Well I guess it's no harm in me changing it for now and if anything comes up later then I'll change to whatever people find
All done
All done
cuteNoffy wrote:
beep[cc]criminally underuses pink combocolors
00:28:443 - does not have blue in every diff, please consistentsize Doesn't really seem super gimmickly mapped in lower diffs, so I cant tell if I wanna. Might go ahead and remove the blues instead00:32:887 - the sounds here are pretty cute maybe add a cute cc like pink owo (in the diffs that dont have cute anime part mapped)oh nvm you're planning to add cute anime part to more diffs
[LEVEL ONE]
00:09:443 (1,2) - rhythm is weird when the second sound in the duo is actually at 00:09:665 - ,, maybe this or this or even this (last one being kinda like 00:24:887 (1) - bada)
we spoke
00:28:443 (1,1) - >:C owo
00:30:887 (2,1,2) - why ,, I think here, such overlap makes it rather more difficult to read, esp. with the changing distances in time between objects. wh but time distance equality exists here still
00:41:217 (1,2) - the (2) here looks really shy, even though it doesn't sound like a shy sound. Maybe reposition things like this or somesort. (red being used to draw in where objects aren't fully visible in the 1 ss orz) nnn spoke
00:43:884 (1,2) - possibly make this a 2/1 slider instead, so that 00:44:773 (3,4) - the cute whistles stand out more as special and unique, rather than the two less-related songs in the sound being mapped as one set of 4 1/1 sliders (also because 00:47:439 (1,1,1) - have the same GEOWish sound and these are 2/1) done!
01:15:884 (4) - I feel like this is an opportunity where you could possibly extend it to end at like 01:16:773 - and have a very cute slidershape
02:00:328 - this section is cute extend, no cute
[LEVEL TWO]
00:42:995 - blue or red cc? :c yus
02:32:328 (1,2,3,4,5) - since the start and end of this combo have the japanese taps hitsounded, it's a bit misleading to have the 1/1 circles following the drums instead of the instruments at the red ticks 02:32:662 - 02:32:884 - 02:33:106 - maybe did less notes but still following idea
00:44:773 (2) - this is less dense than level one,, why,, #whistles deserve more recognition and definition. cute
[LEVEL THREE]
00:41:217 (1) - this CUTE slider could be EVEN CUTER BEHOLD dont see a difference... but did a fixu
00:45:662 (7) - i cant believe i'm saying this but.. maybe add nc? yes
00:52:439 - / 00:52:328 (5) - this piratey whistle feels rather sad and lonely without having a 1/1 slider following the circle like the ones at 00:44:773 idk I like it here as opposed to the earlier ones, I think it's a strong solitary noteu
[BOSS]
00:16:887 (1,1) - cute <3
00:21:998 (1,1) - stack is slightly off >:C idk if it actually is but I remade it anyways
01:21:106 (3,2,3,4) - a cute idea but its impact is kinda lessened becasue the hitburst animation for (3) kind of covers the later circles up? being nitpicky though BUT YEAH way too nitpicky u wot no one even would think about this in gaym owo
01:31:884 (1,2,3,4) - cute
good luck gonarphimi
Arphimigon wrote:
cuteNoffy wrote:
[cc]
00:28:443 - does not have blue in every diff, please consistentsize Doesn't really seem super gimmickly mapped in lower diffs, so I cant tell if I wanna. Might go ahead and remove the blues instead I thought the low diffs are ok without them, mainly concerned by the lack of blue in 6 and 7.
good luck gonarphimi
slotcore is RANKEDArphimigon wrote:
The title reads slotcore is DEAD, not slotcore is RANKED!
I'd have to change the title for it to be ranked!!
pls rank wArphimigon wrote:
what do I even do with this lul
aww ok wArphimigon wrote:
Responses and insistency like that make it far less enjoyable to attempt to rank something (which I can't even do for this map) so just don't bother thank
I haven't seen anyone say the grays are too similar when they are playing so I'll have to hold on that statement.[Nemesis] wrote:
About combo coloring: the two lighter shades of gray are a little too similar to each other, how about you change the first one into literal white?
Also why did you replace blue with a second red lol
Might mod it pretty soon, just for the sake of it, if you want me to.
But really tho guys all diffs matter not just the big bully top one! #lowdiffsmatter[Nemesis] wrote:
The only diff that matters aww that's just being mean, all the difficulties matter. This is like the bully of the set.
-work on your combos, they're placed inconsistently and with an irregular interval. combos are almost entirely to distinguish sounds. Consistent (in terms of timing) hitsounds on this would be... so dull
00:10:665 (1,2,1,2) - I believe that the transition could've been executed a bit better, move 00:10:776 (2) - to x=0 y=305 I want 00:10:998 (2) - to be more to the left than that note, both the spacing and the position make the two pairs sound different and the second one is much more electric to me
00:11:443 (2) - stack with 00:10:109 (1) - Sure, you got it
00:12:443 (6,7,8) - why aren't these a triangle? there are clearly 3 distinguishable sounds. And how does having three *different* sounds make you want them to be equally spaced like that? That's a backwards argument!
00:14:443 (3) - 00:14:998 (4) - overlaps pretty disgustingly Sure aight moved some things a bit
00:15:998 (1,2,3,4,1) - https://puu.sh/z0X8W/073eb62f9a.jpg 00:15:998 (1,2,3,4) - are all *exactly* the same sound, having two pairs would make no sense in any case
00:18:220 (4,5,6,7,8) - this just doesn't look appealing at all, put 00:18:332 (6,7,8) - to x=57 y=28 (or something similar) are you sure you meant that?
This is the result https://puu.sh/z10vu/889379737b.png
00:20:109 (1,2,3,4,5) - this pattern clearly emphasizes something being on 00:20:332 - , both with patterns and with DS. The first slider needs a huge change to avoid confusion. I can't see the logic in how that would emphasise something being there in either patterns or DS. Nothing at all.
Are you sure?
00:24:887 (1,3,5) - just put these in a straight line, lol Again, don't see why, and that doesn't improve over what is currently here
00:27:887 (1,2,3) - different spacings, same sounds. And the same spacing now! (required some moving around and I'm not sure if this idea will stay but was worth the shot)
00:28:893 (5) - unsnapped, also 00:28:887 (5,6,7,8) - are two distinct sounds, thus should be organized in a way emphasizing that (I suggest https://puu.sh/z0Xoy/b5cf344a01.jpg) No those are all *exactly* the same again. I've tested with different headphones (and also without) also that's not unsnapped for me but I wiggled it around anyways so if it's still unsnapped then help pls
00:36:793 (2,1) - ugly overlap Your thing doesnt link the notes you want but ya went ahead and fixed
00:39:551 (2) - put under 00:40:106 (7,8,9,10,1) - for aesthetics Did that and also moved an earlier 2 note 00:38:662 (2) - there too for awesomeness
00:44:773 (1,2,3,4,1,2,3,4) - these sounds are special, I believe you should organize all of them in a clear square shape. You see I wanted to do that, but the first four are the same except 00:44:995 - which means I need to have some sort of change on that one, and the next four are pairs of two equal sounds, so I need some sorta way to show that also. That's what the current patterns do.
00:46:550 (1,2,3,4,5) - looks too random, neither a straight stream, nor a wave, nor three groups of circles. something in between, that doesn't work 00:46:605 (2,4) - those two sounds are lower pitched and I associate a lot of things with higher pitch = higher on the screen. You'll find many when you look for it. If I can't change the spacing without it seeming stupid, I'll have to do something at least, and this makes most sense to me.
01:21:439 (2,3,4) - stack these up with 01:21:106 (3) - AND with themselves. Well 01:21:550 (4) - already does but I guess you want it to be even clear so I guess sure
01:31:439 (1) - kickslider there (the repeating one) there are a few points I skipped *some* sounds for the ones like these because they have more of the pyschological scariness effect. See 01:17:662 (1,2) - and that comes up twice. You can do some good things by trying to make people nervous or scared rather than just hitting every sound, and if I can, I will!
01:42:050 (6,2,5) - ugly as hell and unorganized Changed a *big bunch* of aesthetical related things around here. It was also a minor buff but I guess that really doesn't matter since that is no where near the hardest part of the kiai
Rest is fine. I don't really enjoy the flow, but that's purely subjective. What matters are the visuals and aesthetics, which in this case are inconsistent and unorganized.
I don't really understand aesthetics in the case of normal mappers. I think about specific cases usually and about how those specific cases affect people's thinking, and the rest of the map I simply try to not ruin those feelings, rather than make everything look neat and organised but risk breaking that. People can disagree with me on that though, both ways of mapping are pretty legit.