forum

Infected Mushroom - The Pretender

posted
Total Posts
25
Topic Starter
Dilectus
This beatmap was submitted using in-game submission on den 9 november 2017 at 19:41:32

Artist: Infected Mushroom
Title: The Pretender
Tags: army of mushrooms foo fighters cover drum and bass bergy
BPM: 174
Filesize: 13461kb
Play Time: 06:26
Difficulties Available:
  1. Ignorance (5,31 stars, 1668 notes)
Download: Infected Mushroom - The Pretender
Information: Scores/Beatmap Listing
---------------
WARNING! LONG STREAMS AFTER 3 MINUTES
Information

Storyboard by: Bergy
Original song: Foo Fighters - The Pretender
Background Artist: Andree Wallin
Sotarks
here is some nice combo colors
[Colours]
Combo1 : 156,101,46
Combo2 : 114,115,87
Combo3 : 114,131,158
Combo4 : 56,80,241

00:57:292 (1,2,3,4,5,6,7,8) - dafuk is this stream man, try rhythm like this :


01:25:568 (1,2) - that was unnexpected since you're not using it before, idk. 01:25:913 (2) - propably fix the spacing here
01:26:947 (1,2) - same here ^

02:13:844 (1,4) - stack could be better

02:48:326 (1,2) - make this a 1/2 slider 02:48:499 (2) - is really weak
02:49:361 (9,10) - ^

02:58:154 (2,6) - can you polish this pattern xd

03:26:257 (7) - 2 circles for those 2 kicks

04:31:602 (1) - you skip a beat hear :(

k poke me when rest is finish xd
really clean map

and that bg is masterpiece
Topic Starter
Dilectus

Sotarks wrote:

here is some nice combo colors thats something i decide when i find an actual bg for this. (but if i cant find one, ill use ur colors)
[Colours]
Combo1 : 156,101,46
Combo2 : 114,115,87
Combo3 : 114,131,158
Combo4 : 56,80,241

00:57:292 (1,2,3,4,5,6,7,8) - dafuk is this stream man, try rhythm like this : ayy i love this design :( it emphasizes both the high pitch synthasizer and the snare drum. it also plays suprisingly well :thinking:


01:25:568 (1,2) - that was unnexpected since you're not using it before, idk. 01:25:913 (2) - propably fix the spacing here yeah reduced spacing
01:26:947 (1,2) - same here ^ same

02:13:844 (1,4) - stack could be better fixed

02:48:326 (1,2) - make this a 1/2 slider 02:48:499 (2) - is really weak since this part is very simular to the part before the first kiai. i wanted everything to be clickable for consistency
02:49:361 (9,10) - ^ ^

02:58:154 (2,6) - can you polish this pattern xd yeah ill stack on slider end

03:26:257 (7) - 2 circles for those 2 kicks you right

04:31:602 (1) - you skip a beat hear :( my main focus is the vocals. so its alright to miss a kick beat

k poke me when rest is finish xd thanks for bubble man i appreciate it gz on bn
really clean map

and that bg is masterpiece somebody has to make an anime about flying penguins
Appreciate it pap!
Jemzuu
hello from Q

00:28:326 (2,5) - lo fix overlap
00:43:844 (5) - is this intended not to ctrl g
01:57:982 (4,7) - NC perhaps and i would space (7) more idk
02:21:775 (5,3) - xd would NC
04:42:292 (5) - uhh kinda awkward to hit xd would ctrl g to maintain circular flow
04:42:636 (1) - ^
04:50:223 (7) - NC?
04:58:671 (4,6) - not sure if intended to not overlap with 04:57:637 (7) -
06:06:257 (5) - could get more space imo stack it to 06:08:671 (1) - idk
06:19:878 (1) - idk but there's just something that doesnt fit gud with this this slider hmm :thinking: mayb make it repeat slider or smth to emphasis the drums inn the background idk
06:25:568 (1,2,3,4) - idk but i would suggest an X form here uwu

sorry for the bad mod didnt really find anything wrong with the map. the overlaps and stacks are really neat af dud
great map as always~
GL!
Topic Starter
Dilectus

AJamez wrote:

00:28:326 (2,5) - lo fix overlap it's not going to be visable during gameplay because of the time between those 2 objects

00:43:844 (5) - is this intended not to ctrl g linear flow was intentional

01:57:982 (4,7) - NC perhaps and i would space (7) more idk that beat is still part of the triangle section, so i wont nc. the beat is also not that strong so cant space that out either :(

02:21:775 (5,3) - xd would NC 1,2,1,2,1,2,1,2,1,2,1,2

04:42:292 (5) - uhh kinda awkward to hit xd would ctrl g to maintain circular flow the point is to make the movement a bit more sharp on that vocal beat for a bit of emphasize. which is noticable if you check on the same beats at 04:39:361 (4,5) - , 04:40:740 (4,5) - , 04:43:499 (4,5) -

04:42:636 (1) - ^ same ^

04:50:223 (7) - NC? yeah sure, made the stream look a bit better

04:58:671 (4,6) - not sure if intended to not overlap with 04:57:637 (7) - just like the first issue you pointed out, it wont be visable/noticable during gameplay

06:06:257 (5) - could get more space imo stack it to 06:08:671 (1) - idk this already has large spacing compared to the rest of this section

06:19:878 (1) - idk but there's just something that doesnt fit gud with this this slider hmm :thinking: mayb make it repeat slider or smth to emphasis the drums inn the background idk hmm, im actually putting alot of emphasize on the synthesizer in this section. but i may consider just making both drums and synthesizer clickable here.

06:25:568 (1,2,3,4) - idk but i would suggest an X form here uwu it is indeed an x shape ^^
Thanks again :)
CucumberCuc
Hi

[Ignorance]
00:22:119 (1,2) fix stack?
00:25:913 (1,1) i think you can do slightly far this objects like on 00:36:947 (1,1)
00:37:637 (1) end slider move up
00:38:326 (2) move to x:128 y:200 for the same distance next objects 3,4
00:43:499 (4,5) This range is slightly different from the previous two on 00:29:706 - 00:40:740, do slightly far?
00:50:913 (1,8) i think stack be better or 00:52:119 (8,4) you have different levels of overlap of the objects and for example I want to say to you stack the round 4 slider 8
01:02:464 (3) move down for better distance
02:03:671 (4,6) A little weird the delivered objects may try move the circle 6 x:436 y:284 and then circle 4, again, stack with him?
02:23:499 - 02:23:844 - 02:34:188 I think it would be better if you slightly decrease the sound volume, for example up to 40

sry if a liitle, just diff look good as for me
Topic Starter
Dilectus

CucumberCuc wrote:

00:22:119 (1,2) fix stack? fixed

00:25:913 (1,1) i think you can do slightly far this objects like on 00:36:947 (1,1) because the vocal isn't that strong, im gonna keep the same spacing as the rest of the sliders

00:37:637 (1) end slider move up the vocal melody goes down here, so i thought that it would be a cool idea to switch direction on that slider so it represents that better

00:38:326 (2) move to x:128 y:200 for the same distance next objects 3,4 they're not the same sounds. and because 00:38:671 (1) - is a strong beat, i distinguished the two patterns by not stacking for a bit of emphasize and diversity.

00:43:499 (4,5) This range is slightly different from the previous two on 00:29:706 - 00:40:740, do slightly far? they should be the same ds

00:50:913 (1,8) i think stack be better or 00:52:119 (8,4) you have different levels of overlap of the objects and for example I want to say to you stack the round 4 slider 8 fixed

01:02:464 (3) move down for better distance i dont really emphasize the snare drum that much unless theyre very noticable like at 01:19:361 (3,4) - or 01:08:671 (8,9) -

02:03:671 (4,6) A little weird the delivered objects may try move the circle 6 x:436 y:284 and then circle 4, again, stack with him? that overlap doesn't really disturb gameplay because the stacks has already started to fade away when the slider starts to appear. so it should be readable

02:23:499 - 02:23:844 - 02:34:188 I think it would be better if you slightly decrease the sound volume, for example up to 40 60 should be fine as that's what i've used for the calm part in the beginning and at the end. not very much differential musically either.
Thank you <3
Rin Desu
Oh damn shit didnt noticed u are finished im rly sorry :/
Anyway

First off why you dont keep the old BG it was much better and had a much better girl on it :(

00:27:637 (1,2,3) - what are you representing with these? i dont get it ^^ same here 00:38:671 (1,2,3) -

00:45:568 (1,2,1,2,1,2) - NCs?

01:46:947 (1,2,3,4,1,2,3) - why has this much more spacing than this 01:57:464 (1,2,3,4,5,6,7) - while being the same ?

02:13:844 (1,2) - blanket

02:16:947 (2) - 02:17:637 (4) - here too

02:36:430 (3,4) - blanket

02:59:361 (1) - and 02:59:706 (3) - are rly close to 02:58:844 (5) - move them a bit away

03:22:464 (6) - and 03:22:981 (2) - as above

02:59:016 (6) - 02:59:534 (2) - blanket

04:33:154 (2) - this sliderend should be clickable like 04:37:637 (2,3) - and the other two times

04:38:671 (2,3) - here too

06:14:533 (3,4,5,1,2,3,4,5,1) - only time u did the NC on a blue tick


beside that minor stuff i meantion nice map! :D
If u need another NM now or in the future just pm me, its allways a good exercise to mod good maps!

Good Luck finding a BN fast :)
Topic Starter
Dilectus

Rin Desu wrote:

Oh damn shit didnt noticed u are finished im rly sorry :/ mb, forgot to tell you anyways

First off why you dont keep the old BG it was much better and had a much better girl on it :( that was just a temporary bg when i mapped it

00:27:637 (1,2,3) - what are you representing with these? i dont get it ^^ same here 00:38:671 (1,2,3) - theres nothing special about them.
they are following the songs general rhythm so that these slow parts dont become too uninteractive


00:45:568 (1,2,1,2,1,2) - NCs? thought that this would be easier to read with this nc pattern

01:46:947 (1,2,3,4,1,2,3) - why has this much more spacing than this 01:57:464 (1,2,3,4,5,6,7) - while being the same ? they are copy pasted so they should have the same ds

02:13:844 (1,2) - blanket fixed

02:16:947 (2) - 02:17:637 (4) - here too not an intended blanket. its more to keep it symmetrical with 02:16:602 (1) -

02:36:430 (3,4) - blanket fixed

02:59:361 (1) - and 02:59:706 (3) - are rly close to 02:58:844 (5) - move them a bit away fixed

03:22:464 (6) - and 03:22:981 (2) - as above fixed

02:59:016 (6) - 02:59:534 (2) - blanket fixed

04:33:154 (2) - this sliderend should be clickable like 04:37:637 (2,3) - and the other two times good eye, sniper

04:38:671 (2,3) - here too same ^

06:14:533 (3,4,5,1,2,3,4,5,1) - only time u did the NC on a blue tick fixed
Thanks again!
Screwdrivers
Some quick testplaying
19:39 Screwdrivers: 100% relevant bg
19:42 Fursum: could test as well
19:42 Fursum: though the editing would take a while id gess
19:44 Fursum: anyone else?
19:45 Screwdrivers: definitely staying in the songs folder
19:46 Acme Deizd Void: can someone testplay my 4.5ish ?
19:46 Fursum: send
19:46 DavidEd: idk what bg to use actually zzz
19:46 DavidEd: ended up with that one
19:46 *Acme Deizd Void is listening to [https://osu.ppy.sh/b/1398367 Rin - Stirring an Autumn Moon]
19:46 Screwdrivers: 01:32:464 (1) - this is definitely readable, I just made a stupid mistake
19:46 Fursum: is it alternate zzz
19:47 Acme Deizd Void: depends
19:47 Screwdrivers: 06:10:395 (1,2,3,4,1) - these sound way too loud and kinda obnoxious
19:48 Screwdrivers: maybe lower the volume or put whistles instead or both
19:48 DavidEd: yeah i noticed when i specd
19:49 Screwdrivers: 00:45:568 (1,2,1,2,1,2) - these also I think
19:50 Screwdrivers: ideally they'd be the same volume as the sliders before them, but because they're 1/4 they're instead a lot louder
19:51 Shiirn: :eyes:
19:51 DavidEd: the sound file is pretty loud actually
19:51 ignorance: submitting
19:51 DavidEd: just gonna make the volume a bit lower
sahuang
Sorry I don't like this song and that's why I haven't even played RLC MAP LOL

Some quick suggestions:
00:45:741 (2,2,2) - the sounds are different from 00:45:568 (1,1,1) - especially for 00:45:741 (2,2) - so you might want to try changing your rhythm choice?
00:57:723 (6) - this shouldnt mapped tbh, as i think you should follow that instrument instead of just drums here. Following drums is quite dumb and not interesting
01:26:947 (1) - I see no reason of extending slider from 1/2 to 3/4. Reason is obvious, 01:27:206 - is simply silent but 01:27:119 - has a kick sound.same for the others
03:48:671 (1,1) - i'd say decrease distance a bit, mainly because of the 1/8 reverse + 1/4 gap. Its extremely easy to slider break tbh it's not 1/4 reverse anyways. 05:41:775 (1,1) - sth like this is nice
04:49:706 - shouldn't NC from here be 8+8 as well
04:56:602 (1,2,3) - maybe consider a stream as the sound is very loud
04:57:637 (7,1) - same as suggested above, reduce spacing a bit
05:42:119 (1) - you start to fade/simplify rhythm a bit too early, the sound is still quite intense at this moment. 05:42:119 (1,2) - can be 3 sliders or some circles whatever
05:52:723 (4,6) - 06:14:792 (4,6) - as ive suggested can delete these for better rhythm catch? You can catch all drums but well o.o
06:25:568 (1) - this sounds like 1/4 imo, but if you want to do all 1/6s make sure you silence slider end

Ok it turns out i did a mod lol
Topic Starter
Dilectus

sahuang wrote:

Sorry I don't like this song and that's why I haven't even played RLC MAP LOL HOW DARE YOU

00:45:741 (2,2,2) - the sounds are different from 00:45:568 (1,1,1) - especially for 00:45:741 (2,2) - so you might want to try changing your rhythm choice? thats why i split them up by having snares on the right and the lower volume 1/4 sounds to the left for some structure. everything here is technically a continuous 1/4 stream so a kick slider pattern is my optional way of representing that. i could have just mapped a regular stream. but that wouldn't have been as interesting as it is currently.

00:57:723 (6) - this shouldnt mapped tbh, as i think you should follow that instrument instead of just drums here. Following drums is quite dumb and not interesting that entire stream is actually following that instrument. the reason i spaced out 00:57:551 (4,5) - is because both are pretty loud beats. it also makes for a more interesting stream pattern than just a regular stream

01:26:947 (1) - I see no reason of extending slider from 1/2 to 3/4. Reason is obvious, 01:27:206 - is simply silent but 01:27:119 - has a kick sound.same for the others fixed

03:48:671 (1,1) - i'd say decrease distance a bit, mainly because of the 1/8 reverse + 1/4 gap. Its extremely easy to slider break tbh it's not 1/4 reverse anyways. 05:41:775 (1,1) - sth like this is nice fixed

04:49:706 - shouldn't NC from here be 8+8 as well i dont know where to put NC here so i just removed nc for now

04:56:602 (1,2,3) - maybe consider a stream as the sound is very loud that would make it inconsistent with 02:52:464 (1,2,3) - but i did lower the volume as it was a bit too loud

04:57:637 (7,1) - same as suggested above, reduce spacing a bit fixed

05:42:119 (1) - you start to fade/simplify rhythm a bit too early, the sound is still quite intense at this moment. 05:42:119 (1,2) - can be 3 sliders or some circles whatever that could be because of the cymbal fading out. but if you filter that out, it's not that different from the other parts.

05:52:723 (4,6) - 06:14:792 (4,6) - as ive suggested can delete these for better rhythm catch? You can catch all drums but well o.o same as above. and, i cant hear any of those drum beats youre mentioning :(

06:25:568 (1) - this sounds like 1/4 imo, but if you want to do all 1/6s make sure you silence slider end fixed
Thanks!
squirrelpascals
dt killer more like my first try fc killer hahahah haah :cry: :cry: :cry:

ignord
get a new soft-hitfinish.wav and soft-hitwhistle3.wav because im sure these files are corrupted somehow lmao. for me it says there is no bitrate of the files and they wont even open in audacity

your offset feels a tad bit off, try 48 or 49 and move everything back 3 or 2 ms

• 00:30:913 (2) - feels awkward where this slider starts, if you're mapping this to that robotic background noise you should start it at the white tick before or after this to simplify this, it would go better with the intro

• 01:00:051 (5,6) - these sound like they should end on the red ticks if you're mapping to those beeping noises

• 01:40:913 (2,6) - overlaps prety awkwardly, could you space these or at least move it away / more toward the slidertail? problem is those two parely touch

• 01:49:016 (1) - think this would work better as 2 circles, because the kick on the sliderhead and tail are equally strong

• 02:34:188 (5) - if you decide to use this reverse slider here can you lower the volume on the reverse arrows? it gets really loud when you're only mapping to something quiet

• 02:41:430 (1,2,3) - increase sv a bit here? sound is getting louder now, if the sliders all stay the same it'll get kinda boring :p

• 02:53:499 (1,4) - not a perfect overlap :angerey:

• 03:03:499 (1) - same as 01:49:016 (1) -, two circles would work well. i also think that these 03:03:499 (1,3,4,5) - get awkwardly close to eachother, can you space them a little?

• 03:59:361 (6,7,1) - i think these jumps can be buffed a little tbh, they seem pretty underwhelming/average for an intense part of the map

• 04:26:602 (2,3) - again, quiet down these repeat arrows so the player can tell what you're mapping to here

• 04:28:844 (1,1) - move the zig zag up a bit so that these dont touch

• 04:44:188 (2) - move nc here, works better on a downbeat because the drums start here

• 04:52:464 (1,2,3,4) - These don't work well in 1/6 because the drums you were just mapping to are still in 1/4 as well as the synth in the background, plz snap to 1/4 instead and the others are fine

• 04:57:119 (4) - works far better as a 1/4 slider because there's a beat at 04:57:206 - and the buzz slider doesn't really fit into this rhythm you're using that well because of that

• 05:56:602 (3,4,5,6) - works a lot better as a buzz slider tbh because the each individual 1/4 note doesn't stand out enough to make each individual one clickable

a lot of these are just minor things
call me back :)
Topic Starter
Dilectus

squirrelpascals wrote:

dt killer more like my first try fc killer hahahah haah :cry: :cry: :cry: oboy at least i warned ya :(

ignord
get a new soft-hitfinish.wav and soft-hitwhistle3.wav because im sure these files are corrupted somehow lmao. for me it says there is no bitrate of the files and they wont even open in audacity got a new audio file

your offset feels a tad bit off, try 48 or 49 and move everything back 3 or 2 ms it sounds good on my end, but ill have someone with experience for a check anyways
edit: ive been getting mixed opinions from different people, saying it should be higher or lower or fine just the way it is.


• 00:30:913 (2) - feels awkward where this slider starts, if you're mapping this to that robotic background noise you should start it at the white tick before or after this to simplify this, it would go better with the intro its mapped to the synthesizer. the beat on 00:30:737 - is "ignored" to put emphasize on the louder beat.

• 01:00:051 (5,6) - these sound like they should end on the red ticks if you're mapping to those beeping noises fixed

• 01:40:913 (2,6) - overlaps prety awkwardly, could you space these or at least move it away / more toward the slidertail? problem is those two parely touch fixed

• 01:49:016 (1) - think this would work better as 2 circles, because the kick on the sliderhead and tail are equally strong fixed

• 02:34:188 (5) - if you decide to use this reverse slider here can you lower the volume on the reverse arrows? it gets really loud when you're only mapping to something quiet fixed

• 02:41:430 (1,2,3) - increase sv a bit here? sound is getting louder now, if the sliders all stay the same it'll get kinda boring :p sounds interesting

• 02:53:499 (1,4) - not a perfect overlap :angerey: fixed

• 03:03:499 (1) - same as 01:49:016 (1) -, two circles would work well. i also think that these 03:03:499 (1,3,4,5) - get awkwardly close to eachother, can you space them a little? fixed

• 03:59:361 (6,7,1) - i think these jumps can be buffed a little tbh, they seem pretty underwhelming/average for an intense part of the map fixed

• 04:26:602 (2,3) - again, quiet down these repeat arrows so the player can tell what you're mapping to here fixed

• 04:28:844 (1,1) - move the zig zag up a bit so that these dont touch fixed

• 04:44:188 (2) - move nc here, works better on a downbeat because the drums start here fixed

• 04:52:464 (1,2,3,4) - These don't work well in 1/6 because the drums you were just mapping to are still in 1/4 as well as the synth in the background, plz snap to 1/4 instead and the others are fine i thought they were 1/4 mb

• 04:57:119 (4) - works far better as a 1/4 slider because there's a beat at 04:57:206 - and the buzz slider doesn't really fit into this rhythm you're using that well because of that it is mapped to the buzz sound instead of the snares, like ive done at 02:52:979 (1) - for a nice connection with the buzz sound going into the chorus

• 05:56:602 (3,4,5,6) - works a lot better as a buzz slider tbh because the each individual 1/4 note doesn't stand out enough to make each individual one clickable fixed

a lot of these are just minor things
call me back :)
no bubble yet. got a sb incoming

thank you <3
Xinnoh
I'll assume squirrel will qual if I bub

Storyboard
Considering how much you scale glow.png in the storyboard, you should probably crop the image a little. It very frequently goes over 5.0x load during kiai's particle rain effect. That or decrease the scale of the sprites so it can run a little better.
3D.jpg isn't correctly offset with the other bg images unless that's intentional
best use of the countdown I've ever seen lol
Storyboard looks fine otherwise

Mapping
Agree with squirrel on timing, moving it back 2-3ms would follow the drums during kiais a little better.
01:32:464 (1) - This slider's bottom part has a really weird curve. Using a red anchor point would help make a better curve on both sides.
02:23:412 (4,1) - This stream is off because of the stack, move 02:23:498 (1,2) - down right a bit
Very consistent mapping, good job

Call me back
Bergy

Sinnoh wrote:

Storyboard
Considering how much you scale glow.png in the storyboard, you should probably crop the image a little. It very frequently goes over 5.0x load during kiai's particle rain effect. That or decrease the scale of the sprites so it can run a little better. i dont think load really matters in 20[current year] but if its actually a problem then ill try to fix it i guess ?
3D.jpg isn't correctly offset with the other bg images unless that's intentional intentional
best use of the countdown I've ever seen lol uwu
Storyboard looks fine otherwise
fixed something with the loadbar since it wasnt really aligned properly
Topic Starter
Dilectus

Sinnoh wrote:

Mapping
Agree with squirrel on timing, moving it back 2-3ms would follow the drums during kiais a little better. -6 ms should be good

01:32:464 (1) - This slider's bottom part has a really weird curve. Using a red anchor point would help make a better curve on both sides. polished it

02:23:412 (4,1) - This stream is off because of the stack, move 02:23:498 (1,2) - down right a bit fixed
Thanks Sinnoh!
Xinnoh
unused
sb\f\004e.png
sb\f\glow\004e.png

fix and I bub
Topic Starter
Dilectus

Sinnoh wrote:

unused
sb\f\004e.png
sb\f\glow\004e.png

fix and I bub
oki deleted
Xinnoh
i bub
SilverCatalyst
literally hasn't been a week and another pretender is on its way to rank
incredible lmao
Nao Tomori
pretender next harumachi
Topic Starter
Dilectus

PizzarollMC wrote:

literally hasn't been a week and another pretender is on its way to rank
incredible lmao
Incredible how both me and gaston decided to push our maps to ranking at the same time. What a set up! Burn the witch!

Its purely a coincidence theyre getting ranked at the same time (like 1 month between each other). I had no idea gastons map even existed until it hit bubble status. By then my map was also ready for bubble.

Im sorry anyways i guess
squirrelpascals
Nao might be right, this is the second one I've nobinated
Aurele

squirrelpascals wrote:

Nao might be right, this is the second one I've nobinated
Please sign in to reply.

New reply