fast mapping
Bariton wrote:
Easy
00:48:826 (2) - rip blanket, maybe try to create a more curved slider?
01:10:142 (1) - make path pointing to 2! not necessaryNormal
00:04:616 (2) - missing hitsound? not really
00:14:090 (3) - DS
00:25:932 (7) - maybe NC? this combo is too long
01:04:616 (3) - uhh idk!? maybe remove the hitsound on the back arrow
01:11:326 (2) - move this circle to here 01:11:228 - not following vocals and the spacing would be confusing if i do soInsane
00:06:195 (1,2) - maybe make more space b2in those sliders? the spacing fits the music well here
sometimes is hard to know wich rhythm you're following like here 00:10:142 (1,2) - and here 00:14:090 (4,5) - might just be me lol o.oHard
00:10:932 (5) - turn this slider into something like this 00:07:774 (3,4,5) - for consistency
01:21:195 (1) - missing hitsound?
01:17:840 (6,1) - the spacing b2in the circle and the slider is way too small because 01:18:037 (1) - is a strong sound! hmm i didn't use large spacings in other parts so i wanna keep it for consistencyExpert
00:02:741 - add circle here for consistency with 00:01:162 (3) - no sound here i'm not sure what i can do
00:12:511 (1) - maybe make this slider a 1/2? i want to 00:12:708 (2) - this clickable
01:16:754 (2) - ctrl + g would flow better
01:28:300 (4) - stack this slider on the previous sliderend
sorry for this really awful mod :<
KaedekaShizuru wrote:
[EX]
00:08:859 (2) - 00:09:649 (2) - 实在是太不友好了 这不是再正常不过的梗么,insane都能放
00:12:017 (2,4) - 很多类似这种的 我是不反对在EX里放 不过至少也给个音效吧?实在太没有存在感 ^
01:11:195 (2) - 违和感很严重 没办法这里1/6
[Insane]
音效同 下略
00:25:142 (2,4) - 调一下相对位置 https://puu.sh/xWe11/18f1108aee.jpg 123直线就行了
01:05:011 (7) - 不太合适 4连的话连着前面会比较难打,1/2滑条的话太挤
01:07:774 (6) - 滑条尾的clap是多余的
01:11:195 (4) - 同EX 看不懂
[Hard]
00:34:616 (3,1) - nazi
[Normal]
00:04:616 (2) - 折返点上漏了N-whistle 其实是drum
感觉很多3/4折返的折返点上都需要下个音效强调 基本都是人声,我讨厌在人声上加音效
[Easy]
01:07:774 (2,5) - 音效故意的么? 有问题吗
01:17:445 (2) - 往后挪半拍才舒服
01:19:221 (4) - ↑
01:27:708 (3) - 也可以用3/4折返 这里有个延长的感觉
牛逼
Ohwow wrote:
m4m
[easy]
00:03:432 (4,5) - DS
00:05:011 (6,7) - ^
00:32:247 - double timing points here
00:48:826 (2) - really close to becoming off screen
00:57:116 (6,1,2) - I see it's a perfect triangle here, but maybe also make it so that 00:57:511 (1,2) - has better symmetry. Could be made by rotating those 2 sliders around -7 degrees individually.
01:27:708 (3) - Should make into 3/4 slider to emphasize sound at 01:28:004 - slider tail can't emphasize it imo
[Normal]
another double timing point 00:32:247 -
00:03:826 (1,2) - hmm i would blanket this tbh
00:14:090 (3,4) - blanket better.
00:32:247 (1,2,3,4,1,2,1,2,1) - I don't know if this extreme drop in DS is good. the spacing looks like 1/2 rhythm. The intensity is almost the same, maybe a little less than the section before. it's not the lowest diff so i think it's fine to have challenging stuff
00:44:090 (5,1) - fix DS a bit
[Hard]
I see 00:10:438 (2) - is following the piano (i think), but tbh the white tick seems more important cause of the drum and should be clickable imo. All the other cases has the jazz supporting those blue ticks so they are fine, but this one is just the piano and it seems pretty weak. i considered your rhythm choice but i still like the current one more because i want more variety, the piano track can give players a more interesting rhythm
00:14:879 (1) - This repeat slider seems kinda underwhelming density wise compared to the rhythm you've been using. Just do slider-slider-circle like 00:14:090 (4,5,6) - so you can follow the drum and clap too. well i want it to be different with 00:14:090 (4,5,6) - tbh because it's a bit tiring to play 2 of the rhythm in a row
00:34:616 (3,1) - tbh it looks a lot better when it's blanketed
00:54:353 - tbh i don't agree with the rhythm, I think you should follow the vocals more, and right now, the rhythm seems a bit too basic.00:56:326 (2,3,4,5,6) - ^ same thing ^
- 00:54:649 (3) - I don't hear anything that would support this triple.
- ^ following that, 00:55:043 - can be a triple to follow the vocal better. i want to keep this one because the 2+2 circle pattern 00:55:142 (4,5,6,7) - fits the vocal well, if i add a circle there it would ruin the pattern
- 00:55:734 (8,1) - ctrl+g to follow vocal better. following both piano and vocals here, the piano is very strong here so
01:12:412 - Can be a triple to follow vocal. ^
01:14:879 (1) - & 01:21:195 (1) - similar case to 00:14:879 (1) - where the intensity in the rhythm kinda drops when it shouldn't.
Not agreeing with this basic pattern, it doesn't really emphasize the vocals on the sliders (1) and (3) when all the sliders are the same. similar reason to above, i used the rhythm you suggest after the slider 01:16:458 (1,2,3) - , so if i use the same rhythm here it wouldn't emphasize 01:16:458 (1,2,3) - this pattern
01:24:550 (2) - Should have a drum finish in the beginning too if I hear the music correctly.
^ ehh having the repeat go over a white tick feels kinda weird, but whatever. maybe having a triple leading into a repeat slider instead.
[Insane]
00:41:228 (6,7,8,9,10,1) - this stream doesn't look smooth and the spacing is inconsistent. imo using slider to covert to stream would look better. hmm? i don't see any problem zz
01:11:195 (4) - After hearing this in 25% i really think that this isn't a 1/6 beat, and it should just be a 1/4, cause the drums start at the red tick and there's 3 of em till the white tick. will see what other people say about this
[Extra]
starting at 00:25:438 - so it looks like your solely following the drums, but tbh I feel like you can make this drum-only section a lot more interesting than what is is right now. Maybe you could do some 1/4 jump on those loud sounds like 00:25:833 (6,1) - 00:27:411 (13,1) - and make it just not stack in a line in the middle xD idk that's just my opinion. i want to make it a circle only pattern, and the stacks are interesting enough
Cool mapset, hope this helps. good luck :3
Momochikun wrote:
m4m well i didn't take your request because you didn't post your map link, but since you misunderstood, i'll mod your map anyways
00:32:247 - two timing points at same time
[Easy]
idk, i think its kinda harder than the usual easy. i guess its because bpm lol yes every diff is harder than their usual ones so the spread is ok
00:03:826 (5,7) - this stack might be confusing for beginners, i'd prefer another placement. it's fine if 00:05:405 (7,1) - isnt stacked tho it's totally visible
00:24:353 (2) - i think it should be nc here as the pattern here is 1 nc per downbeat
00:44:879 (4) - nc ?
01:16:458 (1) - this better be a reverse slider, current pattern is kinda weird it's an easy diff so, the long slider is ok
[Normal]
00:04:912 - missing hitsound ?
00:25:932 (4) - if you nc here, it would be a perfect reset on 00:32:247 - to have 1 nc per 2 downbeat
00:35:405 (1,1,1) - untidy imo, could at least get 00:36:984 (1,1) - them stacked ?
01:11:129 - this part deserves note imo
[Hard]
00:06:984 (1) - idk maybe this looks nicer if spaced the same as previous sliders i want to emphasize it
00:29:583 - drum finish here ?
[Insane]
00:31:754 (2,3) - better to delete note and start slider at 00:31:754 - imo i don't agree, if i do so i would have to add a circle 00:31:951 - here, but it's weird
00:57:905 (1) - how about make this with the previous combo and start the nc again 00:58:300 - here
[Expert]
00:47:642 (1) - 1/8 slider might be more fun, the instrument still fitting though i think the music is very weak here
00:49:616 (1,2) - flow is uncomfortable, try flip 00:49:616 (1) - horizontally the current one is fine imo
01:16:063 (3,4) - well this is too far imo
cute anime, gl
MaridiuS wrote:
[general]
The bpm should be 304 in fact, 00:06:984 - you can hear here that the snares are going off on red ticks, and double faster than 152 bpm songs. And most of the map has that speed of kick snare (1/2 in its current state). i have asked around and confirmed it's 152 http://puu.sh/xXZ3T/4fe6136065.png
I have a feeling that the clap hitsound is a bit too loud, suggest lowering it's volume on audacity or something, especially since the songs snares are not loud at all. The clap is much louder than anything else i dislike hitsounds that are too similar with the music itself, so i use different sound in all of my maps
Azumi Waki, Akari Kito, Anzu Haruno You should add the vocalists to tags and their names written on Japanese letters too. yea later
[extra]
- 00:08:563 (1,2,3) - this movement is really annoying. You have to minimally snap down, fast up and slow down. Too much breaking points and not enjoyable to me at all.
- 00:10:833 (5) - sounds like an overmap. there is a sound, if you don't listen with 25%
- 00:11:721 (1,2,3) - fairly uncomfy (also take a look at that edgy shape). Since the 1/4 is on a big spacing and obtuse angled, this one is 00:12:116 (3,4,1) - linear. either place (2) here https://osu.ppy.sh/ss/9311423 with low spacing it won't be felt, or do (3) something like this for a back and forth flow https://osu.ppy.sh/ss/9311425 i don't agree, it's very easy to play because 00:12:017 (2,3) - this is closed, and the 00:11:721 (1,2) - this is not hard because 1 is a slider
- 00:12:905 (1,2,3,4,1) - this looks like a damaged curve
- 00:22:774 (1) - missing a clap, also it is touching the hp bar. 00:25:142 (2) - this one is also touching. I recommend bringing all the cirles that are in the edge of the grid a bit closer to middle, you could even use scale function for it i think. i want to place them in the corners, and touching hp bar isn't an issue
- 01:16:458 (1,2,3) - for these I suggest making them close af, something like this https://osu.ppy.sh/ss/9311441 it's like unplayable as it is, especially on a sightread. Their leniency is not leading to other sliders, extremely fast SV, and the others are far away, +the abstract shapes. why should they lead to other sliders? 01:18:037 (1,2,3) - these sliders are not leading to other ones as well, it's not hard to read even with sightread because they have the same direction
- 01:17:445 (1) - this right here is like the most uncomfy to hit coming from previous sliders even though it doesn't deserve any special emphasis. there is a 1/2 break before it, it's enough imo
- 01:18:037 (1,2,3) - by giving abstract shapes to previous extremely fast sliders, it doesn't feel right for these to be of basic shape. do you mean they are not fast? but they are as fast as the previous ones, different shapes make the variety
其他都改了Zero__wind wrote:
Normal
00:32:247 (1) - 这里开始的一段小间距在低难度可以接受的吗?我不太确定哦 最好还是保持1.0x吧 sv那么高离那么近 新手绝对疯狂打早 这里只有1/1节奏 如果ds太大就看起来很散乱,不过我加到了0.8,我觉得不是最低难度的话变一下ds是没问题的
Kisses wrote:
[]w~Expert
- 00:25:438 (3) - what do you think about styling your section a bit like this? I feel like it helps with reading and looks slightly more pleasing aesthetically https://osu.ppy.sh/ss/9414173 ~ https://osu.ppy.sh/ss/9414173 good idea
what do you think?- 00:33:826 (1,2,3,4,5,6) - Can't you use a different rhythm here? 00:32:247 (1,2,3,4,5,6) - and 00:35:405 (1,2,3,4,5,6) - nicely fit the vocals, so using a different rhythm for 00:33:826 (1,2,3,4,5,6) - to show some contrast would better reflect the song imho actually i'm not following vocals here, 00:32:642 (3,6,3,6) - these sliders are for the snares, the vocals and other background sound are too messy so i want to follow one track only
- 00:32:247 - Also I think soft whistle for this section fit the sliders nicely i like the current hitsound more o.o
- Some streams in the chorus such as 01:00:175 (2,3,4,5,6,1) and 01:12:708 (4,5,6,7,8,9,1) - feel like they should be spaced more like 00:41:228 (2,3,4,5,6) - music is different, 01:00:175 (2,3,4,5,6,1) and 01:12:708 (4,5,6,7,8,9,1) - the increasing spacing emphasizes the following downbeats like 01:00:668 (1) - but 00:41:721 (1) - this one doesn't need that imo o.o
Rizia wrote:
top
00:09:649 (2) - 前面幾個一直都是放右邊的 突然出現在左邊比較不順手 接上後面的也是 嗯
00:19:616 (1,1,1,1,2) - 放最盡頭有點極端 后面全是放在最角落,我喜欢这种极端的感觉
hell
其實沒什麼可以提的
fixed other thingsKisses wrote:
Hard
01:05:405 (1,2) - what do you think of this rhythm https://pastebin.com/K4VLcgdv ? The lower object density reflects the slowdown better imo where is the pic? and the density is already low enough imo o.o
i'd like to keep the current rhythm because 01:05:800 - 01:06:590 - they are strong as well, it would be weird if they are on slider tails imoKisses wrote:
sorry i forgot to link, the rhythm was https://i.imgur.com/zOeB1OE.png or https://i.imgur.com/oFM4Kb5.png
let me know if you like them or not and I'll rebubble ~
不想加了Rizia wrote:
no video?
thats not how song timing worksShiina x Sorata wrote:
The map itself is fast and I could barely follow.... But nonetheless good practice map for high bpm
Only would appreciate it if BPM was tuned down a little
Thanks!