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Kda5h - Sunset March

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Umm....From my persoanl view, I have no idea how to mod this, I'll still try, but if you're seriously planning to work on this map, you'd rather remake all of this difficulties from the scratch.

[Hard]

There're several huge problems with this diff overall.

1) Unnecessary overlaping. Some examples > 00:38:789 (4,5,6) ; 01:01:520 (1,2) ; 01:10:751 (1,2) ; 01:12:597 (1,2)

2) Absolute no logic behind the noteplacement. Except this square 00:19:058 (1,2,3,4) that you've kept repeating for half of the map :D

3) Some poor quality sliders > 00:18:020 (4) - ; 00:28:289 (1) - ; 01:22:751 (4) - ; 01:25:520 (1) - ; 01:26:443 (5) - ; 01:44:674 (2) - ;

4) Flow of the map is not enjoyable as well as map's visuals. There're some exemples > 01:39:366 (3,4,5,6,1,2) - ; 01:45:366 (3,4,5,6,1,2) - ; 00:38:789 (4,5,6) - ; 00:42:135 (3,4,5,6) -

I also have concerns about rythm in this part 00:15:366 - 00:18:597 but that's up to you

[Advanced]

Pretty much the same issues as in the Hard diff. Exept there aren't as many overlaps this time.

00:19:058 (1,2,3,4,1,2,3,4) - exteremly poor visuals

00:20:904 (1) - You should never make player to stop on a reverse slider for 2 seconds. As a player I know that it's boring as hell.

00:31:981 (1,2,3,4) - exteremly poor visuals

00:33:827 (1,2,3,4,5,6,7,8) - ^

00:44:904 (1,2,3) - ^

00:50:674 (4) - poor looking slider

00:54:135 (1) - ^

00:57:827 (1) - ^

01:29:212 (1) - ^

01:45:828 (1) - ^

[Normal]

Can't say a lot about it, not too bad but not good either.

[Easy]

01:39:366 (6) - don't use sliders like this in easy difficulties. Because of low slider velocity they look awful.

------------------------------------------------------------------------------------------------------------------------------------

I spent like an hour or so thinking how to improve this map, but I still think it's beyond saving. Remapping though would be a great choice.

Good luck ~
Topic Starter
josh1024
Didn't realize you were here too bad I edited Easy a bit already.
Good thing I haven't touch any thing else lol.

Will come back here later and edit the reply in, still got class = =
Hang on and thanks for being here.

Edit:

Okay so basicly there's no reason to ask you to stay here anyways.
There is a lot for me to take in and rethink.
After all that I'll be back at it and hopefully it wouldn't stink lol.

2nd Edit:

Just saying, mapper's spirit comes after progression here lol.
If you have any suggestions/concerns about to map, bring it on.

Thanks.
Nitrous
From my modding queue. Even though its your first map, there are no exceptions to how strict I'll mod. Hope you understand.
General
  1. You're still using default combo colors.
  2. Background is missing
  3. Remove the kiai on 00:22:750 - and save it for the chorus of the song instead.
  4. Remove the following tags:
    Hatsune Miku Sunset March This is already included in the Artist and Title metadata
Easy
  1. 00:15:366 (1,2,3,4) - 0.50x DS vs 00:22:750 (1,2,3) - onwards 1.0x DS. In Easy difficulties, you might want to use consistent distance snapping.
  2. 00:19:058 (1) - Replace this with a spinner instead. The slider is long but boring.
  3. 00:22:750 (1,2,3,4,5,6,7) - Might want to simplify this and use sliders instead. The note density is too much for this difficulty.
  4. You're not utilizing the whole playfield. Most of the notes are stacked in the center as seen here.
  5. Rhythm inconsistency.00:52:289 (1,2,3,4,5) - vs 01:00:136 (1,2,3) - . The song's rhythm is very repetitive yet you presented it differently.
  6. 01:12:597 (2) - Lower this to parallel with (1)
  7. 01:18:135 (1) - Move this 1 red tick back
  8. 01:51:366 - You can still map this section onwards.
After seeing this, there are many issues that needs to be dealt with. I feel that I should address this now so you can improve. To begin, you can start off what I addressed what I stated above. Below I will try to explain everything wrong with your map.

  • The rhythm here in 00:22:750 (1,2,3,4,5,6,7) - is too dense as its only comprised of circles. These contribute to the SR which you should keep lower than 1.5 for Easy difficulty.
    Next is flow. While I am biased in linear flow, in 00:37:520 (1,2,3) - is too sharp. I can obviously tell that the following 00:41:212 (1,2,3) - and 00:44:904 (1,2,3) - is just copied and rotated. You might want to at least make effort and present it differently but still showing the song's rhythm.
    Next is your choice of rhythm. Aside from it being too dense, in some sections its just plain too boring. Since the BPM is lower than your typical tv size anime, you can try utilizing 1 beat long sliders and the likes. The song is slow enough that you had to leave 1 beat gaps which makes it more or less boring. Also, you used offbeat sliders like in 00:58:751 (5) - . Majority prefer big white ticks being clicked on specially when the song suggests it.
    Next is your rhythm inconsistency. Here in 00:37:520 - and in 00:59:674 - they're basically the same. There is no reason to make them different.
Normal
  1. In the whole map, your intro which is 00:15:366 (1,2,3,4,1,2,3,4) - is the most densest part of the song and its not even chorus and also even beats your kiai section. Try using sliders instead.
  2. 00:19:058 (1) - Avoid using repeating sliders that repeat more than once. This is for simplicity's sake in Normal difficulties.
  3. 00:24:597 (4,5,1) - I disagree with this overlap.
  4. 00:41:212 (1,3) - Same thing with the overlap.
  5. 00:50:443 - Either map this or add a break? I prefer this being mapped though. Leaving this empty causes unnecessary HP drain.
Advanced
  1. 00:19:520 (2,3) - Overlap.
  2. 00:23:674 (3) - Slider body's angle is too sharp.
  3. 00:27:827 (2,4) - Another overlap.
  4. 00:26:904 (1,2) - The song doesn't suggest this kind of rhythm.
  5. 00:31:520 (4,3) - Slider ends don't even overlap right.
  6. 00:32:904 (3,2) - Same here.
  7. 00:43:520 (2,5) - Very small yet not so good looking overlap.
  8. 00:52:751 (2,4) - Another unappealing overlap.
  9. 00:54:597 (2,1) - Basically this is the part where I'm supposed to say to work on your aesthetics.

As your first map, I'd say you have a long way ahead before this can be rankable. Anyways, good luck and welcome to the world of mapping. You might want to check on what I noted back in your Easy difficulty as it is consistent across all of your diffs. I don't like to say this in my mods but you need to remap it if you want to aim for ranking.
Topic Starter
josh1024
Uh so basicly, don't overlap and keep rhythm consistent.

Still got a few questions for you:

General
  1. What do you mean by background? I thought simply draging an image to the editor does the trick.
Easy
  1. 01:18:135 (1) Is it typical to start a spinner 1/2 beat earlier or just here? In Easy or all other difficulties?
  2. 01:51:366 I actually don't plan on mapping the rest. Would it be fine if I fade out from here on and make the audio shorter?
Advanced
  1. 00:26:904 (1,2) Would this be acceptable if this is an overmap in an Insane? Or should I just avoid mapping sound effects like these in a song?
Nitrous
Thanks for calling me back.

joshi1024 wrote:

What do you mean by background? I thought simply draging an image to the editor does the trick.
I checked your .osu files. Its file name is "サンセットマーチ.jpg" but whenever osu! packages it and sends it over to BSS, the file's name gets changed and right now its "âTâôâZâbâgâ}üâ`.jpg". I suggest avoid using unicode and rename your background's filename.

joshi1024 wrote:

01:18:135 (1) Is it typical to start a spinner 1/2 beat earlier or just here? In Easy or all other difficulties?
Yes it will be fine in any difficulty. The red tick has a beat unlike where you currently placed it.

joshi1024 wrote:

01:51:366 I actually don't plan on mapping the rest. Would it be fine if I fade out from here on and make the audio shorter?
Wouldn't sound all too great but its your map, you can do whatever you can.

joshi1024 wrote:

00:26:904 (1,2) Would this be acceptable if this is an overmap in an Insane? Or should I just avoid mapping sound effects like these in a song?
Sorry I rechecked it and I was incorrect, though it still sounds awkward since the rhythm is being inconsistent. Comparing 00:26:904 (1,2) - to 00:22:750 (1,2,3,4,1,2,3,4) - they're just the same yet how they're mapped is different.

Hope this clarifies your doubts! Also don't kudosu this post.
CucumberCuc
Hi, M4M

General
add background pls
add some hitsounds on objects?

Easy
00:19:058 (1,1) are close, do far (and Yes, if so then you do a range, we suggest that at 00:15:366 make them much further than the range of arrangement)
00:24:597 (4,5,6) different range
00:22:750 (1,2,3,4,5,6,7) so many taps at such a level is too hard, suggest to replace some of the circles on the slider
00:33:827 (1) end spinner make on 00:35:674; as you must have 3-4 loose white teak after his end
00:42:135 (2) move left for better distance
00:48:597 (4) move to x:107 y:132 ?
00:52:289 (1,2) - 00:56:443 (2) maybe do this?
01:00:135 (1) move a bit up for better distance
01:03:366 (1) move a bit left and down for ^
01:06:135 (1,2,1,2) maybe change to slider and on 01:07:058 put circle/end slider?
01:15:366 (2) - 01:24:135 (2) - move a bit up for better distance
01:25:520 (1) move slightly down
01:27:828 (2) move slightly up and right for better distance
01:29:674 (1,2,3) do this?
01:32:905 (1,2,3,4) maybe replace the circles on the sliders?
01:43:058 (3,1,3) difficult blankets for beginners, do normal curve slider
01:48:135 (2) move a bit left for better distance
And Yes, this complexity looks like Normal, we advise you to take a couple laps or to replace them with sliders (max difficulty Easy should gain 1.5*)

Normal
00:15:366 (1,2,3) slightly different range
00:18:597 (4) move a bit right for better distance
00:44:443 (6,1) very far, do are close
00:40:981 - 00:44:674 - 00:48:366 maybe put circles?
00:49:981 (2,1) Due to the fact that there is no break, they are very close, it will be better if you stack them or do far
00:52:751 (2) if you do previous stap, move this slider to x:247 y:297
00:54:135 (4) maybe move to x:53 y:136?
00:55:058 (6) can make the center of the slider up straight?
01:02:443 (6,2) overlap
01:07:058 - 01:08:904 put circles?
01:11:904 (2) i think can be better look if you do slightly curve
01:18:135 (1) spinner end on previous red tick
01:21:366 put circle?
01:43:981 (1,2,3,4,1) far, do are close

Hard
00:15:366 (1,2,4,5) remove clap sounds
00:17:097 (7) move left for flow
and contunie map pls...

Advanced
00:19:058 (1,2,3,4) I think these sliders can be positioned better so that the slider 2 does not overlap the previous slider 4
00:20:904 (1) end slider on prev blue tick
00:24:481 miss sound
00:26:904 (1,2,3) different range
00:30:135 (1,2,3) ^
00:35:674 (1,1) maybe remove circle after spinner and do end on his tick?
00:37:981 (1,2) - 00:42:135 (3,4) - 00:43:520 (2,3) - 00:44:904 (1,2) etc. - different range
00:40:981 - 00:44:674 maybe put circles, like you do on 00:48:366 (6)?
00:52:751 (2) maybe stack on end slider 00:53:674 (4)? if you do this, 00:53:212 (3) move to x:287 y:128
00:55:981 (1,2,3) different range; stack slider 1 with 00:54:597 (2)
01:01:981 (2) move to x:288 y:24?
01:07:058 - 01:08:212 be better if you put circles
01:13:751 (1,2,3) slightly different range
01:25:289 - 01:28:981 - 01:34:520 - 01:40:058 - 01:43:751 - 01:49:289 maybe put circles?
Topic Starter
josh1024
I should've said that I'm remapping again earlier, so sorry, some timestamps don't work anymore.

Thanks for the mod nevertheless. I'll go over my rhythm choice and try to make improvements.
As for aesthetics, I guess I just need constant feedback lol I couldn't get it right.

Anyways, Back to work.

Edit:

Oh forgot to mention, I'll try not to annoy ppl with all the 0.99 and 1.01 distance snap lol.
Hidden me
Hello josh1024, from M4M.

Easy
00:44:904 (1,2,3) - There isn't any apparent change in rhythm, so it's better to put the slider straightly
after the two notes in order to form a smooth curve. Sharp turns in the curve(usually curve is called "flow")
often indicates rhythmic changes.
01:06:135 (1,1) - It's a little strange to skip the beat after these sliders.
Maybe sliders with a reverse could be used instead.
01:27:366 (3) - You skipped the beat after the slider, but at 01:23:674 (3,4,5) -
here you placed a note instead, which makes the rhythm inconsistent (actually the rhythm should be basically the same).
I think it's better to add a note here.
01:32:905 (1,2,3,4,5) - These sliders and notes express intensity,
so leaving the beat after them empty doesn't make much sense. It would be nice to add a note here,
which could keep the consistency of the rhythm.
01:42:135 (3) - the same as 01:27:366 (3)
01:50:443 (5) - Basically the same as 01:32:905 (1,2,3,4,5),
but since there's another note at 01:51:366 (1) - which express emphasis, a 1-beat slider here would be better.

*A little suggestion:
Sometimes patterns could be placed along the screen border (the border of the white net),
which can help add to the diversity of flow and prevent patterns from looking crowded.

Normal
00:29:212 (5) - A 1-beat slider seems better here, since an empty beat may cause the inconsistency of the rhythm.
Actually, there is a prolonged sound, which a slider fits better.
00:31:058 (2) - A 1-beat slider without reverses would contribute more to the rhythmic diversity,
as the same pattern repeats 3 times in a row here, and it's actually overmapping (add beats which couldn't be heard in the song).

*A little suggestion:
When beatmapping, try to place notes under low AR (like ar0) at first, which could clearly show the flow and position of notes
simultaneously. It could help improve both the pattern and the gameplay, since tidy patterns usually make players
feel more natural and comfortable while playing.

Advanced
00:17:212 (1,2,3,4) - It's okay to follow the previous pattern. No need changing it, since
there's almost no change in the song's rhythm.
00:20:904 (1) - The spinner shouldn't suddenly stop here, as there are a few beats following.
Extending it to 3 beats may be better, so that the beats would be covered.
00:26:904 (1,2) - Soft sound samples might be better here, since they differs from the background music,
and consecutive 1/4-beat normal sounds can be confusing.
00:22:750 - 00:37:520 - The kiai is absent in Easy and Normal diff, so please consider removing it or
adding it to those 2 diffs.
If some of the diffs are mapped by others, please include them in the diff names and tags.
00:38:443 (3) - A 3/4-beat slider is better here, which follows the lyrics well.
00:44:443 (5,1) - In an Advanced diff, it's okay to place consecutive 1/2-beat patterns.
Since here you follow lyrics, the beat between them shouldn't be ignored.
01:25:058 (5,1) - the same
01:28:289 (3,1) - ↑
01:33:828 (3,1) - ↑
01:39:366 (3,1) - ↑
01:43:058 (3,1) - ↑
01:48:597 (3,1) - ↑

*A little suggestion:
If you think adding so many notes makes the map too noisy, then consider changing the sound sampleset.

Hard
Seems you're still working on this diff, but I'll give a mod based on what you've mapped:
00:16:058 (3,4) - The pattern didn't follow the rhythm well :(
Something like this may be better:

and the following pattern:


00:19:981 (1,2,3,4) - There is no need changing the flow from anti-clockwise to clockwise,
since the rhythm doesn't change drastically:
(a reference, starts from the red note "3")

Hope it helps~
Topic Starter
josh1024
Hey look, we're both newbies, but there's no need to explain all those terms.

84461810 wrote:

Hello josh1024, from M4M.

Easy
00:44:904 (1,2,3) - There isn't any apparent change in rhythm, so it's better to put the slider straightly
after the two notes in order to form a smooth curve. Sharp turns in the curve(usually curve is called "flow")
often indicates rhythmic changes.
00:37:520 (1,2,3) right/up 00:41:212 (1,2,3) left/down 00:44:904 (1,2,3) up/right, all 90 degree turns.

01:06:135 (1,1) - It's a little strange to skip the beat after these sliders.
there's a sound 1/2 beat later but I ignored it for simplicity, keeping notes on white ticks.
Maybe sliders with a reverse could be used instead.
01:27:366 (3) - You skipped the beat after the slider, but at 01:23:674 (3,4,5) -
here you placed a note instead, which makes the rhythm inconsistent (actually the rhythm should be basically the same).
I think it's better to add a note here.
they sound different.

Normal
00:29:212 (5) - A 1-beat slider seems better here, since an empty beat may cause the inconsistency of the rhythm.
Actually, there is a prolonged sound, which a slider fits better.
I thought I would give the player a break here. plus it marks the end of a sentence.
00:31:058 (2) - A 1-beat slider without reverses would contribute more to the rhythmic diversity,
as the same pattern repeats 3 times in a row here, and it's actually overmapping (add beats which couldn't be heard in the song).
there IS sound there.
*A little suggestion:
When beatmapping, try to place notes under low AR (like ar0) at first, which could clearly show the flow and position of notes
simultaneously. It could help improve both the pattern and the gameplay, since tidy patterns usually make players
feel more natural and comfortable while playing.
Never heard of anyone doing this but ok.
As a modder I would say put more work on explaining which part of the map can be improved instead of conveying vague ideas without concrete suggestions.

Advanced
00:20:904 (1) - The spinner shouldn't suddenly stop here, as there are a few beats following.
Extending it to 3 beats may be better, so that the beats would be covered.
Spinner recovery time.
00:26:904 (1,2) - Soft sound samples might be better here, since they differs from the background music,
and consecutive 1/4-beat normal sounds can be confusing.
Read the discription: hitsounds are not dealt with since my first lousy attempt, so no mods on that
00:22:750 - 00:37:520 - The kiai is absent in Easy and Normal diff, so please consider removing it or
adding it to those 2 diffs.
Read the discription: It's a WIP. If you insist on modding this then don't mention things this obvious.
00:38:443 (3) - A 3/4-beat slider is better here, which follows the lyrics well.
00:44:443 (5,1) - In an Advanced diff, it's okay to place consecutive 1/2-beat patterns.
Since here you follow lyrics, the beat between them shouldn't be ignored.
01:25:058 (5,1) - the same
01:28:289 (3,1) - ↑
01:33:828 (3,1) - ↑
01:39:366 (3,1) - ↑
01:43:058 (3,1) - ↑
01:48:597 (3,1) - ↑
If more ppl complain about this I'll change this but this is an intentional undermap.

Hard
Read the discription, this is messy as hell. there's a reason why I don't want a mod on this.

Hope it helps~
Well, it sorta did help. I'll try spreading notes across the playfield more.
Ongaku
from queue, apologize for the long delay

Advanced:
  1. 00:17:904 (3,4) - Wouldn't this be a repeat? Following 00:16:058 (3,4) - 's consistency.
  2. 00:20:904 (1) - Spinner should end 00:21:943 - here. Its where the note actually starts.
  3. 00:25:981 (4) - Ending on the white tick in this case is no good, since you get that awkward pause between 00:25:981 (4,1) - .
  4. 00:26:904 (1,2) - Problem with this pattern is that this is the only one mapped in this section. Similar parts in the song, like 00:23:212 - and 00:30:597 - aren't mapped, which breaks the flow of consistency.
  5. 00:38:443 (3) - I suggest making this a slider instead, following vocals.
  6. 00:43:520 (2,5) - distance 00:44:443 (5) - from 00:43:520 (2) - a bit.
  7. 00:44:443 (5) - Should also be a slider, following the vocals 00:44:674 - here.
  8. 00:45:366 (2) - slider here, since vocals can be extended up to 00:45:597 - . Same with 00:45:827 (3) - , but up to 00:46:058 - .
  9. 01:05:904 (1,2,3) - Bit difficult to read, I suggest putting a circle note 01:05:904 (1) - here and just make 01:06:135 - and 01:06:481 (2,3) - a big reverse slider. Similar situation apply to 01:07:751 - .
  10. 01:18:135 (1,2,3,4,1,2,3,4) - Why should this be any different than 00:33:827 (1,2,3,4) - and 00:19:058 (1,2,3,4) - ? It is a build up to the kiai, but those two are also build ups, so I don't see why it should be any different.
  11. 01:28:289 (3) - Slider should end 01:28:520 - , following vocals.
  12. 01:43:058 (3) - Similar situation as above.
Normal:
  1. 00:24:135 (3) - Wouldn't this be a repeat?
  2. 00:27:827 (3) - Similar situation as above.
  3. 00:29:674 - Missed a bass here.
  4. 00:31:058 (2) - Should start 00:30:597 - .
  5. 00:38:904 - You can map vocals here, won't make it any harder
  6. 00:42:597 - Similar situation as above.
  7. 00:44:442 (6) - Maybe make this a slider? Of course, following vocals 00:44:674 - . You should also space it out from 00:43:981 (4,5) - .
  8. 00:46:289 - Note here for vocals.
  9. 00:50:443 - Why map this but not in the Advanced Difficulty? Shouldn't it be the other way?
  10. 00:58:751 (5,6,7) - Avoid triple stacks like these.
  11. 01:35:212 (5,1) - I suggest just stacking these.
Easy:
  1. 00:49:981 (2) - Why not make it a slider like all the other diffs? Shouldn't change much since theres nothing after it.
  2. 01:06:135 (1) - Wouldn't hurt if you did the same as you did in the Normal.
Topic Starter
josh1024
Edited in the replies:
A Box.

Ongaku wrote:

Easy:
  1. 00:49:981 (2) - Why not make it a slider like all the other diffs? Shouldn't change much since theres nothing after it.
    Well if I make it a slider, a break wouldn't fit in, and in that case to avoid hpdrain I would have to map that blank. I guess I'll have to.
  2. 01:06:135 (1) - Wouldn't hurt if you did the same as you did in the Normal.
    Fixed. It was my attempt of undermapping.

Ongaku wrote:

Normal:
  1. 00:24:135 (3) - Wouldn't this be a repeat?
    I thought I shouldn't touch 1/4 notes on this diff.
  2. 00:27:827 (3) - Similar situation as above.
  3. 00:29:674 - Missed a bass here.
    Fixed.
  4. 00:31:058 (2) - Should start 00:30:597 - .
    I don't know. I think I should just follow the previous section.
  5. 00:38:904 - You can map vocals here, won't make it any harder
    Ok.
  6. 00:42:597 - Similar situation as above.

Ongaku wrote:

Advanced:
  1. 00:17:904 (3,4) - Wouldn't this be a repeat? Following 00:16:058 (3,4) - 's consistency.
    Well they sound different.
  2. 00:20:904 (1) - Spinner should end 00:21:943 - here. Its where the note actually starts.
    I thought I shouldn't suddenly follow a 1/6 note.
  3. 00:25:981 (4) - Ending on the white tick in this case is no good, since you get that awkward pause between 00:25:981 (4,1) - .
    Fixed.
  4. 00:26:904 (1,2) - Problem with this pattern is that this is the only one mapped in this section. Similar parts in the song, like 00:23:212 - and 00:30:597 - aren't mapped, which breaks the flow of consistency.
    Just the same 1/2 slider into a 1/4 reverse?
  5. 00:38:443 (3) - I suggest making this a slider instead, following vocals.
    Ok.
  6. 00:43:520 (2,5) - distance 00:44:443 (5) - from 00:43:520 (2) - a bit.
    Fixed.
  7. 00:44:443 (5) - Should also be a slider, following the vocals 00:44:674 - here.
  8. 00:45:366 (2) - slider here, since vocals can be extended up to 00:45:597 - . Same with 00:45:827 (3) - , but up to 00:46:058 - .
    00:41:212 (1,2) These are also just circles. I'm trying to add variation here hopefully it doesn't hurt.
  9. 01:05:904 (1,2,3) - Bit difficult to read, I suggest putting a circle note 01:05:904 (1) - here and just make 01:06:135 - and 01:06:481 (2,3) - a big reverse slider. Similar situation apply to 01:07:751 - .
    Ok.
  10. 01:18:135 (1,2,3,4,1,2,3,4) - Why should this be any different than 00:33:827 (1,2,3,4) - and 00:19:058 (1,2,3,4) - ? It is a build up to the kiai, but those two are also build ups, so I don't see why it should be any different.
    Oops.
  11. 01:28:289 (3) - Slider should end 01:28:520 - , following vocals.
    Fixed.
  12. 01:43:058 (3) - Similar situation as above.
Well, it looks like I managed to squeeze out "a few minutes".
Thanks for all the corrections and suggestions.
- titan
hi, NM from my queue

SPOILER
Easy
hp2.9? seems unnecessary to make it .1 off of a whole number but ok
00:24:597 (2,3,4) - it looks better if you bring this up
00:25:520 (4,1) - blanket could be improved a bit
00:38:443 (2,3) - don't worry about blanketing these, i think it would look better if you moved (2) up
01:39:828 (5,1) - the slider body is really close to the circle and i don't really like how it looks
01:46:982 (2,1) - not sure if this was meant to blanket, but if it was you need to fix it

Normal
00:27:827 (3,4) - bad blanket
00:45:827 (2,4) - these have a really slight overlap ingame and it looks kinda bad
01:01:520 (4) - move this up, it looks too close to the slider body
01:23:212 (3,4) - bad blanket
01:26:904 (3,4) - circle looks too close to the slider body imo
01:35:674 (6,2) - these look too close. move (2) up a bit
01:37:981 (3,4) - bad blanket
01:49:981 (5,6) - blanket is very off

Advanced
00:17:443 (2,3) - bad blanket
00:19:058 (1,2,3,4) - these overlaps look bad imo
00:50:443 - get rid of the break

Hard
since this is close to 4*, a higher od would be more fitting (like 6.5-7)
01:17:212 (3,4) - this looks and plays bad
01:21:828 - this entire kiai is super weird and uncomfortable to play
01:28:981 (6,7,1) - what is this???
i think you should remap both the kiais
sorry for the rushed mod. gl!
Topic Starter
josh1024
All fixed, thanks for the mod!
Hard is WIP (only rhythm is done) so sorry for the wtf lol.
FiddleBlue
Hi from queue.
Sorry for late mod lol.

Easy
Stack leniency is too low. For easy difficulty, it's more appropriate for SL to be around 8-10, as new players may not see objects when stacked in a low SL.

The problem I see on this difficulty is rhythm and the lack of consistency. The rhythm is all random. Sometimes you ignore sounds that are similar to before and weird gaps between objects on the timeline. Also, if a part (like a measure or something) is similar to something before, then it's better if you follow the same rhythm.

I'll give you some examples:
  1. 00:22:750 (1,2,3,4,1,2,3,1,2,3,4) - The sounds of the first two measure are repeated three times (00:22:750 - to 00:26:443 - ). You seem to map each part differently.

    Variety is nice, but consistency is needed as well. If the music repeats stuff, then the map should reflect that. This can be done with repeating the same rhythm. Since this is an easy difficulty, rhythm needs to be very simple, so the easiest way to map is to repeat the same rhythm three times.

    I will also give you one way to do this part and explain why. You don't have to follow as there are many ways to do so. The first two measure I would map it like this. The first slider is made into a 5/2 slider and not just 2 beat slider is because the sound on the red tick is very strong, making it needed to be emphasized. The next one is a slider is to give players leniency from the unusual 3/4 gap as they might click early or late. Then the circle is there as there's a strong "drum"(idk what it's called) sound.
  2. 00:52:289 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Here you do repeat the rhythm, but they don't really reflect the music. There are sounds on each beat and you emphasize them using the first three circles, but then on 00:53:212 (3,4,5) - you put a two beat gap between objects when there are no changes in music to support it. There's a vocal and a loud instrument on each white tick here, so you need to emphasize those to keep consistent in what you're emphasizing. Also, since this is an easy difficulty, try to not do consecutive 1/1 circles as they can be hard for new players.
00:49:981 (2) - Try to not have any objects that are snapped to 1/2, especially when the map is mostly snap to 1/1. Having something like this may cause some problem for new players. Also, something like 01:29:212 (1) - can be acceptable, as sliders can be used to change the 1/1 spacing to red tick instead of white.

01:06:135 (1,1,1) - Something like this isn't really suitable for easy difficulty as new players may find trouble with it. Here's a suggestion. Since from 01:07:058 - to 01:14:443 - is really calm, you can put a break here. That way you don't have to emphasize each vocal and instead emphasize the contrast in music. You just need to map until 01:07:058 - .

There are other similar mistakes, but I think you find them would be better.
Normal
The same problem as easy difficulty. Rhythm isn't great here, but at least not that bad.
  1. 00:26:443 (1,2,3,4,5,6) - I don't see why this is different than the other two. It sounds similar, but instead, it's simpler. It's better to be consistent in what you're trying to emphasize rather than having many different ideas into a section.
  2. 00:40:981 - I can see why you would put a gap here, but idk I find it weird that the sound on the red tick is the same as the red tick before, which you emphasized. One solution is that you could use two 1/2 sliders instead of a repeated 1/2 slider. Also, this applies to the others.
  3. 01:14:904 (2,3,4,5) - It follows the music, but it might confuse players as they're used to following the vocal as in 01:06:135 (1,2,3,1,2,3,4) - , then suddenly following the drum. So instead of the 3 1/1 sliders, how about doing this? It follows the vocals, but it also emphasizes the drums on each white tick.
Advanced
I hardly map advanced difficulty so I don't really know much about it. So treat this as a normal mod, I guess.
  1. 00:26:904 (2) - This is better of being two 1/2 circles on the white and red tick as it doesn't have the same sound as 00:24:135 (4,4) - . This way it'll make the other two stand out more.
  2. 00:35:674 (1) - Extend spinner by another beat as the sound you're emphasizing seems to be held until there.
  3. 00:35:674 (1) - I would lower the SV a bit so that there's contrast between the calm and rough sections.
  4. 00:45:366 (2,4) - Try to not overlap objects as it'll make the map looking like a mess. Try overlapping the circle to the slider end, or vice versa.
  5. 01:19:981 (1) - Replacing the spinner with a circle on the spinner end would make the sound stand out more.
  6. 01:50:443 (3) - Making this as a repeating 1/1 slider would be better as there's a sound on the white tick in the middle.
Hard
The only problem I see on this difficulty is that you seem to put a lot of variety on similar sounds. Variety is ok, but if it's too diverse than it's bad. If the music repeats, then the map should too.

  1. There are some sliders that are unsnapped! Check AiMod (ctrl+shift+a).
  2. 00:17:443 (2,3) - This is really weird as there are sounds on the white and red tick. It would be better if it follows the same rhythm as 00:16:058 (3,4,5) - . They both sound similar, so I don't see why you would add some variety.
  3. 00:23:327 - There's a sound here. You can either make the slider repeat once more or move the slider by 1/4 beat and add a circle. Applies to other similar patterns.
  4. 00:26:904 (2) - Why is this repeating 1/4 sliders while 00:22:750 (1,2,3) - has circles? Both sound similar so they should be mapped similarly as well.
  5. 01:35:212 (2) - Why is this different than 01:34:751 (1) - when they're both sounds similar?

The map needs working. To be honest, it's better if you remap easy and normal difficulty as changing individual objects require you to change the next one since distance snap can change.

Good luck!
Topic Starter
josh1024
I don't agree with you on everything, like the SL in Easy I didn't even use stacks, duh.

Box.

FiddleBlue wrote:

The first slider is made into a 5/2 slider and not just 2 beat slider is because the sound on the red tick is very strong, making it needed to be emphasized. The next one is a slider is to give players leniency from the unusual 3/4 gap as they might click early or late.
imo 5/2 on any diff would sound weird, in this song at least.

00:52:289 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Here you do repeat the rhythm, but they don't really reflect the music. There are sounds on each beat and you emphasize them using the first three circles, but then on 00:53:212 (3,4,5) - you put a two beat gap between objects when there are no changes in music to support it.
Changed to all 2/1s. Hopefully nobody will complain about my undermap anymore lol.

00:49:981 (2) - Try to not have any objects that are snapped to 1/2, especially when the map is mostly snap to 1/1.
imo a slider tail isn't a big deal.

01:06:135 (1,1,1) - Something like this isn't really suitable for easy difficulty as new players may find trouble with it. Here's a suggestion. Since from 01:07:058 - to 01:14:443 - is really calm, you can put a break here.
I do want to map this, and the active clicks are rly far apart anyways.

Normal
00:26:443 (1,2,3,4,5,6) - I don't see why this is different than the other two. It sounds similar, but instead, it's simpler.
They sound different.

00:40:981 - I can see why you would put a gap here, but idk I find it weird that the sound on the red tick is the same as the red tick before, which you emphasized. One solution is that you could use two 1/2 sliders instead of a repeated 1/2 slider.
Adopted.

01:14:904 (2,3,4,5) - It follows the music, but it might confuse players as they're used to following the vocal as in 01:06:135 (1,2,3,1,2,3,4) - , then suddenly following the drum.
I don't like your solution but it's now changed.

Advanced
00:26:904 (2) - This is better of being two 1/2 circles on the white and red tick as it doesn't have the same sound as 00:24:135 (4,4) - . This way it'll make the other two stand out more.
I don't like the solution but I agree w/ you I guess I'll leave it like that for now.

00:35:674 (1) - Extend spinner by another beat as the sound you're emphasizing seems to be held until there.
Ok.

00:35:674 (1) - I would lower the SV a bit so that there's contrast between the calm and rough sections.
dunno why I didn't thought of that.

01:50:443 (3) - Making this as a repeating 1/1 slider would be better as there's a sound on the white tick in the middle.
Ok.

Hard
There are some sliders that are unsnapped! Check AiMod (ctrl+shift+a).
Apparently just by moving the object around the warning disappeared. weird.

00:17:443 (2,3) - This is really weird as there are sounds on the white and red tick. It would be better if it follows the same rhythm as 00:16:058 (3,4,5) - . They both sound similar, so I don't see why you would add some variety.
They sound different.

00:23:327 - There's a sound here.
Not significant imo.

00:26:904 (2) - Why is this repeating 1/4 sliders while 00:22:750 (1,2,3) - has circles? Both sound similar so they should be mapped similarly as well.
00:22:750 (1,2,3) bcuz a 5-reverse slider here, at this BPM, is just stupid imo.

01:35:212 (2) - Why is this different than 01:34:751 (1) - when they're both sounds similar?
They sound different.
Thanks for the mod tho, any suggestion is appreciated!
FiddleBlue
Ok, imma add more explanations to my mod, because it seems they are misunderstood, or something idk.

Easy

josh1024 wrote:

The first slider is made into a 5/2 slider and not just 2 beat slider is because the sound on the red tick is very strong, making it needed to be emphasized. The next one is a slider is to give players leniency from the unusual 3/4 gap as they might click early or late.
imo 5/2 on any diff would sound weird, in this song at least.
Sorry I meant a 10/3 slider lol. Anyway, there's a reason why a 10/3 slider would fit better, and it's because the sound on the red tick is stronger than the white tick. Sure there's a sound on the white tick, but the red tick is stronger making it more prominent to be emphasized instead of ignored.

josh1024 wrote:

00:52:289 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Here you do repeat the rhythm, but they don't really reflect the music. There are sounds on each beat and you emphasize them using the first three circles, but then on 00:53:212 (3,4,5) - you put a two beat gap between objects when there are no changes in music to support it.
Changed to all 2/1s. Hopefully nobody will complain about my undermap anymore lol.
My problem with this part isn't because the rhythm is too much, it's because you ignore sounds that are similar to before in intensity and sound. Since right now it's undermapped I'll use another part of the map with the similar issue, 01:21:828 (1,2,3,4,5) - . There's this white tick that doesn't have any object (01:23:212 - ) that doesn't really make sense. That beat has a vocal and a drum-ish sound and yet it is not emphasized while 01:21:828 (1,2,3,4,5) - is snapped to a tick that has a vocal and a drum-ish sound. Perhaps it has something to do with that beat having sounds playing in a 1/4 rhythm, but that doesn't mean you can neglect the sound on the white tick. Right now it's not really clear on the rhythm you are following. With all the 1/1 snappings, one might figure you are following the drum-ish sound that is played on every beat, but then 01:23:212 - happen and so the question on what is being followed rises. This could also apply to 00:22:750 (1,2,3,4) - , 00:52:289 (1,2,3,4) - , etc. Be consistent on what you are following and everything will be fine.

josh1024 wrote:

01:06:135 (1,1,1) - Something like this isn't really suitable for easy difficulty as new players may find trouble with it. Here's a suggestion. Since from 01:07:058 - to 01:14:443 - is really calm, you can put a break here.
I do want to map this, and the active clicks are rly far apart anyways.
Kk fine. But you'll end up having 01:09:828 (1,1) - to be apart by a 1/2 beat. The ranking criteria guideline stated, "Note density should consist of mostly 1/1, 2/1, or slower rhythms." It is a guideline, yes, but to implement something like 1/2 beat, you need to introduce it to the players at the beginning of the map instead of the middle. This is to ensure that new players know exactly what to expect from a map. They are still new, so they can't really grasp on sudden changes on a map especially when that thing only happens once. If a map is mostly one beat or more apart especially in the beginning, then that's the expectation they will have from the map.

Normal

josh1024 wrote:

Normal
00:26:443 (1,2,3,4,5,6) - I don't see why this is different than the other two. It sounds similar, but instead, it's simpler.
They sound different.
Similar and identical isn't the same meaning. Sure they both sound different, but their rhythm is almost identical, which makes it weird for one to be simplified while another isn't. You can emphasize the difference by mapping the other one differently but emphasizing the same amount as the other one. Otherwise, you're not consistent in intensity.

josh1024 wrote:

01:14:904 (2,3,4,5) - It follows the music, but it might confuse players as they're used to following the vocal as in 01:06:135 (1,2,3,1,2,3,4) - , then suddenly following the drum.
I don't like your solution but it's now changed.
Lol if you don't like it you don't have to follow. There are other ways to map this section and mine is just one of them. Just remember the reason why I asked for it to change when making a new pattern.

Hard

josh1024 wrote:

00:17:443 (2,3) - This is really weird as there are sounds on the white and red tick. It would be better if it follows the same rhythm as 00:16:058 (3,4,5) - . They both sound similar, so I don't see why you would add some variety.
They sound different.
Although honestly, they sound the same, as stated before, similar and identical aren't the same meaning. One cannot be simplified if another one isn't.

josh1024 wrote:

00:23:327 - There's a sound here.
Not significant imo.
Ok the reason I said that this should be emphasized is that the same (or similar) sound is emphasized before, which is 00:23:097 - , but here isn't. As I said before you have to be consistent in what you are going to follow and ignore rather than changing something in between.

josh1024 wrote:

01:35:212 (2) - Why is this different than 01:34:751 (1) - when they're both sounds similar?
They sound different.
K, you're following the drum sounds. It's just that without hitsounds it's hard to know what you're following. Anyway 01:35:212 (2,2) - should be snapped to 1/8 and not 1/6.


Please don't take this as an attack or something. I'm here to help you.
If you have any questions or something you can do so in-game or by the website private message.
Cheri
M4M from queue - Mod this https://osu.ppy.sh/s/542737 or this https://osu.ppy.sh/s/647962 - Your choose.

Hard
All just suggestions for this difficulty

  1. 00:16:173 (4) - you ignore a sound on the white tick here what you can do is shorted the slider here and add a note here 00:16:404 -
  2. 00:16:981 (6,7,1) - tbh this looks like an odd angle and for an hard - it be better to keep it fully straight
  3. 00:17:558 (3) - same as before - it ignores a beat on the white tick - maybe do something like you do here? 00:18:366 (4,5,6) -
Advanced
  1. 00:25:058 (2,3) - Fixed DS
  2. 00:50:674 - you should honestly map this part - their isn't nothing too hard to call for this anything notes for this advanced difficulty
    - You can do something like this - (Just an example - you may want to do something else)
    http://imgur.com/a/HFR9C
  3. 01:32:905 (1,2) - Fixed DS
This is all I found so far GL
Topic Starter
josh1024
I'll come back to later w/ replies. Meanwhile, out for lunch!

Edit:

Box.

DJ Lucky wrote:

Hard
I'm trying to map the melody line (or whatever you call that synthesizer thing) so even if some sliders ignore bass sounds I think I'm gonna keep it. As for the curve of the stream, since other streams are like that also I thought I shouldn't change it for now. I'll try to come up with improvements tho.

Advanced
All fixed. Weird DS. And thanks for the suggestion dunno why I didn't map that.
Saltssaumure
Hi, here's an extremely late mod from my mod queue.

Warning: wall of text.

[General]
Notes could be placed near the edge of the grid more often. Especially on Advanced diff.
(Also not a problem, but why are the CS AR OD HP random decimal numbers?)
[Hard]
Hitsounds should be quieter overall, can barely hear the music at many points. Also there's no audible difference between 100% --> 95%, if you want to make the volume different then it should be more like 100% --> 60%.
00:13:520 - Add spinner
00:19:057 (1,2,3,4,1,2,3,4) - Could make these jumps as the notes are very emphasised in the music.
00:20:904 (1) - Interesting stuff happens in the music after this spinner, but because of spinner recovery time they aren't mapped. It might be better to replace the spinner with 1/4 reversing sliders and map in the interesting stuff afterwards.
00:29:904 - Unmapped sound in music, put circles here
00:52:751 (2,3) - ^
00:51:597 (3,4,5) - 4 has a different sound to 3 and 5, it should be mapped differently (circle instead of tiny slider?)
00:52:751 (2,3) - Awkward flow between sliders
01:05:904 - I like this section!
01:19:981 (1) - Shorten spinner by 1 beat, and map in the "WOOSH" sound with a fast slider.
01:27:366 (1,2) - Don't stack these as rhythm like this isn't stacked in other parts of the map.
01:31:058 (1,2,3) - Slightly awkward jump, move 2 so that it makes a triangle with end of 1 and head of 3.
01:39:366 (4,5,6,7) - feels more comfortable if these went the other way round.
01:28:289 (3,4,5,6,7,1) - Square shape is slightly wonky here because of stacking. Turn on stacking in the View tab to see this.
01:50:443 (1,1,1) - Because of unusual rhythm, I'd place these slightly further apart so that the approach circles are easier to read.

[Advanced]
00:25:981 (4) - Make this with a sharp bend to make it even more visually different from the other sliders.
00:33:366 (4) - ^
00:27:827 (4,1) - Uncomfortable movement, I'd move 4 so that its head is in the natural "curve" of the slider.
00:50:443 - Unmapped sounds in the music.
01:10:751 (3,4,5) - Rhythm is hard to read as it's not a full/half/quarter beat. See pishi's video on better ways to show these rhythms: https://youtu.be/c7jYwSVjiSo
01:39:366 (3,4,5,6) - loads of direction changes here doesn't feel right because the notes are very "connected".

[Normal]
00:31:058 (2) - split this into 2 half-beat sliders as there are 2 very different sounds being represented.
01:04:751 (4,1,2,3) - Same as in Advanced, irregular rhythm.
01:31:058 (3,4) - Stacking objects under sliders is not recommended at normal diff as new players can't read this.

[Easy]
00:38:443 (2,3) - Blanketing would look nice.
01:04:751 (2,1,1,1,1,2,1) - Same as above, irregular rhythm.
01:09:828 (1,1) - 1/2 rhythm is not recommended at easy diff.
Some general neatness things, at easy diff because the map is very slow, small imperfections are easy to spot. So make sure triangles (like at 01:33:828 (2,3,4) - ) are perfectly equilateral.


Good luck with your map!
Firebool
Hello from my modding room. m4m here

First 2 diff is a very good, so no any mods here

Advanced
00:52:289 (1,4) - wha? stack it
01:32:674 (4,3) - ^
01:34:520 (4,3) - ^

Hard
Nice one, no mods

Well set is really good, so close to rank i think
GL
Topic Starter
josh1024
Thanks for the mod!
Box A.

Saltssaumure wrote:

General
Notes could be placed near the edge of the grid more often. Especially on Advanced diff.
I'll try.
(Also not a problem, but why are the CS AR OD HP random decimal numbers?)lol just for fun. I may change them back.

Hard
Hitsounds should be quieter overall.
All 75% then.
00:20:904 (1) - Interesting stuff happens in the music after this spinner, but because of spinner recovery time they aren't mapped. It might be better to replace the spinner with 1/4 reversing sliders and map in the interesting stuff afterwards.
was thinking of a 2 beat long 1/8 reverse slider but nah. also I prefer the silence.
00:29:904 - Unmapped sound in music, put circles here
Trying to only map that high pitch thing. plus song intensity is lower here so I thought I shouldn't add in the minor stuff.
01:27:366 (1,2) - Don't stack these as rhythm like this isn't stacked in other parts of the map.
01:31:058 (1,2,3) - Slightly awkward jump, move 2 so that it makes a triangle with end of 1 and head of 3.
I remapped these so sorry your mod is now irrelevant.
01:28:289 (3,4,5,6,7,1) - Square shape is slightly wonky here because of stacking. Turn on stacking in the View tab to see this.
Fixed.
01:50:443 (1,1,1) - Because of unusual rhythm, I'd place these slightly further apart so that the approach circles are easier to read.
Ok.

Advanced
00:27:827 (4,1) - Uncomfortable movement, I'd move 4 so that its head is in the natural "curve" of the slider.
Ok.
00:50:443 - Unmapped sounds in the music.
Forgot to update the map lol.
01:10:751 (3,4,5) - Rhythm is hard to read as it's not a full/half/quarter beat.
Triangles and linear movements are different enough.
01:39:366 (3,4,5,6) - loads of direction changes here doesn't feel right because the notes are very "connected".
Changed to rotation.

Normal
00:31:058 (2) - split this into 2 half-beat sliders as there are 2 very different sounds being represented.
Silence brings out the 1/4 beat noise imo. plus it's done the same 4 measures earlier.
01:04:751 (4,1,2,3) - Same as in Advanced, irregular rhythm.
Uses reverse sliders, which require less active clicking.
01:31:058 (3,4) - Stacking objects under sliders is not recommended at normal diff as new players can't read this.
May not be the best solution, but it's there so that new players can anticipate a click on a red tick, like what's done at 01:29:212 (1,2).

Easy
00:38:443 (2,3) - Blanketing would look nice.
Changed to straight so that nobody could complain about this anymore.
Some general neatness things, at easy diff because the map is very slow, small imperfections are easy to spot. So make sure triangles (like at 01:33:828 (2,3,4) - ) are perfectly equilateral.
OCD is good sometimes lol.
Box B.

Firebool wrote:

Advanced
00:52:289 (1,4) - wha? stack it
01:32:674 (4,3) - ^
01:34:520 (4,3) - ^
Fixed.
CPLs
Hi there, I know in your q you said to go first in m4m, but I'd like to take my mind off first lol, so let me go first.

I'm pretty self conscious about my mod so don't roast me if it's bad :o

SPOILER
[gen]
volume too loud , reduce it to like 60 or whatever lower
cutting kiai doesn't make any sense since it doesn't feel like it's stopping in the middle

[ez]
I know this is easy but that SV just seems kinda slow for me,

00:24:597 (2,3,4) this part had 3 notes, but only 2 here 00:28:289 (2,3) why not just make it 3 also

[nm]

some of the stacks just doesn't click with me, like 01:30:366 (2) , or 01:45:135 (2)

[adv]
00:20:904 (1) this spinner can be longer since it's harder diff, to next white tick for example
applies also in higher diff

00:28:289 (1) why not repeat like previous because wub, make this 1/2 slider then repeat 1/2 after
00:29:212 (2) same
00:40:289 (3,4) this can be turned to slider like 5 for visual purpose

01:10:751 (3,4,5) and 01:12:597 (2,3,4) repeat slider like 2 and 1?

[hd]

00:15:597 to 00:18:827 this can become stream by adding notes on empty ticks, but it's not an insane I guess

00:50:674 (1,2,3,4) add repeats on those 1/8s or just change it to circles, I didn't expect a 1/8 in a not-so-hard map

01:19:981 why a spinner when there's no sound, also how about a slow 1/2 slider here 01:21:366 to emphasize before kiai

k bye /runs
Topic Starter
josh1024
Well it's alright. It's just that I still got a fair few maps to go through so expect the delay.

Not gonna roast u tho lol.

Box.

CPLs wrote:

[gen]
volume too loud , reduce it to like 60 or whatever lower
Gonna fine tune that later. Just set to 75% last time as a quick fix (it was at like 90% lol).
cutting kiai doesn't make any sense since it doesn't feel like it's stopping in the middle
Well it's for the shower effect. hopefully it's still rankable.

[ez]
I know this is easy but that SV just seems kinda slow for me,

00:24:597 (2,3,4) this part had 3 notes, but only 2 here 00:28:289 (2,3) why not just make it 3 also
ti do ti do la do la sol v.s. re~ mi~ makes sense to me to make them different.

[nm]
some of the stacks just doesn't click with me, like 01:30:366 (2) , or 01:45:135 (2)
Changed.

[adv]
00:20:904 (1) this spinner can be longer since it's harder diff, to next white tick for example
applies also in higher diff
The blank brings out the build up imo.
00:28:289 (1) why not repeat like previous because wub, make this 1/2 slider then repeat 1/2 after
00:29:212 (2) same
Same reason as in Normal.
00:40:289 (3,4) this can be turned to slider like 5 for visual purpose
Preferance I guess. Also 00:43:981 (3,4,5) - 00:47:674 (3,4,5) for consistency.
01:10:751 (3,4,5) and 01:12:597 (2,3,4) repeat slider like 2 and 1?
difference between flat sliders and triangles represents change in pitch.

[hd]
00:15:597 to 00:18:827 this can become stream by adding notes on empty ticks, but it's not an insane I guess
Wanna keep intensity low since it's just the intro. Good point tho.
00:50:674 (1,2,3,4) add repeats on those 1/8s or just change it to circles, I didn't expect a 1/8 in a not-so-hard map
Well not that they are consecutive, say 1/4 beat apart. I might tweak the volume of these tho.
01:19:981 why a spinner when there's no sound, also how about a slow 1/2 slider here 01:21:366 to emphasize before kiai
I just love the build up. Personal preferance.
leo16834
路過 幫忙Mod一下

我想我應該可以用中文吧xd 如果不行的話 通知我用英文

一些建議 參考就好


[General]

Advanced的Ai檢查 出現 "堆疊判定值錯誤" 這個非常有可能是因為開著ds使用一些很像偏移又很像堆疊的放法 可能需要逐一的檢查修正一下


[Normal]

00:46:289 (3,4) - 擺放上可以跟3作一個Blanket
01:35:212 (6,1) - 這兩個 疊在一起比較乾淨


[Advanced]

00:24:135 (4) - 個人覺得 類似這種四連短滑條 因為他的結尾 會跟開頭造成一個滑條的距離 而且這個距離 很容易會使得視覺上的誤判錯誤 個人建議可以關掉ds 把他疊在滑條的開頭 或是順著滑條的尾端接續滑條的固定ds 才比較不會有這種視覺上的距離錯誤 以下大概有相同的問題 你可以決定到底要不要作一些修正 我大概知道你想要把那個四連滑條當點來判斷 不過考量到會玩這個難度的玩家都會是比較新的新手 或許可以作一點修正使得他們看起來可以圓滑一點
00:26:904 (2) - 00:27:827 (4) - 00:31:520 (4) - 01:30:597 (3) - 大概都是以上問題 不過像是這個的接縫 01:45:366 (3,1) - 就真的還不錯 類似像我上面說的"順著滑條尾端接續"的ds

00:17:443 (2,3) - 如果這個有blanket的話 好像沒有包好喔

00:45:366 (2,3,4) - 這種折角並不是很好 會覺得 這個在玩的時候是一個非常不舒服的動線 或許是想要呈現3的重音 不過我覺得這個的角度可以在稍微修正 可以把滑條4的距離稍微上移些 大概呈現60度 讓 2 3 4三點平均 滑鼠移動時也比較不會有太大的不舒服感

01:09:828 (2,5) - 這個壓不是很好說 雖然知道是想要讓 01:10:751 (3,4,5) - 呈現正三角型 而且 01:10:751 (3,4,5) - 的ds為1.20 可是我看大部分的距離都是1.4 這個距離1.2是否要稍微修正呢?

01:11:443 (5,1) - 像是這個1.2--->1.4 距離上就有點遠了 而且這邊的拍子是藍線拍 類似這種拍 01:10:751 (3,4,5) - 和 01:12:597 (2,3,4) - 比之前稍減0.2ds是會使人誤判的 畢竟Advanced難度可能是會有新手直接挑戰的 距離上可以修一下

舉個例子 01:12:597 (2,3,4) - 和 01:13:751 (1,2,3) - 距離很像 卻是不同的拍 問題就會很大

01:50:443 (3) - 這個滑條減速 個人覺得不優 因為看了一下Hard的擺法是1----> 0.8 ----->0.5 而這邊是直接0.5 這是很容易會出現 "移過頭" 陷阱


[Hard]

00:16:173 (4) - 這個 我知道是要跟鋼琴 不過滑條裡忽略的重音 個人覺得不優
00:17:558 (3) - 這個同理 00:17:673 - 這個很大聲 打點前面的音 重音忽略我覺得不太好~

這裡面也有些advanced出現的推疊問題 不過我想說這是最難的難度 所以我覺得ok


大概以上 節奏大部分都抓得不錯~

都是建議 看看就好 :)


GL~
Topic Starter
josh1024
Thanks for the mod!

Box. (Chinese)

leo16834 wrote:

路過 幫忙Mod一下
第一次看中文mod不太習慣www

[General]

Advanced的Ai檢查 出現 "堆疊判定值錯誤" 這個非常有可能是因為開著ds使用一些很像偏移又很像堆疊的放法 可能需要逐一的檢查修正一下
檢查過了OK,只是不知道什麼時候把SL開到10了

[Normal]

00:46:289 (3,4) - 擺放上可以跟3作一個Blanket
01:35:212 (6,1) - 這兩個 疊在一起比較乾淨
已修

[Advanced]

00:24:135 (4) - 個人覺得 類似這種四連短滑條 因為他的結尾 會跟開頭造成一個滑條的距離 而且這個距離 很容易會使得視覺上的誤判錯誤 個人建議可以關掉ds 把他疊在滑條的開頭 或是順著滑條的尾端接續滑條的固定ds 才比較不會有這種視覺上的距離錯誤 以下大概有相同的問題 你可以決定到底要不要作一些修正 我大概知道你想要把那個四連滑條當點來判斷 不過考量到會玩這個難度的玩家都會是比較新的新手 或許可以作一點修正使得他們看起來可以圓滑一點
00:26:904 (2) - 00:27:827 (4) - 00:31:520 (4) - 01:30:597 (3) - 大概都是以上問題 不過像是這個的接縫 01:45:366 (3,1) - 就真的還不錯 類似像我上面說的"順著滑條尾端接續"的ds
你對新手真好www

00:17:443 (2,3) - 如果這個有blanket的話 好像沒有包好喔
已修

00:45:366 (2,3,4) - 這種折角並不是很好 會覺得 這個在玩的時候是一個非常不舒服的動線 或許是想要呈現3的重音 不過我覺得這個的角度可以在稍微修正 可以把滑條4的距離稍微上移些 大概呈現60度 讓 2 3 4三點平均 滑鼠移動時也比較不會有太大的不舒服感
我改把3丟到右上去了 還行

01:09:828 (2,5) - 這個壓不是很好說 雖然知道是想要讓 01:10:751 (3,4,5) - 呈現正三角型 而且 01:10:751 (3,4,5) - 的ds為1.20 可是我看大部分的距離都是1.4 這個距離1.2是否要稍微修正呢?
01:11:443 (5,1) - 像是這個1.2--->1.4 距離上就有點遠了 而且這邊的拍子是藍線拍 類似這種拍 01:10:751 (3,4,5) - 和 01:12:597 (2,3,4) - 比之前稍減0.2ds是會使人誤判的 畢竟Advanced難度可能是會有新手直接挑戰的 距離上可以修一下
舉個例子 01:12:597 (2,3,4) - 和 01:13:751 (1,2,3) - 距離很像 卻是不同的拍 問題就會很大
Overlap加DS搞錯= = 已修

01:50:443 (3) - 這個滑條減速 個人覺得不優 因為看了一下Hard的擺法是1----> 0.8 ----->0.5 而這邊是直接0.5 這是很容易會出現 "移過頭" 陷阱
改.75 應該夠了吧?

[Hard]

00:16:173 (4) - 這個 我知道是要跟鋼琴 不過滑條裡忽略的重音 個人覺得不優
00:17:558 (3) - 這個同理 00:17:673 - 這個很大聲 打點前面的音 重音忽略我覺得不太好~
很多人念這個= = 已修

感覺你打這篇打很久 換我摸圖打這麼長至少要花兩個小時吧... 感謝
Einja
returning m4m

[general]
"march" in the title should be capitalized
artist is k_dash, not Kda5h

[easy]
overall, i feel like you could've done a lot better when it comes to emphasis. sure it's an easy, but you can always use sliders. plus most 2/1 gaps whether ds is used or not can cause new players to misread them easily.

00:15:366 (1,2,3,4) - these could've all been 1/1 sliders for maximum emphasis in an easy. only circles feels really weak.

00:24:135 - i really hate how you ignore such a loud wub sound, and instead go for the minor emphasis. when it comes to mapping, emphasize the loudest/most dominant instrument in the song. also please check parts similar to this

00:28:289 (2,3) - very undermapped, i don't think i need to explain why

00:37:520 (1,2) - 1/1 sliders pls also, since it's 130bpm, i think 1/1 sliders are okay to use in an easy since the bpm is pretty slow

00:42:135 (2,3) - ok this slider would be better if it was ctrl + h'd (and rotated 20 degrees)

00:48:597 (1) - ctrl + h for better flow

00:58:751 (4) - ^ but with ctrl j

01:09:828 (1,1) - 1/2 snap = no

01:10:751 (1,2) - shouldn't these be like 01:09:828 (1) -

01:21:366 (1) - this nc could be hard to read for new players, 01:21:828 (1) - remove the nc on this to fix it.



that's all i have to say, i think you need to work on emphasis a lot, especially on the low diffs (sliders are okay to use, just make sure they are neat!)
Topic Starter
josh1024
Edited in the replies:

Thanks for busting my old (two months?) work! It can rly do w/ a makeover.

Box.

Einja wrote:

[general]
"march" in the title should be capitalized
Ok.
artist is k_dash, not Kda5h
Twitter is k_da5h, SoundCloud is Kda5h. I think it's fine.

[easy]
overall, i feel like you could've done a lot better when it comes to emphasis. sure it's an easy, but you can always use sliders. plus most 2/1 gaps whether ds is used or not can cause new players to misread them easily.
Not sure about 2/1 being misread? I'll try sliders tho. I used to play taiko so circles were all I had in mind.

00:24:135 - i really hate how you ignore such a loud wub sound, and instead go for the minor emphasis. when it comes to mapping, emphasize the loudest/most dominant instrument in the song. also please check parts similar to this
As I mentioned, I'll try to fix this. But then again this is on white upbeat, so I may prioritize simplicity over fixing this.

00:42:135 (2,3) - ok this slider would be better if it was ctrl + h'd (and rotated 20 degrees)
Ok.

00:48:597 (1) - ctrl + h for better flow
Ok.

01:09:828 (1,1) - 1/2 snap = no
01:10:751 (1,2) - shouldn't these be like 01:09:828 (1)
I'll consider.

01:21:366 (1) - this nc could be hard to read for new players, 01:21:828 (1) - remove the nc on this to fix it.
Might mistake the new nc for measure start?
Hokichi
Hey, M4M deal from my queue

[General]
The artist should be k_dash, not Kda5h
00:15:366 - Unsnapped timing point
Aesthetic needs more work.

[Easy]
01:03:366 (1) - Since you followed the vocal, do the same to this slider, turn it into a 1/1 reverse slider
01:06:135 (1,2) - This sound nice when turned into 1/1 sliders, and make the diff a bit easier. Those 3/4 are a bit sudden tbh
01:36:597 (1,2) - Slight overlaps should be avoided
01:37:520 (2,3) - Same
01:39:828 (5,1) - ^

[Normal]
00:31:520 (4) - Curve this a bit would be nicer
00:40:289 (5,6) - Just delete these, then mirror 00:39:366 (4) -
01:00:597 (3,4) - Blanket these
01:07:058 - Please don't skip this
00:52:293 - Unsnapped timing point
01:27:366 (5,6,7) - Unstack
01:34:751 (5,6,7) - Either 4 circles, or 2 1/1 sliders
01:42:135 (5,6,7) - Unstack

[Advanced]
I don't like the way you break the flows at 00:25:520 (3,4) - , 00:32:904 (3,4) - , 01:14:443 (1,2) - , etc.
00:44:443 (5,1) - Blanket maybe?
00:49:981 (4) - You can just use 2 stacked circle
00:50:674 (5) - 3 1/2 sliders would be better
00:51:827 (6) - Ctrl + J then move it to (291,139)
01:07:058 - Don't skip!
01:19:520 (4) - This covers more sound, so make it 2 circles
01:19:981 (1) - Not necessary, you can add a circle at 01:21:366 - and still keep the difficulty

[Hard]
You might as well buff this a bit and make it insane
00:20:904 (1) - Try this:
00:54:135 (1,2) - Blanket?
01:10:751 (1,2,3,1,2,3) - I would just use 3/4 slider if I were you
01:19:981 (1) - Not necessary, you can add a circle at 01:21:366 - and still keep the difficulty
01:31:520 (2,3) - Keep the flow?

Good luck!
Topic Starter
josh1024
Happen to have class on Saturday.
I'll sort this out diff by diff later.

Edit: Done. Thanks for the mod!


Box.

Hokichi wrote:

[General]
The artist should be k_dash, not Kda5h
To whoever commenting on this, please provide the source where you find the different info; I'm struggling at getting names right.

00:15:366 - Unsnapped timing point
Fixed.

Aesthetic needs more work.
I'll try?

[Easy]
01:03:366 (1) - Since you followed the vocal, do the same to this slider, turn it into a 1/1 reverse slider
01:06:135 (1,2) - This sound nice when turned into 1/1 sliders, and make the diff a bit easier. Those 3/4 are a bit sudden tbh
01:36:597 (1,2) - Slight overlaps should be avoided
01:37:520 (2,3) - Same
01:39:828 (5,1) - ^
All adopted/fixed.

[Normal]
00:31:520 (4) - Curve this a bit would be nicer
00:40:289 (5,6) - Just delete these, then mirror 00:39:366 (4) -
01:00:597 (3,4) - Blanket these
01:07:058 - Please don't skip this
Will have to keep 01:06:135 - 01:07:981 - 01:09:828 the same. sorry.
00:52:293 - Unsnapped timing point
01:27:366 (5,6,7) - Unstack
01:34:751 (5,6,7) - Either 4 circles, or 2 1/1 sliders
01:42:135 (5,6,7) - Unstack
Adopted/fixed the rest.

[Advanced]
I don't like the way you break the flows at 00:25:520 (3,4) - , 00:32:904 (3,4) - , 01:14:443 (1,2) - , etc.
00:44:443 (5,1) - Blanket maybe?
Remapped.

00:49:981 (4) - You can just use 2 stacked circle
Nope.

00:50:674 (5) - 3 1/2 sliders would be better
Changed to circles.

00:51:827 (6) - Ctrl + J then move it to (291,139)
Remapped.

01:07:058 - Don't skip!
Sorry.

01:19:520 (4) - This covers more sound, so make it 2 circles
01:19:981 (1) - Not necessary, you can add a circle at 01:21:366 - and still keep the difficulty
Preferance.

[Hard]
You might as well buff this a bit and make it insane
I might try if I get better at playing later on.
00:20:904 (1) - Try this:
Adopted.

Well, now that I look at it again I wanna remap this diff, maybe Advanced as well.
MrMan
hey, m4m from my queue.

This is a heavily modded map so I'm just nitpicking things.

March
00:20:904 (1) - 00:21:366 - Maybe put an Inherit point to lower the volume for the rest of this slider.

00:20:904 (1,1,2) - Maybe give these more spacing to emphasize the louder drums

00:24:135 (7,8) - ^ (louder sounds)

00:26:904 (2,3) - These make more sense because of the quieter sounds

00:27:827 (6,7) - But I still think these deserve more spacing. This pattern come 'n goes throughout the map, so I'll leave them up to you to decide whether you want to change them or not.

00:50:904 - There are sounds on these white ticks, maybe place circles there? it could look like something like This

01:19:058 (1,2,3,4) - Maybe scale this square higher as the music gets more intense. You did this before but not here.

01:25:981 (3,4) - Pretty awkward flow here.

That's all I could spot on this diff. You were mainly focused on the vocals of the song But I feel like there were a few times it would've been more interesting to map the electronic sounds instead.

Good luck
Topic Starter
josh1024
Quick mod geez. thanks for the mod! will return this weekend.
tin frog
hi! m4m from my queue :D

vocaloid DansGame
march is the only diff above 3*
general:
USE LESS SQUARES

00:00:597 - extremely mappable sounds from here to the actual start of the map, i would map here
00:15:366 - sv feels a bit too fast for a relatively calmer part of the song than 00:22:750 for example, which has the same sv
00:17:904 - there's a sound here that should be mapped, would also help this part feel less "awkward"
01:51:366 - same as beginning
Topic Starter
josh1024
Hi! Thanks for the mod!
Box.

xiqingwa wrote:

USE LESS SQUARES
lol, that's all this map is about.
00:00:597 - extremely mappable sounds from here to the actual start of the map, i would map here
01:51:366 - same as beginning
Well I'm just lazy mostly, pius I don't want too many calm sections.
00:15:366 - sv feels a bit too fast for a relatively calmer part of the song than 00:22:750 for example, which has the same sv
Good point. The idea here is to build up tension. so I choose to lower DS instead of SV to lower the intensity while keeping it somewhat engaging.
00:17:904 - there's a sound here that should be mapped, would also help this part feel less "awkward"
Will consider.
coke bottle
general
SQUARES WHERGFBWRKUYFHBFIUFGBVRHJ
太多四方形了
please map beginning and end. those sounds are very mappable
why did i type that in chinese idk

Easy
00:30:135 (1,2,3) - could you out this in a more straightforward way? beginners might bet confused by this asd may click 3 rather than 2
01:18:135 (1) - spinners in easy must have at least 4 beats of rest time before the next note. so yours in only 3 1/2 so please shorten the spinner

March
for the starting part the sv is 1. then the part starting from 00:22:750 - is also sv1. this part is cleraly not as calm aas the start so i recommend either up the sv from 00:22:750 - or lower the sv at the staRT.
00:51:135 (2,3,5) - i'd recommend nc these notes cause the sounds just stand out so much
01:31:751 (3) - blanket can be improved. lemme help you out(not perfect, but better) sliderhead anchor->x359 y46. middle anchor->x392 y93 slidertail anchor->x390 y147

my friend complained to me "how is this only 3 stars?"
Topic Starter
josh1024
There. Thanks for the mod!
Box.

Reynolduh wrote:

general
SQUARES WHERGFBWRKUYFHBFIUFGBVRHJ
太多四方形了
lol
please map beginning and end. those sounds are very mappable
Nope. Sorry.
why did i type that in chinese idk
It's all gud.

Easy
00:30:135 (1,2,3) - could you out this in a more straightforward way? beginners might bet confused by this asd may click 3 rather than 2
kay
01:18:135 (1) - spinners in easy must have at least 4 beats of rest time before the next note. so yours in only 3 1/2 so please shorten the spinner
well this is so low BPM, 1/2 beat prbbly wouldn't hurt

March
for the starting part the sv is 1. then the part starting from 00:22:750 - is also sv1. this part is cleraly not as calm aas the start so i recommend either up the sv from 00:22:750 - or lower the sv at the staRT.
Remapped to 0.8
00:51:135 (2,3,5) - i'd recommend nc these notes cause the sounds just stand out so much
Done on 2, 345 works together I suppose
01:31:751 (3) - blanket can be improved. lemme help you out(not perfect, but better) sliderhead anchor->x359 y46. middle anchor->x392 y93 slidertail anchor->x390 y147
Oh thanks

my friend complained to me "how is this only 3 stars?"
ikr rip 130BPM songs
mantasu
o/ from q
[March]
Why do you make those numbers (like CS or HP/OD) 0.1 etc :D just make them integers
00:00:597 - seems the beginning is not mapped, you should consider doing it since music itself sounds important
Not all sliders at the beginning are mapped correctly to music. Take this for example 00:17:789 (3,4) - more important sound starts 00:17:904 - here instead of 00:17:789 - here, so slider should start on more important one and end on less important, It's basic 123
00:28:289 (1,2,3,4,1) - some 1/4 circles could be mapped in between objects as for the highest diff
00:31:520 (1,2) - stream would better represent different sound
00:35:212 (3,4) - if you mapped earlier (^) such sounds, map here as well these 1/4s
00:35:674 (1) - pls try to avoid to put spinner on higher diffs that represents getting more intese music bc actually it doesn't; you should map it with objects instead
01:05:212 - 3 rather important sounds are missed even though you map vocals, this is the highest diff and imo sound is clearly hearable it feels strange when it's not mapped
01:35:674 (1) - avoid overlap or if so, then overlap 01:36:135 (2) - this with 01:35:212 (2) - that as well
01:49:520 (1,2) - what about 2 1/4 repeated silent sliders instead? :D
01:51:366 - ending should be also mapped
Overall vocals are mapped pretty well 8-)
GL
Topic Starter
josh1024
Thanks for the mod! And according to Pishi we suck.
Box.

seselis1 wrote:

[March]
Why do you make those numbers (like CS or HP/OD) 0.1 etc :D just make them integers
00:00:597 - seems the beginning is not mapped, you should consider doing it since music itself sounds important
No plz
Not all sliders at the beginning are mapped correctly to music. Take this for example 00:17:789 (3,4) - more important sound starts 00:17:904 - here instead of 00:17:789 - here, so slider should start on more important one and end on less important.
Well if a redtick has no sound there's no point sticking to the rule I guess.
It's basic 123
Watched that c:
00:28:289 (1,2,3,4,1) - some 1/4 circles could be mapped in between objects as for the highest diff
00:24:597 (1,2,3,4) Consistency
00:31:520 (1,2) - stream would better represent different sound
00:30:135 (1,2,3) Stream = flowing 00:31:520 (1,2) Movement = jagged sound. Works fine.
00:35:212 (3,4) - if you mapped earlier (^) such sounds, map here as well these 1/4s
00:35:674 (1) - pls try to avoid to put spinner on higher diffs that represents getting more intese music bc actually it doesn't; you should map it with objects instead
00:35:674 Only noise and drum are mappable, and I chose the noise.
01:05:212 - 3 rather important sounds are missed even though you map vocals, this is the highest diff and imo sound is clearly hearable it feels strange when it's not mapped
A break from a section. Will consider changing tho.
01:35:674 (1) - avoid overlap or if so, then overlap 01:36:135 (2) - this with 01:35:212 (2) - that as well
01:35:674 (1)Overlap for t-dE
01:49:520 (1,2) - what about 2 1/4 repeated silent sliders instead? :D
Will consider remapping
01:51:366 - ending should be also mapped
Nope.
Overall vocals are mapped pretty well 8-)
GL
Thanks G
FunnyA
Hello ^^ From FunnyA's q

General
For all difficulty levels, remove the checklist on 'widescreen support' [click Song Setup> Design> remove the checklist]. It is used when it has its storyboard elements.
Flow that is on your map pretty, but here the pattern that you kreasikan a bit monotonous (boring). For example on Easy & Normal, the object you created in the first Kiai time 01:21:828 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8) is the same as the object in the second time Kiai 01:36:597 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3) . IMO you also cover it by changing the rotation (degree) of the previous objects ><

Tips from me = try to see several beatmaps from the best mapper while looking at the pattern they are compiling, then try to imitate their mapping style even if not only 100% you sample. The point is to be as creative as possible

Easy

01:09:828 (1,1) - To me, this is a bit confusing to beginner players when playing this, try to give you the distance between the two objects (like the other objects). Usage like this can be for Hard and level up on it, and sometimes stacked it for songs that have a rap section of it or a quick beat of music.

01:10:751 (1) - Why here's New Combo? And this part is not the beginning of the sentence of the song lyrics
01:47:674 (1,2,1,2,3) - The Color Combo section here should be the same as this one 01:32:905 (1,2,3,4,5) . Simply align you to remove this 01:45:828 (1)

For beats above 100 BPM, you should set and change the distance between the taps even farther (slightly) than the current one. I recommend for the use of distance snapping of 1.2 x

Normal
00:28:289 (5,1) - There is a shadow like overlaps. Take a good look and change the object position of this section 00:30:135 (1) to avoid overlaps. And this is quite confusing players.
01:32:213 (4,1) - Again .. Why is it stacked. Whereas in this part of the vocal beat a little slow.
01:46:981 (4,1) - ^

Hard
00:41:212 (1,2,3,4) - This music's snap must be consistent with this 00:37:520 (1,2,3,4)

Maybe that's all I can do for you. Sorry for Insane Diff I can not modify it because I need to understand it. Lastly, I hope your map will be ranked.

Good Luck ;)
Topic Starter
josh1024
Thanks for the mod!
Box.

ulfanirahmi wrote:

General
For all difficulty levels, remove the checklist on 'widescreen support' [click Song Setup> Design> remove the checklist]. It is used when it has its storyboard elements.
Ok. pretty sure that does nothing.
Flow that is on your map pretty, but here the pattern that you kreasikan a bit monotonous (boring). For example on Easy & Normal, the object you created in the first Kiai time 01:21:828 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8) is the same as the object in the second time Kiai 01:36:597 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3) . IMO you also cover it by changing the rotation (degree) of the previous objects ><
Well I'm born boring I guess
Tips from me = try to see several beatmaps from the best mapper while looking at the pattern they are compiling, then try to imitate their mapping style even if not only 100% you sample. The point is to be as creative as possible
Tips from me = improve ur English lol jk
Easy
01:09:828 (1,1) - To me, this is a bit confusing to beginner players when playing this
Fixed
01:10:751 (1) - Why here's New Combo? And this part is not the beginning of the sentence of the song lyrics
Removed combo on 01:09:828 (3)
01:47:674 (1,2,1,2,3) - The Color Combo section here should be the same as this one 01:32:905 (1,2,3,4,5) . Simply align you to remove this 01:45:828 (1)
Not necessary?
For beats above 100 BPM, you should set and change the distance between the taps even farther (slightly) than the current one. I recommend for the use of distance snapping of 1.2 x
Well, you could call that a wider spread I guess.

Normal
00:28:289 (5,1) - There is a shadow like overlaps. Take a good look and change the object position of this section 00:30:135 (1) to avoid overlaps. And this is quite confusing players.
Raised AR lol
01:32:213 (4,1) - Again .. Why is it stacked. Whereas in this part of the vocal beat a little slow.
01:46:981 (4,1) - ^
I don't get what u mean?

Hard
00:41:212 (1,2,3,4) - This music's snap must be consistent with this 00:37:520 (1,2,3,4)
Again what do u mean by "music's snap" = =

Maybe that's all I can do for you.
Sure.
_sponez
Hello!


  • [March]
  1. 01:23:674 (1,2,3) - Looks bad. Better https://osu.ppy.sh/ss/9556771
  2. 01:36:597 (1,2,3) - Looks bad.
  3. 01:45:827 (1,3) - https://osu.ppy.sh/ss/9556793.

    [Hard]
  4. 00:41:558 - Add circle.
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