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Fall Out Boy - I Don't Care

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Reiji-RJ
Движуха в этом треде?
О да!
Topic Starter
Aleks719

Bakari wrote:

The names do show progression, though! There is a clear difference between not caring and caring and as it matches with the lyrics it does make sense.

Additionally, as for the spread part, I would say that the I care! difficulty is more like an Easy one, I've took some time to look into Aleks' more recent ranks and his Normals recently been looking pretty up-to-date and solid, so I'd say that you just need to take things from a different perspective?

I guess we could pull a nice balanced difficulty spread like Caring (the one that is currrently the Easy) / Insensitive (a Normal that we could add add in) / I Don't Care (the Hard that is now in the set). Different names/concepts/spread styles may apply, but the idea is that we could keep the idea of naming and improve the balance of the difficulties that already xist.

As for the Hard difficulty, it does look pretty hot, though I'd probably try to change up a couple of things
  1. 00:16:554 (1,5) - the vocals here are clearly devided as well as the instruments, so mapping them with a single slider leaves 00:17:002 - 00:17:449 - 00:19:240 - 00:19:688 - unclickable. I'd probably try to throw in more circles, this way. And when you compare this slider part with 00:23:718 (1,2,3,4,5,6) - it is quite clear that the sliders are much, much easier. changed just the begining, rest sounds bad tho
  2. 01:49:688 (1,2,3,4) - I was expecting sliders to match the continuous vocals and the previous sliders. It just feels like sliders there would make more sense. ok, not hard enough, got it
  3. 03:10:733 (5,6,7) - the jump is too sudden, there is nothing that leads players into the x4.0 spaced pattern and it is inconsistent with the similar part in the other kiais. ok
  4. 03:15:061 (3,4,1) - probably should have been spaced better to match the 1-2-3 jump pattern. example mmm, no, i like my way
thanks, sorry for late reply.
riffy
Oh, hey there!

Metadata is fine

General
  1. We could use a couple of tags. For insntance, FOB, Patrick Stump .
I care!
  1. The spinners in the 'I don't care' part of the song are just 1 second long. Are you sure that this would be enough for beginners to read and spin them?
  2. 00:33:867 (1) - the number of reverses here can trick beginners and mislead them. Perhaps a generic 1/1 slider?
  3. 01:09:837 (4,2) - this can also be a little confusing. I'd select 01:09:837 (4,2) - and ctrl+g them.
    Note: if you do so, you might wanna change 01:41:180 (4,6) - as well.
  4. 02:47:897 (2,1) - this feels like a small jump, might not be appropriate for the easiest difficulty.
  5. 03:14:166 (4) - if you decide to keep the previous sliders, at least split this one into two, so it's easier to read and more consistent with the previous patterns? example
    Note: 03:32:076 (5) - something similar

    Just a couple thing to make it more appropriate for beginners.
I kinda care!
  1. 00:52:375 (2,1,2) - doesn't really look neat to me. You might wanna avoid overlap, if you feel the same way.
  2. 01:49:688 (1,2,3,4,5,6) - similar spacing was previously used for 1/3 gaps like 01:37:599 (5,6) - are you sure about spacing 1/1 circles the same way? I'd recommend just regular stacks instead.
I don't!
  1. 01:36:703 (2,3,4,5) - this gets me every time, I just love the idea
Looks prettier to me! Definitely wanna give it a shot after ezek gets back to it.
m3gB3g
нажми Ctrl+Shift+A на ласт диффе. У тебя два слайдера слетели с тиков.
Topic Starter
Aleks719

Bakari wrote:

Oh, hey there!

Metadata is fine

General
  1. We could use a couple of tags. For insntance, FOB, Patrick Stump . np
I care!
  1. The spinners in the 'I don't care' part of the song are just 1 second long. Are you sure that this would be enough for beginners to read and spin them? well, i got 300 w/o bonusues when tried to spin as a retard. enough i think
  2. 00:33:867 (1) - the number of reverses here can trick beginners and mislead them. Perhaps a generic 1/1 slider?
  3. 01:09:837 (4,2) - this can also be a little confusing. I'd select 01:09:837 (4,2) - and ctrl+g them. they are on the same spot, what's the point?
    Note: if you do so, you might wanna change 01:41:180 (4,6) - as well.
  4. 02:47:897 (2,1) - this feels like a small jump, might not be appropriate for the easiest difficulty. ok
  5. 03:14:166 (4) - if you decide to keep the previous sliders, at least split this one into two, so it's easier to read and more consistent with the previous patterns? example
    Note: 03:32:076 (5) - something similar ok

    Just a couple thing to make it more appropriate for beginners.
I kinda care!
  1. 00:52:375 (2,1,2) - doesn't really look neat to me. You might wanna avoid overlap, if you feel the same way. kay, why not. didn't like it anyway
  2. 01:49:688 (1,2,3,4,5,6) - similar spacing was previously used for 1/3 gaps like 01:37:599 (5,6) - are you sure about spacing 1/1 circles the same way? I'd recommend just regular stacks instead. simple stacks look really boring, i'd like to leave it as is
I don't!
  1. 01:36:703 (2,3,4,5) - this gets me every time, I just love the idea that's disturbing, you know
Looks prettier to me! Definitely wanna give it a shot after ezek gets back to it.

Thanks~
ZekeyHache
check aimod and fix tags conflict pls

01:36:703 (2,3,4,5) - what a nazi pattern on the highest diff btw
Topic Starter
Aleks719

ezek wrote:

check aimod and fix tags conflict pls oops, doublespace, reuploaded

01:36:703 (2,3,4,5) - what a nazi pattern on the highest diff btw it follows lyrics
orz
ZekeyHache
you didn't get the joke
Alarido
good work !
riffy
Let's go!

Qualified!
Vass_Bass
we care!
Sieg

Vass_Bass wrote:

we care!
Vivyanne

Vass_Bass wrote:

we care!
salchow
5 year Speeeedrank omg, I want to dei.
PandaHero
Подскажите пожалуйста, какой сейчас год :o
Niva
Many congratulations Aleks (:
laport
Great map!
Namki
поздравляю!
Nao Tomori
Nice map and all but these diffnames are completely unrankable. There is no clear progression of difficulty or indication to the player about what kind of mapping to expect...
ego_17
без скина конечно эффект не тот (
UndeadCapulet
nao silly
ZekeyHache

UndeadCapulet wrote:

nao silly
Voxnola

UndeadCapulet wrote:

sis silly
_handholding
You guys missed your chance at le epic reply "I don't care" lel
ZekeyHache

Kisses wrote:

You guys missed your chance at le epic reply "I don't care" lel
I don't care

thanks for the second chance
Gordon123
здравствуйте,привет вам РАНК (:

Raiden
I have to agree there, there is no real progression of difficulty naming. It's just from one point to another (A -> B), doesn't imply harder in any way.

Please try to find more appropriate difficulty names that clearly indicate difficulty progression :(

(also taking it down because mapper hasn't responded to the report)
Gordon123
Thats same story how with Xanandra's map,its really big problem to make DQ? If this map was ranked 3-4 years ago no one BAT or QAT nothing would have said. why now such a tight control? answer me please. ;____;
Raiden
Because standards change, and you have to adapt to them. This is not 2014.
Pachiru
I agree with Raiden about diffnames. They don't properly indicate the true difficulty level.
ZekeyHache

uh.. they do indicate progression!

It's from a positive state to a negative state; you see, when you care about something or someone, you are positive and caring towards that, and when you don't, you can be negative and harsh. So it does make sense with "I Care!", "I don't Care!", and "I kinda Care" (as the state between caring and not caring at all). Come on, this isn't even advanced English, people.

Also, was the mapper somehow notified that there was a report on his map? I don't see any post on the thread about the map getting a report, and I don't know if he received a pm about it, so this is just a question.
Mun
I see no problem here, there's an inverse correlation between how much the mapper says he cares and how high in the spread the diff is. It's consistent, even if consistently negative, and works with the song title.
Monstrata
Make the hardest diff "I don't care" and it makes sense progressively

Right now the meaning is kinda "implied" so the syntax sounds different.
Nao Tomori
I posted on the thread about it, and reported it. Which he ignored :)

Anyway, I suggest something like "I normally care > I hardly care > I don't care" which both shows the desired progression and also includes the difficulty of the map in the name. This solves both issues.
Doormat

ezek wrote:


uh.. they do indicate progression!

It's from a positive state to a negative state; you see, when you care about something or someone, you are positive and caring towards that, and when you don't, you can be negative and harsh. So it does make sense with "I Care!", "I don't Care!", and "I kinda Care" (as the state between caring and not caring at all). Come on, this isn't even advanced English, people.

Also, was the mapper somehow notified that there was a report on his map? I don't see any post on the thread about the map getting a report, and I don't know if he received a pm about it, so this is just a question.
OBJECTION!


Pay more attention to why it's being disqualified; it's not being disqualified because it doesn't show progression, it's being disqualified because it doesn't properly indicate the difficulty level. How does "I Care!" -> "I don't Care!" properly display the intended difficulty levels?

Nao posted 4 days ago on this thread and didn't receive a reply, so the mapper has had plenty of time to properly address the issue, and they didn't.
ZekeyHache

Naotoshi wrote:

I posted on the thread about it, and reported it. Which he ignored :)

Anyway, I suggest something like "I normally care > I hardly care > I don't care" which both shows the desired progression and also includes the difficulty of the map in the name. This solves both issues.
Yes, I saw your post, but in that post you didn't say you reported the map so the mapper could care enough and take action, that's why I asked if he was notified by pm. You see, Aleks doesn't get online everyday so he needs a good reason to show up, I suppose. Imagine if you see a comment about one of your qualified maps and you think is no big deal, but then your map gets reported and the person never said it got reported, so you know until your map gets dq'd without a chance to at least attempt to defend yourself. If you did notify him directly, then that was nice and Aleks wasn't for not replying, but if you didn't, well, just be more clear when you do such thing next time.

Well moving on to the important thing here, I think Monstrata's and Nao's way of dealing with this is fine, so it should be up to Aleks on what to do. For some reason my brain saw the last diff as "I don't care" instead of "I really don't" all the time haha. Still is something that works imo, but since the map is already dq'd we should expect an improvement.

edit: Dooormat, my explanation shows how it is related to difficulty as well
Nao Tomori
Admittedly I should not have made the assumption that he is a no-life like the rest of us and looks at the game every day. I'll make sure to forum PM people when I report their maps - which is a fairly rare occasion for me. Sorry for causing trouble. Regardless, I do believe I was in the right and that my solution is an good one. And also, don't forget to add exclamation mark to the end of the last difficulty name to keep it consistent with the rest of them.
_handholding
@ezek you didn't know explain why it's related to the difficulties at all. Doormat was asking how "I care" and "I kinda care" relate to normal and hard respectively. Also just because the diff names aren't advanced English doesn't mean it's ok. There are many osu players that don't understand English all to well, some not at all which is why it's preferred to not use diff names such as these. Names like Normal, Hard etc are fine because they are the staple names of their difficulty but you can't expect everyone from a multi linguistic community to be able to interpret what each diff means if every set was names like this.
Aurele
They might not represent what kind of difficulty it will be, but you will be sure that the first difficulty, which in this case was "I Care!", would be the easiest difficulty of them all, because the mapper decided to follow the general theme of the song. Starting at this, I do not see where the issue is with the current difficulty names as they show a progression from "I care" to "I really don't".

Following this aspect, I agree with Monstrata as the last difficulty should be named "I don't care" instead of "I really don't", because it would first, follow the song's title and the theme of the song and second, show an actual progression, like Aleks intended to do.
ZekeyHache
@Kisses I meant difficulty based on the progression. My bad for not being clear there. Explicitly stating which kind of difficulty is not necessary as long as it shows a clear progression from easiest to hardest, thing that Gabe already explained above~ And again, the names are simple and most people should understand (I can tell since English is not my native language). Anyway, I already expressed my opinion on the subject, so I'm not going to reply on this anymore xp let's see what Aleks has to say~
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