Slider ends in both Oni and Inner Oni are unsnapped by 2 ms which bugs in scorev2 .w.
i did fox the spinners/sliders in this diff tootatatat wrote:
Kantan
Decrease OD a little? 5 OD might be a little too much for a Kantan, consider decreasing it to at least 4.5OD, though 4 would be preferable. decreased to 4.5 for the time being
01:10:479 - Move the end of this spinner to 01:10:313 - to allow a little more time to recover after the spinner. ok
01:29:146 - Also move the end of this spinner back half a beat to 01:28:979 - to give more spinner recovery time? ok
01:37:146 - Similar to above, move the end of this spinner to 01:36:979 - . Newer players can't complete the spinner and hit the next note in time (Even I couldn't) ok
00:10:646 - Oh I missed this one somehow, also move it back half a beat. c: ok
00:22:479 - Same as above, bap. ok
00:24:979 (4,7,11) - These objects should be the opposite colors of the triplets they are in. They're a noticeably different tone then the rest of the sounds in their respective triplets. Example of my suggestion: https://osu.ppy.sh/ss/8853322 i think having the same color for the 3 makes it simpler/calmer to read just as the part is
00:54:313 - This drum roll might be too quick&sudden, and might not have enough time to recover before the next object to be included in a Kantan. Consider removing it or extend it to 00:54:646 - . If you extend it, don't forgot to do something with the SV at 00:54:604 - c: removed
01:37:313 (1,2) - Use Whistle hitsounds here? whistle and clap make no difference ingame so i always use clap but it could be the other way aroundFutsuu
00:16:979 - place a spinner here until 00:17:979 - for consistency. it doesnt help consistency, the previous spinner doesnt start at this spot
00:24:979 (8,11,16) - Similar to Kantan suggestion, swap the colors of these objects. You may even want to be more likely to swap them in the Futsuu if you don't in the Kantan because of the harder difficulty level. arf sorry id rather keep it this way, i did that in literaly all diffs, i just like how it plays
01:37:979 (29,30,31,32) - Use whistle hitsounds here? -
01:40:479 - place a don here and a kat at 01:40:979 - I don't think the very long silence it needed. the silence seems fine to me tbh
thanks!Taikocracy wrote:
Hi hi, spontaneous M4M (for ultrasonic anthem)
If a timestamp has nothing written next to it, it is because I have already commented on that exact same thing earlier in the song, not because I forgot to write something for it.
[Kantan]
-OD 3.5 or 3 ill go to 4 and not any lower as that makes no sense on that bpm
00:14:646 (7) - Can possibly remove for finisher emphasis on note 6 i did rework that part a removed notes
00:15:979 (11) - Same relative concept as above ^
00:24:979 (4) - Both vocal and instrumental pitch increase here, I'd suggest making this a kat monos for simplicity
00:27:646 (7) - Same thing, instead the pitch decreases here, so it'd be a don ^
00:30:313 (11) - Same as 00:24:979 (4) - ^
00:52:146 (52) - For the sake of simplicity I'd suggest moving this to 00:52:313 instead kept it but overall the rest of the diff is simpler
Worth noting that the kantan is over 2.0*, which doesn't matter obviously so long as the difficulty elements are that of a kantan (which stands true here), but if you can simplify some of the off-beat rhythms to be on beat that would lower the SR dramatically
now at 1.99 kek
[Futsuu]
-OD 4 made it 4.5
00:18:979 (27) - I think this note sounds a bit weird, and this mini build-up section would sound better if it wasn't there removed
00:24:979 (8) - and 00:27:646 (11) - Same thing as I suggested in the kantan
00:35:146 (27) - What you could do here to acknowledge the snare hit on 00:34:979 is place a kat there, and another one after note 27 (k d k). k d could also work. becomes too complicated compared to what i got now in the kantan
From 01:10:646 - 01:31:313 there's no 2/1 breaks. In a futsuu, 2/1 breaks are instrumental, and in a bpm like 180, I'm not sure that a few 3/2 breaks will be enough to fill that role. made it simpler
[Muzukashii]
00:03:229 (11) - Shouldn't this note be on 00:03:396 like you did at 00:04:646 (18,19,20) - ? Or was this for variation :thinking: variation
00:24:979 (10) - and 00:27:646 (13) -
00:34:979 - Consider adding a kat here, to emphasize that same snare hit I mentioned in the futsuu i think the melody is strong enough to allow me to dodge that one
Make sure that in the muzu as well, you're not going too long without any 2/1 breaks, if I got a DQ for it I think it's kind of important mdae it simpler
[Oni]
00:24:979 (10) - and 00:27:646 (13) -
00:40:563 (57) - You could delete this note to create an even longer build-up, as xxx x x xxx x x is quite different than xxx xxx xxx x i did that
00:49:146 (103) - Sounds decrease in pitch starting at note 102, meaning this note would sound better as a D but it doesnt mean that i would play better as a D
00:51:313 (113,114,115,116) - Pitches sound reversed here, I suggest ctrl+g ^
00:59:813 (159) -
01:08:979 (209) - Would be better as a kat finisher in my opinion i think 3 d in a rows emphasize the last one better
[Inner Oni]
00:24:979 (185) - and 00:27:646 (188) -
The same finisher stuff I pointed out in the Oni goes for this difficulty as well.
01:39:257 (66,67,68) - I get why this is here, but personally I don't think that the 1/6 snapping is necessary, and that this can be simplified to represent something else, if not the vocal at minimum. i think it fits the song decently and plays pretty good
01:43:646 (72) - Pitch increase, I suggest k i wanna keep a clear difference with the following ks
Cool song, cool map, hope to see this ranked soon!~
cimerAldwych wrote:
Euh nya
BG Kitsch/20
[General]
Oui je dois mentionner ce SR de base trop haut.
Oui histoire de trigger Gezo je mentionnerai le widescreen support... abanon il est décoché :krappa:
01:10:646 (1) - Après quelques testplays sur la Oni et Inner, je trouve que le 0x90 fais mal ici :p tbh je suis d'accords mais je suis coincé par rapport au speed up qui suit et que jveux garder cohérent avec les autres kek, du coup c'est bonus difficulté reading le x0.9
J'ai pas grand chose a dire sur la Inner et Oni
[Kantan]
Avis uniquement personnel sur l'OD que je trouve trop haut (avis personnel donc osef Krappa) baissé à 4
00:12:646 (2) - Honettement je considère pas le spinner comme un break et... a un moment ou un autre il t'en faudra un. y'a des breaks avec le nerf mtn
00:13:313 (3,4,5,6,7,8,9,10,11,12,13,14,15) - Honnêtement c'est trop, vu ce qu'il se dit au niveau des prochaines taiko guidelines, tu devrais pas dépassé une suite de 7 (le tout devrait être suivi d'un break si tu max a histoire de reposer les mains encore fébriles des nouveau joueurs blablabla). Donc at least delete ca 00:14:979 (7,9) - ? j'ai nerf
00:52:146 (52) - Tbh je le trouve un peu off par rapport à ce qu'il y a autour (sachant que je ne considère pas 00:55:479 (58) - comme étant un 3/2 du meme type (musicalement parlent hein)) cpas la même oui mais il me parait pas off perso, le son que je suis habituellement start clairement ici et est assez fort
01:01:646 (71,72) - Pourquoi tu t'es donné la folie de mettre un 3x 1/2 alors que tu l'as pas fait avant? (surtout que je doute que les QAT seront d'accord avec ce 3x 1/2 sans break). le 1/2 est autorisé en kantan tant que pas courant : thonking: et il est très logique avec ce que j'ai dans les autres diff, sur cette part tu l'entends bien
01:02:813 (75) - blablabla pareil que a 52 sec.
01:30:479 (3) - Mouais je suis pas fan des positions des dons, je trouve que y'a meilleur avec 01:30:646 - par exemple, certes c'est pas méga original mais bon nn ça met vraiment pas le rythme en valeur de garder un truc lambda là
01:46:479 (14) - Pareil je trouve ce doublé un peu tout seul par rapport à ce qu'il y à coté (et pourquoi pas déplacer celui d'avant vers 01:46:646 - ) vocal
01:51:646 (25) - Un peu too much, je l'enlèverai bien (en + ca fit mieux avec les vocals). comment ça peut fit mieux avec le vocal ? :thonking:
En sois j'aime bien ta kantan avec les changements de rythmes, ca donne de la forme mais je me pose des questions sur le fait que tu poses les limites un peu trop loin parfois (abus de 1/2 sans break etc...) also je pense que tu devras parsemer ta kantan deselbreaks, je doute qu'il y en ai assez.
j'ai bcp nerf
[Futsuu]
01:24:896 (53) - Avis personnel : Je trouve que c'est 3/4 font mettent le tout peu trop chargé removed
01:48:479 (52,56) - Ici j'ai peu que ta futsuu manque de contenu par rapport a ta muzukashii, j'aurais donc bien rajouté des k le gap m semble ok
01:55:146 (77) - Mouais... bof xD
Sinon ca me va.
Le reste me va au final.
Gl pour trouver une solution pour le < 2Sr. après mon nerf initial c'était déjà passé sous 2* du coup par contre la règle du - 2 n'est absolument pas en vigueur lul, tu peux rank une kantan à 2* + et il y en a des récentes
thanks!Chocola_2287 wrote:
Here comes promised M4M for https://osu.ppy.sh/b/1360252BG LMFAOKantan
- Despite OD being reduced to 4.5 from previous mod, I think it is still too high for kantan players, especially this diff is >2*. I would go for OD4. used od4
There are some unrankable patterns in the difficulty, some of them reached futsuu level. If you are going for memes then I have no words about it. idk i think i made it too fast, i heavlily nerfed it in the end
00:03:646 (5,8,11,16,19) - You might want to remove SVs here and add it back in 1st kiai section. nha thats not my idea throught the whole set
00:10:313 (19,20) - dafuq? 1/2 are allowed in kantan
00:13:313 (3) - unrankable
00:20:979 (22,23) - ^
01:01:646 (71,72,73) - ^
01:08:979 (87) - You might want to place a spinner instead of next note. Spinner start can emphasis the sound effect/vocal by enough extent already. mmmmm thats a good idea but at the time i dont wanna make it too different from other diffs
01:14:979 (10,11,12) - delete for a 4/1 break?
01:27:146 (37,38) - ^^
01:27:813 (39) - ^^
01:35:979 (13,14) - ^^
01:46:313 (13,14) - ^
01:59:646 (39) - ^^
i did nerf the parts you mentionned overall, hopefully there aint any unrankable stuff leftFutsuu
- 00:03:646 (11,16) - etc, same as Kantan.
00:07:646 (25) - being a d really takes away lots of impact compared to k
i dont think so
Better than any futsuu I made in my lifetimeInner Oni[list:1337]
00:10:479 (79) - imo not necessary because it takes impact caused by the prev note. i think it actually gives it a bigger impact
00:14:479 (108,109) - ^
00:15:813 (121,122) - ^
00:39:979 (230) - a density flow maybe a better method here. 00:42:646 (262) - where the stream starts. i tried that before, it didnt play that well to me, i prefer having the stream starting earlier in the end
01:15:896 (50) - delete, better isolating 01:15:979 (51) - to give out better emphasizing ok
01:23:979 (101) - ^^
01:59:646 (174,1) - same as kantan, futsuu
GL on ranked.
Surono wrote:
00:03:313 - 00:04:646 - 00:08:646 - 00:10:146 - feelsbatman
u dem forget response me ingame b4 for footshoe, blame papa kon ahue. >:"C delete these, the reasons doesnt needed with words.. or myself is stupud ( to balance the density between each diffs, you know about before kiai and kiai part? yeah thats it )