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Kensho Ono - ZERO (TV Size) [Osu|Taiko]

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voynich
Insane
i see a lot of issues with object placement,rhythm,slider shapes,and others. but the style is good. i personally like this style and could see it ranked. you don't have to remap this with a new style.
tips:

  1. be clearer with rhythm and what you're mapping based on.
  2. use streams and bursts more liberally.
  3. be more dramatic in spacing.
  4. use more straight sliders. less curves for this mapping style is better.
  5. more obtuse angles and less acute angles in slider shapes. acute angles look gross.
  6. place the red anchor on the center.
with just a bit of rework,this map could be great. go for the gold and you'll reach it soon.
Topic Starter
[Kurose Riku]

-Nishiki- wrote:

[Insane]i see a lot of issues with object placement,rhythm,slider shapes,and others. but the style is good. i personally like this style and could see it ranked. you don't have to remap this with a new style.
tips:

  1. be clearer with rhythm and what you're mapping based on.
  2. use streams and bursts more liberally.
  3. be more dramatic in spacing.
  4. use more straight sliders. less curves for this mapping style is better.
  5. more obtuse angles and less acute angles in slider shapes. acute angles look gross.
  6. place the red anchor on the center.
with just a bit of rework,this map could be great. go for the gold and you'll reach it soon.

Oh Yeah (๑•̀ㅁ•́ฅ✧
Thank you for your advice!
I'll go to adjust red anchor & slider shapes later



Prophecy wrote:

No mod for me so sad ;w;
我很努力去勾搭別人了(T⌓T)
Prophecy
No mod for me so sad ;w;

Please 勾搭 me thank you
Crissa
Hey, from Q

Insane
00:02:010 (4,1) - a curvy shape would fit better imo, there's not really a reason to make this shape imo, try making these two more similar too, they represent the same sounds

00:06:010 (3,4) - some copy paste would be great here, helps a lot with aesthetics

00:07:857 (1,2,3) - jump from 2 to 3 should be bigger imo, pitch increase is pretty noticeable

00:09:241 (2) - since you followed guitar with last long slider, you could do here too replacing this with circles

00:13:549 (5,6,1) - representing guitar here would be great too imo, try switching 6 with 5 and 1 with 5

00:14:472 (2,3) - i hear a triple here, consider adding it

00:17:087 (7) - i think 2 1/2 sliders would be cool to emphasize vocals

00:39:857 (1,2,3) - circles instead of these would be much better imo, beats are pretty strong

00:46:164 (4,1,2) - check this triple, straight looks better

00:46:626 (3,4,5) - check their distance too

Overall your rhythm choice is good, try to work on aesthetics so the map looks cleaner, less random slider shapes and some distance issues

Hard
00:02:933 (1,2,3) - something makes me a bit uncomfortable about this, try moving 3 to the left so it looks smoother

00:04:010 (1,2) - if you make 2 go from up to down would feel better imo

00:24:780 (7,1) - 7 into a 1/2 slider and add a slider on next white tick, skipping that strong beat and vocal isn't too accurate

00:52:318 (2,3) - intensity here is higher than the rest before, i think you should add intenesity on the mapping too, circle into slider could be great
Like this:

00:54:626 (1,2,3,4) - try to avoid these low distance between objects, there are a few through the whole map so i recommend you to check em

same as insane on aesthetics

Normal
00:03:857 (3) - consider making this a repeated and filling with a circle 00:04:780 - here

01:21:395 - i think you should remap the part after this, i might be a bit hard to play for normal players, i suggest something like this:

Good Luck~
Josh123uaJ
hey, from q.
Rhythm is fine so I'll focus on suggesting aesthetic changes to make the map look better.

General: Change BG size resolution to 1366x768.

Prophecy's Easy:
00:28:626 (3) - Move this slider a bit to the right. This helps with flow a little bit. Same with 00:32:472 (1).
01:10:010 (2) - Make it slightly less curvy so it's like the slider before.

Normal:
00:17:703 (1,2) - Make these have the same y-axis.
00:32:472 (1) - Slider body is touching the hit meter.
00:38:318 (3) - Make this one a curvy slider like the last two.
01:07:549 (2,3) - Have them share the same y-axis

Hard:
Only thing I can say here is 01:04:933 (2) might be too close to the hp bar.

Insane:

Similar to hard, only thing I could say is 00:02:626 (3). Slider body is touching the hit meter.

Gl on getting it ranked.
Topic Starter
[Kurose Riku]

[-Crissaegrim-] wrote:

Hey, from Q

[Insane]

00:02:010 (4,1) - a curvy shape would fit better imo, there's not really a reason to make this shape imo, try making these two more similar too, they represent the same sounds

00:06:010 (3,4) - some copy paste would be great here, helps a lot with aesthetics

00:07:857 (1,2,3) - jump from 2 to 3 should be bigger imo, pitch increase is pretty noticeable

00:09:241 (2) - since you followed guitar with last long slider, you could do here too replacing this with circles

00:13:549 (5,6,1) - representing guitar here would be great too imo, try switching 6 with 5 and 1 with 5

00:14:472 (2,3) - i hear a triple here, consider adding it

00:17:087 (7) - i think 2 1/2 sliders would be cool to emphasize vocals

00:39:857 (1,2,3) - circles instead of these would be much better imo, beats are pretty strong

00:46:164 (4,1,2) - check this triple, straight looks better

00:46:626 (3,4,5) - check their distance too

Overall your rhythm choice is good, try to work on aesthetics so the map looks cleaner, less random slider shapes and some distance issues

[Hard]

00:02:933 (1,2,3) - something makes me a bit uncomfortable about this, try moving 3 to the left so it looks smoother

00:04:010 (1,2) - if you make 2 go from up to down would feel better imo

00:24:780 (7,1) - 7 into a 1/2 slider and add a slider on next white tick, skipping that strong beat and vocal isn't too accurate adjusted

00:52:318 (2,3) - intensity here is higher than the rest before, i think you should add intenesity on the mapping too, circle into slider could be great
Like this:

00:54:626 (1,2,3,4) - try to avoid these low distance between objects, there are a few through the whole map so i recommend you to check em Fine-tune some DS

same as insane on aesthetics

[Normal]

00:03:857 (3) - consider making this a repeated and filling with a circle 00:04:780 - here

01:21:395 - i think you should remap the part after this, i might be a bit hard to play for normal players, i suggest something like this:

Fine-tune the pattern


Good Luck~
Thanks ヽ(^Д^)ノ

Josh123uaJ wrote:

hey, from q.
Rhythm is fine so I'll focus on suggesting aesthetic changes to make the map look better.

General: Change BG size resolution to 1366x768. OK,I change the BG

Normal:
00:17:703 (1,2) - Make these have the same y-axis.
00:32:472 (1) - Slider body is touching the hit meter. Fine-tune
00:38:318 (3) - Make this one a curvy slider like the last two.
01:07:549 (2,3) - Have them share the same y-axis

Hard:
Only thing I can say here is 01:04:933 (2) might be too close to the hp bar. Fine-tune

Insane:

Similar to hard, only thing I could say is 00:02:626 (3). Slider body is touching the hit meter. Fine-tune

Gl on getting it ranked.
Thanks ヽ(^Д^)ノ
Prophecy
Update: Prophecy's Easy
  1. Applied Josh123uaJ's Mod.

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54010
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:ZERO
TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:[Kurose Riku]
Version:Prophecy's Easy
Source:黒子のバスケ
Tags:kuroko no basuke basket 3rd SEASON 帝光篇 opening OP 6 Anime Prophecy
BeatmapID:1433458
BeatmapSetID:677777

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,-472,"video.avi"
0,0,"BG3.jpg",0,0
//Break Periods
2,15441,16263
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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54626,-100,4,2,0,40,0,1
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Combo1 : 81,255,81
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Tiff
still I don't want to type Chinese, how do u type Chinese tho?
easy
00:00:472 (1) - is better to have 2 full break after spinner for easy
00:07:857 (1,2,3,4,1,2,3) - idk.. but I feel like it's a bit confusing because u followed the guitar sound so I do recommend replace them with this 00:05:395 (1,2,3,4) - on easy
00:40:780 (2) - try making it to a blanket?
Normal
00:05:395 (1) - (and other point sliders too) I don't get why u have to make to a point sliders, they don't have a rapid note change, just...just normal, well 00:01:857 (1) - this one is acceptable
01:18:318 - put something here, it's a bit to blank and awkward
01:24:164 (1,1) - I don't suggest u putting a circle 1/4 in front of the spinner, delete the circle and start the spinner on the white tick
Hard
I think OD 6 is too high, make it to 5
00:07:241 (3,4) - a bit uncomfortable here
00:27:549 (5) - NC
00:37:857 (2,3) - DS is wrong, it's too far
01:24:164 (1,1) - same problem with normal
Insane
point sliders problem (there's is nothing really special like note change)
OD is too high, insane is usually OD 6-7
00:26:472 (1,2,3,4,5,6,7) - a bit messy, consider making it a shape , also is better to have the same DS
01:24:164 (1,1) - sameeeeememem
OK good luck! :)
DeletedUser_10209520
Hello!

From my queue:

Insane
00:08:933 (1) - Flip this slider horizontally for better aesthetics with the note before and slider 3.
00:26:472 (1,2,3,4,5,6,7) - rip aesthetics 2007-2017 (Equilateral triangles always look better than scalene or isoceles - try making (1,2,3) a perfect triangle, (2,3,4) a perfect triangle, 5 somewhere on the line between 1 and 4, and either make (5,6,7) a straight line or nice looking shape.)
00:27:549 (1,2) - Why are these two sliders different shapes? The song sounds pretty much the same to me.
00:28:626 (1,2,3) - Make these a perfect triangle, or even make a square/rectangle out of (3,1,2,3).
00:29:549 (1,2,3,1) - Weird flow/aesthetic with slider 1, put in line with (1,2,3) for better gameplay.
00:37:395 (1) - Place red anchor in the middle of this slider for better aesthetic.
00:43:549 (1,2,3,4,5,6,7,8) - Most of the triangles here are a little way off from being equilateral - place them all as if they were on an isometric grid (monstrata mapping oh boy)
01:06:933 (1,2,3,4) - Make tail of 1, notes 2 and 3 and head of 4 symmetrical - kite shape?
01:20:472 (1,2,3,4) - Make this symmetrical for better aesthetic.

Hard
00:00:472 (1,2,1) - Place heads in a straight line.
00:07:549 (4,1,2) - Slider 4 suggests you have to go to note 2 next, instead of slider 1. Rework this section to make the path clearer.
00:13:087 (2,3,4,5) - Make this a square.
00:24:319 (6,7,8,1) - ^

Normal
00:15:549 (1,2,3) - hey you got any of those uhhh... equilateral triangles?
Other than that, Normal is fine.

Easy
00:12:780 (1,2) - Slider doesn't point to next note - fix curve for better aesthetic and flow.
Rest of this diff is fine too.

Well mapped!

GL, HF!
Topic Starter
[Kurose Riku]

tiffany yu tyu wrote:

still I don't want to type Chinese, how do u type Chinese tho?
you type english is ok , there is no conflict between the two..

[Normal]00:05:395 (1) - (and other point sliders too) I don't get why u have to make to a point sliders, they don't have a rapid note change, just...just normal, well 00:01:857 (1) - this one is acceptable
01:18:318 - put something here, it's a bit to blank and awkward
01:24:164 (1,1) - I don't suggest u putting a circle 1/4 in front of the spinner, delete the circle and start the spinner on the white tick It's fine for me..but I will consider your suggestion.

[Hard]I think OD 6 is too high, make it to 5
00:07:241 (3,4) - a bit uncomfortable hereI just follow the drum
00:27:549 (5) - NC
00:37:857 (2,3) - DS is wrong, it's too far reset the flow & DS
01:24:164 (1,1) - same problem with normal same

[Insane]point sliders problem (there's is nothing really special like note change)
OD is too high, insane is usually OD 6-7 I need more ppl suggestions for this
00:26:472 (1,2,3,4,5,6,7) - a bit messy, consider making it a shape , also is better to have the same DS fine-tune
01:24:164 (1,1) - sameeeeememee same
OK good luck! :)
Thanks (ノ´∀`) ♥

SuperCSGO wrote:

Hello!

From my queue:

[Insane]

00:08:933 (1) - Flip this slider horizontally for better aesthetics with the note before and slider 3.
00:26:472 (1,2,3,4,5,6,7) - rip aesthetics 2007-2017 (Equilateral triangles always look better than scalene or isoceles - try making (1,2,3) a perfect triangle, (2,3,4) a perfect triangle, 5 somewhere on the line between 1 and 4, and either make (5,6,7) a straight line or nice looking shape.) reset flow again =[
00:27:549 (1,2) - Why are these two sliders different shapes? The song sounds pretty much the same to me.
00:28:626 (1,2,3) - Make these a perfect triangle, or even make a square/rectangle out of (3,1,2,3). fine-tune
00:29:549 (1,2,3,1) - Weird flow/aesthetic with slider 1, put in line with (1,2,3) for better gameplay.
00:37:395 (1) - Place red anchor in the middle of this slider for better aesthetic.
00:43:549 (1,2,3,4,5,6,7,8) - Most of the triangles here are a little way off from being equilateral - place them all as if they were on an isometric grid (monstrata mapping oh boy)
01:06:933 (1,2,3,4) - Make tail of 1, notes 2 and 3 and head of 4 symmetrical - kite shape? reset the flow
01:20:472 (1,2,3,4) - Make this symmetrical for better aesthetic.

[Hard]00:00:472 (1,2,1) - Place heads in a straight line. fine-tune
00:07:549 (4,1,2) - Slider 4 suggests you have to go to note 2 next, instead of slider 1. Rework this section to make the path clearer.Assent , I reset the flow.
00:13:087 (2,3,4,5) - Make this a square.
00:24:319 (6,7,8,1) - ^ fine-tune

[Normal]00:15:549 (1,2,3) - hey you got any of those uhhh... equilateral triangles?
Other than that, Normal is fine. fine-tune the flow


Well mapped! <3

GL, HF!
Thanks (*ゝ∀・)v
- AzRaeL -
NM from here.

Prophecy's Easy

00:00:472 (1) - 怎麼不把結尾放在00:04:780,那裡有個下滑音可以對,現在對在紅線上我聽不出有對什麼音@@.
00:15:241 (4) - NC.
00:37:395 (5) - 這裡要NC吧我覺得.
00:49:087 (1,2) - NC錯了.
00:52:164 (1) - 對Easy來說這個轉盤太短了,可以考慮換成滑條.
01:16:780 (3) - NC.

Normal

00:04:318 (4) - NC.
00:15:241 (6,1) - NC顛倒.
00:15:549 (1,2,3,4) - 總覺得這裡很空.
00:19:549 (3) - 這個你可以選擇要不要NC,我會選擇要.
00:42:780 (2) - 這裡節奏的選擇上有點單調,可以有點變化.
00:47:857 (2) - ^
01:16:780 (3) - NC?
01:18:318 / 01:18:626 / 01:18:933 - 這裡應該要放音.
01:21:395 (1) - 這我會分成兩個音,後面的音比較重,也比較好NC.

Hard

00:03:549 (1) - 不用NC吧?
00:19:549 (4) - 看你要不要NC,我會學選擇要.
00:21:241 (4) / 00:31:087 (1) - 擇一,同樣的旋律卻不同的NC方式.
00:23:703 (4) / 00:33:549 (1) - ^
00:32:933 (2) - 把紅點放接近紅條中央會比較好看.
00:38:010 (3,4) - 沒有blanket好.
00:58:933 (3) - 把它弄成(4)的上下對稱.
01:08:780 (3,4) - 沒有blanket好.
01:13:703 (3,4) - 這裡聽起來是1/3.
01:22:164 (2) - 這造型有點...

Insane

00:15:241 (5) - NC.
00:15:549 (1,2) - (1)往上,為了blanket.
00:21:395 (5) / 00:33:549 (1) - 擇一,同樣的旋律卻不同的NC方式.
00:21:703 (6,7) - 人聲應該在(6)的結尾吧?
00:23:703 (4) / 00:33:549 (1) - ^^
00:24:677 (1,2) - NC顛倒.
00:39:857 (1,2,3) - 建議把他們換成單點會更好玩喔,你決定.
00:41:241 (4,1) - NC在(4)或不NC.
00:43:549 (1,2,3) - 正三角形?
00:44:780 (1,2,3,4) - 建議把他們換成單點會更好玩喔,你決定.
00:46:164 (4,1) - NC在(4)或不NC.
00:48:472 (5,1) - NC顛倒.
00:58:933 (1,3) - NC顛倒.
01:01:241 (9) - 移到x:152 y:160在移動上會比較好一點,因為(8,9,1)呈一直線.
01:01:395 (1,3) - NC顛倒.
01:02:933 (1) - 取消NC.
00:55:857 (5) / 01:06:933 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:08:087 (1,2) - NC顛倒.
00:58:318 (5) / 01:09:395 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:00:780 (7) / 01:10:626 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:02:010 (3) / 01:13:087 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:13:703 (3,4,5,6,7,8) - 這裡聽起來是1/3.
01:23:241 (6) - 建議NC.

話說,為什麼是GD的人來mod串找modder??
Topic Starter
[Kurose Riku]
噢 我的天,大佬們效率都好快 (;゚д゚)
我跟不上你們的幻影..


- AzRaeL - wrote:

NM from here.

[Normal]
00:04:318 (4) - NC. 好像不需要吧..
00:15:241 (6,1) - NC顛倒.^
00:15:549 (1,2,3,4) - 總覺得這裡很空.我在跟那個很弱的鼓聲..正考慮要不要換成其他東西 , 多找幾個MOD再決定
00:19:549 (3) - 這個你可以選擇要不要NC,我會選擇要. 其實我也覺得要..之前被說這part是沒必要的NC讓我懷疑自已了..
00:42:780 (2) - 這裡節奏的選擇上有點單調,可以有點變化. 我覺得還行..先保持原樣
00:47:857 (2) - ^ ^
01:16:780 (3) - NC?
01:18:318 / 01:18:626 / 01:18:933 - 這裡應該要放音. 因應前面的節奏 , 只跟了1"18"626的
01:21:395 (1) - 這我會分成兩個音,後面的音比較重,也比較好NC. 這個剛剛在前幾個mod改了@w@ 你摸的時候還沒上傳..

[Hard]
00:03:549 (1) - 不用NC吧?
00:19:549 (4) - 看你要不要NC,我會學選擇要. 我覺得不行
00:21:241 (4) / 00:31:087 (1) - 擇一,同樣的旋律卻不同的NC方式.調整NC部份
00:23:703 (4) / 00:33:549 (1) - ^ ~~
00:32:933 (2) - 把紅點放接近紅條中央會比較好看. 這個剛剛在前幾個mod改了@w@ 你摸的時候還沒上傳..雖然我也不確定自已有沒有成功把紅點弄到中央..
00:38:010 (3,4) - 沒有blanket好. 這個我看是有對上的..之前也特地檢查了幾遍, 再重弄一次好了
00:58:933 (3) - 把它弄成(4)的上下對稱. 其實這個是故意的.. 真的很醜嗎Q^Q..
01:08:780 (3,4) - 沒有blanket好. 其實我是想弄成對稱.. 調整了一點點
01:13:703 (3,4) - 這裡聽起來是1/3. 我覺得這樣也行..先保持原樣
01:22:164 (2) - 這造型有點... ..調整了一點

[Insane]
00:15:241 (5) - NC. 好像不需要吧..
00:15:549 (1,2) - (1)往上,為了blanket. 其實我沒想過要包這裏..不過看起來好像也不錯 調整了
00:21:395 (5) / 00:33:549 (1) - 擇一,同樣的旋律卻不同的NC方式.
00:21:703 (6,7) - 人聲應該在(6)的結尾吧? !!?
00:23:703 (4) / 00:33:549 (1) - ^^
00:24:677 (1,2) - NC顛倒.
00:39:857 (1,2,3) - 建議把他們換成單點會更好玩喔,你決定. 再考慮一下..其實我最初做的時候也是想放圏的 可是我的排版技術感人 carry不到這麼多圏圏..
00:41:241 (4,1) - NC在(4)或不NC.
00:43:549 (1,2,3) - 正三角形? 這個也在剛剛的mod改了 你摸的時候還沒上傳 (應該有改好吧..
00:44:780 (1,2,3,4) - 建議把他們換成單點會更好玩喔,你決定. 同上..技術感人 , 再考慮一下
00:46:164 (4,1) - NC在(4)或不NC.
00:48:472 (5,1) - NC顛倒.
00:58:933 (1,3) - NC顛倒.
01:01:241 (9) - 移到x:152 y:160在移動上會比較好一點,因為(8,9,1)呈一直線. 改了. 我最初好像也有想過這樣放,後來看下去好像太擠就放棄了..
01:01:395 (1,3) - NC顛倒.
01:02:933 (1) - 取消NC.
00:55:857 (5) / 01:06:933 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:08:087 (1,2) - NC顛倒.
00:58:318 (5) / 01:09:395 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:00:780 (7) / 01:10:626 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:02:010 (3) / 01:13:087 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:13:703 (3,4,5,6,7,8) - 這裡聽起來是1/3. 感覺這樣好像也OK..先保持原樣
01:23:241 (6) - 建議NC. 重新調整NC部份


話說,為什麼是GD的人來mod串找modder??

因為我比較害羞 不太敢勾搭會中文的大佬 (-∧-;)
Thanks (*ゝ∀・)v
Prophecy

[Kurose Riku] wrote:

- AzRaeL - wrote:

話說,為什麼是GD的人來mod串找modder??

因為我比較害羞 不太敢勾搭會中文的大佬 (-∧-;)
他太可愛了 -3-

- AzRaeL - wrote:

NM from here.

Prophecy's Easy

00:00:472 (1) - 怎麼不把結尾放在00:04:780,那裡有個下滑音可以對,現在對在紅線上我聽不出有對什麼音@@. Fixed at previous mod, and moved to one white tick before instead. Because 2 white tick before the notes appear is necessary.
00:15:241 (4) - NC. Consider later.
00:37:395 (5) - 這裡要NC吧我覺得. Consider later.
00:49:087 (1,2) - NC錯了. Consider later.
00:52:164 (1) - 對Easy來說這個轉盤太短了,可以考慮換成滑條. Right!
01:16:780 (3) - NC. Consider later.

SuperCSGO wrote:

Hello!

From my queue:
Easy
00:12:780 (1,2) - Slider doesn't point to next note - fix curve for better aesthetic and flow. Alright!

Update: Prophecy's Easy
  1. Applied AzRaeL's mod.
  2. Applied SuperCSGo's mod.
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Prophecy
Because of the restriction of osu! forum setting (Max: 2 Quotes), so I would like to reply the mod here.

tiffany yu tyu wrote:

easy
00:00:472 (1) - is better to have 2 full break after spinner for easy Alright
00:07:857 (1,2,3,4,1,2,3) - idk.. but I feel like it's a bit confusing because u followed the guitar sound so I do recommend replace them with this 00:05:395 (1,2,3,4) - on easy It's fine for me
00:40:780 (2) - try making it to a blanket? It's fine for me
OK good luck! :)
These issue are fixed at previous update already.
Protonori
From my modding queue~

[General]
I guess this isn't required, but shouldn't you disable video on the taiko diffs? Even if you leave it enabled, most of the video will be covered by the taiko play area.

[Prophecy's Muzukashii]
01:00:780 (33) - Remove finisher? You didn't use one at 01:10:626.
00:59:910 - Finisher? You did this at 01:09:395.

[Prophecy's Oni]
00:28:472 (157) - Change to k to emphasize vocals at 00:28:626?
00:28:626 (158,159,160) - D D K? I think it sounds better.
00:40:318 - Shouldn't this be a finisher like 00:45:241? You probably wanted variety, but it sounds identical.
00:40:780 (220) - ^
00:41:241 (222) - ^

I also think that notes like [00:40:010 (217)] [00:40:472 (219)] etc. should be finishers.

00:52:472 (282) - I don't think this should be a finisher. I don't hear anything in the song to justify it.
00:52:933 (284) - Same as above. However:
00:53:087 (285) and 00:53:241 (286) - should be D and K respectively.
00:53:318 (287) - Delete? I don't hear a triple here.

Sorry for the short mod.
Good luck with ranking this! :)
Prophecy

Protonori wrote:

From my modding queue~

[General]
I guess this isn't required, but shouldn't you disable video on the taiko diffs? Even if you leave it enabled, most of the video will be covered by the taiko play area.

[Prophecy's Muzukashii]
01:00:780 (33) - Remove finisher? You didn't use one at 01:10:626. Added finisher at 01:10:626
00:59:910 - Finisher? You did this at 01:09:395. Maybe wrong timelines.

Sorry for the short mod.
Good luck with ranking this! :)
About the mod regrading (Prophecy's Oni), I would like to say it's fine for the finisher.

@可愛的 : Please help me to add Finish at 01:10:626, Thank you!
Lafayla
NM mod from my queue>

Prophecy's Easy>
instead of leaving a gap at 00:43:549 - I would make 00:43:857 (5) - a reverse like you did at 01:13:087 (2) - to match the concepts
Normal>
00:29:703 - I would put a circle here for the crash symbols , you probably didn't because you wanted to leave a gap to show how theres no vocals but its a bit awkward leaving an empty gap with the crash happening there, just another option>
Hard>
01:11:857 (1,2,3,4,1) - this rotation feels awkward, did a sketch to double check it and I still thought it was
you can help make the flow of this rotation more smooth by fixing 01:11:857 (1) -
Insane>
00:44:164 (5,6) - Im having trouble understanding this spacing, its so large compared to average... but nothings happening here either... regardless, if its something I just can't simply hear, I would make gap a slight bit smaller because this is more than 2x average spacing in this section

That's all I found
Best wishes on the mapset Riku c:
Topic Starter
[Kurose Riku]

Lafayla wrote:

NM mod from my queue>

[Normal]
00:29:703 - I would put a circle here for the crash symbols , you probably didn't because you wanted to leave a gap to show how theres no vocals but its a bit awkward leaving an empty gap with the crash happening there, just another option

[Hard]
01:11:857 (1,2,3,4,1) - this rotation feels awkward, did a sketch to double check it and I still thought it was
you can help make the flow of this rotation more smooth by fixing 01:11:857 (1) -

[Insane]
00:44:164 (5,6) - Im having trouble understanding this spacing, its so large compared to average... but nothings happening here either... regardless, if its something I just can't simply hear, I would make gap a slight bit smaller because this is more than 2x average spacing in this section ✔ , fine-tune 5&6 DS.

That's all I found
Best wishes on the mapset Riku c:
Thanks a lot (●≧ω≦)9

Prophecy wrote:

叫得很親切呀

(/me crying)
Prophecy
QwQ don't kill me <3

> Remains unchanged of the previous mod, because I follow the vocal part.

Update: Prophecy's Easy
  1. Applied hitsounds.
SPOILER
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AudioLeadIn: 0
PreviewTime: 54010
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[Editor]
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DistanceSpacing: 1
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TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:[Kurose Riku]
Version:Prophecy's Easy
Source:黒子のバスケ
Tags:kuroko no basuke basket 3rd SEASON 帝光篇 opening OP 6 Anime Prophecy
BeatmapID:1433458
BeatmapSetID:677777

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
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Marmorexx
Hey Dude \o/

Lemme see what i can find on this map:

Hard Diff ---

00:01:395 (1) - To make reading this part easier, try to make this a slider that goes into a note instead of a backslider
00:19:549 (4,5) - In the song you can hear that this is the exact same note. Thats why you should stack these
01:03:857 (4,5) - These notes are closer than the ones before and after, maybe a bit too close, they touch awkwardly

Other than that its a really solid difficulty :)


Insane Diff ---

00:34:164 (3) - Listen to what the guitar does there. You should take that opportunity and use this pattern instead:
https://puu.sh/y99Lb/ab59f877d5.png
00:39:857 (1,2,3) - Since there are breaks between the sliders here, you should make each of them a new combo. It compliments this part better. The way you have it now feels a little weird, since my brain always tries to hit these sliders faster.
00:41:241 (4,1) - If you changed the point above, make sure to make (4) a new combo here instead of (1).
00:44:780 (1,2,3,4,1) - Same issue
01:13:703 (3) - Maybe make this a new combo to let the stream shine more
01:18:010 (1,2,3,4,5,6) - Here (1), (2) and (3) are either too close to another, or (3) and (4) too far apart.

Thats all i could find :) And dont think i haven't searched! Its just that your map is overall pretty continuous and solid and i can see it ranked very soon ^-^

Good Luck!
Topic Starter
[Kurose Riku]

Marmorexx wrote:

Hey Dude \o/

Lemme see what i can find on this map:<3

Hard Diff ---

00:01:395 (1) - To make reading this part easier, try to make this a slider that goes into a note instead of a backslider think over,I change the NC first
00:19:549 (4,5) - In the song you can hear that this is the exact same note. Thats why you should stack these I think now is ok
01:03:857 (4,5) - These notes are closer than the ones before and after, maybe a bit too close, they touch awkwardly fine-tune 4&5 DS.

Other than that its a really solid difficulty :)


Insane Diff ---

00:34:164 (3) - Listen to what the guitar does there. You should take that opportunity and use this pattern instead:
https://puu.sh/y99Lb/ab59f877d5.png OK ✔
00:39:857 (1,2,3) - Since there are breaks between the sliders here, you should make each of them a new combo. It compliments this part better. The way you have it now feels a little weird, since my brain always tries to hit these sliders faster. players will get used to it >~<
00:41:241 (4,1) - If you changed the point above, make sure to make (4) a new combo here instead of (1).
00:44:780 (1,2,3,4,1) - Same issue
01:13:703 (3) - Maybe make this a new combo to let the stream shine more. Good idea,but 1 2& 3~ is a one set..so I maintain status quo..
01:18:010 (1,2,3,4,5,6) - Here (1), (2) and (3) are either too close to another, or (3) and (4) too far apart.Oh ys!I forget set 3 & 456 DS.

Thats all i could find :) And dont think i haven't searched! Its just that your map is overall pretty continuous and solid and i can see it ranked very soon ^-^

Good Luck!
Ya,,Thanks for modヽ(゚∀。)ノ
Prophecy
ヽ(゚∀。)ノ <-?

Mafumafu
Take a place for M4M here. NO KUDOSU.

My map: https://osu.ppy.sh/s/680195

[General]

[Prophecy's Easy]
开头不要转盘。
开头一段不要跟吉他了,直接跟鼓 2/1和1/1交错下
音效不行
00:37:395 (5) - 避免突然出现这种很长的滑条 一般这首歌不应该出现长于4/1的滑条,可以拆开。
00:39:241 (6) - 这里节奏太松了,整个难度要保持节奏密度差不多
00:49:087 (1,2,3,4) - ^

[Normal]
00:00:472 (1,2,3,1,2,3,1,2,3,4) - 这一段要比 00:05:395 (1,2,3,4,1,2,3,4,1,2,3,4) - 难太多了,但是实际上后面听起来才是更激烈一些
我建议把前者做的简单一点。

做Normal的时候不仅要考虑保持间距一致,还要在满足间距一致的前提下尽可能保持视觉间距一致。00:07:857 (1,2) - 比如这里间距是没问题的 但是他们贴得太近了很不好看
再比如 00:21:395 (3,4) - 00:23:241 (2,3) - 虽然他们也都是间距一样 但是平行的滑条之间的视觉距离却不一样,这样的话显得图排版很乱。

00:25:087 (1,2,3) - 这种的直角flow很突兀,如果以想要flow换向,可以考虑这样的摆放 https://osu.ppy.sh/ss/9574452 其他地方以此类推

00:53:087 (3,4) - 我觉得这么高的bpm这种节奏可能不太合适,太难了,要连续击打两次。

01:15:549 (2) - 形状实在不敢恭维

[Hard]
问题不大 也是要注意视觉间距的问题

BG太糊了 换一个建议 请换一个yaoiBG

先这么多你先改着 改好了叫我我再仔细mod
Prophecy
Update: Prophecy's Easy
  1. Removed spinner.
  2. Remapped beginning part by following drum instead.
  3. Added slider at 00:39:241 (6) and 00:49:087 (1,2,3,4)
  4. New hitsound.
Thanks for modding!

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54010
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20164,52779
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:ZERO
TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:[Kurose Riku]
Version:Prophecy's Easy
Source:黒子のバスケ
Tags:kuroko no basuke basket 3rd SEASON 帝光篇 opening OP 6 Anime Prophecy
BeatmapID:1433458
BeatmapSetID:677777

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,-472,"video.avi"
0,0,"BG3.jpg",0,0
//Break Periods
2,15441,16263
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
472,307.692307692308,4,2,1,60,1,0
54626,-100,4,2,1,80,0,1
74318,-100,4,2,0,60,0,0
79241,-100,4,2,1,60,0,0


[Colours]
Combo1 : 81,255,81
Combo2 : 128,255,255
Combo3 : 255,255,128
Combo4 : 255,68,68
Combo5 : 68,68,255
Combo6 : 179,102,255

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Topic Starter
[Kurose Riku]

Regraz wrote:

Take a place for M4M here. NO KUDOSU.

My map: https://osu.ppy.sh/s/680195

[General]
BG太糊了 换一个建议 请换一个yaoiBG
我也想換yaoiBG 可是我找不到6P同時又不是R18的BG (╥_╥)..
這首歌我比較希望6個人在一起, 先換一個BG看看行不行..


[Normal]
00:00:472 (1,2,3,1,2,3,1,2,3,4) - 这一段要比 00:05:395 (1,2,3,4,1,2,3,4,1,2,3,4) - 难太多了,但是实际上后面听起来才是更激烈一些
我建议把前者做的简单一点。合拼了開頭的兩組123

做Normal的时候不仅要考虑保持间距一致,还要在满足间距一致的前提下尽可能保持视觉间距一致。00:07:857 (1,2) - 比如这里间距是没问题的 但是他们贴得太近了很不好看
再比如 00:21:395 (3,4) - 00:23:241 (2,3) - 虽然他们也都是间距一样 但是平行的滑条之间的视觉距离却不一样,这样的话显得图排版很乱。
統一了視覺上的距離,重看了幾遍應該沒有漏 吧..

00:25:087 (1,2,3) - 这种的直角flow很突兀,如果以想要flow换向,可以考虑这样的摆放 https://osu.ppy.sh/ss/9574452 其他地方以此类推好的

00:53:087 (3,4) - 我觉得这么高的bpm这种节奏可能不太合适,太难了,要连续击打两次。改成滑條

01:15:549 (2) - 形状实在不敢恭维(゚A゚;)換一個形狀了..

[Hard]
问题不大 也是要注意视觉间距的问题
先改好Normal(´・×・`) ,明天下課回家再改Hard
改好了

先这么多你先改着 改好了叫我我再仔细mod
Mafumafu
No kudosu

[Prophecy's Easy]

开头太多同样形状的滑条也不好而且节奏也一样。 建议2/1和1/1 穿插 也可以加一些circle 具体可以参考其他类似BPM anime rock easy的做法

00:13:857 (3) - 太长了 建议拆成3/2+1/1
00:20:164 (1,2,3,4,1,2,3,4,1,2,3,1,2) - 我建议这段干脆break 反正节奏不好抓
你可以整张图都是1/1 2/1交叉着 不要跟别的了 最好不要出现 1/2因为你是Easy 具体可以参考其他类似BPM anime rock easy的做法
节奏你可以重新弄一下
00:38:626 (3,1) - 这种摆放不要了 看起来 3 和 1只有1/1间距 而且flow完全是180度

[Normal]
00:00:472 (1,2,3) - 节奏比较莫名 跟的轨道不是很明确
00:05:395 (1,2,3) - 不好看的 建议多参考一下其他图的摆放
00:06:010 (2,3,4) - Visual Spacing
00:17:703 (1,2,1,2,1,2) - 节奏不好 rhythm burst/spike
00:23:241 (2,3,4) - Visual spacing 太近 而且这个本身也不是很好看的排列
00:30:626 (2,3,4) - visual spacing
00:33:703 (3) - 形状不好
00:39:857 (1,2,3,4) - 四个滑条这么摆不能突出这段的节奏
00:42:318 (1,2,3) - Visual spacing 00:47:857 (2,3,4) - 类似还有很多不赘述了
Kiai节奏不行 前半段全是1/1 后半段全是 1/1然后1/2折返

[Hard]
00:01:857 (1) - 太扭曲了
00:18:318 (3,1) - Visual spacing 太小
00:22:318 (4,1) - ^
00:39:241 (4,5,6) - 45叠一起然后56是跳 不建议这种摆放 会造成读图困扰
00:45:395 (3,4) - flow不太好

我先说这么多 可以先改改 注意flow spacing
Easy Normal节奏还需要修改
可以改好了在找我
Prophecy
Fixed all, Note that the following code is for HITOBJECT part only, please override the code carefully.
SPOILER
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99,127,52164,2,0,P|74:270|215:306,1,320,8|0,0:0|0:0,0:0:0:0:
48,279,54626,6,0,L|32:199,1,80,2|8,0:0|0:0,0:0:0:0:
80,136,55241,2,0,P|119:135|159:131,1,80,8|8,0:0|0:0,0:0:0:0:
239,125,55857,2,0,P|324:132|399:122,1,160,2|8,0:0|0:0,0:0:0:0:
501,244,57087,6,0,L|492:329,1,80,2|8,0:0|0:0,0:0:0:0:
413,339,57703,2,0,L|333:344,1,80,8|8,0:0|0:0,0:0:0:0:
253,333,58318,2,0,P|168:336|88:325,1,160,2|8,0:0|0:0,0:0:0:0:
49,259,59241,1,8,0:0:0:0:
74,182,59549,6,0,L|85:86,1,80,2|8,0:0|0:0,0:0:0:0:
153,64,60164,2,0,L|251:64,1,80,8|8,0:0|0:0,0:0:0:0:
312,73,60780,2,0,P|390:70|482:74,1,160,2|8,0:0|0:0,0:0:0:0:
437,229,62010,6,0,P|444:290|417:356,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
358,211,63241,2,0,L|248:218,1,80,8|8,0:0|0:0,0:0:0:0:
198,209,63857,2,0,P|179:169|175:111,1,80,8|8,0:0|0:0,0:0:0:0:
119,74,64472,6,0,P|156:58|207:58,1,80,8|8,0:0|0:0,0:0:0:0:
263,98,65087,2,0,P|310:101|351:96,1,80,8|8,0:0|0:0,0:0:0:0:
407,144,65703,2,0,P|425:221|383:315,1,160,8|8,0:0|0:0,0:0:0:0:
250,353,66933,6,0,P|210:350|150:348,1,80,8|8,0:0|0:0,0:0:0:0:
123,283,67549,2,0,L|37:283,1,80,8|8,0:0|0:0,0:0:0:0:
2,213,68164,2,0,P|-4:116|60:66,1,160,8|8,0:0|0:0,0:0:0:0:
105,35,69087,1,8,0:0:0:0:
181,58,69395,6,0,P|228:49|281:61,1,80,8|8,0:0|0:0,0:0:0:0:
290,127,70010,2,0,P|334:134|370:127,1,80,8|8,0:0|0:0,0:0:0:0:
386,49,70626,2,0,P|482:46|470:166,1,240,8|8,0:0|0:0,0:0:0:0:
412,211,71857,6,0,P|352:204|294:219,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
428,289,73087,2,0,L|521:291,2,80,4|4|4,0:0|0:0|0:0,0:0:0:0:
355,323,74010,1,4,0:0:0:0:
275,334,74318,6,0,P|194:309|106:341,1,160,4|2,0:0|0:0,0:0:0:0:
34,195,75549,2,0,P|20:116|36:38,1,160,4|2,0:0|0:0,0:0:0:0:
195,50,76780,1,4,0:0:0:0:
352,54,77395,2,0,L|352:142,1,80,2|2,0:0|0:0,0:0:0:0:
305,199,78010,2,0,P|228:218|148:198,1,160,4|2,0:0|0:0,0:0:0:0:
76,170,78933,1,2,0:0:0:0:
33,102,79241,6,0,P|10:54|13:-1,1,80,8|8,0:0|0:0,0:0:0:0:
87,39,79857,2,0,P|127:38|171:31,1,80,8|8,0:0|0:0,0:0:0:0:
246,31,80472,2,0,P|348:26|437:48,1,160,8|8,0:0|0:0,0:0:0:0:
446,105,81395,1,8,0:0:0:0:
420,181,81703,6,0,P|442:239|495:272,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
340,171,82933,2,0,P|278:168|234:186,1,80,8|0,0:0|0:0,0:0:0:0:
190,210,83549,2,0,P|146:212|96:202,1,80,8|8,0:0|0:0,0:0:0:0:
256,192,84164,12,0,89087,0:0:0:0:
Topic Starter
[Kurose Riku]

Regraz wrote:

No kudosu

[Normal]
00:00:472 (1,2,3) - 节奏比较莫名 跟的轨道不是很明确 再修改了
00:05:395 (1,2,3) - 不好看的 建议多参考一下其他图的摆放 改了排版
00:06:010 (2,3,4) - Visual Spacing 因應前面,也改了排版
00:17:703 (1,2,1,2,1,2) - 节奏不好 rhythm burst/spike前面改成spinner 這邊直接空掉會不會比較好?
00:23:241 (2,3,4) - Visual spacing 太近 而且这个本身也不是很好看的排列改了
00:30:626 (2,3,4) - visual spacingOK
00:33:703 (3) - 形状不好改了
00:39:857 (1,2,3,4) - 四个滑条这么摆不能突出这段的节奏改了排版
00:42:318 (1,2,3) - Visual spacing 00:47:857 (2,3,4) - 类似还有很多不赘述了 上次好像把全部都改太近了(゚Д゚;)..
Kiai节奏不行 前半段全是1/1 后半段全是 1/1然后1/2折返 調了一下節奏和flow 不過感覺有點怪怪的=w=..

[Hard]
00:01:857 (1) - 太扭曲了換了個
00:18:318 (3,1) - Visual spacing 太小移開了一點
00:22:318 (4,1) - ^
00:39:241 (4,5,6) - 45叠一起然后56是跳 不建议这种摆放 会造成读图困扰那56不跳了@w@..
00:45:395 (3,4) - flow不太好調了flow

我先说这么多 可以先改改 注意flow spacing
Easy Normal节奏还需要修改
可以改好了在找我
都改好了
突然覺得練習作圖這麼久好像也沒進步過(´・д・`)
Prophecy
Seems none of my things should be left here as your claimed. Sorry.

I am hereby to request you for removing the following difficulties:
  1. Prophecy's Easy
  2. Prophecy's Muzukashii
  3. Prophecy's Oni
As you want, you can use these difficulties to rank your mapset, you just remove "Prophecy's" and credit me in your "mapset info." part.

Moreover, you can still enjoy some privilege from me:

  1. Increased priority.
Indeed, I must thank you for bringing this memory to me through these 2 years even though we always have a lot of conflict with each other. Feel free to talk with me in anytime, anywhere. I will answer you asap. Anyway, I hope you can step forward and forget what I did to you recently.

Step forward!

Yours sincerely,
Prophecy
Topic Starter
[Kurose Riku]
Anything you say
Plus4j
NM

Easy.
00:06:625 (3,1) - 這邊有點沒包好
00:11:548 (3) - 太扭曲了,這樣玩easy的新手會有點難讀
00:15:241 (1,1) - 這兩個之間的休息時間為何要拉到那個地方?應該沒必要特意提早結束休息時間
00:26:933 (4,1) - ^
00:38:626 (2,1) - 包好
00:52:164 (1) - 這轉盤有點太短了
01:14:318 (1,1,1,1) - 這邊不需要NC,同個combo就好
01:21:702 (1) - 跟第二點一樣

Normal.
00:15:318 (1) - 為什麼結束點跟easy不一樣,應該是一致的才對
00:15:318 (1,1) - 跟easy一樣
01:16:780 (1,2,3,4) - 這4顆有點難看..跟前面一樣維持滑條就好了吧
01:24:164 (1) - 不用NC

Hard.
不擅長Hard(趴
00:54:626 (1) - kiai time DS可以在大一點,第一眼看下去我以為是advanced
01:18:010 (1) - 這有點醜..

Insane.
00:00:472 (1) - ~00:02:010 (4) - 這邊音樂的關係,我建議circle跟slider疊在一起
00:14:472 (2,3) - 這裡是1/4 3連
00:16:472 (3,4) - 00:16:780 (5,6) - 都stack吧,沒道理這裡比前奏跟kiai跳還要大
00:34:933 (1) - 這邊放一般的就好,突然放個扭曲的很怪
01:01:395 (4,5) - 太近
01:07:857 (4,1,2) - 這邊大家通常都讓4跟1同個combo color,1在NC

高中生打爆NBA

GL
Topic Starter
[Kurose Riku]

Hey lululu wrote:

NM

Easy.
00:06:625 (3,1) - 這邊有點沒包好 調好了
00:11:548 (3) - 太扭曲了,這樣玩easy的新手會有點難讀 改了
00:15:241 (1,1) - 這兩個之間的休息時間為何要拉到那個地方?應該沒必要特意提早結束休息時間它自動變成那樣的.. reset了也是這樣
00:26:933 (4,1) - ^ 我也好絕望..
00:38:626 (2,1) - 包好 OK
00:52:164 (1) - 這轉盤有點太短了 改成滑條好了
01:14:318 (1,1,1,1) - 這邊不需要NC,同個combo就好 這麼長一串同個Combo好像怪怪的 , 我分成兩組了.
01:21:702 (1) - 跟第二點一樣 改了

Normal.
00:15:318 (1) - 為什麼結束點跟easy不一樣,應該是一致的才對 因為easy是後來才做的..沒注意到 , 調整一致了
00:15:318 (1,1) - 跟easy一樣 跟EASY一樣的絕望..
01:16:780 (1,2,3,4) - 這4顆有點難看..跟前面一樣維持滑條就好了吧 好吧
01:24:164 (1) - 不用NC 這個好像NC了比較好..

Hard.
不擅長Hard(趴
00:54:626 (1) - kiai time DS可以在大一點,第一眼看下去我以為是advanced 感覺還可以吧..DS就先不動了
01:18:010 (1) - 這有點醜.. 改了

Insane.
00:00:472 (1) - ~00:02:010 (4) - 這邊音樂的關係,我建議circle跟slider疊在一起 改了一下節奏和排版
00:14:472 (2,3) - 這裡是1/4 3連 感覺無視掉那個也可以吧..? 先考慮一下
00:16:472 (3,4) - 00:16:780 (5,6) - 都stack吧,沒道理這裡比前奏跟kiai跳還要大 重做了排版
00:34:933 (1) - 這邊放一般的就好,突然放個扭曲的很怪 重做了
01:01:395 (4,5) - 太近 OK
01:07:857 (4,1,2) - 這邊大家通常都讓4跟1同個combo color,1在NC OK

高中生打爆NBA (`∀´)Ψ

GL

謝謝大佬
Atsuro
Basketball

Insane
  1. 00:21:241 (4,1,2) - You might want to make the sliders start on red ticks like you did here 00:23:703 (1,2,3) - , it does a better job of following the main melody (the vocalist)
  2. 00:26:318 (5) - New combo should go here?
  3. 00:31:087 (1,2) - Same thing as the first suggestion
  4. 00:42:318 (1,2,3,4) - And here having the same pattern that you have here 00:31:087 (1,2) - would work better, the slider-circle-slider one, this way the vocal notes would fall on the slider heads
  5. 00:39:857 (1,2,3) - 00:44:780 (1,2,3) - Having all those beats as circles would feel more impactfull and fun imo, right now the notes that fall on the slider end feel unemphasized
  6. 00:44:164 (5,6) - It would make more sense to have the jump on 5 instead of 6 since 5 is on-beat. Basically group that pattern in 2 groups of 4 circles
  7. 00:46:395 (1,2,3,4,5) - You could add a note here 00:46:549 - to make it a continuous stream since there is a note you're skipping (and it's fairly noticeable)
The vocal (or guitar in some parts) emphasis thing applies in some other parts of this diff, try looking around the map and seeing if some rhythms can be made better


Hard has the same rhythm thing as in the insane, although it's better here :^)

Normal
  1. 00:01:395 (3,4) - These would sound better as 1/1 sliders as you did previously, does a better job of emphasizing the guitar. Right now it's not clear what the rhythm is following
  2. 00:04:626 - Add a note? seems like and important beat to me
Easy
  1. 00:27:553 - Not a fan of this break, seems a bit out of place in a buildup section, try mapping it at least with a spinner.
gl
Grrum
Hi. Here from my queue. Hope this helps!

[Insane]

00:00:780 (3) – This is a strong note in music, but sliderend is weak here. What's your goal in making the slider in this way?

00:06:626 (1,2,3,4) – make the visual spacing the same particularly on (4,1). well, I don't want to explain too much in detail, but look at the screen as all 4 objects are on the screen. It's not so much a pattern as much of a hodge-podge of sliders.

00:05:395 (1,2) – there's a fair amount of contrast between these and 00:06:010 (3,4) – because of straight vs curve. This looks uncohesive because why contrast them? What's special enough to make a change in aesthetics? Well also perfectly straight sliders are a very specific style. See this map's insane https://osu.ppy.sh/s/426652. The perfectly horizontal/vertical design makes it feel robotic. It's very distinct aesthetic. Why choose to use an aesthetic like this? Consider instead slight 5 degree rotations.

00:08:318 (3) – It's very easy to see why you made this a slider, but it didn't feel right because this is the only time you commit to the melody (guitar). It's not working with the rhtyhms before and after this. Or perhaps, the rhythms before this aren't working well with the melody you are going for. If you're going with the guitar, make the note at 00:08:010 – clickable to actually sell me that I'm being the guitarist. Same for this kind of stuff at 00:08:933 (1,2,3,4) - . If you don't want to make those changes, why even have (3) be a long slider?

00:08:933 (1,2,3) – Better example of visual spacing. Each of these sliders should have the same DS between them.

00:09:549 (3,4,5,6,1,2,3,4,1,2) – I like avoiding long chains of the same direction of circular flow.

00:10:010 (5,1) – In terms of aesthetics, you always want to look at how you can connect objects. So here, one way to connect these objects is to blanket them. That would give it some cohesiveness.

00:11:549 (1,2,3) – visual spacing (make these lines the same DS) – http://puu.sh/zd31Z/a220661574.jpg

00:12:472 (4,1,2) – (1) has low spacing into it but (2) has high spacing into it. I found that emphasizing the first note of a new/intense set of notes in the song is important. Right now, the spacing emphasis feels not quite in the right place.

00:26:318 (5,1,2,3,4,5,6,7) – The high note density combined with the jumps makes this a kind of intense section. I didn't really expect that out of the music here and so the pacing feels a bit too much. I'm also not sure what your intentions are behind the spacing changes. (Why have any at all?) If you know what you're doing there, try to frame it in a way that communicates your intention better.

00:27:549 (1,2) – do a better job of making these symmetrical. (use the y-axis for symmetry, then rotate to where you want them)

00:39:857 (1) – A slider is pretty weak. This section might be nicer with two circles instead
00:44:780 (1) -

00:33:549 (1) – If you cared about the vocals, I feel like you would change the curvature here. A change in curvature provides contrast from the previous flow that emphasizes the singer's interesting pitch here.

00:56:472 (3,4) – These sliders aren't copy-pasted versions of each other. It's not a big deal one way or the other, but copy-pasting sliders is an easy and nice looking way to format your sliders. It saves you a lot of time from having to make sliders over and over again. See pishis video: https://www.youtube.com/watch?v=ecolEJxnbOc

00:56:780 (4,1) – aesthetics again. I see a way to connect these sliders better. Make a circle with your sliders: http://puu.sh/zdiJo/e7a7b147e3.jpg. And be precise about it.

00:37:703 (2) – this is a pretty relaxed note in the music while 00:37:857 (3) – is more emphasized with the guitar. Consider reducing the DS into (2) to reflect that

00:38:164 (4,5,1) – Another example about how you aren't fully making your aesthetics and designs cohesive. How do the (4) and the (1) fit together? Here are some examples of patterns that fit with each other: ex1 – in line, (5,4) is same DS as (4,1) --- ex2: in line, (3,4) is same DS as (4,1), and (5) points to (1), kind of connecting all the objects on the screen. Challenge yourself by not just taking these suggestions, but asking how can you place these objects based on simple design principles.

00:42:010 (4) – The 1/1 pause after this felt a tad weak

Make an Extra, would be fun.

Alright well I spent an hour on this so far, so hopefully that's helpful. If you want a BN evaluation, I would say overall you make good pieces, but putting you can do better at putting them together. I think you can improve in aesthetics and composition. If you'd like to schedule some time for questions, please message me a list of times you would be available, and we can make a 30 minute appointment to discuss them.
Topic Starter
[Kurose Riku]

Janssen wrote:

Basketball Basketball( •̀ᄇ• ́)ﻭ✧

Insane
  1. 00:21:241 (4,1,2) - You might want to make the sliders start on red ticks like you did here 00:23:703 (1,2,3) - , it does a better job of following the main melody (the vocalist) ✔ , fine-tune
  2. 00:26:318 (5) - New combo should go here?I'll reset NC later.
  3. 00:31:087 (1,2) - Same thing as the first suggestion I focus the drumbeat here , so I keep the current situation.
  4. 00:42:318 (1,2,3,4) - And here having the same pattern that you have here 00:31:087 (1,2) - would work better, the slider-circle-slider one, this way the vocal notes would fall on the slider heads
  5. 00:39:857 (1,2,3) - 00:44:780 (1,2,3) - Having all those beats as circles would feel more impactfull and fun imo, right now the notes that fall on the slider end feel unemphasized.
  6. 00:44:164 (5,6) - It would make more sense to have the jump on 5 instead of 6 since 5 is on-beat. Basically group that pattern in 2 groups of 4 circles fine-tune
  7. 00:46:395 (1,2,3,4,5) - You could add a note here 00:46:549 - to make it a continuous stream since there is a note you're skipping (and it's fairly noticeable)
The vocal (or guitar in some parts) emphasis thing applies in some other parts of this diff, try looking around the map and seeing if some rhythms can be made better (`•ω•´๑)


Hard has the same rhythm thing as in the insane, although it's better here :^)

Normal
  1. 00:01:395 (3,4) - These would sound better as 1/1 sliders as you did previously, does a better job of emphasizing the guitar. Right now it's not clear what the rhythm is following OK ,more emphatic guitar now.
  2. 00:04:626 - Add a note? seems like and important beat to me In front of the beat is relatively strong,It's okay for me.
Easy
  1. 00:27:553 - Not a fan of this break, seems a bit out of place in a buildup section, try mapping it at least with a spinner. add spinner.
gl
Thanks! (๑˃̵ᴗ˂̵)و

pinataman wrote:

Hi. Here from my queue. Hope this helps!

[Insane]

00:00:780 (3) – This is a strong note in music, but sliderend is weak here. What's your goal in making the slider in this way? Oh ! Because I no concept of this before :? , now focus will be on guitar!

00:06:626 (1,2,3,4) – make the visual spacing the same particularly on (4,1). well, I don't want to explain too much in detail, but look at the screen as all 4 objects are on the screen. It's not so much a pattern as much of a hodge-podge of sliders. Oh , I understand what you say,I'm learning and try to execute that . Nice Pic .

00:05:395 (1,2) – there's a fair amount of contrast between these and 00:06:010 (3,4) – because of straight vs curve. This looks uncohesive because why contrast them? What's special enough to make a change in aesthetics? Well also perfectly straight sliders are a very specific style. See this map's insane https://osu.ppy.sh/s/426652. The perfectly horizontal/vertical design makes it feel robotic. It's very distinct aesthetic. Why choose to use an aesthetic like this? Consider instead slight 5 degree rotations. Oh yes,I changed to curve!


00:08:318 (3) – It's very easy to see why you made this a slider, but it didn't feel right because this is the only time you commit to the melody (guitar). It's not working with the rhtyhms before and after this. Or perhaps, the rhythms before this aren't working well with the melody you are going for. If you're going with the guitar, make the note at 00:08:010 – clickable to actually sell me that I'm being the guitarist. Same for this kind of stuff at 00:08:933 (1,2,3,4) - . If you don't want to make those changes, why even have (3) be a long slider?Remap the long slider first

00:08:933 (1,2,3) – Better example of visual spacing. Each of these sliders should have the same DS between them.ヽ(゚∀。)ノ

00:09:549 (3,4,5,6,1,2,3,4,1,2) – I like avoiding long chains of the same direction of circular flow.

00:10:010 (5,1) – In terms of aesthetics, you always want to look at how you can connect objects. So here, one way to connect these objects is to blanket them. That would give it some cohesiveness.

00:11:549 (1,2,3) – visual spacing (make these lines the same DS) – http://puu.sh/zd31Z/a220661574.jpg fine-tune

00:12:472 (4,1,2) – (1) has low spacing into it but (2) has high spacing into it. I found that emphasizing the first note of a new/intense set of notes in the song is important. Right now, the spacing emphasis feels not quite in the right place.

00:26:318 (5,1,2,3,4,5,6,7) – The high note density combined with the jumps makes this a kind of intense section. I didn't really expect that out of the music here and so the pacing feels a bit too much. I'm also not sure what your intentions are behind the spacing changes. (Why have any at all?) If you know what you're doing there, try to frame it in a way that communicates your intention better. OK , Fine-tune.

00:27:549 (1,2) – do a better job of making these symmetrical. (use the y-axis for symmetry, then rotate to where you want them)

00:39:857 (1) – A slider is pretty weak. This section might be nicer with two circles instead
00:44:780 (1) -

00:33:549 (1) – If you cared about the vocals, I feel like you would change the curvature here. A change in curvature provides contrast from the previous flow that emphasizes the singer's interesting pitch here. change the flow?

00:56:472 (3,4) – These sliders aren't copy-pasted versions of each other. It's not a big deal one way or the other, but copy-pasting sliders is an easy and nice looking way to format your sliders. It saves you a lot of time from having to make sliders over and over again. See pishis video: https://www.youtube.com/watch?v=ecolEJxnbOc OK

00:56:780 (4,1) – aesthetics again. I see a way to connect these sliders better. Make a circle with your sliders: http://puu.sh/zdiJo/e7a7b147e3.jpg. And be precise about it. I'm trying~

00:37:703 (2) – this is a pretty relaxed note in the music while 00:37:857 (3) – is more emphasized with the guitar. Consider reducing the DS into (2) to reflect that reset the DS.

00:38:164 (4,5,1) – Another example about how you aren't fully making your aesthetics and designs cohesive. How do the (4) and the (1) fit together? Here are some examples of patterns that fit with each other: ex1 – in line, (5,4) is same DS as (4,1) --- ex2: in line, (3,4) is same DS as (4,1), and (5) points to (1), kind of connecting all the objects on the screen. Challenge yourself by not just taking these suggestions, but asking how can you place these objects based on simple design principles. OK ! Let me try it.

00:42:010 (4) – The 1/1 pause after this felt a tad weak change to silder.

Make an Extra, would be fun. I hope so ,but I dun know how to make Extra

Alright well I spent an hour on this so far, so hopefully that's helpful. If you want a BN evaluation, I would say overall you make good pieces, but putting you can do better at putting them together. I think you can improve in aesthetics and composition. If you'd like to schedule some time for questions, please message me a list of times you would be available, and we can make a 30 minute appointment to discuss them.
Thanks for your help, you do gave me a big favor ! ☜(゚∀゚☜)
Shohei Ohtani
The thing I hate about modding v2 is that I can't start my mod with saying some stupid shit like "did you know that eating ass has been made illegal in 5 states"

Insane:
00:04:549 (1) - This seems kinda pointless, you'd be better off with a slider or some shit.
00:41:933 (3,4) - You'd be better off putting this at more of a 45 degree angle by raising (3) and (4) just a little bit. If you hold down shift while placing the note, it highlights where the 45 degree angle is.
01:14:318 (1,2,1,2,1,2,3) - Like I get why you're doing this but you can be WAY more creative here, it's kinda boring after a few times.

Hard:
00:15:241 (1) - Meh, I think you could do something more than just a slider here.

Normal:
I don't think the spread is super problematic but there definitely are opportunities where you can buff up this diff so it's not such a huge jump between normal and hard. Primarily in sections where you have a lot of 1/1 spam. (ie 00:20:164 - )
00:02:933 (1,2,3,4) - There's still a few more notes that I think can be mapped here, it just sort of randomly ends. I get you're syncing it with the other diffs but like in this context it just feels SUPER incomplete.

Easy:
00:27:548 (1) - Like I guess a spinner works but idk I'm really against having random mid-diff spinners that don't lead into a break or something supremely special or such. You can easily make a slider or just follow the vocals or something here.

Yeah it's a fun little map and doesn't have a lot of problems technically, I like it.
Topic Starter
[Kurose Riku]

CDFA wrote:

The thing I hate about modding v2 is that I can't start my mod with saying some stupid shit like "did you know that eating ass has been made illegal in 5 states" Great minds think alike.
In Arizona , you may not have more than two dildos in a house. (╭☞'ω')╭☞

Insane:
00:04:549 (1) - This seems kinda pointless, you'd be better off with a slider or some shit. OK, change to slider
00:41:933 (3,4) - You'd be better off putting this at more of a 45 degree angle by raising (3) and (4) just a little bit. If you hold down shift while placing the note, it highlights where the 45 degree angle is.trytry
01:14:318 (1,2,1,2,1,2,3) - Like I get why you're doing this but you can be WAY more creative here, it's kinda boring after a few times.some long slider change to note

Hard:
00:15:241 (1) - Meh, I think you could do something more than just a slider here. It's fine for me.

Normal:
I don't think the spread is super problematic but there definitely are opportunities where you can buff up this diff so it's not such a huge jump between normal and hard. Primarily in sections where you have a lot of 1/1 spam. (ie 00:20:164 - ) reset the rhythm following .
00:02:933 (1,2,3,4) - There's still a few more notes that I think can be mapped here, it just sort of randomly ends. I get you're syncing it with the other diffs but like in this context it just feels SUPER incomplete. del!

Easy:
00:27:548 (1) - Like I guess a spinner works but idk I'm really against having random mid-diff spinners that don't lead into a break or something supremely special or such. You can easily make a slider or just follow the vocals or something here. break here

Yeah it's a fun little map and doesn't have a lot of problems technically, I like it.
Thanks for your help. (*ゝ∀・)v
Mafumafu
recheck again

Easy and Normal are basically fine now, gonna check harder diffs later

[Hard]
00:04:780 Add a 3/2 slider here.
00:15:241 (1) - Not very satisfying shape tbh
00:19:087 (3) - Curve this a bit.
00:19:549 (4,5) - Keep regular spacing
00:40:010 (2,3,4) - You can make it better like this: https://puu.sh/zKi0x/8c48144215.png which is much more better.

[Insane]
00:39:857 (1,2,1,2,1,2) - Try this:

76,324,39857,5,8,0:0:0:0:
152,172,40010,1,8,0:0:0:0:
76,324,40318,5,8,0:0:0:0:
244,292,40472,1,8,0:0:0:0:
76,324,40780,5,8,0:0:0:0:
0,174,40933,2,0,P|56:142|164:186,1,170,8|2,0:0|0:0,0:0:0:0:
244,292,41395,6,0,P|288:308|336:296,1,85,8|2,0:0|0:0,0:0:0:0:
416,216,41703,2,0,B|372:224|372:224|324:186,1,85,8|2,0:0|0:0,0:0:0:0:
328,188,41933,1,2,0:0:0:0:
316,176,42010,2,0,P|307:131|321:92,1,85,4|0,0:0|0:0,0:0:0:0:

00:44:780 (1,2,1,2,1,2,1) - Same idea here.
00:46:472 (4,5) - 1/4 slider 00:46:780 (8) - too
00:52:164 (1,2) - Should be singletaps.

Needs more singletaps in Kiai Currently too simple. But do not make them too large spaced or your star difficulty will burst.

Still needs some improvements in the top diff, call me back when ready again.
Topic Starter
[Kurose Riku]

Regraz wrote:

recheck again

Easy and Normal are basically fine now, gonna check harder diffs later 底難度畢業了(つ ͡° ͜ʖ ͡°)つ

[Hard]
00:04:780 Add a 3/2 slider here. OK
00:15:241 (1) - Not very satisfying shape tbh maybe change to spinner?
00:19:087 (3) - Curve this a bit. 掰弯了
00:19:549 (4,5) - Keep regular spacingOK
00:40:010 (2,3,4) - You can make it better like this: https://puu.sh/zKi0x/8c48144215.png which is much more better. Trytry
Prophecy
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Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:[Kurose Riku]
Version:- Prophecy's Oni -
Source:黒子のバスケ
Tags:kuroko no basuke basket 3rd SEASON 帝光篇 opening OP 6 Anime Prophecy
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257,193,84164,1,4,0:0:0:0:
256,192,84318,8,0,89087,0:0:0:0:
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