thanks for your modsCouil wrote:
Hello, NM req from my qMX00:01:951 (1951|0) - Should be a 1/1 LN right
00:03:188 (3188|2) - ^ ^
00:05:044 (5044|0) - ^ ^
00:08:137 (8137|1) - ^ ^
00:10:301 (10301|3,10301|1) - This is only a double, should be a triple. nope.because before it is LN for bell sound ?
00:20:662 (20662|0,20662|1,20662|3) - Shouldn't this be a quad since you used quads for your previous crashes. i use triple, if i use quad this will be hard
00:39:943 (39943|0,39943|1) - This should be a single since its sound is weaker than the other ones in this trill. nope
00:40:405 - 00:47:827 Could add triple note bursts in this section on the drum beat. eg. 00:40:868 (40868|0,41023|1) a 1/4th note between these two. aah i don't know what you mean @,@
00:43:961 (43961|2,44116|2,44270|2,44425|2) - There probably shouldn't be a quad anchor here because you used triple anchors in the previous parts. fixed
00:44:734 (44734|3,44734|1,44812|0,44812|2,44889|1,44889|3,44966|2,45044|3,45044|1,45044|0) - You should probably decide wether you want to have jump-trills into hands or not. Since you use it on some but not others, even when they're basically sound the same. fixed
00:45:508 (45508|0,45508|1) - Should be a single. kick sound
00:46:590 (46590|1,46590|0,46745|3,46745|2,46899|2,46899|3,46899|1,47054|0,47209|3,47209|2,47363|1,47363|0,47518|2,47518|0,47518|1) - Why change it up all of a sudden? i forget,fixed
00:49:064 (49064|3,49064|1,49064|0,49219|3,49219|0,49219|2) - Quads? nope,3 note to make it easier
00:49:528 (49528|3,49528|0,49528|1) - ^ ^
00:49:374 (49374|2,49374|1) - Single? You should remove this imo if you are going to use SVs here. It becomes really weird otherwise since you've mapped this part as if all the sounds are warranted a SV even though only the loud sounds should have SVs. ok
01:00:198 (60198|2,60198|3,60198|0) - Quad? its a triple :3
01:00:353 (60353|1,60353|0) - Should probably be a single since the crash covers up almost all the sound. nope
01:05:301 (65301|0,65301|3) - Single? ^
01:09:167 (69167|0,69167|1,69245|2,69245|3,69322|1,69399|2,69399|0,69477|3,69477|1,69554|0,69554|2,69631|3,69631|1,69709|2) - These should probably be singles, besides this one: 01:09:477 (69477|1,69477|3) fixed
01:09:786 (69786|1,69786|3,69786|0,70095|3,70095|2,70095|1) - Both Quads? triple is better =w=
01:26:178 (86178|3,86178|0,86178|2,86332|2,86332|3,86332|0,86642|3,86642|1,86642|2,86642|0) - Quads? ^ =w=HD00:17:492 - Missed note? no sound in this part,
00:40:020 (40020|3) - Ghost note? kick sound
00:40:405 - 00:47:827 Could add triple note bursts in this section on the drum beat. eg. 00:40:868 (40868|0,41023|1) a 1/4th note between these two. nope
00:49:219 (49219|1,49219|2) - Shouldn't this be a triple? OK
00:49:374 (49374|3) - Ghost note? kick sound
Nice map, GL ranking it!
thanks~ i aplly that spread latererror_exe777 wrote:
heyyyyyyyyyyyyyyMX00:01:951 (1951|0) - maybe extend this to match how long the actual sound plays for already fixed with above mod
00:03:188 (3188|2) - ^^ ^
00:05:044 (5044|0) - ^^ ^
00:06:899 (6899|3) - ^^ ^
00:27:621 - these LN's don't represent the pitch well. something like this seems more fitting: sounds good,btw where the image :'v
00:37:482 - same pattern will work. maybe CTRL+H for variation if you want nope
00:48:291 (48291|1,48291|2) - why is there a double here? theres barely any sound there at all ok
01:08:858 - this section is weird. 01:09:013 (69013|0,69013|1,69090|3,69090|2,69167|0,69167|1,69245|2,69245|3) - these doubles are fine, but 01:09:399 (69399|0,69399|2,69477|1,69477|3,69554|0,69554|2,69631|3,69631|1) - why are these doubles when it's a different sound? it's a lot less intense as well. maybe find away around this fixed with above mod
01:26:178 (86178|3,86178|0,86178|2,86332|0,86332|3,86332|2) - why not make these both quads like the one above? it make to easier
all the other diffs seem okay, but i will spend some time talking about the spreadSpread-Kiai time is bloody weird
- MX - HD
00:50:301 -
as you can see, HD has LNs throughout the section, which doesn't appear in both MX and EZ. the fact these LN's are inconsistent between all diffs needs to be changed imo. i recommend getting rid of them all together, because it gets rid of these inconsistencies and the density between diffs when they are gone lines up perfectly.-Guitar charting is inconsistent
- HD - NM
00:22:518 -
-as you can see, the circled notes in NM are representing the Guitar, but HD doesn't have that. And, both EZ and MX represent the guitar in some way. i recommend mapping the guitar in HD somehow so it's not inconsistent
-The density difference is weird
01:17:827 -
-here, HD maps 1/2 and 1/4, whereas NM is just a plain 1/1. at least map 1/2 somewhere in NM in this section-The whole start section density is well odd
- NM - EZ
00:00:869 -
-As you can see, the density in NM is quite 1/2 filled, but in EZ it's really empty, with only every 2 beats being mapped. i recommend changing this. Edit: this is very consistent. i won't mention them all
-Empty sections
00:18:188 -
-this whole section is EZ is way too empty, and it's filled in NM. please fix this.
overall, good map. best of luck!