From my modding queue
You queued for a Full NM
You queued for a Full NM
General
- Mod Assistant reports "soft-hitwhistle.wav" to possibly be above the rankable threshold of 5ms delay, and while the hitsound sounds fine to me, I advise you look into this matter to doublecheck everything is in order.
Easy
- 00:05:859 - This greenline isn't snapped
- 00:05:847 (1,3) - These two sliders are way too curved. If you changed them to blanket 2 a little better, like this roughly, they would look a lot better and would feel less awkward.
- 00:12:803 (1) - Why does this slider have this weird curve? Just make it a normal 3 point slider, this shape looks out of place in the environment of the map.
- 00:12:803 (1,2) - I believe it would be better to reuse the rhythm from 00:09:325 (1,2) - rather than this mess. Just move 1 forward by 1/2 in the timeline and add a circle that overlaps with 1 on top of it, then use DS to add a circle in place of 2. so that the rhythm structure repeats. This is what rhythm structure should look like here.
- 00:16:282 (1,2,3,4) - Emphasis gets stronger every 2/1, so it's a really bad idea to put 00:17:586 (4) - 's head there, because 00:18:021 - and 00:18:456 - are actually rather important sounds that should be separated from the other group of 2. A rhythm structure that follows this guideline would be a much better fit for the song.
- 00:21:499 (1,1,1) - Unnecessary NCs. They mess with the map's visuals, but most importantly, its drain. It's usually a good idea to have the drain be as evenly distributed as possible in a low difficulty.
- Flolw from 00:22:803 - gets very messy and most sounds that should be clicked are on sliderend or reverses. It needs a major overhaul and pointing each instance of the same mistake out over and over will be a waste of time, for me and for you. You're much better off actually learning about rhythm structure and revisiting this map on your own when you have the competence to.
- 00:44:108 (1,1,1) - Unnecessary NCs.Not a lot to say there. This difficulty is in need of a remap. I suggest you look into basic rhythm and object placement, along with a couple other things, using this reference material. I believe it will give you some insights as to how you should go on about mapping from here on out.
Normal
- 00:05:859 - This same greenline is not snapped
- 00:09:325 (1,2,3) - Again, the shape of these sliders could be more complementary to the pattern. Something in this fashion, perhaps. See how the objects neatly interlock?
- 00:12:803 (1,2,3,4,5) - This pattern plays very awkwardly. You should definitely smoothen 1's curve, it feels overdone. 3's shape is terrible for 4 to play into, you should only do something like that if 3 is your last object before a small break or gap in the timeline, so change that. This is an example of a somewhat passable pattern, but even then, that looks meh. Definitely an improvement, though.
- 00:17:586 (4) - Here 00:18:021 - should really have a click. The easiest way to fix this pattern would be to remove the reverse and add an hitcircle, so I suggest you do that.
- 00:44:108 (1,1,2,1,1) - Too many NCs
- 00:59:760 (1,2,1,2,1,2,1) - ^This is only slightly better than the Easy. It doesn't need a remap as badly and a lot of it is definitely salvageable. With some effort you could bring this mapset to ranked, given you remap the Easy, fix around the normal, and the Hard you're waiting for doesn't have too many problems. Best of luck.