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Kensho Ono - ZERO (TV Size) [Osu|Taiko]

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Lobelia
[ Easy ]
00:06:626 (2) - you need to keep on following the same track ,so plz the slider should start on 00:06:472 - end on 00:07:087 -
00:07:395 (3) - maybe change to 1/1 slider
00:07:857 (1) - remove this reverse,change to this 00:10:010 (5) - you can delete this note if you follow my previous advice
00:11:549 (2) - start on 00:11:395 - end on 00:12:164 -
00:12:780 (1) - change to this 00:20:164 - 00:29:703 - i think this part if you just follow the vocals will be better~~the rhythm is not consistent for now
00:20:164 (1,2,3) - for example,this rhythm change to will be better
00:22:626 (1,2) - same ↑
00:30:010 (1) - 00:32:472 (1,2) - plz make a same rhythm .
00:33:703 (3) - 01:10:626 (3) - i think if you add a note on 01:11:549 - will emphasize the vocals better~
01:16:780 (3,4) -
ok~~that's all
Prophecy
Update: Prophecy's Easy
  1. Applied Abhor's mod (All fixed)
  2. Fixed rhythm issue, following vocal part instead

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ArtistUnicode:小野賢章
Creator:[Kurose Riku]
Version:Prophecy's Easy
Source:黒子のバスケ
Tags:kuroko no basuke basket 3rd SEASON 帝光篇 opening OP 6 Anime Prophecy
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Lobelia
@Prophecy
00:25:087 (1,2) - how about change this to 2/1 sloder with 1/1 note?
rhythm is fine for me now~~but some stack or overlap are still can be improved
Prophecy
OK!

Update: Prophecy's Easy
  1. Fixed rhythm issue.
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ArtistUnicode:小野賢章
Creator:[Kurose Riku]
Version:Prophecy's Easy
Source:黒子のバスケ
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Sandrew
[easy]
many sliders like 00:13:857 (3) - 00:26:318 (3) - 00:37:395 (1) - can be made a better shape
00:07:857 (1,3) - make them similar will look better
00:23:703 (3,4) - ^, you can take 00:21:241 (3,4) - as a nice example
00:30:933 (2,3) - blanket
00:34:472 (4,1) - not sure that easy diff can have a 1/2 beat in 195bpm
00:42:318 (4) - you can make a reverse here like 00:47:241 (4) -
00:52:472 (1) - drag the spinner to 00:52:318 and end it in 00:53:395
01:09:395 (1,2,3) - this way may look better
rhythm look nice, but the aesthetic still can be improved a lot
[normal]
00:00:472 (1,2,3) - 感觉下成这样更好,统一一点,或者干脆和easy一样转盘

01:04:472 (1) - 这里开始一小节一nc是为什么,01:10:626 (1,1) - 还有这个nc也没什么必要
[hard]
00:01:857 (1,2) - 这部分可以先不放圈,放点滑条就行,等到00:02:933 (1,2) - 这里放圈就差不多,因为这里开始才有一点点鼓
00:55:857 (1,2) - 这里不叠,00:58:318 (1,2) - 这里叠是什么原理
就先这么多吧 :) btw青火的本子好棒啊
Topic Starter
[Kurose Riku]

Sandrew wrote:

[easy]
many sliders like 00:13:857 (3) - 00:26:318 (3) - 00:37:395 (1) - can be made a better shape
00:07:857 (1,3) - make them similar will look better
00:23:703 (3,4) - ^, you can take 00:21:241 (3,4) - as a nice example
00:30:933 (2,3) - blanket
00:34:472 (4,1) - not sure that easy diff can have a 1/2 beat in 195bpm
00:42:318 (4) - you can make a reverse here like 00:47:241 (4) -
00:52:472 (1) - drag the spinner to 00:52:318 and end it in 00:53:395
01:09:395 (1,2,3) - this way may look better
rhythm look nice, but the aesthetic still can be improved a lot
[normal]
00:00:472 (1,2,3) - 感觉下成这样更好,统一一点,或者干脆和easy一样转盘
統一了
01:04:472 (1) - 这里开始一小节一nc是为什么,01:10:626 (1,1) - 还有这个nc也没什么必要 改了
[hard]
00:01:857 (1,2) - 这部分可以先不放圈,放点滑条就行,等到00:02:933 (1,2) - 这里放圈就差不多,因为这里开始才有一点点鼓
00:55:857 (1,2) - 这里不叠,00:58:318 (1,2) - 这里叠是什么原理 啊哈..因為我不夠位放 現在都移開了..
就先这么多吧 :) btw青火的本子好棒啊
謝謝老細(◕‿◕✿)
都好棒 我偏向青黃多一點(ᇴ‿ฺᇴ)
Prophecy
@Riku: Please fix the Aimod issue (Insane)
@Sandrew: I asked Regraz and I removed the 1/2 notes. All fixed.

Update: Prophecy's Easy
  1. Changed long slider shape
  2. Fixed few rhythm issue
  3. Fixed spinner timing
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a_point
因为我要买票,而且要得到令我做chun梦的照片,所以我厚起脸皮,恬不知耻地来魔图了。
先从in开始吧。。。摸得不好别打我啊,先把票留下。

  • Insane
00:22:626 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 这一段和一开始的鼓点有点像哦,只不过没有了那个电吉他音,所以节奏有点单调,所以还是既跟一下人声又跟一下鼓点吧。
00:10:318 (1,2,3,4) - 注意这里的节奏哦,黄1所处的节奏有偏向于两个短滑条(大白线和小红线)的倾向。并且这里只跟鼓点的话有点单调。
00:26:472 (2,3,4,5,6,7,8) - 这里整成1/2的单点两个重叠,跟节奏有点不适合,甚至有点强势。建议整成random jump。
00:56:472 (1,2,1) - 这里有点不fallow啊。。。要不然把紫2向1翻吧。。。
01:01:395 (1,2) - 01:02:933 (1,2) - 这两处都有点不fallow,感觉跳角有点大。建议顺着来。
01:08:087 (1,2) - 这里为啥要整三连呢Σ(っ °Д °;)っ。。。这里有个(de)音,挺重的,而且这里的鼓点和节奏没有连着的意思,所以我建议把1去掉,整2(de音)的间距大一点

  • Hard
00:39:857 (1,2,3,4) - 00:44:780 (1,2,3,4) - 这里也有节奏的忽略,人声有跳跃性,既然1单点的话,那么后面就都整成1单点和1/2的滑条吧。

其他都没有问题 :) :) :) :D :D :D
我好像只能摸到这么点东西了。。。 其他的感觉还好,就是有点不太适应滑条样子。
a_point
其实我好像只会摸insane和hard,Σ(っ °Д °;)っ。。。抱歉啦 :cry: :cry: :cry: :cry: :cry:
Topic Starter
[Kurose Riku]

a_point wrote:

因为我要买票,而且要得到令我做chun梦的照片,所以我厚起脸皮,恬不知耻地来魔图了。
先从in开始吧。。。摸得不好别打我啊,先把票留下。

我也想要這種照片(♥ω♥*)


  • Insane
00:22:626 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - 这一段和一开始的鼓点有点像哦,只不过没有了那个电吉他音,所以节奏有点单调,所以还是既跟一下人声又跟一下鼓点吧。我覺得OK
00:10:318 (1,2,3,4) - 注意这里的节奏哦,黄1所处的节奏有偏向于两个短滑条(大白线和小红线)的倾向。并且这里只跟鼓点的话有点单调。我覺得OK
00:26:472 (2,3,4,5,6,7,8) - 这里整成1/2的单点两个重叠,跟节奏有点不适合,甚至有点强势。建议整成random jump。有想過要random jump,因為個人的技術性問題而放棄了.. 我再試試看
00:56:472 (1,2,1) - 这里有点不fallow啊。。。要不然把紫2向1翻吧。。。調整了
01:01:395 (1,2) - 01:02:933 (1,2) - 这两处都有点不fallow,感觉跳角有点大。建议顺着来。我覺得還行,先再觀察一下吧..
01:08:087 (1,2) - 这里为啥要整三连呢Σ(っ °Д °;)っ。。。这里有个(de)音,挺重的,而且这里的鼓点和节奏没有连着的意思,所以我建议把1去掉,整2(de音)的间距大一点 那個鼓聲忽略掉我覺得很奇怪,, 再收集多幾個摸看看要不要刪掉吧..

  • Hard
00:39:857 (1,2,3,4) - 00:44:780 (1,2,3,4) - 这里也有节奏的忽略,人声有跳跃性,既然1单点的话,那么后面就都整成1单点和1/2的滑条吧。
該跟的都有跟到 感覺還可以..

其他都没有问题 :) :) :) :D :D :D
我好像只能摸到这么点东西了。。。 其他的感觉还好,就是有点不太适应滑条样子。大概是我滑條拉得醜..遲點我會再再搞一下的

a_point wrote:

其实我好像只会摸insane和hard,Σ(っ °Д °;)っ。。。抱歉啦 :cry: :cry: :cry: :cry: :cry:
沒關係
謝謝老闆摸圖(´⌣`ʃƪ)
Mafumafu
Help Prophecy to improve his Easy

00:05:395 (1) - 最开始这一段跟鼓,无脑1/1 2/1就可以, 电吉他(?)太乱了
00:19:549 (3) - 一个circle就可以
00:21:241 (3,4) - 尽量避免逆向flow (弯曲方向)
00:23:703 (3,4) - ^
00:25:087 (1,2) - 叠一起好一点
00:37:395 (5,1) - 不要叠
00:52:318 (1) - 太短了 不建议用spinner 正常摆
01:11:857 (1,2) - 擦边了,避免

整体还不错 实际上这个看起来就是个normal
Prophecy
謝謝瓜子dalao, fixed all <3

Update: Prophecy's Easy
  1. Applied Regraz's mod.
SPOILER
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TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:[Kurose Riku]
Version:Prophecy's Easy
Source:黒子のバスケ
Tags:kuroko no basuke basket 3rd SEASON 帝光篇 opening OP 6 Anime Prophecy
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BeatmapSetID:677777

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makisokk
Hello from my que
[General]
  • BGin bigger size
[Prophecy's Easy]
  • 00:00:472 (1,1) - spiner recovery 4 white tick
    00:13:857 (3) - Very strange slider, I do not really understand these folds Can do something like that?
    00:26:318 (3,3) - avoid overlap
    00:34:472 (4) - This note is better to put here 00:34:472 (4) -
    01:19:433 (1,2) - you can blanket this
[Normal]
  • 00:04:780 - you need end here 00:04:318 - not here
    00:05:395 (1) - try this? it's better flow
    00:15:549 (1,2,3,4) - Stack this? And then I do not feel the rhythm at all
    00:17:703 (1,2,1,2,1,2) - not spam nc in Normal
[Hard]
  • 00:00:472 (1,1,1) - Can you explain this nc? Me not
    00:22:626 (1,2) - fix blanket
    00:56:780 (4,1) - ^
[Insane]
  • 00:00:472 (1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2) - Can you explain this nc? Me not
    00:12:933 (2,3) - I think so the flow is better
    00:28:626 (4) - can nc here
    00:37:395 (1) - ctrl+_g?
Sorry little mod
Good luck with map
Topic Starter
[Kurose Riku]

makisokk wrote:

Hello from my que
[General]
  • BGin bigger size
Thank you, sir.( • ̀ω•́ )✧

[Normal]
  • 00:04:780 - you need end here 00:04:318 - not here
    00:05:395 (1) - try this? it's better flowFixed
    00:15:549 (1,2,3,4) - Stack this? And then I do not feel the rhythm at all
    00:17:703 (1,2,1,2,1,2) - not spam nc in Normal OK,reset the NC.
[Hard]
  • 00:00:472 (1,1,1) - Can you explain this nc? Me notFixed
    00:22:626 (1,2) - fix blanketFixed
    00:56:780 (4,1) - ^ Fixed
[Insane]
  • 00:00:472 (1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2) - Can you explain this nc? Me not reset NC
    00:12:933 (2,3) - I think so the flow is better Fixed
    00:28:626 (4) - can nc here OK
    00:37:395 (1) - ctrl+_g? adjusted
Sorry little mod
Good luck with map
It's OK ヽ(゚∀。)ノ
Thanks ヽ(゚∀。)ノ
Prophecy

makisokk wrote:

Hello from my que

[Prophecy's Easy]
  • 00:00:472 (1,1) - spiner recovery 4 white tick Nope, it's enough break for beginners.
    00:13:857 (3) - Very strange slider, I do not really understand these folds Can do something like that? better shape, nice idea.
    00:26:318 (3,3) - avoid overlap ok!
    00:34:472 (4) - This note is better to put here 00:34:472 (4) - ?????
    01:19:433 (1,2) - you can blanket this Moved a bit.

Sorry little mod Thank you!
Good luck with map
Update: Prophecy's Easy
  1. Applied makisokk's mod
SPOILER
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TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:[Kurose Riku]
Version:Prophecy's Easy
Source:黒子のバスケ
Tags:kuroko no basuke basket 3rd SEASON 帝光篇 opening OP 6 Anime Prophecy
BeatmapID:1433458
BeatmapSetID:677777

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Saltssaumure
Hi, returning M4M from my modqueue.

[Insane]
00:03:703 (5,1) - blanket?
01:02:933 (1,2) - ^
00:06:933 (2,3) - why break rotation here when this phrase is similar to 00:05:395 (1,2,3,4) where movement is smooth?
00:24:010 (5,6) - increase spacing here a little so it's consistent
00:36:780 (4,5) - ^
00:37:857 (3) - looks better if slightly curved?
00:44:318 (6,7) - distance could be increased to show strong cymbal sound
00:46:164 (4,1,2) - circles not quite in line
00:47:549 (2,3,4,5) - make spacing between more consistent
01:07:395 (3) - move up a bit so it flows more smoothly to 4.

[Hard]
Consider rotating some of the vertical/horizontal sliders by 5-10 degrees so they look less rigid.
00:05:395 (1,2) - increase spacing between these so it looks the same distance as 00:04:164 (2,3)
01:03:857 (4,5,3,4) - this might not be rankable as the first set of sliders have to be fully faded out before the second set appears in the same place.

[Normal]
00:00:472 (1,2,3,1,2,3) - this is sort of difficult to read because all the objects are very smoothly connected in a line. I personally find it helpful to put a small direction change between objects at Normal diff to make it clear at a glance where one object begins and ends. This is good: 00:02:933 (1,2,3,4)
00:07:857 (1,2) - it'd be better to have 1 the same shape as 2, because atm distance snap is causing these to look really close together.
00:23:857 (3,4,1) - move 3 down so that 3,4,1 make an equilateral triangle.
00:41:703 (5,3) - move 3 up so that 5's sliderend is fully within 3's sliderbody.
00:48:472 (3,4,1) - move 3's red anchor up so that 3 blankets 4. Move 1 down so that the distance between the sliders looks even.
01:03:857 (4,1) - move 1 to the left a bit so that it's blanketed by 4.

[Prophecy's Easy]
01:18:933 (6,1) - slightly off blanket

Good luck with your map!
Topic Starter
[Kurose Riku]

Saltssaumure wrote:

Hi, returning M4M from my modqueue.

[Insane]
00:03:703 (5,1) - blanket? fine-tune
01:02:933 (1,2) - ^
00:06:933 (2,3) - why break rotation here when this phrase is similar to 00:05:395 (1,2,3,4) where movement is smooth? reset flow
00:24:010 (5,6) - increase spacing here a little so it's consistent
00:36:780 (4,5) - ^
00:37:857 (3) - looks better if slightly curved?
00:44:318 (6,7) - distance could be increased to show strong cymbal sound fine-tune the DS.
00:46:164 (4,1,2) - circles not quite in line have a beat here
00:47:549 (2,3,4,5) - make spacing between more consistent
01:07:395 (3) - move up a bit so it flows more smoothly to 4.

[Hard]
Consider rotating some of the vertical/horizontal sliders by 5-10 degrees so they look less rigid.
00:05:395 (1,2) - increase spacing between these so it looks the same distance as 00:04:164 (2,3)
01:03:857 (4,5,3,4) - this might not be rankable as the first set of sliders have to be fully faded out before the second set appears in the same place. reset flow

[Normal]
00:00:472 (1,2,3,1,2,3) - this is sort of difficult to read because all the objects are very smoothly connected in a line. I personally find it helpful to put a small direction change between objects at Normal diff to make it clear at a glance where one object begins and ends. Reset This is good: 00:02:933 (1,2,3,4) (´∀`)b
00:07:857 (1,2) - it'd be better to have 1 the same shape as 2, because atm distance snap is causing these to look really close together. fine-tune
00:23:857 (3,4,1) - move 3 down so that 3,4,1 make an equilateral triangle.
00:41:703 (5,3) - move 3 up so that 5's sliderend is fully within 3's sliderbody.
00:48:472 (3,4,1) - move 3's red anchor up so that 3 blankets 4. Move 1 down so that the distance between the sliders looks even. fine-tune
01:03:857 (4,1) - move 1 to the left a bit so that it's blanketed by 4.


Good luck with your map!
Thanks for moddinヽ(゚∀。)ノ

Prophecy wrote:

@Kurose Riku <3 : Help me to fix the blanket issue, I am lazy to send the full page code to you, thank you <3
OK
Prophecy

Saltssaumure wrote:

[Prophecy's Easy]
01:18:933 (6,1) - slightly off blanket OK

Good luck with your map! Thanks for modding!

@Kurose Riku <3 : Help me to fix the blanket issue, I am lazy to send the full page code to you, thank you <3

Update: Prophecy's Easy
  1. Applied Saltssaumure's mod.
Djulus
hey kuroko
Insane
00:43:549 (1,2,3,4,5,6,7) - why overjumped here
01:20:472 (5) - i think it's should be clickable like 00:26:472 (1,2,3,4) - this
01:24:164 (9) - better nc
00:18:164 (2) - 1/2 better i think, just https://puu.sh/y1P62/03c84de773.png try this
00:34:164 (1) - fix blanket
normal
01:18:010 (5) - nc
01:24:164 (7) - ^
hard
00:58:933 (3,4,1) - weird flow here
01:24:164 (5) - nc
HLN
From my m4m queue!
Map for mod: https://osu.ppy.sh/s/679170
Insane
00:12:780 (1,2,3) - Distance should be same
00:34:164 (1) - Remove NC
00:57:087 (1) - You can remove nc but you don't Have to, you decide
00:04:549 (1) - This spinner is kinda unexpected and too short imo, try replacing it by something
00:26:472 (1,2,3,4,5,6,7) - Fix distance
Hard
00:02:626 (5,1,2,3) - Make the same distance between these objects
00:15:241 (1) - Not fit in the rhythm, replace with something else

Nice map!
Gl with it
Topic Starter
[Kurose Riku]

Djulus wrote:

hey kuroko Tetsuya<3
Insane
00:43:549 (1,2,3,4,5,6,7) - why overjumped here Fine-tune the DS & reset flow
01:20:472 (5) - i think it's should be clickable like 00:26:472 (1,2,3,4) - this
01:24:164 (9) - better nc
00:18:164 (2) - 1/2 better i think, just https://puu.sh/y1P62/03c84de773.png try this I think now is fine..
00:34:164 (1) - fix blanket
normal
01:18:010 (5) - nc
01:24:164 (7) - ^
hard
00:58:933 (3,4,1) - weird flow here It's fine for me
01:24:164 (5) - nc
Thanks (*ゝ∀・)v

LowLevelPro wrote:

From my m4m queue!
Map for mod: https://osu.ppy.sh/s/679170
[Insane]
00:12:780 (1,2,3) - Distance should be same I think now is fine..
00:34:164 (1) - Remove NC reset NC
00:57:087 (1) - You can remove nc but you don't Have to, you decide reset NC
00:04:549 (1) - This spinner is kinda unexpected and too short imo, try replacing it by something It's suitable for the background sound..
00:26:472 (1,2,3,4,5,6,7) - Fix distance

[Hard]
00:02:626 (5,1,2,3) - Make the same distance between these objects
00:15:241 (1) - Not fit in the rhythm, replace with something else I think now is fine..

Nice map!
Gl with it
Thanks (*ゝ∀・)v
I'll mod ur map tmr
Peter
Easy
00:00:472 (1) - too long 00:05:395 (1) is visible while spinning which is unrankable
00:11:395 (2) - i think its too confusing in easy place circle between 00:10:318 (1,2) on white tick bcs you are ignoring beat
00:49:703 (2) - placement of this is awful try something like that http://osu.ppy.sh/ss/9356700

Normal
00:19:087 (2) - looks off place it kinda lower if you want to make straight line with 00:18:626 (1)
01:24:318 (1) - i think you should start this on red tick because it starts kinda too early

Hard
01:10:010 (3,4) - i would place them like that http://osu.ppy.sh/ss/9356772
Topic Starter
[Kurose Riku]

PeterEU wrote:

[Normal]
00:19:087 (2) - looks off place it kinda lower if you want to make straight line with 00:18:626 (1)

01:24:318 (1) - i think you should start this on red tick because it starts kinda too early It's fine for me

[Hard]

01:10:010 (3,4) - i would place them like that
http://osu.ppy.sh/ss/9356772
Thanks (*ゝ∀・)v
Prophecy

PeterEU wrote:

Easy
00:00:472 (1) - too long 00:05:395 (1) is visible while spinning which is unrankable I will consider about this, I would like to wait more suggestions from other modder.
00:11:395 (2) - i think its too confusing in easy place circle between 00:10:318 (1,2) on white tick bcs you are ignoring beat It's fine when using 1/2 note
00:49:703 (2) - placement of this is awful try something like that http://osu.ppy.sh/ss/9356700 Alright
Update: Prophecy's Easy
  1. Applied PeterEU's mod.
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54010
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:ZERO
TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:[Kurose Riku]
Version:Prophecy's Easy
Source:黒子のバスケ
Tags:kuroko no basuke basket 3rd SEASON 帝光篇 opening OP 6 Anime Prophecy
BeatmapID:1433458
BeatmapSetID:677777

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,-472,"video.avi"
0,0,"BG3.jpg",0,0
//Break Periods
2,15441,16263
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
472.453578138534,307.692307692308,4,2,0,40,1,0
54626,-100,4,2,0,40,0,1
74318,-100,4,2,0,40,0,0


[Colours]
Combo1 : 81,255,81
Combo2 : 128,255,255
Combo3 : 255,255,128
Combo4 : 255,68,68
Combo5 : 68,68,255
Combo6 : 179,102,255

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voynich
Insane
i see a lot of issues with object placement,rhythm,slider shapes,and others. but the style is good. i personally like this style and could see it ranked. you don't have to remap this with a new style.
tips:

  1. be clearer with rhythm and what you're mapping based on.
  2. use streams and bursts more liberally.
  3. be more dramatic in spacing.
  4. use more straight sliders. less curves for this mapping style is better.
  5. more obtuse angles and less acute angles in slider shapes. acute angles look gross.
  6. place the red anchor on the center.
with just a bit of rework,this map could be great. go for the gold and you'll reach it soon.
Topic Starter
[Kurose Riku]

-Nishiki- wrote:

[Insane]i see a lot of issues with object placement,rhythm,slider shapes,and others. but the style is good. i personally like this style and could see it ranked. you don't have to remap this with a new style.
tips:

  1. be clearer with rhythm and what you're mapping based on.
  2. use streams and bursts more liberally.
  3. be more dramatic in spacing.
  4. use more straight sliders. less curves for this mapping style is better.
  5. more obtuse angles and less acute angles in slider shapes. acute angles look gross.
  6. place the red anchor on the center.
with just a bit of rework,this map could be great. go for the gold and you'll reach it soon.

Oh Yeah (๑•̀ㅁ•́ฅ✧
Thank you for your advice!
I'll go to adjust red anchor & slider shapes later



Prophecy wrote:

No mod for me so sad ;w;
我很努力去勾搭別人了(T⌓T)
Prophecy
No mod for me so sad ;w;

Please 勾搭 me thank you
Crissa
Hey, from Q

Insane
00:02:010 (4,1) - a curvy shape would fit better imo, there's not really a reason to make this shape imo, try making these two more similar too, they represent the same sounds

00:06:010 (3,4) - some copy paste would be great here, helps a lot with aesthetics

00:07:857 (1,2,3) - jump from 2 to 3 should be bigger imo, pitch increase is pretty noticeable

00:09:241 (2) - since you followed guitar with last long slider, you could do here too replacing this with circles

00:13:549 (5,6,1) - representing guitar here would be great too imo, try switching 6 with 5 and 1 with 5

00:14:472 (2,3) - i hear a triple here, consider adding it

00:17:087 (7) - i think 2 1/2 sliders would be cool to emphasize vocals

00:39:857 (1,2,3) - circles instead of these would be much better imo, beats are pretty strong

00:46:164 (4,1,2) - check this triple, straight looks better

00:46:626 (3,4,5) - check their distance too

Overall your rhythm choice is good, try to work on aesthetics so the map looks cleaner, less random slider shapes and some distance issues

Hard
00:02:933 (1,2,3) - something makes me a bit uncomfortable about this, try moving 3 to the left so it looks smoother

00:04:010 (1,2) - if you make 2 go from up to down would feel better imo

00:24:780 (7,1) - 7 into a 1/2 slider and add a slider on next white tick, skipping that strong beat and vocal isn't too accurate

00:52:318 (2,3) - intensity here is higher than the rest before, i think you should add intenesity on the mapping too, circle into slider could be great
Like this:

00:54:626 (1,2,3,4) - try to avoid these low distance between objects, there are a few through the whole map so i recommend you to check em

same as insane on aesthetics

Normal
00:03:857 (3) - consider making this a repeated and filling with a circle 00:04:780 - here

01:21:395 - i think you should remap the part after this, i might be a bit hard to play for normal players, i suggest something like this:

Good Luck~
Josh123uaJ
hey, from q.
Rhythm is fine so I'll focus on suggesting aesthetic changes to make the map look better.

General: Change BG size resolution to 1366x768.

Prophecy's Easy:
00:28:626 (3) - Move this slider a bit to the right. This helps with flow a little bit. Same with 00:32:472 (1).
01:10:010 (2) - Make it slightly less curvy so it's like the slider before.

Normal:
00:17:703 (1,2) - Make these have the same y-axis.
00:32:472 (1) - Slider body is touching the hit meter.
00:38:318 (3) - Make this one a curvy slider like the last two.
01:07:549 (2,3) - Have them share the same y-axis

Hard:
Only thing I can say here is 01:04:933 (2) might be too close to the hp bar.

Insane:

Similar to hard, only thing I could say is 00:02:626 (3). Slider body is touching the hit meter.

Gl on getting it ranked.
Topic Starter
[Kurose Riku]

[-Crissaegrim-] wrote:

Hey, from Q

[Insane]

00:02:010 (4,1) - a curvy shape would fit better imo, there's not really a reason to make this shape imo, try making these two more similar too, they represent the same sounds

00:06:010 (3,4) - some copy paste would be great here, helps a lot with aesthetics

00:07:857 (1,2,3) - jump from 2 to 3 should be bigger imo, pitch increase is pretty noticeable

00:09:241 (2) - since you followed guitar with last long slider, you could do here too replacing this with circles

00:13:549 (5,6,1) - representing guitar here would be great too imo, try switching 6 with 5 and 1 with 5

00:14:472 (2,3) - i hear a triple here, consider adding it

00:17:087 (7) - i think 2 1/2 sliders would be cool to emphasize vocals

00:39:857 (1,2,3) - circles instead of these would be much better imo, beats are pretty strong

00:46:164 (4,1,2) - check this triple, straight looks better

00:46:626 (3,4,5) - check their distance too

Overall your rhythm choice is good, try to work on aesthetics so the map looks cleaner, less random slider shapes and some distance issues

[Hard]

00:02:933 (1,2,3) - something makes me a bit uncomfortable about this, try moving 3 to the left so it looks smoother

00:04:010 (1,2) - if you make 2 go from up to down would feel better imo

00:24:780 (7,1) - 7 into a 1/2 slider and add a slider on next white tick, skipping that strong beat and vocal isn't too accurate adjusted

00:52:318 (2,3) - intensity here is higher than the rest before, i think you should add intenesity on the mapping too, circle into slider could be great
Like this:

00:54:626 (1,2,3,4) - try to avoid these low distance between objects, there are a few through the whole map so i recommend you to check em Fine-tune some DS

same as insane on aesthetics

[Normal]

00:03:857 (3) - consider making this a repeated and filling with a circle 00:04:780 - here

01:21:395 - i think you should remap the part after this, i might be a bit hard to play for normal players, i suggest something like this:

Fine-tune the pattern


Good Luck~
Thanks ヽ(^Д^)ノ

Josh123uaJ wrote:

hey, from q.
Rhythm is fine so I'll focus on suggesting aesthetic changes to make the map look better.

General: Change BG size resolution to 1366x768. OK,I change the BG

Normal:
00:17:703 (1,2) - Make these have the same y-axis.
00:32:472 (1) - Slider body is touching the hit meter. Fine-tune
00:38:318 (3) - Make this one a curvy slider like the last two.
01:07:549 (2,3) - Have them share the same y-axis

Hard:
Only thing I can say here is 01:04:933 (2) might be too close to the hp bar. Fine-tune

Insane:

Similar to hard, only thing I could say is 00:02:626 (3). Slider body is touching the hit meter. Fine-tune

Gl on getting it ranked.
Thanks ヽ(^Д^)ノ
Prophecy
Update: Prophecy's Easy
  1. Applied Josh123uaJ's Mod.

SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 54010
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:ZERO
TitleUnicode:ZERO
Artist:Kensho Ono
ArtistUnicode:小野賢章
Creator:[Kurose Riku]
Version:Prophecy's Easy
Source:黒子のバスケ
Tags:kuroko no basuke basket 3rd SEASON 帝光篇 opening OP 6 Anime Prophecy
BeatmapID:1433458
BeatmapSetID:677777

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

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Tiff
still I don't want to type Chinese, how do u type Chinese tho?
easy
00:00:472 (1) - is better to have 2 full break after spinner for easy
00:07:857 (1,2,3,4,1,2,3) - idk.. but I feel like it's a bit confusing because u followed the guitar sound so I do recommend replace them with this 00:05:395 (1,2,3,4) - on easy
00:40:780 (2) - try making it to a blanket?
Normal
00:05:395 (1) - (and other point sliders too) I don't get why u have to make to a point sliders, they don't have a rapid note change, just...just normal, well 00:01:857 (1) - this one is acceptable
01:18:318 - put something here, it's a bit to blank and awkward
01:24:164 (1,1) - I don't suggest u putting a circle 1/4 in front of the spinner, delete the circle and start the spinner on the white tick
Hard
I think OD 6 is too high, make it to 5
00:07:241 (3,4) - a bit uncomfortable here
00:27:549 (5) - NC
00:37:857 (2,3) - DS is wrong, it's too far
01:24:164 (1,1) - same problem with normal
Insane
point sliders problem (there's is nothing really special like note change)
OD is too high, insane is usually OD 6-7
00:26:472 (1,2,3,4,5,6,7) - a bit messy, consider making it a shape , also is better to have the same DS
01:24:164 (1,1) - sameeeeememem
OK good luck! :)
DeletedUser_10209520
Hello!

From my queue:

Insane
00:08:933 (1) - Flip this slider horizontally for better aesthetics with the note before and slider 3.
00:26:472 (1,2,3,4,5,6,7) - rip aesthetics 2007-2017 (Equilateral triangles always look better than scalene or isoceles - try making (1,2,3) a perfect triangle, (2,3,4) a perfect triangle, 5 somewhere on the line between 1 and 4, and either make (5,6,7) a straight line or nice looking shape.)
00:27:549 (1,2) - Why are these two sliders different shapes? The song sounds pretty much the same to me.
00:28:626 (1,2,3) - Make these a perfect triangle, or even make a square/rectangle out of (3,1,2,3).
00:29:549 (1,2,3,1) - Weird flow/aesthetic with slider 1, put in line with (1,2,3) for better gameplay.
00:37:395 (1) - Place red anchor in the middle of this slider for better aesthetic.
00:43:549 (1,2,3,4,5,6,7,8) - Most of the triangles here are a little way off from being equilateral - place them all as if they were on an isometric grid (monstrata mapping oh boy)
01:06:933 (1,2,3,4) - Make tail of 1, notes 2 and 3 and head of 4 symmetrical - kite shape?
01:20:472 (1,2,3,4) - Make this symmetrical for better aesthetic.

Hard
00:00:472 (1,2,1) - Place heads in a straight line.
00:07:549 (4,1,2) - Slider 4 suggests you have to go to note 2 next, instead of slider 1. Rework this section to make the path clearer.
00:13:087 (2,3,4,5) - Make this a square.
00:24:319 (6,7,8,1) - ^

Normal
00:15:549 (1,2,3) - hey you got any of those uhhh... equilateral triangles?
Other than that, Normal is fine.

Easy
00:12:780 (1,2) - Slider doesn't point to next note - fix curve for better aesthetic and flow.
Rest of this diff is fine too.

Well mapped!

GL, HF!
Topic Starter
[Kurose Riku]

tiffany yu tyu wrote:

still I don't want to type Chinese, how do u type Chinese tho?
you type english is ok , there is no conflict between the two..

[Normal]00:05:395 (1) - (and other point sliders too) I don't get why u have to make to a point sliders, they don't have a rapid note change, just...just normal, well 00:01:857 (1) - this one is acceptable
01:18:318 - put something here, it's a bit to blank and awkward
01:24:164 (1,1) - I don't suggest u putting a circle 1/4 in front of the spinner, delete the circle and start the spinner on the white tick It's fine for me..but I will consider your suggestion.

[Hard]I think OD 6 is too high, make it to 5
00:07:241 (3,4) - a bit uncomfortable hereI just follow the drum
00:27:549 (5) - NC
00:37:857 (2,3) - DS is wrong, it's too far reset the flow & DS
01:24:164 (1,1) - same problem with normal same

[Insane]point sliders problem (there's is nothing really special like note change)
OD is too high, insane is usually OD 6-7 I need more ppl suggestions for this
00:26:472 (1,2,3,4,5,6,7) - a bit messy, consider making it a shape , also is better to have the same DS fine-tune
01:24:164 (1,1) - sameeeeememee same
OK good luck! :)
Thanks (ノ´∀`) ♥

SuperCSGO wrote:

Hello!

From my queue:

[Insane]

00:08:933 (1) - Flip this slider horizontally for better aesthetics with the note before and slider 3.
00:26:472 (1,2,3,4,5,6,7) - rip aesthetics 2007-2017 (Equilateral triangles always look better than scalene or isoceles - try making (1,2,3) a perfect triangle, (2,3,4) a perfect triangle, 5 somewhere on the line between 1 and 4, and either make (5,6,7) a straight line or nice looking shape.) reset flow again =[
00:27:549 (1,2) - Why are these two sliders different shapes? The song sounds pretty much the same to me.
00:28:626 (1,2,3) - Make these a perfect triangle, or even make a square/rectangle out of (3,1,2,3). fine-tune
00:29:549 (1,2,3,1) - Weird flow/aesthetic with slider 1, put in line with (1,2,3) for better gameplay.
00:37:395 (1) - Place red anchor in the middle of this slider for better aesthetic.
00:43:549 (1,2,3,4,5,6,7,8) - Most of the triangles here are a little way off from being equilateral - place them all as if they were on an isometric grid (monstrata mapping oh boy)
01:06:933 (1,2,3,4) - Make tail of 1, notes 2 and 3 and head of 4 symmetrical - kite shape? reset the flow
01:20:472 (1,2,3,4) - Make this symmetrical for better aesthetic.

[Hard]00:00:472 (1,2,1) - Place heads in a straight line. fine-tune
00:07:549 (4,1,2) - Slider 4 suggests you have to go to note 2 next, instead of slider 1. Rework this section to make the path clearer.Assent , I reset the flow.
00:13:087 (2,3,4,5) - Make this a square.
00:24:319 (6,7,8,1) - ^ fine-tune

[Normal]00:15:549 (1,2,3) - hey you got any of those uhhh... equilateral triangles?
Other than that, Normal is fine. fine-tune the flow


Well mapped! <3

GL, HF!
Thanks (*ゝ∀・)v
- AzRaeL -
NM from here.

Prophecy's Easy

00:00:472 (1) - 怎麼不把結尾放在00:04:780,那裡有個下滑音可以對,現在對在紅線上我聽不出有對什麼音@@.
00:15:241 (4) - NC.
00:37:395 (5) - 這裡要NC吧我覺得.
00:49:087 (1,2) - NC錯了.
00:52:164 (1) - 對Easy來說這個轉盤太短了,可以考慮換成滑條.
01:16:780 (3) - NC.

Normal

00:04:318 (4) - NC.
00:15:241 (6,1) - NC顛倒.
00:15:549 (1,2,3,4) - 總覺得這裡很空.
00:19:549 (3) - 這個你可以選擇要不要NC,我會選擇要.
00:42:780 (2) - 這裡節奏的選擇上有點單調,可以有點變化.
00:47:857 (2) - ^
01:16:780 (3) - NC?
01:18:318 / 01:18:626 / 01:18:933 - 這裡應該要放音.
01:21:395 (1) - 這我會分成兩個音,後面的音比較重,也比較好NC.

Hard

00:03:549 (1) - 不用NC吧?
00:19:549 (4) - 看你要不要NC,我會學選擇要.
00:21:241 (4) / 00:31:087 (1) - 擇一,同樣的旋律卻不同的NC方式.
00:23:703 (4) / 00:33:549 (1) - ^
00:32:933 (2) - 把紅點放接近紅條中央會比較好看.
00:38:010 (3,4) - 沒有blanket好.
00:58:933 (3) - 把它弄成(4)的上下對稱.
01:08:780 (3,4) - 沒有blanket好.
01:13:703 (3,4) - 這裡聽起來是1/3.
01:22:164 (2) - 這造型有點...

Insane

00:15:241 (5) - NC.
00:15:549 (1,2) - (1)往上,為了blanket.
00:21:395 (5) / 00:33:549 (1) - 擇一,同樣的旋律卻不同的NC方式.
00:21:703 (6,7) - 人聲應該在(6)的結尾吧?
00:23:703 (4) / 00:33:549 (1) - ^^
00:24:677 (1,2) - NC顛倒.
00:39:857 (1,2,3) - 建議把他們換成單點會更好玩喔,你決定.
00:41:241 (4,1) - NC在(4)或不NC.
00:43:549 (1,2,3) - 正三角形?
00:44:780 (1,2,3,4) - 建議把他們換成單點會更好玩喔,你決定.
00:46:164 (4,1) - NC在(4)或不NC.
00:48:472 (5,1) - NC顛倒.
00:58:933 (1,3) - NC顛倒.
01:01:241 (9) - 移到x:152 y:160在移動上會比較好一點,因為(8,9,1)呈一直線.
01:01:395 (1,3) - NC顛倒.
01:02:933 (1) - 取消NC.
00:55:857 (5) / 01:06:933 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:08:087 (1,2) - NC顛倒.
00:58:318 (5) / 01:09:395 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:00:780 (7) / 01:10:626 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:02:010 (3) / 01:13:087 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:13:703 (3,4,5,6,7,8) - 這裡聽起來是1/3.
01:23:241 (6) - 建議NC.

話說,為什麼是GD的人來mod串找modder??
Topic Starter
[Kurose Riku]
噢 我的天,大佬們效率都好快 (;゚д゚)
我跟不上你們的幻影..


- AzRaeL - wrote:

NM from here.

[Normal]
00:04:318 (4) - NC. 好像不需要吧..
00:15:241 (6,1) - NC顛倒.^
00:15:549 (1,2,3,4) - 總覺得這裡很空.我在跟那個很弱的鼓聲..正考慮要不要換成其他東西 , 多找幾個MOD再決定
00:19:549 (3) - 這個你可以選擇要不要NC,我會選擇要. 其實我也覺得要..之前被說這part是沒必要的NC讓我懷疑自已了..
00:42:780 (2) - 這裡節奏的選擇上有點單調,可以有點變化. 我覺得還行..先保持原樣
00:47:857 (2) - ^ ^
01:16:780 (3) - NC?
01:18:318 / 01:18:626 / 01:18:933 - 這裡應該要放音. 因應前面的節奏 , 只跟了1"18"626的
01:21:395 (1) - 這我會分成兩個音,後面的音比較重,也比較好NC. 這個剛剛在前幾個mod改了@w@ 你摸的時候還沒上傳..

[Hard]
00:03:549 (1) - 不用NC吧?
00:19:549 (4) - 看你要不要NC,我會學選擇要. 我覺得不行
00:21:241 (4) / 00:31:087 (1) - 擇一,同樣的旋律卻不同的NC方式.調整NC部份
00:23:703 (4) / 00:33:549 (1) - ^ ~~
00:32:933 (2) - 把紅點放接近紅條中央會比較好看. 這個剛剛在前幾個mod改了@w@ 你摸的時候還沒上傳..雖然我也不確定自已有沒有成功把紅點弄到中央..
00:38:010 (3,4) - 沒有blanket好. 這個我看是有對上的..之前也特地檢查了幾遍, 再重弄一次好了
00:58:933 (3) - 把它弄成(4)的上下對稱. 其實這個是故意的.. 真的很醜嗎Q^Q..
01:08:780 (3,4) - 沒有blanket好. 其實我是想弄成對稱.. 調整了一點點
01:13:703 (3,4) - 這裡聽起來是1/3. 我覺得這樣也行..先保持原樣
01:22:164 (2) - 這造型有點... ..調整了一點

[Insane]
00:15:241 (5) - NC. 好像不需要吧..
00:15:549 (1,2) - (1)往上,為了blanket. 其實我沒想過要包這裏..不過看起來好像也不錯 調整了
00:21:395 (5) / 00:33:549 (1) - 擇一,同樣的旋律卻不同的NC方式.
00:21:703 (6,7) - 人聲應該在(6)的結尾吧? !!?
00:23:703 (4) / 00:33:549 (1) - ^^
00:24:677 (1,2) - NC顛倒.
00:39:857 (1,2,3) - 建議把他們換成單點會更好玩喔,你決定. 再考慮一下..其實我最初做的時候也是想放圏的 可是我的排版技術感人 carry不到這麼多圏圏..
00:41:241 (4,1) - NC在(4)或不NC.
00:43:549 (1,2,3) - 正三角形? 這個也在剛剛的mod改了 你摸的時候還沒上傳 (應該有改好吧..
00:44:780 (1,2,3,4) - 建議把他們換成單點會更好玩喔,你決定. 同上..技術感人 , 再考慮一下
00:46:164 (4,1) - NC在(4)或不NC.
00:48:472 (5,1) - NC顛倒.
00:58:933 (1,3) - NC顛倒.
01:01:241 (9) - 移到x:152 y:160在移動上會比較好一點,因為(8,9,1)呈一直線. 改了. 我最初好像也有想過這樣放,後來看下去好像太擠就放棄了..
01:01:395 (1,3) - NC顛倒.
01:02:933 (1) - 取消NC.
00:55:857 (5) / 01:06:933 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:08:087 (1,2) - NC顛倒.
00:58:318 (5) / 01:09:395 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:00:780 (7) / 01:10:626 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:02:010 (3) / 01:13:087 (1) - 擇一,同樣的旋律卻不同的NC方式.
01:13:703 (3,4,5,6,7,8) - 這裡聽起來是1/3. 感覺這樣好像也OK..先保持原樣
01:23:241 (6) - 建議NC. 重新調整NC部份


話說,為什麼是GD的人來mod串找modder??

因為我比較害羞 不太敢勾搭會中文的大佬 (-∧-;)
Thanks (*ゝ∀・)v
Prophecy

[Kurose Riku] wrote:

- AzRaeL - wrote:

話說,為什麼是GD的人來mod串找modder??

因為我比較害羞 不太敢勾搭會中文的大佬 (-∧-;)
他太可愛了 -3-

- AzRaeL - wrote:

NM from here.

Prophecy's Easy

00:00:472 (1) - 怎麼不把結尾放在00:04:780,那裡有個下滑音可以對,現在對在紅線上我聽不出有對什麼音@@. Fixed at previous mod, and moved to one white tick before instead. Because 2 white tick before the notes appear is necessary.
00:15:241 (4) - NC. Consider later.
00:37:395 (5) - 這裡要NC吧我覺得. Consider later.
00:49:087 (1,2) - NC錯了. Consider later.
00:52:164 (1) - 對Easy來說這個轉盤太短了,可以考慮換成滑條. Right!
01:16:780 (3) - NC. Consider later.

SuperCSGO wrote:

Hello!

From my queue:
Easy
00:12:780 (1,2) - Slider doesn't point to next note - fix curve for better aesthetic and flow. Alright!

Update: Prophecy's Easy
  1. Applied AzRaeL's mod.
  2. Applied SuperCSGo's mod.
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193,52,76780,1,4,0:0:0:0:
352,54,77395,2,0,L|352:142,1,80
305,199,78010,2,4,P|228:218|153:194,1,160,4|0,0:0|0:0,0:0:0:0:
82,156,78933,1,0,0:0:0:0:
38,88,79241,6,0,P|10:56|6:0,1,80,8|8,0:0|0:0,0:0:0:0:
83,18,79857,2,0,P|123:17|163:5,1,80,8|8,0:0|0:0,0:0:0:0:
236,33,80472,2,8,P|338:28|427:50,1,160
432,109,81395,1,8,0:0:0:0:
417,187,81703,6,0,P|439:245|495:269,2,120
337,182,82933,2,0,P|275:179|231:197,1,80,8|8,0:0|0:0,0:0:0:0:
184,215,83549,2,0,P|140:217|90:207,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,84164,12,0,89087,0:0:0:0:
Prophecy
Because of the restriction of osu! forum setting (Max: 2 Quotes), so I would like to reply the mod here.

tiffany yu tyu wrote:

easy
00:00:472 (1) - is better to have 2 full break after spinner for easy Alright
00:07:857 (1,2,3,4,1,2,3) - idk.. but I feel like it's a bit confusing because u followed the guitar sound so I do recommend replace them with this 00:05:395 (1,2,3,4) - on easy It's fine for me
00:40:780 (2) - try making it to a blanket? It's fine for me
OK good luck! :)
These issue are fixed at previous update already.
Protonori
From my modding queue~

[General]
I guess this isn't required, but shouldn't you disable video on the taiko diffs? Even if you leave it enabled, most of the video will be covered by the taiko play area.

[Prophecy's Muzukashii]
01:00:780 (33) - Remove finisher? You didn't use one at 01:10:626.
00:59:910 - Finisher? You did this at 01:09:395.

[Prophecy's Oni]
00:28:472 (157) - Change to k to emphasize vocals at 00:28:626?
00:28:626 (158,159,160) - D D K? I think it sounds better.
00:40:318 - Shouldn't this be a finisher like 00:45:241? You probably wanted variety, but it sounds identical.
00:40:780 (220) - ^
00:41:241 (222) - ^

I also think that notes like [00:40:010 (217)] [00:40:472 (219)] etc. should be finishers.

00:52:472 (282) - I don't think this should be a finisher. I don't hear anything in the song to justify it.
00:52:933 (284) - Same as above. However:
00:53:087 (285) and 00:53:241 (286) - should be D and K respectively.
00:53:318 (287) - Delete? I don't hear a triple here.

Sorry for the short mod.
Good luck with ranking this! :)
Prophecy

Protonori wrote:

From my modding queue~

[General]
I guess this isn't required, but shouldn't you disable video on the taiko diffs? Even if you leave it enabled, most of the video will be covered by the taiko play area.

[Prophecy's Muzukashii]
01:00:780 (33) - Remove finisher? You didn't use one at 01:10:626. Added finisher at 01:10:626
00:59:910 - Finisher? You did this at 01:09:395. Maybe wrong timelines.

Sorry for the short mod.
Good luck with ranking this! :)
About the mod regrading (Prophecy's Oni), I would like to say it's fine for the finisher.

@可愛的 : Please help me to add Finish at 01:10:626, Thank you!
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