UniqueBlock11 wrote:
Hey there, M4M from your queue You're insane man, never expected a mod of this much effort on one of my maps <3
general
The timing of the map is 3/4, not 4/4. Click on the Timing drop at the top of the editor and select 3/4 in the time signature. Fixed, although it doesn't appear to effect my timings too much.
The background image size needs to be at most 1366x768. Currently it is 1920x975 which doesn't follow the ranking criteria. I don't see this anywhere in the ranking criteria, but fixed anyway to save file space.
Bitrate of the audio mp3 is 320 kb/s, it needs to be 192 kb/s. Bitrate of the audio mp3 is 190kbps, so it should be fine.
You have a redundant storyboard folder in your map folder. Remove them to save file space.Fixed
Disable Widescreen Support in the map settings. Fixed
I suggest disabling the countdown, it makes the map feel modern imo. Fixed
Can you change the dark blue combo colors to be slightly more light; I'm slightly colorblind and it's hard for me to see them against a blue background.Fixed
Add some tags! Added!
easyAIMod reports distance snapping issues, fix those as distance snapping issues shouldn't appear in easy difficulties.
Fixed, most of them were just a few pixels out.00:06:923 (1) - From the start the spinner is way too loud. This introduction is very calm; use volume 25% or so here instead of 43%.
Fixed00:17:538 (2,3) - This pattern flows really weirdly; make a simple flow for new players to easily follow. This is sufficient enough:
Fixed00:22:153 (1,2,1) - I think placing claps instead of whistles on the sliderends sound a lot better.
Claps are being reserved mostly for drums -
although this brung up the issue that I'd used the wrong hitsound on the slider I used! All fixed... ish...00:27:230 (4,1) - Blanket these for visual appeal:
Fixed, though not as cleanly as you managed it... 00:29:076 (2,1) - ^
Fixed00:30:461 (1,2) - ^
Fixed00:38:307 (4,1,2) - Blanket (1) with (4) and (2).
Fixed00:39:692 (2) - This should not be a slider since the sliderend lands on a strong drum sound. Change this slider to two circles instead. You also missed a clap hitsound on the drum as well.
Fixed00:41:999 (4) - I think this rhythm sounds better:
Agreed, fixed00:44:769 (2) - This should be a repeat slider considering the amount of repeat sliders you use following this slider.
Changed01:04:615 (5) - Missed a clap on the sliderend.
Changed01:07:384 (2) - ^
Changed01:19:846 (3) - This part of the song is really powerful, convert this slider to two circles to help carry the piano chords in the song.
Changed01:22:384 (1) - This slider sounds awkward as it is, and it feels like an area where someone might break their combo since the objects are close to each other. Perhaps adding a repeat would make a better rhythm.
I agree with the problem, but I don't really have a different solution. Your solution leaves an unrankable 1/2 gap, and most other solutions maintain an awkward rhythm, or end up with an unrankable 2x repeat slider.01:30:923 (3) - Convert this slider to two circles for the reason on 01:19:846 (3).
Changed01:33:461 (1) - Add a repeat to this slider for the reason on 01:22:384 (1).
Same issue.01:35:999 (4) - Use the rhythm that I showed you for 00:41:999 (4) because the sliderend lands on a piano chord which should be clickable.
Changed
normal
AIMod reports distance snapping issues again, fix those as distance snapping issues shouldn't appear in normal difficulties. Fixed, although I'm still getting 2 that, even though distance snap is on and consistent with the rest of the map, won't go away. Weird.
00:06:923 (1) - From the start the spinner is way too loud. This introduction is very calm; use volume 25% or so here instead of 43%. Fixed
00:13:615 (2,3,4,5,6) - I feel you could rework this rhythm to be more neat. (2) and (3) don't feel like they should be stacked, a slider instead would be OK. (5) and (6) should be a slider as despite overlaps start making their way into normal difficulties, at least make the rhythms more understandable, this would technically be a stream and probably has no business being in a normal difficulty. Changed
00:20:538 (7,8) - ^ Changed, although kept first 2 notes separate due to a full beat gap.
00:22:153 - What's with the finish hitsounds here? The easy difficulty contains clap hitsounds, which sound better in my opinion. Claps reserved for drums, plus personally the finish fits better. Maybe if someone else comments on it.
00:24:923 (1,2) - Blanket for visual appeal. Blanketed.
00:26:769 (2,3) - ^ Blanketed.
00:29:076 (1,2) - ^ Blanketed.
00:37:153 (6) - Missing a clap hitsound on the sliderend. Fixed.
00:53:076 (1) - ^ Corrected.
00:57:692 (2,3,4) - You should avoid direct stacking in normal difficulties. They feel too hard for normal difficulties tbh. Replaced with repeat slider.
00:48:461 (3,4) - Swap the hitsounds on these notes. Fixed.
01:22:384 (1,2,3) - Why not use a repeat slider instead of three circles, this helps emphasize the calmness of this section of the song. Changed.
01:31:384 (5) - This should not be a slider, a circle is a better representative here. Changed.
01:33:461 (1,2,3,4,1,2,3,4,1,2,3) - Yeah, most likely too hard for normal, convert the triplet streams to a single repeat slider for ease of play. Changed.
crystal
00:06:923 (1) - Change volume to 25%!1!11!!11 Fixed!1!11!!11
00:14:307 (3,4,5,6,7) - Convert this jump pattern to a neat one, this looks like a jumbo on the side of the playfield. Why not make the players click in a circle? Fixed, replaced with a diamond shape.
00:19:846 (3,4,5,6,7) - You already seemed to make a shape here, but the spacing between (6) and (7) poorly emphasizes the fact that they are part of a quintuplet stream. Space the notes similarly. Changed, but I liked the note emphasis...
00:22:153 - What's with the finish hitsounds here? The easy difficulty contains clap hitsounds, which sound better in my opinion. Claps reserved for drums, plus personally the finish fits better. Maybe if someone else comments on it.
00:23:999 (2,3) - These notes overlap but not in a neat way. Move them so that they don't touch. Fixed.
00:27:230 (3) - I'll question your use of SV changes here; 2x is way too surprising and is a huge jump from 1x. Lighten the SV changes because hard difficulties are still not suitable for extreme SV changes. Reduced.
00:29:538 (2,3) - These notes overlap but not in a neat way. Move them so that they don't touch. Fixed.
00:30:461 (1,2,3,4) - Uneven spacing here, please keep them consistent especially since they have even time between them. Fixed.
00:32:307 (1) - Whoa, this is a perfect spot for losing an FC chance. The SV is so little that it appears that this is a quick click slider, and that's what I thought too. These sliders are way too hard for this difficulty, increase the SV to 0.75x or so for ease of play. Fixed.
00:36:461 (3,4,5,6) - Please make this overlaps have more stack leniency so that the circle borders can be seen, you're going to hurt colorblind people like me. Fixed.
00:37:846 (1,2) - Increase the SV here as this is not appropriate for this difficulty. Fixed.
00:35:769 (1,2) - Random 1.5x snap in the middle of 2.0x, keep the distance snapping the same unless if you're going for jumps or some sort. Fixed.
00:40:846 (5,1,2) - This is so confusing, while testplaying I went from (5) to (2), completely missing (1). I'd advise not using overlaps here as this pattern is approaching the edge of the playfield. Fixed.
00:43:384 (1,2) - See 00:37:846 (1,2). Fixed.
00:46:153 (1,2) - ^ Fixed.
00:47:538 (4,5) - ^ Fixed.
00:48:923 (2,3) - What's going on here? (2) has a low SV, but the slider before it sounds similar to (2) but has regular SV. Then, (3) is spaced 6x away from 92) and has a 2x SV, which I did not expect at all. Increase the SV on (2), then space (3) an appropriate space from (2) and lighten the SV change on (3). Fixed.
00:50:307 (1,2) - See 00:37:846 (1,2). Fixed.
00:51:692 (1) - ^ Fixed.
00:53:076 - I'm not sure why you're spacing these notes 0.5x all of a sudden, the song's 'attitude' didn't change at all so there's no reason to use 0.5x now. Fixed.
00:58:615 (2,3,4) - This blanket isn't perfect. Fixed.
01:02:769 (3,4,5,6,7) - Uneven spacing again from (6) to (7). Also this pattern should be in a shape, similar to what I told you before (making a star) Fixed.
01:10:615 (3,1) - What's with the sudden imperfect stacking? Since you've been making perfect note stacking up until this point, stack these notes perfectly as well. Fixed.
01:11:076 (1,2) - Blanket isn't perfect. Fixed.
01:12:461 (1,2,3) - Move (3) further away from (2) so that (2) doesn't touch (1) or (3). Fixed.
01:13:846 (1,2,3) - ^ Fixed.
01:22:384 (1,2,3,4) - Place (4) so that it forms a triangle with (2) and (3). No need for jumps in a calm pattern. Fixed.
01:38:307 (7,8,9,10,11) - This pattern is way too confusing... please make this pattern easy to read. This is an outro however you still use difficult patterns that should belong in the Kiai time earlier. Also, correct the distance between (10) and (11).
01:39:461 (12,1) - Correct the distance snapping, even though these are different combos the jump between them poorly represents the outro.
01:42:230 (12,1) - ^
01:44:999 (12,1) - ^ Ending replaced with spinner, since all other difficulties missed the end it felt strange adding it here. Plus it was way too hard.