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Various Artists - Lolis Short Medley

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[Metadata]
Title:Lolis Short Medley
TitleUnicode:ローリーズショートメドリー
Artist:Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Goraku-bu & Petit Rabbit's
ArtistUnicode:高橋李依, 小澤亜李, Rhodanthe☆, 七森中☆ごらく部 & Petit Rabbit's
Creator:Nevertary
Version:Dendy's Extra
Source:
Tags:unhappy end world yumeiro parade yes! yuyu*yuruyuri Honjitsu wa Makoto ni Rarirurein school live gakkou gurashi! naoki miki ebisuzawa kurumi kiniro mosaic season 2 alice cartelet oomiya shinobu komichi aya inokuma youko kujou karen yryr Yuru Yuri♪♪ Akaza Akari Toshino Kyoko Funami Yui Yoshikawa Chinatsu Gochiusa Rabbit House Tea Party 2016 Gochuumon wa Usagi Desu ka Special CD vol. 6 Is the Order a Rabbit Ayane Sakura Inori Minase Risa Taneda Satomi Sato Maaya Uchida Sora Tokui Rie Murakawa Hoto Kafuu Tedeza Ujimatsu Kirima Jouga Natsu
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284,156,75598,1,0,0:0:0:0:
176,292,75762,1,0,0:0:0:0:
460,112,75926,1,0,0:0:0:0:
256,140,76090,1,0,0:0:0:0:
144,312,76254,6,0,P|184:324|236:304,1,80
352,48,76582,1,0,0:0:0:0:
384,268,76746,1,0,0:0:0:0:
252,36,76909,5,0,0:0:0:0:
292,312,77073,1,0,0:0:0:0:
156,28,77237,5,0,0:0:0:0:
204,360,77401,1,0,0:0:0:0:
64,20,77565,6,0,P|84:88|188:116,1,160
360,92,78057,1,0,0:0:0:0:
404,244,78221,1,0,0:0:0:0:
248,208,78385,1,0,0:0:0:0:
216,52,78549,1,0,0:0:0:0:
328,224,78713,6,0,P|272:288|204:280,1,160
64,144,79205,2,0,P|104:120|156:124,1,80
296,132,79532,2,0,P|335:128|368:106,1,80
232,20,79860,2,0,L|220:132,1,80
288,300,80188,5,0,0:0:0:0:
452,64,80516,5,0,0:0:0:0:
288,300,80680,1,0,0:0:0:0:
232,20,81008,1,0,0:0:0:0:
232,20,81336,6,0,P|216:64|104:88,1,160
132,232,81827,1,0,0:0:0:0:
264,288,81991,1,0,0:0:0:0:
384,208,82155,5,0,0:0:0:0:
388,168,82236,1,0,0:0:0:0:
380,129,82318,1,0,0:0:0:0:
361,94,82400,1,0,0:0:0:0:
332,66,82482,1,0,0:0:0:0:
296,49,82564,1,0,0:0:0:0:
257,43,82646,1,0,0:0:0:0:
217,50,82728,1,0,0:0:0:0:
180,76,82811,6,0,P|160:116|168:176,1,80
220,284,83139,5,0,0:0:0:0:
464,132,83467,5,0,0:0:0:0:
280,352,83795,5,0,0:0:0:0:
180,76,84123,5,0,0:0:0:0:
416,240,84450,5,0,0:0:0:0:
128,268,84778,5,0,0:0:0:0:
96,128,84942,1,0,0:0:0:0:
228,180,85106,1,0,0:0:0:0:
268,320,85270,1,0,0:0:0:0:
188,52,85434,5,0,0:0:0:0:
460,120,85598,1,0,0:0:0:0:
52,168,85926,5,0,0:0:0:0:
328,88,86090,1,0,0:0:0:0:
456,252,86418,5,0,0:0:0:0:
188,136,86582,1,0,0:0:0:0:
64,304,86909,5,0,0:0:0:0:
332,188,87073,1,0,0:0:0:0:
160,356,87401,6,0,P|164:280|96:196,1,160
184,64,88067,2,0,B|232:96|276:64|276:64|328:108|392:68,1,191.999994140625
460,188,88567,6,0,B|384:172|360:268|268:220,1,191.999994140625
148,168,89067,1,0,0:0:0:0:
424,348,89401,2,0,L|432:268,2,80
320,76,89901,6,0,P|328:114|320:153,1,80
128,212,90234,2,0,P|172:196|228:212,1,80
324,352,90567,2,0,P|304:316|404:224,1,200
384,300,91067,1,0,0:0:0:0:
204,228,91234,6,0,P|248:160|328:116,1,160
474,216,91734,2,0,P|430:228|374:208,1,80
220,60,92067,1,0,0:0:0:0:
200,260,92234,2,0,P|160:244|132:192,1,80
348,116,92567,6,0,P|360:156|348:196,1,80
80,264,92901,2,0,P|60:220|80:160,2,80
260,328,93567,1,0,0:0:0:0:
256,40,93901,6,0,L|260:212,1,160
412,336,94401,1,0,0:0:0:0:
488,152,94734,2,0,P|448:132|380:144,2,80
292,192,95234,6,0,P|276:152|292:88,1,80
472,64,95567,1,0,0:0:0:0:
408,252,95734,1,0,0:0:0:0:
208,240,95900,2,0,P|132:196|140:104,1,160
212,152,96400,1,0,0:0:0:0:
356,48,96567,6,0,P|376:80|380:128,1,64
348,228,96894,1,0,0:0:0:0:
208,240,97058,1,0,0:0:0:0:
280,96,97222,1,0,0:0:0:0:
284,288,97386,1,0,0:0:0:0:
84,192,97550,1,0,0:0:0:0:
268,16,97714,1,0,0:0:0:0:
416,224,97878,6,0,P|392:208|352:204,1,64
132,328,98206,2,0,L|128:244,2,64
120,136,98698,1,0,0:0:0:0:
144,115,98779,1,0,0:0:0:0:
172,99,98861,1,0,0:0:0:0:
201,87,98943,1,0,0:0:0:0:
232,79,99025,1,0,0:0:0:0:
264,76,99107,1,0,0:0:0:0:
296,78,99189,5,0,0:0:0:0:
464,252,99353,1,0,0:0:0:0:
232,316,99516,1,0,0:0:0:0:
320,88,99680,1,0,0:0:0:0:
484,268,99844,1,0,0:0:0:0:
252,332,100007,1,0,0:0:0:0:
352,108,100171,1,0,0:0:0:0:
504,288,100336,1,0,0:0:0:0:
268,356,100499,1,0,0:0:0:0:
152,72,100828,5,0,0:0:0:0:
60,292,100992,1,0,0:0:0:0:
384,204,101156,2,0,B|392:170|414:149|448:148|456:120|464:60|408:76|384:60|358:112|358:112|320:68|308:84|252:60|248:120|263:166|300:148|320:180|352:176|336:240,1,479.999985351563
bezbashn
[Easy]
~

[Normal]
00:06:225 - x80 y256

[Hard]
01:20:680 - sliderend 1 tick to left

[Insane]
01:07:401(2,3,4,5,6) - Ctrl+Shift+D

It's nicely mapped. GL!
- Frontier -
loli ah

[General]
  1. Difficulties end time is not consistent:
    1. 01:41:811 - Easy
    2. 01:41:156 - Normal
    3. 01:41:811 - Hard
    4. 01:41:156 - Insane
    And looks like each difficulty has different ending. (like normal diff use spinner in the end, which is pretty weird since the other diffs didn't do like this) Consider making them the same to make consistency in the mapset.
  2. Color 5 is quite too bright. Consider darken this color a bit (like under 210 luminosity) to avoid too bright color.
  3. Are you the owner of the song? gakkou gurashi isn't loli lol
  4. I think you should add japanese title or whatnot (like アンハッピーエンドワールド, がっこうぐらし!or ゆるゆり♪♪) in tags to make it suitable for somebody who wants to find in japanese.
[Timing]
  1. 01:01:828 - Having your Inherited Point (green point) and your Timing point (red point) with different kiai settings is unrankable. Consider adding kiai in Timing point to make them consistent.
[Easy]
  1. :thinking:
  2. 00:06:338 (1,2) - Maybe avoid having these note with 1/2 gap, since these are the only one in this diff that have 1/2 gap. Why don't you make something like this to avoid 1/2 gap?
  3. 00:11:499 (3) - Maybe add nc here to emphasize the less intense sound.
  4. 00:37:163 (4,2) - Don't know if you're intend to make the movement goes reverse but i think you should make the slider the same to make a perfectly overlapped sliders.
  5. 00:59:212 (1,2,3) - I think you should make it a 2/1 slider here instead. Using 2/3 is quite too fast to be comprehended by beginners.
[Normal]
  1. 00:14:080 (3) - Maybe add nc here to emphasize the stronger sound.
  2. 00:15:693 - I think here should be mapped since the vocal here is quite noticeable.
  3. 00:25:663 (4,5,6,7,8,1,2) - Avoid long chains of hitobjects with 1/2 gaps. This can cause players to click continuously and can eventually miss. Try to make a break (1/1 gaps) to give players a time.
  4. 00:51:959 (2) - Having this note flip downwards looks better in flow.
  5. 00:59:212 (1,2) - hi did you copy from easy?
  6. 01:37:386 (3) - I think this should be 1/2 slider with 2 reverses. :(
  7. 01:39:434 (1) - As I mentioned before, it is better to make hitobjects here instead of spinner.
[Hard]
  1. 01:00:531 - Having your Inherited point and your Timing point different volumes on the same spot is unrankable, please make them the same for consistency.
Copy-pasting from part to another part lacks of creativity and should be discouraged. Also, it makes the map boring. :roll:
GL~
Topic Starter
Nevertary

- Frontier - wrote:

loli ah

[General]
  1. Difficulties end time is not consistent:
    1. 01:41:811 - Easy
    2. 01:41:156 - Normal
    3. 01:41:811 - Hard
    4. 01:41:156 - Insane
    And looks like each difficulty has different ending. (like normal diff use spinner in the end, which is pretty weird since the other diffs didn't do like this) Consider making them the same to make consistency in the mapset.
  2. Color 5 is quite too bright. Consider darken this color a bit (like under 210 luminosity) to avoid too bright color.
  3. Are you the owner of the song? yes gakkou gurashi isn't loli lol
  4. I think you should add japanese title or whatnot (like アンハッピーエンドワールド, がっこうぐらし!or ゆるゆり♪♪) in tags to make it suitable for somebody who wants to find in japanese.
[Timing]
  1. 01:01:828 - Having your Inherited Point (green point) and your Timing point (red point) with different kiai settings is unrankable. Consider adding kiai in Timing point to make them consistent.
[Easy]
  1. :thinking:
  2. 00:06:338 (1,2) - Maybe avoid having these note with 1/2 gap, since these are the only one in this diff that have 1/2 gap. Why don't you make something like this to avoid 1/2 gap?
  3. 00:11:499 (3) - Maybe add nc here to emphasize the less intense sound.
  4. 00:37:163 (4,2) - Don't know if you're intend to make the movement goes reverse but i think you should make the slider the same to make a perfectly overlapped sliders.
  5. 00:59:212 (1,2,3) - I think you should make it a 2/1 slider here instead. Using 2/3 is quite too fast to be comprehended by beginners.
[Normal]
  1. 00:14:080 (3) - Maybe add nc here to emphasize the stronger sound.
  2. 00:15:693 - I think here should be mapped since the vocal here is quite noticeable.
  3. 00:25:663 (4,5,6,7,8,1,2) - Avoid long chains of hitobjects with 1/2 gaps. This can cause players to click continuously and can eventually miss. Try to make a break (1/1 gaps) to give players a time.
  4. 00:51:959 (2) - Having this note flip downwards looks better in flow.
  5. 00:59:212 (1,2) - hi did you copy from easy?
  6. 01:37:386 (3) - I think this should be 1/2 slider with 2 reverses. :( i took reference from this
  7. 01:39:434 (1) - As I mentioned before, it is better to make hitobjects here instead of spinner.
[Hard]
  1. 01:00:531 - Having your Inherited point and your Timing point different volumes on the same spot is unrankable, please make them the same for consistency.
Copy-pasting from part to another part lacks of creativity and should be discouraged. Also, it makes the map boring. :roll: fixed for hard
GL~
no reply = fixed

thank you Frontier ~
Topic Starter
Nevertary

bezbashn wrote:

[Easy]
~

[Normal]
00:06:225 - x80 y256 there's no object that can be moved

[Hard]
01:20:680 - sliderend 1 tick to left remapped

[Insane]
01:07:401(2,3,4,5,6) - Ctrl+Shift+D ????

It's nicely mapped. GL!
thank you bezbashn
Topic Starter
Nevertary

Satania Daimaou wrote:



Satania Desu :3



Here's your Mod From Team Frontline Modding Queue

Easy
  1. Gk ada masalah, Good map :3

Normal
  1. Good Map :3

Hard
  1. Au ah terang :3

Insane
  1. 00:13:757 - bisa diubah gk patern nya, rasanya gk pas... suara drum nya dari 1 s/d 4 makin rendah, klo pke linear stream kyknya kurang variatif
  2. Sisanya udh sipp :3

Bagus map nya moga cepat ranked ;)
Bonus 2 star dr ane :) awwww thank you >w<

Good luck ;)
thank you satania ~
Jemzuu
from queue
loleeesss
[Insane]
00:01:177 (1) - lo i dont see any reason why nc this its unnesscary imo
00:14:564 (3) - idk maybe NC this one for emphasis tho
01:01:503 (5) - NC this i guess
01:39:844 (3) - yea same here
01:40:336 (3) - idk why not NC this one too

[Hard]
00:01:177 (1) - ye
01:08:057 (4) - uhhh u sure about this man? would just blanket it insted lo
01:39:026 (5) - NC or no
01:39:844 (2) - NC or no

ye das all, i dont rerally find anything wrong with the map
just rank this already lo xd ye gl~
Dr Sensei-Hugo
Hello, from queue :)

Insane
00:10:854 (3,4) - Tilt these a little bit so that they line up with this 00:10:209 (1) -
00:43:663 (2,3,4) - This felt a bit weird. Maybe do it differently...?
00:45:163 (3,4) - What about lining these with this? 00:44:497 (1) -
Hard
01:08:057 (4,1) - This is a bit uncomfy. Try stacking them and see if it works.
Didnt find any major problems here, good job.
Normal
00:24:997 (2,3,4) - Make this a perfect triangle
No major problems here either
Easy
00:01:177 (1,2,3) - Fix the blankets here
01:03:795 (4,5,1) - Make a perfect triangle
01:16:254 (3,4,1) - ^
01:22:811 (1,2,3) - ^

Sorry if this was a nazi mod :D Good luck for ranking :)
ABD007
Insane
not stacked properly? 00:17:330 (3) - 01:29:401 (4) -
i think nc at here 01:13:959 (2) - would be nice cause the flow change at there
ctrl+g these 01:40:828 (1,2) - and make this 01:41:156 (3) - stacked on 01:40:828 (1) - would be nice than the current one imo, the flow at there is good ! also at this 01:41:156 (3) - , it got a big loud so player need space for get that as circle as final strike, however, the current one has a little space.

Hard
rhythm at 00:55:586 (2) - is unsuitable imo, u can hear the big loud at sliderend of the reverse . would be good if duplicate it like 00:54:432 (2,3) - and 00:57:069 (2,3) -
01:39:026 (5) - not nc it ? u already do it at 01:22:483 (1) - and 01:11:991 (1) - i think
01:29:068 (2) - 1/1 slider at here is not good idea imo cause got a sound need to be click on that sliderend. such as 01:35:234 (1,2) - is good at here , unfortunately , you're not do this on 01:29:068 (2,3) - , 01:31:734 (2,3) -
00:34:830 (4) - ctrl+g this is good flow i think with that 1/1 slider , here too 00:45:497 (4) -
i think these space 00:52:289 (4,1) - is a bit off with that flow at there
ctrl+g this 01:13:303 (4) - for consistent with 01:15:598 (3,4) -

Normal
ignore that gap 01:36:567 (1,2) - like this is bad flow i think, player need to enjoy the music. In addition, ar 5 at there will make player miss at there imo. u can fix it by remove this 01:37:222 (2) - then make that 1/1 slider to the reverse xD
make this nc 00:52:619 (3) - would be tell the player that reverse is twice !

Easy
new player got a problem with the reverse at 1st, at here, u make 2 reverse 00:08:918 (1,2) - . would be nice 1 reverse only and make that another reverse become 2 circle . you can put circle at white tick 1/1 gap at there :)
00:19:163 (1,2,3,4) and 01:31:234 (1,2,3,4) - try to give your friend which is new to the osu play this , then u can understand xP
i think this 00:25:663 (3) - should start at red tick, or u just put a circle one at there !
here too 00:33:663 (3) - , start at white tick is not bad , however , the flow is not good at there , u alrdy do this 00:36:497 (3) -
00:44:330 (3) - ^
overlap 00:37:163 (4,2) -

glgl
Kanzaki H Aria
Hi from my queue. (っ*'ω'*c)
General

[Normal] - Unsnapped slider: 01:29:902 (5) - wrong, 01:29:901 (5) - correct
Hard

00:01:015 (1,1) - 00:03:757 (1) - move to (x: 444, y:128).
00:04:241 (2) - uses same distance snap would be great, move to (x: 288, y: 200).
00:13:837 (1) - 00:27:163 (6,1) - you can place a circle between their.
00:42:330 (2) - maybe move it to (x: 148, y: 368)?
00:57:728 (1,2) - delete the circle and pull the slider01:00:855 (1,2) - same as 00:13:837
Insane

00:01:015 (1,1) - same as [Hard].
00:17:330 (3) - stack up on 00:17:497 (4)
00:44:497 (1) - move to (x: 464, y: 80).
01:04:942 (2,3,4,5,6) - it's a star right?
the sections
01:04:942 (2) - (x: 224, y: 360)
01:05:106 (3) - (x: 356, y: 264)
01:05:270 (4) - (x: 200, y: 264)
01:05:434 (5) - (x: 328, y: 360)
01:05:598 (6) - (x: 276, y: 208)
01:29:401 (4) - same as 00:17:330

Done! nice map, good luck with it.
Have a good day. (*'ω'*)ノシ
Maxylan
Because mods are piling up here the mod I'll give from my queue will be given in one or two days so you've got some time to implement what others said above, otherwise I just risk repeating what they say and rip Kudosu.

Edit: Can someone check for a pulse? o,o
quila
general:
1. spacing directly after sliders should be greatly increased
2.decrease stack leniancy so player can differ between 1/4 and 1/2 stacks
3. don't change bpm when you don't need to unless you're really experienced with timing, bugs in osu time system cause minor offset changes (~1ms) on bpm changes

mod:

00:03:757 (1,2) - blanket

00:24:163 (4) - you're placing notes on the trumpet, maybe change this to two notes.

00:26:497 (3) - make this 1/2 and you can do a bigger jump on to 00:26:830 (4) -

01:11:991 - why is kiai disabled

01:19:205 (2,3,4) - i'd rotate each of these (individually) clockwise 60degrees for flow.


ok, bye

good luck
Rem is my waifu
I'm from my modding queue, this mod (attempt) is for your Insane difficulty.

00:01:177 (1) - I'm a bit confused as to why this is a new combo :0
00:13:757 (1,2,3,4,1) - I assume you were going for a flower shape here but it looks a bit messy, maybe space them out a bit more like this: https://osu.ppy.sh/ss/8965706
01:01:503 (5) - I think that it's more appropriate for this to be a curved slider given the curved stream before it and that you mainly use curved sliders (i.e. it should be consistent as there is no big change in the music that warrants this imo), kinda like so: https://osu.ppy.sh/ss/8965730
01:11:827 (1,2,3,4,5) - Similarly, this straight stream into a curved slider could be more curved, you could copy and paste the previous part I mentioned and reuse it here I think: https://osu.ppy.sh/ss/8965862
01:27:734 (3) - If you flip this slider vertically to switch where it starts and ends, it flows a lot better since it better matches the distance of the jumps between the previous 2 circles: https://osu.ppy.sh/ss/8965880

It's a short mod and idk if it helped but I tried my best haha, good luck getting it ranked - it was a fun map to play/mod. :)
Topic Starter
Nevertary

Kyousukee wrote:

Insane
not stacked properly? 00:17:330 (3) - 01:29:401 (4) -
i think nc at here 01:13:959 (2) - would be nice cause the flow change at there I'll just put a new combo if the pitch is really changed, not just the vocals/flow
ctrl+g these 01:40:828 (1,2) - and make this 01:41:156 (3) - stacked on 01:40:828 (1) - would be nice than the current one imo, the flow at there is good ! also at this 01:41:156 (3) - , it got a big loud so player need space for get that as circle as final strike, however, the current one has a little space. remapped

Hard
rhythm at 00:55:586 (2) - is unsuitable imo, u can hear the big loud at sliderend of the reverse . would be good if duplicate it like 00:54:432 (2,3) - and 00:57:069 (2,3) -
01:39:026 (5) - not nc it ? u already do it at 01:22:483 (1) - and 01:11:991 (1) - i think I guess 01:39:026 (5) - here there is no difference of sound like at 01:22:483 (1) - and 01:11:991 (1) here
01:29:068 (2) - 1/1 slider at here is not good idea imo cause got a sound need to be click on that sliderend. such as 01:35:234 (1,2) - is good at here , unfortunately , you're not do this on 01:29:068 (2,3) - , 01:31:734 (2,3) - remapped
00:34:830 (4) - ctrl+g this is good flow i think with that 1/1 slider , here too 00:45:497 (4) -
i think these space 00:52:289 (4,1) - is a bit off with that flow at there
ctrl+g this 01:13:303 (4) - for consistent with 01:15:598 (3,4) - but it will be not consistent with 01:02:483 (3,4) -

Normal
ignore that gap 01:36:567 (1,2) - like this is bad flow i think, player need to enjoy the music. In addition, ar 5 at there will make player miss at there imo. u can fix it by remove this 01:37:222 (2) - then make that 1/1 slider to the reverse xD but i took a reference from here
make this nc 00:52:619 (3) - would be tell the player that reverse is twice ! as long as it's not a different pitch, I will not put a new combo uwu

Easy
new player got a problem with the reverse at 1st, at here, u make 2 reverse 00:08:918 (1,2) - . would be nice 1 reverse only and make that another reverse become 2 circle . you can put circle at white tick 1/1 gap at there :) i dun get it
00:19:163 (1,2,3,4) and 01:31:234 (1,2,3,4) - try to give your friend which is new to the osu play this , then u can understand xP tapi aku tak punya teman idk what kind of rhythm structure is suitable for new players in this part of the song :'' . if I put too much 1/1 in, it will look out of sync with the song
i think this 00:25:663 (3) - should start at red tick, or u just put a circle one at there !1 circle will make it more weird. i guess
here too 00:33:663 (3) - , start at white tick is not bad , however , the flow is not good at there , u alrdy do this 00:36:497 (3) - there's a difference in vocall intensity between the 2 points you says
00:44:330 (3) - ^ ^
overlap 00:37:163 (4,2) - if i stack this, it will look more confusing for new player

glgl
no reply = fixed

thank you Kyousukee ~
Topic Starter
Nevertary

DrSensei-Hugo wrote:

Hello, from queue :)

Insane
00:10:854 (3,4) - Tilt these a little bit so that they line up with this 00:10:209 (1) -
00:43:663 (2,3,4) - This felt a bit weird. Maybe do it differently...? this gud already. i guess
00:45:163 (3,4) - What about lining these with this? 00:44:497 (1) - it will break the flow because the opposite with direction of 00:45:997 (1) - this

Hard
01:08:057 (4,1) - This is a bit uncomfy. Try stacking them and see if it works. remapped
Didnt find any major problems here, good job.
Normal
00:24:997 (2,3,4) - Make this a perfect triangle
No major problems here either
Easy
00:01:177 (1,2,3) - Fix the blankets here i made this for triangle shape slider, so nothing needs to be stacked
01:03:795 (4,5,1) - Make a perfect triangle
01:16:254 (3,4,1) - ^
01:22:811 (1,2,3) - ^

Sorry if this was a nazi mod :D Good luck for ranking :)
no reply = fixed

thank you DrSensei uwu
Topic Starter
Nevertary

AJamez wrote:

from queue
loleeesss
[Insane]
00:01:177 (1) - lo i dont see any reason why nc this its unnesscary imo
00:14:564 (3) - idk maybe NC this one for emphasis tho there's a similar pitch, so I do not think it necessary to put a newcombo
01:01:503 (5) - NC this i guess idk why, but i'll keep this
01:39:844 (3) - yea same here same as before
01:40:336 (3) - idk why not NC this one too

[Hard]
00:01:177 (1) - ye
01:08:057 (4) - uhhh u sure about this man? would just blanket it insted lo
01:39:026 (5) - NC or no yeah.. no
01:39:844 (2) - NC or no ^

ye das all, i dont rerally find anything wrong with the map
just rank this already lo xd ye gl~
no reply = fixed

thank you AJamez ~
Topic Starter
Nevertary

Rem is my waifu wrote:

I'm from my modding queue, this mod (attempt) is for your Insane difficulty.

00:01:177 (1) - I'm a bit confused as to why this is a new combo :0
00:13:757 (1,2,3,4,1) - I assume you were going for a flower shape here but it looks a bit messy, maybe space them out a bit more like this: https://osu.ppy.sh/ss/8965706 it's too big distance for insane diff uwu
01:01:503 (5) - I think that it's more appropriate for this to be a curved slider given the curved stream before it and that you mainly use curved sliders (i.e. it should be consistent as there is no big change in the music that warrants this imo), kinda like so: https://osu.ppy.sh/ss/8965730
01:11:827 (1,2,3,4,5) - Similarly, this straight stream into a curved slider could be more curved, you could copy and paste the previous part I mentioned and reuse it here I think: https://osu.ppy.sh/ss/8965862
01:27:734 (3) - If you flip this slider vertically to switch where it starts and ends, it flows a lot better since it better matches the distance of the jumps between the previous 2 circles: https://osu.ppy.sh/ss/8965880 it's not very comfortable flow when i play it. i'll keep this

It's a short mod and idk if it helped but I tried my best haha, good luck getting it ranked - it was a fun map to play/mod. :)
thank you ~
Topic Starter
Nevertary

4n3c wrote:

general:
1. spacing directly after sliders should be greatly increased
2.decrease stack leniancy so player can differ between 1/4 and 1/2 stacks
3. don't change bpm when you don't need to unless you're really experienced with timing, bugs in osu time system cause minor offset changes (~1ms) on bpm changes

mod:

00:03:757 (1,2) - blanket

00:24:163 (4) - you're placing notes on the trumpet, maybe change this to two notes.

00:26:497 (3) - make this 1/2 and you can do a bigger jump on to 00:26:830 (4) -

01:11:991 - why is kiai disabled

01:19:205 (2,3,4) - i'd rotate each of these (individually) clockwise 60degrees for flow.


ok, bye bye

good luck
is this mod for insane or what
but maybe i'll applying it in all diff, unless on kiai part

thank you ~
Topic Starter
Nevertary

KanpanRin wrote:

Hi from my queue. (っ*'ω'*c)
General


[Normal] - Unsnapped slider: 01:29:902 (5) - wrong, 01:29:901 (5) - correct but there's no unsnapped object in aimod :'/

Hard

00:01:015 (1,1) - 00:03:757 (1) - move to (x: 444, y:128).
00:04:241 (2) - uses same distance snap would be great, move to (x: 288, y: 200).
00:13:837 (1) - 00:27:163 (6,1) - you can place a circle between their. for what?
00:42:330 (2) - maybe move it to (x: 148, y: 368)? i'll keep this to make consistency with similar part

00:57:728 (1,2) - delete the circle and pull the slider
like it.
i cant, there's a strong snare sound
01:00:855 (1,2) - same as 00:13:837 the vocal ends 01:01:017 - here

Insane

00:01:015 (1,1) - same as [Hard]. same as hard
00:17:330 (3) - stack up on 00:17:497 (4)
00:44:497 (1) - move to (x: 464, y: 80).
01:04:942 (2,3,4,5,6) - it's a star right?
the sections
01:04:942 (2) - (x: 224, y: 360)
01:05:106 (3) - (x: 356, y: 264)
01:05:270 (4) - (x: 200, y: 264)
01:05:434 (5) - (x: 328, y: 360)
01:05:598 (6) - (x: 276, y: 208)
01:29:401 (4) - same as 00:17:330

Done! nice map, good luck with it.
Have a good day. (*'ω'*)ノシ
no reply = fixed

thank you Rin ~
Senery
nm from my queue

[Easy]
  1. 00:05:047 (4) - this begins on the red tick before it, maybe try change it up a bit because it doesnt sound very good
  2. 00:55:915 (3) - same here this begins on the red tick after
[Normal]
  1. 00:17:830 (4,5) - better blanket this
[Insane]
  1. 00:13:757 (1,2,3,4,1) - this doesnt look great, try making it a bit nicer
  2. 01:01:179 (1,2,3,4,5) - ^
  3. 01:11:827 (1,2,3,4,5,6,1) - ^
Hard seems fine, good luck
Topic Starter
Nevertary

Senery wrote:

nm from my queue

[Easy]
  1. 00:05:047 (4) - this begins on the red tick before it, maybe try change it up a bit because it doesnt sound very good
  2. 00:55:915 (3) - same here this begins on the red tick after
[Normal]
  1. 00:17:830 (4,5) - better blanket this
[Insane]
  1. 00:13:757 (1,2,3,4,1) - this doesnt look great, try making it a bit nicer i think this gud enough
  2. 01:01:179 (1,2,3,4,5) - ^ ^
  3. 01:11:827 (1,2,3,4,5,6,1) - ^ ^
Hard seems fine, good luck
no reply = fixed

thank you Senery ~
quila
ah, yes, it's insane diff. sry
TheBlackMirage
Hi Mirage here from NM request
Took a look at Easy and Normal as well since couldn't find much in Hard and Insane

Mod
Easy
  1. 00:16:498 (1) - Change to a normal Slider and add a Hit Circle here 00:17:330 (3) instead - Fits with the Trumpet (Or whatever it is) better
  2. 00:19:163 (1) - Same as ^
  3. 00:21:830 (4) - Same and make Slider a new Combo
  4. 01:28:567 (1) - Same
  5. 01:33:901 (1) - Same
Normal
  1. 00:53:608 (5) - Change to Repeating Slider at 00:53:443 (5) - Match the singing
  2. 01:37:222 (2,3) - Change to Hit Circles at 01:37:058 and 01:37:714 and a Repeating Slider at 01:37:222 - A little awkward here but this change might be too hard for Normal Difficulty(?)
Hard

  • Nothing I that I noticed :)
Insane
  1. 00:13:435 - Add slider here - Smoother transition to the Flow
  2. 01:00:531 (3) - Change to Repeating Slider and delete 01:00:855 (4) - Fits in better as well
  3. 01:05:106 (3,4,5,1,2) - Change Slider to 2 Hit circles and last 2 Hit Circles to a Slider so it fits in with 01:06:090 (3,4,5) - Feel that this would go better with the beat
  4. 01:15:598 (3,4,5,1,2) - Same as ^

I feel that these changes are really superficial and depending on your opinion might not be necessary but I hope I helped and I'm looking forward to playing this as a ranked map :) (Lolis are love lolis are life 💖💖💖💖)
Botan

Hard
00:48:580 - Could put a circle here, music supports a triple.
00:53:443 (1) - I think this should be spaced a bit farther away from the previous circle. There is some space between it and the last circle but it feels a bit too small for me considering the gap in time.
00:57:728 (1) - What's the reasoning for this ending on the blue tick? It's the same sound as 00:53:937 (1) - 00:55:091 (1) and 00:56:575 (1) but those end on red ticks. Also, in the Insane it's just a 1/1 slider.
01:26:418 (5) - NC here for 4 objects maybe? It's the only combo that is above 7.
01:25:434 (1,2,3,4,5,6,7,8) - I'd like to see this entire pattern to have a slightly higher spacing. Music gets pretty intense, I think nudging each circle slider pair down a bit so the DS becomes 1.35x is good.

Insane
00:07:951 (2) - Would like to see this spaced a bit closer with previous slider like 00:05:047 (1,2).
00:26:497 (3) - Any reason why this ends on blue tick? Every other 1/1 slider (trumpets) in this entire section don't end on a blue tick.
00:38:830 (4) - I think this needs a bit higher spacing between it and the previous slider. It looks similar to 00:32:330 (5,1) but there's a bit more power behind it because it has a vocal on top. It is also virtually the same as 00:30:497 (3,4,1).
00:40:663 (1) - Same as ^ but compared to 00:29:663 (5,1) instead.
00:48:163 (4,5,6) - This triple feels really weird to me. It could be that the music that is being mapped here is so faint that it doesn't feel right to play a triple here but at the same time it's not incorrect either. I also wanted to click on "doki" or whatever the girls say. I'll just leave this here... http://imgur.com/a/VIq1y
>>
00:53:772 (3,1) - 00:55:091 (1) - 00:56:575 (1) - 00:57:728 (1)

The song essentially repeats itself 4 times within this section but with each verse having a higher pitch than the previous. There's also a nice crash and kick combination on the heads of each slider which add some intensity. Why not represent the uprising pitch that the song is doing by increasing the DS of each slider? Example would be)
00:53:772 (3) - Has a DS of 2.10x, we'll use this as the base.
00:55:091 (1) - This would then have a DS previous of 2.20x for example...
00:56:575 (1) - This would have a DS previous of 2.30x for example...
00:57:728 (1) - This would have a DS previous of 2.40x etc, etc....
Spacing at the moment is fine I think but 00:56:575 (1) has higher DS than 00:57:728 (1) - it should be the other way around.
>>
00:58:553 (3) - I think this should be spaced closer to the other two, no biggie though.
01:24:123 (1,2,3,4,5) - Considering reworking this pattern to make 01:24:942 - clickable.
01:40:172 (4,5) - I think these should just be a 1/1 slider to be consistent with the previous two.

Good luck.
Topic Starter
Nevertary

Botan wrote:


Hard
00:48:580 - Could put a circle here, music supports a triple.
00:53:443 (1) - I think this should be spaced a bit farther away from the previous circle. There is some space between it and the last circle but it feels a bit too small for me considering the gap in time.
00:57:728 (1) - What's the reasoning for this ending on the blue tick? It's the same sound as 00:53:937 (1) - 00:55:091 (1) and 00:56:575 (1) but those end on red ticks. Also, in the Insane it's just a 1/1 slider. follow the drum sound will be better. i guess
01:26:418 (5) - NC here for 4 objects maybe? It's the only combo that is above 7.
01:25:434 (1,2,3,4,5,6,7,8) - I'd like to see this entire pattern to have a slightly higher spacing. Music gets pretty intense, I think nudging each circle slider pair down a bit so the DS becomes 1.35x is good.

Insane
00:07:951 (2) - Would like to see this spaced a bit closer with previous slider like 00:05:047 (1,2).
00:26:497 (3) - Any reason why this ends on blue tick? Every other 1/1 slider (trumpets) in this entire section don't end on a blue tick. 00:26:830 (4) - loud snare sound
00:38:830 (4) - I think this needs a bit higher spacing between it and the previous slider. It looks similar to 00:32:330 (5,1) but there's a bit more power behind it because it has a vocal on top. It is also virtually the same as 00:30:497 (3,4,1).
00:40:663 (1) - Same as ^ but compared to 00:29:663 (5,1) instead.
00:48:163 (4,5,6) - This triple feels really weird to me. It could be that the music that is being mapped here is so faint that it doesn't feel right to play a triple here but at the same time it's not incorrect either. I also wanted to click on "doki" or whatever the girls say. I'll just leave this here... http://imgur.com/a/VIq1y
>>
00:53:772 (3,1) - 00:55:091 (1) - 00:56:575 (1) - 00:57:728 (1)

The song essentially repeats itself 4 times within this section but with each verse having a higher pitch than the previous. There's also a nice crash and kick combination on the heads of each slider which add some intensity. Why not represent the uprising pitch that the song is doing by increasing the DS of each slider? Example would be) hmm gud idea, but i'll use different DS uwu
00:53:772 (3) - Has a DS of 2.10x, we'll use this as the base.
00:55:091 (1) - This would then have a DS previous of 2.20x for example...
00:56:575 (1) - This would have a DS previous of 2.30x for example...
00:57:728 (1) - This would have a DS previous of 2.40x etc, etc....
Spacing at the moment is fine I think but 00:56:575 (1) has higher DS than 00:57:728 (1) - it should be the other way around.
>>
00:58:553 (3) - I think this should be spaced closer to the other two, no biggie though.
01:24:123 (1,2,3,4,5) - Considering reworking this pattern to make 01:24:942 - clickable. the vocal here is more lower than the next one
01:40:172 (4,5) - I think these should just be a 1/1 slider to be consistent with the previous two. since the end of the song is more intense, it will be suitable when placing the circle although it will be different from the previous object

Good luck.
no reply = fixed or considered

thank you Botan ~
Topic Starter
Nevertary

TheBlackMirage wrote:

Hi Mirage here from NM request
Took a look at Easy and Normal as well since couldn't find much in Hard and Insane

Mod
Easy
  1. 00:16:498 (1) - Change to a normal Slider and add a Hit Circle here 00:17:330 (3) instead - Fits with the Trumpet (Or whatever it is) better
  2. 00:19:163 (1) - Same as ^
  3. 00:21:830 (4) - Same and make Slider a new Combo
  4. 01:28:567 (1) - Same
  5. 01:33:901 (1) - Same
fixed for nc only, cause this already fit with the song

Normal
  1. 00:53:608 (5) - Change to Repeating Slider at 00:53:443 (5) - Match the singing how? it will collide with the next object
  2. 01:37:222 (2,3) - Change to Hit Circles at 01:37:058 and 01:37:714 and a Repeating Slider at 01:37:222 - A little awkward here but this change might be too hard for Normal Difficulty(?)
i've alternative

Hard

  • Nothing I that I noticed :)
Insane
  1. 00:13:435 - Add slider here - Smoother transition to the Flow
  2. 01:00:531 (3) - Change to Repeating Slider and delete 01:00:855 (4) - Fits in better as well this already good to play
  3. 01:05:106 (3,4,5,1,2) - Change Slider to 2 Hit circles and last 2 Hit Circles to a Slider so it fits in with 01:06:090 (3,4,5) - Feel that this would go better with the beat 01:16:254 (1,2) - important drum sound
  4. 01:15:598 (3,4,5,1,2) - Same as ^

I feel that these changes are really superficial and depending on your opinion might not be necessary but I hope I helped and I'm looking forward to playing this as a ranked map :) (Lolis are love lolis are life 💖💖💖💖)
no reply = fixed

thank you Mirage ~
Mking
Hey there here from my modding queue ~
(I'm so in love with this it's all songs that I really like ;o)
[Insane]
00:02:306 (1) - middle anchors not in the middle of the sliders? (can make it look more fancy)
00:08:273 (3,4) - copy these from the ones you used before to make them look the exact same
00:13:757 (1,2,3,4,1) - this stream looks like a bit off, maybe if youd make a pentagon with ctrl shift d and then replace it (and make the last note of that pentagon that slider) itd look better
01:04:450 (1) - this blanket seems a bit off (if you use the aproach circle of object 2)
rest seems fine ;)

[Hard]
00:13:435 (1) - ctrl g?
00:34:830 (4) - ^
00:45:497 (4) - ^
00:45:497 (4) - move to ~ x:130 and y:79 maybe cause the angle looks weird compared to the previous objects
01:27:402 (1,2,3) - are these not equally spaced for a reason?
01:41:174 (1) - ctrl j?

Overall really good and fun to play and a nice song(s) ;p something I've noticed though is that you could work more on sliders to make them look better (like making sure the anchors are in the middle and the ending anchor being exactly in the middle of the tail-end)
goodluck!
Topic Starter
Nevertary

Mking wrote:

Hey there here from my modding queue ~
(I'm so in love with this it's all songs that I really like ;o)
[Insane]
00:02:306 (1) - middle anchors not in the middle of the sliders? (can make it look more fancy) no problem as long as the slider shape is the same
00:08:273 (3,4) - copy these from the ones you used before to make them look the exact same aldready copy this
00:13:757 (1,2,3,4,1) - this stream looks like a bit off, maybe if youd make a pentagon with ctrl shift d and then replace it (and make the last note of that pentagon that slider) itd look better i've alternative
01:04:450 (1) - this blanket seems a bit off (if you use the aproach circle of object 2)
rest seems fine ;)

[Hard]
00:13:435 (1) - ctrl g? keep this, since slider 2 faces the opposite direction
00:34:830 (4) - ^
00:45:497 (4) - ^
00:45:497 (4) - move to ~ x:130 and y:79 maybe cause the angle looks weird compared to the previous objects
01:27:402 (1,2,3) - are these not equally spaced for a reason?
01:41:174 (1) - ctrl j? a bit awkward to play, i guess

Overall really good and fun to play and a nice song(s) ;p something I've noticed though is that you could work more on sliders to make them look better (like making sure the anchors are in the middle and the ending anchor being exactly in the middle of the tail-end)
goodluck!
no reply = fixed / considered

thank you Mking ~
Eir_DELETED
Eden of Lolis

General

  1. :thinking:
    should be fine "メドレー" rather than ”メドリー”

Easy

  1. 00:02:306 (3,1) - swap NC 00:04:886 (1) - remove NC
  2. 00:08:918 (1) - this is kinda questionable rhythm since 00:09:564 - louder than 00:09:402 - on the vocal. i recommend you try to replace 1/1 slider + circle in my view. however probably the circle doesnt need to place here cuz the sound (00:11:176 - ) is just a breath of vocal. either is fine!
  3. 00:25:663 (3) - well... this is weird rhythm too cuz you are clickable main melody at 00:24:497 (1,3,4) - and the sention but suddenly you are following drums at 00:25:663 - . can you place 1/1 slider on 00:25:830 - ?
  4. 00:27:330 (1,2,3) - similar mention as above. i seem you are catching main melody and vocal on the whole. you dont have to beat drum sound! if you agreed with my suggestion, same as 00:29:997 (1,2,3) - 00:37:997 (1,2,3) - 00:40:663 (1,2,3) -
  5. 00:32:663 (1,2,3,4) - 00:43:330 (1,2,3,4) - same reasonss

Normal

  1. 00:24:330 - probably you could add circle on here cuz of there is main melody. the density is no problem i guess 01:36:400 - same
  2. 00:27:330 - plz beat this vocal... plz try to add 1/2 slider on 00:26:997 - and 1/1 sldier on 00:27:330 -
  3. 01:00:531 (3) - add NC for switching songs
  4. 01:38:370 - add 1/2 slider instead of repeat 1/1 slider

Hard

  1. 00:15:047 (3) - add NC since players can notice extreme sv changing
  2. 01:11:991 (1) - 01:22:483 (1) - i guess they dont need to add NC. you have a specific reason?

Insane

  1. 00:54:926 (4,1) - 00:57:564 (4,1) - can you gain the distance for emphasis of cymbal like 00:56:410 (5,1) -
  2. 01:00:531 (3,1) - 01:28:067 (1,2) - swap NC? same as hard

should be all. overall your maps look really clean as far as i could see.
Good Luck!
Blizs
where are the top kawaii loli diffs ? :cry:
Topic Starter
Nevertary

joker- wrote:

Eden of Lolis

General

  1. :thinking:
    should be fine "メドレー" rather than ”メドリー”
tf, i just realized it

Easy

  1. 00:02:306 (3,1) - swap NC I don't think it's nice to swap too many nc for easy diff 00:04:886 (1) - remove NC keep, different pitch
  2. 00:08:918 (1) - this is kinda questionable rhythm since 00:09:564 - louder than 00:09:402 - on the vocal. i recommend you try to replace 1/1 slider + circle in my view. however probably the circle doesnt need to place here cuz the sound (00:11:176 - ) is just a breath of vocal. either is fine!
  3. 00:25:663 (3) - well... this is weird rhythm too cuz you are clickable main melody at 00:24:497 (1,3,4) - and the sention but suddenly you are following drums at 00:25:663 - . can you place 1/1 slider on 00:25:830 - ?
  4. 00:27:330 (1,2,3) - similar mention as above. i seem you are catching main melody and vocal on the whole. you dont have to beat drum sound! if you agreed with my suggestion, same as 00:29:997 (1,2,3) - 00:37:997 (1,2,3) - 00:40:663 (1,2,3) -
  5. 00:32:663 (1,2,3,4) - 00:43:330 (1,2,3,4) - same reasonss

Normal

  1. 00:24:330 - probably you could add circle on here cuz of there is main melody. the density is no problem i guess 01:36:400 - same it will be too difficult for Normal diff
  2. 00:27:330 - plz beat this vocal... plz try to add 1/2 slider on 00:26:997 - and 1/1 sldier on 00:27:330 -
  3. 01:00:531 (3) - add NC for switching songs
  4. 01:38:370 - add 1/2 slider instead of repeat 1/1 slider

Hard

  1. 00:15:047 (3) - add NC since players can notice extreme sv changing
  2. 01:11:991 (1) - 01:22:483 (1) - i guess they dont need to add NC. you have a specific reason?

Insane

  1. 00:54:926 (4,1) - 00:57:564 (4,1) - can you gain the distance for emphasis of cymbal like 00:56:410 (5,1) - 00:56:575 - is the main sound, not similar with 00:54:926 (4,1) - 00:57:564 (4,1)
  2. 01:00:531 (3,1) - 01:28:067 (1,2) - swap NC? same as hard
not for 01:28:067 (1,2)

should be all. overall your maps look really clean as far as i could see.
Good Luck!
no reply = fixed

thank you joker ~
Topic Starter
Nevertary

Blizs wrote:

where are the top kawaii loli diffs ? :cry:
i just realized that i suck at mapping extra
*cry in insanediffonly mapper
Joe Castle
you sure like lolis lol (?)

Hi there! you requested a mod from my queueueueueue (?)
Lets see what you have uwu

Easy Cheesy
1. 00:01:177 (1,2,3,1) - this should be a single combo, it will flow better
2. 00:03:757 (2,3,1,2) - this should be a single combo too.

Normal
1. 00:02:306 (4) - stupid thing, but move the first gray dot to x471-y76, so it makes a perfect blanket with 00:01:983 (3)
2. 00:17:830 (4) - move the last gray dot to x377-y13, so it makes a perfect blanket with 00:18:497 (5)
3. 00:38:497 (2) - move the last gray dot to x466-y288, it will help the blanket with 00:39:163 (3) look a bit better
4. 01:07:729 (2) - move the first gray dot to x86-y170, it will make the blanket with 01:07:073 (1) a bit better

The rest looks good!

Hard
1. 00:08:918 (1) - move the first gray dot to x363-y62 to make the blanket with 00:08:596 (4) a bit better
2. 01:04:123 (6,1) - this transition looks kinda weird :o :o maybe try something different with the first slider?
3. 01:15:434 (2) - move this circle to x178-y358, to make a perfect blanket
4. 01:37:058 (2,3,1) - this objects should have the same spacing between them. since 01:37:386 (3,1) is too close of each other

Insane
1. 00:01:660 (3) - move the last gray dot to x198-y262 to make the blanket a bit better
2. 00:31:830 (4) - you used the old method of making curved sliders here, which is not a problem, but it could be more "precise" for blankets and stuff like that if you use the newer version
3. 00:48:330 (2,3,4,5,1) - put the circles a bit more closer to the slider, so it can look a bit better
4. 01:04:123 (5,1) - this transition looks kinda weird IMO, maybe do something like this? http://osu.ppy.sh/ss/9038587
voynich
actually looks pretty good.
no immediate problems with insane diff.
01:12:319 (1) - i would consider tweaking this because atm it looks a bit messy.polish up the slider and you're good on that front.
01:37:058 (2,3,4,5,6) - might wanna reconsider this in an insane diff
actually couldn't find much to talk about.
this mapset could use an extra diff,but it's fine as it is so i wouldn't bug you on that.
really polished map,really good mapset,good luck with rank my guy :)
no kudosu since this has literally 2 points of interest
josh1024
From the queue:

When you are so late the map is already 85 SP...

Box.
Easy
  1. 01:22:155 (4,1) blanket.
  2. 01:25:106 (4) maybe tweak this. now at prev 1.08x; next 1.12x
  3. 01:27:401 (3,4) blanket.
  4. 01:36:567 (1) now at next 1.07x
Normal
  1. 00:52:619 (3,4) maybe have these off by a bit (not lined up). just preferance.
  2. 01:28:568 (2) nc here for the extra beat?
Hard
  1. 01:11:664 (4,5,6) don't like angle of 6 being different. prefer it parallel but a bit staggered.
Not much to say, pretty polished already. Hope those helps tho.
cosmic
from queue (and little late sry)

Normal

01:07:565 - Imo there should be a circle here to represent the vocals
01:18:057 - ^
01:37:058 (2,3) - I think object 2 should be a 1/2 slider instead, and 3 be a 1/2 repeating slider to cover all of the important sounds currently being missed with how that part is mapped

Hard

01:11:500 (4,5,6) - This pattern seems a little weird and maybe a little to difficult to read for a hard. I think you should make object 4 a circle instead, because as a slider, it's end is the start of the 1/4 drum beats, so the start of it has no emphasis. And then either stack two circles on top of the repeating slider to represent the beats, or just make the entire drum roll the repeating slider.
01:22:155 (4,5,6) - ^
01:38:698 (3,4,5) - ^

* Kinda had to nitpick to find anything to mod bc tbh this should be qualified already lol

Good Luck getting this ranked :D
Topic Starter
Nevertary

Joe Castle wrote:

you sure like lolis lol (?) nope, i like the song

Hi there! you requested a mod from my queueueueueue (?)
Lets see what you have uwu

Easy Cheesy
1. 00:01:177 (1,2,3,1) - this should be a single combo, it will flow better single combo? new combo?
2. 00:03:757 (2,3,1,2) - this should be a single combo too. ^

Normal
1. 00:02:306 (4) - stupid thing, but move the first gray dot to x471-y76, so it makes a perfect blanket with 00:01:983 (3)
2. 00:17:830 (4) - move the last gray dot to x377-y13, so it makes a perfect blanket with 00:18:497 (5)
3. 00:38:497 (2) - move the last gray dot to x466-y288, it will help the blanket with 00:39:163 (3) look a bit better
4. 01:07:729 (2) - move the first gray dot to x86-y170, it will make the blanket with 01:07:073 (1) a bit better

The rest looks good!

Hard
1. 00:08:918 (1) - move the first gray dot to x363-y62 to make the blanket with 00:08:596 (4) a bit better
2. 01:04:123 (6,1) - this transition looks kinda weird :o :o maybe try something different with the first slider? although it looks a bit weird, but still comfortable when i play it
3. 01:15:434 (2) - move this circle to x178-y358, to make a perfect blanket
4. 01:37:058 (2,3,1) - this objects should have the same spacing between them. since 01:37:386 (3,1) is too close of each other

Insane
1. 00:01:660 (3) - move the last gray dot to x198-y262 to make the blanket a bit better
2. 00:31:830 (4) - you used the old method of making curved sliders here, which is not a problem, but it could be more "precise" for blankets and stuff like that if you use the newer version how?
3. 00:48:330 (2,3,4,5,1) - put the circles a bit more closer to the slider, so it can look a bit better it's already gud for 1/2

4. 01:04:123 (5,1) - this transition looks kinda weird IMO, maybe do something like this? http://osu.ppy.sh/ss/9038587 it will break the flow
no reply = fixed/considered

thank you Joe ~
Topic Starter
Nevertary

josh1024 wrote:

From the queue:

When you are so late the map is already 85 SP... lul

Box.
Easy
  1. 01:22:155 (4,1) blanket.
  2. 01:25:106 (4) maybe tweak this. now at prev 1.08x; next 1.12x
  3. 01:27:401 (3,4) blanket.
  4. 01:36:567 (1) now at next 1.07x
Normal
  1. 00:52:619 (3,4) maybe have these off by a bit (not lined up). just preferance.
  2. 01:28:568 (2) nc here for the extra beat? it would be better if nc starts at 1, even though 2 has different sound
Hard
  1. 01:11:664 (4,5,6) don't like angle of 6 being different. prefer it parallel but a bit staggered.
Not much to say, pretty polished already. Hope those helps tho.
no reply = fixed/ considered

thank you josh ~
Topic Starter
Nevertary
:)

cosmiccc wrote:

from queue (and little late sry)

Normal

01:07:565 - Imo there should be a circle here to represent the vocals it's too hard for new player since 2, 3, 4 has a 1/2 beat
01:18:057 - ^ ^
01:37:058 (2,3) - I think object 2 should be a 1/2 slider instead, and 3 be a 1/2 repeating slider to cover all of the important sounds currently being missed with how that part is mapped

Hard

01:11:500 (4,5,6) - This pattern seems a little weird and maybe a little to difficult to read for a hard. I think you should make object 4 a circle instead, because as a slider, it's end is the start of the 1/4 drum beats, so the start of it has no emphasis. And then either stack two circles on top of the repeating slider to represent the beats, or just make the entire drum roll the repeating slider.
01:22:155 (4,5,6) - ^
01:38:698 (3,4,5) - ^

* Kinda had to nitpick to find anything to mod bc tbh this should be qualified already lol

Good Luck getting this ranked :D
no reply = fixed

thank you cosmicc ~
Topic Starter
Nevertary

-Nishiki- wrote:

actually looks pretty good.
no immediate problems with insane diff.
01:12:319 (1) - i would consider tweaking this because atm it looks a bit messy.polish up the slider and you're good on that front.
01:37:058 (2,3,4,5,6) - might wanna reconsider this in an insane diff
actually couldn't find much to talk about.
this mapset could use an extra diff,but it's fine as it is so i wouldn't bug you on that. *hiks

really polished map,really good mapset,good luck with rank my guy :)
no kudosu since this has literally 2 points of interest rly ?
thank you Nishiki ~
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