forum

DiGiTAL WiNG - Land of Snow & Little Traveler

posted
Total Posts
10
Topic Starter
Pulse
This beatmap was submitted using in-game submission on sexta-feira, 9 de março de 2018 at 17:57:54

Artist: DiGiTAL WiNG
Title: Land of Snow & Little Traveler
Source: 東方神霊廟 ~ Ten Desires.
Tags: hanatan yurika C83 frozen katsu seto kousuke trynna net0 ataraxia mkguh kalindraz desire drive デザイアドライブ kaito
BPM: 133
Filesize: 10630kb
Play Time: 05:22
Difficulties Available:
  1. Forever (4,63 stars, 1286 notes)
Download: DiGiTAL WiNG - Land of Snow & Little Traveler
Information: Scores/Beatmap Listing
---------------


delete and redownload if you had the map before 12/27/17!

Parts
00:02:048 ~ 00:16:371 - Net0
00:16:484 ~ 00:30:807 - Ataraxia
00:30:920 ~ 00:45:243 - Trynna
00:45:356 ~ 01:03:513 - MkGuh
01:03:626 ~ 01:17:528 - Pulse
01:17:637 ~ 01:31:542 - Kalindraz
01:31:652 ~ 01:45:557 - Seto Kousuke
01:45:666 ~ 01:59:571 - Net0
01:59:681 ~ 02:13:586 - Ataraxia
02:13:695 ~ 02:27:601 - Trynna
02:27:710 ~ 02:41:615 - Seto Kousuke
02:41:725 ~ 02:55:630 - MkGuh
02:55:739 ~ 03:09:644 - Pulse
03:09:754 ~ 03:23:659 - Kalindraz
03:23:768 ~ 03:37:674 - Net0
03:37:783 ~ 03:51:688 - Kalindraz
03:51:798 ~ 04:07:455 - Pulse
04:07:564 ~ 04:21:469 - Ataraxia
04:21:579 ~ 04:35:484 - Seto Kousuke
04:35:593 ~ 04:49:498 - Pulse
04:49:608 ~ 05:03:513 - Trynna
05:03:623 ~ 05:27:929 - MkGuh
Mekki
00:05:694 (1) - I can't understand why the SV gets suddenly that fast here. I would just keep 0,50x or 0,75x, using 1x just does not makes sense in my view.
00:16:069 (4,5) - Placement of those looks kinda weird, notes doesn't get the proper emphasys, since (5) looks really different to keep with a low spacing. You could CTRL + G (5) and place somewhere around here https://puu.sh/xU3bj/04c1e218b6.png
00:24:077 (2) - This slider doesn't look a good idea. I see you tried to emphasyze the flute but it looks random and also the spacing with (3) looks weird, since the rhythm change but u kept a same low spacing. Just remove (2) and map it normally on 1/2 for the drums.
00:25:092 (2) - I don't think a 1/2 slider with a 5% volume slider end represents the drum here great. You could just replace it for a circle as the drum doesn't keep following till 1/2, it's only in 1/1.
00:26:897 (1,2,1) - This angle looks really harsh to play for me, considering the sudden rhythm/spacing change, maybe you could bring (1) lower so the movement gets less sharpy.
00:27:799 (2,3,1,1,2) - Emphasys on the beats looks weird here, 00:28:250 (1) - doesn't represent well the high pace in the piano, and the whole spacing/comboing looks messy.
01:04:276 (3,1,2) - How about CTRL + G this rhythm? As you can notice, there is a huge beat asking for emphasys here 01:05:152 (3) - but it jsut doesn't look right, the previous patterns completely veto the emphasy of those circles, since they are circles too. If you CTRL + G those, though, 01:05:152 (3) - will be emphasized better. Make sure to add an NC for it if you apply it.
01:05:590 (1,2,3,1,2,3) - Though I understand the concept behind of this pattern, I just don't think it flows well. You could try something like that https://osu.ppy.sh/ss/9281543. The melody still gets emphasized, as it requires different movements when song changes, and it flows better.
01:06:904 (1,1,2,3,1,2,3,1,2) - I have a hard time understading what you are trying to follow with those, it seems you are aiming for the melody but this whole concept doesn't seem to work well. The beats just lose emphasys by making part of the same spacing/combo of the previous beats, like 01:08:656 (3) - where it should have been NCed and increased in spacing. Also new combos looks really messy. 01:06:904 (1,1) - I can't understand why both of those are NCed for example.
01:09:532 (1) - Why make it harder by extending to 1/8? I actually feel this ends on 1/4.
01:10:407 (1,2,3,1,2,3,1,2,3,1,2,3) - I don't think this works, it creates an weird movement for player as spacing is really weird. Maybe you could replace all circles for sliders?
01:13:911 (1,2,3) - Why is spacing bigger for those and then it gets smaller for 01:14:348 (3,4,5,6,7)?
01:36:575 (2) - I know there is a sound there, but don't you want to keep this whole part 1/2 so the drums can get proper emphasys?
01:38:436 (1) - Spacing and rhythm looks really big for this section, when song actually keeps in a slow pace. Consider making the 1/4 density lower there and also be sure to low spacing for 01:40:627 (3,4,5) - 01:41:941 (1,2,3,4,5) - as it looks big for no reason.
01:47:853 (1) - This slowdown in SV wasn't used anywhere to represent the song, while I like the idea of doing that, it is better to leave it consistent with the map.
01:51:356 (1) - same here ^
02:12:598 (9) - Add an NC here maybe to represnt the change in rhythm?
02:31:868 (5,6,7) - The idea of copying paste those just doesn't look great here. Song is not the same and trying another pattern is the best thing to do.
03:02:525 (1,2,3) - Flow looks weird here, the slider shapes are not correctly done, which creates weird movemnt to the players. (3) could use a CTRL + H and a repositionation.
03:02:963 (3,4) - Also, be careful here, you used the same spacing used for 1/4 for 1/2, when not used properly, it can create confusion and a bad flow.
03:03:838 (6) - Why is the SV faster here? Makes no sense with the song at all.
03:04:276 (1,2,3) - Same thing about the same spacing for 1/4 and 1/2, maybe if you make 1/4 lower here, the 1/2 that will follow it can be better emphasyzed.
03:06:466 (5) - Why u made the spacing slighty bigger those sliders in the streams? I can't get it.
03:10:189 (5) - What about positioning this one in front of 03:09:751 (2,3,4) - so the vocals here 03:10:408 (6) - can get better emphasys and also removes that weird sharp flow u created. https://osu.ppy.sh/ss/9281746 Screenshot for better explanation.
03:13:035 (1,2,3,4,5) - Dont you wanna simplify those and make it common 1/2's? Looks overdone for no reason.
03:15:553 (1) - The spinner doesn't make sense here, it appears out of a sudden, and it doesn't represent anything.
03:18:290 (1,1) - This gap here doesn't make sense for me, you are losing the vocals there.
03:23:546 (1,2,3,4) - This pattern is out of relation with the whole map concept, you are bringing this out of a sudden here. Looks overmapped and it wasn't used anywhere else.
03:34:385 (2) - Maybe you could turn this slider into two circles to be consistent with your whole part.
03:38:327 (4) - Deleting this note will make a better emphasys for 03:38:437 (1).
03:41:284 (1,2,3,4,5) - Looks overmapped and out of relation with the song. The spacing is too big for no reason, and there is no song asking for a stream like that.
03:51:138 (1,1,2) - This stack brings two different rhythms (1/4 and 1/2). Just space the 1/2 out as it gets hard to read.
03:52:561 (4,5,6) - Same thing about same spacing for different rhythms. This looks really bad in flow aspects, as you literally used the same big spacing for 1/4 and 1/2. Making it lower for the 1/4's and bigger to 1/2 will just make this part flow better. Same here: 03:59:567 (4,5,6).
03:53:874 (3) - The sound you are trying to emphasize there starts on the red tick, not the blue one. Add a note here 03:53:874 and start the slider here 03:53:983. Same here 04:00:881 (3) - You are starting the slider too soon, the sound is in the next tick.
03:54:422 (1) - Why extend it to 1/8? I can clearly hear the sound finishing in 1/4. Just like u did here 04:01:430 (1).
03:58:145 (1,2) - I find it'd be better for song and flow if those notes were turned into a slider.
04:01:649 (2,3) - How about just keeping the same spacing for all of those? Looks weird like that.
04:07:342 (1,1) - I can see you are following vocals here. I'd turn those notes into a 1/2 slider and then add a note here 04:07:122 (1) - so everything gets emphasized better.
04:07:561 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - This whole pattern looks really unpolished, it looks to me u were just putting some random circles everywehre, I know this probably wasn't the idea but try to find a better position for those whole circles.
04:24:860 (1) - Extending it to 3/4 doesn't look good to the whole map, just put it in 1/2 and then add a note later.
04:34:495 (1,2,1,2) - Spacing looks random and really big here, please make it smaller, it is really overdone.
04:38:874 (1) - I can't understand those finish hitsounds here.
04:39:751 (1) - Remove NC.
04:40:627 (1,2,3,4,1) - Making those slider ends muted doesn't just look good here. If you don't wanna map the sound in slider ends, just use a only hit-circle. Since this is all happening in a part where the song is really high, and it wasn't used with any special patterns, it will just creat extra confusion.
04:41:284 (1) - If you want to mute the slider end here for the vocals, please be sure to use a different pattern rather than the common one. You are silencing the slider ends in a part no one else did to emphasize drums/vocals but it just doesn't look good as u kept a common pattern.
04:45:006 (6,1) - Swap NCs.
04:53:765 (4) - Make spacing bigger for those, it is 1/2 a higher spacing could give more emphasys to it. 04:59:021 (4) - Same.
05:00:991 (4) - Again, the same spacing was used for 1/4 and 1/2. Make sure to make it bigger to the 1/2.

Holy jesus, 3 hours modding it! xD Map looks cool, but I feel it needs more mods, some parts lacks emphasys, some combos are messed up and maybe a more consistent rhythm sometimes between parts would be great.
Good luck to us ^^
Ataraxia
assim q eu gosto mod no forum

responderei logo issae
Seto Kousuke
mod do guhzinho

MkGuh wrote:

01:36:575 (2) - I know there is a sound there, but don't you want to keep this whole part 1/2 so the drums can get proper emphasys? - Nope. I'm giving enough emphasiz for drums and the structure allows for the emphasis on the acoustic aswell, so it's all gud :P
01:38:436 (1) - Spacing and rhythm looks really big for this section, when song actually keeps in a slow pace. Consider making the 1/4 density lower there and also be sure to low spacing for 01:40:627 (3,4,5) - 01:41:941 (1,2,3,4,5) - as it looks big for no reason. - Actually not true, as you can see here 01:33:182 (1,2,3) - the player already knows how to play 1/4, and this DS isn't different from 01:33:182 (1,2,3,3,4) - for example, and going even more above like your example of 01:41:941 (1,2,3,4) -. It's the same from 01:32:744 (4) - , 01:35:590 (3,4) - and 01:33:838 (3,4) - for example(the last one actually being higher the one you pointed out) so there isn't any ''overdone'' spacing neither rythm, specially since this kick slider section is full of new sounds and even more emphasiz, just like the one you mentioned at 01:41:941 (1,2,3,4,5,6) - which has clearly a stronger vocal than the previous ones
02:31:868 (5,6,7) - The idea of copying paste those just doesn't look great here. Song is not the same and trying another pattern is the best thing to do. - Agreed, adjusted
04:24:860 (1) - Extending it to 3/4 doesn't look good to the whole map, just put it in 1/2 and then add a note later. - indeed, mistake of mine <3
04:34:495 (1,2,1,2) - Spacing looks random and really big here, please make it smaller, it is really overdone. - Your point is actually mistaken,
it's not random neither overdone. Count with me the Arrows as they were DS (arrows from followpoints) on the pattern you mentioned. Those sliders read and play as regular 1/2 single taps, so their slider tail isn't importante gameplay-wise, so THAT is the real DS and movement, 4-6-5. It's not random because the entire section is based on this as you can look closely here for example at 04:28:583 (2,3,4) - and here's the picture for you to compare the DS. As you can see, 5-7-5. the small amount of increase in DS in this section is because of the flow that is intuitive, so I can increase just a bit, since it will play the same way regardless. 5-7-5 and 4-6-5 are similar numbers for intensity patterns, differences are only made because of the difference of structure and flow


Holy jesus, 3 hours modding it! xD Map looks cool, but I feel it needs more mods, some parts lacks emphasys, some combos are messed up and maybe a more consistent rhythm sometimes between parts would be great. - I agree, I shall mod this too Soon <3

coisas fofas

Seto's parts only .osu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 261027
Countdown: 0
SampleSet: None
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2085,16521,30957,45393,63400,77414,91429,147487,161502,175516,189531,203545,217560,231575,247341,261356,275370,289385,303400
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.099999

[Metadata]
Title:Land of Snow & Little Traveler
TitleUnicode:Land of Snow & Little Traveler
Artist:Hanatan
ArtistUnicode:Hanatan
Creator:Pulse
Version:My parts
Source:東方神靈廟 ~ Ten Desires
Tags:C83 digital wing frozen traveler katsu seto kousuke trynna net0 ataraxia mkguh kalindraz desire drive kaito
BeatmapID:0
BeatmapSetID:673138

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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//Break Periods
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2,161484,260757
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 208,131,250
Combo3 : 126,194,250
Combo4 : 255,132,193
Combo5 : 133,243,138

[HitObjects]
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Topic Starter
Pulse

MkGuh wrote:

01:04:276 (3,1,2) - How about CTRL + G this rhythm? As you can notice, there is a huge beat asking for emphasys here 01:05:152 (3) - but it jsut doesn't look right, the previous patterns completely veto the emphasy of those circles, since they are circles too. If you CTRL + G those, though, 01:05:152 (3) - will be emphasized better. Make sure to add an NC for it if you apply it. Section reestrutured with your points and some discussion with Seto

01:05:590 (1,2,3,1,2,3) - Though I understand the concept behind of this pattern, I just don't think it flows well. You could try something like that https://osu.ppy.sh/ss/9281543. The melody still gets emphasized, as it requires different movements when song changes, and it flows better. same as above

01:06:904 (1,1,2,3,1,2,3,1,2) - I have a hard time understading what you are trying to follow with those, it seems you are aiming for the melody but this whole concept doesn't seem to work well. The beats just lose emphasys by making part of the same spacing/combo of the previous beats, like 01:08:656 (3) - where it should have been NCed and increased in spacing. Also new combos looks really messy. 01:06:904 (1,1) - I can't understand why both of those are NCed for example. saaaame

01:09:532 (1) - Why make it harder by extending to 1/8? I actually feel this ends on 1/4. I'm following the growing sound in the background (which fades out on the 1/8 tick) instead the piano to introduce the next section

01:10:407 (1,2,3,1,2,3,1,2,3,1,2,3) - I don't think this works, it creates an weird movement for player as spacing is really weird. Maybe you could replace all circles for sliders? Section reestructured but it actually works on a "not that great" way, so I stacked circles instead double sliders since main sounds on the firsts halfs of the 1/4's (white and blue) are different from second half (red and blue), so I shouldn't make them equal. Also reestructured stream and stuff around

01:13:911 (1,2,3) - Why is spacing bigger for those and then it gets smaller for 01:14:348 (3,4,5,6,7)? Fixed to match "common sense" instead my "unusual" interpretation of this part

03:02:525 (1,2,3) - Flow looks weird here, the slider shapes are not correctly done, which creates weird movemnt to the players. (3) could use a CTRL + H and a repositionation. done

03:02:963 (3,4) - Also, be careful here, you used the same spacing used for 1/4 for 1/2, when not used properly, it can create confusion and a bad flow. fixed

03:03:838 (6) - Why is the SV faster here? Makes no sense with the song at all. There's a extra sound on music here like 01:05:151 (1).
Due my pattern I can't NC it but I can do something different like increasing SV and DS (automated by the tool) to to highlight that sound a bit more


03:04:276 (1,2,3) - Same thing about the same spacing for 1/4 and 1/2, maybe if you make 1/4 lower here, the 1/2 that will follow it can be better emphasyzed. fixed

03:06:466 (5) - Why u made the spacing slighty bigger those sliders in the streams? I can't get it. lighter version but same premisse as 03:03:838 (6). I don't think that's a big deal complain about something like that

03:51:138 (1,1,2) - This stack brings two different rhythms (1/4 and 1/2). Just space the 1/2 out as it gets hard to read. yea

03:52:561 (4,5,6) - Same thing about same spacing for different rhythms. This looks really bad in flow aspects, as you literally used the same big spacing for 1/4 and 1/2. Making it lower for the 1/4's and bigger to 1/2 will just make this part flow better. Same here: 03:59:567 (4,5,6). indeed

03:53:874 (3) - The sound you are trying to emphasize there starts on the red tick, not the blue one. Add a note here 03:53:874 and start the slider here 03:53:983. Same here 04:00:881 (3) - You are starting the slider too soon, the sound is in the next tick. uh I tried a sliderstart with low vol and then vol up when the second sound starts but ok it sucks so f i x e d

03:54:422 (1) - Why extend it to 1/8? I can clearly hear the sound finishing in 1/4. Just like u did here 04:01:430 (1). boo I kinda heard them a little bit different but ok

03:58:145 (1,2) - I find it'd be better for song and flow if those notes were turned into a slider. keeping like that for now since plays fine to me on every aspect

04:01:649 (2,3) - How about just keeping the same spacing for all of those? Looks weird like that. o

04:38:874 (1) - I can't understand those finish hitsounds here. my bad wrong click

04:39:751 (1) - Remove NC. o

04:40:627 (1,2,3,4,1) - Making those slider ends muted doesn't just look good here. If you don't wanna map the sound in slider ends, just use a only hit-circle. Since this is all happening in a part where the song is really high, and it wasn't used with any special patterns, it will just creat extra confusion. kay removed 5% stuff

04:41:284 (1) - If you want to mute the slider end here for the vocals, please be sure to use a different pattern rather than the common one. You are silencing the slider ends in a part no one else did to emphasize drums/vocals but it just doesn't look good as u kept a common pattern. same as above

04:45:006 (6,1) - Swap NCs. oh sur
te amo

edit: 04:53:326 (3,4) - mod on trynna's part was fixed
Ataraxia

MkGuh wrote:

00:24:077 (2) - This slider doesn't look a good idea. I see you tried to emphasyze the flute but it looks random and also the spacing with (3) looks weird, since the rhythm change but u kept a same low spacing. Just remove (2) and map it normally on 1/2 for the drums. lol, its really weird just because the spacing of 2 to 3 its like a continuous patten, even its not, for this, i will move the 00:24:190 (3) - in blue tick (3/4) and add a note here 00:24:077 (2) - , i think now its finn

00:25:092 (2) - I don't think a 1/2 slider with a 5% volume slider end represents the drum here great. You could just replace it for a circle as the drum doesn't keep following till 1/2, it's only in 1/1. but, if i do only circle, will make repetitive, and i don't want to map like that, even here its note like 00:16:972 (2,3,1,2,1,2) - , so i will refuse that because i want to be the more "creative" possible

00:26:897 (1,2,1) - This angle looks really harsh to play for me, considering the sudden rhythm/spacing change, maybe you could bring (1) lower so the movement gets less sharpy. você que é um lixo jogando u sure, its a blue tick, a non-common rhythm, because that, i will let the distance symmetric

00:27:799 (2,3,1,1,2) - Emphasys on the beats looks weird here, 00:28:250 (1) - doesn't represent well the high pace in the piano, and the whole spacing/comboing looks messy. i have make a less DS in 00:27:799 (2,3,1,2) - to create the "necessary" way of emphasys, its even more safe for me


02:12:598 (9) - Add an NC here maybe to represnt the change in rhythm? eh... i don't see problem changing the NC since make more simple to read :p, aplliéd

04:07:342 (1,1) - I can see you are following vocals here. I'd turn those notes into a 1/2 slider and then add a note here 04:07:122 (1) - so everything gets emphasized better. u think its better to make here 04:07:561 (2) - a note , the slider end of the slider will make the emphasys weird.

04:07:561 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - This whole pattern looks really unpolished, it looks to me u were just putting some random circles everywehre, I know this probably wasn't the idea but try to find a better position for those whole circles. i have remap here, now they are more "pattens" here, a triangle and a linear stuff, i dont fell 100% safe about that, but for now i think its fine now



Holy jesus, 3 hours modding it! xD Map looks cool, but I feel it needs more mods, some parts lacks emphasys, some combos are messed up and maybe a more consistent rhythm sometimes between parts would be great.
Good luck to us ^^ primeiramente pau no seu cu com esse mod em ingles
segundamente, obrigado fofo <3
demora pra porra de corta collab q
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makisokk
Hello from my que
Sorry too small parts for each mapper, I can not refer to each

[Forever]
  • 00:16:295 (5,1) - Not too much space? At least I understand that this is a transition from one MAPPER to another, but not the same large space in such a quiet place at 1/4
    00:16:521 (1,2,3,1,2,1,2,1,1) - hmm spam nc, 00:20:130 (1,2,3,4,5,6,7) - not spam nc Where is the logic, with almost the same music?
    00:20:581 (2,6,7,1) - maybe stack?
    00:21:483 (5,2) - i think better avoid this overlap
    00:24:866 (1,1,1) - maybe do Something like:? from an aesthetic point it looks better
    01:05:371 (2,3,4,5) - This part should go to increase spacing, 01:06:246 (1,2,3) - and this per turn to decrease! allows music
    01:11:721 (1,2,3,4,1) - I do not think that this is the best solution, it is better to do so
    02:13:253 (1,1) - fix blanket
    02:16:758 (4) - x 156 y100 looks better
    03:51:138 (1,1) - hmm why not stack?
    04:07:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Looks very random, can try to do more symmetrically? helps mr monstrata
sorry bad in technical maps
Good luck
Topic Starter
Pulse

makisokk wrote:

Hello from my que
Sorry too small parts for each mapper, I can not refer to each

[Forever]
  • 01:05:371 (2,3,4,5) - This part should go to increase spacing, 01:06:246 (1,2,3) - and this per turn to decrease! allows music indeed music allows that but I just don't like DS increasing here. Just moving up and then down is fine to represent sounds intensity imo
    01:11:721 (1,2,3,4,1) - I do not think that this is the best solution, it is better to do so stack still works better to me, I'll keep it like that for now
    03:51:138 (1,1) - hmm why not stack? not stacked because different snapping on stacks could cause missread
sorry bad in technical maps dw, thanks :D
Good luck
also

makisokk wrote:

Hello from my que
Sorry too small parts for each mapper, I can not refer to each

[Forever]

  • 02:16:758 (4) - x 156 y100 looks better booo this way is already fine
ZUTOMAYO FANBOY

MkGuh wrote:

03:38:327 (4) - Deleting this note will make a better emphasys for 03:38:437 (1). ok
03:41:284 (1,2,3,4,5) - Looks overmapped and out of relation with the song. The spacing is too big for no reason, and there is no song asking for a stream like that. i don't think so, i explained for other people, the whole kiai session is composed of full 1/4 beats, i'm just composing freely :(
03:51:138 (1,1,2) - This stack brings two different rhythms (1/4 and 1/2). Just space the 1/2 out as it gets hard to read. indeed fixed.

Good luck to us ^^
Ataraxia

makisokk wrote:

Hello from my que
Sorry too small parts for each mapper, I can not refer to each

[Forever]
  • 00:16:295 (5,1) - Not too much space? At least I understand that this is a transition from one MAPPER to another, but not the same large space in such a quiet place at 1/4 quiet ? Listen carefully 00:16:521 (1) - , its a Loud sound of a Kick/Tom , its because that i use a large space, and even the DS its fine,its not something like "1/2 spam for pp", its just 2.95 in a low BPM and Silder velocity :(. And EVEN here 00:19:227 (1,1) - i have represent this loud sound.

    since its a Collab, different way of flow switch (understand " Mappers's Switch") this is acceptable xD

    00:16:521 (1,2,3,1,2,1,2,1,1) - hmm spam nc, 00:20:130 (1,2,3,4,5,6,7) - not spam nc Where is the logic, with almost the same music? The logic are in the fact here its stacked moment 00:16:972 (2,3,1,2,1) - , and here its don't 00:20:130 (1,2,3,4,5) - (liiiiiike the music, the drum could be the same, but the music is gradually evolving) because that, here, a "weak" moment of the music 00:16:972 (2,3,1,2,1) - , and here, 00:20:130 (1,2,3,4,5) - a strong than before moment

    and to be more reasonable, 00:24:866 (1,2,1,1) - here the music come back to 00:16:972 (2,3,1,2,1) - (listen, the gradually its now lowering)


    00:20:581 (2,6,7,1) - maybe stack? wow, u sure xD

    00:21:483 (5,2) - i think better avoid this overlap Not necessary, first because if you gonna play you literally don't see the (5) in the next new combo, second, if you activate hit animation in editor,you will see the (5) dissapear completly in 00:22:160 (2) -

    00:24:866 (1,1,1) - maybe do Something like:? from an aesthetic point it looks better okie fine i like


    04:07:341 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Looks very random, can try to do more symmetrically? helps mr monstrata first of all, its not random, if i do just stacks, the player COULD think that as 3/4 double (yeah, THIS really happen in sundden 1/2 stacks) you can say "but the player don't read good if he think that" but, why i don't let the simple MORE simple ? :3 looks here, 04:07:341 (1,2) - simple 1/2 , this simple patten get the player mentally prepared to the next doubles,if i do symmetric, i will sure gonna confund.

    and second, if you listen the vocal, you will see the 04:07:341 (1,2) - its different sound in 04:07:779 (3,4) - (04:07:341 (1,2) - non-gradually to 04:07:779 (3,4,5,6,7,8) - gradually) so, another more time its not randon, its all to be like that, to a good map, to player, and to the music xD
sorry bad in technical maps
Good luck
Nah, not bad map imo, thanky so much !
puta merda eu vou ter que cortar o collab denovo pq eu sou BURRO
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