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Thaehan - Chiptune & Baroque [OsuMania]

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DustMoon
hi~Raveille
1|2|3|4|
EZ
00:13:432 (13432|0) - 01:03:832 (63832|0) - plz move to 2 follow you common mapping
SPOILER
00:10:932 (10932|1,11032|2) - 00:03:732 (3732|2,3832|1) - 00:01:332 (1332|2,1432|1) - 00:25:332 (25332|2,25432|1) -
and so on....
00:59:032 (59032|0) - change to LN,01:00:232 - end this01:00:232 - and move to 3
Good luck! :)
Sarahkuai
FROM THIS THREAD
Column :
|1|2|3|4|
NM
00:09:832 (9832|0) - move to column 3
00:13:432 (13432|3) - move to column 3
HD
00:00:732 (732|3,832|2) - CTRL + J
00:13:932 (13932|0,14032|1) - ^
01:06:532 (66532|1) - move to column 4 (plz don't make chord pattern like, not suitable with the pitch 01:05:632 (65632|0,65632|1,65932|0,65932|1,66232|1,66232|0,66532|1,66532|0) - )
01:09:232 - add 1 note
overall I don't really see much problems.
well that's all I can do, feel free to reject
GL ;)
Hydria

Sarahkuai wrote:

FROM THIS THREAD
Column :
|1|2|3|4|

HD
00:00:732 (732|3,832|2) - CTRL + J changed it with column 2 instead
00:13:932 (13932|0,14032|1) - ^ if I did that I'd have 00:13:732 (13732|3,13832|2,13932|1,14032|0) - implying the sound was descending when instead it's actually ascending, represented by 00:13:632 (13632|0,13732|1,13832|2,13932|0,14032|1) -
01:06:532 (66532|1) - move to column 4 (plz don't make chord pattern like, not suitable with the pitch 01:05:632 (65632|0,65632|1,65932|0,65932|1,66232|1,66232|0,66532|1,66532|0) - ) sure
01:09:232 - add 1 note done
overall I don't really see much problems.
well that's all I can do, feel free to reject
GL ;) https://puu.sh/whYom/8a17f24c75.rar
Blocko
henlo

Using 4K columns: 1|2|3|4

----------

[EZ]
00:17:032 - to 00:19:432 - You could rearrange the LN pattern here to give more pattern variation to the whole map. E.g.
Same for 00:29:032 - and 00:38:632 - and 01:07:432 - .

00:54:532 - to 00:57:832 - I'm kinda wondering why col 2 doesn't have any notes for this segment. It is a bit short, but rearranging the pattern to have some notes at that column would remove some right hand bias.

[NM]
00:05:632 - Missing note here for that noise drum

00:16:932 (16932|1) - Could probably move this to 3

00:19:432 (19432|0,20032|1,20632|2,21232|3) - You could add one note each on these LNs to match the synth and the bass.

00:29:632 (29632|0) - Move to 3 to avoid the 1/1 stack on col 1

00:38:532 (38532|2) - Move to 2

00:53:332 (53332|2,53432|3) - Rearrange to 4, 3. It'd give more impact if the notes aren't as connected as it currently is.

00:56:632 (56632|2,56732|3,56832|1,56932|2,57032|3,57132|1,57232|2) - You could rearrange this to 4,2,3,4,2,3,4 if you want to apply more pitch relevance. Also to give more impact on the jump with the same explanation as above.

[Hydria's HD]
00:54:632 (54632|2,54832|0) - Rearrange this to 1, 2 respectively. The pitch on 00:53:332 (53332|2,53432|2) - is different from the one at 00:54:532 (54532|2,54632|2) - , so do this suggestion if you want to apply some pitch relevance (and avoid a bit of right hand bias).

01:09:832 (69832|2) - Move to 4 to give more impact on the ending. Using outer columns puts more emphasis on the chords imo

----------

Can't really seem to suggest anything else, other than have more hitsounds on the map because everything but the kiai sections is not hitsounded.

Other than that, good luck!
Topic Starter
Raveille
Pretty much accepted everything from Blocko. Added in claps during drum hits in the non-kiai sections to all charts. Updated.
Hydria

Blocko wrote:

henlo good morning

Using 4K columns: 1|2|3|4

----------

[Hydria's HD]
00:54:632 (54632|2,54832|0) - Rearrange this to 1, 2 respectively. The pitch on 00:53:332 (53332|2,53432|2) - is different from the one at 00:54:532 (54532|2,54632|2) - , so do this suggestion if you want to apply some pitch relevance (and avoid a bit of right hand bias). gonna change it to 4, 1 since I feel that is a better representation of the pitch as shown here (sorry the hand bias is staying for now):


01:09:832 (69832|2) - Move to 4 to give more impact on the ending. Using outer columns puts more emphasis on the chords imo that's fine, done slight pattern readjustment to compensate

---------- https://my.mixtape.moe/kmtazj.rar
Feerum
Random Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Raveille & Hydria
I'm here to check this Map from a Featured Artist. If it's good enough i gonna give it a nomination!
Let's see!

General


Artist: Correct
Title: Correct
Source: Correct
Tags: Maybe add "8-bit" and "8 bit". Some kind of Tags most of Chiptune maps has!
AiMod: Correct
Background: Cool BG
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: -

EZ


Sooooo. The easy looks overall pretty solid but i'm a bit in doubt of the 1/3 usage here over the whole difficulty. I asked player to test it for me, beginner player, all below 100pp, and they got pretty.. well.. see by yourself:

Okay, these are only two but it gives you a look at how they think about this Map. Maybe it's just my personal preference but such a hard 1/3 usage, especially on 200BPM is really.. not what an Easy should have. I mean if this would be a Normal i wouldn't say a word but please reconsider making it more simple.
Even when the 1/3 Pattern are mapped in a very comfortable way (played with both hands) pattern like 00:00:732 (732|1,832|0) - 00:03:132 (3132|1,3232|0) - and 00:10:332 (10332|2,10432|3) - did make them miss and/or give a 100/200 scoring.
Finger independence is something most of newbie's doesn't have and need to learn.
I mean i don't assume that beginner can S this map immediately, don't get me wrong.

A good solution for this case would be. Go and ask several beginner player to testplay this too. Ask them if they find this fun or maybe too hard. If these player tell you that these pattern are fine to play and make fun, i don't see a reason to change it. If the majority say's it's too hard then you probably know what to do :D

Another solution would be to add an even easier diff. One which doesn't use any kind of 1/3 pattern. To have a good spread from "No 1/3" to "Some 1/3" to "More 1/3" and "Full of 1/3" :D

OKAY Now to modding:
After looking several times over the Easy.. nothing more to say xD

NM


00:16:632 - I think you have here a missing note. According to 00:07:032 -
00:38:232 - Same goes for here. Or was 00:07:032 (7032|1) - wrong and should get deleted? Both ways are fine.

00:40:432 (40432|3) - Consider to split this into two LN's. You did that even in the Easy.

00:56:632 - I am a bit in worry this stream could cause spread problems.. a normal already with such a long 1/3 stream.. mh..

But overall that's all here

HD


The hard looks for me fine too. Nothing really where i would say it's too hard or must be changed. Spread to Normal is good too.

Hydria's MX

00:04:232 (4232|1) - Would suggest to move it to 1. Feels better and removes 00:04:032 (4032|1,4232|1,4432|1) - .

00:25:832 (25832|1) - Same goes for this one.

00:47:032 (47032|2,47132|2) - Would it be possible to move this jack to the left hand? I missed exactly here. The only one miss at my 2nd and 3rd testplay because of the transition to 00:47:332 (47332|3,47432|3) - is urgh.

That's all for Hydria's diff. Pretty cool and challenging difficulty!

That's all. As i said. I have a problem with the 1/3 pattern usage in Easy difficulty. I mean it's not bad at all.. but ya' know.. it shall be for beginner. In my eyes the best of these solutions would be kinda to add another even easier diff with no 1/3 pattern at all.

Let me know what you think about it!
Starred
Hydria

Feerum wrote:

Random Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | cool column 8
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Raveille & Hydria o/
I'm here to check this Map from a Featured Artist. If it's good enough i gonna give it a nomination! oh no
Let's see! don't look

General


Artist: Correct
Title: Correct
Source: Correct
Tags: Maybe add "8-bit" and "8 bit". Some kind of Tags most of Chiptune maps has! rip 16 bit
AiMod: Correct
Background: Cool BG
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: - same

Hydria's MX

00:04:232 (4232|1) - Would suggest to move it to 1. Feels better and removes 00:04:032 (4032|1,4232|1,4432|1) - . rearranged for PR

00:25:832 (25832|1) - Same goes for this one. sure

00:47:032 (47032|2,47132|2) - Would it be possible to move this jack to the left hand? I missed exactly here. The only one miss at my 2nd and 3rd testplay because of the transition to 00:47:332 (47332|3,47432|3) - is urgh. re-arranged

That's all for Hydria's diff. Pretty cool and challenging difficulty! thanks it's like im experienced or something

Starred don't insult my french heritage






https://my.mixtape.moe/wyzgqk.rar
Topic Starter
Raveille

Feerum wrote:

Random Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Raveille & Hydria
I'm here to check this Map from a Featured Artist. If it's good enough i gonna give it a nomination!
Let's see!

General


Artist: Correct
Title: Correct
Source: Correct
Tags: Maybe add "8-bit" and "8 bit". Some kind of Tags most of Chiptune maps has! Dank!
AiMod: Correct
Background: Cool BG
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: -

EZ


Sooooo. The easy looks overall pretty solid but i'm a bit in doubt of the 1/3 usage here over the whole difficulty. I asked player to test it for me, beginner player, all below 100pp, and they got pretty.. well.. see by yourself:

Okay, these are only two but it gives you a look at how they think about this Map. Maybe it's just my personal preference but such a hard 1/3 usage, especially on 200BPM is really.. not what an Easy should have. I mean if this would be a Normal i wouldn't say a word but please reconsider making it more simple.
Even when the 1/3 Pattern are mapped in a very comfortable way (played with both hands) pattern like 00:00:732 (732|1,832|0) - 00:03:132 (3132|1,3232|0) - and 00:10:332 (10332|2,10432|3) - did make them miss and/or give a 100/200 scoring.
Finger independence is something most of newbie's doesn't have and need to learn.
I mean i don't assume that beginner can S this map immediately, don't get me wrong.

A good solution for this case would be. Go and ask several beginner player to testplay this too. Ask them if they find this fun or maybe too hard. If these player tell you that these pattern are fine to play and make fun, i don't see a reason to change it. If the majority say's it's too hard then you probably know what to do :D

Another solution would be to add an even easier diff. One which doesn't use any kind of 1/3 pattern. To have a good spread from "No 1/3" to "Some 1/3" to "More 1/3" and "Full of 1/3" :D

OKAY Now to modding:
After looking several times over the Easy.. nothing more to say xD

I did remove all the 1/3s but added some double notes to make it a little more challenging in the kiai.

NM


00:16:632 - I think you have here a missing note. According to 00:07:032 - added
00:38:232 - Same goes for here. Or was 00:07:032 (7032|1) - wrong and should get deleted? Both ways are fine. added again mm

00:40:432 (40432|3) - Consider to split this into two LN's. You did that even in the Easy. aight

00:56:632 - I am a bit in worry this stream could cause spread problems.. a normal already with such a long 1/3 stream.. mh.. changed to a kinda LN to mini stream patterning

But overall that's all here

HD


The hard looks for me fine too. Nothing really where i would say it's too hard or must be changed. Spread to Normal is good too.

That's all. As i said. I have a problem with the 1/3 pattern usage in Easy difficulty. I mean it's not bad at all.. but ya' know.. it shall be for beginner. In my eyes the best of these solutions would be kinda to add another even easier diff with no 1/3 pattern at all.

Let me know what you think about it!
Starred
ç'est fait!
Feerum
Thanks for the reply.
Now i'm happy with the EZ. Yay.

There you go: Bubbled
Topic Starter
Raveille

Feerum wrote:

Thanks for the reply.
Now i'm happy with the EZ. Yay.

There you go: Bubbled
Thanks for being so efficient Feru!
riunosk
irc my is name
21:28 Raveille: my chiptune & baroque map got bubbled :3
21:28 riunosk: but sounds pretty odd without yukacco
21:28 riunosk: :o
21:28 riunosk: et
21:28 Raveille: ikr
21:28 Raveille: shd just be dj genki alone
21:28 Raveille: but idk
21:28 Raveille: metadata is weirdd
21:28 riunosk: i'll consult kwan again
21:28 Raveille: alright
21:29 Raveille: good luck
21:29 Raveille: owo)b
21:29 riunosk: if u dont mind
21:29 riunosk: im gonna playtest ur boobled mapp !!!
21:29 Raveille: wao!!!!
21:29 Raveille: kie
21:29 riunosk: wataffa
21:29 riunosk: its this one ?!
21:30 riunosk: :thenk:
21:30 riunosk: which to play ~
21:30 riunosk: gonna choose singapore style !!
21:32 riunosk: neet map
21:32 Raveille: o god
21:32 Raveille: i have buffering issues
21:32 riunosk: god my net is shit
21:32 Raveille: it still says you are playing at the half way point
21:32 Raveille: LMAO
21:32 riunosk: xdd
21:32 riunosk: i've already finished hoho
21:33 Raveille: ikr
21:33 riunosk: rip ss tho
21:33 riunosk: but anyway
21:33 Raveille: rip ss
21:33 *riunosk is editing [https://osu.ppy.sh/b/1350109 Thaehan - Chiptune & Baroque [HD]]
21:33 riunosk: 00:08:132 (8132|3,8232|1,8332|2) -
21:33 riunosk: not sure why you would suddenly break the flow
21:33 riunosk: considering 00:08:632 (8632|3,8732|0,8832|1,8932|3,9032|0,9132|2,9232|3) -
21:33 riunosk: and 00:07:532 (7532|3,7632|1,7732|2,7832|0,7932|3) - flow break
21:34 Raveille: its more to copy 00:07:432 (7432|0,7532|3,7632|1,7732|2) -
21:34 riunosk: mm
21:34 riunosk: 00:08:532 (8532|1,8832|1) -
21:34 riunosk: both sound slightly different
21:34 riunosk: could probably move one of them to 3
21:34 riunosk: other than aforementioned pretty good chart
21:34 Raveille: 00:08:532 (8532|1) - moving this then
21:35 riunosk: okay
21:35 riunosk: i see anchors in hydria's diff already
21:35 riunosk: lols
21:36 Raveille: ok
21:36 Raveille: that u have to check with hydria
21:36 riunosk: not online now
21:36 riunosk: gonna forum post
21:36 Raveille: yea :<
21:36 Raveille: ok then
21:36 riunosk: he really tried to map this as hard as it can go lo
21:37 Raveille: lmao
hydera
just wanted to point out quick things
  1. 00:03:232 - seems to be slightly left hand biased here
  2. 00:05:332 (5332|2,5532|2,5732|2,5932|2) - anchor?
  3. 00:07:432 - quite the bias on col 1 2 and 3, col 4 seems pretty lonely
  4. 00:13:432 (13432|2,13632|2,13832|2,14032|2) - anchor?
  5. 00:15:232 (15232|2,15432|2,15632|2,15832|2) - ^
  6. 00:18:432 (18432|2,18632|2,18832|2,19032|2,19232|2) - ^
  7. 00:21:032 (21032|1,21132|2,21232|1,21332|2,21432|1,21532|2,21632|1,21732|2) - doesn't really seem fitting
  8. 00:56:732 (56732|0,56832|1,56932|0,57032|0) - seems to be in a continuous motion and doesn't really fit with your jacking patterns?
Hydria

riunosk wrote:

hey its your boi l8m828 also known as
hydera
just wanted to point out quick things
  1. 00:03:232 - seems to be slightly left hand biased here completely intentional
  2. 00:05:332 (5332|2,5532|2,5732|2,5932|2) - anchor? fixed
  3. 00:07:432 - quite the bias on col 1 2 and 3, col 4 seems pretty lonely song is decreasing in pitch
  4. 00:13:432 (13432|2,13632|2,13832|2,14032|2) - anchor? not much you can do based around the patterning choice to fix that without ruining PR
  5. 00:15:232 (15232|2,15432|2,15632|2,15832|2) - ^ changed anchor placement
  6. 00:18:432 (18432|2,18632|2,18832|2,19032|2,19232|2) - ^ better than the OH trill that would be it's replacement (i tried)
  7. 00:21:032 (21032|1,21132|2,21232|1,21332|2,21432|1,21532|2,21632|1,21732|2) - doesn't really seem fitting 00:20:032 (20032|1,20132|2,20232|1,20332|3,20432|2,20532|1,20632|2,20732|1,20832|0,20932|3,21032|1,21132|2,21232|1,21332|2,21432|1,21532|0,21632|1,21732|2,21832|3) - totally unintentional but it seems fine
  8. 00:56:732 (56732|0,56832|1,56932|0,57032|0) - seems to be in a continuous motion and doesn't really fit with your jacking patterns? you got me there




owo.osu
Feerum
Re-Bubbled
Critical_Star
some little suggestion before qualify

General
EZ HP >7 OD 7? it look much neater since you gap every diff by 0.5


NM
00:00:832 (832|1,832|3,2032|1,2032|0) - try reduce double note here could be much more friendly, also to reduce the density here compare to HD
00:03:232 (3232|2,3232|3,4432|1,4432|0) - and so on the same part till the end, if you agree, but it is recommended
00:02:232 (2232|2) - not really necessary since just hit hat sound, could consider to delete it
00:07:032 (7032|1) - and so on if you agree
00:57:732 (57732|2,57832|3) - CTRL+G?

HD
00:37:632 (37632|0,37732|1,37832|2,37932|3,38032|1,38032|2) - suggestion > http://puu.sh/xkOsf/94b321e587.png , a little different variation could be nice instead repeating ascending stair
00:45:632 - add a note like 00:50:432 (50432|0) -

Hydria's MX
00:04:832 (4832|3,4932|0) - try LN here to cover this part? or maybe leave a break. it is just snare stream and i suggest to break it here so that player could differentiate the stream sound better start at 00:05:032 -
00:26:432 (26432|2,26532|1) - 01:04:832 (64832|2,64932|1) - same here if you agree
00:35:532 (35532|1,35532|0) - inconsistent with 00:13:932 (13932|0) -
Topic Starter
Raveille
all edited and changed from CS mod, will update once Hydria gets on it.
Hydria

Critical_Star wrote:

I'm back from vacation lets do this

Hydria's MX
00:04:832 (4832|3,4932|0) - try LN here to cover this part? or maybe leave a break. it is just snare stream and i suggest to break it here so that player could differentiate the stream sound better start at 00:05:032 - changed and fixed consistency issues
00:26:432 (26432|2,26532|1) - 01:04:832 (64832|2,64932|1) - same here if you agree same
00:35:532 (35532|1,35532|0) - inconsistent with 00:13:932 (13932|0) - stylistic choice (different pitches)





u wu
Topic Starter
Raveille
kaching
Critical_Star
oki
Pachiru
Congratz Raveille <3
Topic Starter
Raveille
thx CS and Pachiru!!!

super busy lately so i couldn't do much on osu!, will be back soon :3
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