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Suzuki Konomi - Blow out [Taiko]

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Total Posts
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Topic Starter
Dellvangel
This beatmap was submitted using in-game submission on Sunday, May 28, 2017 at 8:15:04 PM

Artist: Suzuki Konomi
Title: Blow out
Source: ロクでなし魔術講師と禁忌教典
Tags: Rokudenashi Majutsu Koushi to Akashic Records of Bastard Magic Instructor tv size opening op
BPM: 191
Filesize: 2912kb
Play Time: 01:29
Difficulties Available:
  1. Futsuu (2.3 stars, 253 notes)
  2. Kantan (1.87 stars, 142 notes)
  3. Muzukashii (3.02 stars, 390 notes)
  4. Oni (4.12 stars, 515 notes)
Download: Suzuki Konomi - Blow out
Information: Scores/Beatmap Listing
---------------
MP3 from https://osu.ppy.sh/s/596580
Critical_Star
Topic Starter
Dellvangel
Maxus
Kin
free kudosu xd

IRC
12:01 Dellvangel: Hi kin! umm, may i ask to you to testplay a taiko map?
12:01 Kin: ye ofc \o
12:02 *Dellvangel is listening to [https://osu.ppy.sh/b/1272976 Suzuki Konomi - Blow out]
12:02 Dellvangel: this map
12:02 Dellvangel: actually my main mode isnt taiko, so idk if the pattern is comfortable to play or not xd
12:02 Kin: oh
12:02 Kin: okay xD
12:03 Kin: well, I may be taiko BN, but my main is still standard
12:03 Kin: :^)
12:03 Dellvangel: but you passed the taiko bn test :3
12:04 Kin: ye lol
12:05 Dellvangel: fc omg
12:05 Kin: but my acc is really bad
12:05 Dellvangel: the acc was decent imo xd
12:06 Dellvangel: what do you think about the pattern?
12:06 Kin: general idea is quite good
12:06 Kin: some long stream flow pretty weird while some are okay
12:07 Kin: the kiai pattern is quite weird in my opinion
12:07 Dellvangel: umm, for example?
12:07 Dellvangel: when a mania mapper made a taiko map, rip ;w;
12:08 Kin: as exemple, you're using a 5 note streams here 00:55:463 (308,309,310,311,312) -
12:08 Kin: and just after 1/1 break 00:56:088 -
12:08 Kin: It can work on certain case
12:08 Kin: but in this case, it flow pretty weird
12:09 Dellvangel: so i have to make the break longer?
12:09 Kin: as example, the 5 note here with the 1/1 break here is okay : 00:59:370 -
12:10 Kin: I'd say so, since I think this break 00:56:088 - break the flow of your 5 notes stream
12:11 Kin: and for other example : the 5 notes streams + 1/2 and then 1/1 break here 00:58:120 - ; is also okay, since we can clearly see you're following the vocal
12:12 Dellvangel: oh i get it, then just remove the break with adding a note at 00:56:088 - ?
12:12 Kin: it sounds goog here ye
12:12 Kin: good*
12:13 Dellvangel: probably i was too afraid the pattern was too long for an oni xd
12:13 Kin: it's okay
12:13 Kin: just try to think
12:13 Kin: Oni is something like HD~MX
12:14 Dellvangel: the the break on 01:01:088 - is weird too? but the previous pattern is a 7plet pattern, is it okay to add a note there?
12:15 Kin: I was going to talk about it
12:15 Dellvangel: hmm, actually kinda different with mania tbh how the taiko mapping works
12:15 Kin: the most weird thing is mostly the 8 notes pattern
12:16 Dellvangel: yea, someone told me to try to use 3, 5, 7, 9, etc pattern as much as possible
12:16 Kin: it's also the only 8 notes patterns on this part
12:17 Kin: and there's no real sound telling you to do so
12:17 Kin: changing into a simple 5 note + 1/2 note seems to be good
12:17 Kin: 01:02:026 (357,358,359,360,361,362,363,364,365,366,367,368,369,370) - this pattern flow pretty good!
12:18 Dellvangel: delete 01:00:854 (351) - right?
12:18 Kin: ye
12:18 Dellvangel: oh that part follow the drum sound, i am used to map mania with drum sound xd
12:19 Kin: saw it on your stay alive lol
12:19 Dellvangel: so you know my mania maps haha xd
12:20 Kin: well, this map give pp for noob mania player
12:20 Kin: since it's only some burst in DT xd
12:21 Dellvangel: lol, i dont even realize it is a pp map for newcomers xd
12:22 Kin: > calm song, easy pattern, just few short burst
12:24 Dellvangel: haha yea, the pattern is quiet simple except the burst and the drums at the end of the kiai xd
12:25 Dellvangel: hmm, i think my pattern problem is the way i put the break i guess?
12:25 Kin: I'd say so
12:25 Kin: it's mostly because you use break in a different way
12:25 Kin: on your kiai, and other part
12:26 Kin: taiko map tend to have kiai time harder than any other part
12:27 Kin: (it's mostly the case, but there's some exception, according to the song)
12:28 Dellvangel: yea, i kinda noticed it, so i have to make the kiai a bit denser than other parts xd
12:28 Kin: that'd be good!
12:29 Dellvangel: and tbh i also kinda dont understand how to spread the pattern to the lower diffs, seems like taiko is more strict about that ;w;
12:30 Kin: taiko is way less dense on easier diff
12:31 Kin: and, even tho I'm a BN, my Kantan/Futsuu mapping/modding is reeeeally weak
12:33 Dellvangel: lol, i also have problems mapping kantan and futsuu, ppl said kantan and futsuu should be mapped with "simple snap" but oh well rip lol
12:34 Dellvangel: and when i asked surono about the snap he said "wtf the snap, are you making an pp pattern?" lol
12:34 Dellvangel: *a
12:35 Kin: well, Kantan mostly use 2/1 & few 1/1
12:35 Kin: with sometimes 4/1 for break
12:35 Kin: but I really want to hit my head on my desk, when the song tells me to map red tick
12:35 Kin: lol
12:36 Dellvangel: hahaha, i know that feel, at the end that 3/2 snap because of the sound is on the red tick become a weird snap ;w;
12:37 Dellvangel: 00:32:182 (173,174,175,176,177,178) - i wonder if this plays weird or not, kinda weird for me but idk maybe just my playing skill isnt enough xd
12:37 Kin: seems logic to me
12:39 Dellvangel: i see :3
12:40 Dellvangel: 00:38:276 - is this break looks weird for you?
12:40 Dellvangel: sicne actually there is a vocal sound there
12:41 Kin: I can understand those kind of break after a cymbal sound
12:41 Kin: sometimes, it's okay to ignore 1 tick to make a break after a crush
12:44 Dellvangel: i see
12:45 Dellvangel: i wonder if there are some other parts that still look weird for you :3
12:45 Dellvangel: anyway thanks for the help :3
12:45 Dellvangel: and the mutual too xd
12:46 Kin: I've just pointed out the most obvious \o
12:46 Dellvangel: oki, you can post this chat to the thread for free kds if you want xd
12:49 Kin: oh
12:49 Kin: okay xd
Topic Starter
Dellvangel

Kin wrote:

free kudosu xd

IRC
12:01 Dellvangel: Hi kin! umm, may i ask to you to testplay a taiko map?
12:01 Kin: ye ofc \o
12:02 *Dellvangel is listening to [https://osu.ppy.sh/b/1272976 Suzuki Konomi - Blow out]
12:02 Dellvangel: this map
12:02 Dellvangel: actually my main mode isnt taiko, so idk if the pattern is comfortable to play or not xd
12:02 Kin: oh
12:02 Kin: okay xD
12:03 Kin: well, I may be taiko BN, but my main is still standard
12:03 Kin: :^)
12:03 Dellvangel: but you passed the taiko bn test :3
12:04 Kin: ye lol
12:05 Dellvangel: fc omg
12:05 Kin: but my acc is really bad
12:05 Dellvangel: the acc was decent imo xd
12:06 Dellvangel: what do you think about the pattern?
12:06 Kin: general idea is quite good
12:06 Kin: some long stream flow pretty weird while some are okay
12:07 Kin: the kiai pattern is quite weird in my opinion
12:07 Dellvangel: umm, for example?
12:07 Dellvangel: when a mania mapper made a taiko map, rip ;w;
12:08 Kin: as exemple, you're using a 5 note streams here 00:55:463 (308,309,310,311,312) -
12:08 Kin: and just after 1/1 break 00:56:088 -
12:08 Kin: It can work on certain case
12:08 Kin: but in this case, it flow pretty weird
12:09 Dellvangel: so i have to make the break longer?
12:09 Kin: as example, the 5 note here with the 1/1 break here is okay : 00:59:370 -
12:10 Kin: I'd say so, since I think this break 00:56:088 - break the flow of your 5 notes stream
12:11 Kin: and for other example : the 5 notes streams + 1/2 and then 1/1 break here 00:58:120 - ; is also okay, since we can clearly see you're following the vocal
12:12 Dellvangel: oh i get it, then just remove the break with adding a note at 00:56:088 - ?
12:12 Kin: it sounds goog here ye
12:12 Kin: good*
12:13 Dellvangel: probably i was too afraid the pattern was too long for an oni xd
12:13 Kin: it's okay
12:13 Kin: just try to think
12:13 Kin: Oni is something like HD~MX
12:14 Dellvangel: the the break on 01:01:088 - is weird too? but the previous pattern is a 7plet pattern, is it okay to add a note there?
12:15 Kin: I was going to talk about it
12:15 Dellvangel: hmm, actually kinda different with mania tbh how the taiko mapping works
12:15 Kin: the most weird thing is mostly the 8 notes pattern
12:16 Dellvangel: yea, someone told me to try to use 3, 5, 7, 9, etc pattern as much as possible
12:16 Kin: it's also the only 8 notes patterns on this part
12:17 Kin: and there's no real sound telling you to do so
12:17 Kin: changing into a simple 5 note + 1/2 note seems to be good
12:17 Kin: 01:02:026 (357,358,359,360,361,362,363,364,365,366,367,368,369,370) - this pattern flow pretty good!
12:18 Dellvangel: delete 01:00:854 (351) - right?
12:18 Kin: ye
12:18 Dellvangel: oh that part follow the drum sound, i am used to map mania with drum sound xd
12:19 Kin: saw it on your stay alive lol
12:19 Dellvangel: so you know my mania maps haha xd
12:20 Kin: well, this map give pp for noob mania player
12:20 Kin: since it's only some burst in DT xd
12:21 Dellvangel: lol, i dont even realize it is a pp map for newcomers xd
12:22 Kin: > calm song, easy pattern, just few short burst
12:24 Dellvangel: haha yea, the pattern is quiet simple except the burst and the drums at the end of the kiai xd
12:25 Dellvangel: hmm, i think my pattern problem is the way i put the break i guess?
12:25 Kin: I'd say so
12:25 Kin: it's mostly because you use break in a different way
12:25 Kin: on your kiai, and other part
12:26 Kin: taiko map tend to have kiai time harder than any other part
12:27 Kin: (it's mostly the case, but there's some exception, according to the song)
12:28 Dellvangel: yea, i kinda noticed it, so i have to make the kiai a bit denser than other parts xd
12:28 Kin: that'd be good!
12:29 Dellvangel: and tbh i also kinda dont understand how to spread the pattern to the lower diffs, seems like taiko is more strict about that ;w;
12:30 Kin: taiko is way less dense on easier diff
12:31 Kin: and, even tho I'm a BN, my Kantan/Futsuu mapping/modding is reeeeally weak
12:33 Dellvangel: lol, i also have problems mapping kantan and futsuu, ppl said kantan and futsuu should be mapped with "simple snap" but oh well rip lol
12:34 Dellvangel: and when i asked surono about the snap he said "wtf the snap, are you making an pp pattern?" lol
12:34 Dellvangel: *a
12:35 Kin: well, Kantan mostly use 2/1 & few 1/1
12:35 Kin: with sometimes 4/1 for break
12:35 Kin: but I really want to hit my head on my desk, when the song tells me to map red tick
12:35 Kin: lol
12:36 Dellvangel: hahaha, i know that feel, at the end that 3/2 snap because of the sound is on the red tick become a weird snap ;w;
12:37 Dellvangel: 00:32:182 (173,174,175,176,177,178) - i wonder if this plays weird or not, kinda weird for me but idk maybe just my playing skill isnt enough xd
12:37 Kin: seems logic to me
12:39 Dellvangel: i see :3
12:40 Dellvangel: 00:38:276 - is this break looks weird for you?
12:40 Dellvangel: sicne actually there is a vocal sound there
12:41 Kin: I can understand those kind of break after a cymbal sound
12:41 Kin: sometimes, it's okay to ignore 1 tick to make a break after a crush
12:44 Dellvangel: i see
12:45 Dellvangel: i wonder if there are some other parts that still look weird for you :3
12:45 Dellvangel: anyway thanks for the help :3
12:45 Dellvangel: and the mutual too xd
12:46 Kin: I've just pointed out the most obvious \o
12:46 Dellvangel: oki, you can post this chat to the thread for free kds if you want xd
12:49 Kin: oh
12:49 Kin: okay xd
lol free kudosu, you deserve it! thanks Kin :)

Maxus wrote:

So many sistine pics here omg lol
Charlotte
hi via pm

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ Oni]


  • 00:16:245 (76,77) - change to kk.00:18:745 (92,93) - for consistency

    00:17:026 (81,82,83,84) - change to d k k d.I think more fit this part.

    00:21:870 - del & 00:22:026 - change to k.You can emphasize 00:21:713 - & I prefer short pattern this part.

    00:25:151 (130,131,132,133) - 00:26:401 (136,137,138,139) - both kdkd? Vocals are a bit different.You can gave variety.

    00:25:932 (134,135) - swap & 00:27:182 (140,141) - swap.

    00:31:166 - You can delete this notes.Abrupt 1/4 long pattern.

    00:33:588 - del.for emphasized to next 00:33:745 -

    ...
sorry.I don't like long english sentence mod.If you get more mod,call me.I'll re-mod your map.

Good luck :)
Topic Starter
Dellvangel

Charlotte wrote:

hi via pm

[ about]
  1. d is don note
  2. k is kat note
  3. D is big don note
  4. K is big kat note
[ Oni]


  • 00:16:245 (76,77) - change to kk.00:18:745 (92,93) - for consistency oh yea, u're right, changed.

    00:17:026 (81,82,83,84) - change to d k k d.I think more fit this part. sure, seems good to emphasize the drum sound.

    00:21:870 - del & 00:22:026 - change to k.You can emphasize 00:21:713 - & I prefer short pattern this part. fixed.

    00:25:151 (130,131,132,133) - 00:26:401 (136,137,138,139) - both kdkd? Vocals are a bit different.You can gave variety. changed the second one like your next mod.

    00:25:932 (134,135) - swap & 00:27:182 (140,141) - swap. fixed.

    00:31:166 - You can delete this notes.Abrupt 1/4 long pattern. deleted.

    00:33:588 - del.for emphasized to next 00:33:745 - deleted.

    ...
sorry.I don't like long english sentence mod.If you get more mod,call me.I'll re-mod your map.

Good luck :)
Thanks for your mod Charlotte, sorry if my pattern is too bad ;w;
Will call you again later after i find a couple of mods :)

Updated.
_Meep_
blow me
_yu68
Hello.

mod
[Kantan]
  1. Looks good.
[Futsuu]
  1. 00:08:432 (20) - delete? I think it will be able to emphasize 00:08:745 (21,22,23,24,25,26) - .
  2. 00:26:088 (73) - move to 00:25:932 - ? Because there is no drum like here 00:24:838 - .
  3. 00:29:526 (82) - move to 00:29:838 - ? I think it's more appropriate as vocal.
  4. 00:32:182 (90) - delete? I think it's more appropriate for the sound pressure.
[Muzukashii]
  1. 00:08:432 (30,31) - delete? It's same reason as Futsuu.
  2. 00:20:776 (86) - delete? I think it's more appropriate for the sound pressure.
  3. 00:24:682 (103) - or 00:24:838 (104) - change to d? I think it will be able to emphasize a sound of drum at 00:24:838 - .
  4. 00:32:182 (137) - delete? It's same reason as Futsuu.
  5. 01:11:401 (323) - change to k? In order to match a difference of pitch from 01:10:151 - .
[Oni]
  1. 00:08:276 (35,36,37) - delete? It's same reason as Futsuu.
  2. 00:24:682 (127) - or 00:24:838 (128) - change to d? It's same reason as Muzukashii.
  3. 01:00:151 (339) - or 01:00:307 (340) - change to d? It will be easy to play.
  4. 01:11:479 (420) - change to k? It's same reason as Muzukashii.

Good luck!
Topic Starter
Dellvangel

_Meep_ wrote:

blow me
/me blow you

_yu68 wrote:

Hello. Hi.

mod
[Kantan]
  1. Looks good.
[Futsuu]
  1. 00:08:432 (20) - delete? I think it will be able to emphasize 00:08:745 (21,22,23,24,25,26) - . ok, deleted.
  2. 00:26:088 (73) - move to 00:25:932 - ? Because there is no drum like here 00:24:838 - . will consider this since i think even without the drum sound the vocals are quiet similar.
  3. 00:29:526 (82) - move to 00:29:838 - ? I think it's more appropriate as vocal. ok, moved and changed the color to d.
  4. 00:32:182 (90) - delete? I think it's more appropriate for the sound pressure. ok, deleted.
[Muzukashii]
  1. 00:08:432 (30,31) - delete? It's same reason as Futsuu. ok.
  2. 00:20:776 (86) - delete? I think it's more appropriate for the sound pressure. oh, looks like a nice spot to nerf muzu since the gap to oni is quiet close, deleted the other parts that similar with this part too.
  3. 00:24:682 (103) - or 00:24:838 (104) - change to d? I think it will be able to emphasize a sound of drum at 00:24:838 - . changed the 103 one to d.
  4. 00:32:182 (137) - delete? It's same reason as Futsuu. deleted.
  5. 01:11:401 (323) - change to k? In order to match a difference of pitch from 01:10:151 - . nice, changed.
[Oni]
  1. 00:08:276 (35,36,37) - delete? It's same reason as Futsuu. ok, deleted.
  2. 00:24:682 (127) - or 00:24:838 (128) - change to d? It's same reason as Muzukashii. changed 127 to d.
  3. 01:00:151 (339) - or 01:00:307 (340) - change to d? It will be easy to play. just realize that 01:00:229 - has a vocal sound, so i rearranged the pattern here.
  4. 01:11:479 (420) - change to k? It's same reason as Muzukashii. oki.

Good luck!
Thanks _yu68 for your mod :)

Updated.
Raediaufar
> buka osu
> main bentar
> mau off
> teringat daku akan hutang yang belum terbayarkan

btw ini modnya

[Oni]
click
00:31:245 (161,162,163,164,165,166,167) - saran gue di part ini sih, 00:31:245 (161,162,163,164,165) - ini jadiin kkkkd terus delete 00:31:635 (166) - soalnya kan itu suara snarenya continuous jadi rada aneh tiba tiba ada dua d disini 00:31:245 (161,162) - `L_`

00:32:026 - add d, ada suara slide bass nya itu. Kan ini 00:32:182 (168) - juga ngikut tu suara

00:33:120 - gue merasa aneh sama pembagian rest di part ini. Pas main juga bingungin. Mod dibawah ini buat yg menurut gue bisa bikin rest part nya jadi lebih pas

00:33:588 - add d

00:37:338 - add k

00:39:370 - add d

00:39:995 - add d

00:41:245 - add d

00:56:557 - imo alternate lebih oocok disini, soalnya pas sama vokal. Jadi add 00:56:635 - k, 00:56:713 (317) - change to d dan delete 00:56:791 (318) -

00:56:870 (319) - bisa diubah ke k buat ngepasin sama suara hihat nya

00:57:495 - kkddk lebih cocok di telinga gue `_J`

01:05:776 (381,382,383) - kdk sih kalo gw

01:06:713 (388,389,390,391,392,393) - rada aneh ini ritmenya, plus rest part nya disitu. Jadi delete ini 01:06:948 (391,392) -

01:07:338 - dan add d

[Muzukashii]
click
00:30:776 (122,123,124,126,127,128) - these triplets hmm.. terlalu banyak sih lu kasih dua. Dan itu gk pake break. Mending lu delete 00:31:088 (125,129) - aja biar lebih aman lah

00:40:463 (166) - k, high vocal

00:51:088 (216) - alasan sama yg kek awal, delete note ini

00:53:432 (290) - add d, rada aneh gaada ini lol

01:23:666 (370) - delete, gausah triplet disini

[Futsuu]
click
00:09:213 (21,22,23,24) - ganti jadi note biasa. sequence 1/1 masalahnya lel

00:14:213 (36,37,38,39) - ^

01:12:963 (216,217,218,219) - ganti jadi note biasa aja lol, apalagi yg ini 01:12:807 (215,216) - 1/2 tapi not yg kedua finisher?!?!?!?!? bu xing

01:17:963 (231,232,233,234) - ini juga, ganti jadi not biasa aja

itu aja sih buat futsuu

[Kantan]
click
00:53:901 - add k?

01:13:588 (108,109) - gausah finisher ini mah, apalagi kantan lel

01:18:588 (116,117) - ^
Topic Starter
Dellvangel

Raediaufar wrote:

> buka osu
> main bentar
> mau off
> teringat daku akan hutang yang belum terbayarkan

btw ini modnya

[Oni]
click
00:31:245 (161,162,163,164,165,166,167) - saran gue di part ini sih, 00:31:245 (161,162,163,164,165) - ini jadiin kkkkd terus delete 00:31:635 (166) - soalnya kan itu suara snarenya continuous jadi rada aneh tiba tiba ada dua d disini 00:31:245 (161,162) - `L_` ok.

00:32:026 - add d, ada suara slide bass nya itu. Kan ini 00:32:182 (168) - juga ngikut tu suara deleted 00:32:182 - instead.

00:33:120 - gue merasa aneh sama pembagian rest di part ini. Pas main juga bingungin. Mod dibawah ini buat yg menurut gue bisa bikin rest part nya jadi lebih pas

00:33:588 - add d keep, buat ngeemphasis 00:33:901 (172) - .

00:37:338 - add k

00:39:370 - add d

00:39:995 - add d

00:41:245 - add d etc etc re-arranged this part a little.

00:56:557 - imo alternate lebih oocok disini, soalnya pas sama vokal. Jadi add 00:56:635 - k, 00:56:713 (317) - change to d dan delete 00:56:791 (318) - ok, 1/4 nya jadi kkd.

00:56:870 (319) - bisa diubah ke k buat ngepasin sama suara hihat nya keep, ikut vocal buat emphasis 00:57:182 - .

00:57:495 - kkddk lebih cocok di telinga gue `_J`ok.

01:05:776 (381,382,383) - kdk sih kalo gw re-arranged.

01:06:713 (388,389,390,391,392,393) - rada aneh ini ritmenya, plus rest part nya disitu. Jadi delete ini 01:06:948 (391,392) - deleted.

01:07:338 - dan add d terlalu panjang buat oni, ga ada break 1/1 sama sekali, will keep this.

[Muzukashii]
click
00:30:776 (122,123,124,126,127,128) - these triplets hmm.. terlalu banyak sih lu kasih dua. Dan itu gk pake break. Mending lu delete 00:31:088 (125,129) - aja biar lebih aman lah ok, tapi cuma hapus yg 00:31:088 - .

00:40:463 (166) - k, high vocal ok, applied to other diffs as well,

00:51:088 (216) - alasan sama yg kek awal, delete note ini ok.

00:53:432 (290) - add d, rada aneh gaada ini lol will consider this, kalo ikutin spread harusnya yg sekarang pas soalnya.

01:23:666 (370) - delete, gausah triplet disini keep, soalnya gw pasang triplet semuanya di part roll drum.

[Futsuu]
click
00:09:213 (21,22,23,24) - ganti jadi note biasa. sequence 1/1 masalahnya lel

00:14:213 (36,37,38,39) - ^

01:12:963 (216,217,218,219) - ganti jadi note biasa aja lol, apalagi yg ini 01:12:807 (215,216) - 1/2 tapi not yg kedua finisher?!?!?!?!? bu xing

01:17:963 (231,232,233,234) - ini juga, ganti jadi not biasa aja

itu aja sih buat futsuu fixed all.

[Kantan]
click
00:53:901 - add k? keep, buat spread ke futsuu.

01:13:588 (108,109) - gausah finisher ini mah, apalagi kantan lel ok.

01:18:588 (116,117) - ^ ok.
谢谢你的mod, Raedi :)

Updated.
Surono
`_J` stop dengan kewibuan kalean!1!!
cacadas di kasih tulisan cina, mentang2 raedi di cina. *eaaaaaa tydack bisa lihat konser cicakmakza kwok kwok*

Playshoulder Placeholder for modding.
Skylish
Testplay and small feedback for Dell
2017-05-14 12:24 Dellvangel: hi skylish, may i req to you to testplay a taiko map?
2017-05-14 12:24 Skylish: yes, np the map pleaes
2017-05-14 12:24 Skylish: *please
2017-05-14 12:25 Dellvangel: ACTION is listening to [https://osu.ppy.sh/b/1272976 Suzuki Konomi - Blow out]
2017-05-14 12:25 Dellvangel: this map :3
2017-05-14 12:25 Skylish: Suzuki Konomi <3
2017-05-14 12:26 Dellvangel: yea, i like her songs xd
2017-05-14 12:27 Dellvangel: wow almost SS
2017-05-14 12:32 Skylish: firstly, the offset is wrong
2017-05-14 12:32 Skylish: You can the barlines go very strange
2017-05-14 12:32 Skylish: *can see
2017-05-14 12:32 Dellvangel: thanks for the testplays
2017-05-14 12:32 Dellvangel: hmm, not sure, actually looks fine for me
2017-05-14 12:33 Skylish: really ?!_!
2017-05-14 12:33 Dellvangel: the main beats indded dropped 1/2 beat early
2017-05-14 12:33 Skylish: let me tell you that's wrong
2017-05-14 12:33 Dellvangel: *indeed
2017-05-14 12:33 Skylish: 00:00:463 - should be the correct off set
2017-05-14 12:34 Dellvangel: hmm, really?
2017-05-14 12:34 Skylish: and you need to decrease the volume at the beginning
2017-05-14 12:35 Skylish: the notes are too loud
2017-05-14 12:35 Skylish: yes I am talking about the offset very seriously
2017-05-14 12:35 Skylish: If you let other BNs testplay this map, they gonna say the same thing
2017-05-14 12:35 Skylish: 'the offset is wrong'
2017-05-14 12:36 Skylish: before 00:07:963 - , the volume should stay much lower
2017-05-14 12:36 Dellvangel: yea, i will decrease the volume
2017-05-14 12:36 Skylish: There're gradual increasing of volume along 00:00:463 -
2017-05-14 12:36 Dellvangel: tbh i have no idea how taiko volume should looks like since in mania we rarely change teh volume
2017-05-14 12:36 Skylish: so you may need to add a few green timing points there
2017-05-14 12:36 Dellvangel: will consider the offset
2017-05-14 12:37 Dellvangel: *the
2017-05-14 12:37 Skylish: aight, (oh you are from Mania? Welcome to Taiko land)
2017-05-14 12:37 Dellvangel: btw my main mode isnt taiko ;w;
2017-05-14 12:38 Skylish: I saw that you found Kin
2017-05-14 12:38 Dellvangel: decreased 00:00:463 - to 60%
2017-05-14 12:38 Skylish: didn't he tell you the offset is incorrect/ weird sth like that?
2017-05-14 12:38 Dellvangel: yea, he only pointed the oni diffs breaks are a liitle weird
2017-05-14 12:38 Dellvangel: not at all
2017-05-14 12:38 Skylish: lol
2017-05-14 12:38 Dellvangel: *diff
2017-05-14 12:39 Skylish: overall speaking in Oni, your mapping consistency is quite low
2017-05-14 12:39 Skylish: like for every drum kick, you have different patterns for them
2017-05-14 12:39 Skylish: *it
2017-05-14 12:40 Dellvangel: for example? i dont get it ;w;
2017-05-14 12:40 Skylish: *I am finding some examples
2017-05-14 12:40 Dellvangel: the taiko mapping meta is totally different with mania
2017-05-14 12:40 Skylish: yes
2017-05-14 12:40 Dellvangel: so rip me
2017-05-14 12:40 Skylish: I know that much from Julie lol
2017-05-14 12:41 Dellvangel: oh julie, i usually to talk with her in discord xd
2017-05-14 12:42 Skylish: 00:10:776 (42,43,44,45,46,47,48,49) -
2017-05-14 12:42 Skylish: 00:12:026 (50,51,52,53,54,55,56,57) -
2017-05-14 12:42 Skylish: the styles are very different
2017-05-14 12:43 Skylish: you put different emphases on them
2017-05-14 12:43 Skylish: 00:12:181 -
2017-05-14 12:44 Skylish: If you change it to kat, to match the light cymbal crash
2017-05-14 12:44 Skylish: then the whole pattern makes more sense
2017-05-14 12:44 Dellvangel: oh, so i should move 00:12:729 (55) - to 00:12:573 - ?
2017-05-14 12:44 Skylish: ^ if you do that
2017-05-14 12:44 Skylish: that'd be too repetitive, I guess you don't like repetitive stuff
2017-05-14 12:45 Dellvangel: oh i see, but 00:12:182 - seems like the kick sound is more dominat for me
2017-05-14 12:45 Dellvangel: *dominant
2017-05-14 12:45 Skylish: ** you have 1 ms shifting error
2017-05-14 12:45 Skylish: drum kick= kat
2017-05-14 12:46 Skylish: cymbal crash = kat
2017-05-14 12:46 Skylish: common Taiko mapping sense ^
2017-05-14 12:46 Skylish: *mapping concept
2017-05-14 12:46 Dellvangel: oh lol, i thought ppl mapping kick sound with d lmao
2017-05-14 12:46 Skylish: ...
2017-05-14 12:47 Dellvangel: 00:12:182 (51,52) - ctrl+g this right?
2017-05-14 12:47 Skylish: that's main problem for your Oni then
2017-05-14 12:47 Skylish: 00:12:025 - d k d k looks great
2017-05-14 12:47 Dellvangel: yea, changed to dkdk
2017-05-14 12:48 Skylish: you are going to figure out more patterns like the above one, let's talk about some really major flaw
2017-05-14 12:48 Skylish: 00:21:401 (107,108,109,110) -
2017-05-14 12:48 Skylish: 00:21:713 - another light high-pitch cymbal hit
2017-05-14 12:48 Skylish: make it be k please
2017-05-14 12:48 Skylish: 00:22:026 (109,110) - ctrl+G them as well, for the sake of consistency with 00:20:776 (103,104) -
2017-05-14 12:49 Dellvangel: ok changed all of them to k
2017-05-14 12:49 Dellvangel: eh wait
2017-05-14 12:49 Skylish: lol
2017-05-14 12:49 Dellvangel: oh ok, fixed
2017-05-14 12:49 Skylish: yay, 00:33:745 (171,172,173) -
2017-05-14 12:50 Skylish: often, Taiko mappers will only idendicate one colour to one musical element if possible
2017-05-14 12:50 Skylish: in this case at 00:33:745 (171,172,173) -
2017-05-14 12:50 Skylish: 00:33:900 - should be a don, to clear the mapping channel
2017-05-14 12:50 Skylish: i.e. kat is only for drum kick
2017-05-14 12:51 Dellvangel: oh, kick kick snare, is ee
2017-05-14 12:51 Skylish: or kat is only for high-pitch vocal/ blah blah blah
2017-05-14 12:51 Dellvangel: * i see
2017-05-14 12:52 Skylish: 00:44:213 -
2017-05-14 12:52 Skylish: Finish it
2017-05-14 12:52 Skylish: if you use my offered offset, this will be an on-beat
2017-05-14 12:53 Dellvangel: ok, fixed parts that similar with that too
2017-05-14 12:53 Skylish: yes
2017-05-14 12:56 Dellvangel: lol, if you look at the how the kick and snare are placed in kiai (the music, not the pattern) the current offset id correct
2017-05-14 12:56 Dellvangel: *is
2017-05-14 12:56 Skylish: narh
2017-05-14 12:57 Dellvangel: :3
2017-05-14 12:57 Skylish: Suzuki Konomi's song has a lot of these shifted drum kicks
2017-05-14 12:58 Skylish: 00:53:901 (296,297) -
2017-05-14 12:58 Dellvangel: yea maybe xd
2017-05-14 12:58 Skylish: These two notes are the most prominent notes which I can use it to identify the metronome
2017-05-14 12:59 Dellvangel: yea, those notes indeed should be mapped on the red lines
2017-05-14 12:59 Dellvangel: the main metronome should be 00:54:682 - 00:54:995 - etc lol
2017-05-14 13:00 Skylish: metronome means the starting of a bar
2017-05-14 13:00 Skylish: there's only 1 metronome for every 4 beats (1 bar) lol
2017-05-14 13:01 Dellvangel: yea, i know that, but really the current offset is correct
2017-05-14 13:01 Dellvangel: nah, just left that for now xd
2017-05-14 13:01 Skylish: yeah leave for it now
2017-05-14 13:02 Skylish: You need to gather more opinion about the patterns and structures of Oni
2017-05-14 13:02 Skylish: Currently speaking, it is very loose
2017-05-14 13:02 Skylish: erh, not really very loose, 'a bit loose' would be a better word
2017-05-14 13:02 Dellvangel: i see, yea i dont understand much yet about taiko mapping ;w;
2017-05-14 13:03 Skylish: Can I make an Inner Oni btw?
2017-05-14 13:04 Dellvangel: umm, tbh i dont want to take any gds for this map ;w;
2017-05-14 13:04 Dellvangel: planning to map it without gd for my first ranked taiko map xd
2017-05-14 13:04 Skylish: oh alright
2017-05-14 13:04 Dellvangel: probably lol
2017-05-14 13:05 Dellvangel: thanks for your input skylish ><
2017-05-14 13:05 Skylish: okay end up the testplay with a few words below:
2017-05-14 13:05 Skylish: The overall spread is quite nice
2017-05-14 13:05 Skylish: Too tricky patterns may be used in Kantan and Futsuu, you may need to consider to simplify the patterns (but consider the music genre, it'd be okay, let's see what the others tell you)
2017-05-14 13:06 Skylish: Muzukashii can build up more density flow, with monochrome triplet (ddd/kkk) in Kiai
2017-05-14 13:06 Dellvangel: yea, i dont really understand how to map with "simple snap" tbh
2017-05-14 13:06 Skylish: Oni's structure is really questionable, more opinion and feedback is needed
2017-05-14 13:06 Skylish: *No one wants to map Kantan, that's the reason lmao
2017-05-14 13:07 Skylish: everyone is gonna overmapping Kantan and Futsuu, including me :)
2017-05-14 13:07 Skylish: aight, that's all

@Surono, this time you should check the offset lmao. I am a bit concerned by the offset, imo it should be at 463.
Topic Starter
Dellvangel

Skylish wrote:

Testplay and small feedback for Dell
2017-05-14 12:24 Dellvangel: hi skylish, may i req to you to testplay a taiko map?
2017-05-14 12:24 Skylish: yes, np the map pleaes
2017-05-14 12:24 Skylish: *please
2017-05-14 12:25 Dellvangel: ACTION is listening to [https://osu.ppy.sh/b/1272976 Suzuki Konomi - Blow out]
2017-05-14 12:25 Dellvangel: this map :3
2017-05-14 12:25 Skylish: Suzuki Konomi <3
2017-05-14 12:26 Dellvangel: yea, i like her songs xd
2017-05-14 12:27 Dellvangel: wow almost SS
2017-05-14 12:32 Skylish: firstly, the offset is wrong
2017-05-14 12:32 Skylish: You can the barlines go very strange
2017-05-14 12:32 Skylish: *can see
2017-05-14 12:32 Dellvangel: thanks for the testplays
2017-05-14 12:32 Dellvangel: hmm, not sure, actually looks fine for me
2017-05-14 12:33 Skylish: really ?!_!
2017-05-14 12:33 Dellvangel: the main beats indded dropped 1/2 beat early
2017-05-14 12:33 Skylish: let me tell you that's wrong
2017-05-14 12:33 Dellvangel: *indeed
2017-05-14 12:33 Skylish: 00:00:463 - should be the correct off set
2017-05-14 12:34 Dellvangel: hmm, really?
2017-05-14 12:34 Skylish: and you need to decrease the volume at the beginning
2017-05-14 12:35 Skylish: the notes are too loud
2017-05-14 12:35 Skylish: yes I am talking about the offset very seriously
2017-05-14 12:35 Skylish: If you let other BNs testplay this map, they gonna say the same thing
2017-05-14 12:35 Skylish: 'the offset is wrong'
2017-05-14 12:36 Skylish: before 00:07:963 - , the volume should stay much lower
2017-05-14 12:36 Dellvangel: yea, i will decrease the volume
2017-05-14 12:36 Skylish: There're gradual increasing of volume along 00:00:463 -
2017-05-14 12:36 Dellvangel: tbh i have no idea how taiko volume should looks like since in mania we rarely change teh volume
2017-05-14 12:36 Skylish: so you may need to add a few green timing points there
2017-05-14 12:36 Dellvangel: will consider the offset
2017-05-14 12:37 Dellvangel: *the
2017-05-14 12:37 Skylish: aight, (oh you are from Mania? Welcome to Taiko land)
2017-05-14 12:37 Dellvangel: btw my main mode isnt taiko ;w;
2017-05-14 12:38 Skylish: I saw that you found Kin
2017-05-14 12:38 Dellvangel: decreased 00:00:463 - to 60%
2017-05-14 12:38 Skylish: didn't he tell you the offset is incorrect/ weird sth like that?
2017-05-14 12:38 Dellvangel: yea, he only pointed the oni diffs breaks are a liitle weird
2017-05-14 12:38 Dellvangel: not at all
2017-05-14 12:38 Skylish: lol
2017-05-14 12:38 Dellvangel: *diff
2017-05-14 12:39 Skylish: overall speaking in Oni, your mapping consistency is quite low
2017-05-14 12:39 Skylish: like for every drum kick, you have different patterns for them
2017-05-14 12:39 Skylish: *it
2017-05-14 12:40 Dellvangel: for example? i dont get it ;w;
2017-05-14 12:40 Skylish: *I am finding some examples
2017-05-14 12:40 Dellvangel: the taiko mapping meta is totally different with mania
2017-05-14 12:40 Skylish: yes
2017-05-14 12:40 Dellvangel: so rip me
2017-05-14 12:40 Skylish: I know that much from Julie lol
2017-05-14 12:41 Dellvangel: oh julie, i usually to talk with her in discord xd
2017-05-14 12:42 Skylish: 00:10:776 (42,43,44,45,46,47,48,49) -
2017-05-14 12:42 Skylish: 00:12:026 (50,51,52,53,54,55,56,57) -
2017-05-14 12:42 Skylish: the styles are very different
2017-05-14 12:43 Skylish: you put different emphases on them
2017-05-14 12:43 Skylish: 00:12:181 -
2017-05-14 12:44 Skylish: If you change it to kat, to match the light cymbal crash
2017-05-14 12:44 Skylish: then the whole pattern makes more sense
2017-05-14 12:44 Dellvangel: oh, so i should move 00:12:729 (55) - to 00:12:573 - ?
2017-05-14 12:44 Skylish: ^ if you do that
2017-05-14 12:44 Skylish: that'd be too repetitive, I guess you don't like repetitive stuff
2017-05-14 12:45 Dellvangel: oh i see, but 00:12:182 - seems like the kick sound is more dominat for me
2017-05-14 12:45 Dellvangel: *dominant
2017-05-14 12:45 Skylish: ** you have 1 ms shifting error
2017-05-14 12:45 Skylish: drum kick= kat
2017-05-14 12:46 Skylish: cymbal crash = kat
2017-05-14 12:46 Skylish: common Taiko mapping sense ^
2017-05-14 12:46 Skylish: *mapping concept
2017-05-14 12:46 Dellvangel: oh lol, i thought ppl mapping kick sound with d lmao
2017-05-14 12:46 Skylish: ...
2017-05-14 12:47 Dellvangel: 00:12:182 (51,52) - ctrl+g this right?
2017-05-14 12:47 Skylish: that's main problem for your Oni then
2017-05-14 12:47 Skylish: 00:12:025 - d k d k looks great
2017-05-14 12:47 Dellvangel: yea, changed to dkdk
2017-05-14 12:48 Skylish: you are going to figure out more patterns like the above one, let's talk about some really major flaw
2017-05-14 12:48 Skylish: 00:21:401 (107,108,109,110) -
2017-05-14 12:48 Skylish: 00:21:713 - another light high-pitch cymbal hit
2017-05-14 12:48 Skylish: make it be k please
2017-05-14 12:48 Skylish: 00:22:026 (109,110) - ctrl+G them as well, for the sake of consistency with 00:20:776 (103,104) -
2017-05-14 12:49 Dellvangel: ok changed all of them to k
2017-05-14 12:49 Dellvangel: eh wait
2017-05-14 12:49 Skylish: lol
2017-05-14 12:49 Dellvangel: oh ok, fixed
2017-05-14 12:49 Skylish: yay, 00:33:745 (171,172,173) -
2017-05-14 12:50 Skylish: often, Taiko mappers will only idendicate one colour to one musical element if possible
2017-05-14 12:50 Skylish: in this case at 00:33:745 (171,172,173) -
2017-05-14 12:50 Skylish: 00:33:900 - should be a don, to clear the mapping channel
2017-05-14 12:50 Skylish: i.e. kat is only for drum kick
2017-05-14 12:51 Dellvangel: oh, kick kick snare, is ee
2017-05-14 12:51 Skylish: or kat is only for high-pitch vocal/ blah blah blah
2017-05-14 12:51 Dellvangel: * i see
2017-05-14 12:52 Skylish: 00:44:213 -
2017-05-14 12:52 Skylish: Finish it
2017-05-14 12:52 Skylish: if you use my offered offset, this will be an on-beat
2017-05-14 12:53 Dellvangel: ok, fixed parts that similar with that too
2017-05-14 12:53 Skylish: yes
2017-05-14 12:56 Dellvangel: lol, if you look at the how the kick and snare are placed in kiai (the music, not the pattern) the current offset id correct
2017-05-14 12:56 Dellvangel: *is
2017-05-14 12:56 Skylish: narh
2017-05-14 12:57 Dellvangel: :3
2017-05-14 12:57 Skylish: Suzuki Konomi's song has a lot of these shifted drum kicks
2017-05-14 12:58 Skylish: 00:53:901 (296,297) -
2017-05-14 12:58 Dellvangel: yea maybe xd
2017-05-14 12:58 Skylish: These two notes are the most prominent notes which I can use it to identify the metronome
2017-05-14 12:59 Dellvangel: yea, those notes indeed should be mapped on the red lines
2017-05-14 12:59 Dellvangel: the main metronome should be 00:54:682 - 00:54:995 - etc lol
2017-05-14 13:00 Skylish: metronome means the starting of a bar
2017-05-14 13:00 Skylish: there's only 1 metronome for every 4 beats (1 bar) lol
2017-05-14 13:01 Dellvangel: yea, i know that, but really the current offset is correct
2017-05-14 13:01 Dellvangel: nah, just left that for now xd
2017-05-14 13:01 Skylish: yeah leave for it now
2017-05-14 13:02 Skylish: You need to gather more opinion about the patterns and structures of Oni
2017-05-14 13:02 Skylish: Currently speaking, it is very loose
2017-05-14 13:02 Skylish: erh, not really very loose, 'a bit loose' would be a better word
2017-05-14 13:02 Dellvangel: i see, yea i dont understand much yet about taiko mapping ;w;
2017-05-14 13:03 Skylish: Can I make an Inner Oni btw?
2017-05-14 13:04 Dellvangel: umm, tbh i dont want to take any gds for this map ;w;
2017-05-14 13:04 Dellvangel: planning to map it without gd for my first ranked taiko map xd
2017-05-14 13:04 Skylish: oh alright
2017-05-14 13:04 Dellvangel: probably lol
2017-05-14 13:05 Dellvangel: thanks for your input skylish ><
2017-05-14 13:05 Skylish: okay end up the testplay with a few words below:
2017-05-14 13:05 Skylish: The overall spread is quite nice
2017-05-14 13:05 Skylish: Too tricky patterns may be used in Kantan and Futsuu, you may need to consider to simplify the patterns (but consider the music genre, it'd be okay, let's see what the others tell you)
2017-05-14 13:06 Skylish: Muzukashii can build up more density flow, with monochrome triplet (ddd/kkk) in Kiai
2017-05-14 13:06 Dellvangel: yea, i dont really understand how to map with "simple snap" tbh
2017-05-14 13:06 Skylish: Oni's structure is really questionable, more opinion and feedback is needed
2017-05-14 13:06 Skylish: *No one wants to map Kantan, that's the reason lmao
2017-05-14 13:07 Skylish: everyone is gonna overmapping Kantan and Futsuu, including me :)
2017-05-14 13:07 Skylish: aight, that's all

@Surono, this time you should check the offset lmao. I am a bit concerned by the offset, imo it should be at 463.
Thanks Skylish for your input :)
But i personally think the current offset is correct xd.
Surono
@Skylish wut lmao even I cant do stable play to checking the offset please *sniff* my keyboard rip and im not expert at finding offset, but yeah offset seems early.. I guess since my kb succ tho

@Dell keknya rada duluan offsetnya, soalnya pas gw maenin rada kecepeten notesnya. terus pas gw lengahin malah mendadak miss, keknya emang kecepeten notesnya dengan si lagu. kalau dah ngerasa pas tapi ya butuh konfirmasi sama yang lebih expert, offset is my dem nightmares...
Topic Starter
Dellvangel

Surono wrote:

@Dell keknya rada duluan offsetnya, soalnya pas gw maenin rada kecepeten notesnya. terus pas gw lengahin malah mendadak miss, keknya emang kecepeten notesnya dengan si lagu. kalau dah ngerasa pas tapi ya butuh konfirmasi sama yang lebih expert, offset is my dem nightmares...
Yea, i agree it looked a bit early, moved the offset to 637. Should be accurate now.
Surono
settingan hp biar fair buat lagu wibu pendek ya, Oni sampe Kantan ya 6 6 7 7 aja
buat semua, 00:20:480 - tambah finish biar konsisten pada alterasi suara kek lu lakuin di 01:24:230 -

>Oni
* 01:12:590 - jadi don, ni longstream di setengahnya udah mulai kalem drumnya.
* 01:28:918 - don biar ga berlebihan buat sekedar suara instrument
wes apik

>Muzukashii
* 01:08:605 - kat

>Futsuu
* 00:10:637 - dari sini, ada pola 00:11:262 (27,28) - kd, jadiin kk semua sampe 00:20:637 - . berlaku buat loop part di akhiran
* 01:16:418 - kat, karna 00:12:668 -

>Kantan
* 00:55:637 - kat
* overall, ya masih ada yang sepi2. di tempat rame malah ada density partnya mirip kek di tempat awalan. dem, coba teliti dari agak mau msk pertengahan sampe mau msk kiai. disitu yang perlu ditambahin lagi, masih bisa di buff dikit notesnya.

yjd
Topic Starter
Dellvangel

Surono wrote:

settingan hp biar fair buat lagu wibu pendek ya, Oni sampe Kantan ya 6 6 7 7 aja fixed.
buat semua, 00:20:480 - tambah finish biar konsisten pada alterasi suara kek lu lakuin di 01:24:230 - fixed.

>Oni
* 01:12:590 - jadi don, ni longstream di setengahnya udah mulai kalem drumnya. ok.
* 01:28:918 - don biar ga berlebihan buat sekedar suara instrument ok, fixed other pats that similar with this too.
wes apik

>Muzukashii
* 01:08:605 - kat ok.

>Futsuu
* 00:10:637 - dari sini, ada pola 00:11:262 (27,28) - kd, jadiin kk semua sampe 00:20:637 - . berlaku buat loop part di akhiran fixed.
* 01:16:418 - kat, 00:12:668 - ok.

>Kantan
* 00:55:637 - kat changed to kdk instead to match the drum better and for consistency with 01:05:324 - .
* overall, ya masih ada yang sepi2. di tempat rame malah density partnya mlah mirip kek di tempat awalan. dem, coba teliti dari agak mau msk pertengahan sampe mau msk kiai. disitu yang perlu ditambahin lagi, masih bisa di buff dikit notesnya. will try it later when i get enough free time.

yjd
Thanks for your mod Sir. Sur :)

Updated.
komasy
hi~ sorry for late...

It seems that BN has already done the mod, so I only do simple mod.

mod
[General]
looks good

[Kantan]

00:40:012 - you can add note (d is best?) There seems to be a lot of breaks.

[Futsuu]

01:25:793 - move to 01:25:949 - ? i think this is more natural.fitting drum.

[Muzukashii]

00:22:199 - you can add k. Since this is the end of the pattern, I think that it may be faithful to the sound.

00:22:824 - same

00:23:293 - i think you should put k here. following vocal.

00:53:605 - i think you can delete here to enphasize next K.

01:25:793 - d and 01:25:949 - add k? Because 01:25:012 (373,374) - is dk, I think that this one is natural.Moreover, it can make the decrease of density here : 01:27:980 (384,385,386,387,388,389) - stand out, and the flow to the last of the song becomes natural.

01:26:574 - you can add k. there is big snare. also same reason ↑

[Oni]

01:05:246 - you cand add note (d is best?) Here is the second time kiaitime, so you may increase the density a bit more.

01:07:121 - same. I think that you can express a rise in the pitch of a vocal.
Nice map :)
Good Luck :)
Topic Starter
Dellvangel
The give kudos button got ninja'ed wtf lol

komasy wrote:

hi~ sorry for late...

It seems that BN has already done the mod, so I only do simple mod.

mod
[General]
looks good

[Kantan]

00:40:012 - you can add note (d is best?) There seems to be a lot of breaks. re-arranged.

[Futsuu]

01:25:793 - move to 01:25:949 - ? i think this is more natural.fitting drum. plays weird for me somehow, but wil consider this.

[Muzukashii]

00:22:199 - you can add k. Since this is the end of the pattern, I think that it may be faithful to the sound. will consider this.

00:22:824 - same will keep this one too i think, since i didnt put a note at 00:14:074 - .

00:23:293 - i think you should put k here. following vocal. moved 00:23:605 (92) - to 00:23:293 - for consistency with 00:33:293 - .

00:53:605 - i think you can delete here to enphasize next K. ok, deleted.

01:25:793 - d and 01:25:949 - add k? Because 01:25:012 (373,374) - is dk, I think that this one is natural.Moreover, it can make the decrease of density here : 01:27:980 (384,385,386,387,388,389) - stand out, and the flow to the last of the song becomes natural. will consider this.

01:26:574 - you can add k. there is big snare. also same reason ↑ will consider this.

[Oni]

01:05:246 - you cand add note (d is best?) Here is the second time kiaitime, so you may increase the density a bit more. but i want to emphasize the vocal at 01:05:324 - , will consider this.
01:07:121 - same. I think that you can express a rise in the pitch of a vocal. will consider this too, kinda unsure to add a note here.
Nice map :) thanks xd
Good Luck :)
Thanks for your mod, komasy :)

Surono wrote:

* overall, ya masih ada yang sepi2. di tempat rame malah density partnya mlah mirip kek di tempat awalan. dem, coba teliti dari agak mau msk pertengahan sampe mau msk kiai. disitu yang perlu ditambahin lagi, masih bisa di buff dikit notesnya.
Made the kantan a little denser.

Updated.
Surono
last check
edit: ini yang serius checknya kwkw

>Oni
* 00:58:605 - ini 3plet, *te-e* harusnya jadi dkd biar 00:58:605 (323,324) - kena penekanan suaranya disini
* 00:59:855 - ini juga level suaranya harusnya don biar sama kek 01:00:012 - 334
* 01:06:652 - don biar ga ketutupan liriknya. *o mo* = *k* d *k* 1/4
* yang cocok di kkk itu 01:05:793 - ini, karena *saa* plus 01:06:105 - ini kan kat, jadi layer vokalnya kena semua. 01:08:605 - nah kek dari sini ddd d, jadi konsisten kan penekannya?

>Muzukashii
* 00:15:793 - 00:18:293 - kat ini, katanya ga suka yang ngulang2 :^)
* 00:22:824 - di isi aja, lagian kalau dibandingin ke futsuu malah cuma beda 1, yg penting spreadnya biar imbang, kantan futsuu terus muzu oni
* 00:31:418 - nah ini yang termasuk jadi maslah di tekos, slider tick ngilang 1.. gw pernah kena gelembung pecah karna ini. aduh game cecedes. 00:31:457 - end slidernya di snap 1/8 biar jadi 9 tick. di end di merah harusnya 9 eh kok dimainin jadi 8 rip bener ni gem
* 01:09:855 - kat, kanannya aja gitu disini malah monotone. katanya ga suka yang ngulang2 :^ (2)
* 01:19:543 - 01:22:043 - karna muzu polanya kek gini2 mulu, ya kudu di kat biar ada variasi

>Futsuu
* 00:24:387 (68,69) - di swap terus 00:26:574 - don, biar ga monotone.
* 00:29:074 - kat, naggung kalau ga di kat gini malah ngaggetin buat pemula.. soalnya bakal bingung buat berhenti di don terakhir. maksudnya bakal bingung di pergantian warna di tengah2 pattern ini :P * 1/4 dkkdd aja gw puyeng kwkw*
* 00:30:168 - geser 00:29:855 - sini, aneh aja.. aneh gak bagimu? biar 00:29:621 - vokal kosong, 00:29:855 - ini ke isi, 00:30:246 - kosong. kan jadi ga aneh.. dari pada kosong kosong terus ke isi 2 00:30:168 - kek pola mu yg saat ini.
* 01:03:605 - seenggaknya isi sini, cuma trakhir doang 01:04:230 - . ya enak awal vokal terus akhir vokal kena dan tengah2nya kosong. alesannya sama kek diatas kalau di ketik lagi kwkw
* 01:23:449 - aneh kalau dibiarin, impactnya keras kan ni drum. 01:23:605 - pindah kesitu ganti kat. lagian setelahnya cuma notes yang jomblo jomblo

>Kantan
* 00:02:043 - 00:04:543 - 00:07:043 - disi kat, sbnernya kosong bgt kalau dibandingin ke futsuu. 00:01:730 - biar ada temennya kwkwk
* 00:50:012 - kat, 00:50:949 - geser ke 00:50:637 - nah alesannya kek diatas.. tapi bukan kosong.. biar imbang sama panjangnya 1/1 si futsuunya. gampang tu pola kalau diterapin dari 00:50:012 - sampe 00:51:262 - sini kalau 1/1 ga pake tick merah kan?
* 00:55:637 - ini sbnernya dari kemarin yg bkin canggung gw mainin, pindahin 00:55:012 - sini ganti don.
* 00:59:387 - pergantian part, cymbal jangan kosong.. aneh, don. 01:03:449 - lagian ini lebar banget restnya. dari 01:04:699 - sini juga udah padet

edit:
astaga panjang bener, chat gw lagi ntar kalau ada yg masih ragu entah itu spread atau pewarnaan. ini juga lagi iseng malah banyak gini *tapi emang gw ngerasa kalau dah dikasih gini juga udah siap. banyak restnya di kantan 4/1 gpp soalnya juga warna pola kantan emang bener2 ga basic dan challenging lah. keknya dah oke ini, ta tunggu. oh iya futsuu juga di ganti slider velocitynya jadi 1.20
Topic Starter
Dellvangel

Surono wrote:

last check
edit: ini yang serius checknya kwkw

>Oni
* 00:58:605 - ini 3plet, *te-e* harusnya jadi dkd biar 00:58:605 (323,324) - kena penekanan suaranya disini ok.
* 00:59:855 - ini juga level suaranya harusnya don biar sama kek 01:00:012 - 334 ok.
* 01:06:652 - don biar ga ketutupan liriknya. *o mo* = *k* d *k* 1/4 ok.
* yang cocok di kkk itu 01:05:793 - ini, karena *saa* plus 01:06:105 - ini kan kat, jadi layer vokalnya kena semua. 01:08:605 - nah kek dari sini ddd d, jadi konsisten kan penekannya? ok.

>Muzukashii
* 00:15:793 - 00:18:293 - kat ini, katanya ga suka yang ngulang2 :^) iye2, applied.
* 00:22:824 - di isi aja, lagian kalau dibandingin ke futsuu malah cuma beda 1, yg penting spreadnya biar imbang, kantan futsuu terus muzu oni ok, diisi.
* 00:31:418 - nah ini yang termasuk jadi maslah di tekos, slider tick ngilang 1.. gw pernah kena gelembung pecah karna ini. aduh game cecedes. 00:31:457 - end slidernya di snap 1/8 biar jadi 9 tick. di end di merah harusnya 9 eh kok dimainin jadi 8 rip bener ni gem cecedes awkwkwk, fixed.
* 01:09:855 - kat, kanannya aja gitu disini malah monotone. katanya ga suka yang ngulang2 :^ (2) oke.
* 01:19:543 - 01:22:043 - karna muzu polanya kek gini2 mulu, ya kudu di kat biar ada variasi oki.

>Futsuu
* 00:24:387 (68,69) - di swap terus 00:26:574 - don, biar ga monotone. ok.
* 00:29:074 - kat, naggung kalau ga di kat gini malah ngaggetin buat pemula.. soalnya bakal bingung buat berhenti di don terakhir. maksudnya bakal bingung di pergantian warna di tengah2 pattern ini :P * 1/4 dkkdd aja gw puyeng kwkw* gw ga ngerasa susah ngebacanya tbh, mungkin skill udah lewat dari futsuu lel, but ok applied.
* 00:30:168 - geser 00:29:855 - sini, aneh aja.. aneh gak bagimu? biar 00:29:621 - vokal kosong, 00:29:855 - ini ke isi, 00:30:246 - kosong. kan jadi ga aneh.. dari pada kosong kosong terus ke isi 2 00:30:168 - kek pola mu yg saat ini. ok, and slightly remapped the notes around here.
* 01:03:605 - seenggaknya isi sini, cuma trakhir doang 01:04:230 - . ya enak awal vokal terus akhir vokal kena dan tengah2nya kosong. alesannya sama kek diatas kalau di ketik lagi kwkw ok, added.
* 01:23:449 - aneh kalau dibiarin, impactnya keras kan ni drum. 01:23:605 - pindah kesitu ganti kat. lagian setelahnya cuma notes yang jomblo jomblo ok.

>Kantan
* 00:02:043 - 00:04:543 - 00:07:043 - disi kat, sbnernya kosong bgt kalau dibandingin ke futsuu. 00:01:730 - biar ada temennya kwkwk ok.
* 00:50:012 - kat, 00:50:949 - geser ke 00:50:637 - nah alesannya kek diatas.. tapi bukan kosong.. biar imbang sama panjangnya 1/1 si futsuunya. gampang tu pola kalau diterapin dari 00:50:012 - sampe 00:51:262 - sini kalau 1/1 ga pake tick merah kan? fixed.
* 00:55:637 - ini sbnernya dari kemarin yg bkin canggung gw mainin, pindahin 00:55:012 - sini ganti don. fixed with my own idea.
* 00:59:387 - pergantian part, cymbal jangan kosong.. aneh, don. 01:03:449 - lagian ini lebar banget restnya. dari 01:04:699 - sini juga udah padet ok.

edit:
astaga panjang bener, chat gw lagi ntar kalau ada yg masih ragu entah itu spread atau pewarnaan. ini juga lagi iseng malah banyak gini *tapi emang gw ngerasa kalau dah dikasih gini juga udah siap. banyak restnya di kantan 4/1 gpp soalnya juga warna pola kantan emang bener2 ga basic dan challenging lah. keknya dah oke ini, ta tunggu. oh iya futsuu juga di ganti slider velocitynya jadi 1.20ok, changed to 1.20.
Thanks Sur :)

Updated.
PatZar
literally what the, yg ngemod bn semua, lah gw apaan? mantan BATolol
<insertangerymemes>
Surono
Lower diffs looks good for me, kantan with a lot 4/1 break I guess yeah since the overall is not basic pattern and Futsuu 2/1 break ( gw malah gagal paham 2/1 break itu gimana, BNgen-toad gw pat U": ). spinner applied for lower diffs and muzukashii applied Slider.

PatZar wrote:

literally what the, yg ngemod bn semua, lah gw apaan? mantan BATolol
<insertangerymemes>
entah ciegs, dia juga bejan dapetin mereka. termasuk gw U:
makanya lu dulu harusnya ga ke kick oleh the_father tercayank ciegs, mungkin skarang lu jadi QATelek mantabh kekekek.
Akemi_Homura
Halo~! Dellvangel~ >< sorry for too late.. busy irl these days... QwQ
I hope my modding is helpful to you before Surono's bubble. :3
My modding is include personal feeling & suggestion.
Please feel free to ignore, If my modding affect your mapping style.

d = don
D = big don
k = kat
K = big kat

  • [Kantan]
  1. 01:05:324 (57) - change to k~? (follow drum & make consistency with other diffs. and this is reverse with next dkd. :3)
  2. 01:13:605 (72, 73) - maybe we can add finisher these two notes. like Muzu & Oni.(I think this uninterrupted finisher is more play to easy for beginners.)

  • [Futsuu]
  1. 01:04:230 - just suggestion. K is fit imo.(vocal is burst.) If you accept, please change this in all diff.(muzu & oni.)
  2. 01:12:980 (123, 124, 125, 126) - same suggestion. add finisher these.

  • [Muzukashii]
  1. 00:11:418 (37) - how about change to k~?(I think k is more fit to eletronic sound. and it's more blanced with next kkdkd pattern.)
  2. 00:13:918 and 01:15:168 and 01:17:668 - same with above. we can change this k too. :3
  3. 00:10:793 ~ 00:13:918 - I think this same structure so many used. all this accompaniment used this same thing lol.
    maybe we can make a diversity by changing in 00:15:793 ~ 00:18:918 and 01:19:543 ~ 01:22:668.
    these two parts have cymbal-sound 00:17:512 and 01:20:637 specially.
    thus, we can change like this for diversity structure.
    00:17:199 - move to 00:16:887.
    01:20:949 - move to 01:20:637.
    so we can make this (5-3-1-3-5) symmetry pattern.


  4. 00:17:668 (64, 65, 66) - change to kdk~?(it's more fit to guitar sound.)
    I think this main structure is more fit to guitar sound.

    00:16:730 - (60) ~ 00:17:980 - (64) in picture. (64) has cymbal burst. so it can be a k.

  5. 00:30:793 - slider end is unsnapped.
  6. 00:32:746 - add k here.(It's optional.)
  7. 00:40:715 (167) - move to 00:40:558. and change to kkk d k d.(I think triplet is right here. we can hear triple tick sound in 00:40:480 ~ 00:40:637.)
  8. 01:20:480 - change to d~?
  9. 01:21:418 (356, 357, 358) - same with above change to kdk.

  • [Oni]
  1. 00:55:480 (299, 300, 301, 302, 303) - I feel awkward this 5-plet. I think remove 00:55:715 is better. and 00:56:652 - move to 00:56:496. and change to d. for avoid same kkd pattern.
    Plus, 00:56:887 - change to k.(same burst sound.)
    00:55:012 ~ 00:56:887 - so change like this.


  2. 00:58:683 (323, 324) - swap this. so make ddk.(00:58:762 has burst sound.)
  3. 01:08:762 - change to k~? (burst sound and for better flow.)
  4. 00:59:152 (327) - how about change to k~? so kkkkd.(for express consecutive drum sound.)

Wow~ your mapping skill is improved a lot. :D
Generally, it's really nice map.
Go Go~ Rank~! :3
Topic Starter
Dellvangel
The give kds button got ninja'ed again haha

Akemi_Homura wrote:

Halo~! Dellvangel~ >< sorry for too late.. busy irl these days... QwQ no problem, thanks anyway for still come here to mod this~
I hope my modding is helpful to you before Surono's bubble. :3
My modding is include personal feeling & suggestion.
Please feel free to ignore, If my modding affect your mapping style.

d = don
D = big don
k = kat
K = big kat

  • [Kantan]
  1. 01:05:324 (57) - change to k~? (follow drum & make consistency with other diffs. and this is reverse with next dkd. :3) oki.
  2. 01:13:605 (72, 73) - maybe we can add finisher these two notes. like Muzu & Oni.(I think this uninterrupted finisher is more play to easy for beginners.) ok, fixed to all similar parts too.

  • [Futsuu]
  1. 01:04:230 - just suggestion. K is fit imo.(vocal is burst.) If you accept, please change this in all diff.(muzu & oni.) eh, but its already K here.
  2. 01:12:980 (123, 124, 125, 126) - same suggestion. add finisher these. sure.

  • [Muzukashii]
  1. 00:11:418 (37) - how about change to k~?(I think k is more fit to eletronic sound. and it's more blanced with next kkdkd pattern.) oki.
  2. 00:13:918 and 01:15:168 and 01:17:668 - same with above. we can change this k too. :3
  3. 00:10:793 ~ 00:13:918 - I think this same structure so many used. all this accompaniment used this same thing lol.
    maybe we can make a diversity by changing in 00:15:793 ~ 00:18:918 and 01:19:543 ~ 01:22:668.
    these two parts have cymbal-sound 00:17:512 and 01:20:637 specially.
    thus, we can change like this for diversity structure.
    00:17:199 - move to 00:16:887.
    01:20:949 - move to 01:20:637.
    so we can make this (5-3-1-3-5) symmetry pattern.

    nice idea, applied.
  4. 00:17:668 (64, 65, 66) - change to kdk~?(it's more fit to guitar sound.)
    I think this main structure is more fit to guitar sound.

    00:16:730 - (60) ~ 00:17:980 - (64) in picture. (64) has cymbal burst. so it can be a k. lol, the idea is overlapping with your previous mod, but i like your previous suggestion more.

  5. 00:30:793 - slider end is unsnapped. intended snapped to 1/16, since in game the tick is only 8, but actually should be 9.
  6. 00:32:746 - add k here.(It's optional.) will keep this i think to fix the gap with oni.
  7. 00:40:715 (167) - move to 00:40:558. and change to kkk d k d.(I think triplet is right here. we can hear triple tick sound in 00:40:480 ~ 00:40:637.) oki.
  8. 01:20:480 - change to d~? rearranged with your previous mod.
  9. 01:21:418 (356, 357, 358) - same with above change to kdk. same.

  • [Oni]
  1. 00:55:480 (299, 300, 301, 302, 303) - I feel awkward this 5-plet. I think remove 00:55:715 is better. and 00:56:652 - move to 00:56:496. and change to d. for avoid same kkd pattern.
    Plus, 00:56:887 - change to k.(same burst sound.)
    00:55:012 ~ 00:56:887 - so change like this.

    applied, but i prefer to map the 310 one as d, similar drum sound with 00:56:262 - .
  2. 00:58:683 (323, 324) - swap this. so make ddk.(00:58:762 has burst sound.) i think dkd works better for the vocal.
  3. 01:08:762 - change to k~? (burst sound and for better flow.) want to make it consistent with 01:05:793 (371,372,373) - .
  4. 00:59:152 (327) - how about change to k~? so kkkkd.(for express consecutive drum sound.) somehow for me kdkkd looks better to follow the drum roll.

Wow~ your mapping skill is improved a lot. :D thanks xd.
Generally, it's really nice map.
Go Go~ Rank~! :3
Thanks Akemi for your mod, really a helpful mod~ :)

Updated.
Surono

Dellvangel wrote:

The give kds button got ninja'ed again haha
👀

Akemi_Homura wrote:

Wow~ your mapping skill is improved a lot. :D
Generally, it's really nice map.
Go Go~ Rank~! :3
Topic Starter
Dellvangel

Surono wrote:

Dellvangel wrote:

The give kds button got ninja'ed again haha
👀

Akemi_Homura wrote:

Wow~ your mapping skill is improved a lot. :D
Generally, it's really nice map.
Go Go~ Rank~! :3
Dayum, thanks a lot, Sur :)
Hanjamon
i'm usually bad at timing but wanna mention, are you sure about the timing? as some sections it looks weird and i think it needs multiple red lines for some sections..
JUDYDANNY
Hello, via any requests (timing checking).
And, I'm not sure about them.

  • ①From beginning 2 bars,it seems a bit late to follow the guitar. You should make the early at the short times.
    BPM seems not 192.000. 192.025 plays and sounds more better imo.
    ③some accidental timings should be fixed.
[Timings]
  1. 00:00:637 - move to 00:00:620 and bpm change to 192.025 . reason①, and ②
  2. 00:03:136 - add red and check the Omit 1st bar line. reason①
  3. 01:14:380 - maybe add red line, it seems a bit later to sounds the Instrumental (cuz of mixing ?) reason③
Topic Starter
Dellvangel

JUDYDANNY wrote:

Hello, via any requests (timing checking).
And, I'm not sure about them.

  • ①From beginning 2 bars,it seems a bit late to follow the guitar. You should make the early at the short times.
    BPM seems not 192.000. 192.025 plays and sounds more better imo.
    ③some accidental timings should be fixed.
[Timings]
  1. 00:00:637 - move to 00:00:620 and bpm change to 192.025 . reason①, and ②
  2. 00:03:136 - add red and check the Omit 1st bar line. reason①
  3. 01:14:380 - maybe add red line, it seems a bit later to sounds the Instrumental (cuz of mixing ?) reason③
Thanks Judy for your timing check, but somehow i feel kinda unsure with the timing that you brought here.
  1. I don't think the differences between 192 and 192.025 would really noticeable, especially for a tv size song like this map since the song itself is short.
  2. I'm not sure too if we really need to add new red lines for the guitar parts, will consider this.
Once again, thanks Judy :)

Hanjamon wrote:

i'm usually bad at timing but wanna mention, are you sure about the timing? as some sections it looks weird and i think it needs multiple red lines for some sections..
I follow the std set's timing, the map itself is already ranked, but well we can't always trust that timing though :P

Selfpoped the bubble for now by updated it, what i changed:
  1. Changed sample timing from N:C1 to N.
  2. For oni, made 00:12:668 - the same with 01:16:418 - for consistency (selfmod).
  3. For muzu, made 01:22:980 - the same with 01:20:480 - for consistency too (selfmod).
  4. For Kantan, moved 00:02:043 - to 00:02:355 - , applied to other similar parts too like 00:04:543 - , 00:07:043 - , 01:25:793 - , etc (IRC with Charlotte).
JUDYDANNY

Dellvangel wrote:

Thanks Judy for your timing check, but somehow i feel kinda unsure with the timing that you brought here.
  1. I don't think the differences between 192 and 192.025 would really noticeable, especially for a tv size song like this map since the song itself is short.

Hanjamon wrote:

i'm usually bad at timing but wanna mention, are you sure about the timing? as some sections it looks weird and i think it needs multiple red lines for some sections..
I dont think its not noticeable. As time goes by (especially from kiai), It makes gradually large gap.
Anyway, you should get other opinions.
DeletedUser_7890942
Small mod

Oni
00:11:730 - add finisher, i hear here a plate sound
00:12:980 - ^
00:17:980 - ^
01:21:730 - ^
01:22:980 - ^

00:24:699 (124) - change to kat, this is higher sound than sound after him (you following the vocal, not drums)
00:24:855 (125) - change to don, this is lower sound than sound until him (you following the vocal, not drums)

00:31:183 - add don. This should be a one stream.
00:31:652 - ^

00:36:262 - add don, i hear here a drum sound.

00:37:355 - add kat (?), maybe here should be a kkd pattern
00:37:433 - ^

00:48:918 (259) - change to don, i dont hear here a high sound

00:59:074 (325,326,327,328,329) - change to kkkkd pattern

01:03:137 (357) - change to don
01:03:918 (361) - change to don

01:13:918 - remove a finisher

01:29:230 (515) - change to big don(?)
Topic Starter
Dellvangel

forelych wrote:

Small mod

Oni
00:11:730 - add finisher, i hear here a plate sound
00:12:980 - ^
00:17:980 - ^
01:21:730 - ^
01:22:980 - ^ keep, normal note is already enough to emphasize these.

00:24:699 (124) - change to kat, this is higher sound than sound after him (you following the vocal, not drums) keep, i think it's fine like this.
00:24:855 (125) - change to don, this is lower sound than sound until him (you following the vocal, not drums) same.

00:31:183 - add don. This should be a one stream. keep, this isn't inner oni to have that long 1/4 stream in a row.
00:31:652 - ^ same.

00:36:262 - add don, i hear here a drum sound. keep, want to emphasize 00:36:412 - .

00:37:355 - add kat (?), maybe here should be a kkd pattern pmuch the same as above.
00:37:433 - ^ same.

00:48:918 (259) - change to don, i dont hear here a high sound keep, different vocal sound with 00:46:411 - .

00:59:074 (325,326,327,328,329) - change to kkkkd pattern kdkkd looks fine for me.

01:03:137 (357) - change to don there is a snare sound there so i mapped it k.
01:03:918 (361) - change to don looks good, changed to d.

01:13:918 - remove a finisher keep, want to emphasize this part.

01:29:230 (515) - change to big don(?) keep, different with 01:26:721 - .
Thanks for your mod :)

Had an IRC with Bonsai, fixed the timing. Forgot to savelog the chat, rip.

Updated.
Surono
thx mr. kermit and random mod from ma boi forely.. ikr u want get reck from bns hueeee. someday
es te de emang cecedes,.

re



blou me smh
Topic Starter
Dellvangel

Surono wrote:

thx mr. kermit and random mod from ma boi forely.. ikr u want get reck from bns hueeee. someday
es te de emang cecedes,.

re
Dat bubble :thinking: lol
Seijiro
Got curious because of Konomi ♥.♥

I felt like the intro in the Oni diff is a bit too misleading. It is currently ignoring the only prominent instrument here: guitar
Let me explain...

After every quintuplet of notes you decided to use a pause to then switch to the slower guitar rhythm, but imo you should end exactly on it in order to make it more intuitive
For example: 00:01:404 (6) - after this you could add a 00:01:561 - d 00:01:718 - k
00:03:915 (17) - after this same: 00:04:071 - d 00:04:227 - k
00:06:571 - d 00:06:727 - k

I also find the last beat (00:07:821 (38,39) - ) a bit weak, considering how powerful the song is:
it's a matter of contrast, either remove any additional beats (like 00:07:664 - ) or make a chain from 00:07:039 - like this:

(where the last two notes are a K and a D)


Just my opinion tho, not sure how accurate it may be
Surono
dem mrsergio do tacos drum drum, konomi luv.

kinda overdone if add them just for guitar emphasized. 00:00:461 - ~ 00:07:977 - actually its enough mapped for noticeable guitar, the mainsounds of guitar.
Topic Starter
Dellvangel

MrSergio wrote:

Got curious because of Konomi ♥.♥ <3 <3

I felt like the intro in the Oni diff is a bit too misleading. It is currently ignoring the only prominent instrument here: guitar
Let me explain...

After every quintuplet of notes you decided to use a pause to then switch to the slower guitar rhythm, but imo you should end exactly on it in order to make it more intuitive
For example: 00:01:404 (6) - after this you could add a 00:01:561 - d 00:01:718 - k
00:03:915 (17) - after this same: 00:04:071 - d 00:04:227 - k
00:06:571 - d 00:06:727 - k Imo i would become a little overdone, although the guitar sounds are exist there but considering about the density, i think current pattern works fine.

I also find the last beat (00:07:821 (38,39) - ) a bit weak, considering how powerful the song is:
it's a matter of contrast, either remove any additional beats (like 00:07:664 - ) or make a chain from 00:07:039 - like this:

(where the last two notes are a K and a D) Let me explain this:
00:07:664 - mapped this for structure consistency with 00:05:165 - and 00:02:660 - and why i mapped it as a d instead of a k? Because though i added it for consistency, the sound is different with the other 2 sections and i think that's how variation works in taiko, also to emphasize 00:07:821 - (comparing dkd and kkd, which one gives more impact on 00:07:821 - ?) the same goes to 00:07:508 - why i didn't map it. Then i personally think no need to give 00:07:821 - a finisher too, to emphasize the long pitch guitar sound at 00:07:977 - , like i did at 00:09:227 (37,38,39) - .



Just my opinion tho, not sure how accurate it may be
Smh when a std BN could also mod mania and taiko (hey, i still remember you ever modded my first mania map lol).
Thanks Sergio :)

Edit: my main mode isn't taiko so idk much about how taiko pattern works tbh.
_handholding
pls rank :pray:
Surono
pray doesnt work if no act rip, would be works more for thankful. yehh /me :pray:
Topic Starter
Dellvangel
Last map that still holding me, after this map ranked hope i can completely quit from this game .
Surono
Kin, wher ar u. ;w;
Kin
I think I'm 3 months late
Surono
3mins im here, omg mashallah thx papa kin <3 <3 <3 <3
Topic Starter
Dellvangel
Finally, thank you so much Kin and Surono :)
Skylish
Hi it's me again. I have concerns about offset:

The offset should be set at 461 and 2974 respectively:

Here are some evidences for the changes above (I assume the offset are changed according to the above timing):

> 00:10:473 - guitar chord onset

> 00:22:972 - clear starter for a new section at the 16th bars. NC works here.

> 00:53:907 - / 00:54:219 - common 1/1 drum kick set-up for a new strong section.

> The centre of whole melody falls on vocal parts mainly. Therefore, the main melody would be following the vocal layer expectedly. Same applies to guitar chords.

> As said before, Suzuki Konomi's music often contains off-beat drum kicks which locate at the 2.5th beat. That's unusual, but it is how the music works somehow.

Need not to say, the current barlines look really weird and that at least aroused players' concerns about the snaps too.

Please consider the above suggestions.
Topic Starter
Dellvangel

Skylish wrote:

Hi it's me again. I have concerns about offset:

The offset should be set at 461 and 2974 respectively:

Here are some evidences for the changes above (I assume the offset are changed according to the above timing):

> 00:10:473 - guitar chord onset

> 00:22:972 - clear starter for a new section at the 16th bars. NC works here.

> 00:53:907 - / 00:54:219 - common 1/1 drum kick set-up for a new strong section.

> The centre of whole melody falls on vocal parts mainly. Therefore, the main melody would be following the vocal layer expectedly. Same applies to guitar chords.

> As said before, Suzuki Konomi's music often contains off-beat drum kicks which locate at the 2.5th beat. That's unusual, but it is how the music works somehow.

Need not to say, the current barlines look really weird and that at least aroused players' concerns about the snaps too.

Please consider the above suggestions.
From what i saw, your main concern is about the timing, i know im not that good at timing, so i asked Bonsai about the timing in the past, and i think we can believe his timing. Not sure myself too, lets wait for QATs decision about the timing.

Edit: my old chat about timing with Bonsai.

SPOILER
18:30 Dellvangel: hi bonsai, if u're not busy, may i req to you for a timing check?
18:33 Bonsai: gimme :D
18:34 Dellvangel: lmao, i thought u were afk xd
18:34 *Dellvangel is listening to [https://osu.ppy.sh/b/1272976 Suzuki Konomi - Blow out]
18:34 Dellvangel: this map
18:34 Bonsai: well, I was, lol
18:34 Dellvangel: currently i follow std offset, but suddenly judydanny come suggesting to add few red lines which im not sure about
18:35 Bonsai: whoa, judydanny is using fancy number-symbols :eyes:
18:36 Dellvangel: yea, he is using that fancy symbols :joy:
18:38 Dellvangel: and i kinda doubt if i should place the offset 00:00:480 - or 00:00:637 -
18:39 Bonsai: oh that's fine
18:39 Dellvangel: idk i hear it better on 637 but the white lines looks weird in game somehow
18:40 Dellvangel: so the current timing is fine? xd
18:40 Dellvangel: *look
18:40 Bonsai: well, the note is on 00:00:463 - , but it's a syncopated downbeat like 00:02:963 - etc so the timing is correct
18:40 Bonsai: uh no, sec
18:41 Dellvangel: sure, take ur time lol
18:46 Bonsai: I find [http://puu.sh/w3u7a/7dc3b144fd.png this] to be more accurate since the first sections seem a bit too late to me
18:46 Bonsai: ends on the same spot as judy suggested, but is slightly earlier at 00:03:134 - :P
18:47 Bonsai: (and btw, 0.025 difference in BPM make a difference of 10ms after one minute, that's quite a lot ^^)
18:49 Dellvangel: oh i see lol i thought i wouldn't become that much, didnt calculate it at all xd
18:49 Dellvangel: how about the last part? judy did suggest that part too
18:59 Bonsai: I don't really understand that bc adding a red line there wouldn't change anything?.?
18:59 Bonsai: oh, changes 3ms
18:59 Bonsai: eh, I feel like that's neglegible
19:00 Dellvangel: so we can ignore that one right? only 3 ms hmm
19:01 Bonsai: ye :3
19:02 Bonsai: I mean there are still drums there that sound very early
19:02 Bonsai: so I don't see any difference to the previous sections anyways
19:04 Dellvangel: i see thanks bonsai for the help, it is really helpful ^^
19:04 Bonsai: you're welcome :P

Anyway, thanks for your concern, i really appreciate it :)
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