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xi - Halcyon

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-v-_old
Go Go :)
Orgol
Crazy map :P
Mapper 31
いまさらですが...
Taikoマップを作ってもいいでしょうか
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

[Beginner]
  1. 01:37:383 (3-1) - Spacing between these 2 notes is little confusing for me. Idk why. I would increase spacing a little.
  2. I would remove this kiai section in the beginning.
[Normal+]
  1. Same with kiai.
[Hyper]
  1. Same with kiai.
  2. 02:16:650 (4-6) - Places like this one. Unwanted stacking i guess. Set Stack Leniency on second bar. It'll look great then imo.
[Another]
  1. Same with kiai.
Hmmm...mmm...I FUCKING LOVE THIS MAP! STAR!
Uan
good map~
miccoliasms
Aenna
NormalじゃなくてStandardの方がいいような?
-v-_old

Sakura Hana wrote:

I think artist should be Xi not xi
Artist is not "Xi"



http://manbow.nothing.sh/event/event.cg ... f&event=65
mayosiiiiii
moccoli! :evil:

nicemap all diff~ >w</
Lissette
Another
00:57:802 (2) - this slider is a bit hidden by the hit explosion

miccoli's diff
00:32:199 (9) - can you make this slider more visible

Hyper
02:23:796 - useless timing section :p

Beginner
I think you should have put notes every 2 beats instead of every 1 beat, since the song is really fast

Nice map!
Star!
eXseeD
good song good map!! 8-)
Sanjenin Nagi
this bmsgameplay(ru-vit[korea bms play]) full score 200,000 ->158,624<my score [hyper]
and [hard] 156,421
the star!!
xqlee
wow.............


GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD!!!!!!!!!!!!!!!!!





xi - Halcyon (from BOF 2010)
PEPOTTI
nice map!
Garven
As per your request:

[General]
Set offset to 28,273 so the metronome is on the right beat.
Source is bms... does this stand for Bemani Simulation or something? Please write the full name of the game out.

[All Maps]
01:49:948 - Start kiai here.
02:10:053 - Start kiai here.
02:30:471 - Maybe add a kiai fountain here? It'd be a neat effect.

[Beginner]
Such super-lower difficulty settings. -_-
And a way low distance snapping to boot.
There are a lot of simplified beats that you use long sliders on that I feel that you can easily follow the main melody with.It'd require a lot of remapping though, so I'll just mention this here.
00:47:121 (4) - I'd point out the kick sliders being unfriendly to newcomers, but with such a slow velocity, I think it's fine.
01:07:226 (5,6) - Although this would be problematic. Stacking a note after a slider is a pain for new players to read. I'd recommend you map something else here.
01:26:074 (1) - End this spinner at 01:27:644. It'll give more recovery time for the next notes.
02:17:592 (5) - New combo
02:23:718 (1) - End this spinner at 02:27:487 - for better recovery time.

[Standard]
00:37:697 (6,7,8,9,1) - I dunno about this stack. Even with a normal, with this OD, a player might just freak out and start clicking like mad to get through it. Hrm, you used them a lot too. :/
00:38:325 (1,2,3) - Aaah, so much staying to the beat instead of going with the syncopated melody. Makes my head spin, hehe.
Mmm, in general this is pretty dang tough as a normal. I suppose the really slow velocity helps with that though...

[Hyper]
Wow, huge difficulty jump.
As a difficulty, it's good, but if you were willing to tone it down to help bridge the gap between Standard and this, I wouldn't hate you. I think the biggest challenges in this difficulty are all the short streams used. If you can tone those down (use more kick sliders and just eighth notes to simplify the rhythms) this would be a nice transition difficulty to the harder stuff.

[miccoli's diff]
Wow, this is pretty fun~
Eh, all I've got are combo mods since there seems to be a lot of combo inconsistency.
01:23:561 (10) - New combo? If so, remove new combo at 01:24:189 (1) -
01:24:817 (11) - New combo? If so, remove new combo at 01:25:446 (1) -
01:26:074 (9) - New combo? If so, do new combo at 01:27:330 (13) -
01:36:126 (8) - New combo? This combo is running pretty long. >>
01:44:922 (10) - New combo?
02:07:383 (5) - New combo?
02:17:592 (1) - New combo? If so, remove new combo at 02:18:063 (1) -
02:20:105 (1) - Think you can put in some new combos in the middle of this? It gets pretty tough, and the HP boost would be pretty helpful.
02:27:487 (8) - New combo? If so, remove new combo at 02:28:587 (1) -
02:29:843 (14) - Add a finish?

[Another]
02:16:336 (1,2,3,4,5,6,7,8) - Argh, so hard. ;_;

I think the biggest problem is the big difficulty jump from Standard to Hyper. Hyper and miccoli's diff are fairly similar in difficulty, so maybe if you could tone down Hyper a bit, this set would be awesome.

Edit: "give difficulty jump" I can't type anymore.
Orkel
star
fartownik
[Another]

I had a lot of fun playing this diff. Although the clap hitsound is not the best choice this time.

00:34:241 (9,1) - Pretty confusing. Move the slider up a bit.
02:24:032 (1) - Delete new combo.
02:24:346 (1) - ^


[miccoli]

Fun as hell too.

The HP Drain and OD have been totally lowed here to make the star rating lower, aren't they? Raise them a bit (at least 1 tick).

01:36:126 (8) - New combo?


[Hyper]

I don't agree with this being too hard. It's perfect.
Ofc, the clap hitsound is also inappropriate.


Cool, really fun. Reminds me of Jerry's Evans, if you know what I mean.
star
ise77777
staaaar
kioukiou
I could only play Hyper diff with my bad play skill. o_O

Checked timing、snapping..etc.

I think it's good for a bubble.
James2250
Not going to pop but I suggest you take a look into this stuff

Garven wrote:

[General]
Set offset to 28,273 so the metronome is on the right beat.
Source is bms... does this stand for Bemani Simulation or something? Please write the full name of the game out.
Most maps seem to have "bms" in caps, look into that? I agree with offset comment too~

Beginner could at least use AR/OD +1, no need for it to be the lowest on this map. (I don't like the really small spacing because of the 0.4 SV either but thats up to you)

While i'm here you have 3 pretty Insane maps, can you make Hyper slightly easier? (I would turn AR down slightly for 1 thing and make some patterns easier)
It would help the difficulty spread and keep people happier

Let me know if you change anything
y u z u k i
kamihumen!!!!!!!!!!!!
Pheon
This so deserves a star.
needhim
nice song :)
star~
m i z u k i
nicemap・。・!
Sty1ish
\(>ワ<)/きゃっほぉ♪
tekiya
マジ神譜面
マウスオンリーだとすっげぇ気持ちいいww
Gabi
Another and micco diff, fantastic <333333
Charsi
~~star
Sharp
:o
James2250
I still say change offset to make it on the main beat of the song

Same comment about source

Same comment about 3 insanes, but you can get another opinion if you disagree :P
y u c a
ごーさんへんたい!
kioukiou
Bubble repair.
Mafiamaster
Uncheck the epilepsy warning. It's only for storyboards, not videos.

Everything else looks good.

Edit: Ranked.
Charles445
Oh god I love this shit
gowww has enough guts to do something this insane, and I'm glad that they do it extremely well.
Sup A Noob
Congratulations on getting this EPIC map ranked.
TKiller
yeah, damn fun mapset, even though Rucker stole my precious Hardrock :D


we really need more maps like this, which are actually hard and challenging, yet not retarded
Powerdrone

TKiller wrote:

yeah, damn fun mapset, even though Rucker stole my precious Hardrock :D


we really need more maps like this, which are actually hard and challenging, yet not retarded
Standard, despite the star rating, is pretty much an easy and there are three terrible Insanes...
TKiller
only two of them are really Insanes and no, they are not terrible, they're just actually insane
Heatherfield
.
TKiller
also, if someone liked this song as much as I did, you'll probably enjoy http://up.ppy.sh/files/17-halcyon-longversion-.mp3

if you haven't heard that already, of course
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