the mod
20:56 Waku: um hello there
20:57 -Latias-: hello there
20:57 Waku: may i mod your map
20:57 -Latias-: go ahead
20:57 -Latias-: im always up for criticsm
20:58 Waku: alright is irc ok with you?
20:58 -Latias-: i dont mind
20:58 -Latias-: might have to go soon
20:58 -Latias-: though
20:58 Waku: alright
20:59 Waku: just a quick thing i noticed while playing it, these notes 00:27:875 (2,3,4,5,6,7) - having a pretty high ds for such a weak part of the song
20:59 Waku: and compared to jumps in the kiai, which are much stronger such as 00:54:145 (4,5,6) -
20:59 -Latias-: 00:27:875 (2,3,4,5,6,7) -
20:59 Waku: it doesn't make much sense to have the kiai jumps with lower ds compared to that
20:59 -Latias-: these are unique sounds that
21:00 -Latias-: are the only time ever mapped
21:00 -Latias-: but
21:00 -Latias-: i do see where u're looking at
21:00 -Latias-: ill reduce it a little
21:00 Waku: mm
21:01 Waku: 00:58:524 (8) - why do you skip such a strong sound here?
21:01 Waku: it shouldn't be used as a sliderend
21:02 -Latias-: 00:58:686 -
21:02 -Latias-: ?
21:02 Waku: yes
21:02 Waku: i dont understand why the links are changing
21:02 Waku: lol
21:02 -Latias-: xd
21:02 -Latias-: im mainly
21:02 -Latias-: priortizing
21:03 -Latias-: sounds like 00:58:524 -
21:03 -Latias-: if u look at sliders before hand
21:03 -Latias-: i do it before
21:04 Waku: may you link the previous ones?
21:04 -Latias-: 00:56:578 -
21:04 -Latias-: 00:57:713 -
21:04 Waku: and that still isn't a good reason to not emphasize the strong sound, if you are prioritizing the vocals (? in those sliders, the sound is still much more noticeable and stronger
21:05 Waku: 00:56:416 (3) - you don't skip any strong beat at the sliderend on this
21:05 Waku: 00:56:578 - i mean
21:05 Waku: 00:57:551 (2) - circles would work much better than this slider
21:06 Waku: and using circles will also emphasize the sliderend sound
21:07 Waku: and if you are emphasize the sounds at the start of the slider, then why is 00:59:821 - not emphasized compared to the other patterns similar such as 01:00:631 (4,5,6,1) -
21:10 -Latias-: for me, the two time stamps (1 in the second time stamp), sound very similiar
21:10 -Latias-: they're mapped the same way
21:10 Waku: listen to the sliderstarts at 50%
21:10 -Latias-: with 3 circles before it
21:10 Waku: for each slider
21:11 -Latias-: i did
21:11 Waku: are you listening to the vocals at the second slider
21:11 -Latias-: they're still the same
21:11 Waku: because the first slider has a strong sound but the second only has the vocals to it
21:12 Waku: barely any real instrument
21:12 Waku: the vocals show up more in the second slider
21:12 -Latias-: what u said
21:12 -Latias-: "barely any real instrument"
21:12 Waku: compared to the first
21:14 -Latias-: they're still the same emphasise sound
21:14 -Latias-: even though the first one is stronger
21:14 -Latias-: it still has that strong sound
21:14 Waku: then make the second different from the first
21:15 Waku: if you are saying that since the first has a loud sound but low vocals and the second has high vocals and low instrument, and they should be the same emphasis in the end
21:15 -Latias-: im not implying that
21:15 Waku: then explain please
21:15 Waku: I might just be understanding this in a different way
21:16 Waku: btw you missed a triple here 01:19:280 - 01:19:362 - 01:19:443 - when you used the same sound as a triple 01:20:578 (5,6,1) -
21:17 Waku: (not a triple in each spot, just where the triple would start and end)
21:17 -Latias-: i dont want triple there
21:17 Waku: why
21:20 -Latias-: its starting to transition in to a calmer section
21:20 -Latias-: and would be very
21:21 -Latias-: unexpected since it would be the only time i do it
21:21 -Latias-: with 01:20:578 (5,6,1) -
21:21 -Latias-: its expected
21:21 -Latias-: with a more
21:21 -Latias-: clearer sound
21:21 -Latias-: and not already inbetween 2 sliders
21:22 Waku: then do something like
21:23 Waku: 00:37:929 (1,2,3,4,5,6,7,8,9) -
21:23 Waku: oh not that
21:23 Waku: http://puu.sh/wBVq0.jpg this
21:23 Waku: it goes into the calmer section really nicely and follows the triple sound
21:23 Waku: (not with that exact aesthetics, but you should get the idea)
21:24 -Latias-: it still has the core problem
21:25 Waku: it wouldnt be unexpected
21:25 -Latias-: its not a aethetic issue
21:25 -Latias-: its more of a rythem issue
21:25 Waku: how
21:25 Waku: a rythm issue would be something like 01:16:037 (3,4) -
21:26 Waku: which doesn't make much sense, doesn't feel right, and doesn't go with the music
21:26 -Latias-: it'd be the only time i do it, and its a very quite sound
21:26 Waku: it is literally
21:26 Waku: the same
21:26 Waku: volume
21:26 Waku: or barely even a difference as 01:20:578 (5,6) -
21:28 -Latias-: ill consider it, if more people talk about it
21:28 Waku: alright
21:29 Waku: well i guess im done
21:29 Waku: just overall you need to change ds according to certain sections of the song, emphasize when a sound needs to be emphasized
21:29 Waku: rythm could be better
21:30 Waku: you can improve the aesthetics of this map overall
21:30 Waku: flow is a little weird in some sections
21:30 -Latias-: please point out
21:30 Waku: and the triangle jump spam everywhere in the map is not that great
21:31 Waku: 00:16:686 (4,5,1) - things like this, doesn't change much but the "somewhat" random change of direction doesn't play that greatly
21:31 Waku: a smoother way of changing direction would be better :)
21:31 -Latias-: 00:17:010 (1) -
21:31 -Latias-: new downbeat
21:31 -Latias-: and a more stonger sound
21:32 -Latias-: emphasized it with a flow change
21:32 Waku: 00:15:389 (3,1) - then why is the direction not changed here?
21:32 -Latias-: it is
21:32 -Latias-: 00:14:902 (1,2,3) -
21:32 Waku: and all i said is that the flow and direction change could be much smoother
21:32 -Latias-: flowing counter clockwise
21:33 -Latias-: mhhm
21:33 -Latias-: give me example pls of how it can be "smoother"
21:33 Waku: with your explanation 00:15:389 (3,1) - this is smooth
21:33 Waku: doesnt change direction hard, but still has the intended flow change
21:35 -Latias-: perhaps provide an example of "changing direcion hard" or "not smooth"
21:36 Waku: 00:11:659 (5,1) - this isnt smooth
21:36 Waku: right idea, but not smooth
21:37 -Latias-: then, what would be a more "smooth" way of handeling it ?
21:38 Waku: i think in some cases, the triangles are what somewhat ruin the change
21:38 Waku: but anyways let me see
21:40 Waku: yeah its the triangle mostly but i guess something like this is more smooth http://puu.sh/wBVXW.jpg
21:40 Waku: follows the pattern of the jump
21:40 Waku: but the next slider continues the change of flow
21:40 Waku: i guess idk was kind of rushed xd
21:40 -Latias-: mhhm
21:41 Waku: well thats it
21:41 Waku: would you like me to post this or no?
21:41 -Latias-: ok, feel free to post on fourms and ill give kds
21:41 Waku: oh alright