m4m as discussed
[General]
[General]
- 02:36:564 - you could put a finish on this tick here since there's cymbals
- 00:40:428 (1,2) - i'd consider using the same slider for these; it looks a bit weird seeing one more curved than the other
- 00:44:746 (2,3) - 00:48:382 (2,3) - why stack one but unstack the other? some consistency would be nice. actually you do this throughout the entire map, so it would be nice to know why you chose to stack some of these 1/2 patterns and unstacked others. it feels really random as it is right now
- 01:09:518 (1,2,3) - why does this have a different patterning from 01:05:882 (1,2,3,4) - 01:02:246 (1,2,3,4) - 00:58:609 (1,2,3,4) - when they're teh same musically?
- 01:00:200 (6,8) - i'd also consider making these the same shape for some nicer aesthetics
- 01:27:928 (1) - shouldn't this spinner end on 01:29:518 - instead? i'd argue that the sound there is more pronounced, and is where the reverb stops
- 01:41:337 (5,6,1,2,3,4,5,6) - i feel like the 1/2 density is too long. i'd consider breaking this up with some 1/1 gaps
- 01:47:700 (4,5,6,7,8,1,2,3,4,5,6,7) - especially here, this is definitely too long
- 02:11:791 (3,4) - shouldn't the rhythm be Ctrl + G here? it makes more sense musically to use the 1/2 slider before the 1/2 repeat slider
- overall i feel a lot of your 1/2 trains are overly long and should be shortened a bit. i'm also confused about the stacking vs unstacking thing you do because it feels really random throughout the map
- just my opinion, but your kiai is entirely made up of 1/2 sliders and the occassional 3/4 slider or 1/4 repeat slider. i'd really consider adding in some 1/1 sliders or add some more variety to keep it from feeling monotonous
- 01:27:928 (1) - i think you should shorten this spinner to the downbeat
- 01:39:518 (3) - i'd argue that this should to split into two 3/4 sliders. the sound on the red tick 01:40:200 - is pretty emphasized so i think it should be on a click instead of on a repeat
- 02:03:155 (9,1) - slider for the (1) is hidden underneath the (9) during gameplay so it's a bit tricky to read for an Advanced diff. i'd consider either increasing the stack leniency or spacing this pattern out to make it more readable
- 02:52:928 (5,6) - maybe consider a 3/4 slider instead of two circles? polarity change like this might be tricky for players for this skill level
- why map out the intro here but not for the lower diffs? i get that this is supposed to be the "Hard" diff, but i don't really see a justification for not mapping this part out for the lower diffs
- 00:18:609 (1,3) - again, slider (3) is hidden underneath the (1) during gameplay and it can cause reading issues for players of this skill level
- 01:21:337 (4,1) - this isn't as big of a problem as the previous point, but i think you should look into this as well
- 01:27:814 (1) - this is different length from your previous diffs. why? also i think ending it on the downbeat is more ideal
- 01:35:882 (1) - i think this would work more effectively as two 3/4 sliders instead of a double repeat slider, since the red tick is really emphasized
- 02:55:655 (4,5) - looks really odd to break distance snap here
- 03:08:609 (4,5,6,7,8) - seems really odd to put the stream on a stack
- 03:23:155 (4,1) - i'd argue that the NC should be on the (4) instead