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TGR - Romantic Children

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Topic Starter
Sakura
This beatmap was submitted using in-game submission on Sunday, December 12, 2010 at 12:54:14 PM

Artist: TGR
Title: Romantic Children
Source: Touhou
Tags: Mystic Square Alice Sakura301 Blue_Dragon BD Blue Dragon ZUN
BPM: 167
Filesize: 2511kb
Play Time: 01:53
Difficulties Available:
  1. BD's Lunatic (4.89 stars, 192 notes)
  2. Easy (2.64 stars, 107 notes)
  3. Hard (4.87 stars, 228 notes)
  4. Normal (3.47 stars, 139 notes)
Download: TGR - Romantic Children
Information: Scores/Beatmap Listing
---------------
Ok all diffs done and ready for modding

12/11: Changed BG to JPG because the other one was too big in filesize, also some changes due to self-modding
12/12: Fixed artist, also new BG
Mint Bunny
suggestions...

Easy:
00:42:395 (3): down 1 grid?
00:27:664 (3,4,5): This would look better
00:50:658 (1): too close to (4) last combo
00:57:844 (2): 2 grids right?
01:53:533 (2,3): make the same kind of pattern as 01:50:479 (2,3,4)

Normal
00:52:095 (3): Seems a little far from 2 and 4

General
maybe add a harder difficulty?
I like where this is going :)
star
Topic Starter
Sakura

animelover1432 wrote:

suggestions...

Easy:
00:42:395 (3): down 1 grid? Fixed
00:27:664 (3,4,5): This would look better I agree, changed
00:50:658 (1): too close to (4) last combo Don't you mean too far?
00:57:844 (2): 2 grids right? Done and fixed (3) along the way too.
01:53:533 (2,3): make the same kind of pattern as 01:50:479 (2,3,4) Guess i did something like that...

Normal
00:52:095 (3): Seems a little far from 2 and 4 Take a closer look

General
maybe add a harder difficulty? Will be done, i also got a guest Lunatic coming up
I like where this is going :) Yay
star Thanks <3
Thanks for your mod
Mismagius
Jarby
The timing sections aren't the same for all difficulties. That's no good.
01:53:173 (1) - This should end 1/4 earlier. Yes.

Easy:

01:33:054 - Massive jump in difficulty here what are you doing aaaaaaaaa

Normal:

01:28:742 (3) - One grid to the right. Yes.

Hard:

00:24:431 (2,3) - Hi incorrectly spaced and confusing circle.
00:31:616 (1,2,3,4) - This pattern could be made more effective with the magic of distance snap.
00:32:515 (1,2,3,4) - Hitsounds where.
00:44:012 (1,2,3,4,5,6) - Hitsounds where.
00:56:407 (2,3,4) - This pattern could be made more effective with the magic of distance snap.
01:10:060 (9) - This circle could be made more effective by moving it one grid to the right.
01:26:586 (1,2,3,4,5,6) - This pattern could be made more effective with the magic of distance snap.
01:35:928 (1,2,3,4) - This pattern could be made more effective with the magic of distance snap.
01:47:425 (1,2,3,4) - This pattern could be made more effective with the magic of distance snap.

BD's Lunatic:

01:01:437 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - That combo sure is hideously long. Easiest way to break it up would be to add new combos at 01:04:311 (5) - and 01:07:185 (4) -
01:42:754 (1) - Remove new combo, the previous combo length is unnecessarily short.
Topic Starter
Sakura

Jarby wrote:

The timing sections aren't the same for all difficulties. That's no good. I dunno why they appeared on BD's diff, maybe they were still there when he downloaded? which shouldn't be...
01:53:173 (1) - This should end 1/4 earlier. Yes. Agree, shortened

Easy:

01:33:054 - Massive jump in difficulty here what are you doing aaaaaaaaa Kiai is the strongest point so i gave it a difficulty increase, the jump isn't really that massive if you ask me

Normal:

01:28:742 (3) - One grid to the right. Yes.Fixed thanks!

Hard:

00:24:431 (2,3) - Hi incorrectly spaced and confusing circle. I just thought of doing an in-combo jump but i guess it didnt work out, changed
00:31:616 (1,2,3,4) - This pattern could be made more effective with the magic of distance snap. Ztrot spacing :V
00:32:515 (1,2,3,4) - Hitsounds where. I decided to leave that (and similar) section unhitsounded since hit-normal is already a hitsound to begin with and i thought it fits well, if you have any suggestions throw them in
00:44:012 (1,2,3,4,5,6) - Hitsounds where. Fixed
00:56:407 (2,3,4) - This pattern could be made more effective with the magic of distance snap. More like i screwed up the anti-jumps and made them a bit too far :V
01:10:060 (9) - This circle could be made more effective by moving it one grid to the right. lol thanks
01:26:586 (1,2,3,4,5,6) - This pattern could be made more effective with the magic of distance snap. Anti-jumps
01:35:928 (1,2,3,4) - This pattern could be made more effective with the magic of distance snap. They are actually snapped if you see (4) has twice as much distance than (1,2,3)
01:47:425 (1,2,3,4) - This pattern could be made more effective with the magic of distance snap. ^
Thanks for your mod
Jinxy
[Normal]
Nazi: 00:51:377 (2) - Wouldn't this look better if stacked under the Yellow (3)?


[Hard]
Slider slowdowns everywhere why do I still care
00:33:772 (4) - Same spacing as (1 to 3), but timed further. Yeah, this is kinda bad :/
Nazi: 00:34:670 (2,5) - Move them one grid down then (2) one grid left, (5) one grid right.
Samah
Hmmm... I love all the maps, so I can only really nazi mod, sorry!

Easy:
00:52:095 (3) - 1 grid down.
00:52:814 (4) - 1 grid left.
01:28:742 (3) - 1 grid right.

Normal:
00:45:269 (5) - 1 grid up and right.
01:47:066 (6) - 1 grid right.
01:49:580 (5) - 1 grid right.
01:54:251 (5,6) - 1 grid down and right (maybe?)

Hard:
01:29:101 (3) - 1 grid up?

Lunatic:
Seems fine.

Love it, starred. ;)
Topic Starter
Sakura

JInxyjem wrote:

[Normal]
Nazi: 00:51:377 (2) - Wouldn't this look better if stacked under the Yellow (3)? It would indeed, thanks


[Hard]
Slider slowdowns everywhere why do I still care
00:33:772 (4) - Same spacing as (1 to 3), but timed further. Yeah, this is kinda bad :/ It's a stack after all, although i agree it is kinda tricky but most people haven't had trouble with it so far, i'll consider it if too many people complain
Nazi: 00:34:670 (2,5) - Move them one grid down then (2) one grid left, (5) one grid right. Ok thanks!
Thanks for your mod!

Samah wrote:

Hmmm... I love all the maps, so I can only really nazi mod, sorry!

Easy:
00:52:095 (3) - 1 grid down.
00:52:814 (4) - 1 grid left.
01:28:742 (3) - 1 grid right.
Done all 3 thanks

Normal:
00:45:269 (5) - 1 grid up and right.
01:47:066 (6) - 1 grid right.
01:49:580 (5) - 1 grid right.
01:54:251 (5,6) - 1 grid down and right (maybe?)
Done all 4 thanks!

Hard:
01:29:101 (3) - 1 grid up? Actually the whole combo was a bit higher spaced than the previous one and i wanted them the same so fixed that while i was at it

Lunatic:
Seems fine.

Love it, starred. ;)
Thanks for your mod!
Mismagius
Misja
LOVE IT, but it goes from VERY GOOD to TOO BAD :(

[EASY]
00:31:257 (1) - Suggest to add hitsound clap
01:26:587 (1) - Suggest to add hitsound Whistle
01:43:293 (5) - Suggest to delete slider and add note at 01:43:473 (5) - with hitsound clap
01:54:790 (1) - 1 Note later?

[NORMAL]
00:34:131 (3,1) - Suggest to Map it.
00:38:443 (1) - Suggest to add Hitsound Clap
00:57:844 (3,4) - Add note between them.
01:26:587 (1) - Suggest to add hitsound Whistle
01:40:958 (4) - Looks ugly (sorry)
01:51:377 (5,1) - ^
01:54:790 (1) - 1 Note later?

[HARD]
00:34:490 (1,2,3,4,5) - WTF? Spacing error I can't play very well even lose the beat of music.
01:03:233 (1,2,3,4,5) - I thought it was quick.. So map it like : 00:57:844 (2,3,4,5,6) -
01:25:868 (5,6,1,2,3,1,2,3) - This part look weird.
01:54:251 (1) - Why end it like before the last note? Add inherition section 1/4 note later so that the spinner sound correct?

[BD'S INSANE]
Mainly : Set Sound harder 'cause I can't hear the hitsounds. So I won't mod hitsounds for now ;)
00:59:461 (3,4) - One moment fast and the other slow , looks ugly.
01:53:173 (1) - Ooh baby why you too?
Mismagius

misja056 wrote:

[BD'S INSANE]
Mainly : Set Sound harder 'cause I can't hear the hitsounds. So I won't mod hitsounds for now ;) They are fine for me.
00:59:461 (3,4) - One moment fast and the other slow , looks ugly. They are following the song.
01:53:173 (1) - Ooh baby why you too? This was Jarby's suggestion, don't really know if I should change
Topic Starter
Sakura

misja056 wrote:

LOVE IT, but it goes from VERY GOOD to TOO BAD :(

[EASY]
00:31:257 (1) - Suggest to add hitsound clap I don't think it fits
01:26:587 (1) - Suggest to add hitsound Whistle I don't like the sound of normal-whistle
01:43:293 (5) - Suggest to delete slider and add note at 01:43:473 (5) - with hitsound clap It's fine for the double in the piano
01:54:790 (1) - 1 Note later? It goes with the streamy drums in the background.

[NORMAL]
00:34:131 (3,1) - Suggest to Map it. Agreed, added some notes
00:38:443 (1) - Suggest to add Hitsound Clap It sounds ok with finish
00:57:844 (3,4) - Add note between them. Hmm you're right, i missed a note there, thanks!
01:26:587 (1) - Suggest to add hitsound Whistle I don't like normal-whistle
01:40:958 (4) - Looks ugly (sorry) I don't know what's supposed to look ugly?
01:51:377 (5,1) - ^ Slider use is included for the sake of variation, unless you like a lot of doubles everywhere.
01:54:790 (1) - 1 Note later? Once again, it goes with the streamy drums in the background

[HARD]
00:34:490 (1,2,3,4,5) - WTF? Spacing error I can't play very well even lose the beat of music. They are called jumps
01:03:233 (1,2,3,4,5) - I thought it was quick.. So map it like : 00:57:844 (2,3,4,5,6) - They are called anti-jumps, need to read approach circles more
01:25:868 (5,6,1,2,3,1,2,3) - This part look weird. Dunno what's weird, but made the spacing match up the speed
01:54:251 (1) - Why end it like before the last note? Add inherition section 1/4 note later so that the spinner sound correct? The inherited is to end kiai, not for spinner sound, the instrument the spinner's mapped to ends at that 1/4 tick
Thanks for the mod and the star!
Magicphoenix
MOAR ANTIJUMPS!!!! :evil:

[Hard]
00:30:898 (6,7,8) - somehow I don't agree with this...very messy spacing.... could you do it like this? (or just change it somehow^^)
00:34:131 (5) - can you move this on 00:34:311 , add a clap on (5) and a finish on 00:33:952 ?
00:37:904 (7) - add a finish ?
00:39:000 (5) - NC? It looks funny and i'm hearing a little jump in song hehe (<- ok not good ...)
00:49:940 (3) - New Combo , remove NC at 00:50:299 and add new combo @00:50:658 ?
00:52:455 (3) - Stack this on slider end and do an anti-jump? or change that jump somehow? It doesn't look very beautiful IMO :(
01:23:353 (x) - add note? It was very strange for me when I played ...
01:54:790 (1) - OMG NOEZ MOVE THIS SPINNER 1 NOTE NEXT THIS IS HORRIBLE!!! =w=

[Normal]
00:34:491 (1,2,3) - anti-jump in [Normal] difficulty?
00:44:910 (4) - Add Clap and replace Finish with Clap on (5) ?
00:52:814 (4) - Replace Clap with Finish => 00:55:688 (2) too => 00:57:125 (1) - add finish ?
01:10:060 (5) - move 2 grids down & to the right?
01:54:790 (1) - IMPOSSIBLE , WHY IS THIS ON BLUE TICK ??? MOVE IT ON THE WHITE ONE!!! :evil: :O

[Easy]
00:45:988 (1) - isn't this spinner a bit too fast for [Easy] ? Even [Normal] got 1-2 sec more lol. Replace it with reverse slider + finish ?
00:52:814 - same hitsounds suggestion like [Normal]
01:46:706 (5) - NC + finish? (lol why...)
01:54:790 (1) - NO, NO, NO ,NO AND NO !!!! WHY BLUE TICK!? BLIND OR WHAT??? CAN'T SEE THE TIMELINE-TICKS ??? DAMN IT ! ~~..~~=3

[BD's Insane]
sorry, I couldn't find anything :(


Cool song (Touhou instrumentall after all) and really cool map ! :D

Star~
Topic Starter
Sakura

Magicphoenix wrote:

MOAR ANTIJUMPS!!!! :evil:

[Hard]
00:30:898 (6,7,8) - somehow I don't agree with this...very messy spacing.... could you do it like this? (or just change it somehow^^)
I thought it is a very creative way to do those doubles, waiting on the spot for the next note, so i don't see what is the messy spacing, it's a stack after all
00:34:131 (5) - can you move this on 00:34:311 , add a clap on (5) and a finish on 00:33:952 ? Then 34:131 would feel empty, and the jump is already good enough to do the star
00:37:904 (7) - add a finish ? Agreed, Added!
00:39:000 (5) - NC? It looks funny and i'm hearing a little jump in song hehe (<- ok not good ...) The song is kind of jumpy tho, the combo there is related to the pattern itself
00:49:940 (3) - New Combo , remove NC at 00:50:299 and add new combo @00:50:658 ? You apparently didn't understand the combo'ing in this section, it's mapped to the drums in the background.
00:52:455 (3) - Stack this on slider end and do an anti-jump? or change that jump somehow? It doesn't look very beautiful IMO :( I agree it doesn't look very beautiful, but with your solution i would incur an spacing error with (1) since they are in the same combo.
01:23:353 (x) - add note? It was very strange for me when I played ... Agreed, added
01:54:790 (1) - OMG NOEZ MOVE THIS SPINNER 1 NOTE NEXT THIS IS HORRIBLE!!! =w=
Ok fine... somehow it felt ok when Jarby suggested it.

[Normal]
00:34:491 (1,2,3) - anti-jump in [Normal] difficulty? It's a steady rythm shouldn't be too hard to follow, plus i couldn't think of another idea to fit those 3 notes there :<
00:44:910 (4) - Add Clap and replace Finish with Clap on (5) ? Actually i should just keep the clap pattern from before instead.
00:52:814 (4) - Replace Clap with Finish => 00:55:688 (2) too => 00:57:125 (1) - add finish ? Alright
01:10:060 (5) - move 2 grids down & to the right? Done, Thanks!
01:54:790 (1) - IMPOSSIBLE , WHY IS THIS ON BLUE TICK ??? MOVE IT ON THE WHITE ONE!!! :evil: :O Can i kill Jarby now? :<

[Easy]
00:45:988 (1) - isn't this spinner a bit too fast for [Easy] ? Even [Normal] got 1-2 sec more lol. Replace it with reverse slider + finish ?
00:52:814 - same hitsounds suggestion like [Normal] I guess it kind of is, changed into a regular slider instead tho
01:46:706 (5) - NC + finish? (lol why...) I don't see why? Oo
01:54:790 (1) - NO, NO, NO ,NO AND NO !!!! WHY BLUE TICK!? BLIND OR WHAT??? CAN'T SEE THE TIMELINE-TICKS ??? DAMN IT ! ~~..~~=3
Kill Jarby for me please, too many ppl complain about his suggestion :3

Cool song (Touhou instrumentall after all) and really cool map ! :D

Star~
Guess i'll fix BD's spinner as well since it changed it according to that, before you rage on me again =P
Thanks for your mod
Edit: Please excuse my lack of joke readability
Fight69
:D
Topic Starter
Sakura
Thanks Fight69
nimi
Hello. Only a few silly things.

Easy
00:55:688 (2) - one tick up :T

Hard
Maybe add some warning in before the faster sliders, like a speed up warning or something like

I'd say mention about the last spinner, but someone already did, so XD
Cool song, starr'd.
Topic Starter
Sakura

Wiinter wrote:

Hello. Only a few silly things.

Easy
00:55:688 (2) - one tick up :T I dont see why :< it's aligned with (1) correctly

Hard
Maybe add some warning in before the faster sliders, like a speed up warning or something like I wish i knew how to storyboard like that

I'd say mention about the last spinner, but someone already did, so XD
Cool song, starr'd.
Thanks for your mod, although in the end i didn't follow any of your suggestions :<
Crimmi
Modding, CrimmiStyle

Hmm another Romantic Children,eh?
I might nazi a bit so here we go:

[Easy]


00:28:383 - (3) align with (1)
00:30:359 - (6) align with (4)
01:56:795 - (1) end on white tick?

[Normal]

~ Nothing.

Hard

01:56:048 - (1) same as easy.

BD's Lunatic

~ Nothing.

Starred.*
Topic Starter
Sakura

CrimmiSkye wrote:

Modding, CrimmiStyle

Hmm another Romantic Children,eh?
I might nazi a bit so here we go:

[Easy]


00:28:383 - (3) align with (1) Done, Thanks!
00:30:359 - (6) align with (4) Done, thanks!
01:56:795 - (1) end on white tick? It doesn't fit the music

[Normal]

~ Nothing.

Hard

01:56:048 - (1) same as easy. Same reply

BD's Lunatic

~ Nothing.

Starred.*
Thanks for your mod!
Krisom
Way to get fast mods ._.

General-
Nothing wrong, ;D

All diffs-
01:54:251 (1) - Extend by 1/4, is sounds weird ending on the 1/4, yes, the music "stops there", but the fade-out continues. if you're not willing do do this, silence the spinner, the finish feels totally out of place if you're following the fade-out

BD's Lunatic-
You sometimes forget that you're an awesome mapper, this is great

Hard-
01:00:718 (7,8) - Switch claps
01:38:083 (4,5,6) - Weird stack made me trip
01:49:580 (4,5,6) - ^
Better than your everyday sakura map, I like this o/

Normal-
Nothing to poke at, you could avoid recycling some patterns from easy by rotating in 45 degrees. And the first slider could have a vertical flip.

Easy-
Nnothing to poke at.

Great, call me back for a bubble if you don't feel you need more mods.
(I'll ask you for a mod later for making me mod Touhou ;D!)
Topic Starter
Sakura

Krisom wrote:

Way to get fast mods ._.

General-
Nothing wrong, ;D

All diffs-
01:54:251 (1) - Extend by 1/4, is sounds weird ending on the 1/4, yes, the music "stops there", but the fade-out continues. if you're not willing do do this, silence the spinner, the finish feels totally out of place if you're following the fade-out

BD's Lunatic-
You sometimes forget that you're an awesome mapper, this is great

Hard-
01:00:718 (7,8) - Switch claps
01:38:083 (4,5,6) - Weird stack made me trip
01:49:580 (4,5,6) - ^
Better than your everyday sakura map, I like this o/

Normal-
Nothing to poke at, you could avoid recycling some patterns from easy by rotating in 45 degrees. And the first slider could have a vertical flip.

Easy-
Nnothing to poke at.

Great, call me back for a bubble if you don't feel you need more mods.
(I'll ask you for a mod later for making me mod Touhou ;D!)
All fixed! thanks Kris!
Krisom
NOTHING BROKE

(though you didn't do the vertical flip thing ;x;)

Oh well~


>w<
James2250
You work fast Sakura, one less map for me to mod? :P
Krisom

James2250 wrote:

You work fast Sakura, one less map for me to mod? :P
I can always give you a(nother) map replacing saku's one ;D
Topic Starter
Sakura

James2250 wrote:

You work fast Sakura, one less map for me to mod? :P
I'm always a fast worker :P
Edit: Fixed artist orz
Saten
Idk about this but

Normal:
01:09:700 (4) - Move this 2 grids up and 1 grid to the right?
01:10:060 (5) - Move this 1 grid to the right and 2 grids up?

Well, it's up to you :P
Louis Cyphre
your request in #modreqs

[Easy]
Tick rate 1.
This is more like normal, not easy.
00:24:072 - add finish at start
00:35:569 - ^
00:52:814 - one grid left for symmetry
00:58:563 - add finish
01:24:431 - remove finish
01:44:551 - add finish at start

[Normal]
tick rate 1

Same hitcound mod as in easy


[Hard]
00:47:425 - remove new combo

also same hitsounds mod

01:27:305 - this slowdown dose not fit the song

[Lunatic]
tick rate 1
00:57:844 - this slider is away from playfield
01:04:311 - new combo
01:05:748 - ^
01:08:622 - ^
01:55:958 - add finish
Topic Starter
Sakura

Saten-san wrote:

Idk about this but

Normal:
01:09:700 (4) - Move this 2 grids up and 1 grid to the right?
01:10:060 (5) - Move this 1 grid to the right and 2 grids up?

Well, it's up to you :P
Nope sorry i dont like how that set up ends up.

Louis Cyphre wrote:

your request in #modreqs

[Easy]
Tick rate 1. I like how slider tick 2 sounds
This is more like normal, not easy. It is an Easy, Kiai is just wild on all difficulties
00:24:072 - add finish at start Agree, thanks
00:35:569 - ^ Yup, agree as well
00:52:814 - one grid left for symmetry Done, thanks!
00:58:563 - add finish Don't see why?
01:24:431 - remove finish I think that finish fits quite well
01:44:551 - add finish at start Agree thanks!

[Normal]
tick rate 1 Same response as on Easy

Same hitcound mod as in easy Same responses


[Hard]
00:47:425 - remove new combo Dunno... but i'll do it for now

also same hitsounds mod Done

01:27:305 - this slowdown dose not fit the song I think it's ok
Thanks for your mod!
RandomJibberish
Replace BG with this, it gets rid of the black bars and looks nicer in game :P

Easy
Not a huge fan of the short sliders, but that's just a personal thing, don't need to change anything :P

Normal
00:34:491 (1,2,3) - This sort of spacing on a normal is pretty trolly, I'd just stack them.

Hard
00:33:772 (4,5) - Mmmm, iffy about spacing. It's okay if you really want to keep it though.
01:06:826 (3) - Not lovin' the slowdown: Would be more intuitive if you made it just a 0.75 slowdown so it's still a bit longer than the last slider and you don't combobreak but the player feels the same effect, if you know what I mean.

BD's Lunatic
I strongly suggest you lessen the slowdowns in the name of intuitivity, but whatever floats your boat I guess

Blargh

EDIT: Weeeeee
Topic Starter
Sakura

RandomJibberish wrote:

Replace BG with this, it gets rid of the black bars and looks nicer in game :P

Easy
Not a huge fan of the short sliders, but that's just a personal thing, don't need to change anything :P

Normal
00:34:491 (1,2,3) - This sort of spacing on a normal is pretty trolly, I'd just stack them.

Hard
00:33:772 (4,5) - Mmmm, iffy about spacing. It's okay if you really want to keep it though.
01:06:826 (3) - Not lovin' the slowdown: Would be more intuitive if you made it just a 0.75 slowdown so it's still a bit longer than the last slider and you don't combobreak but the player feels the same effect, if you know what I mean.

BD's Lunatic
I strongly suggest you lessen the slowdowns in the name of intuitivity, but whatever floats your boat I guess
Thanks for the mod, about the slowdown slider you mentioned, i made it 1x instead because i was already using 3 slider speeds, and adjusted spacing accordingly
Andrea
Little IRC Modding.

- Removed 2 files .osb into the folder with a full submission.

Ranked~
Topic Starter
Sakura
Thanks Andrea-san!!! <3
lepidopodus
Oh, congratulations, Sakura!
James2250
Congratsss :D
Topic Starter
Sakura
Glad that everyone likes it ^^
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