00:13:656 - why is this suddenly csgo, awp sample seems a bit too much tbh
nice tags
capitalization of song title looks weird
bg.jpg is >1920x1200
soft-hitclap222.wav is obviously unused
bit sad none of the extra diffs utilizes how in the 00:29:739 (1) - 00:30:357 (1) - part song alternates between having that pretty noticeable blue tick sound (00:30:435 - ) and not having it
00:17:368 (3,4,5,6,7) - compared to the stream difficulty the jumps here actually feel a bit underwhelming when intensity is still quite high, would be nice to increase them a bit, even your jumps that are less pronounced in the song like 00:15:821 (9,1) - are bigger
also nc on 00:18:296 - would be great since the songs kinda stops between 00:17:986 (7,8) -
00:23:553 (1,2,3) - 50% still sounds a bit loud here imo, would go with ~40 and use 50 on the triple
. but the letters are cute lol. maybe consider using higher sv for the ones with emphasizes blue ticks so you can keep them similar but use a rhythm like
https://lasse.s-ul.eu/Ky4bnYBx.jpg to show the noticeable difference in the song while still mainly focusing vocals?
01:30:357 (1,1) - similar here
00:34:146 (6) - might be nice to undermap this since it feels like it takes away all the emphasis from 00:34:069 - which stands out so much through song/hs
00:39:327 (1,1) - looks like something right between broken stack and manual stack so idk if intentional
02:36:814 - 02:39:017 (5,1) -etc. why suddenly 1/8, this is basically just forcing missed sliderends since people will mistake it for 1/4 like all the others, even more so in a rather low intensity part.
02:41:801 (1,1,1,1,1,1,1) - could at least use some additive hitsounding on the earlier ones to make it feels more fitting cause it seems pretty lol to play without
02:59:430 (4,1) - transition here becomes so weird, it makes sense with what the 1-1-1 spam follows, but mapping 02:59:430 (4,1) - with a sliderend would work better I think
03:39:945 - poor cat getting shot :c
pkmnyab01:05:615 (1,2) - 02:06:234 (1,2) - would be so nice if this utilized the song emphasizing red ticks
02:15:203 - don't get the why the break is snapped to blue tick
02:59:430 (1,2) - would fit the pattern much better if it was a manual stack/overlapped instead of autostack, like
https://i.imgur.com/I5gR1Q0.jpg03:05:822 (2,3) - lower spacing pls since, even if passive, the gap is way smaller in the snapping is already unusual, no need to throw people off
colla:b:no kiais?
00:29:120 (1,1) - nc things seems a bit gross here lol, removing one of them would work better I think
some messy looking autostack things like 02:37:162 (1,2,3,4,5) - 03:09:481 (2,4,5,6) - etc.
03:07:471 (1,2,3,4,5,6,7,8) - spacing seems a bit too much on this, especially if compared to 00:54:172 (2,3,4,5) - , having one of the biggest spikes of the whole map here is lol
03:39:945 - would be cute if this had the cat hitsound like other diffs
hard00:41:801 (5,1,2) - becomes so broken since autostack moves the slider
02:59:430 (1,1) - same 1/2 slider suggestion as top diff
03:05:821 (2,3,4) - bit harsh to suddenly click 2/3 since slider before ignores them
03:21:698 (5,6,1) - movement here is so much harder than before due to huge spacing change + straight line
alacat00:57:574 - 01:01:285 - can you get like one 1/1 gap somewhere in there, ends up being so much more intense to play than other parts of the chorus since it's all 1/2 gaps and slider holding
01:58:193 - ^
03:11:801 - ^
03:00:667 (3,4,5,6) - with all your 1/2 stacks this is likely to throw off newer players
easy03:05:925 (4) - might be nice to just remove since music is not very intense and most emphasis is on the 1/3 tick before
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yea