[Normal]
00:00:416 - 00:01:083 - 00:01:749 - 00:02:416 - 00:03:083 - 00:03:749 - , etc, you really need to add notes for the main drum here, your rythm choices are like you focusing on drum but you ignore the important one, which really confusing in terms of musicality wise. this also applied for other similar part until 00:09:083 -
00:07:249 (7249|3,7583|2,8249|3,8249|2,8916|3,9249|2) - A bit tips for you, avoid something like this, if you try to see the left column and right column, then it become quite obvious that the right column is really heavy while the left one is light, which is counter intuitive for novice players.
00:11:416 (11416|2,11416|3) - This should be single note, look at how you layer 00:14:083 - 00:16:749 - . it's single, so you should do the same for consistency sake.
00:12:117 - This note should be at 00:13:083 - instead, you're following drum, not following string sound, look at how you layer 00:18:249 - 00:15:583 - , etc. you didn't put one right? so you should do the same here for consistency.
00:13:249 (13249|0,15916|2,18583|3) - To cover some kind of roll drum, it's better if you use 1/2 LN to give emphasizement there, it ensures that the instrument have emphasizement and not just an ordinary note.
00:16:083 (16083|2,16249|3,16416|2,18416|2,18583|3,18749|2) - Please use pattern that balancing the overall section here. you're accuracy player, at least you should can feel how impacting the inbalance, moreover for novice player.
00:24:249 (24249|3,24416|2,24583|3,25249|3,25249|2,25749|2,25916|3,26249|3) - Pretty much the inbalance problem again.
00:26:416 (26416|0) - Suddenly following vocal won't work here, you need to at least covering the much obvious roll drum at 00:26:583 - , yeah, what i tried to say is that the LN should start at 00:26:583 -
00:31:083 - From instrument and player's point of view, this is just continuous 1/2 stream without any sort of thing to emphasize about. kinda wonder why not use something like
http://puu.sh/v6APQ/1f5a50749a.png instead.
00:31:749 (31749|2,31916|3,32083|2,32249|3,35249|1,35416|2,35583|1,35749|2,35916|1) - If there isn't any particular sound that supporting for this kind of long trill, don't use it. it leads to some kind of random placement that doesn't get supported by musical background itself.
00:33:249 - I don't really see the reason col 4 have to be emptied like this..
00:42:916 - 00:43:249 - 00:44:249 - 00:44:583 - , etc. If you tried to hear the BG instrumentl, you will notice that there's 1/1 Bass guitar that you can utilize for 1/1 LN. It will bring to smooth changes of section from the previous part to this part, some kind of
http://puu.sh/v6AWy/c843aa7ed5.png (don't forget to apply on other same part as well.)
00:57:416 (57416|1,57749|3,57916|2,57916|1,58249|0,58249|2) - This pattern is really awkward with that shield there.. rearrange it into something like 1-2 and 3-4 double will do good here.
00:58:583 - There's literally increment of rising sound here but there's nothing you have done here :/
00:59:083 (59083|3) - although there's kick, but this is not so hearable and doesn't synchronize well with bigger drum like 00:59:249 - , really better to just delete it.
01:08:583 (68583|0,69083|0,69583|0,69916|0,70416|0) - As i said before again, watch out for this kind of thing.
01:24:249 - 01:25:583 - ,etc. look again on your layering at 00:12:249 - 00:13:583 - , you should notice the differences. Please make them consistent again.
Basically for this normal diff the layering is inconsistent, it lacks certain emphasis, rythm choices also awkward, the patterning is really inbalance and the overall structure is kinda random.. i didn't really point it out all, but you should know the bigger picture from what i told you in the mod. I did remember asked you to look for more mod, but i kinda wonder why it didn't really happened here. i really need you to revise the patterning of this diff to get the map into decent state before it got ranked.
[God Slayer]
00:01:916 (1916|0) - Move to col 2 for consistency with 00:03:249 -
00:05:083 (5083|1,5416|1,5749|1,6083|1,6416|1,6749|1,7083|1) - Quite sure you can avoid this stack.
00:08:583 (8583|1) - move this to col 3 to mirror the pattern at 00:09:249 (9249|0,9416|1) -
00:11:749 (11749|3,11916|2,12083|2,12083|3,12249|3,12416|2,12583|3,12749|2,12749|3) - What i said in normal diff, you can sort of balancing this too.
00:13:583 - 00:16:249 - 00:18:916 - ,etc. i think you realize that this one actually have cymbal in it.. I kinda wonder why this isn't triple.. look at baim diff, even he uses triple too. and there isn't F HS :/ ...
00:17:749 (17749|1,17916|2) - Better switch column for balance.
00:31:416 - Miss C HS
00:31:666 - It's better to make the stream leads to left direction to counteract many right hand double at 00:31:083 (31083|2,31083|3,31249|2,31249|3,31416|3,31416|2,31583|3,31583|2) -
00:37:916 - there's 1/2 cymbal that you can optimize with LN to give a better accenting, something like
http://puu.sh/v6Cvz/ce9af62adb.png00:42:249 (42249|0) - Don't need W , try look at 00:41:833 - ,etc.
00:43:249 (43249|3,44583|3,45916|2) - , and etc, If you want to follow bass guitar, follow it fully, don't follow it and then suddenly not follow it.
00:47:416 (47416|2) - This is random, don't suddenly jump into other not obvious sound like this with LN..
00:53:583 (53583|0,53805|3) - Can't really understand why you go trouble into following vocal and use this kind of snap.. if you can follow much clearer instrument like 00:53:916 - , why not use it?
00:57:916 (57916|0,58083|1) - need LN for guitar like previous section.
00:59:249 - Should be double, still isn't loud drum.
01:07:249 (67249|3) - much better in col 3.. otherwise it looks really empty.
01:12:583 (72583|0) - Move to col 2 with same reason as before.
01:12:916 (72916|3,73083|3,73083|2,73249|2,73416|2,73416|3,73749|3,73916|3,74083|3) - This kind of stack is really random.. suddenly triple stack like this..
01:23:249 (83249|1,83416|1,83416|0,83583|0,83749|1,83916|0,84083|1,84249|0,84416|1) - Unbalance trill problem again.
This is better than normal diff, but some of the pattern choices still questionable as well, there's also HS inconsistency issues but i didn't point it out yet, i believe patterning here still need to be prioritized.
----
You're still kinda new in mapping, although the song choices is simple in rythming wise, but the fact that you try to map near-insane icon diff tells me that you need to ask many others opinion regarding the overall pattern structure, because maintaining consistency and rythm choices in upper diff need (subjectively) decent amount of feedback to actually be learned. If some people say fine, doesn't mean that it is really ready and should be ranked asap. try asked more experienced modder/mapper to actually find what you're looking for.