The ENH diffs were all good.
H I Y A ' S E X T R A
Comments:
Pretty well mapped in terms of flow and aesthetic, but there's a lot of overmapping going on here. I've pointed out all of the overmapped sections as well as gave a couple of easy fixes for some of them. It's really fun to play, and it's definitely going to be a nice pp play, so keep up the good work!
Mods:
• 00:03:503 (2) - New Combo here.
• 00:12:936 (6,6) - Musically, it'd be better to play these two sliders as jumps; maybe make the first slider a similar back-and-forth to 00:14:173 (1,2) - in order to introduce the idea.
• 00:19:585 (2,2) - These are overmapped; there is no 1/4 note on the blue ticks, though I like the artistic idea you have behind this, so it'd probably best to put some sort of drum hitsound there.
• 00:25:152 (6,2) - This is an ugly overlap; try to center it between the (2) and (3) sliderends.
• 00:31:492 (1,2,3,4,5,6,7,8) - This section is overmapped for two reasons: First, there are no notes in the instrumental or vocals on (6) and (8), and second, the intensity of the music does not change at all until the sliders that follow it. You should continue with the low spacing here, then have the intense jump section following it.
• 00:34:585 (3,4) - What's your reasoning behind the blanket here? As I see it, it's just forced aesthetic. Because the slider ends on a strong beat (as well as a new bar), the sliderend should be treated as separate from the slider--as its own circle. You can use the large spacing starting with the circle (4) and have the following circle be the blanket, adjusting your circles accordingly. You'd then, of course, have to adjust where the next slider takes place, but it's a better fix in the end. Here's an image example:
• 00:41:389 (1,2) - Overmapped; just end the slider on the white tick.
• 00:41:080 (4) - Center this on the slider's edge a bit more.
• 00:44:946 (4) - New Combo here.
• 01:00:410 (3,4,1) - Space the (3) so it stays the same distance from (2) but allows (4) to center on (1) better.
• 01:07:987 (4) - Overmapped; there's nothing on the blue tick.
• 01:22:678 (3) - Inconsistency; keep this as a jump section.
• 01:45:101 (1,2,3) - This would be better as a triangle.
I N S A N E
Comments:
A lot of technical issues here, especially in the sense of overmapping. Just make sure to listen carefully and understanding the music before placing the notes, and try to make sure the patterns match the music. No flow issues though.
Mod:
• 00:01:647 (6,7,1) - Overmapped; nothing occurs on the blue tick. Technically what you were looking for occurs in 1/8, but don't map the glissando it at all.
• 00:03:503 (2) - New Combo here.
• 00:03:503 (2,3,4,1) - Good pattern here, though the intensity of the vocals lessens rather than heightens; keep the distance between (2) and (3) as is, but keep the distance of (3), (4), and (1) all the same.
• 00:04:740 (2,3,4) - Overmapped; nothing is happening on the red ticks.
• 00:06:750 (1,2,3,4,5,6,7,1,2,3) - Lots of opportunities for you to have a jump section and you put the jumps over nothing. In the 6-3 combo, nothing is happening on the red ticks, and what happens on (2) and (3) is separate from the rest of the combo. Remap the slider section to be a jump section and the jump section to be a slider section, but don't make it too intense as this isn't a very intense section.
• 00:10:771 (2,3,4,5,6) - The jump spacing here is very even, but the pattern itself is lopsided. Since the distance doesn't change too drastically, I recommend creating a five-point polygon then shift it around to be the same pattern.
• 00:12:626 (4,5) - This is inconsistent and random. I recommend this entire section be 3 sliders + eight circles combos, though with what you have going just make these sliders.
• 00:14:791 (3,4) - Extreme inconsistency; just make these 1/2 sliders.
• 00:17:266 (2,3) - I recommend this be a 1/2 slider with a 1/1 break; all that happens on the white tick is a snare while you're missing a strong guitar beat on the red tick.
• 00:17:729 (3) - New Combo here; you changed from the guitar to the drum, signify that.
• 00:18:967 (8,9,1) - Overmapped; nothing happens on the blue tick.
• 00:21:595 (1,2,3,4,5,6,7,8,1,2,3,4) - Make this less wide but more long without changing the distance, then overlap (8) and (1) and match the (1)-(4) circles with the pattern.
• 00:25:616 (6,9) - Overlap these.
• 00:31:338 (8,9,1) - Overmapped; nothing on the red or blue tick.
• 00:32:420 (4,5) - Distance shouldn't change here as there's no intensity change. The intensity change doesn't start until the next combo.
• 00:33:039 (3,1) - New Combo the (3), Delete the New Combo on (1).
• 00:36:286 (6,7,1) - Overmapped; Nothing happens on the red or blue tick.
• 00:37:678 (1,2,1,2) - Add a note on the red-tick between (1) and (2) and change the combo/pattern accordingly.
• 00:39:997 (4) - Overmapped; nothing happens here.
• 00:40:771 (3,4) - Make the (3) the same slider as (4); something like the below example, but make it actually look good.
• 00:41:853 (2) - New Combo here.
• 00:43:245 (5,6,7,8,9) - New Combo this and make the spacing consistent.
• 00:45:565 (6) - New Combo here.
• 00:47:884 (2) - This should be 1/1, there nothing on the red tick.
• 00:50:358 (2) - Same here.
• 01:04:276 (4) - Continue on with a triangular pattern here instead of making this a slider. Something like this should suffice:
• 01:13:477 (4) - Overmapped; there's nothing here.
• 01:15:951 (5) - Same here.
• 01:23:142 (4,5) - Make these a slider; stay consistent.
• 01:25:848 (2) - Overmapped; there's nothing on the blue tick.
• 01:28:245 (6,7) - Overmapped; there's nothing on the red or blue tick.
• 01:35:513 (5) - Make this a jump, not a stack.
• 01:36:750 (5) - Same here.
Comments:
Pretty well mapped in terms of flow and aesthetic, but there's a lot of overmapping going on here. I've pointed out all of the overmapped sections as well as gave a couple of easy fixes for some of them. It's really fun to play, and it's definitely going to be a nice pp play, so keep up the good work!
Mods:
• 00:03:503 (2) - New Combo here.
• 00:12:936 (6,6) - Musically, it'd be better to play these two sliders as jumps; maybe make the first slider a similar back-and-forth to 00:14:173 (1,2) - in order to introduce the idea.
• 00:19:585 (2,2) - These are overmapped; there is no 1/4 note on the blue ticks, though I like the artistic idea you have behind this, so it'd probably best to put some sort of drum hitsound there.
• 00:25:152 (6,2) - This is an ugly overlap; try to center it between the (2) and (3) sliderends.
• 00:31:492 (1,2,3,4,5,6,7,8) - This section is overmapped for two reasons: First, there are no notes in the instrumental or vocals on (6) and (8), and second, the intensity of the music does not change at all until the sliders that follow it. You should continue with the low spacing here, then have the intense jump section following it.
• 00:34:585 (3,4) - What's your reasoning behind the blanket here? As I see it, it's just forced aesthetic. Because the slider ends on a strong beat (as well as a new bar), the sliderend should be treated as separate from the slider--as its own circle. You can use the large spacing starting with the circle (4) and have the following circle be the blanket, adjusting your circles accordingly. You'd then, of course, have to adjust where the next slider takes place, but it's a better fix in the end. Here's an image example:
Fix
• 00:38:296 (2,3) - New Combo each of these.The blanket was wrong as well, so applying this change I also left the coordinates of where the circle should go highlighted for a proper blanket.
• 00:41:389 (1,2) - Overmapped; just end the slider on the white tick.
• 00:41:080 (4) - Center this on the slider's edge a bit more.
• 00:44:946 (4) - New Combo here.
• 01:00:410 (3,4,1) - Space the (3) so it stays the same distance from (2) but allows (4) to center on (1) better.
• 01:07:987 (4) - Overmapped; there's nothing on the blue tick.
• 01:22:678 (3) - Inconsistency; keep this as a jump section.
• 01:45:101 (1,2,3) - This would be better as a triangle.
Comments:
A lot of technical issues here, especially in the sense of overmapping. Just make sure to listen carefully and understanding the music before placing the notes, and try to make sure the patterns match the music. No flow issues though.
Mod:
• 00:01:647 (6,7,1) - Overmapped; nothing occurs on the blue tick. Technically what you were looking for occurs in 1/8, but don't map the glissando it at all.
• 00:03:503 (2) - New Combo here.
• 00:03:503 (2,3,4,1) - Good pattern here, though the intensity of the vocals lessens rather than heightens; keep the distance between (2) and (3) as is, but keep the distance of (3), (4), and (1) all the same.
• 00:04:740 (2,3,4) - Overmapped; nothing is happening on the red ticks.
• 00:06:750 (1,2,3,4,5,6,7,1,2,3) - Lots of opportunities for you to have a jump section and you put the jumps over nothing. In the 6-3 combo, nothing is happening on the red ticks, and what happens on (2) and (3) is separate from the rest of the combo. Remap the slider section to be a jump section and the jump section to be a slider section, but don't make it too intense as this isn't a very intense section.
• 00:10:771 (2,3,4,5,6) - The jump spacing here is very even, but the pattern itself is lopsided. Since the distance doesn't change too drastically, I recommend creating a five-point polygon then shift it around to be the same pattern.
• 00:12:626 (4,5) - This is inconsistent and random. I recommend this entire section be 3 sliders + eight circles combos, though with what you have going just make these sliders.
• 00:14:791 (3,4) - Extreme inconsistency; just make these 1/2 sliders.
• 00:17:266 (2,3) - I recommend this be a 1/2 slider with a 1/1 break; all that happens on the white tick is a snare while you're missing a strong guitar beat on the red tick.
• 00:17:729 (3) - New Combo here; you changed from the guitar to the drum, signify that.
• 00:18:967 (8,9,1) - Overmapped; nothing happens on the blue tick.
• 00:21:595 (1,2,3,4,5,6,7,8,1,2,3,4) - Make this less wide but more long without changing the distance, then overlap (8) and (1) and match the (1)-(4) circles with the pattern.
• 00:25:616 (6,9) - Overlap these.
• 00:31:338 (8,9,1) - Overmapped; nothing on the red or blue tick.
• 00:32:420 (4,5) - Distance shouldn't change here as there's no intensity change. The intensity change doesn't start until the next combo.
• 00:33:039 (3,1) - New Combo the (3), Delete the New Combo on (1).
• 00:36:286 (6,7,1) - Overmapped; Nothing happens on the red or blue tick.
• 00:37:678 (1,2,1,2) - Add a note on the red-tick between (1) and (2) and change the combo/pattern accordingly.
• 00:39:997 (4) - Overmapped; nothing happens here.
• 00:40:771 (3,4) - Make the (3) the same slider as (4); something like the below example, but make it actually look good.
• 00:41:853 (2) - New Combo here.
• 00:43:245 (5,6,7,8,9) - New Combo this and make the spacing consistent.
• 00:45:565 (6) - New Combo here.
• 00:47:884 (2) - This should be 1/1, there nothing on the red tick.
• 00:50:358 (2) - Same here.
• 01:04:276 (4) - Continue on with a triangular pattern here instead of making this a slider. Something like this should suffice:
Fix
• 01:05:977 (5,6,1) - Overmapped; there's nothing on the red or blue tick.Of course adjust the distance of the following slider accordingly, and make sure the distances between the jumps are consistent unlike the image.
• 01:13:477 (4) - Overmapped; there's nothing here.
• 01:15:951 (5) - Same here.
• 01:23:142 (4,5) - Make these a slider; stay consistent.
• 01:25:848 (2) - Overmapped; there's nothing on the blue tick.
• 01:28:245 (6,7) - Overmapped; there's nothing on the red or blue tick.
• 01:35:513 (5) - Make this a jump, not a stack.
• 01:36:750 (5) - Same here.