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+TEK - Redshift Galaxy [Taiko]

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Topic Starter
Marm

frukoyurdakul wrote:

Hello, M4M.

[Timing]

  1. 04:11:266 - I strongly believe that the measure reset is on this. The drums and the next timing point supports that it's there.
  2. 00:00:213 - This should be 6/4, no reason to put a 4/4 there. Hence, the next timing point is unneccessary.
  3. 01:16:445 - This timing point is pointless too. The first one has the exact same rhythm and there is no timing point there. Also, the measure is ending perfectly. Plus, because of the 3ms offset change, 01:18:327 - you need an omitted timing point in order to omit one of the double barlines.
  4. I don't understand why you put the slider tick rate to 3, when you have 03:02:798 (288) - this kind of slider. Please explain.
  5. 03:52:210 - This timing point is needless as well, since the previous one is also 3/4.
  6. 05:15:148 - Same as 04:11:266.
Those are the things that I've found with the timing. Call me back when you apply it. And, don't give kudos for this post, I'll mod it for the 2nd time.
Applied everything, but aren't some of the "pointless" timing points to reset the rhythm on the Nightcore mod beats?

The timing from before was made by Raiden, maybe you should talk to him (or I myself can do that) because it's already the 4th timing reset on this map orz.

Also about the slider it's because the ticks were too slow imo and the tick rate at 3 played well in those guitar parts but I can change it back to 1 with no problem.
frukoyurdakul

Marm wrote:

frukoyurdakul wrote:

Hello, M4M.

[Timing]

  1. 04:11:266 - I strongly believe that the measure reset is on this. The drums and the next timing point supports that it's there.
  2. 00:00:213 - This should be 6/4, no reason to put a 4/4 there. Hence, the next timing point is unneccessary.
  3. 01:16:445 - This timing point is pointless too. The first one has the exact same rhythm and there is no timing point there. Also, the measure is ending perfectly. Plus, because of the 3ms offset change, 01:18:327 - you need an omitted timing point in order to omit one of the double barlines.
  4. I don't understand why you put the slider tick rate to 3, when you have 03:02:798 (288) - this kind of slider. Please explain.
  5. 03:52:210 - This timing point is needless as well, since the previous one is also 3/4.
  6. 05:15:148 - Same as 04:11:266.
Those are the things that I've found with the timing. Call me back when you apply it. And, don't give kudos for this post, I'll mod it for the 2nd time.
Applied everything, but aren't some of the "pointless" timing points to reset the rhythm on the Nightcore mod beats?

The timing from before was made by Raiden, maybe you should talk to him (or I myself can do that) because it's already the 4th timing reset on this map orz.

Also about the slider it's because the ticks were too slow imo and the tick rate at 3 played well in those guitar parts but I can change it back to 1 with no problem.
Mostly I've mentioned about the pointless timing points because I don't check the Nightcore beats. But, if you care about it, there is no harm to keeping them. Since you've fixed everything, I'll check your map itself tonight or tomorrow.
frukoyurdakul
More timing stuff I've noticed in actual testplay:

  1. 02:05:386 - Put a timing point and omit the barline.
  2. 02:11:737 - ^
  3. 02:53:622 - ^
  4. 03:18:798 - That part feels too off. Like, it's really weird. Following the keyboard is nice, but the notes are actually in 170 BPM 4/4, and snapping them like 255 BPM 1/6 feels wrong. They both fit rhythm-wise, but keyboard doesn't fit. Consider it changing to 170 BPM, and apply a splice timing on 03:26:717 - this part. I mean, put a 255 BPM for just that spot and revert it back to 170 BPM on 03:27:268 - this. After that spot, the keyboard is 170 BPM 1/4 at some spots, and adapting it to 255 BPM 1/3 is wrong because they're not the same. 255 BPM 1/3 is equal to 191,25 BPM, which feels pretty off. Additionally, if you want to make the measure lines appear in 255 BPM 1/3, go to the file and change the 3rd number to 2, which will make it 2/4. Here is an example for you:



    On those lines, look up the 2nd number. If they are positive, they're timing points, If they're not, they're inherited ones. Find your offset (which is 214327 right now) and change the 3rd number of it to 2.
  5. 03:34:327 - Change this one to 170 BPM as well, to 4/4.
  6. 04:12:677 - Put a timing point and omit it.
  7. 04:16:443 - ^
Call me back when you handle the unsnapped notes that will occur on the 170 BPM part, and the rest of it.
Topic Starter
Marm

frukoyurdakul wrote:

More timing stuff I've noticed in actual testplay:

  1. 02:05:386 - Put a timing point and omit the barline.
  2. 02:11:737 - ^
  3. 02:53:622 - ^
  4. 03:18:798 - That part feels too off. Like, it's really weird. Following the keyboard is nice, but the notes are actually in 170 BPM 4/4, and snapping them like 255 BPM 1/6 feels wrong. They both fit rhythm-wise, but keyboard doesn't fit. Consider it changing to 170 BPM, and apply a splice timing on 03:26:717 - this part. I mean, put a 255 BPM for just that spot and revert it back to 170 BPM on 03:27:268 - this. After that spot, the keyboard is 170 BPM 1/4 at some spots, and adapting it to 255 BPM 1/3 is wrong because they're not the same. 255 BPM 1/3 is equal to 191,25 BPM, which feels pretty off. Additionally, if you want to make the measure lines appear in 255 BPM 1/3, go to the file and change the 3rd number to 2, which will make it 2/4. Here is an example for you:



    On those lines, look up the 2nd number. If they are positive, they're timing points, If they're not, they're inherited ones. Find your offset (which is 214327 right now) and change the 3rd number of it to 2.
  5. 03:34:327 - Change this one to 170 BPM as well, to 4/4.
  6. 04:12:677 - Put a timing point and omit it.
  7. 04:16:443 - ^
Call me back when you handle the unsnapped notes that will occur on the 170 BPM part, and the rest of it.
Applied everything except the suggestion that required editing the .osu file and changing 03:34:327 to 170 bpm as it was wrong.

Later talked to frukoyurdakul about some unsnapped objects (due to the wrong bpm at 03:34:327 ) and fixed it.
frukoyurdakul
Hello again.

[Collapse]

  1. I recommend OD = 7 and HP = 4. Above 240 BPM OD=7 for this kind of dense map would be fine, and decimal HP values don't work properly on Taiko.
  2. 00:23:977 (153,154) - Instead of k d, I recommend kkk due to the drums.
  3. 01:18:327 - The kiai ends late, put a green point here and end it here.
  4. 01:36:329 - Because of the drums, how about kkkdkkddkkddkddd here? It fits better than this I think.
  5. 01:53:388 (107,108) - Reverse those? For keyboard pitch it might be good.
  6. 02:17:916 - How about adding a don here and 02:18:092 (298,299) - making these two kats? Will support the drums better since the last two are on snare sounds.
  7. 02:31:974 (21,22,23) - dkd fits better due to keyboard pitch. This applies on the rest of it, don't forget tho change them if you accept.
  8. 02:38:681 (81,87) - Ctrl + g on those, they're not consistent. The first section you mapped 02:36:564 (62) - this as a kat where that note is don. Make them similiar because the pitches are way prominent to put a variation there.
  9. 02:46:386 - Add a kat maybe? Snares are very loud there. Change the similiar parts as well if you accept.
  10. 02:53:975 (198,199,200) - Kats? To emphasize the higher keyboard sounds.
  11. 03:18:798 - Make this timing point's measure 2/4 so it'll fit to 255 bpm 3/4 on 02:29:622 - this spot. Change it from the file since you can't do in editor.
  12. 03:23:209 - I think you can make this a whole stream, since it contains a fast keyboard.
  13. 03:30:209 - Add a note to provide a better readability with the suggestion below.
  14. 03:30:532 - 03:31:591 - From here to here, snap the notes to 1/4 like this (point is on 03:30:797):
  15. 03:46:797 - Fill this gap a little bit. The change of density on the notes are weird, and it breaks the structure you follow. Add some notes with at least one 1/4 triplet for every 2-stanza.
  16. 03:53:385 - The drums are 1/4, no reason to map it as 1/3.
  17. 05:22:559 (502) - Don here? If you change it the snare sound on 05:22:676 (503) - this will be emphasized more.
  18. 05:35:853 - Make this pattern more readable, Either use 1/3 or 1/4 but this kind of stream is unreadable, if you count 05:36:676 - this bar line here. It may not follow the actual sounds, but that's not a problem there because this composer is nuts. Map's structure is more important.
  19. 06:12:908 - The drums are better for a 1/4 pattern, even though they're unsnapped. Also, if you change it to flat 1/4, it'll be more readable.
  20. 06:31:142 - I think you can add some triplets starting from here, the drums are hard enough to do so.
This song is haaard. I hope you won't choose something like that in the future :D
Topic Starter
Marm

frukoyurdakul wrote:

Hello again.

[Collapse]

  1. I recommend OD = 7 and HP = 4. Above 240 BPM OD=7 for this kind of dense map would be fine, and decimal HP values don't work properly on Taiko. ok, changed.
  2. 00:23:977 (153,154) - Instead of k d, I recommend kkk due to the drums. ok made it kkk.
  3. 01:18:327 - The kiai ends late, put a green point here and end it here. done.
  4. 01:36:329 - Because of the drums, how about kkkdkkddkkddkddd here? It fits better than this I think. Changed to kkkdkdddkkddkdddk instead.
  5. 01:53:388 (107,108) - Reverse those? For keyboard pitch it might be good. aaa I like how kd plays better :c
  6. 02:17:916 - How about adding a don here and 02:18:092 (298,299) - making these two kats? Will support the drums better since the last two are on snare sounds. added a kat instead and made the kkk.
  7. 02:31:974 (21,22,23) - dkd fits better due to keyboard pitch. This applies on the rest of it, don't forget tho change them if you accept. ok, also changed the second of the 3 kats before those parts since it fits the melody and is better to play with dkd (02:31:739 - for example)
  8. 02:38:681 (81,87) - Ctrl + g on those, they're not consistent. The first section you mapped 02:36:564 (62) - this as a kat where that note is don. Make them similiar because the pitches are way prominent to put a variation there. ok, done.
  9. 02:46:386 - Add a kat maybe? Snares are very loud there. Change the similiar parts as well if you accept. okay added. but I didn't find any other similar part with strong snares like this. Idk if I missed any.
  10. 02:53:975 (198,199,200) - Kats? To emphasize the higher keyboard sounds. changed only the note at the end of the triplet as it's a pitch change. I wanted to keep the others as don to give emphasis on the drums that begin at 02:54:328 - . I also changed 02:55:386 (214) - to kat for consistency with that change.
  11. 03:18:798 - Make this timing point's measure 2/4 so it'll fit to 255 bpm 3/4 on 02:29:622 - this spot. Change it from the file since you can't do in editor. Changed it for the whole 170bpm part. (Had to omit first bar line at 03:26:717 - because of that.
  12. 03:23:209 - I think you can make this a whole stream, since it contains a fast keyboard. okay, hope it isn't too hard :p.
  13. 03:30:209 - Add a note to provide a better readability with the suggestion below.
  14. 03:30:532 - 03:31:591 - From here to here, snap the notes to 1/4 like this (point is on 03:30:797): ok, it isn't as bad as I thought it'd be :v.
  15. 03:46:797 - Fill this gap a little bit. The change of density on the notes are weird, and it breaks the structure you follow. Add some notes with at least one 1/4 triplet for every 2-stanza. Alright, I did it (I think?)
  16. 03:53:385 - The drums are 1/4, no reason to map it as 1/3. tbh I hear the drums as 1/3 here (at least at 25% playback rate they are closer to the purple lines than the red/blue lines). Also added a note at 03:53:209 - as the song supports and plays better with the 1/3 later, might change if it's really 1/4.
  17. 05:22:559 (502) - Don here? If you change it the snare sound on 05:22:676 (503) - this will be emphasized more. sure, done.
  18. 05:35:853 - Make this pattern more readable, Either use 1/3 or 1/4 but this kind of stream is unreadable, if you count 05:36:676 - this bar line here. It may not follow the actual sounds, but that's not a problem there because this composer is nuts. Map's structure is more important. Remade it with 1/4 and 2 sections using some easily readable 1/3 before everything goes nuts as it fits the song (and I love 1/4+1/3 mixes pls don't destroy this :C)
  19. 06:12:908 - The drums are better for a 1/4 pattern, even though they're unsnapped. Also, if you change it to flat 1/4, it'll be more readable. ok, changed to 1/4 and the second note of the triplet to k because the repeating pattern here is meh.
  20. 06:31:142 - I think you can add some triplets starting from here, the drums are hard enough to do so. ok, added some triplets and mini streams as this section progressed since the intensity also increased with it.
This song is haaard. I hope you won't choose something like that in the future :D but this is interesting, isn't it? :^)
One thing that's annoying me are the sliders at the end. 06:39:025 (207) - and 06:41:848 (234) - with the slider tick rate as 1 are hard to hit and sometimes makes you miss the following note after it. I'm thinking in changing them to simple kdddkdddk or kkddkkddkk patterns if you allow it.



also aaaa I think I wasn't supposed to give kudosu on your mod?
frukoyurdakul
I believe this will be my hardest work...

[Collapse]

  1. 01:18:271 - It seems that kiai flashes one more time, so add a green point here and end the kiai on snapped, also cancel the kiai on 01:18:298 - this red point in order to keep the kiai flashes one more time.
  2. 02:11:855 (1048) - Shift this note to 1/2 right, to the white tick. It feels empty there. (02:11:973 - This spot I mean.)
  3. 03:26:717 - Make this timing point 3/4 in order to provide a better NC rhythm.
  4. 03:51:504 - 04:09:853 - Make two parts similiar. The second part contains some finishers that the first part doesn't have. My suggestion will be removing the finishers on the 2nd part. You know what, 05:13:736 - finishers suit there. Make the first part with finishers as well in order to keep them consistent.
  5. 05:37:441 (103) - Even though I'm still not convinced with this 1/3 1/4 stream, delete that note to leave a space between the slider and 05:37:382 (102) - this note. For playability, there should be at least 1/2 gap between them.
  6. 05:43:382 - A stream here due to the keyboard? Would feel better.
  7. 06:33:377 (157,158) - 06:34:789 (169,170) - 06:36:201 (181,182) - 06:37:613 (194,195) - 06:40:436 (219,220) - I strongly recommend DONS here. It will fit way better with the low-pitched keyboard and the drums.
Call me back when you are done... (i guess)
Topic Starter
Marm

frukoyurdakul wrote:

I believe this will be my hardest work...

[Collapse]

  1. 01:18:271 - It seems that kiai flashes one more time, so add a green point here and end the kiai on snapped, also cancel the kiai on 01:18:298 - this red point in order to keep the kiai flashes one more time.done I guess.
  2. 02:11:855 (1048) - Shift this note to 1/2 right, to the white tick. It feels empty there. (02:11:973 - This spot I mean.) alright, the sv change is more readable now too.
  3. 03:26:717 - Make this timing point 3/4 in order to provide a better NC rhythm. ok.
  4. 03:51:504 - 04:09:853 - Make two parts similiar. The second part contains some finishers that the first part doesn't have. My suggestion will be removing the finishers on the 2nd part. You know what, 05:13:736 - finishers suit there. Make the first part with finishers as well in order to keep them consistent. alright, added the finishers on the first part.
  5. 05:37:441 (103) - Even though I'm still not convinced with this 1/3 1/4 stream, delete that note to leave a space between the slider and 05:37:382 (102) - this note. For playability, there should be at least 1/2 gap between them. Mhm, deleted.
  6. 05:43:382 - A stream here due to the keyboard? Would feel better. sure, made a stream that still plays well with the following 3/2 guitar sounds.
  7. 06:33:377 (157,158) - 06:34:789 (169,170) - 06:36:201 (181,182) - 06:37:613 (194,195) - 06:40:436 (219,220) - I strongly recommend DONS here. It will fit way better with the low-pitched keyboard and the drums. ok, also changed all the other 2finisher parts to don + the similar part before it that has no finishers for consistency.
Call me back when you are done... (i guess)
frukoyurdakul
Turns out I've missed something...

[Collapse]

01:18:298 - Move this timing to 01:18:328 - here, to prevent the double line. The note seems unsnapped for some reason. And, snap that note to 2nd timing point, 01:18:330 (601) - here. It is now on 01:18:328 (601) - this.

02:25:268 (1127) - On every emphasize, you used d d K, so you should use d d K here too.

03:21:150 (21,23) - Make the pattern dkd, since the other part has only dkd pattern on this bass emphasize.

05:35:853 - I'm sorry but I have to put that you need to change it to 1/3, from what I hear the keyboards are only 1/3.

06:27:612 (95) - 06:29:024 (109) - 06:30:436 (123) - 06:31:848 (139) - 06:38:907 (206) - 06:41:672 (232,233) - (swap) Change all of them to kats, to keep it consistent with the existing keyboard sound which you represented with kat at the previous section.

I think that's all.
Topic Starter
Marm

frukoyurdakul wrote:

Turns out I've missed something...

[Collapse]

01:18:298 - Move this timing to 01:18:328 - here, to prevent the double line. The note seems unsnapped for some reason. And, snap that note to 2nd timing point, 01:18:330 (601) - here. It is now on 01:18:328 (601) - this. done.

02:25:268 (1127) - On every emphasize, you used d d K, so you should use d d K here too. Mm, the d k K was because of the melody that's different from the following d d K but sure, d d K is easier to play.

03:21:150 (21,23) - Make the pattern dkd, since the other part has only dkd pattern on this bass emphasize. ok.

05:35:853 - I'm sorry but I have to put that you need to change it to 1/3, from what I hear the keyboards are only 1/3. done

06:27:612 (95) - 06:29:024 (109) - 06:30:436 (123) - 06:31:848 (139) - 06:38:907 (206) - 06:41:672 (232,233) - (swap) Change all of them to kats, to keep it consistent with the existing keyboard sound which you represented with kat at the previous section. ok.

I think that's all. hopefuly
frukoyurdakul
Small fixes on IRC (2017/09/22 21:10)
20:59 Marm: you mentioned that this part 05:36:519 (87) - on redshift is only 1/3 but it begins on a redline
20:59 Marm: so I make only the beginning 1/4 or 1/2?
20:59 frukoyurdakul: you don't always have to emphasize the actual sounds
21:00 frukoyurdakul: just make it a 1/3 stream
21:00 frukoyurdakul: because it's mixed
21:01 Marm: alright
21:01 Marm: I began on 05:35:813 - then
21:01 frukoyurdakul: 05:35:676 (76) - delete this one and
21:01 frukoyurdakul: start from he white tick
21:02 frukoyurdakul: the*
21:03 Marm: ok
21:03 Marm: applied everything else too
21:03 frukoyurdakul: update and I'll look
21:03 frukoyurdakul: to the stream
21:04 Marm: updated
21:04 frukoyurdakul: okay looks much better
21:05 frukoyurdakul: 01:18:269 - you can delete this inherited point
21:06 Marm: ah, okay
21:06 Marm: forgot
21:07 Marm: that's all?
21:08 frukoyurdakul: yup
21:08 frukoyurdakul: update once more
21:09 Marm: done
21:09 frukoyurdakul: let's give it a shot then

Bubbled! Good luck!
Surono
finaLee uncle fruko soda da hope of us

soonTM ;)

frukoyurdakul wrote:

I believe this will be my hardest work...
Topic Starter
Marm
update: missing sv on 02:17:886 - and changed patterns on 05:43:264 - to make it more readable.
frukoyurdakul
Rebubbled!
Surono
boo! yeh, unique song and nice map.
zigizigiefe
Congratz :D
Asagi Mutsuki
Grats on ranking your first map!
Aisha
gratz boy, told ya :3
Topic Starter
Marm
Thanks guys, could be the first of many :^)
Nofool
gj
pimp
parabéns!
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