Hello!
I personally think the current rule regarding mapset naming to be a bit constrictive and dampens community and mapper enjoyment.
The Rule: A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
I have some question regarding this rule. In the scenario if the highest difficulty of a mapset isn't the highest star rated map of the set, is the mapper allowed to call a difficulty with lower star rating the hardest level of a set and use a custom difficulty name? What about the situation in which there are two equally challenging difficulties?
What reasonable reason is there in restricting the "hardest difficulties" from having a custom difficulty name? Given that the star rating system and the beatmap difficulty iconing system do not distinguish mapset difficulties above 5.25 stars, why must there be generic "extreme, extra, ultra" difficulty names that offer no real additional level of clarity between difficulties?
Rule Amendment Proposal: A difficulty's name must indicate its level of difficulty, with the exception of the highest difficulty of the set or difficulties above 5.25 stars (where at least the bottom difficulty above 5.25 stars has a name that indicates its level) or when there is a reasonable level of approximate difficulty overlap between two or more of the hardest difficulties in a set. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
I personally think the current rule regarding mapset naming to be a bit constrictive and dampens community and mapper enjoyment.
The Rule: A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
I have some question regarding this rule. In the scenario if the highest difficulty of a mapset isn't the highest star rated map of the set, is the mapper allowed to call a difficulty with lower star rating the hardest level of a set and use a custom difficulty name? What about the situation in which there are two equally challenging difficulties?
What reasonable reason is there in restricting the "hardest difficulties" from having a custom difficulty name? Given that the star rating system and the beatmap difficulty iconing system do not distinguish mapset difficulties above 5.25 stars, why must there be generic "extreme, extra, ultra" difficulty names that offer no real additional level of clarity between difficulties?
Rule Amendment Proposal: A difficulty's name must indicate its level of difficulty, with the exception of the highest difficulty of the set or difficulties above 5.25 stars (where at least the bottom difficulty above 5.25 stars has a name that indicates its level) or when there is a reasonable level of approximate difficulty overlap between two or more of the hardest difficulties in a set. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.