star! has nice easy diff for noobs.
lepidopodus wrote:
Ok...
Taiko Oni
- HP drain & OD is too high. I usually set them to 5, and someone set 6 or 7, and rarely set 8, and over 8 isn't recommended.
- Consider adding kiai in Taiko map? Cause when you playing Taiko kiai times gives you 20% bonus score. (Well, you don't have to do that though.)
- Bar line is misplaced in the last part of the map. Please add an uninherited timing section in 01:03:032 to fix it. Note that the uninherited section should be 'snapped' properly, in order not to affect the actual timing.GENIUS!
00:25:064 (1~32) - This appears several times, but except those most of the map consists of 1/2 & short 1/4 patterns. This means the map is suddenly gets really hard when you get through this part, and people usually don't like it unless he or she is really expert in playing Taiko. Consider split it or change to some other patterns? (If you want, I think it would be better to use once, like in the last part or something.)
00:29:985 (X) - Add d? (d = don = red note)
00:32:564 (1,5,8) - Personally I don't like these. I suggest you to change these to some patterns including some short 1/4 streams or something.
00:35:064 (1~31) - Same as 00:25:064 (1~32).
00:40:532 (18,19) - Change them to D? (D = big red note)
00:43:970 (14) - k? (k = katsu = blue note)
00:57:485 (X) - Add d?
01:04:439 (7) - k?
01:03:032 (X) - Add a note?
01:09:439 (11) - k?
just about all added except for the slider and stream changes.
Ok, good... Star here.
addedZHSteven wrote:
just something about ctb diff..
I think you want to create a diff that contains a lot of big jumps...It is a good idea, and the song seems fit the jump..
but DO NOT forget the playable of the map...maybe this diff some jumping pro like joynama, shana, mikhe will like, but it is still hell to others..
I suggest using some other pattern instead of the continuing 2X slider jump..
try some famous ctb map and get use of their patterns~
Wish your map all the best ~~ keep it going~
oh a star. yummy.Haneii wrote:
BG's kinda tiny :S
the bg is pretty damn big actually lol
~Easy~
01:15:532 (1,2,3) - too hard for an easy imo (switch this ending with the one in normal lol XD)
added
~CTB Jumps~
@_@
my CTB style of mapping
~Twinkle twinkle little star~
this would have been stated dont you think?Natteke wrote:
Use 1.4 slider velocity on taiko diff.allowed to use 1.6
I'd suggest using Largest hitcircles on Easy diff, and larger hitcircles on normal and hard.no
As of maps: they look quite ugly (especially sliders). But uh, this will come with experience.
Uhh im not sure how it changes the spacing. it seems fine to me.Natteke wrote:
I'm not sayin' 1.6 isn't allowed. However it fucks up the spacing between notes. So I don't really see the reason behind using 1.6 slider velocity.
1/4 Stream with 1.6 Slider velocityZelos wrote:
Uhh im not sure how it changes the spacing. it seems fine to me.Natteke wrote:
I'm not sayin' 1.6 isn't allowed. However it fucks up the spacing between notes. So I don't really see the reason behind using 1.6 slider velocity.
thank you lizzehb for your time. :3lizzehb wrote:
Easy~
00:40:064 (1) - Dislike this slider shape. changed
01:09:282 (2) - Those note sound funky so here's what I did, Make a slider at 01:09:282, bring it to the red tick, and at 01:09:750 (3) make it a slider from red tick to red tick and add a whistle.no
01:15:532 (1) - Add a clap to this spinner. :3added
01:17:094 (1) Turn into a sider an end at the next white tick.no
Normal~
00:18:814 - (2,3,4) - Line these notes up straight. :3curved on purpose
01:15:532 (1) - Add a clap to this spinner. :3added
01:17:094 - Add note.added
Hard~
00:29:595 - Add note or make a slider from 00:29:439 to here. (Sounds better.)no
01:17:719 - Add spinner.added
01:18:969 - End spinner.added
Insane is to fast to mod and I don't play insanse so I'll ask soeone to check it later.
I don't know about taiko or CTB so, ya gl. xD
Star~
Kiai is not required in normal play or Taiko, and I really don't see a spot kiai would fit.Yunacat wrote:
Where's the Kiai modes (this actually goes for all difficulties)?
all added.Yunacat wrote:
Well I can only mod the Taiko difficulty, so that's all you're gonna get! ;o
1) The OD and HP Drain are wayyy too high. I'd move the OD back about 3 or 4, and same for the HP Drain rate, though that might be ok a little higher. The OD without a doubt is WAY too high though.
2) Where's the Kiai modes (this actually goes for all difficulties)? I thought there was one before, based on what some others have said? I'm not sure if its necessary to have one to rank, you'd have to check with someone else, but it's nice to have in a song...
3) ............................................ :3
--So I ran out of things to complain about that would effect this getting ranked. ;P
4) Oh and I noticed an argument earlier about 1.6 or 1.4 sliders. It really depends on the BPM of the song as to which one works better, but more so than not, 1.4 works better. In this case, and I tried both, I think 1.4 works better as well.
Here, have a star!~
THANK YOU THANK YOU FOR THE CTB MODS! *hugs*Kitsunemimi wrote:
Alright, now uhm... from what I read, I understand you have a distinct 'CtB mapping style' which you don't want to change at all. The patterns and jumps in your CtB diff are pretty nice and all, but in general... I think it's too overmapped. Now, instead of killing anything, I think if you just turn down the slider speed or the spacing in general, it'll make the map more playable. Because... there aren't too many maps out there that I can fail in CtB, and I don't think this should be one of them if you're trying to get it ranked.
Yeah, I'll point out some stuff.
00:10:064 (1,2,3) - One of those places with too high of a slider velocity.
00:15:064 (1) - Waaay too back and forth, approval-style jumps.
00:17:564 (1,2,3,4) - Really good pattern, but made really hard once again with the slider velocity.
00:22:564 (1,1,1,1) - And yet, here these sliders are easier than those other ones for some reason. Perhaps you could have less killer slider speeds for those parts, and a faster one for these jumps.
00:37:876 (1,2,3) - These jumps are... far... and rapid...
00:38:501 (4) - 00:45:064 (1) - Pretty much an instant failure spot if you don't catch the first few fruits. The rest of the fruits are almost always at the sides of the screens, constantly back and forth, and the player will be stuck hopelessly in the middle. Either that, or they'd stick to one side knowing how impossible this is, and that won't be any fun.
01:00:064 (1) - This thing again.
01:02:564 (1) - 01:11:313 (4) - Once again, impossible
01:13:032 (1,1,1,1,1,1,1,1) - While they aren't too hard in the first place, if miss the first note, then you're pretty much screwed. And coming from the previous slider, players don't have much time to suddenly change directions.
Whoaa.... what... how much of the map did I point out...?
Anyways, if you're having trouble determining "how hard should this map be", maybe you should look at another CtB map, like the one(s) in that MarisaxUninstall map. If on your map, auto looks like it's hacking... then that generally means it'll take hacks to FC the song. Also, why not add a spinner or two? Anyways, good luck for finishing this map and making the CtB diff an enjoyable one. Since I didn't look at any of the other diffs, I'll shoot a star when this one is looking ready.
*NOMS ON THE STARiMuffin wrote:
I like how this is looking, i'd like to see how this one does
starrrrrr
*NOMS ON THE STARiMuffin wrote:
I like how this is looking, i'd like to see how this one does
starrrrrr
*NOMS ON THE STARiMuffin wrote:
I like how this is looking, i'd like to see how this one does
starrrrrr
Shiirn wrote:
OH god.
Easy:
00:46:314 (1,2,3,4,1) - This is alot faster than the rest of the map and is hard to read for a new player.
that was intended
Normal:
No real complaints except for the fact that it felt rather...weak. Not sure how else to describe it.yay
Hard:
01:00:064 (5) - This might feel better if it's in the center of the diamond, even if you ignore distance spacing a bit. It feels a bit "out there" as-is.
added :3
CTB Jumps:
You are a cruel, cruel bastard.you should have seen it in its super hard stages. its passable now.
Insane:
I never thought I'd say this, but you might wanna work on making the sliders a bit prettier. They're rather...how to say this, they're bland, boring, and awkward right now.
my bland sliders are fine
Taiko Oni:
All I really noticed is that some of the hitsounds are off. I can't really help with taiko.
they seem fine to me
thank you for da mod.Weezy wrote:
Hard
01:00:064 (5) Move to the center but that's just a suggestion, fine either way (if you do take what I said, remember to fix the next beat)
decided to add since 2 people have said it
CTB Jumps
WE NEED MORE CTB MAPSGood job
:D thanks :3
Insane
00:57:876 (1) Remove new combo
00:58:501 (1) ^
00:59:126 (1)^
00:59:751 (1)^
01:13:032 - 01:15:219 Just like before, remove every second new combo
Just a suggestion again
i think that since they are big jumps that they require their own combo.
Enjoy your star
pretty much all added except stacking in easy mod and the insane mods. and no to kiai times. those dont really fit.arien666 wrote:
[General]
Although BG is 320*240, can you get bigger thing if possible :3?
[Easy]
00:27:564 (1) - [Nazi Suggestion] If possible, make end on center line please :3
00:46:314 (1,2,3,4,1) - Dunno about stacking in [Easy] ;_;
[Normal]
00:28:814 (5) - End part was covered by (3) so why don't you make it 'not covered' :3?
[Hard]
00:51:157 (3,4,5,6) - [Nazi] Move 1 grid down :3?
[CTB Jumps]
orz at Jumps ;_;
I don't know well about CtB but it seems like Insane diff :3[BTW, I should make Ringo-chan for CtB ;_;]
[Taiko Oni]
00:37:564 ~ 00:47:564 - Kiai Suggestion 1
00:37:876 (2,3,4) - Delete Finish :3
00:40:376 (17,18,19,20) - ^
01:04:240 ~ 01:13:032 - Kiai Suggestion 2
[Insane]
00:19:439 (1,5) - Swap 'New Combo'?
00:21:939 (1,5) - ^
Seems fine but...
Dunno about CtB diff ;_;
Good luck :3
thank you thank you. and its awesome you took the time to take pics of how the sliders would look better.jericho2442 wrote:
that BG is truely bad quality, are you sure you cant find a better one?
the mp3 is ok, but again you sure you cant find a better version?
Easy
since this is a Easy i would advise to make the circles one size bigger.
ok the main thing i dont like about this difficulty is that A LOT of the sliders have ugly curves and i do really think if it was made abit more pretty it would improve this map a lot, next time your online send me a ingame pm and i will help you out making them better if you want
Normal
00:18:814 (2,3,4) - just a small thing, but the spacing between these 3 notes are different when they should be the same, make (2,3) abit more away from each other so its the same as (3,4)
00:33:814 (1) - remove this new combo, its not really needed
00:51:314 (2,3,4) - again this is the same with the spacing, give all these 3 notes the same rather than different
01:03:032 (1,2,3) - again same xD
Hard
00:03:814 (5) - this is very ugly, i advise to make it look like this
00:19:439 (1) - add a clap on the second repeat what is at 00:19:751 it helps to keep the flow going
00:21:939 (6) - same here
00:45:689 (1) - remove this combo, there aint really a need for it
Insane
i advise to up your OD and your HP drain by 1 so it feels more like a Insane
00:06:157 (8) - this slider is very very ugly, i advise you to make it abit like this
---------------------
maps are coming along good, good luck
well i can thank you for trying.ErufenRito wrote:
Insanse:
01:13:344 (1,1,1,1,1,1,1) - I find these new combos useless. You don't have to do anything about them though.
Normal:
I fear that those objects right after the spinner might be too hard for a normal. Specially 01:17:094 (1,2) - But i guess they are alright.
I guess the maps itself have no problems. Definitely don't kudosu me.
I agree (it has happened before but it was ranked before anyone saw it) Nice catchwmfchris wrote:
Sorry your taiko diff is not yet ready D:
[Taiko]
1:06:938 end 1/4 eariler
Currently it's from 1:06:938 to 1:07:328, which last 1 1/4 beat, and is WRONG
-finish seriously overused i think
since it's bubbled I 'll skip the solo diffs, but that's an unrankable problem >_<
No i just sorta took it from the link that lizzehb posted.rust45 wrote:
Hold up, did you ask the maker of the skin for permission to use the skin?