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amazarashi - Sora ni Utaeba -TV edit.-

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Total Posts
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Topic Starter
DivineEnigma
This beatmap was submitted using in-game submission on Monday, March 5, 2018 at 8:48:25 PM

Artist: amazarashi
Title: Sora ni Utaeba -TV edit.-
Source: 僕のヒーローアカデミア
Tags: boku no hero academia one for all izuku midoriya deku katsuki bakugou kacchan if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure gokugohan12468 regraz
BPM: 204
Filesize: 17443kb
Play Time: 01:27
Difficulties Available:
  1. apple's Expert (5.3 stars, 354 notes)
  2. Insane (4.66 stars, 337 notes)
  3. KittyAdventure's Normal (1.98 stars, 146 notes)
  4. Regraz's Hard (3.14 stars, 230 notes)
Download: amazarashi - Sora ni Utaeba -TV edit.-
Download: amazarashi - Sora ni Utaeba -TV edit.- (no video)
Information: Scores/Beatmap Listing
---------------
"It's inevitable."





KittyAdventure's Normal
Regraz's Hard
Insane
apple's Expert


Icon Log
Star: Wishkey (2/1/2018)
Bubble: Wishkey (2/3/2018)
Popped: Battle (3/4/2018)
Bubble: Wishkey (3/6/2018)
Heart: Battle (3/8/2018)


Metadata

IamKwaN wrote:

yes, so it becomes

Unicode Title: 空に歌えば –TV edit.-
Romanised Title: Sora ni Utaeba -TV edit.-
Unicode Artist: amazarashi
Source: 僕のヒーローアカデミア

References:
http://www.amazarashi.com/info/archive/?483960
http://heroaca.com/music.html
http://www.amazarashi.com/soraniutaeba/

good luck!
Kyouren
Placeholder for Normal diff, sorry for late ;w;
Mafumafu
Sorry for late!
Please copy hitsound for me later from other diffs, thank you!
Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56725
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.75

[Metadata]
Title:Sora ni Utaeba
TitleUnicode:空に歌えば
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:Regraz's Hard
Source:僕のヒーローアカデミア
Tags:boku no hero academia if i sing to the sky hiromu akita opening op 3 tv size appleeaterx
BeatmapID:1175841
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,27586,28444
2,72439,73150
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
475,294.117647058824,4,2,1,60,1,0
475,-100,4,2,1,60,0,0
17975,-100,4,2,1,70,0,0
27386,-100,4,2,1,60,0,0
29739,-100,4,2,1,65,0,0
48710,-100,4,2,1,60,0,0
56945,-100,4,2,1,80,0,0
57975,-83.3333333333333,4,2,1,85,0,1
72239,-100,4,2,1,80,0,1
74445,-100,4,2,1,70,0,0
83857,-100,4,2,1,60,0,0
87166,-100,4,2,1,5,0,0
87239,-100,4,2,1,80,0,0


[Colours]
Combo1 : 206,206,0
Combo2 : 255,156,108
Combo3 : 128,220,255
Combo4 : 255,136,136

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100,131,83415,2,0,P|49:116|8:129,2,70
55,201,83856,5,0,0:0:0:0:
Cris-
Hello~
#modreqs


KittyAdventure's Normal
  1. 00:34:445 (1) - This slider hits with 00:33:269 (3)
  2. 00:51:651 (2,3,4) - This looks a bit closer
  3. 01:16:798 (1) - Offscreen slider

Regraz's Hard
  1. 00:08:195 (6) - This slider should go in 00:08:122
  2. 00:19:886 (7,1) - Imo this pattern is a bit harder for newest players
  3. 01:16:356 (7,1) - ^
  4. 00:27:386 - Why break here? all the other diffs has mapped this part
  5. 01:12:239 - ^
  6. 00:25:475 (2,3,4,5) - Imo this pattern looks a bit messy, you can make it better c:
  7. 01:21:945 (2,3,4,5) - ^
  8. 00:32:092 (1) - This hits with 00:31:063 (4)
  9. 00:33:269 (4) - hits with 00:32:533 (2)
  10. 00:38:710 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - This chain is so big, is too hard for the newest players. Please add a space here
  11. 00:48:710 (1,2,3,4,1,2,3) - This look a bit inconsistent
  12. 01:23:857 (1) - Map the final please

Insane
  1. 00:10:769 (5) - x:168 y:136 (for make this jump more consistent)
  2. 00:32:239 (1) - Move this slider to 00:32:092 (for follow the piano)
  3. 00:36:651 (4) - Circle here and 1/1 slider here 00:36:798
  4. 01:06:063 (4) - Put this a little bit closer from 01:05:769 (3)

apple's Expert
  1. 00:57:975 - Kiai? xd
This diff is very nice, good work!~

Good Luck! :D
Topic Starter
DivineEnigma

Cris_1 wrote:

Hello~
#modreqs


Insane
  1. 00:10:769 (5) - x:168 y:136 (for make this jump more consistent)
  2. 00:32:239 (1) - Move this slider to 00:32:092 (for follow the piano)
  3. 00:36:651 (4) - Circle here and 1/1 slider here 00:36:798
  4. 01:06:063 (4) - Put this a little bit closer from 01:05:769 (3)

Good Luck! :D
all fixed, thank you for the mod!
Senery
hi! from my queue

[KittyAdventure's Normal]
  1. 00:42:239 (2) - maybe blanket this with 00:41:504 (1) -
[Regraz's Hard]
  1. 00:14:298 (4,5) - a 1 beat slider fits better here imo
[Insane]
  1. 00:01:357 (3,1) - maybe move them apart instead of stack them, (1) has a much stronger sound than (3)
  2. 00:02:680 (4) - this doesnt really have a noticeable sound maybe make 00:02:533 (3) - a 1/2 slider
[apple's Expert]
  1. 00:24:592 (4) - blanket this with 00:25:033 (1) -
Thats it, sorry for such a short mod :( good luck
Topic Starter
DivineEnigma

Senery wrote:

hi! from my queue

[Insane]
  1. 00:01:357 (3,1) - maybe move them apart instead of stack them, (1) has a much stronger sound than (3) (3) does have a stronger sound than (1) however, because it's a section leading to a slow section, it leads into that section much better. however prior to the kiai, 00:57:827 (2,1) (2) is not stacked on (1) because it leads to the kiai instead so unstacked here leads in better imo
  2. 00:02:680 (4) - this doesnt really have a noticeable sound maybe make 00:02:533 (3) - a 1/2 slider

Thats it, sorry for such a short mod :( good luck
no reply = fixed!
thank you for the mod!!
Osatia
turn off widescreen support in apple diff
UniqueBlock11
Hello, from my queue.

general

For Regraz's Hard, change AR to 7.5 for conventional purposes.
For Apple's Expert, change AR to 9 or 9.5 for conventional purposes too.
Every difficulty has Kiai time except for Apple's Expert, consider changing that.
Perhaps add 'apple' to the tags?

p.s. Even though I don't really like Japanese/anime songs this one is actually catchy lol

regraz's hard

00:00:327 - Feels like a note is missing here. Add a circle to emphasize the vocals as they start.
00:11:651 (2,3,4) - This is a hard difficulty, don't be afraid to use some abnormal distance snapping. You can blanket these for more appeal.
00:20:769 (2,3,4,5,6,7) - To avoid using the same rhythm over and over, try to mix up some repeats and notes:

00:29:445 (2,1) - Overlap looks a bit awkward, maybe move (1) a bit away from (2)
00:32:092 (1,2) - Blanket for appeal.
00:33:269 (4,5) - ^
01:16:797 (1,2,3,4,5,6,7) - Again, try to mix up some repeats and notes here for variety purposes.
01:27:166 - Two inherited points here that don't do anything. Remove them to increase download speed.

insane

00:26:357 (1,2) - Improve this blanket for appeal
00:50:180 (2,3,4) - (2) and (4) overlap in a slightly strange way. Maybe change the combo like this:
00:57:827 (2,1) - Blanket is a bit off, move (2) a bit up and to the right
01:12:239 (1) - Remove NC here and add it on 01:12:533 (2) since (1) is a hitsound and should be grouped with the hitsound stream right behind it and (2)
are vocals.
01:25:769 (3) - This slider probably has an accidental red anchor, it looks awkward with that anchor on. Remove it or use it to create a unique shape.

apple's expert

00:07:533 (1,2) - Improve this blanket for appeal
00:24:592 (4,5,1) - Improve the blanket between (4) and (1)
00:57:533 - You're missing a slider here; you are emphasizing the piano on 00:57:092 (1,2,3), but there's also piano here that isn't emphasized. You can add a slider that starts here and ends on 00:57:827 to emphasize both the piano and the vocals.
01:16:798 (1,2) - Blanket is a bit off, move (2) a bit up and to the right

Hopefully I did a good job
Topic Starter
DivineEnigma

UniqueBlock11 wrote:

Hello, from my queue.

general

For Regraz's Hard, change AR to 7.5 for conventional purposes.
For Apple's Expert, change AR to 9 or 9.5 for conventional purposes too. tbh i think 9.2 works perfectly but i'll see what apple has to say
Every difficulty has Kiai time except for Apple's Expert, consider changing that.
Perhaps add 'apple' to the tags? added

p.s. Even though I don't really like Japanese/anime songs this one is actually catchy lol agreed haha

insane

00:26:357 (1,2) - Improve this blanket for appeal not intended to be a blanket
00:50:180 (2,3,4) - (2) and (4) overlap in a slightly strange way. Maybe change the combo like this: imo i like it the way it is
00:57:827 (2,1) - Blanket is a bit off, move (2) a bit up and to the right
01:12:239 (1) - Remove NC here and add it on 01:12:533 (2) since (1) is a hitsound and should be grouped with the hitsound stream right behind it and (2)
are vocals.
01:25:769 (3) - This slider probably has an accidental red anchor, it looks awkward with that anchor on. Remove it or use it to create a unique shape.

Hopefully I did a good job
no reply = fixed;
thank you for a great mod~ !
Kyle Y

Normal modding request from my modding queue.

Where is the format for requesting modding? Please remember to follow rules set by queue owner.
[]

Normal
  1. 00:00:475 - um.... it is still rankable to map from different starting point, but I still think it feels better to start at here.
  2. 00:02:533 (2) - I remember that this kind of mapping style is mapping the strong beat in the very beginning, and normal mapping when background music start (00:06:210 - for this song). I am not sure if you what to use this kind of mapping, or you want to create a new one. Of course, I still suggest you can delete 00:02:533 (2) - 00:03:710 - 00:04:886 (2) - in order to map ONLY strong beats.
  3. 00:16:651 - isn't the vocal start at here? Why slider isn't end at here? If you said 00:16:798 - has stronger beat, then why not use clickable object to show the strong beat.
  4. 00:27:092 - why skip this strong beat? In fact, beats here is same as 00:22:386 - , I think it is good to keep them consistent.
  5. 00:43:416 (5) - could you mind to place this slider a little bit far from 00:42:680 (3) - , I worried some new-players read circle (4) and slider (5) at the same time and cannot reflect on it, and finally just skipped the circle 3 (or tread circle 3 as slider head, which is me when I am newbie.) maybe you can place like this : https://puu.sh/x5LYh/1cc67027ce.png
  6. 00:56:945 - del un-used green
  7. Rhythm placed in this map is not a problem, but will you consider to use more blanket to make the map clearer and more beautiful? Of course it is optional.
Hard
  1. 00:08:195 (6) - 感謝神圖送給我一個摸出東西來的機會
  2. 01:24:004 - 不送給玩家一個轉輪嗎? 不然玩家沒法展示自己轉圈的速度
  3. 神圖不需要摸
Insane
  1. 00:11:357 - how come you can use reverse to skip the vocal ?
  2. 00:17:239 (2) - 00:17:386 - why don't you give this strong beat sound a jumping?
  3. 00:17:975 - jumping here? like what you did on 00:20:327 (1) -
  4. 00:21:063 (3,4) - will you consider to ctrl+g them for better flowing?
  5. 00:48:857 - this strong beat need clickable object here.
  6. 01:05:769 (3,4) - how come you can place 1/4 snapped pattern like 1/2 snapped like 00:57:827 (2,1) - . You used once extented slider in the whole map, which is 01:05:769 (3) - , then could you place this 3/4 slider looks like 3/4. Even I am thinking if this extented slider is necessary or not.
  7. btw, sorry I am lazy to mod Insane. Or I should say I am still new for Insane diff. But I think this Insane just a normal standard, cannot say it is good or nice.
Mint
things i didnt fix
ar9 = too slow for 207 bpm (if you consider current standards)
ar9.5 = too fast for such simple map

00:07:533 (1,2) - visually looks ok to me already
00:57:533 - i think we can both agree that this note is not as strong as the previous three piano notes. if you didnt tell me, i prob wouldnt even have noticed that there was a sound here (which to me tells that this is not that important to deserve slider/note imo) xd

no mention = fix

thanks all! https://pastebin.com/xfi25J1e
Topic Starter
DivineEnigma

Kyle Y wrote:


Normal modding request from my modding queue.

Where is the format for requesting modding? Please remember to follow rules set by queue owner. sorry about that!
[]

Insane
  1. 00:11:357 - how come you can use reverse to skip the vocal ? i didn't prioritize the vocals here, i mean the vocals are still snapped on reverse end but i didn't find it as important as the piano there
  2. 00:17:239 (2) - 00:17:386 - why don't you give this strong beat sound a jumping? increased ds a bit but since it's just the beginning of the song, i didn't want to make the jump too big
  3. 00:17:975 - jumping here? like what you did on 00:20:327 (1) - done
  4. 00:21:063 (3,4) - will you consider to ctrl+g them for better flowing? i rly prefer it the way it is, if i ctrl+g'ed these two, i would have to fix the next sliders as they were setup the way they are due to this flow
  5. 00:48:857 - this strong beat need clickable object here. imo i don't think it's a strong beat
  6. 01:05:769 (3,4) - how come you can place 1/4 snapped pattern like 1/2 snapped like 00:57:827 (2,1) - . You used once extented slider in the whole map, which is 01:05:769 (3) - , then could you place this 3/4 slider looks like 3/4. Even I am thinking if this extented slider is necessary or not. you're right, i haven't used any 3/4 sliders so this would really throw them off, so I'll change it to 1/2.
  7. btw, sorry I am lazy to mod Insane. Or I should say I am still new for Insane diff. But I think this Insane just a normal standard, cannot say it is good or nice.
thank you for the mod~
Twiggles
im nice or something lol

apple expeert
  • 00:08:269 (2) - blancet
  • 00:10:475 (1) - blanket better boi
  • 00:11:798 (2) - flows better if it's stacked on 3 imo
  • 00:17:386 (1) - i would prefer this to be 4 circles instead of a slider, the slider doesn't fit at all personally
  • 00:53:857 (3) - make this 1 long slider instead tho, theres no sound on the repeat
  • 00:56:798 (5) - notes after this sound off and are definitely off, consider remapping (sounds are on the white marks)
  • 01:11:651 (4,5,6,7,8) - tbh i have no clue how to fix it, it sounds off, and i tried fidget (spinner)ing with it but nothing helped, maybe the bpm is off but i doubt that...
  • 01:16:798 (1) - stack on 01:16:063 (2) -
its a map i guess
TropicalHibi
quick mod+ first i guess. tbh just stuff i noticed while playing.

Regraz's Hard
  1. bring AR up to 8, right now the screen looks very cluttered


    next one is an opinion but uhhh
  2. 00:47:692 (5,6) | I understand you like to overlap until at the kiai, but you shouldn't force someone to go left then right at hard difficulty like that. it seems unnecessary. Its not like cars (haha reference im cool)
Affirmation
Q

[Insane]
00:23:416 (3,5) - avoid this linear overlap.
00:24:519 (3) - unnecessary beat.
00:27:386 (1,2,3,4,5,1,2) - set consistent rhythm...
01:04:592 (3,4) - stack

GL
Topic Starter
DivineEnigma

Neoskylove wrote:

Q

[Insane]
00:23:416 (3,5) - avoid this linear overlap.
00:24:519 (3) - unnecessary beat.
00:27:386 (1,2,3,4,5,1,2) - set consistent rhythm... i think the current rhythm is fine? o-o
01:04:592 (3,4) - stack

GL
ty for mod! (no reply = fixed)
Kyouren
I lost all replying and I don't have a time to reply it back, so i'm can say it's almost fixed!
Thank you for mod!

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56725
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.35

[Metadata]
Title:Sora ni Utaeba
TitleUnicode:空に歌えば
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:KittyAdventure's Normal
Source:僕のヒーローアカデミア
Tags:boku no hero academia if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure regraz
BeatmapID:1377245
BeatmapSetID:638701

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.800000005960464
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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428,188,48416,2,0,P|460:176|476:164,1,40.0000002980232,8|8,0:0|0:0,0:0:0:0:
500,140,48710,6,0,L|496:224,1,80.0000005960464,14|0,0:0|0:0,0:0:0:0:
424,280,49298,2,0,L|428:364,1,80.0000005960464
384,384,49739,2,0,P|340:352|276:352,1,120.00000089407,8|0,0:0|0:0,0:0:0:0:
228,268,50475,2,0,P|252:232|256:196,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
184,132,51063,6,0,L|100:144,1,80.0000005960464,4|8,0:0|0:0,0:0:0:0:
16,104,51651,1,0,0:0:0:0:
96,52,51945,1,8,0:0:0:0:
140,28,52092,2,0,L|260:56,1,120.00000089407,8|8,0:0|0:0,0:0:0:0:
344,16,52827,2,0,L|352:100,1,80.0000005960464,0|0,0:0|0:0,0:0:0:0:
448,92,53416,6,0,L|440:176,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
348,196,54004,2,0,L|355:275,1,80.0000005960464,0|0,0:0|0:0,0:0:0:0:
440,324,54592,5,0,0:0:0:0:
256,192,54739,12,8,56798,0:0:0:0:
468,128,57975,6,0,B|424:92|404:156|352:124,1,120.00000089407,4|8,0:0|0:0,0:0:0:0:
276,72,58710,2,0,P|236:48|196:48,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
124,100,59298,2,0,P|115:145|128:183,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
212,220,59886,2,0,P|250:209|278:182,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
304,144,60327,6,0,L|316:280,1,120.00000089407,4|8,0:0|0:0,0:0:0:0:
408,292,61063,2,0,L|416:208,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
472,136,61651,2,0,B|432:120|432:120|376:124,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
304,144,62239,2,0,B|267:146|267:146|227:130,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
188,100,62680,6,0,L|200:236,1,120.00000089407,4|8,0:0|0:0,0:0:0:0:
140,296,63416,2,0,P|104:276|56:276,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
12,196,64004,2,0,P|44:168|60:132,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
136,80,64592,2,0,L|220:76,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
264,76,65033,6,0,L|232:212,1,120.00000089407,4|8,0:0|0:0,0:0:0:0:
308,260,65769,2,0,P|356:268|404:248,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
448,188,66357,2,0,B|456:148|456:148|448:108,1,80.0000005960464,0|8,0:0|0:0,0:0:0:0:
364,60,66945,2,0,P|348:72|328:84,1,40.0000002980232,8|8,0:0|0:0,0:0:0:0:
284,84,67239,2,0,P|266:73|250:61,1,40.0000002980232,8|8,0:0|0:0,0:0:0:0:
216,28,67533,6,0,L|208:128,1,80.0000005960464,6|0,0:0|0:0,0:0:0:0:
112,112,68122,2,0,L|120:212,1,80.0000005960464,8|0,0:0|0:0,0:0:0:0:
96,236,68563,2,0,P|144:216|216:232,1,120.00000089407,8|0,0:0|0:0,0:0:0:0:
296,268,69298,2,0,P|336:280|376:276,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
444,212,69886,6,0,P|452:176|448:128,1,80.0000005960464,2|0,0:0|0:0,0:0:0:0:
380,68,70475,2,0,L|288:72,1,80.0000005960464,8|0,0:0|0:0,0:0:0:0:
268,108,70916,2,0,P|272:52|216:12,1,120.00000089407,8|8,0:0|0:0,0:0:0:0:
152,72,71651,2,0,L|160:136,1,40.0000002980232,8|8,0:0|0:0,0:0:0:0:
120,144,71945,2,0,L|112:208,1,40.0000002980232,8|8,0:0|0:0,0:0:0:0:
140,224,72239,5,4,0:0:0:0:
256,192,72386,12,0,74004,0:0:0:0:
464,52,74445,6,0,P|432:84|356:88,1,120.00000089407,4|8,0:0|0:0,0:0:0:0:
268,68,75180,2,0,L|276:152,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
208,216,75769,2,0,B|168:208|168:208|124:220,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
52,276,76357,2,0,P|44:320|56:368,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
96,368,76798,6,0,L|236:360,1,120.00000089407,4|8,0:0|0:0,0:0:0:0:
292,304,77533,2,0,L|376:308,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
416,220,78122,2,0,L|384:136,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
292,140,78710,2,0,L|263:214,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
220,236,79151,6,0,P|188:208|104:208,1,120.00000089407,4|8,0:0|0:0,0:0:0:0:
44,272,79886,2,0,L|48:360,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
140,368,80475,2,0,L|143:288,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
220,236,81063,2,0,B|248:276|308:264,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
336,256,81504,6,0,P|376:216|376:140,1,120.00000089407,4|8,0:0|0:0,0:0:0:0:
316,84,82239,2,0,B|276:76|276:76|238:87,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
144,88,82827,2,0,B|106:77|106:77|66:85,1,80.0000005960464,8|8,0:0|0:0,0:0:0:0:
12,164,83416,2,0,P|0:192|0:212,1,40.0000002980232,8|8,0:0|0:0,0:0:0:0:
0,248,83710,1,8,0:0:0:0:
32,280,83857,5,6,0:0:0:0:
256,192,84004,12,12,87386,0:0:0:0:

EDIT:
The single album is released, change to 空に歌えば –TV edit.- with romaji is Sora ni Utaeba -TV edit.- and can you add my old nickname to tags? "gokugohan12468"


http://www.amazarashi.com/soraniutaeba/
Tashi-
ok
Mashed
[KittyAdventure's Normal]
01:23:416 (4) - Curve slider towards the right? The circles look strange after this slider

[Regraz's Hard]
01:23:856 (1) - The song length is fine, but I feel like this should be a spinner.

Can't find much because it is already mapped very well
I liked playing insane :)
Good luck on your mapping!
Jemzuu
Halo NM here cus <3

[apple's Expert]

00:02:680 (4,1) - swap NC like what u did on 00:01:357 (3,1) - and imo i think u should overlap the circle to the next slider instead
00:04:886 (4,1) - swap NC here as well cus 00:04:886 (4) - gives a new sound of the vocal and also to follow the 3 combo on the previous notes
00:06:063 (3) - i think you should emphasize this sound more cus it has a strong beat so, perhaps try to blanket it with 00:06:651 (2) - and above 00:06:945 (3) - instead. also to follow like u did on 00:41:063 (3,4) -
00:07:533 (1,2) - fix ds
00:09:739 (5) - more of an opinion but i think this note might not be noticed by some. maybe try moving it below the sliderend of 00:09:886 (1) - just a suggestio, however.
00:11:798 (2) - ok another suggestion, i feel like u should blanket this note to 00:11:063 (1) -
00:14:445 (5) - like i said before, i suggest u moving this note to 00:14:592 (1) - 's sliderend
00:15:033 (3) - imo this circle could give more emphasis, perhaps try placing it at x380 y220 to make 00:14:445 (5,2,3) - a triangle uwu what do u think it also follows the triangle on 00:13:710 (2,3,4) - just another suggestion, however.
00:16:210 (3) - put NC here? so that 00:15:769 (1,2) - can have the same as 00:16:945 (1,2) - also it follows the same beat so yea
00:19:151 (5,2) - stack? or maybe u could adjust the ds of 00:19:592 (2) -
00:21:063 (3,4) - fix ds/blanket too adjust (4) a bit place it beside 00:21:651 (1) - properly
00:26:798 (4) - adjust this a lil bit more to the right to create perfect triangle same as 00:26:651 (3) - adjust the space a bit more above
00:26:798 (4,2) - welp another suggestion, maybe NC these two (1-2,1-2) cus i think the beat is the same as both for them prior to like what u did on 00:28:710 (1,2,1,2) -
00:38:710 (4) - NC
00:56:577 (2,3,4,5) - idk if this is intended but pls fix this. (2) should be below (1), so that (5) could stack up 00:56:063 (3) -
00:57:533 - i dont get why u left this section empty I HAVE A SUGGESTION (again) pls add THIS pattern. i would appreciate it so much. it goes so well i'll love u if u will >w<
01:06:945 (5) - NC
01:10:475 (1) - add NC for this remove nc for 01:10:916 (1) -
01:11:725 (6) - blanket this with 01:11:357 (5) - instead? and adjust middlie point of (5) as well. NC (6) after
01:11:798 (2,3,4) - i dont see the reason to not seperate these objects and make it a stream like what u did on 01:07:239 (2,3,4,5) - it has same rhythm of it. would be better if change this to stream instead. maybe change to something like this
01:19:739 (3,5) - NC both
01:20:327 (7) - NC this too
01:20:769 (4) - ^
01:21:504 - pls follow the NC's on the timeline i changed. (i tried to undo but it's not letting me to) click
01:23:416 (1) - overlap this slider to 01:22:533 (2) - and then adjust the 3 next notes after
01:24:298 (2,3) - blanket these two pls w
01:26:651 (2) - same here blanket it to (3,4)

[Insane]
00:03:857 (1,2) - swap NC
00:06:210 (1,2) - ^
00:10:622 (4) - NC
00:22:533 (5,3) - overlap this and then maybe adjust 00:22:239 (3) - a bit to the right to create perfect triangle
00:42:239 (3,4) - overlap?
00:50:327 (3,5) - NC cus i think it gives better emphasis before the kiai comes as the music goes more intense on this part 00:54:592 (1,2,3,4,5) - u stop the nc
00:51:504 (3) - same here
00:52:827 (4) - ^
00:54:004 (3) - ^
01:06:798 (3) - ^
01:07:092 (1) - ^
01:07:386 (4) - ^
01:11:504 (3) - ^
01:11:504 (3,5,8) - ^^
01:26:651 (2) - ctrl g?
01:26:945 (3) - ^

das all i guess. hope it helps!
GL~
Topic Starter
DivineEnigma

AJamez wrote:

Halo NM here cus <3
[Insane]
00:03:857 (1,2) - swap NC nothing to emphasize on (2), on (1) there is a drum + vocal
00:06:210 (1,2) - ^ ^, same thing but except this time i believe on (1) it's like a clash / cymbal sound
00:10:622 (4) - NC nty, it'd ruin my nc structure. I usually NC either on a downbeat or when there is a sound that is needed to emphasize on a red tick prior to the downbeat. but there r other cases where some things just need to be emphasized
00:22:533 (5,3) - overlap this and then maybe adjust 00:22:239 (3) - a bit to the right to create perfect triangle imo it's fine, i usually place things like this next to each other but sometime i do overlap over a part on the slider's body rather than head/tail, just not in this case due to the setup here 00:23:122 (2,3,4,5) -
00:42:239 (3,4) - overlap? same thing mentioned above, overlapped on the head rather than body if that's what you mean
00:50:327 (3,5) - NC cus i think it gives better emphasis before the kiai comes as the music goes more intense on this part 00:54:592 (1,2,3,4,5) - u stop the nc disagree, i'd rather follow my own nc structure with the downbeat
00:51:504 (3) - same here ^
00:52:827 (4) - ^ ^
00:54:004 (3) - ^ ^
01:06:798 (3) - ^ ^
01:07:092 (1) - ^ ^
01:07:386 (4) - ^ ^
01:11:504 (3) - ^ ^
01:11:504 (3,5,8) - ^^ ^
01:26:651 (2) - ctrl g? it's fine, leads better to the jump 01:27:239 (1,2) -
01:26:945 (3) - ^ ^

das all i guess. hope it helps!
GL~
thank you for the mod!!!! :)
Mint
00:11:798 (2) - antiflow can set emphasis too
00:17:386 (1) - four circles is way too dense for this, also i think it does fit well (fade out + in)
00:53:857 (3) - really obvious kick tho
00:56:798 (5) - the downbeat is only vocal, no instrument at all = slider end and i mapped piano with circles. i think this is honestly (compared to other sets) the most close i can get to this music.
01:11:651 (4,5,6,7,8) - i dont have the best equipment with me right now but the triplet might sound a bit off yeah.. but the song fixes itself pretty quickly. i dont think its a big problem/

00:02:680 (4,1) - 00:04:886 (4,1) - but that totally neglects the song here tho, i follow downbeat or cymbal with nc's
00:06:063 (2) - understandable and i can agree to some point, but i think when transitioning to another section in a song with different intensity,i think keep DS is fine
00:09:739 (5) - i use stack so often, i dont think reading should be a problem

i didnt fix most of the blankets bc i dont rly care much for pixel perfect blankets, they look fine to me in-game so its okay ^^
also for some of the nc suggestions; i will strictly follow cymbal, and then downbeat. some suggestions would go against that ansd would ruin patterning :>

thank you guys for modding! https://pastebin.com/XysbWwJ7
Irohas
kyojitsu wo kirisaite

apple
  1. 00:56:577 (2,3,4,5) - feels a bit weird, it's looks like it mixed with following drums and vocals, so what about trying to map the blue tick at 00:56:872 - ?
  2. c00l as usual
insane
  1. 00:56:651 (5,6) - what about reducing a bit that spacing? cause, theres actually nothing to put a jump here tbh
  2. 01:17:533 (3,4,5) - maybe try to ctrl+g histouds o: or maybe add clap on 01:17:680 (4) -
regraz
  1. 00:49:445 - maybe add something here? feels a bit weird imo it sounds as an important sound lol
  2. 01:27:239 - 01:27:386 - rip those loud sound
kittyadventure
  1. 00:54:886 (1) - dont be lazy ): map until 00:55:769 - and then put the spinner until 00:56:945 - imo
[]
thats all for me, glglgll
Topic Starter
DivineEnigma

Irohas wrote:

kyojitsu wo kirisaite

insane
  1. 00:56:651 (5,6) - what about reducing a bit that spacing? cause, theres actually nothing to put a jump here tbh
  2. 01:17:533 (3,4,5) - maybe try to ctrl+g histouds o: or maybe add clap on 01:17:680 (4) - i prefer how it's planned at the moment tbh :< not sure if i want to hitsound the guitar sounds here
[]
thats all for me, glglgll
ty a lot for the mod!!

no reply = fixed!
Kyouren
After check all mods, I answer all and sorry, no change all :<

Tashi-: I don't think it's bad and I don't think to make revense in that part too, sorry no change all! </3
Mashed: Other map used that too, so it's fine for me
Irohas: I'm not lazy but the new lyrics started in that but i'm make the spinner end at 00:56:945 (1) - since that is new lyrics started, thank you!

@DivineEnigma: Can you make the spinner 00:54:886 (1) is ended at 00:56:945 (1)? Thank you! :3
Topic Starter
DivineEnigma
updated^
PyroBear
[Normal]
  1. 00:47:533 (3,4,5,1) - Feels too complex on a normal diff


[Hard]
  1. 00:08:195 (6) - Starts on blue tick, I think it's meant to be on the white tick?
  2. 00:13:857 (2,3,4,5) - Feels hard to hit


[Insane]
  1. 00:09:739 (4) - I feel like this part shouldn't be stacked directly on 00:09:298 (3) because it's too hard to hit
  2. 01:04:592 (3,4) - Why are these stacked


[Expert]
  1. 00:41:945 (2,3) - Put these a bit closer to each other?
  2. 00:56:357 (1,2,3,4,5,1,2,3) - Sudden transition from following percussions to piano feels a bit weird even if you NC it
  3. 01:01:651 (1,2) - If you're going to put the sliders I pointed out on my first point closer together I guess you need to do it here as well

I don't really have too much to say tbh it's a good map. Have a star since I like BNHA and Amazarashi
Sorry for the late mod as well, here's my map t/528834
Topic Starter
DivineEnigma

PyroBear wrote:

[Insane]
  1. 00:09:739 (4) - I feel like this part shouldn't be stacked directly on 00:09:298 (3) because it's too hard to hit imo I haven't gotten any complaints about this as far as testplays but I think it's a good transition into the sudden jumps that are upcoming
  2. 01:04:592 (3,4) - Why are these stacked multiple reasons actually, for one I didn't want to make this jump any harder than it already it is since it's at 204bpm. also, the vocals r split up here "utaeba", here it's "uta" so i stacked the first two, but the 3rd circle though it's apart of the "uta" part of the vocal, i left it unstacked but spaced because the upcoming vocal "eba" is on a stronger note so it helps transition to that especially since 01:05:033 (1) - has a higher spacing

I don't really have too much to say tbh it's a good map. Have a star since I like BNHA and Amazarashi
Sorry for the late mod as well, here's my map t/528834
ty for mod!
i'll mod your map as soon as possible!
sakebi
[KittyAdventure's Normal]

01:17:533 (2,3,4) - this pattern looks wonky, fix the triangle shape

[Regraz's Hard]

00:08:195 (6) - fix

01:23:856 (1) - add a spinner or something after this, don't leave the end blank

[Insane]

i don't see the point of introducing this concept then never using it again after the beginning:
00:02:828 (1,2) , 00:05:180 (1,2) , 01:12:533 (2,3) - no movement between the sliders, would be okay if it was used more than three times in the map but it just seems pointless otherwise

00:31:651 (3) - fix overlap with 00:31:063 (1) -

01:01:357 (5) - would be better as a two note stack instead of a slider
Topic Starter
DivineEnigma

lilligantEX wrote:

[Insane]

i don't see the point of introducing this concept then never using it again after the beginning:
00:02:828 (1,2) , 00:05:180 (1,2) , 01:12:533 (2,3) - no movement between the sliders, would be okay if it was used more than three times in the map but it just seems pointless otherwise The beginning is the most imo dullest part if compared to other sections, so I think it's fine.

00:31:651 (3) - fix overlap with 00:31:063 (1) -

01:01:357 (5) - would be better as a two note stack instead of a slider
no comment = fixed!
thank you for the mod!
Mafumafu
Have to keep AR like this to match up with the spread.

@Cris_1
00:19:886 (7,1) - I think it plays okay.
00:27:386 - I don't think there's some kind of rule saying I must keep it consistent with other diffs.
00:25:475 (2,3,4,5) - I don't think so. I think they are well organized with symmetry.
00:32:092 (1) - so?
00:38:710 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2) - you should know 1/1 slider is already a kind of rest.
00:48:710 (1,2,3,4,1,2,3) - I think it is okay.

@Senery
00:14:298 (4,5) - Nope, I want to map the vocal out.

@UniqueBlock11:
00:00:327 - I don't think it is necessary to do so.
00:11:651 (2,3,4) - I don't think it is necessary to apply abnormal spacing here. Neither the beats nor the vocal tells me to do so.
00:20:769 (2,3,4,5,6,7) - Nope, it will break my scheme of following the guitar.
00:29:445 (2,1) - it is deliberately done like that, to create a challenging stack.
00:32:092 (1,2) -Don't think it is really that needed.

@benji4141
00:47:533 (5,6) - Actually I need that pattern to mark out what music provides.

@Irohas
00:49:445 - Actually I am sticking to one track only.

@Pyrobear:
00:13:857 (2,3,4,5) it follows the vocal.


Other fixed!
Thank you!

Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56725
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.75

[Metadata]
Title:Sora ni Utaeba -TV edit.-
TitleUnicode:空に歌えば –TV edit.-
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:Regraz's Hard
Source:僕のヒーローアカデミア
Tags:boku no hero academia one for all izuku midoriya deku katsuki bakugou kacchan if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure gokugohan12468 regraz
BeatmapID:1377243
BeatmapSetID:638701

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,27586,28444
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
475,294.117647058824,4,2,1,60,1,0
475,-100,4,2,1,60,0,0
17975,-100,4,2,1,70,0,0
27386,-100,4,2,1,60,0,0
29739,-100,4,2,1,65,0,0
48710,-100,4,2,1,60,0,0
56945,-100,4,2,1,80,0,0
57975,-83.3333333333333,4,2,1,85,0,1
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344,115,70769,1,0,0:0:0:0:
403,173,70916,2,0,B|438:186|485:166|485:166|509:215|487:258,1,167.999994873047,8|8,0:0|0:0,0:0:0:0:
444,316,71357,2,0,L|352:310,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
279,333,71651,2,0,L|172:326,1,83.9999974365235,8|8,0:0|0:0,0:0:0:0:
133,270,71945,2,0,P|119:226|139:177,1,83.9999974365235,8|8,0:0|0:0,0:0:0:0:
165,119,72239,5,4,0:0:0:0:
124,117,74004,6,0,P|134:196|98:244,1,140,0|0,0:0|0:0,0:0:0:0:
90,291,74445,6,0,P|157:327|236:301,1,140,4|0,0:0|0:0,0:0:0:0:
262,281,74886,2,0,P|310:276|352:295,1,70,8|0,0:0|0:0,0:0:0:0:
376,315,75180,2,0,P|424:317|477:303,1,70,8|0,0:0|0:0,0:0:0:0:
485,274,75474,2,0,L|498:197,1,70,8|8,0:0|0:0,0:0:0:0:
452,172,75768,2,0,L|449:87,1,70,8|0,0:0|0:0,0:0:0:0:
477,54,76062,2,0,P|433:61|392:42,1,70,8|0,0:0|0:0,0:0:0:0:
358,34,76356,2,0,L|273:42,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
237,20,76797,6,0,P|272:83|223:146,1,140,4|0,0:0|0:0,0:0:0:0:
192,164,77239,2,0,L|104:153,1,70,8|0,0:0|0:0,0:0:0:0:
67,151,77533,2,0,P|60:198|73:240,1,70,8|0,0:0|0:0,0:0:0:0:
103,261,77827,2,0,P|110:299|102:334,1,70,8|8,0:0|0:0,0:0:0:0:
70,374,78121,2,0,L|155:368,1,70,8|0,0:0|0:0,0:0:0:0:
186,338,78415,2,0,L|286:331,1,70,8|0,0:0|0:0,0:0:0:0:
308,355,78709,2,0,L|391:361,2,70,8|8|8,0:0|0:0|0:0,0:0:0:0:
311,255,79150,6,0,B|350:256|350:256|425:233|425:233|477:233,1,140,4|0,0:0|0:0,0:0:0:0:
497,262,79592,2,0,L|489:177,1,70,8|0,0:0|0:0,0:0:0:0:
454,150,79886,2,0,L|462:65,1,70,8|0,0:0|0:0,0:0:0:0:
497,38,80180,2,0,L|399:49,1,70,8|8,0:0|0:0,0:0:0:0:
375,29,80474,2,0,L|284:18,1,70,8|0,0:0|0:0,0:0:0:0:
258,50,80768,2,0,L|171:57,1,70,8|0,0:0|0:0,0:0:0:0:
139,30,81062,2,0,P|151:80|135:112,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
72,111,81503,6,0,P|133:172|204:146,1,140,4|0,0:0|0:0,0:0:0:0:
227,134,81945,2,0,L|311:133,1,70,8|0,0:0|0:0,0:0:0:0:
338,95,82239,2,0,L|327:185,1,70,8|0,0:0|0:0,0:0:0:0:
362,211,82533,2,0,L|267:191,1,70,8|0,0:0|0:0,0:0:0:0:
260,242,82827,2,0,L|267:142,1,70,8|8,0:0|0:0,0:0:0:0:
214,150,83121,2,0,P|178:164|130:148,1,70,8|0,0:0|0:0,0:0:0:0:
100,131,83415,2,0,P|49:116|8:129,2,70,8|8|8,0:0|0:0|0:0,0:0:0:0:
55,201,83856,5,6,0:0:0:0:
256,192,83930,12,4,87386,0:0:0:0:
Joe Castle
AFTER 2 WEEKS IM FINALLY HERE AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (?)
Hi! i hope im not late to mod your map uwu sorry for taking so long, i was busy IRL

GD Normal
1. 00:54:592 (1) - to be honest kitty, this circle doesnt really feel nice, kinda out of place tho, maybe is because little time gap between the circle and the spinner? I will recommend 2 things you can do (if you want to lol):

1.1 Placing the spinner at 00:54:739, so it flows better (IMO) and it emphazises the drums in the background of the song. (for example, something like 01:12:239 (1,1) would look good :P)
1.2 Delete the circle and place the spinner where the circle was.

It your choice tho.


Regraz Normal looks amazing, couldnt find anything wrong with it


Insane
1. 00:03:857 (1,2) - this part doesnt look/flow that good, comparing it with 00:01:504 (1,2), since both are placed on the same ticks and stuff like that, so why not trying something different? it will make it look better
2. 00:08:269 (2,1) - move this a bit more to the left, so it can have the same spacing between the slider 00:07:533 (1) and 00:08:563 (2)
3. 00:10:475 (3) - move to x160-y268, so 00:10:475 (3,4,5,6) can have the same spacing between each other
4. 00:17:386 (3,4) - delete circle "4" and end the slider where the circle was (00:17:827)
5. 00:22:239 (3,4,5) - move 00:22:386 (4) where the slider at 00:22:386 (4) ends, so the jumps look better
6. 00:50:180 (2) - move this where the slider at 00:50:475 (4) starts, so it can flow better uwu
7. 01:04:445 (2,3,4,5) - why doing 01:04:592 (3,4) like that ;w; why not doing a back and forward jump (moving circle "5" where circle "4" was and vice versa

Apple Extra looks good, no problems there
lilscribby
Hi from #modreqs

KittyAdventure's Normal:
00:01:504 (1) - Coming in on the red tick is a little weird here, I recommend adding a circle at 00:01:357 (1) - to make it a bit more intuitive.
00:01:357 (1,1) - move these closert together so it isn't the same as 00:02:533 (2,3) -, which has a different timing. These being the first notes of the song, it's good to keep them snapped so the player can orient themselves to the snapping, esp. at lower levels :)
01:14:298 (1) - Same as 00:01:357 (1) -


Insane:
00:21:357 (4) - This just sounds a little sloppy hitsoundwise. Taking it off of 4 would make it sound better.
00:56:651 (4) - DS this to make it less confusing, I thought it was a 16th note bc it was too close to the end of 3.
Overall a bit of a heavy use on the clap hitsound - some more variety could go a long way in parts like 00:26:063 (4) -



This map overall is very polished, I can tell you've worked on it for quite some time. Not much left to correct, and it's mostly just minor things. Good luck and happy mapping! :D
July - San
Hii! From Mod req!
(Sorry for my bad english)

Okay Let's See here..

NORMAL

00:02:827 (3) - (Add "Finish" hitsound)

00:03:857 (1) - (here too)

00:05:180 (3) - (here too)

00:10:475 (4,5) - (exchange it for a single slider, that kind of slider can be tricky for normal players)

00:51:651 (2,3,4) - (What pace was followed there?)

That's all in the diff normal, great diff!

INSANE

00:02:828 (1) - (Add "Finish")

00:03:857 (1) - (What pace was followed there?)

00:05:180 (1) - (Add "Finish")

00:17:386 (3,4) - (What pace was followed there?)

01:12:533 (2) - (Delete this, it looks weird on the map)

01:13:416 (3) - (This too)

EXPERT

00:57:092 (1,2,3) - (It looks bad)

01:13:563 (1,2,3,4,5) - (???)

Since , 01:13:563 - to 01:14:298 -

it is better to leave a short break

...That's All

Good song and Good map Dude!
Topic Starter
DivineEnigma
remapped insane
Kyouren
Will check soon!
Shortthu
check unicode title xd
Mint

Irohas wrote:

kyojitsu wo kirisaite

apple
  1. 00:56:577 (2,3,4,5) - feels a bit weird, it's looks like it mixed with following drums and vocals, so what about trying to map the blue tick at 00:56:872 - ? // before white tick = drum, after is piano since thats the only sound (with vocal, but i dont follow that i here)
  2. c00l as usual // :)

PyroBear wrote:

[Expert]
  1. 00:41:945 (2,3) - Put these a bit closer to each other? // the sliderend overlaps should be easily recognizable since it appears at pretty much every 3/4
  2. 00:56:357 (1,2,3,4,5,1,2,3) - Sudden transition from following percussions to piano feels a bit weird even if you NC it // dont agree, im essentially following all the sounds excluding vocals here
  3. 01:01:651 (1,2) - If you're going to put the sliders I pointed out on my first point closer together I guess you need to do it here as well

July - San wrote:

EXPERT

00:57:092 (1,2,3) - (It looks bad) // ??

01:13:563 (1,2,3,4,5) - (???)

Since , 01:13:563 - to 01:14:298 -

it is better to leave a short break

...That's All // after some thought i will rework this

Good song and Good map Dude!
thanks all! https://pastebin.com/MVKc8tur
Butrophi
Hihi, Butro here from my LN STD Q

I'll only mod the Insane difficulty, as I only mod the work of whoever posted in my queue.

(mostly things that I think could improve the beatmap, since this already meet expectations of a ranked beatmap (IMO).

Anyway, small mod but here we go:


vv

- Let's start with not too important things first. There's about 40 distance snap issues in the AiMod log. If this is intentional, then just ignore this point. If not, press Alt + Shift + A to view your AiMod and fix some of those.
- Starting at 52:092 to 53:563, your 2 note to slider transitions have wonky finishes that don't mix well with the build of the song. Gameplay-wise is O.K, but the sound is kind of eh.
- At 1:14:445 to 123:857, a Kiai time would be acceptable to use, although it isn't at all necessary.
- The notes at 10:475 to 10:916 have a pretty ugly placement. Maybe position them a little so it looks better?

Short mod, sorry, but that means that this beatmap difficulty is up to expectations!!!



Good luck on improving this and making it amazing!! :D
Topic Starter
DivineEnigma

Butrophi wrote:

Hihi, Butro here from my LN STD Q

I'll only mod the Insane difficulty, as I only mod the work of whoever posted in my queue.

(mostly things that I think could improve the beatmap, since this already meet expectations of a ranked beatmap (IMO).

Anyway, small mod but here we go:


vv

- Let's start with not too important things first. There's about 40 distance snap issues in the AiMod log. If this is intentional, then just ignore this point. If not, press Alt + Shift + A to view your AiMod and fix some of those. it's an insane difficulty, i don't need to be fully consistent since i emphasize the music more than one would emphasize in a lower difficulty like hard or normal xd
- Starting at 52:092 to 53:563, your 2 note to slider transitions have wonky finishes that don't mix well with the build of the song. Gameplay-wise is O.K, but the sound is kind of eh. i want to make 00:53:857 (3) - clickable because of that drum sound, it isn't the same drum sound that i would often hear in the song. plus after that are mainly sliders so i think it's acceptable
- At 1:14:445 to 123:857, a Kiai time would be acceptable to use, although it isn't at all necessary. it's fine, i don't do this for the beginning either. plus yeah it isn't necessary imo
- The notes at 10:475 to 10:916 have a pretty ugly placement. Maybe position them a little so it looks better? i personally like how they're placed

Short mod, sorry, but that means that this beatmap difficulty is up to expectations!!!



Good luck on improving this and making it amazing!! :D
thank you so much! ( :
Tatan
from #modreqs
FINALLY, a good mapset for this song.


[Regraz's Hard]
00:49:445 - 00:50:327 - There's an ignored sound on these timestamps, I think there has to be a circle before the slider like in 00:48:563 (8,1)

I can't find any more technical issues in this diff, but this could be considerably improved aesthetically.

[Insane]

from 00:27:827 to 00:29:298 the sounds are the same, therefore 00:28:416 (4) this hircircle should be a slider.

WOW, This mapset is really, really good, I couldn't find any more issues. I hope this gets qualified soon.
PD: This is a little bit nitpicky, but there's a lot of wasted opportunities in blankets in last diff. I decided to not point them out, since it's just aesthetic and not that important.
Topic Starter
DivineEnigma

- Tatan - wrote:

from #modreqs
FINALLY, a good mapset for this song.

[Insane]

from 00:27:827 to 00:29:298 the sounds are the same, therefore 00:28:416 (4) this hircircle should be a slider. you're right but my intention here was to leave a 1/1 gap because from the previous section to this, i want to reset the momentum built to lead into the slower section

WOW, This mapset is really, really good, I couldn't find any more issues. I hope this gets qualified soon.
PD: This is a little bit nitpicky, but there's a lot of wasted opportunities in blankets in last diff. I decided to not point them out, since it's just aesthetic and not that important.
ty so much ~
Hobbes2
hi!

[kitty]

00:33:269 (3,4,1) - i dont like this placement, since the player could misread this and attempt to tap 00:34:445 (1) - instead of moving to 00:34:004 (4) -

good diff!

[regraz]

i think you could have utilized SV changing a bit, to make some low intensity parts slower to match the music. Stuff like 00:00:475 (1) could have a lower SV. And honestly, 00:00:475 (1) - this entire section. But since it's a hard and not needed, it's not something I would make a big deal out of. Overall a nice hard diff with good progression, I like it.

[Insane]

00:06:651 (2,3,4) - you could keep the visual spacing consistent? - https://puu.sh/yDXBY/307edfcff7.jpg
00:08:269 (2,1,2,3) - visually speaking it doesnt make a lot of sense to go to having all the objects be cramped after right before there is plenty of space between them (see 00:06:210 (1,2,3) - )
00:14:298 (5,1) - a rhythm like this makes more sense with the vocals - http://puu.sh/yDXEI/e03bfbec66.jpg
00:20:769 (2,4) - this looks kinda gross, suggest moving them closer so it looks more like 00:18:710 (3,5)

as a general comment your wave sliders are kinda ugly, 00:40:327 (1) - for example just looks bad. mess with the nodes a bit and you can get something a lot nicer looking, like - https://osu.ppy.sh/ss/9740134 as a quick example

i think the visuals on this map can be a bit cleaner in general. usually im not a stickler for aesthetics since its a pretty subjective concept, but in the kiai it would go a long way if you utilized the idea of consistent visual spacing, especially for patterns like 01:03:122 (2,3,4,5,1) - or 01:10:769 (4,1,2,3).

It's also less about any particular pattern and more the idea that the spacing itself is quite different from measure to measure. its not a huge issue and like i said before, can be considered subjective, but it's something to think about I guess.

overall a decent map tho.

[apple]

00:56:798 (5) - i think this is just better as a circle. i dont really have a great reason for this so try it out i guess. i think it's better mostly since based on the that instrument that 00:56:798 (5,1,2,3) - lands on having a pause between 5 and 1 fits pretty well there.

---

I think if you got a few more mods on the insane you could call me back, @ divineenigma. Overall the set is pretty solid.
Mint

Hobbes2 wrote:

[apple]

00:56:798 (5) - i think this is just better as a circle. i dont really have a great reason for this so try it out i guess. i think it's better mostly since based on the that instrument that 00:56:798 (5,1,2,3) - lands on having a pause between 5 and 1 fits pretty well there. // i tried it out but i didnt really like it that much compared to what i have currently :cry: idk having 1/1 gap solely on red ticks suddenly to me doesnt really play intuitive at all, having the slider here saves players acc lol

---

I think if you got a few more mods on the insane you could call me back, @ divineenigma. Overall the set is pretty solid.
thank you :)
Topic Starter
DivineEnigma

Hobbes2 wrote:

hi!

[Insane]

00:06:651 (2,3,4) - you could keep the visual spacing consistent? - https://puu.sh/yDXBY/307edfcff7.jpg
00:08:269 (2,1,2,3) - visually speaking it doesnt make a lot of sense to go to having all the objects be cramped after right before there is plenty of space between them (see 00:06:210 (1,2,3) - ) i wouldn't say it's cramped imo
00:14:298 (5,1) - a rhythm like this makes more sense with the vocals - http://puu.sh/yDXEI/e03bfbec66.jpg
00:20:769 (2,4) - this looks kinda gross, suggest moving them closer so it looks more like 00:18:710 (3,5)

as a general comment your wave sliders are kinda ugly, 00:40:327 (1) - for example just looks bad. mess with the nodes a bit and you can get something a lot nicer looking, like - https://osu.ppy.sh/ss/9740134 as a quick example

i think the visuals on this map can be a bit cleaner in general. usually im not a stickler for aesthetics since its a pretty subjective concept, but in the kiai it would go a long way if you utilized the idea of consistent visual spacing, especially for patterns like 01:03:122 (2,3,4,5,1) - or 01:10:769 (4,1,2,3).

It's also less about any particular pattern and more the idea that the spacing itself is quite different from measure to measure. its not a huge issue and like i said before, can be considered subjective, but it's something to think about I guess.

overall a decent map tho.

---

I think if you got a few more mods on the insane you could call me back, @ divineenigma. Overall the set is pretty solid.
tried making some patterns visually consistent, and fixed the things that were mentioned (with no reply)
thank you so much!!
Mint
as your request!

insane
- 00:06:651 (2,3,4,1,2,1) - same with the visual spacing. the spacing between the objects at (2,3,4) and (1,2,1) differ so much while the intensity stays pretty much the same // 00:10:180 (2,2) - 00:11:063 (1,2,3,1,2,3) -
- 00:16:357 (3,5) - 00:20:033 (4,1) - 00:50:180 (2,4) - 01:04:886 (5,1) - same applies to overlaps; generally you want to do that pretty consistent (if the song (or variable snapping usages, not the case here) doesnt really require a notable difference).
- those visual things might seem more like nazi stuff but when adding it all up together it really is a big factor contributing to general structure
- 00:39:739 (3) - 00:46:798 (4) - not quite sure what youre following here. the vocal on the white tick seems much longer than vocal note thats currently clickable. seems more fitting to me to have a slider that starts there instead.
- 00:52:680 (3,4) - perhaps you can make the cymbal here clickable? one of the strongest sounds here (in a calmer part too !!) but it only has a slider end to support it ):
- 00:55:769 (1,2) - actually, i found this a bit strange due to the reverse. currently ur ending the slider on a snare, which leads to the next offbeat being clickable. starting new patterns at such places seems a bit contradictory throughout the map the emphasis on the white ticks (as the song supports). would recommend removing the repeat or adding another slider so the new pattern starts on any snare instead of offbeats

also i feel like 00:03:857 (1) - 00:55:769 (1) - 01:00:327 (1) - 01:02:680 (1) - can use finishes due to the really obvious cymbals, but its up to you
rest looks good!

almost there!! 8-)
Topic Starter
DivineEnigma

appleeaterx wrote:

as your request!

insane
- 00:06:651 (2,3,4,1,2,1) - same with the visual spacing. the spacing between the objects at (2,3,4) and (1,2,1) differ so much while the intensity stays pretty much the same // 00:10:180 (2,2) - 00:11:063 (1,2,3,1,2,3) - the spacing at 00:06:945 (3,4) - differs because of the sora vocal, i found it to be special so i wanted to make it clear enough. as for 00:09:886 (1,2) - , the spacing differs since i wanted to emphasize the incoming jump, low spacing to me felt insufficient. i fixed the spacing visuals for 00:11:063 (1,2,3,1,2,3) - however. (i'm not sure which objects were you talking about for (1,2,1) though..)
- 00:16:357 (3,5) - 00:20:033 (4,1) - 00:50:180 (2,4) - 01:04:886 (5,1) - same applies to overlaps; generally you want to do that pretty consistent (if the song (or variable snapping usages, not the case here) doesnt really require a notable difference).
- those visual things might seem more like nazi stuff but when adding it all up together it really is a big factor contributing to general structure
- 00:39:739 (3) - 00:46:798 (4) - not quite sure what youre following here. the vocal on the white tick seems much longer than vocal note thats currently clickable. seems more fitting to me to have a slider that starts there instead. my intention was to have it follow the start of the vocal as it's still part of the whole vocal phrase if you get what i'm trying to say :o
- 00:52:680 (3,4) - perhaps you can make the cymbal here clickable? one of the strongest sounds here (in a calmer part too !!) but it only has a slider end to support it ): yes i would but i want to avoid making the 1/4 drums clickable since i don't want multiple 1/4s in a row so i figured a reverse worked best here in that case :(
- 00:55:769 (1,2) - actually, i found this a bit strange due to the reverse. currently ur ending the slider on a snare, which leads to the next offbeat being clickable. starting new patterns at such places seems a bit contradictory throughout the map the emphasis on the white ticks (as the song supports). would recommend removing the repeat or adding another slider so the new pattern starts on any snare instead of offbeats

also i feel like 00:03:857 (1) - 00:55:769 (1) - 01:00:327 (1) - 01:02:680 (1) - can use finishes due to the really obvious cymbals, but its up to you
rest looks good!

almost there!! 8-)
thank you so much apple!!
no reply=fixed;;;

i'll keep the spacing visuals in mind!! it'd ruin many of my patterns if i were to apply them now but i don't find it such of a big issue as of right now :o
Kyouren
As request :3 (Sorry for late ;w;)

Regraz's Hard
  1. 00:00:327 - I think that is has a vocal sound here, so I suggest you to add a circle here
Insane
  1. 00:08:563 (1,2) - Maybe you can improve again this blanket because this looks bad :<
  2. 00:10:180 (2) - This position look almost near with 00:10:622 (2), how about you up it more a bit? like x:216|y:268
  3. 00:10:916 (2) - For my personality, I don't like this one. How about you overlap it in 00:10:622 (2)?
  4. 00:20:327 (1) - This one too is look almost near with 00:20:033 (4), x:360|y:340, maybe with 00:20:916 (3) following too
  5. 00:22:239 (3,4,5) - This overlap looks bad, try something new?
  6. 00:30:475 (3,4) - Blanket
  7. 00:31:063 (1) - Move a bit because look almost near too with 00:30:475 (3)
  8. 00:34:445 (1,2) - Do you want to blanket it or no? If yes, maybe 00:34:886 (2) - x:112|y:360, look perfect
  9. 00:36:651 (4,1,2) - Blanket is look far :<
  10. 00:38:416 (3,6) - Blanket
  11. 00:38:710 (4,1,2) - Why this blanket position is look different? I mean circle number 4 and 2? Better if you same it
  12. 00:44:592 (3,1) - Blanket is need improve too here
  13. 00:56:063 (2,3,4,5,6,7) - Actually, this is good flow, not bad :3
  14. 00:58:857 (4) - This look almost near with 00:58:416 (2) - in head
  15. 00:59:004 (5,1) - You can improve this blanket because the blanket is look bad
  16. 00:59:739 (2) - x:328|y:160 to make a position look good?
  17. 01:03:112 (2,4) - How about you blanket it? Look nice
  18. 01:03:416 (3) - I think it's fine to add NC here because new lyrics start here ("Sora ini Utaeba")
  19. 01:06:063 (4,1) - This overlap is looks bad :<
  20. 01:07:827 (2,4) - Same here, overlap is looks bad too :<
  21. 01:09:004 (2,4) - ^ (same here too)
  22. 01:09:739 (6,2) - ^
  23. 01:15:180 (3,5) - ^
  24. 01:17:239 (2,4) - ^
  25. 01:17:827 (5,1) - ^
  26. 01:18:710 (3,4,5) - Triangle flow <3
  27. 01:18:857 (4) - Unfortunalely, this make triangle flow is look bad, how about x:336|y:360
  28. 01:19:886 (3,1) - Overlap is looks bad too here
  29. 01:21:357 (5) - I think x:232|y:124 is better to make flow is look good
  30. 01:22:533 (4,1) - Overlap again zzz
  31. 01:25:475 (2) - I think it's look so near with 01:25:033 (1), I suggest you to change it like you doing in 01:26:210 (1,2) - this one
Not bad, but you just need be careful with overlap. This diff just need improve in overlap and blanket thing. But, overall is good.
No kudosu if my mod don't change anymore in your diff. Good luck :3

Btw, I can't reply all mods because I lost some reply of mods zzz (I still busy too with my activity in real life zzz)
Thank you for mod, guys :3

Update!

KittyAdventure's Normal
osu file format v14

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[Metadata]
Title:Sora ni Utaeba -TV edit.-
TitleUnicode:空に歌えば –TV edit.-
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:KittyAdventure's Normal
Source:僕のヒーローアカデミア
Tags:boku no hero academia one for all izuku midoriya deku katsuki bakugou kacchan if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure gokugohan12468 regraz
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Andrea
~General~
  1. The .osz file seems to be corrupted, some difficulties are asking me to be updated, please perform a full submission once again to fix this.
~Regraz's Hard~
  1. Increase HP Drain by 1 tick to balance the difficulty settings.
~Insane~
  1. Increase HP Drain by 1 tick to balance the difficulty settings.
  1. 00:08:563 (1,2) - This overlap would look better if you make it like this.
  2. 00:21:357 (5) - The clap at the end of this slider sounds weird, it would be better if you add it at the beginning instead.
  3. 00:32:092 (1,2) - Another overlap which could be improved, I suggest you to do something like this, it will also improve the flow of the pattern.
  4. 00:40:327 (1) - This slider shape doesn't look that good if you ask me, it would be better if you simply copy 00:39:151 (1) - this one, which looks quite nice.
  5. 00:43:269 (3) - Blanket this slider with (1)'s start, it would look better.
  6. 01:12:239 (1,2) - It would be better to add the NC on (2) and not on (1), since the slow part begins there.
  7. 01:27:239 (1,2) - These two circles feels too loud, try lowering the volume a bit.
Good luck!
Topic Starter
DivineEnigma
KittyAdventure

KittyAdventure wrote:

As request :3 (Sorry for late ;w;)

Insane
  1. 00:08:563 (1,2) - Maybe you can improve again this blanket because this looks bad :<
  2. 00:10:180 (2) - This position look almost near with 00:10:622 (2), how about you up it more a bit? like x:216|y:268
  3. 00:10:916 (2) - For my personality, I don't like this one. How about you overlap it in 00:10:622 (2)? no thanks, i like it haha
  4. 00:20:327 (1) - This one too is look almost near with 00:20:033 (4), x:360|y:340, maybe with 00:20:916 (3) following too hmm, not sure what you mean with the second one but as for the first one, overlap intended
  5. 00:22:239 (3,4,5) - This overlap looks bad, try something new?
  6. 00:30:475 (3,4) - Blanket
  7. 00:31:063 (1) - Move a bit because look almost near too with 00:30:475 (3) i don't think it's that close..
  8. 00:34:445 (1,2) - Do you want to blanket it or no? If yes, maybe 00:34:886 (2) - x:112|y:360, look perfect
  9. 00:36:651 (4,1,2) - Blanket is look far :<
  10. 00:38:416 (3,6) - Blanket slider isn't too curved to blanket but i tried making it a bit in the middle if anything
  11. 00:38:710 (4,1,2) - Why this blanket position is look different? I mean circle number 4 and 2? Better if you same it if i move (2) to (4), i'd have to do something about the pattern that i think is fine already
  12. 00:44:592 (3,1) - Blanket is need improve too here
  13. 00:56:063 (2,3,4,5,6,7) - Actually, this is good flow, not bad :3
  14. 00:58:857 (4) - This look almost near with 00:58:416 (2) - in head luckily it's not that near
  15. 00:59:004 (5,1) - You can improve this blanket because the blanket is look bad
  16. 00:59:739 (2) - x:328|y:160 to make a position look good? it's too close to the slider tail than i wanted it to be
  17. 01:03:112 (2,4) - How about you blanket it? Look nice
  18. 01:03:416 (3) - I think it's fine to add NC here because new lyrics start here ("Sora ini Utaeba") i'm not so much emphasizing the vocals there so no need
  19. 01:06:063 (4,1) - This overlap is looks bad :<
  20. 01:07:827 (2,4) - Same here, overlap is looks bad too :< it's fine, but i moved it down
  21. 01:09:004 (2,4) - ^ (same here too) it's okay imo
  22. 01:09:739 (6,2) - ^ ^
  23. 01:15:180 (3,5) - ^ ^
  24. 01:17:239 (2,4) - ^ ^
  25. 01:17:827 (5,1) - ^ ^
  26. 01:18:710 (3,4,5) - Triangle flow <3
  27. 01:18:857 (4) - Unfortunalely, this make triangle flow is look bad, how about x:336|y:360
  28. 01:19:886 (3,1) - Overlap is looks bad too here
  29. 01:21:357 (5) - I think x:232|y:124 is better to make flow is look good
  30. 01:22:533 (4,1) - Overlap again zzz
  31. 01:25:475 (2) - I think it's look so near with 01:25:033 (1), I suggest you to change it like you doing in 01:26:210 (1,2) - this one moved it a bit out but wanted to keep the pattern
Not bad, but you just need be careful with overlap. This diff just need improve in overlap and blanket thing. But, overall is good.
No kudosu if my mod don't change anymore in your diff. Good luck :3
the overlaps you pointed out at the end is part of the mapping style i chose to follow in this insane xD but as for the rest, i tried to fix if i found it to be bad

Andrea

Andrea wrote:

~General~
  1. The .osz file seems to be corrupted, some difficulties are asking me to be updated, please perform a full submission once again to fix this. //will try
~Insane~
  1. Increase HP Drain by 1 tick to balance the difficulty settings. //should be fine, it matches the spread
  1. 00:08:563 (1,2) - This overlap would look better if you make it like this.
  2. 00:21:357 (5) - The clap at the end of this slider sounds weird, it would be better if you add it at the beginning instead. // following what the music offers, the red tick has a more clear drum. the sound on the head is what i would add a drum sampleset to. so i'll keep it for the sake of consistency with my hitsounding
  3. 00:32:092 (1,2) - Another overlap which could be improved, I suggest you to do something like this, it will also improve the flow of the pattern. //i'll keep, i like how it is at the moment
  4. 00:40:327 (1) - This slider shape doesn't look that good if you ask me, it would be better if you simply copy 00:39:151 (1) - this one, which looks quite nice. //i really suck with wave sliders but this one i'm quite fine with
  5. 00:43:269 (3) - Blanket this slider with (1)'s start, it would look better. //true but i'm avoiding overlapping with 00:42:239 (3)
  6. 01:12:239 (1,2) - It would be better to add the NC on (2) and not on (1), since the slow part begins there.
  7. 01:27:239 (1,2) - These two circles feels too loud, try lowering the volume a bit.
Good luck!

Thank you so much!
No reply = fixed!
Mafumafu
Reply soon
hypercyte
Hey from my queue, insane as requested

Insane:

00:19:592 (2) - ctrl+g, it feels awkward to play, although I see why you did it like that, so your call
00:24:592 (4) - ^

00:27:827 (2) - ctrl+g, I honestly feel there wasnt a need to break the flow with this one though, even if the above ones aren't changed, I really think this one should.

01:00:327 (1,3) - The little overlap between these two objects doesn't look very nice. I'd say move (3) to the right.

00:40:327 (1) - This slider's curve seems a bit too harsh for what it's mapping. I'd move the middle anchors in more.


00:38:122 (2) - I'd say ctrl+g this aswell since there is no drastic change in sound, I feel the sliders should flow nicely.

Ok that's all I could find, nice diff gl with ranking :)
Topic Starter
DivineEnigma

hypercyte wrote:

Hey from my queue, insane as requested

Insane:

00:19:592 (2) - ctrl+g, it feels awkward to play, although I see why you did it like that, so your call intended, leads into the jump better imo
00:24:592 (4) - ^ here there are drums on both 00:24:298 (3,4) - so keeping them in the same direction highlights that

00:27:827 (2) - ctrl+g, I honestly feel there wasnt a need to break the flow with this one though, even if the above ones aren't changed, I really think this one should. new section so i broke the flow here

01:00:327 (1,3) - The little overlap between these two objects doesn't look very nice. I'd say move (3) to the right. keeping overlap but moved it to stack with 00:59:886 (3)'s head

00:40:327 (1) - This slider's curve seems a bit too harsh for what it's mapping. I'd move the middle anchors in more.


00:38:122 (2) - I'd say ctrl+g this aswell since there is no drastic change in sound, I feel the sliders should flow nicely. it would flow better but i want to emphasize the vocals using the same direction as they are all the same there. it'd work either way

Ok that's all I could find, nice diff gl with ranking :)
ty!!
no reply = fixed!
YukiZura-
q ... late as ussual xD

[Insane]
00:42:680 (1,3) - blanket this?
01:12:019 - got sound here .. make full stream there?
01:18:416 (2) - ctrl+g this would make a better flow
01:25:033 (1,2) - ugly overlap lol .. move it a bit to right side
00:22:680 (1,2,3,4) - really weird flow
00:33:269 (1,2) - tehee blanket pls
00:37:680 (4) - why dont you move this a bit up ...

[expert]
00:28:342 (4) - wait .. no sound here :?

good diff

that's all from me .. goodluck ^^
Topic Starter
DivineEnigma

YukiZura- wrote:

q ... late as ussual xD

[Insane]
00:42:680 (1,3) - blanket this? as mentioned in a prev. mod, i don't want to move it further to overlap with more objects so i'm content with this
01:12:019 - got sound here .. make full stream there? triples work, i don't want a longer stream haha
01:18:416 (2) - ctrl+g this would make a better flow no thanks, builds up that jump
01:25:033 (1,2) - ugly overlap lol .. move it a bit to right side keep, i think it's fine. more of a personal preference
00:22:680 (1,2,3,4) - really weird flow imo, nothing weird about it?
00:33:269 (1,2) - tehee blanket pls it's not curved enough for me to create a blanket
00:37:680 (4) - why dont you move this a bit up ... keep, i've done similar things like here 01:08:416 (5,6,1) -

that's all from me .. goodluck ^^
ty for the mod!!
Mafumafu
- Tatan - :
It was made on purpose to create a feel of stop and start.

Andrea:
I think it is pretty balanced now: 3 - 4 - 5 - 6.

Hobbes:
I did think of using SV changes at first. But I decided not to use it because there is only a Normal as the lowest diff. Not like Hards in ENH.. spreads, my Hard was created a more Advanced-like Hard. As a difficulty for new players to progress from Normal to Hard, I do think maybe it is not very novice-friendly to use SV changes, now that the differences between sections of music, in this song, is not that apparent. So I decided not to apply SV changes across my diff.
Thank you!

Code:
osu file format v14

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AudioLeadIn: 0
PreviewTime: 56725
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.75

[Metadata]
Title:Sora ni Utaeba -TV edit.-
TitleUnicode:空に歌えば –TV edit.-
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:Regraz's Hard
Source:僕のヒーローアカデミア
Tags:boku no hero academia one for all izuku midoriya deku katsuki bakugou kacchan if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure gokugohan12468 regraz
BeatmapID:1377243
BeatmapSetID:638701

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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Xinnoh
apple
00:35:180 (3) - can you polish this so approach lines are straight
01:01:063 (3) - This could probably have a cleaner overlap if you stacked the tail on 1's head and blanketed 3's head

Insane
Modding maps with movement based issues is kinda hard for me since I never play this mode, but I'll try to explain what I can.
Flow needs improvement in general, looks ok otherwise.
00:10:916 (2,1) - 00:11:945 (3,1) - 00:22:533 (5,1) - 00:40:180 (4,1) - 01:15:327 (4,5) - implied movement
00:03:710 (2,1) - 1 has strong emphasis because you change direction after hitting the slider head + high movement. 00:06:063 (2,1) - however, has low spacing + the slider follows the direction the cursor came from. Doing something like this would be more consistent
00:20:180 (5,1) - Curving 1 this much is really uncomfortable to play, try this, looks cleaner and flows https://puu.sh/yTkhY/4485cec1d0.png
00:22:680 (1) - Here I'd suggest to just blanket 3 with this slider, angle slider is at requires two movements when playing
00:36:357 (3,4) - Spacing seems unreasonably high here
00:37:680 (4,1,2,3) - 1,2,3 are the same sounds but 4,1 is much smaller than the other distances. They should be more consistent with spacing.
00:39:592 (2,3,4,1) - Cursor moves from top right to bottom left in pretty much a straight line, since playing 3 I just keep cursor on the slider head, movement could be more interesting, I think changing 00:39:739 (3) - to follow vocal more would be better since the guitar is more just a background noise.
00:41:063 (3,4) - Distance is too small, really easy to overshoot the circle. Moving it down + right will lead to the next slider better.
00:42:680 (1,2,3,4,1) - Just a general thing for the whole map that stood out to me here, compare this to this. The latter is more organised since all objects are the same distance from each other. Try going through your diff and making objects that are close to each other pretty much the same distance apart.
00:48:563 (5,1) - Doesn't play well since player has to completely stop cursor movement to hit this moving upwards. Pointing it to or away from the previous object is easier to follow.
01:01:945 (2) - Antiflow like this doesn't really add much, I'd really suggest you just ctrl-g and used larger spacing instead. Emphasises that the sounds are similar in general well and better to play.

General issue for the final sections is that spacing used on jumps is really inconsistent, I'll just try to summarise what I see
01:08:122 (4,5) - really large spacing compared to 01:07:533 (1,2) -
01:08:563 (6,1) - ^ to 01:10:769 (4,1) -
01:10:180 (2,3) - ^, doesn't need to be this large
01:17:386 (3,4) - 01:17:533 (4,5) - just general areas that felt like there was too much spacing

Still needs some work on flow / spacing
Monstrata
Omg, Regraz's diff made me laugh xD (in a good way).

Poke me for a mod if you need it after Sinnoh's.
Topic Starter
DivineEnigma

Sinnoh wrote:

Insane
Modding maps with movement based issues is kinda hard for me since I never play this mode, but I'll try to explain what I can.
Flow needs improvement in general, looks ok otherwise.

i'm assuming from the video timestamp you mean to make a more smooth transition from one object to another... xP
00:10:916 (2,1) -
00:11:945 (3,1) - imo, the flow from (3) > (1) is fine
00:22:533 (5,1) -
00:40:180 (4,1) -
01:15:327 (4,5) -
implied movement

00:03:710 (2,1) - 1 has strong emphasis because you change direction after hitting the slider head + high movement. 00:06:063 (2,1) - however, has low spacing + the slider follows the direction the cursor came from. Doing something like this would be more consistent the circle that follows (1) has higher spacing, I figured it would still emphasize it through the high DS from the previous. But I really liked your suggestion so I lowered the spacing of 00:06:063 (2) - to be consistent and to add more emphasis on the next slider after it.
00:20:180 (5,1) - Curving 1 this much is really uncomfortable to play, try this, looks cleaner and flows https://puu.sh/yTkhY/4485cec1d0.png
00:22:680 (1) - Here I'd suggest to just blanket 3 with this slider, angle slider is at requires two movements when playing
00:36:357 (3,4) - Spacing seems unreasonably high here higher spacing on (4) is used to transition into (1) where the piano sound lies. it's another way of emphasizing.
00:37:680 (4,1,2,3) - 1,2,3 are the same sounds but 4,1 is much smaller than the other distances. They should be more consistent with spacing. since the sound is different on (4), i wanted to have some sort of effect where the player transitions from a small DS > a bigger DS.
00:39:592 (2,3,4,1) - Cursor moves from top right to bottom left in pretty much a straight line, since playing 3 I just keep cursor on the slider head, movement could be more interesting, I think changing 00:39:739 (3) - to follow vocal more would be better since the guitar is more just a background noise. (3) was already intended to follow the start of the vocal phrase
00:41:063 (3,4) - Distance is too small, really easy to overshoot the circle. Moving it down + right will lead to the next slider better.
00:42:680 (1,2,3,4,1) - Just a general thing for the whole map that stood out to me here, compare this to this. The latter is more organised since all objects are the same distance from each other. Try going through your diff and making objects that are close to each other pretty much the same distance apart.
00:48:563 (5,1) - Doesn't play well since player has to completely stop cursor movement to hit this moving upwards. Pointing it to or away from the previous object is easier to follow. from the testplays, there wasn't really any complaints about this. as well, i actually like the effect the movement gives to the next section
01:01:945 (2) - Antiflow like this doesn't really add much, I'd really suggest you just ctrl-g and used larger spacing instead. Emphasises that the sounds are similar in general well and better to play. disagree, i'm not a fan of it flowing in the same direction here. I think antiflow really works here considering its setup already

General issue for the final sections is that spacing used on jumps is really inconsistent, I'll just try to summarise what I see
01:08:122 (4,5) - really large spacing compared to 01:07:533 (1,2) - Keeping this inconsistency to keep the pattern of the antiflows since it fits this section of the kiai perfectly
01:08:563 (6,1) - ^ to 01:10:769 (4,1) - increased ds for 01:10:769 (4,1) -
01:10:180 (2,3) - ^, doesn't need to be this large
01:17:386 (3,4) - 01:17:533 (4,5) - just general areas that felt like there was too much spacing buildup for the jump

Still needs some work on flow / spacing
ty for mod!
no reply = fixed
Monstrata
Insane

00:02:386 (3) - Stack this with 00:02:533 (4) - . It won't create a "jump" or "emphasis" and helps improve the flow from slider 2. Right now you're forcing a stop at the end of a slider, but allowing the player to keep moving past the slider is better for flow. People prefer to "stop" when they click, rather than when they release. Same idea with 00:04:739 (3) - . (Stack it on 00:04:886 (4) - ).
00:09:298 (3,4) - For this, I recommend just using two 1/2 sliders and continuing the 1/2 rhythm since it also follows the drum rhythm pretty well (both vocal + percussion are white tick rhythms). The main issue is that 00:09:739 (4) - is not really strong compared to the white ticks and shouldn't really be clicked.

00:23:122 (2,3,4) - This is the one pattern that doesn't fit your aesthetic. 00:18:710 (3,4,5) - and 00:20:769 (2,3,4) - Are both structured so the back/forth is linear. Could say the same for 00:26:063 (4,5,1) - too, but for this one, you just have to move the slider a bit more to the right.

00:20:769 (2,3,4) - Stuff like this should be swapped tho. The rhythm you used first was correct, but then you deviated for some reason and stopped being consistent xP. See how you did: 00:18:416 (2,3,4) - The rhythms are suddenly different. Should be Slider > circle > circle since the drum hits on 00:21:063 - 00:21:210 -
00:23:122 (2,3,4) - Apply it here too, and 00:25:769 (3,4,5) - .
00:27:827 (2) - A bit too far from 1 and 3. It causes spacing issues with 2>3 being a lot bigger than the other jumps. Rotate slider 2, 90 degrees, and stack with 00:26:945 (3) -

00:35:180 (3,4) - 1/2 slider instead? Red tick isn't really strong so imo it doesn't need a click.
00:36:210 (2,3) - Stack instead? For the same reason as earlier. Also kinda weird that 3 is a slider instead of 2 circles, but it's fine. It just means I really recommend the change above, otherwise it just sounds weird clicking weak beats and not clicking on audible ones.
00:37:680 (4) - Try an arrangement like below. Still has aesthetic value, but without the weird overlap. It's fine to have overlaps but here I didn't really see any value from it.
00:40:327 (1) - You're over-curving it a bit imo. Just copy 00:39:151 (1) - And Ctrl+H it and maybe try rotating it a bit? Better to reuse a slider you just used earlier so the visuals look more coherent with each other.
00:43:857 (1,2,3) - Try and make them more visually similar. You can see the space between 1+2 and 2+3 is sliiightly off. Consistent visual spacing helps keep the map neat.
00:42:680 (1,2,3) - Same idea here^. You seem to be setting up a pattern with 00:43:269 (3,1) - so try and die that visual spacing better with 00:42:680 (1) - . Right now its a bit too far away from slider 3. And see if you can reposition 00:43:122 (2) - to make it a bit more even.
01:00:327 (1,3) - Is it possible not to overlap? Doesn't look that nice imo, but eh up to you.
01:01:945 (2) - Stacking the tail with 01:01:357 (4) - gives a more consistent movement. Right now the jump from 1>2 is a lot bigger than 2>3. Players are going to make a really big jump from 1>2 cuz of the distance from tail>head, but they will cut the corner on slider 2 due to slider-leniency.
01:11:798 (4,5,6,7,8,9) - I recommend kickslider > 5 note stream. There's a clear note on 01:12:019 - that you are msising.
01:14:886 (2) - The overlap looks really bad since you can still see the remnant of 01:14:004 (2) - fading out. Recommend putting this elsewhere so it doesn't clutter the map needlessly.
01:26:945 (3,1) - Maybe this is just personal preference, but I think it's better to just use a 1/2 slider and create a jump onto 1. Generally when you use 3/4 sliders, you lose the ability to map a jump to something and give it that emphasis. 3/4's usually emphasize a held note, but since it sounds the same to 01:26:651 (2) - it feels a bit unneeded.

[]

The overlaps work pretty well when you're using them for back/forth movements. Other than that, they usually are harmless. I mentioned the ones that cluttered up your patterns though. Good luck~
Mafumafu
Some advice'bout Insane:

00:07:533 (1) - All the three 1/1 beats are strong. Maybe it is not a nice idea to cover them in a reverse 1/1 slider.

00:09:298 (3,2) - Meh overlap.

00:30:475 (3) - Ctrl+G for better transistion flow from 2 to 3.

00:32:092 (1,2) - Meh overlap as well.

00:33:269 (1,2,3) - 00:37:239 (3,4,1) - Lack of pattern connection in between. This is the main problem of your diff. Notes and patterns are not independent. You need stuffs like blankets (nice ones), parallel or more to make them connected to each other.

00:39:151 (1,2) - Should be put further to emphasize on the loud beat.

00:40:327 (1) - Too curved

00:42:680 (1) - Awkwardly protruding. No connections with other patterns.

00:48:710 (1) - Should be two singletaps. The two drums are both quite loud.

01:12:680 Should be mapped out. THere's a vocal here.

01:13:416 (2,1) - Meh pattern

01:14:004 (2,2) - Avoid such overlap, plays weird in flow and cursor movement and lack of aesthetics as well.

Good luck.
Topic Starter
DivineEnigma
will answer when i have time ty!! ( :

[]

Regraz

Regraz wrote:

Some advice'bout Insane:

00:07:533 (1) - All the three 1/1 beats are strong. Maybe it is not a nice idea to cover them in a reverse 1/1 slider. disagree, the sound on head is definitely strong but i didn't find the other 1/1 sounds noticeably strong.

00:09:298 (3,2) - Meh overlap. doesnt bother me so much but did something

00:30:475 (3) - Ctrl+G for better transistion flow from 2 to 3. disagree, i like the current flow

00:32:092 (1,2) - Meh overlap as well. not bad, tail touches the body as intended

00:33:269 (1,2,3) - 00:37:239 (3,4,1) - Lack of pattern connection in between. This is the main problem of your diff. Notes and patterns are not independent. You need stuffs like blankets (nice ones), parallel or more to make them connected to each other. my style doesn't rely so much on blanketting or parallel. i think the current is still fine. i still use the concept of blankets, just not to a big extent

00:39:151 (1,2) - Should be put further to emphasize on the loud beat.

00:40:327 (1) - Too curved

00:42:680 (1) - Awkwardly protruding. No connections with other patterns.

00:48:710 (1) - Should be two singletaps. The two drums are both quite loud. didn't make 00:48:857 - clickable because i didn't find it so loud compared to 00:48:710 -. plus the previous jump (a wider angle jump than before) gives off a bigger emphasis so i don't feel as if the red tick drum has to be clickable

01:12:680 Should be mapped out. THere's a vocal here. going for a slow feel so i only mapped the 1/1 vocals

01:13:416 (2,1) - Meh pattern 01:13:416 (2,1) - (1) is stacked on (2)'s head to show distinction as (1) is mapped to vocals and (2) is not but rather to that guitar thing

01:14:004 (2,2) - Avoid such overlap, plays weird in flow and cursor movement and lack of aesthetics as well.

Good luck.

Monstrata wrote:

Insane
00:02:386 (3) - Stack this with 00:02:533 (4) - . It won't create a "jump" or "emphasis" and helps improve the flow from slider 2. Right now you're forcing a stop at the end of a slider, but allowing the player to keep moving past the slider is better for flow. People prefer to "stop" when they click, rather than when they release. Same idea with 00:04:739 (3) - . (Stack it on 00:04:886 (4) - ).
00:09:298 (3,4) - For this, I recommend just using two 1/2 sliders and continuing the 1/2 rhythm since it also follows the drum rhythm pretty well (both vocal + percussion are white tick rhythms). The main issue is that 00:09:739 (4) - is not really strong compared to the white ticks and shouldn't really be clicked.

00:23:122 (2,3,4) - This is the one pattern that doesn't fit your aesthetic. 00:18:710 (3,4,5) - and 00:20:769 (2,3,4) - Are both structured so the back/forth is linear. Could say the same for 00:26:063 (4,5,1) - too, but for this one, you just have to move the slider a bit more to the right.

00:20:769 (2,3,4) - Stuff like this should be swapped tho. The rhythm you used first was correct, but then you deviated for some reason and stopped being consistent xP. See how you did: 00:18:416 (2,3,4) - The rhythms are suddenly different. Should be Slider > circle > circle since the drum hits on 00:21:063 - 00:21:210 -
00:23:122 (2,3,4) - Apply it here too, and 00:25:769 (3,4,5) - .
for 00:25:769 (3,4,5) - , I switched the pattern since here the drum leads into the next part better 00:26:210 -
00:27:827 (2) - A bit too far from 1 and 3. It causes spacing issues with 2>3 being a lot bigger than the other jumps. Rotate slider 2, 90 degrees, and stack with 00:26:945 (3) -

00:35:180 (3,4) - 1/2 slider instead? Red tick isn't really strong so imo it doesn't need a click.
00:36:210 (2,3) - Stack instead? For the same reason as earlier. Also kinda weird that 3 is a slider instead of 2 circles, but it's fine. It just means I really recommend the change above, otherwise it just sounds weird clicking weak beats and not clicking on audible ones.
00:37:680 (4) - Try an arrangement like below. Still has aesthetic value, but without the weird overlap. It's fine to have overlaps but here I didn't really see any value from it.
00:40:327 (1) - You're over-curving it a bit imo. Just copy 00:39:151 (1) - And Ctrl+H it and maybe try rotating it a bit? Better to reuse a slider you just used earlier so the visuals look more coherent with each other.
00:43:857 (1,2,3) - Try and make them more visually similar. You can see the space between 1+2 and 2+3 is sliiightly off. Consistent visual spacing helps keep the map neat.
00:42:680 (1,2,3) - Same idea here^. You seem to be setting up a pattern with 00:43:269 (3,1) - so try and die that visual spacing better with 00:42:680 (1) - . Right now its a bit too far away from slider 3. And see if you can reposition 00:43:122 (2) - to make it a bit more even.
01:00:327 (1,3) - Is it possible not to overlap? Doesn't look that nice imo, but eh up to you.
01:01:945 (2) - Stacking the tail with 01:01:357 (4) - gives a more consistent movement. Right now the jump from 1>2 is a lot bigger than 2>3. Players are going to make a really big jump from 1>2 cuz of the distance from tail>head, but they will cut the corner on slider 2 due to slider-leniency. Keeping, I believe the wide angle used reflects the special repetitive vocal in the kiai.
01:11:798 (4,5,6,7,8,9) - I recommend kickslider > 5 note stream. There's a clear note on 01:12:019 - that you are msising.
01:14:886 (2) - The overlap looks really bad since you can still see the remnant of 01:14:004 (2) - fading out. Recommend putting this elsewhere so it doesn't clutter the map needlessly.
01:26:945 (3,1) - Maybe this is just personal preference, but I think it's better to just use a 1/2 slider and create a jump onto 1. Generally when you use 3/4 sliders, you lose the ability to map a jump to something and give it that emphasis. 3/4's usually emphasize a held note, but since it sounds the same to 01:26:651 (2) - it feels a bit unneeded. Though I agree, I prefer this 3/4 pattern. The change in direction of the jump emphasizes the ending of the song as well.

[]

The overlaps work pretty well when you're using them for back/forth movements. Other than that, they usually are harmless. I mentioned the ones that cluttered up your patterns though. Good luck~
no reply = fixed; :)
thank you !
Naloch
I like :)
Wishkey
Heyo!

Dubplicate file:
amazarashi - Sora ni Utaeba (DivineEnigma).osb

The insane diff seems to have that update bug unfortunatly so It'd be best to add a "." behind every diff like this set did https://osu.ppy.sh/s/668888 to "fix" that bug


Kitty's Normal

  1. 01:12:386 (1,1) - 400ish ms recovery time is really too low for the lowest diff, I'd end the spinner earlier on 01:13:710 -
Regraz's Hard

  1. 00:27:386 (1,1,2) - If you want a break here I'd consider removing 00:29:298 (1,2) - aswell, since that still part of that section of the song and then you start back with mapping when a new section starts at 00:29:739 (1) -
  2. 00:45:769 (6,1) - currently the only one of its kind emphasized in this calmer section even though the other have similar intensity, would also just use DS for this aswell and leave the jumps for the other sections
  3. 00:56:357 (3,4) - Would make this 0.8 aswell like all the rest
  4. 01:11:651 (7) - 2 circles would fit better imo since its the same intensite of drum and 2 vocals and mainly so you have a repeat of the current lone rhythmt 01:06:651 (6,7,8) - in the kiai
Insane

  1. mostly small aesthetic adjustment that make it a bit cleanier,so might look long but the diff plays pretty good
  2. 00:06:651 (2,3,4) - Would place it something like this so it's paired with (4) instead of (2) for those female vocals and different drum kicking in (3,4)
  3. 00:09:298 (3,4) - would also blanket this if you're gonna blanket 00:09:004 (2,3) - , makes 00:09:592 (4,2,1) - also less cluttered afterwards
  4. 00:14:886 (2,3) - bit awkard rhyhtm here when you're tail is really strong and the middle has a strong vocal unlike 00:14:445 (1) - 1/2 rhythm would fit alot better here, something like circle-circle-slider like you did at 00:13:710 (2,3,4) - for example
  5. 00:18:857 (4,1,2) - Would just stack the tail of (2) and 00:18:416 (2) - and apply visual ds between 00:18:857 (4,1,2) - afterwards, will look cleaner
  6. 00:21:651 (1,2,3,4,5) - make the overlaps similar here, makes the pattern feel more connected with itself
  7. 00:28:710 (1,2) - aah would really have the end here clickable something like 2 sliders for example, your main feedback for 00:27:386 (1,2,3,4) - is that snare so mapping it suddenly on a tail and having an extremely weak beat at 00:29:151 (2) - afterwards feels really bad since it takes away alot of the impact of 00:29:298 (1,2) - aswell, I'd suggest making a 2 slider pattern that complements 00:27:827 (2,3) -
  8. 00:32:533 (2) - would suggest control + h this and 00:32:827 (3) - this one too on the spot, so you don't go back and for direction wise between 00:31:651 (3,4,1,2) - but the change happens on the intesting part in the music at 00:31:504 (2,3,4) - only
  9. 00:38:122 (2,3,6) - place (6) a bit down for vs ds between these since it mathes your blanket ds aswell that way with 00:39:004 (6,1) -
  10. 00:40:327 (1,2,3) - (2) in the middle of tail and head of (1,3) and adjust visual ds here a bit
  11. 00:42:533 (4) - place a bit down so it matches 00:41:504 (1,2,3) - and 00:42:239 (3,4,1) - visually
  12. 00:42:239 (3,1) - would make this a blanket instead, complements this a lot better 00:43:269 (3,1) -
  13. 00:55:474 (2,3,1,4) - really cluttered atm I'd try placing (4,6) like this instead
  14. 00:59:739 (2) - would move to 299/135 to avoid the borders touching of 00:59:004 (5,2) -
  15. 01:03:122 (2) - rotate by 10 and adjust the overlap back so its in the middle of 01:02:533 (4,4) -
  16. 01:03:122 (2,3,4,5) - if you're gonna blanket (2,3) I'd also do it for (4,5) since they're visually and musicaly basicly similar alrdy
  17. 01:05:769 (3,4) - this flowed a bit awkard while playing, I'd try to keep the downards flow from 01:05:475 (2,3) - a bit in play here, something like this for example
  18. 01:14:004 (2) - control + h + j on the spot would be nice here, plays the same basicly but you avoid some clutter here 01:14:004 (2,2) -
  19. 01:21:063 (3) - could move a tiny bit to the right here so you got visual ds between 01:20:769 (2,3,5) -
  20. 01:21:945 (2,5) - why not move this a bit more right up so you make a visual triangle here 01:21:504 (1,2,3) - makes the combo feel more connected with itself
Apple's Expert

  1. 00:28:710 (1,2) - similar like insane, really feel having the end here clickable and this really weak beat 00:29:151 (2) - mapped passivly would fit a lot better with that snare rhythm and gives alot more impact for these 2 notes 00:29:298 (1,2) - bc its kinda lost
  2. 01:24:592 (3) - might aswell stack with 01:22:239 (4,4) - to continue the central point since it so close to it
  3. Would really like to see some more volume play tbh in this diff, 60% throughout everything is kinda meh when you got really calm sections like 01:23:857 (1,2,3) - compared to the kiai, also muting the end would be nice here 01:26:945 (3) -

Pretty cool set! Hope this fixes most of the aesthetic stuff on insane, would really like to see that one rhythm fixed on the insane and expert diff before pushing this forward tho ,it really was a buzzkill to play in the diffs :/
Kensuke
i am about to put a star on it ;(
Mafumafu
All fixed! Thank you for your input!

Code:
osu file format v14

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[Metadata]
Title:Sora ni Utaeba -TV edit.-
TitleUnicode:空に歌えば –TV edit.-
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:Regraz's Hard
Source:僕のヒーローアカデミア
Tags:boku no hero academia one for all izuku midoriya deku katsuki bakugou kacchan if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure gokugohan12468 regraz
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412,253,26945,2,0,P|463:268|504:255,2,70,0|0|8,3:0|3:0|0:0,0:0:0:0:
457,183,27386,5,4,3:2:0:0:
444,307,29739,6,0,B|401:291|401:291|289:314,1,140,4|0,3:2|3:0,0:0:0:0:
264,344,30180,1,8,0:0:0:0:
157,309,30475,2,0,B|112:301|112:301|61:316|61:316|-4:304,1,140,0|8,3:0|0:0,0:0:0:0:
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275,256,32533,1,8,0:0:0:0:
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321,226,33269,2,0,P|344:302|302:360,1,140,0|0,3:0|3:0,0:0:0:0:
262,332,33710,1,8,0:0:0:0:
150,337,34004,2,0,L|60:348,2,70,0|0|8,3:0|3:0|0:0,0:0:0:0:
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160,92,34886,1,8,0:0:0:0:
252,28,35180,2,0,L|412:41,1,140,0|8,3:0|0:0,0:0:0:0:
437,7,35622,1,0,0:0:0:0:
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332,265,36798,1,0,3:0:0:0:
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163,165,37533,2,0,L|67:170,1,70,0|0,3:0|3:0,0:0:0:0:
37,173,37827,1,8,0:0:0:0:
95,76,38122,2,0,L|102:-8,2,70,0|0|8,3:0|3:0|0:0,0:0:0:0:
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330,14,39592,2,0,L|404:21,1,70,8|0,0:0|0:0,0:0:0:0:
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400,165,40327,2,0,L|308:153,1,70,0|0,3:0|0:0,0:0:0:0:
277,135,40622,2,0,L|185:150,1,70,0|8,3:0|0:0,0:0:0:0:
153,158,40916,1,0,3:0:0:0:
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180,211,46651,1,8,0:0:0:0:
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243,266,51063,5,4,3:2:0:0:
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88,265,51945,2,0,L|90:195,1,70,8|8,0:0|0:0,0:0:0:0:
44,163,52239,2,0,B|86:156|86:156|142:171|142:171|208:158,1,140,4|0,3:2|3:0,0:0:0:0:
224,128,52680,1,8,0:0:0:0:
224,128,52827,2,0,P|246:188|206:260,1,140,4|0,3:2|0:0,0:0:0:0:
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355,353,53857,1,8,0:0:0:0:
355,353,54004,2,0,L|349:270,1,70,0|0,3:0|0:0,0:0:0:0:
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376,36,55180,2,0,P|461:75|468:137,1,140,0|0,3:0|3:0,0:0:0:0:
444,162,55622,1,8,0:0:0:0:
444,162,55769,6,0,L|442:258,1,70,4|8,3:2|0:0,0:0:0:0:
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235,245,56651,1,8,3:2:0:0:
235,245,56798,1,8,3:2:0:0:
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155,77,62680,6,0,P|232:97|309:31,1,167.999994873047,4|0,3:2|3:0,0:0:0:0:
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105,305,66357,2,0,P|170:301|204:317,1,83.9999974365235,0|0,3:0|3:0,0:0:0:0:
259,349,66651,1,8,0:0:0:0:
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289,99,68122,2,0,P|372:128|428:67,1,167.999994873047,8|0,0:0|3:0,0:0:0:0:
488,24,68563,1,8,0:0:0:0:
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421,316,69298,2,0,B|373:299|373:299|241:326,1,167.999994873047,8|0,0:0|3:0,0:0:0:0:
181,356,69739,1,8,0:0:0:0:
101,327,69886,6,0,P|58:295|78:180,1,167.999994873047,0|0,3:0|3:0,0:0:0:0:
133,140,70327,1,0,0:0:0:0:
205,184,70475,2,0,L|310:178,1,83.9999974365235,8|0,0:0|3:0,0:0:0:0:
344,115,70769,1,0,3:0:0:0:
403,173,70916,2,0,B|438:186|485:166|485:166|509:215|487:258,1,167.999994873047,8|8,3:2|3:2,0:0:0:0:
444,316,71357,2,0,L|352:310,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
282,349,71651,1,8,0:0:0:0:
288,262,71798,1,8,0:0:0:0:
211,303,71945,2,0,P|202:259|222:210,1,83.9999974365235,8|8,3:2|0:0,0:0:0:0:
263,155,72239,5,4,3:2:0:0:
124,117,74004,6,0,P|134:196|98:244,1,140,0|0,0:0|0:0,0:0:0:0:
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262,281,74886,2,0,P|310:276|352:295,1,70,8|0,0:0|0:0,0:0:0:0:
376,315,75180,2,0,P|424:317|477:303,1,70,0|0,3:0|3:0,0:0:0:0:
485,274,75474,2,0,L|498:197,1,70,0|8,3:0|0:0,0:0:0:0:
452,172,75768,2,0,L|449:87,1,70,0|0,3:0|0:0,0:0:0:0:
477,54,76062,2,0,P|433:61|392:42,1,70,8|0,0:0|0:0,0:0:0:0:
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237,20,76797,6,0,P|272:83|223:146,1,140,4|0,3:2|3:0,0:0:0:0:
192,164,77239,2,0,L|104:153,1,70,8|0,0:0|0:0,0:0:0:0:
67,151,77533,2,0,P|60:198|73:240,1,70,0|0,3:0|3:0,0:0:0:0:
103,261,77827,2,0,P|110:299|102:334,1,70,0|8,3:0|0:0,0:0:0:0:
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497,262,79592,2,0,L|489:177,1,70,8|0,0:0|0:0,0:0:0:0:
454,150,79886,2,0,L|462:65,1,70,8|0,3:2|3:0,0:0:0:0:
497,38,80180,2,0,L|399:49,1,70,8|0,0:0|3:0,0:0:0:0:
375,29,80474,2,0,L|284:18,1,70,8|0,3:2|3:0,0:0:0:0:
258,50,80768,2,0,L|171:57,1,70,8|0,0:0|3:0,0:0:0:0:
139,30,81062,2,0,P|151:80|135:112,2,70,8|0|8,0:0|3:0|0:0,0:0:0:0:
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102,122,83416,2,0,L|0:125,1,70,8|0,3:2|0:0,0:0:0:0:
10,75,83710,1,8,0:0:0:0:
10,75,83857,5,12,0:0:0:0:
256,192,83930,12,12,87386,0:0:0:0:
Mint
didnt do the stack thing bc stacking head + end is smth i never really do in this diff and unstacking it would make the jump too big imo. also overlaps are so prominent in this diff (with sliders, and notes too), not putting one here seems odd lol

also the volume thing, i didnt do the hitsounds i just copied them from insane so @enigma abt that

thanks! http://puu.sh/zf9gw/59c45fc3cb.osu
Topic Starter
DivineEnigma
will answer mod today

//somehow the volume settings didn't copy onto apple's but I'll fix it

[]

//edit

Wishkey wrote:

Heyo!

Dubplicate file:
amazarashi - Sora ni Utaeba (DivineEnigma).osb

The insane diff seems to have that update bug unfortunatly so It'd be best to add a "." behind every diff like this set did https://osu.ppy.sh/s/668888 to "fix" that bug

Insane

  1. mostly small aesthetic adjustment that make it a bit cleanier,so might look long but the diff plays pretty good
  2. 00:06:651 (2,3,4) - Would place it something like this so it's paired with (4) instead of (2) for those female vocals and different drum kicking in (3,4) I actually like the current pattern! I'm not so focused on the drums there but the vocals. The DS from (2) to (3) is different though visually the same displaying distinction between the two. I also like its flow so I'll keep it. (:
  3. 00:09:298 (3,4) - would also blanket this if you're gonna blanket 00:09:004 (2,3) - , makes 00:09:592 (4,2,1) - also less cluttered afterwards
  4. 00:14:886 (2,3) - bit awkard rhyhtm here when you're tail is really strong and the middle has a strong vocal unlike 00:14:445 (1) - 1/2 rhythm would fit alot better here, something like circle-circle-slider like you did at 00:13:710 (2,3,4) - for example As this pattern is played, one gets the weird feeling of its rhythm but that's what I was going for. I undermapped this part, leaving little to no emphasis for the tail's drum. However, it would then make the next part of the drums more emphasized!
  5. 00:18:857 (4,1,2) - Would just stack the tail of (2) and 00:18:416 (2) - and apply visual ds between 00:18:857 (4,1,2) - afterwards, will look cleaner
  6. 00:21:651 (1,2,3,4,5) - make the overlaps similar here, makes the pattern feel more connected with itself
  7. 00:28:710 (1,2) - aah would really have the end here clickable something like 2 sliders for example, your main feedback for 00:27:386 (1,2,3,4) - is that snare so mapping it suddenly on a tail and having an extremely weak beat at 00:29:151 (2) - afterwards feels really bad since it takes away alot of the impact of 00:29:298 (1,2) - aswell, I'd suggest making a 2 slider pattern that complements 00:27:827 (2,3) -
  8. 00:32:533 (2) - would suggest control + h this and 00:32:827 (3) - this one too on the spot, so you don't go back and for direction wise between 00:31:651 (3,4,1,2) - but the change happens on the intesting part in the music at 00:31:504 (2,3,4) - only
  9. 00:38:122 (2,3,6) - place (6) a bit down for vs ds between these since it mathes your blanket ds aswell that way with 00:39:004 (6,1) -
  10. 00:40:327 (1,2,3) - (2) in the middle of tail and head of (1,3) and adjust visual ds here a bit
  11. 00:42:533 (4) - place a bit down so it matches 00:41:504 (1,2,3) - and 00:42:239 (3,4,1) - visually
  12. 00:42:239 (3,1) - would make this a blanket instead, complements this a lot better 00:43:269 (3,1) - i actually like the cramped-slider here
  13. 00:55:474 (2,3,1,4) - really cluttered atm I'd try placing (4,6) like this instead
  14. 00:59:739 (2) - would move to 299/135 to avoid the borders touching of 00:59:004 (5,2) -
  15. 01:03:122 (2) - rotate by 10 and adjust the overlap back so its in the middle of 01:02:533 (4,4) -
  16. 01:03:122 (2,3,4,5) - if you're gonna blanket (2,3) I'd also do it for (4,5) since they're visually and musicaly basicly similar alrdy
  17. 01:05:769 (3,4) - this flowed a bit awkard while playing, I'd try to keep the downards flow from 01:05:475 (2,3) - a bit in play here, something like this for example
  18. 01:14:004 (2) - control + h + j on the spot would be nice here, plays the same basicly but you avoid some clutter here 01:14:004 (2,2) - hmm not sure what you mean by on the spot
  19. 01:21:063 (3) - could move a tiny bit to the right here so you got visual ds between 01:20:769 (2,3,5) -
  20. 01:21:945 (2,5) - why not move this a bit more right up so you make a visual triangle here 01:21:504 (1,2,3) - makes the combo feel more connected with itself
thank you for the mod!!
Nevo
urgh i was going to star this XD welp super small little thing before bubble

insane
00:28:710 (1) - fix stack
00:33:857 (3) - i would make this circle then 1/2 slider mainly because 00:34:004 - has the piano on the white tick that i think would be pretty cool if it was clickable
00:12:239 (1) - maybe instead of what you have you could do something like https://puu.sh/zfZhG/944e561c38.png mainly because I think how the slider is currently flows kinda weird
Topic Starter
DivineEnigma

Nevo wrote:

urgh i was going to star this XD welp super small little thing before bubble

insane
00:28:710 (1) - fix stack wow didnt notice
00:33:857 (3) - i would make this circle then 1/2 slider mainly because 00:34:004 - has the piano on the white tick that i think would be pretty cool if it was clickable i usually prioritize vocals here
00:12:239 (1) - maybe instead of what you have you could do something like https://puu.sh/zfZhG/944e561c38.png mainly because I think how the slider is currently flows kinda weird fixed!
ty for mod!!
Wishkey

DivineEnigma wrote:

01:14:004 (2) - control + h + j on the spot would be nice here, plays the same basicly but you avoid some clutter here 01:14:004 (2,2) - hmm not sure what you mean by on the spot
Basicly what you just did :d

Aight looks good! One last thing 01:23:857 (1) - until 01:26:945 (3) - (insane diff timestamps) can you nerf the volume from 60 to 45ish for all diffs, those whisles are currently insanely loud when playing, feel free to pm me for a bubble after the spinner fix on normal!
Wishkey
Metadata is in the description, @next bn the dots behind the diff names are to get rid of the update bug
Let's go!
Topic Starter
DivineEnigma
@next BN, I need to change something minor so before you qualify, notify me!!
zzs1337
Change hitsounds!
Battle
[hard]
lol regraz i don't think your bg is rankable, try a more subtle bl bg
00:14:445 (5,6,7) - could move around stuff here so it's not so clustered here imo
00:19:886 (7,1) - all other things that go repeat -> 1/1 slider on the downbeat have like a clear jump, i feel like the visuals ur doing here can confused players a bit so why not make this similar to the stuff you do at like 00:22:239 (7,1) -
00:25:475 (2,3,4,5,6) - can look cleaner imo
01:14:445 - did u literally just copy and paste the part at the start of the map lmao? (if so u should actually map it tbh)

all the other diffs looked fine to me so ye

popping for inappropriate bg and copy paste tho (subjective ik but i don't think that stuff should be rankable)
Topic Starter
DivineEnigma

Battle wrote:

[hard]
lol regraz i don't think your bg is rankable, try a more subtle bl bg

all the other diffs looked fine to me so ye

popping for inappropriate bg and copy paste tho (subjective ik but i don't think that stuff should be rankable)
Regraz sent me a new background that should be suitable for rank, but I didn't update it yet because I was waiting for Hobbes to recheck.
But since it's popped now, I'll update the background to his new, desired one. :)

edit: Removed . after difficulty's name since maybe updating regraz's bg would fix the major delete update glitch? if not i'll revert it, but i hope it does!
Nevo
If it's the update glitch where it just like it says update but then doesn't do anything its fine for rank, however if its the bug where it literally deletes the diff then its not.

So you might be able to just leave it without the "." :V
Kensuke
nice bg regraz
Mafumafu

Battle wrote:

[hard]
lol regraz i don't think your bg is rankable, try a more subtle bl bg BG has already been changed a few weeks ago to a better version matching the style of this song, just wait for an update so
00:14:445 (5,6,7) - could move around stuff here so it's not so clustered here imo I tried to stack them anyway, not hoping it helps much since it is not possible under such a distance spacing. They actually look fine instead imo.
00:19:886 (7,1) - all other things that go repeat -> 1/1 slider on the downbeat have like a clear jump, i feel like the visuals ur doing here can confused players a bit so why not make this similar to the stuff you do at like 00:22:239 (7,1) - Okay
00:25:475 (2,3,4,5,6) - can look cleaner imo It is a symmetric pattern comprises of 4 sliders so gonna keep that. Anyway raise AR to 7.5, somewhat makes it look cleaner
01:14:445 - did u literally just copy and paste the part at the start of the map lmao? (if so u should actually map it tbh) Move around some sliders and change some shapes so hope it looks better now with more variety.

all the other diffs looked fine to me so ye

popping for inappropriate bg and copy paste tho (subjective ik but i don't think that stuff should be rankable)
Thanks!
Code:
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 56725
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.75

[Metadata]
Title:Sora ni Utaeba -TV edit.-
TitleUnicode:空に歌えば –TV edit.-
Artist:amazarashi
ArtistUnicode:amazarashi
Creator:DivineEnigma
Version:Regraz's Hard
Source:僕のヒーローアカデミア
Tags:boku no hero academia one for all izuku midoriya deku katsuki bakugou kacchan if i sing to the sky hiromu akita opening op 3 tv size appleeaterx kittyadventure gokugohan12468 regraz
BeatmapID:1377243
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393,112,54592,2,0,P|333:131|272:71,1,140,0|0,3:0|3:0,0:0:0:0:
376,36,55180,2,0,P|461:75|468:137,1,140,0|0,3:0|3:0,0:0:0:0:
444,162,55622,1,8,0:0:0:0:
444,162,55769,6,0,L|442:258,1,70,4|8,3:2|0:0,0:0:0:0:
482,271,56063,2,0,L|382:258,1,70,8|8,3:2|3:2,0:0:0:0:
362,236,56357,2,0,L|280:241,1,70,8|8,3:2|3:2,0:0:0:0:
235,245,56651,1,8,3:2:0:0:
235,245,56798,1,8,3:2:0:0:
361,42,57975,6,0,B|400:35|400:35|435:97|384:165,1,167.999994873047,4|0,3:1|3:0,0:0:0:0:
307,167,58416,2,0,L|206:154,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
155,204,58710,2,0,P|146:274|171:304,1,83.9999974365235,0|0,3:0|3:0,0:0:0:0:
224,323,59004,2,0,L|319:322,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
383,284,59298,2,0,B|408:325|408:325|392:188,1,167.999994873047,0|8,3:0|0:0,0:0:0:0:
419,125,59739,1,0,0:0:0:0:
368,58,59886,2,0,P|303:37|201:78,1,167.999994873047,0|8,3:0|0:0,0:0:0:0:
171,141,60327,6,0,P|112:141|74:109,2,83.9999974365235,4|0|0,3:2|0:0|3:0,0:0:0:0:
245,181,60769,2,0,P|234:238|248:275,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
323,278,61063,2,0,L|419:271,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
412,355,61357,2,0,L|328:361,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
245,346,61651,2,0,L|150:357,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
94,305,61945,2,0,P|88:242|103:211,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
150,160,62239,2,0,P|160:97|149:64,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
86,30,62533,1,8,0:0:0:0:
155,77,62680,6,0,P|232:97|309:31,1,167.999994873047,4|0,3:2|3:0,0:0:0:0:
381,23,63122,2,0,P|380:83|357:111,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
381,184,63416,2,0,L|480:175,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
475,259,63710,2,0,L|391:266,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
313,234,64004,2,0,L|214:225,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
219,309,64298,2,0,L|303:316,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
380,348,64592,2,0,L|485:342,2,83.9999974365235,0|0|8,3:0|3:0|0:0,0:0:0:0:
364,265,65033,6,0,P|395:193|359:109,1,167.999994873047,4|0,3:2|3:0,0:0:0:0:
311,47,65475,2,0,L|221:62,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
171,122,65769,2,0,L|67:107,1,83.9999974365235,0|0,3:0|0:0,0:0:0:0:
39,178,66063,2,0,P|28:234|50:279,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
105,305,66357,2,0,P|170:301|204:317,1,83.9999974365235,0|0,3:0|3:0,0:0:0:0:
259,349,66651,1,8,0:0:0:0:
259,263,66798,1,8,0:0:0:0:
259,349,66945,2,0,L|357:342,1,83.9999974365235,0|8,3:0|0:0,0:0:0:0:
343,259,67239,2,0,L|259:264,1,83.9999974365235,8|8,0:0|0:0,0:0:0:0:
196,209,67533,6,0,B|157:195|157:195|175:58,1,167.999994873047,4|0,3:1|3:0,0:0:0:0:
247,27,67975,1,0,0:0:0:0:
289,99,68122,2,0,P|372:128|428:67,1,167.999994873047,8|0,0:0|3:0,0:0:0:0:
488,24,68563,1,8,0:0:0:0:
504,106,68710,2,0,B|495:137|509:165|509:165|471:217|501:279,1,167.999994873047,0|0,3:0|3:0,0:0:0:0:
497,350,69151,1,0,0:0:0:0:
421,316,69298,2,0,B|373:299|373:299|241:326,1,167.999994873047,8|0,0:0|3:0,0:0:0:0:
181,356,69739,1,8,0:0:0:0:
101,327,69886,6,0,P|58:295|78:180,1,167.999994873047,0|0,3:0|3:0,0:0:0:0:
133,140,70327,1,0,0:0:0:0:
205,184,70475,2,0,L|310:178,1,83.9999974365235,8|0,0:0|3:0,0:0:0:0:
344,115,70769,1,0,3:0:0:0:
403,173,70916,2,0,B|438:186|485:166|485:166|509:215|487:258,1,167.999994873047,8|8,3:2|3:2,0:0:0:0:
444,316,71357,2,0,L|352:310,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
282,349,71651,1,8,0:0:0:0:
288,262,71798,1,8,0:0:0:0:
211,303,71945,2,0,P|202:259|222:210,1,83.9999974365235,8|8,3:2|0:0,0:0:0:0:
263,155,72239,5,4,3:2:0:0:
124,117,74004,6,0,P|134:196|98:244,1,140,0|0,0:0|0:0,0:0:0:0:
90,291,74445,6,0,P|157:327|236:301,1,140,4|0,3:2|3:0,0:0:0:0:
262,281,74886,2,0,P|310:276|352:295,1,70,8|0,0:0|0:0,0:0:0:0:
383,299,75180,2,0,L|380:222,1,70,0|0,3:0|3:0,0:0:0:0:
360,176,75474,2,0,P|400:182|444:173,1,70,0|8,3:0|0:0,0:0:0:0:
481,157,75768,2,0,L|478:72,1,70,0|0,3:0|0:0,0:0:0:0:
472,31,76062,2,0,P|428:38|387:19,1,70,8|0,0:0|0:0,0:0:0:0:
349,40,76356,2,0,L|264:48,2,70,0|0|8,3:0|0:0|0:0,0:0:0:0:
350,148,76797,6,0,P|276:205|227:177,1,140,4|0,3:2|3:0,0:0:0:0:
192,164,77239,2,0,L|104:153,1,70,8|0,0:0|0:0,0:0:0:0:
67,151,77533,2,0,P|60:198|73:240,1,70,0|0,3:0|3:0,0:0:0:0:
106,256,77827,2,0,L|105:329,1,70,0|8,3:0|0:0,0:0:0:0:
71,363,78121,2,0,P|106:352|156:357,1,70,0|0,3:0|3:0,0:0:0:0:
196,365,78415,2,0,L|296:358,1,70,8|0,0:0|3:0,0:0:0:0:
305,328,78709,2,0,L|388:334,2,70,8|0|8,3:2|3:0|0:0,0:0:0:0:
459,365,79150,6,0,B|461:326|461:326|445:275|445:275|447:226,1,140,4|0,3:2|3:0,0:0:0:0:
444,171,79592,2,0,P|410:172|361:204,1,70,8|0,0:0|0:0,0:0:0:0:
324,205,79886,2,0,L|332:120,1,70,8|0,3:2|3:0,0:0:0:0:
339,79,80180,2,0,L|241:90,1,70,8|0,0:0|3:0,0:0:0:0:
239,133,80474,2,0,L|148:122,1,70,8|0,3:2|3:0,0:0:0:0:
138,170,80768,2,0,L|51:177,1,70,8|0,0:0|3:0,0:0:0:0:
40,224,81062,2,0,P|28:274|44:306,2,70,8|0|8,0:0|3:0|0:0,0:0:0:0:
0,362,81503,6,0,P|67:362|107:307,1,140,4|0,3:2|3:0,0:0:0:0:
150,271,81945,2,0,L|234:270,1,70,8|0,0:0|0:0,0:0:0:0:
266,300,82239,2,0,L|335:308,1,70,8|0,3:2|3:0,0:0:0:0:
364,260,82533,2,0,P|371:215|354:161,1,70,8|0,0:0|3:0,0:0:0:0:
336,145,82827,2,0,L|343:45,1,70,8|0,3:2|3:0,0:0:0:0:
349,19,83121,2,0,P|313:33|265:17,1,70,8|0,0:0|3:0,0:0:0:0:
226,29,83416,2,0,L|124:32,1,70,8|0,3:2|0:0,0:0:0:0:
100,37,83710,1,8,0:0:0:0:
100,37,83857,5,12,0:0:0:0:
256,192,83930,12,12,87386,0:0:0:0:
Wishkey
The insane diff no longer gets deleted so no need for the dots behind the diff names anymore, rebubbled!
Battle
map description still broken but the map aint (or who knows maybe it'll want to update itself still)
Topic Starter
DivineEnigma
thank you modders and bns who helped pushed it forward!!!
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