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Topic Starter
Kyuukai

Kurai wrote:

Je te bulle ta photographie xdmdr
LOL EKS DEE
Pachiru
(ça vaut pas un DQ ou quoi, c'est juste un avis perso, surtout pour Ponoyoshi le plus beau)
Je trouve que la SB est genre trop géniale et tout, mais y'a juste un truc que je trouve qui fait un peu bizarre, c'est les deux tons de blancs différents utilisés pour les lyrics et le spectrum. Le spectrum est vachement plus clair que les lyrics et du coup, l'oeil il est plus attiré, par le spectrum que les lyrics, mais en vrai on s'en ballek, c'est juste pour dire ça, si jamais la bubble est pop, peut-être que tu pourrais fix ça en mettant un ton moins clair pour le spectrum, c'est vraiment pas grave du tout, et pas important, donc voila, sinon super travail Pono sur la SB et Real, Linada et Kyuukai pour la map :)
Lasse
your storyboard bg images look way too compressed, most of them are filled with jpeg artifacts and it hurts the sb quality overall a lot
you still have a lot of filesize to work with so just get them in better quality it won't be hard to find them and use less compression when converting to jpg

difficulty settings see a little overdone to me
ar 9 od8.3-8.5 would probably be nicer to play in contrast to difficulty of the whole map
and 9.2 also kills the slower parts a bit

00:43:979 (7,8,9,10) - 00:46:573 (7,8,9,10) - 00:49:168 (7,8,9,10) - too anime
these should all be toned down noticeably as right now they are similarly in intensity+difficulty to the more intense parts of the song
00:51:276 (1,2,3,4,5,6,7,8,9,10,11,12,13) - would make this more similar to 00:09:763 (1,2,3,4,5,1,2,3,4,5,6,7) - cause drums are similar, current is quite underwhelming
00:52:087 (11,12) - could be 1/4 slider for transition to vocals. so something like http://i.imgur.com/fuqKVSF.jpg probably
01:16:898 (4,5) - would look much better if visuals spacing was similar to 01:15:763 (1,2) - and 01:18:195 (8,1) -

01:53:810 (2,4) - add some drum additions here too, inconsistently hitsounded streams are kinda ass to play with their weird feedback
02:11:016 (2) - could be drum sampleset
02:20:016 (4,5,1) - this is so gross, either get rid of the nc at the end of the stack or space the triple?

02:38:526 (3) - missing hs? compare to your other triples
02:57:928 (5) - ^

03:31:039 (7,8) -03:40:182 (7,8) - etc. these things just don't fit the overall feeling of this part well as they make the slider feel much more "suprising" if that makes any sense lol. i just don't think they work well in a part like this and are also used quite inconsistently


04:24:817 (2,3,4,6) - patterns like this would profit so much from even visual spacing like http://i.imgur.com/jEVnS8l.jpg
04:24:349 (1) - hitsounding in this part seems a bit fucked up cause sometimes you put hitnormals on kicks and sometimes you don't?
then suddenly you add the kick hitsound 04:27:161 (3,4) - + normal and idk what is happening

06:04:950 (1) - could have whistle on end + lower volume

02:25:503 - reminder to check combocolors here since nc on some spots before might change after everyone replied
05:15:803 - ^

overall way better than last time
Topic Starter
Kyuukai

Lasse wrote:

your storyboard bg images look way too compressed, most of them are filled with jpeg artifacts and it hurts the sb quality overall a lot
you still have a lot of filesize to work with so just get them in better quality it won't be hard to find them and use less compression when converting to jpg Alright, got em' in higher quality !

difficulty settings see a little overdone to me
ar 9 od8.3-8.5 would probably be nicer to play in contrast to difficulty of the whole map
and 9.2 also kills the slower parts a bit

00:43:979 (7,8,9,10) - 00:46:573 (7,8,9,10) - 00:49:168 (7,8,9,10) - too anime
these should all be toned down noticeably as right now they are similarly in intensity+difficulty to the more intense parts of the song
00:51:276 (1,2,3,4,5,6,7,8,9,10,11,12,13) - would make this more similar to 00:09:763 (1,2,3,4,5,1,2,3,4,5,6,7) - cause drums are similar, current is quite underwhelming
00:52:087 (11,12) - could be 1/4 slider for transition to vocals. so something like http://i.imgur.com/fuqKVSF.jpg probably
01:16:898 (4,5) - would look much better if visuals spacing was similar to 01:15:763 (1,2) - and 01:18:195 (8,1) -

01:53:810 (2,4) - add some drum additions here too, inconsistently hitsounded streams are kinda ass to play with their weird feedback
02:11:016 (2) - could be drum sampleset
02:20:016 (4,5,1) - this is so gross, either get rid of the nc at the end of the stack or space the triple?

02:38:526 (3) - missing hs? compare to your other triples
02:57:928 (5) - ^

04:24:817 (2,3,4,6) - patterns like this would profit so much from even visual spacing like http://i.imgur.com/jEVnS8l.jpg
04:24:349 (1) - hitsounding in this part seems a bit fucked up cause sometimes you put hitnormals on kicks and sometimes you don't?
then suddenly you add the kick hitsound 04:27:161 (3,4) - + normal and idk what is happening

06:04:950 (1) - could have whistle on end + lower volume


fixed everything above (and about the SB colors too)
I also changed the background to another one
Realazy
changed the patterns and a few inconsistent hitsounds in spring snow fragment, kyuukai took care of lost sorrow
Lasse
00:51:763 (6) - missing nc (see 00:10:249 - )
00:51:600 (5) - missing hitsounding ^
don't forget to set 01:29:369 - to red combo color afterwards
and make sure the others are fine too

let me know when I can qualify
Topic Starter
Kyuukai
Fixed the NC and updated the SB colors
Lasse
ゆいこんぬ
Akitoshi
gratz !
Realazy
wew
Topic Starter
Kyuukai
Is dis real lyf
Kurai
o b o
Gemu-
Congratatulations! amazing songs and amazing mapping too :3 <3

lost sorrow best song >w<
Shunao
Grats!~

nice collab!
Realazy

game rock wrote:

lost sorrow best song >w<
it was a pain to map tho
Shad0w1and
tags are wrong, the song name is "Higashi no Sora kara Hajimaru Sekai". the ranked set had a wrong Unicode metadata.
please delete "Azuma"
also I am curious if the QAT or ppy would like to fix that set because that metadata is kinda uhm... https://osu.ppy.sh/s/372552
Topic Starter
Kyuukai

Shad0w1and wrote:

tags are wrong, the song name is "Higashi no Sora kara Hajimaru Sekai". the ranked set had a wrong Unicode metadata.
please delete "Azuma"
also I am curious if the QAT or ppy would like to fix that set because that metadata is kinda uhm... https://osu.ppy.sh/s/372552
Oh, I didn't know that D:
Will ask a QAT to change the tags of the map about that, thank you for helping !
Macy
Proper offset for first timing section SHOULD be 9763.
Topic Starter
Kyuukai

Talli wrote:

Proper offset for first timing section SHOULD be 9763.
no ? It sounds really off lmao
Pachiru
T'avais même pas mis Ponoyoshi dans les tags
Topic Starter
Kyuukai

Pachiru wrote:

T'avais même pas mis Ponoyoshi dans les tags
Il est dans les tags, mais seulement sur le site, pas sur le jeu
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