Thanks for the concerns. I actually did discuss with bouyaaa in irc about his post yesterday, I should've posted the log. My bad there. If BOUYAAA still has the savelog (because I don't have automatic saving enabled), feel free to post it.Bonsai wrote:
Heiho, I kinda wanna chime in here since I agree with a lot of Bouya's criticism you didn't respond again, I wanna expand on a few points raised in the highest diff and suggest alternatives (and point out some other stuff too):
- 00:27:406 (1,2) - I already find this to be a very bad way of 'transitioning' from bass to vocals since there isn't really any transition at all, just a 100%-change, and still it's not even nicely mapped to the vocals either since 00:27:638 isn't played differently to any of the previous overmapped slidetails at all, so it's not emphasizing the vocals either, just, nothing. My suggestion would be this rhythm, it makes the transition more smoothly as the new vocal-rhythm is actually emphasized differently (and reverses are much stronger than just a regular tail) + since the slider continues to slide it doesn't feel as 'empty' either, so at least I myself would still feel that as mapped to the bass a bit, and it avoids this very weird 3/8-gap that isn't used anywhere else either in the whole map. Also it's similar to 00:37:303 (1) which I then wouldn't find unfitting either anymore seems fair, added a reverse+note
- Additionally, to make it even more coherent and smooth, how about not compltetely ignoring the vocals at 00:24:932 (1,2) and then suddenly using them as filler-rhythm and then ignoring them again, but instead trying this rhythm? I've already explained this dozens of times, the concept of this diff is based around representing those low bass/piano sounds with 1/8 holds, you can see that I did that everywhere for every instance of these basslines, so suddenly following something else here would really be conflicting.
- 00:37:303 (1,2,1) - This seems a bit messy too to me, I assume you're following the piano with the reverse-slider but then you're immediately switching back to bass by emphasizing 00:38:540 which imo feels very filler-esque, because one of the key aspects of the piano-layer is the accentuation on 00:38:231 (2) - (syncopated downbeat) instead of at the actual downbeat, emphasizing that downbeat destroys any piano-focus and only following it for three notes and ignoring everything else just to ignure the piano again is.. not smooth at all. My suggestion is this rhythm, ideally with the circle being stacked on the previous tail because that way the tail is not completely irrelevant (since you actually have to stop there) while the focus is still on the piano, making everything much smoother and feel more natural instead of messy. And it highlights the rhythmic gap very well too imo, something I kinda miss in most of the map but oh well I really don't understand the issue you're having? 00:37:302 (1,2) - follows the entire bassline through and 00:38:539 (1) - switches to a drum line because i don't just want to map to one very long hold sound? I actually think 00:38:539 (1,1) - works quite well as a rhythm break and a transition into the new part where I follow vocals again 00:39:776 (1,2) -. Alternatively, this slider 00:37:302 (1) - also functions as a leadin towards the slow part, that is why this one is a reverse instead of making all three bass sounds clickable. Whereas the other basslines go up-down-up (in pitch), this one only goes down.
- Now to the Kiai: Again I miss any sort of consideration for the rhythm-layer-switches you do, they feel very forced and unintuitive since there's no smooth transition and whatnot. Instead of switching from your bass-focused mapping to vocals-only-zone and then going "oh hi here's drums", how about one of these rhythms or even this one? Already talked to bouyaa too about this - I structured these rhythms by following 00:59:570 (1,2,3,4) - (these vocals all follow the same rhythm in the song) and switching to the drum line when the last vocal on the odd beat occurs (it skips a beat). I do this to break these vocal rhythms up in a tangible way, and I don't think it is random or unintuitive at all. I actually think it's a very fair concept to switch instrument lines on an odd beat/held vocal.
- 00:57:715 (3) - If you really wanna follow the piano here, don't just make it play like everything else again. This isn't emphasizing 00:58:025 at all, instead I'd suggest either replacing this slider with two circles, or using this rhythm which actually is very nice imo, it makes the piano stand out by using a reverse again, and it also emphasizes the vocals at 00:58:643 by making them clickable, instead of them being ignored and then suddenly being the only focus in the next measure again. I still don't really see the problem with my current rhythm, but fine,
changed them to 2 circles to make this dq at least somewhat worthwhile. It kind of puzzles me that you sort of disregard the existence of the drum sound on 00:58:333 (1) - though, as your reverse suggestion would mean this doesn't have to be a clickable thing when it correlates exactly to how i switched instruments throughout the rest of the map.
To end this mod before it's too late and summarize my issue, I see a huge problem in the sudden switches between layers because 1) they happen without and transition at all, making them feel very unintuitive, forced or chaotic, and 2) many times you switch to a new layer but it's not recognizable what you're following now because there is no differentiation happening so the switch isn't really recognizable, while it is recognizable that something else is suddenly not followed anymore. Where you may see an issue with the switches, in my mind they are actually very logical and follow an idea I tried to apply throughout the entire difficulty (which i explained in response to your suggestions and to BOUYAAA in irc yesterday).
I hope I made my concerns understandable and offered solutions that are acceptable for you, of course I'd be glad to go into more detail / complete this, but there's no time for that anymore rn, so I'm just gonna request a DQ and we can talk about it afterwards in case you have questions. Sorry for being so late, I thought there'd be a discussion happening with Bouya anyways.free mod if you spot this before tomorrow (outside of the reply code) -voli
@Weber that sound definitely sounds like 1/16 to me