Hey
Coming fro my Q
- I dont like how you too often switch between the beeps, voice and drumps - maybe get a bit consistend next time~
- 00:20:694 - wouldnt put a circle there - instead here 00:20:847 - because the is this beep-sound you are mapping to
- 00:21:000 (5,6) - blanket slightly off: https://osu.ppy.sh/ss/8280422
- 00:25:592 (4,5,6,7,8,9) - mhhh - i dont understand to what is this mapped? (overmapped)
- 00:29:418 (1) - should stand out from 00:29:112 (8,9) - cause its like a intenser sound which should have a higher DS
- 00:48:551 (7) - here is no sound
- 00:49:316 (2,3) - why is here the DS higher than in the rest - when you say because of the tick sound at 00:49:469 - then why not do that to at for example 00:49:929 - /00:50:235 - /00:50:694 - /etc
- put the 00:51:765 (2) - in the middle of the 00:52:071 (3) - so you dont have the small overlap between (2) sliderend and (3) + looks better
- 00:53:296 (3,4) - here is not really a sound but 00:53:602 (5,6) - on the other hand have very strong sounds - but you mapped them equal~
Better remap that jumo pattern
- I dont like how you used 00:58:806 (1,2,3,4) - for representing the music because there is no really a structure in the music that would represent slider spam - would use this rythm instead (placements dont matter here) https://osu.ppy.sh/ss/8280567
- 01:00:337 (2,3,4,5,6,7,8,9,10) - what part of the music should represent the stream?
- 01:04:010 (2) - would not put a reverse there, sounds a bit wierd~ (cause of the hisound at 01:04:316 - )
- 01:08:143 - there is no sound (overmapped)
- 01:08:143 - ^
- 01:25:745 (1) - maybe place it over 01:26:816 (4) - cause overlap
I think i stop here - this map is harldy maodable because of so many objects where is no sound or where your DS decisionmaking isnt very fitting to the music
Visualy the map looks alright but - how should i out it - not very modern - its probably not something i should complain but problably many others will~
The thing is that the song itself isnt the best for rythm games i guess because it isnt very linear/ well mappable because of not really outstanding musci background like drums/rythm etc
(Maybe you can relate to my critizism and can fix the rest by yourself - #learningbydoing)
Nontheless i wish you luck with your set and have a nice day~^^
Coming fro my Q
- Driving me Insane
- I dont like how you too often switch between the beeps, voice and drumps - maybe get a bit consistend next time~
- 00:20:694 - wouldnt put a circle there - instead here 00:20:847 - because the is this beep-sound you are mapping to
- 00:21:000 (5,6) - blanket slightly off: https://osu.ppy.sh/ss/8280422
- 00:25:592 (4,5,6,7,8,9) - mhhh - i dont understand to what is this mapped? (overmapped)
- 00:29:418 (1) - should stand out from 00:29:112 (8,9) - cause its like a intenser sound which should have a higher DS
- 00:48:551 (7) - here is no sound
- 00:49:316 (2,3) - why is here the DS higher than in the rest - when you say because of the tick sound at 00:49:469 - then why not do that to at for example 00:49:929 - /00:50:235 - /00:50:694 - /etc
- put the 00:51:765 (2) - in the middle of the 00:52:071 (3) - so you dont have the small overlap between (2) sliderend and (3) + looks better
- 00:53:296 (3,4) - here is not really a sound but 00:53:602 (5,6) - on the other hand have very strong sounds - but you mapped them equal~
Better remap that jumo pattern
- I dont like how you used 00:58:806 (1,2,3,4) - for representing the music because there is no really a structure in the music that would represent slider spam - would use this rythm instead (placements dont matter here) https://osu.ppy.sh/ss/8280567
- 01:00:337 (2,3,4,5,6,7,8,9,10) - what part of the music should represent the stream?
- 01:04:010 (2) - would not put a reverse there, sounds a bit wierd~ (cause of the hisound at 01:04:316 - )
- 01:08:143 - there is no sound (overmapped)
- 01:08:143 - ^
- 01:25:745 (1) - maybe place it over 01:26:816 (4) - cause overlap
I think i stop here - this map is harldy maodable because of so many objects where is no sound or where your DS decisionmaking isnt very fitting to the music
Visualy the map looks alright but - how should i out it - not very modern - its probably not something i should complain but problably many others will~
The thing is that the song itself isnt the best for rythm games i guess because it isnt very linear/ well mappable because of not really outstanding musci background like drums/rythm etc
(Maybe you can relate to my critizism and can fix the rest by yourself - #learningbydoing)
Nontheless i wish you luck with your set and have a nice day~^^