a 4.5 :S
Prueba a ver que te parece esta version

Edit: subele el 3 al approach rate, que al estar tan lento se hace demasiado confuso.. Si no te gusta me dices que remapeare para que baje el star rate... pero el approach rate lo dejo alto ..

Download: Nogawa Sakura - Motto! (TV Size) (Astom) [Lizbeth's Hard].osu
Gonzvlo
General
  1. Make [Easy] (Below 3 stars difficulty level).
  2. About the comboburst , I got this, Looks quite good while playing (Maybe you'll need to resize it a bit)
Kennezz's Normal
  1. Cool~
Lizbeth's Hard
  1. Call me back after update~
Hard
  1. 00:39:197 (5,1) - Suggestion: Unstack (1).
Insane
  1. 01:19:066 (1,2,3,4,5,6,7,8,9,10,11) - It would look better if you use constant spacing.
  2. 00:33:500 (4,1) - Suggestion: Unstack (1).
That's All, Great Job, Star~
Topic Starter
Astom

Gonzvlo wrote:

General
  1. Make [Easy] (Below 3 stars difficulty level). no, kenezz normal is pretty easy Liz is going to map a easy x3
  2. About the comboburst , I got this, Looks quite good while playing (Maybe you'll need to resize it a bit) mmm I think about it
    SPOILER
    [attachment=0:1e82e]combobursta.png[/attachment:1e82e]
Kennezz's Normal
  1. Cool~
Lizbeth's Hard
  1. Call me back after update~
Hard
  1. 00:39:197 (5,1) - Suggestion: Unstack (1). mmm no bad idea <.<
Insane
  1. 01:19:066 (1,2,3,4,5,6,7,8,9,10,11) - It would look better if you use constant spacing.
  2. 00:33:500 (4,1) - Suggestion: Unstack (1). that's a hard suggestion xD
That's All, Great Job, Star~
Colin Hou
ah, another nice StoryBoarding :3

[Kenezz's Normal]:
  1. 00:36:159 (4) - overlap like this is a bit hard in a Normal imo, you can surely keep it.
  2. hitsounds are very weak in this diff...you can genereally use 70% volumn and it'll be better.
[Lizbeth's Hard]:
  1. too low overall difiiculty makes it quite hard to play. I'd like to say OD+3 - -v
[Hard]:
  1. 01:11:285 (1) - I think this needs a little SB warning to show which direction the ball would go.
  2. 01:26:665 (1,2,3,4) - claps too loud. decrease the volume or don't use too much.
[Insane]:
  1. seems fine
star~
Lizbeth

Colin Hou wrote:

[Lizbeth's Hard]:
too low overall difiiculty makes it quite hard to play. I'd like to say OD+3 - -v
I told Astom to increase approach rate by 3 in my prev post... oops is in spanish n.nU
Should be fine with that... But I think wont hurt anyone to increas a bit OD too..
I had it that low cuz Astom didn't want 3 diff above 4.5, but since I'm mapping an easy diff, should be fine now
Astom, what do you think?

Me out~

EDIT: Here's the easy

Download: Nogawa Sakura - Motto! (TV Size) (Astom) [Lizbeth's Easy].osu
Topic Starter
Astom

Colin Hou wrote:

ah, another nice StoryBoarding :3

[Kenezz's Normal]:
  1. 00:36:159 (4) - overlap like this is a bit hard in a Normal imo, you can surely keep it.
  2. hitsounds are very weak in this diff...you can genereally use 70% volumn and it'll be better. ok
[Lizbeth's Hard]:
  1. too low overall difiiculty makes it quite hard to play. I'd like to say OD+3 - -v +2
[Hard]:
  1. 01:11:285 (1) - I think this needs a little SB warning to show which direction the ball would go. nah~ isn't too hard
  2. 01:26:665 (1,2,3,4) - claps too loud. decrease the volume or don't use too much. audio decresed in 1,5
[Insane]:
  1. seems fine
star~
Thx for modding~
Mapper 31
Lissette
Insane
01:02:361 - borra esta timing section

Hard
00:52:867 (1,2,3,4,5) - oh streamy zig-zag, no es muy dificil para el hard? >.>

Lizbeth's Hard, Easy
no le pondras kiai?

sabes que no modeo taiko D:

Star!
Topic Starter
Astom

Lissette wrote:

Insane
01:02:361 - borra esta timing section roger

Hard
00:52:867 (1,2,3,4,5) - oh streamy zig-zag, no es muy dificil para el hard? >.> TAL VEZ esta diff deje de exister ;o; asi no importa Al parecer seguira existiendo xD Y ok cambiando

Lizbeth's Hard, Easy
no le pondras kiai? le podrias preguntar xD? io tambien quiero saber xD

sabes que no modeo taiko D: haha io tampoco :>

Star!
Lissette

Astom wrote:

Lissette wrote:

Lizbeth's Hard, Easy
no le pondras kiai? le podrias preguntar xD? io tambien quiero saber xD
lol ella dice que si, que se lo pongas donde quieras xD
Topic Starter
Astom

Lissette wrote:

lol ella dice que si, que se lo pongas donde quieras xD <--- yo q tu corrijo eso xD
Lizbeth
O.O Mira que dejas de ser moe >.>
Será mejor que pongas el kiai time donde tu quieras >.>----------*
Topic Starter
Astom

Lizbeth wrote:

O.O Mira que dejas de ser moe >.>
Será mejor que pongas el kiai time donde tu quieras >.>----------*
haha ya lo hice :>
Garven
As per your request:

[General]
Add samijul to tags

[Storyboard]
君をもっっと → 君をもっと
etc. There's only one っ used whenever it shows up, so edit your lyrics accordingly (kimi.png, kimi2.png, suki.png)

[Lizbeth's Easy]
00:28:943 (1) - Kind of expected a soft finish on the start of the slider, hehe
00:47:171 (1,2) - I really recommend against stacking sliders like this. The biggest reason is that if you throw in a different rhythm in there, like say at 00:50:209 (3,4) - , it's going to be rather confusing for newer players. They're already naturally bad at stacks.
01:15:273 (1,2,3,4,5,6) - Hrm... super-long combo, stacks followed by even-numbered kick sliders... seems a bit much for an easy imo.
Really worried about so much stacking use in this difficulty. The kick sliders also as well, but not as much.

[Kenezz's Normal]
00:35:209 (1,2,3,4) - Kind of complex for a normal.
00:41:475 (1) - Really soon after a spinner for a normal as well. May be best to map through it.
00:59:323 (1) - ^
01:12:804 (1) - ^
01:22:867 (1,2) - These felt odd to play after following the vocals for so long, and with nothing in the background music that's strong enough to suggest this rhythm.
01:23:247 (1) - End this spinner at 01:26:665 - and add a finish

[Lisbeth's Hard]
A little tough for a hard, but plays fine.

[Hard]
Plays like an insane. Mostly the streams to blame here.
01:11:285 (1) - lol

[samijul]
orz
Sounds fine though~

[Insane]
That hp drain ;_;
Good though~

Feels really top-heavy difficulty-spread-wise (transition from Normal to Hard is kind of high), but a decent set otherwise.
Topic Starter
Astom

Garven wrote:

As per your request:

[General]
Add samijul to tags

[Storyboard]
君をもっっと → 君をもっと
etc. There's only one っ used whenever it shows up, so edit your lyrics accordingly (kimi.png, kimi2.png, suki.png) uhmm no they come frome the lyrics than I req to orion so I preffer keep them (for now)

[Lizbeth's Easy]
00:28:943 (1) - Kind of expected a soft finish on the start of the slider, hehe
00:47:171 (1,2) - I really recommend against stacking sliders like this. The biggest reason is that if you throw in a different rhythm in there, like say at 00:50:209 (3,4) - , it's going to be rather confusing for newer players. They're already naturally bad at stacks.
01:15:273 (1,2,3,4,5,6) - Hrm... super-long combo, stacks followed by even-numbered kick sliders... seems a bit much for an easy imo.
Really worried about so much stacking use in this difficulty. The kick sliders also as well, but not as much.

[Kenezz's Normal]
00:35:209 (1,2,3,4) - Kind of complex for a normal. ok
00:41:475 (1) - Really soon after a spinner for a normal as well. May be best to map through it.
00:59:323 (1) - ^
01:12:804 (1) - ^
01:22:867 (1,2) - These felt odd to play after following the vocals for so long, and with nothing in the background music that's strong enough to suggest this rhythm.
01:23:247 (1) - End this spinner at 01:26:665 - and add a finish

[Lisbeth's Hard]
A little tough for a hard, but plays fine.

[Hard]
Plays like an insane. Mostly the streams to blame here. ok ok let's change the name to hard+ lol xD
01:11:285 (1) - lol

[samijul]
orz
Sounds fine though~

[Insane]
That hp drain ;_;
Good though~

Feels really top-heavy difficulty-spread-wise (transition from Normal to Hard is kind of high), but a decent set otherwise.
lovhin456
Hey ~ :3 Si no me confundo todos hablan espaniol asi que aqui va mi mod en espaniol y por cierto no me des kudosu xD

Info;
- Tags >> No es samiju es samiljul

General;
- Todo bien aqui ~

Skin;
- El slider follow circle es necesario ?? Quiero decir ... es el de el template skin
- Oh! Usa este comboburst ??
Fue lo mejor que pude encontrar

SB;
- El "presentedbysamijulastom" se ve ligeramente diferente a los demas ~
- Umm, algunos elementos tienen transparencias que los hacen pesar mas, claro a mi no me importa pero tal vez a otros si ... intenta sacarlas ??

Lizbeth's Easy;
- 01:09:956 >> Remueve el nuevo combo ??

Kenezz's Normal;
- 01:28:754 >> Remueve el clap

Lizbeth's Hard;
- 00:47:171 >> Remueve el nuevo combo y agrega un nuevo combo en 00:48:310
- 01:04:640 >> Remueve el nuevo combo y agrega uno a la siguiente nota

Hard +;
- Parece bien, aunque algunos combos no me convencen xD

31's Taiko;
- Sounds great !! But is kind of bad that the hitbursts are not align with the taiko circles ):

Insane;
- Wow, cuantos 0.5x sections xD Suena bien ;D

* Ya te di mi estrella hace tiempo xD Buena suerte ~ :3
Topic Starter
Astom

lovhin456 wrote:

Hey ~ :3 Si no me confundo todos hablan espaniol asi que aqui va mi mod en espaniol y por cierto no me des kudosu xD

Info;
- Tags >> No es samiju es samiljul omg xD nose pq no puse la l xD

General;
- Todo bien aqui ~

Skin;
- El slider follow circle es necesario ?? Quiero decir ... es el de el template skin mm no inclui el sliderball asi q supongo q tienes razon.
- Oh! Usa este comboburst ?? owo thx
SPOILER
[attachment=0:84a38]comboburst.png[/attachment:84a38]
Fue lo mejor que pude encontrar

SB;
- El "presentedbysamijulastom" se ve ligeramente diferente a los demas ~ nada que hacer pq no recuerdo q font y efecto use para para los otros xD
- Umm, algunos elementos tienen transparencias que los hacen pesar mas, claro a mi no me importa pero tal vez a otros si ... intenta sacarlas ?? mmm eran dos imgs pero no era mucho :X

Lizbeth's Easy;
- 01:09:956 >> Remueve el nuevo combo ??

Kenezz's Normal;
- 01:28:754 >> Remueve el clap mm ok

Lizbeth's Hard;
- 00:47:171 >> Remueve el nuevo combo y agrega un nuevo combo en 00:48:310
- 01:04:640 >> Remueve el nuevo combo y agrega uno a la siguiente nota

Hard +;
- Parece bien, aunque algunos combos no me convencen xD haha xD

31's Taiko;
- Sounds great !! But is kind of bad that the hitbursts are not align with the taiko circles ):

Insane;
- Wow, cuantos 0.5x sections xD Suena bien ;D :>

* Ya te di mi estrella hace tiempo xD Buena suerte ~ :3
^^ thx~
Topic Starter
Astom
Up~
Cyril Scarlet
:D
Krisom
Ohai hai >w<

General-
· mp3 is 256kbps, re-encode to 192kbps (this map is not old enough to skip that rule I guess, though I'm not sure..., prove me wrong and I'll let it pass)
· Make the spinner spin more noticeable when you're spinning?
That'd be all here.


Hard+-
00:52:298 (3) - This spacing really caught me off guard. I think it'd be better if you used the real spacing instead of stacking
under 00:51:538 (5) . If you want to avoid te ugly overlap, just ctrl+J the whole pattern.
01:11:285 (1) - Beep! Unrankeable afaik. The slider cannot overlap itself in that way.

Taiko-
01:11:285 (292) - do you need to finih this?

Insane-
01:08:437 (2,3,4,5,6,7,8) - Personally, I dislike this acelerated spacing, but whatever floats your boat~
01:22:108 (5,6) - This would be a great jump, but :P~

I'd say that's all, but...

...what worries me the most is the diff spread.
I'd really let this pass if it was more balanced, but now the diff spread goes from 3,01 stars on Kenz's to 4,81 stars on Liz's, and some of liz's patterns are, well, quite insane for the spread. So, do you really need this spread? I'd tune down Liz's and Hard+ (by example, the very first pattern on hard+ is the same as the one on Insane...) It's not mandatory that you make liz's and hard+ a lower star rating, but yeah, tune them down so that they can pass for hards, removing some 1/4 and reducing jumps would be the best option for both diffs.
Lizbeth

Krisom wrote:

...what worries me the most is the diff spread.
I'd really let this pass if it was more balanced, but now the diff spread goes from 3,01 stars on Kenz's to 4,81 stars on Liz's, and some of liz's patterns are, well, quite insane for the spread. So, do you really need this spread? I'd tune down Liz's and Hard+ (by example, the very first pattern on hard+ is the same as the one on Insane...) It's not mandatory that you make liz's and hard+ a lower star rating, but yeah, tune them down so that they can pass for hards, removing some 1/4 and reducing jumps would be the best option for both diffs.
I ll make my hard to show as hard on the spread orz, again~
I ll try not to fail this time
baka astom told me to do it already ggrr ggrr >.>

thanks for modding Krisom <3
Topic Starter
Astom

Krisom wrote:

Ohai hai >w<

General-
· mp3 is 256kbps, re-encode to 192kbps (this map is not old enough to skip that rule I guess, though I'm not sure..., prove me wrong and I'll let it pass) Any newly submitted maps (before October 25, 2010) must have a bitrate of 128kbps-192kbps. Maps submitted before this date may keep their mp3 so long as it's 256kbps or less. (Sep 14, 2010)
· Make the spinner spin more noticeable when you're spinning? ok ok
That'd be all here.


Hard+-
00:52:298 (3) - This spacing really caught me off guard. I think it'd be better if you used the real spacing instead of stacking
under 00:51:538 (5) . If you want to avoid te ugly overlap, just ctrl+J the whole pattern.
01:11:285 (1) - Beep! Unrankeable afaik. The slider cannot overlap itself in that way. who knows =P

Taiko-
01:11:285 (292) - do you need to finih this?

Insane-
01:08:437 (2,3,4,5,6,7,8) - Personally, I dislike this acelerated spacing, but whatever floats your boat~ :P
01:22:108 (5,6) - This would be a great jump, but :P~ Haven't enough jumps xD?

I'd say that's all, but...

...what worries me the most is the diff spread.
I'd really let this pass if it was more balanced, but now the diff spread goes from 3,01 stars on Kenz's to 4,81 stars on Liz's, and some of liz's patterns are, well, quite insane for the spread. So, do you really need this spread? I'd tune down Liz's and Hard+ (by example, the very first pattern on hard+ is the same as the one on Insane...) It's not mandatory that you make liz's and hard+ a lower star rating, but yeah, tune them down so that they can pass for hards, removing some 1/4 and reducing jumps would be the best option for both diffs.
I remap most of hard+, still I don't know why star rating is so high but I think is fine now (before too =P).
Topic Starter
Astom

Lizbeth wrote:

I ll make my hard to show as hard on the spread orz, again~
I ll try not to fail this time
baka astom told me to do it already ggrr ggrr >.>

thanks for modding Krisom <3
Cada vez q les digo q remapen algo se enojan xD
Lizbeth
*Lizbeth le lanza la diff a Astomoe en la cara >.>

Espero que ahora esté bien orz

I <3 u anyway

Download: Nogawa Sakura - Motto! (TV Size) (Astom) [Lizbeth's Hard].osu
Topic Starter
Astom

Lizbeth wrote:

*Lizbeth le lanza la diff a Astomoe en la cara >.>

Espero que ahora esté bien orz

I <3 u anyway
*Lizbeth le lanza la diff a Astomoe en la cara >.> <---- a eso me referia :>
Krisom
Ok, both hards were tuned down so that the spread is more reasonable. It's way better now.

Bubbs, good luck with the rank
Mafiamaster
Your notes sound kind of early.
+10ms to offset maybe?
Might need a double check on it because I'm definitely hitting early.

[Insane]
00:59:322 (1,1) - I don't think these sliders should be totally muted. Raise it by at least 3 ticks.
01:11:295 (1) - ^
01:11:295 (1,2,3) - Spacing here is uhh... bad. Move 2 under or closer to 1's endpoint or something. 3 should be a tiny bit farther.

[Hard]
00:24:386 (1) - Same thing as insane (about muted sliders). It's just so sudden here.
Topic Starter
Astom

Mafiamaster wrote:

Your notes sound kind of early.
+10ms to offset maybe? mmm +12
Might need a double check on it because I'm definitely hitting early.

[Insane]
00:59:322 (1,1) - I don't think these sliders should be totally muted. Raise it by at least 3 ticks. rdy
01:11:295 (1) - ^ rdy
01:11:295 (1,2,3) - Spacing here is uhh... bad. Move 2 under or closer to 1's endpoint or something. 3 should be a tiny bit farther. :< ok ok

[Hard]
00:24:386 (1) - Same thing as insane (about muted sliders). It's just so sudden here. rdy
Krisom
I have no underwear shame.
Mafiamaster
Ok.
Topic Starter
Astom

Mafiamaster wrote:

Ok.
HAHA thx :>

And again and again (lol) thx to all the people who always help me :>
Verdisphena
Nee, congratz :P
NatsumeRin
OK
Gonzvlo
Grats Astom,

Pokemon map is next ;]
Lizbeth
o/ yes!
lovhin456
Congrats Astom ~ >w<
Please sign in to reply.

New reply