THX- Matha - wrote:
it means that strong sound should not be mapped with the slider end
I'm correct already
THX- Matha - wrote:
it means that strong sound should not be mapped with the slider end
Thank you!Milar001 wrote:
Hi, from my queue
I need to say that you should learn the basic theory shuch as ranking criteria and watch some pishifat's videos. I see you have a problem with representing music well, concentrate on 1/1, 1/2 and 1/4, leave 3/4 or 1.5/1. Remeber not to star a slider on red tick
[Hard]
00:00:112 - You should start grom this point
00:01:202 (1,2) - This should be 1/1 or 1/2. 3/4 are barely ever used
00:03:021 (1,2) - ^
00:04:112 - Don't make gaps
00:05:384 (4) - Spacing is wrong, it shouldn't be the same for different time gaps. If you have problem with it use distance snapping tool
00:06:112 (1) - Spinner isn't the best solution here, map it normally
00:09:384 (3) - Sliders should begin on white ticks (everywhere)
00:14:112 (7) - Remove this stack
00:15:021 (4) - 1/1
00:15:930 (2) - ^
00:23:748 (6) - 1/2
00:22:293 (1,2,3,4,5,6,7,8,9,10,11,12) - This combo is too long
00:25:566 (12) - That's not good place for 1/4
00:43:021 (1,1,1,1) - Remove ncs
00:43:930 (1) - Move here 00:44:021
00:45:930 (2) - Too close to 00:45:384 (5)
00:56:475 (1) - Remove nc
00:57:021 - Don't leave gap here
00:58:293 (1,1) - Remove ncs
01:02:112 (3) - Too close to 2
01:05:930 (8,9) - If there a gap don't stack it
01:10:475 (3) - 1/2
01:09:748 (1,2,3,4,5,6,7,8,9,10,11) - Too long combo
01:15:748 (1,1,1,1,1,1,1) - Don't stack it and remove ncs
[Hard]
Other diffs have the same mistakes. You need to learn little more about mapping
Hope it can be helpful and good luck with your map
Good map and music GOOD LUCK~yShadowXOP_ wrote:
Insane:
- 00:00:839 (4) - should not that slider start here? 00:00:657 -
- 00:07:202 (1) - honestly, this spinner does not make the slightest sense
- 00:09:475 - triple
- 00:10:839 (6) - should not start here? 00:11:021 -
- 00:12:202 (10) - should be here 00:12:293 -
- 00:13:202 (3) - NC
- 00:16:112 (4) - ^
- 00:16:657 (7) - starts at white tick
- 00:17:930 - circle
- 00:21:293 - triple
- 00:25:566 (3) - NC
- 00:27:021 (8) - ^
- 00:29:202 (5) - ^
- 00:32:293 (7) - ctrl + shift + F
- 00:38:657 (7) - NC
- 00:44:021 - have sound
- 00:52:475 (6) - remove this slider and place a stream here 00:52:657 -
- 00:53:202 (1) - unnecessary spinner
- 00:56:839 (3) - NC
- 00:59:748 (5) - ^
- 01:01:202 - add circle
- 01:02:657 (3) - NC
- 01:05:566 (6) - ^
- 01:05:930 (1) - remove NC
- 01:08:384 - have sound
- 01:09:930 (6) - NC
- 01:11:384 (4) - ^
- 01:12:839 (4) - ^
- 01:17:202 (2) - ^
- 01:18:657 (6) - ^
- 01:22:384 (3) - start in the white tick
Thank youyShadowXOP_ wrote:
Shaxter's Mod Queue NMGood map and music GOOD LUCK~yShadowXOP_ wrote:
Insane:
- 00:00:839 (4) - should not that slider start here? 00:00:657 -
- 00:07:202 (1) - honestly, this spinner does not make the slightest sense
- 00:09:475 - triple
- 00:10:839 (6) - should not start here? 00:11:021 -
- 00:12:202 (10) - should be here 00:12:293 -
- 00:13:202 (3) - NC
- 00:16:112 (4) - ^
- 00:16:657 (7) - starts at white tick
- 00:17:930 - circle
- 00:21:293 - triple
- 00:25:566 (3) - NC
- 00:27:021 (8) - ^
- 00:29:202 (5) - ^
- 00:32:293 (7) - ctrl + shift + F
- 00:38:657 (7) - NC
- 00:44:021 - have sound
- 00:52:475 (6) - remove this slider and place a stream here 00:52:657 -
- 00:53:202 (1) - unnecessary spinner
- 00:56:839 (3) - NC
- 00:59:748 (5) - ^
- 01:01:202 - add circle
- 01:02:657 (3) - NC
- 01:05:566 (6) - ^
- 01:05:930 (1) - remove NC
- 01:08:384 - have sound
- 01:09:930 (6) - NC
- 01:11:384 (4) - ^
- 01:12:839 (4) - ^
- 01:17:202 (2) - ^
- 01:18:657 (6) - ^
- 01:22:384 (3) - start in the white tick
WOWCucumberCuc wrote:
Hi
[General]
map end on 01:28:839
most of Hitsound randomly, it is advised to fix this and put them better
suggest you to change the blankets of their objects (you can see in the "Wiki / Help) on all difficulties
NC too, he need to fix
did fix the sound on your difficulties, it is not very good for this songEasyBefore I will give you advice on this difficulty: do all objects in the range not more than 3 (or rather you have for example would be 1.00x (this you can see by clicking on the object and looking right up) and you have to have a difference of 0.97x or 1.03x, no more and no less!)
00:00:112 (1) not good blanket, this blanket can be better
the same problems are 00:03:021 (4) - 00:24:112 (1) - 00:25:566 (2) - 00:29:202 (1) - 00:33:202 (1), beginners it is necessary that the sliders were more freer and easier for them and not such a chaos on the map
00:01:566 (2) end slider move up 2 times and circle 3 move to x:248 y:364
00:02:657 (3,4) It is very far
00:03:021 (4,1) swap NC
00:05:930 NC
00:12:839 ^
00:15:384 (1,4) I think it would be better if in place of mug to put the slider, at the start of the slider to put the circle
00:18:293 NC
00:19:566 (6) be better if you do this
00:22:657 (3,4) - 00:35:021(4,5) - 00:44:475 (1,2,3) - 00:52:112 (3) - 00:56:839 (1,2) - 01:01:930 (1) random/not good using hitsound
00:56:839 (1,2) for diffs Insane+ it's can be good blankets, but for Easy it's look not good
00:07:384 (1) - 00:41:566 (1) - 00:54:657 (1) - 01:07:021 (1) - 01:18:657 (1) - 01:26:293 (1) after the spinner must have 3 to 4 white ticks, so I recommend either to change the timing of the end, or to remove a couple of spinners
On this difficulty you not can do stacks, so unstack objects
fix all flow on this diff, his not good (if you don't know what is this - check on "Wiki / Help")
and this diff look like Normal, fix the majority of its distances between objects
And Yes, fix all NC on the map (tip: if the new sound you have then you can put a new NC)Normalyou can do stack on this and above diffs
like for Easy diff - do all objects in the range not more than 7 (or rather you have for example would be 1.00x (this you can see by clicking on the object and looking right up) and you have to have a difference of 0.93x or 1.07x, no more and no less!)
spinners: after the spinner can have 2 white ticks
flow on this difficulty not good too, fix all objects flow
blanket sliders not good too (example: 00:36:112 (3) - 00:41:202 (1) - 00:46:657 (7,3) - 00:51:748 (3,4,5) it is certainly a good blanket for the sliders, but you made them not too good on distance and flow
and the same problems with NC, fix all
you have more overlaps between objectsHardit's too bad the distance between objects on this complexity, I suggest you make some one the distance and on the kiai time to do them a little further from each other on the same tick
blankets again not good
very more overlaps between objects, pls check all objects on this diff
again fix all flowInsanelike for Hard, you have a lot of mistakes with the flow, blankets, distance between objects, sounds and overlap them too much
You are too random arrangement of circles and sliders, I don't think it will be comfortable to play players and I advise you to change it as soon as possible
i recommended you check ranked maps other peoples, where you can see a noticeable difference between how you did the layout of the objects, sound etc. and how it's done on someone else's card (if possible, you can find the same song another person who could do it much better)
Thank youFiddleBlue wrote:
Hi from queue.
So I read gottagof4st mod, and what it's saying is on point. The map is lacking in rhythm and structure. I'll try to explain more.
Also, you need to response to mod so that the people can know what you changed/unchanged, and giving feedback on the modder's mod. This way it'll be benefit for both the modder and mapper. It's usually green for agreement, red for disagreement, and blue for comments.
HardInsane
For this kind of song, prioritizing the instruments over the vocals would be a better choice as the vocals aren't really capable of showing the intensity, and differences of sounds in the music. The vocals may sometimes start on a weak sound rather than strong. Besides that, your rhythm is really weird on this difficulty, as I can't really figure what're following. You seem to ignore strong sounds, and weird placements on the timeline. I'll point some of them.
- 00:00:657 - There's a clear strong sound here. The current one ignores that sound and makes it seem similar to 00:01:202 (1,2) - which is not. The two 1/1 slider are following the background music, which makes sense by making it 1/1 as they're barely memorable, whereas 00:00:112 (1,2) - follow the loud sounds. So basically, the current one isn't following the differences in sounds which is not recommended for hard difficulty and above. This can be fixed by moving the 1/1 slider to the red tick, and add a circle on the white tick.
- 00:04:112 (1,2,3,4,5,6,7) - These don't really follow the music tbh. They don't really snap to distinct sounds in the music, some of them start on a sound that is barely recognizable. For example, 00:04:112 (1,2) - start on a drum sound, but after 00:04:657 (3) - they don't and are instead snap into the strings (I think), which is kinda ok, but the sound you starts them on is really faint. They feel better if ignored or be the one where a slider end would be. Making them clickable is really weird as clickable objects are used to emphasize a stronger sound. Like the constant drum on each white tick, or the starting of the strings. If it's just snapped to no sound that it'll be overmapping, which is unrankable issue.
For this part I would do it like this:
The first two 1/1 sliders are used to emphasize the lack of strong sounds by following the drum sound on the white ticks. They are the same in term of intensity, so making them into a slider is reasonable. The next two circles are snapped to a the strings, which is fine as the strings are quite strong there, leading into a slider which both emphasize the drum and the held strings, etc. Basically they are all snapped to sounds that are quite recognizable. Also, this isn't the only way to map this, there are tons of it. This is just happen to be how I would do. Just listen closely to the song, and visualize on where the circle and slider are going to be snapped based on the music.There are tons of overmapped 1/4 and weird rhythm. There's tons of weird pauses, especially it being 1/1 or 3/4. As I said before, prioritizing the instruments rather than the vocal is better as vocals here aren't constant with it's rhythm. I say that this song is better if snap into constant 1/2, so that there'll be no awkward pauses, and since 1/2 is pretty common in maps.
Overlapping is a huge unrankable issue if there's no reasoning behind them. You can't just snap circles and sliders to the timeline where there's no sound for them to emphasize. That'll go against the point of mapping to the beat.
You also ignore sounds which is weird as they're pretty strong.
Listening to the song in 25% playback would help, as you can hear individual sounds.
[Additional Mod]
GeneralEasy
- You need combo colors.
- Disable widescreen support as there's no storyboard.
- Put timing points on 00:09:566 - and 00:56:838 -
Normal
- Distance snapping is a must for easy and normal difficulty. Having a mistake can lead to unrankable issue. You need to always use the distance snap tool in around 0.8x to 1.2x. Remember to check AiMod with check distance snapping enabled.
- 00:07:384 (1,1) - The ranking criteria guideline states that after a spinner, player should be given a four beats gap before the next circle/slider as new players may need to relocate their cursor after spinning. It's part of the guideline, meaning that it can be break, but as a new mapper, I suggest you to see them as rules first before breaking them.
- 01:07:021 (1) - The four beat also applies to spinner. New players may have trouble spinning on something lower than four beat as they usually spin slow.
- Easy difficulty usually have a gap of a beat or two, between elements. Involving a 1/2 beat may be hard for new players, and odd in rhythm.
- Remapping this would be good as it's hard to fix distance snapping especially if the circle/slider is in the middle of the song.
- As usual, distance spacing should be the same.
- Try to avoid having weird gap like this 00:04:112 - . If there's a sound there that's quite loud, it should be mapped. There's really a lot of this, if you're following the vocal then I suggest you do not. Following the instrument would be wise as vocals don't really have a rhythm.
- 00:39:021 (2,3) - If the map is mostly 1/1 in snapping, then avoid having 1/2 or more if there's no difference in intensity.
- 01:28:112 (1) - Spinner here should stop at 01:28:839 - as that's where the song stops.
You can poke me in-game if you have any questions. I'm always open.
GL!
Thanks!!Arphimigon wrote:
Lab Mod!Results given in [x, y] formats
[Easy]
Nothing Detected!
[Hard]
Object at 00:06:839 - should be placed at: [255, 191] currently at: [256, 192] to move in line with slider
Object at 00:14:293 - should be placed at: [407, 183] currently at: [408, 184] to move in line with slider
Object at 00:23:566 - should be placed at: [99, 309] currently at: [100, 308] to move in line with slider
Object at 01:18:475 - should be placed at: [183, 78] currently at: [184, 80] to move in line with slider
[Insane]
Object at 00:01:293 - should be placed at: [399, 159] currently at: [400, 160] to move in line with slider
Object at 00:44:021 - should be placed at: [265, 350] currently at: [264, 352] to move in line with slider
Object at 00:49:930 - should be placed at: [79, 318] currently at: [80, 320] to move in line with slider
Object at 00:56:657 - should be placed at: [169, 159] currently at: [168, 160] to move in line with slider
Object at 00:57:566 - should be placed at: [423, 111] currently at: [424, 112] to move in line with slider
Object at 01:08:384 - should be placed at: [383, 310] currently at: [384, 312] to move in line with slider
Object at 01:14:112 - should be placed at: [271, 143] currently at: [272, 144] to move in line with slider
[Normal]
Object at 00:42:293 - should be placed at: [335, 135] currently at: [336, 136] to move in line with slider
I hope I didn't malfunction! C:
Also, quick note from looking at top diff myself:
Why dont lines really close in time like 00:01:293 (2,3) - have the same angle? Ya can just copy the previous one and scale it up
Good luckz n FUNS n SKILLS
I am correct it allvictorfernando wrote:
Easy
- 00:09:566 I Think starts here
- 00:16:112 Miss a note
- 00:22:293 ^
- 00:23:384 ^
- 00:25:566 ^
- Change od for 2
- Totally no rythm
Normal
- 00:13:566 I think this slider reverse is unrakable , On the last tick , change for circle
- 00:24:112 (4)(1)(2)(3)(4) This is a bad flow change it
- Change AR to 5
- Totally no rythm
Hard
- Has no rythm Try to do more blanket's and use 1.20 Distance snap
Insane 00:10:293 (5)(6)(7)(8)(1)(2) WAT 00:20:112 Ugly slider Suggest you remake all diffs has no rythm :p
Thank youBotan wrote:
started: 9:45pm
- 1.84* is a bit high for an Easy, would rename this to Normal and rename Normal to Advanced or...
- simplify your Easy difficult so it becomes a true Easy.
- 2.46* is a bit high for a Normal as well.
Easy I have decided against modding this difficulty for the time being because I am unsure if your goal was to map a Normal or an Easy. The entire map is filled with 1/2 rhythm, which is more suited for Normal, which is why the star rating is so high. The distance snap is also all over the place.
00:00:112 (1,2) -
00:02:657 (3,4) -
00:04:475 (1,2) -
00:05:566 (4,1) -
00:13:202 (2,3,4) - All of these have different DS and we're not even 15 seconds in to the song yet.
DS in an Easy should be locked and the same throughout the entire map. Those examples above are minor but then we have...
00:16:839 (4) -
00:33:202 (5) -
00:48:112 (3) -
00:57:930 (3,4,5) -
and probably more too but you get the point I'm trying to make.Normal As I'm looking through this difficulty I've noticed something pertaining to your Easy and Normal. They are both overmapped. I can't really mod them at this stage because I would be pointing out so many things that you would essentially be remapping the difficulty at that point.
01:04:293 (4,5,6,7,1,2) - This is way too difficult for a Normal.
01:12:475 (3,4,1,2) - Inconsistent spacing with the overlap.
01:17:021 (4,5,6,1,2) - With the Normal AR, there are way too many objects on the screen. Something like this is more suitable for Hard.
00:28:475 (1,2,3,4,5,6) - Same with ^
finished: 10:08pm
Good luck. To clarify, your Easy is not mapped like an Easy and the Normal has similar problems.
Sorry I think my Insane is very bad just haha A_AKorwiN wrote:
Hi I come from to my post : t/629645/start=30
I will help as much as I can. As much as I know.Easy00:22:293 (2) - Give a little lower. : https://osu.ppy.sh/ss/8890472 Smoother game for new players
00:27:748 (2) - An ugly bow slider
00:29:202 (3) - Slider curvature. too big
00:36:475 (2,1,2) - ... : https://osu.ppy.sh/ss/8890481 So nicer looks
01:23:748 (1,3) - Does not look too good :/Lack of aesthetics.Normal00:17:384 (3,4,5,6) - unevenly...
00:19:930 (1,2,3,4,5,1) - What the fuck ?! Please change this please
00:24:839 (3,4,5,1,2,3,1) - It will not win competition for the most beautiful arrangement of circles... change
00:32:112 (2) - 3 circles : https://osu.ppy.sh/ss/8891191
00:38:112 (1,2,3,1) - ugly
00:55:021 (1,2,3) - Weird it
01:01:566 (4,5,6,1,2,3,4,5,6,1,2) - OD ? :VHard00:01:566 (1,2,3,4,5,6,1,2,1,2,3,4,1,2,3) - You can increase the OD
00:09:566 (1,2,3,4,5,1,2,3,4,5,6) - up^
00:29:566 (1,2) - Ugly
00:38:657 (1) - Curvature too big
00:43:021 (1,2,3,4,5) - OD
01:13:930 (1,3) - slide 01:13:930 (1) - to 01:14:475 (3) -
01:18:657 (1,2) - align
01:25:021 (4) - over mappedInsaneImo. Ar 9 , od 6,5
00:01:202 (1,2,3,4) - Ugly
00:02:112 (1,2,3,4) - OD ?!?!??!?!?!? And Follow Stream's
00:03:748 (4,1,2) - Does not fit. Change to
00:06:839 (5,6,7) - follow
00:08:112 (4,5,6,7) - up^
00:09:384 (1,2,3) - up ^^
00:11:112 (9,10,1,2) - OMG Please ... fuck change this
00:12:112 (4,5,6) - up ^
00:13:202 (1,2,4,5) - follow
00:13:930 (1,2,3) - up^
00:17:384 (7,8,1) - follow stream
00:17:930 (3,4,1,2) - up
00:18:566 (3,4) - I have no words. Check ss :https://osu.ppy.sh/ss/8891249
00:21:021 (6,7,1,2,3) - ugly and follow stream's
00:22:657 (5,1,2,3) - WTF?!
00:23:566 (4,5,6,1,2,3,4) - Old mapping ?! is back ? 00:26:384 (3,4) -
00:27:384 (1,2,3) - where follow stream's
00:27:748 (4) - ugly
00:31:930 (4,5,6,1,2,3,4,5) - WTF ?! men plz .... Follow stream's
00:35:293 (9,10,11,1) - what is this ?
00:37:021 (2,3) - change it...
00:38:112 (6,7,8,1) - i know ... old mapping come back ?!
00:40:202 (5,6,7,1) - it's stream ? O.o
00:41:021 (3,4,1) - does not fit
00:43:930 (5,6,1) - wtf ? O.o
00:53:566 (3,4,5,6,1) - What the fuck is that ?!
00:58:112 (2,3,4,5,1,2,3) - OD , Follow stream's ?!
01:00:202 (2,3) - up^
01:05:566 (1,2,3,4,5) - ugly
01:08:112 (4,5,1) - WTF ?! O.o
01:08:657 (2,3,4) - up^
01:09:930 (1,2,3,4,5) - Fuck it hurts
01:11:930 (1,2,3) - ... O.o
01:16:566 (3,4,5,1) - up^
01:18:293 (4,5,1) - omg RIP ME [*]
What the fuck was that?
Generally add a tone, and learn Follow... I w8 for Kudosu ... ech .... Lots of work yet over Insane diff ...
THX!!DilPil111 wrote:
Hi there! Sorry for the late mod but I'm preparing for a tournament with some friends owoInsaneOverall: Slider shapes are mostly straight and there is not much circular flow, which you really want
00:03:021 (1) - Why the sv change? The sounds you are emphasising are of the same intensity as other sounds before this
00:09:748 (2) - This slider does not follow any rhythms supported in the song
00:27:748 (3) - Very ugly, you can use one anchor to make it a perfect curve
I am correct it alreadyulfanirahmi wrote:
Hello ^^ From FunnyA's Q
General
Based on my research, you have lots of Distance Snap errors, especially in easy and normal diff. To fix this you have to know where your error location (DS) press ctrl + shift + A (check AiMod) simultaneously then you check on the check distance snap (everything is written there). And you immediately take action by spacing between the two objects (by the way you click note then you pull the limit), both hitcircle and slider.
Then you have to practice many ways how to flow existing in the pattern inside your beatmap it is more interesting so there will be a beauty value on the pattern note. And do not forget you have to stay consistent on the rhythm of songs that exist on the difficulty you make so that players do not hesitate to play it ^^
Note :
DS = Distance Snap
NC = New Combo
EasySPOILER00:00:112 (1,2) - Distance Snap Issue (too close) and keep
00:01:566 (2,3) - ^
00:03:021 (3,1) - ^ and Overlap
00:04:475 (1,2) - DS Issue (too close)
00:01:566 (2,3) - ^
00:17:202 (4) - Here you are more focused on vocals, I suggest you add one slider with one turn on 00:17:202 until 00:17:930
00:19:748 (2,4) - Slightly overlap OVERLAP
00:04:475 (1) - Missing NC
00:29:930 (4) - Add NC and remove NC this part 00:30:293 (1)
00:37:202 (1) - Missing NC
00:38:657 (3) - Add NC
00:40:112 (1) - Missing NC
00:56:839 (1,2) - Don't stacked it
00:47:748 (1) - Missing NC
00:49:566 (1) - ^
00:50:657 (2) - Add NC
00:50:657 (2,3,5) - Overlap again >< Not so, because this makes the player will be confused reading the note and play it
00:59:748 (1) - Missing NC
01:08:475 (4) - Add NC
01:09:202 (1) - Missing NC
01:12:475 (1) - ^
01:13:930 (2) - Add NC
01:15:021 (1) - Missing NC
01:17:202 (3) - Especially for this note, you must create a reverse slider at least once and not more than that because it is very confusing for beginners, especially in Easy and Normal Diff. If it's on Hard ~ Expert diff, it's okay if you do like that
I'm sorry that I'm here to modify your map because tomorrow I'm going to college, maybe for the future I'll fix your beatmap mistake on Normal ~ Insane diff. Good Luck