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O2i3 - Ooi [Game Edit] [OsuMania]

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Topic Starter
FelixSpade
This beatmap was submitted using in-game submission on Wednesday, October 4, 2017 at 10:15:41 PM

Artist: O2i3
Title: Ooi [Game Edit]
Tags: jaxalate records disc 2 happy hardcore kancolle kantai collection kyouya-
BPM: 216
Filesize: 9023kb
Play Time: 01:56
Difficulties Available:
  1. Beginner - 4Key (1.48 stars, 395 notes)
  2. Havoc - 4Key (4.52 stars, 1373 notes)
  3. Ouya's Hyper - 4Key (3.17 stars, 1060 notes)
  4. Ouya's Normal - 4Key (2.22 stars, 642 notes)
Download: O2i3 - Ooi [Game Edit]
Information: Scores/Beatmap Listing
---------------


About the beatmap...
Beginner : 0 mods
Ouya's Normal : 0 mods by Kyouya-
Ouya's Hyper : 0 mods by Kyouya-
Havoc : 0 mods

Hitsounds : 60% (stealed from Fort and re-arranged by Kyouya-)
SyShawn

FelixSpade wrote:

This beatmap was submitted using in-game submission on Wednesday, October 4, 2017 at 10:15:41 PM

Artist: O2i3
Title: Ooi [Game Edit]
Tags: jaxalate records disc 2 happy hardcore kancolle kantai collection kyouya-
BPM: 216
Filesize: 9023kb
Play Time: 01:56
Difficulties Available:
  1. Beginner - 4Key (1.48 stars, 395 notes)
  2. Havoc - 4Key (4.52 stars, 1373 notes)
  3. Ouya's Hyper - 4Key (3.17 stars, 1060 notes)
  4. Ouya's Normal - 4Key (2.22 stars, 642 notes)
Download: O2i3 - Ooi [Game Edit]
Information: Scores/Beatmap Listing
---------------


About the beatmap...
Beginner : 0 mods
Ouya's Normal : 0 mods by Kyouya-
Ouya's Hyper : 0 mods by Kyouya-
Havoc : 0 mods

Hitsounds : 60% (stealed from Fort and re-arranged by Kyouya-)
General
AI Mods:
i think the break is fine since there's no sound there,
remember to turn off the countdown

kiai here 00:20:083 (20083|3) is not needed
hitsounds are not consistent among the diffs.(only Havoc has hitsounds)
Beginner
since it sounds the same in 00:20:083 (20083|3) and 00:24:528 (24528|0),
suggest that just mirror them
00:24:528 (24528|0,24806|1,25083|2,25361|0,25639|1,25917|2,26195|3,26472|1,26750|2,27028|0,27306|1,27583|3,27861|1)
or at least randomly place them cuz they look like stairs now.
00:28:972 (28972|0) ~ 00:33:972 (33972|0) - i think should either follow the vocal here(left),
or the stomp sounds(i don't know how to describe it) in the background(right)

00:46:472 (46472|3) - single note
00:52:028 (52028|2,52306|1,52583|3) - single notes
00:58:972 (58972|3) - hold note
01:02:722 (62722|2) - remove
01:23:139 (83139|3) - same as 00:24:528
01:42:583 (102583|2) - i think it's better to play if removing this and
let the hold 01:42:722 (102722|2) start from here
01:44:528 (104528|0) - same as 00:28:972 (28972|0)
i'll try normal(and maybe hyper) after i wake up
SyShawn
Hyper
1/4 holds are too hard to play, suggest that change them all.
00:19:389 (19389|2) - move to col 1
00:20:083 (20083|0,20222|1,20361|3,20361|2) - sugegst
00:28:417 (28417|1) - this is too hard to play in such high BPM
00:35:083 (35083|3,35222|2) - single notes
00:35:361 (35361|0,35361|1) - end at 00:35:639
00:38:417 (38417|3) - end at 00:38:972 (38972|3) and remove other notes in this period
00:40:639 (40639|0,40639|3,40778|0,40778|3) - i can't hear anything special here,
maybe move them to 00:42:306 (42306|3) and 00:42:583 (42583|1)
01:35:500 (95500|0,95500|2,95500|1) - holds end at here
01:36:403 (96403|2) - add a note
01:37:097 (97097|3) - add a note
01:37:514 (97514|3) - add a note
i suggest just follow the censor beep here by
01:50:778 (110778|1) - single
01:50:917 (110917|2,110917|0) - holds
01:51:195 (111195|1,111195|3) - double
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