Red = Not allowed/potentionally causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different
[General]
You might call me back when you feel like it's ready.
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different
[General]
- The only official metadata source I could find was the anime's official website. If you don't have any other official source (as we can't refer to previously ranked beatmaps or unofficial sources), you'd have to follow the official metadata. The title should be fine, but the artist should be: "乃木坂春香&美夏" according to the website. (Romanised artist would be: Nogizaka Haruka & Mika) This is most likely the only metadata that is official - if you find other official metadata and want to follow that, post the proof here.
- If you fixed above, these should be moved to tags instead: 能登麻美子, 後藤麻衣, Noto Mamiko, Gotou Mai and Mika Nogizaka Nogizaka Haruka should be removed from tags. (It would be duplicated otherwise, which is not needed, at least try to not have same exact words in tags twice, such as nogizaka nogizaka, search knows how to deal with that and that's the purpose of tags)
- Please, don't put any unrelated things to tags. "Sekai Sekaii Sekai-Nyan Bakai" is obviously referring to a mapper, but they don't seem to be participating in this mapset. Remove these tags, nobody likes to be referred to in a map they didn't participate in and it's ruining the search system. You don't want to find another mapper's maps if you look for Sekaii's maps.
- Not sure if San needs to be in tags, I guess it's reference to the song called Santa-san. It's a detail, but if this doesn't have a particular meaning, it might be just useless and could be removed. Do as you wish.
- What I'm a little bit upset about is that the background only shows one character that is "singing" the song. It might be harder to find Christmas themed backgrounds with both characters, so I guess it should be fine (also a hint, you can use up to 1920x1200 resolution, rules changed, but people still somehow stick to lower, just informing, not even asking for change). However, rename the background name to something normal. We don't want links in the image names (not like links are so bad, but this link refers to a website that is 18+ and offers fictional pornography). All-ages game should really not have anything like this. Get a rid off this as quickly as possible.
- Both soft-hitclap and soft-hitclap2 have a little bit weird waveform, maybe it's the way they were recorded or cut, but soft-hitclap seems to have about 10ms noise before the actual sound and soft-hitclap2 has also 10ms of some very quiet noise, which won't be even audible in the game. Try to cut these so they have the impact at about 0ms. The allowed maximum delay is 5ms. The simplest way would be just to cut first 10ms and you're good to go.
- It might be just me, but I have trouble noticing soft-hitclap2. I think it's way too quiet, but the song is very loud in comparison, so it makes it barely audible. You could maybe increase its volume so it would not blend so much, the hitsound doesn't have a very good function if you cannot hear it well.
- It's a pity you didn't use soft-hitclap more often and in other difficulties apart than just Mako's. This hitsound has really great potential in the song. It's completely up to you, but I guess you could come up with some creative way of using it more frequently.
- This is quite relating to the last point I suggested above. I think there are some places that sound very empty and you apparently left them empty on purpose, but they could probably be a bit better with the soft-hitclap I talked about above. That applies for these places: 00:14:098 (4) - 00:23:510 - 00:39:980 - 00:54:098 (4) - 01:03:510 (4) -
- 00:27:627 (4) - No objects should touch the interface, it's actually touching the HP bar a bit. It usually passes during qualification, but it's certainly nothing we want to have. The readability could be afflicted as the approach circle is hidden behind the bar for most of the time (especially at 4:3 with default skin, obviously). Just lower the slider's location a little bit.
- I think the balance of sliders and circles is way too low. 40 sliders and 12 circles is really not good. You should aim for almost equal amount, circles are not hard for newbies to click, overwhelming amount of sliders is sometimes stressing them even more (which is in contrary with what people thing - that they give newbies time to relax). I'm not going to force this as it's a new guideline which is not 100% clarified yet, but was tested during the RC change process, so I will just strongly recommend this, because nothing bad can happen if you add few more circles in parts that are completely omitting them. For example 00:33:510 - to 00:45:863 - is more than 10 seconds without a single circle. 00:19:392 - to 00:28:216 - is essentially the same thing. I'd welcome few more circles in these to make some balance and teach players not only holding sliders, but also clicking and accuracy. This is up to you, but I recommend you to think about this very thoroughly before denying.
- 00:34:392 - The Sampleset is probably supposed to be Auto or Soft. The normal hit is very loud on a place where you usually use just a clap.
- 00:43:804 - Same as above
- 00:32:333 (1) - I'd like to explain what ErunamoJAZZ probably wanted to say by this. I'm not saying you must fix this, just I get where he's coming from. After a spinner, there should usually be a little pause so that the player gets some orientation and can continue playing. For that, having objects closer to the spinner's centre is usually better. You should at least hold the same spacing (you can find that out if you place a circle instead of the spinner's end to the screen centre. Then it will show you how far the slider is. The spacing shows 0.85x, which means that you hold relatively acceptable spacing. I don't see a critical reason for fixing that, but at least now you have the idea of what he could mean and can consider that.
- 00:16:451 - The whistle looks like it isn't supposed to be there as you didn't use it in a similar way in the map again. I recommended to use soft-hitclap more often and I think it sounds better here than the regular whistle. Nonetheless, this whistle was rather random here and most likely not intended. If it's intended, you should then really follow my suggestion about using soft-hitclap much more frequently. If you want, I can give you an example of how it could sound in the result, just PM me if you want to know.
- 00:31:157 (1) - Same as above. You used different hitsounds on the almost same place.
- 00:34:392 (3) - You should set the Sampleset to Soft or Auto for the same reason as in Normal.
- 00:43:804 (3) - Same as above.
- 00:58:216 (5) - You should honestly put there some hitsounds, the slider sound really plain, but both slider start and slider end have a very heavy sound in the song. Maybe a slight jump would also not matter for some emphasis, but that's up to your decision.
- 00:59:392 (1) - No objects should touch the UI, please move this out of the score. Just a little bit lower should be okay, but refrain from objects touching the interface.
- 00:34:392 - As I mentioned in previous difficulties, the sampleset is supposed to be Auto or Soft, for the same reason as the first issue in Normal.
- 00:43:804 - Same as above.
- There is one big issue about the song's rhythm. The song is a combination of 1/4 and 1/6, which makes it clear why you might have been confused. It's very important to map 1/4 where it's 1/4 and 1/6 where it's 1/6. Mostly, if there was a vocal, it was 1/4, but if there was no vocal, it was mostly 1/6. Those notes that are mapped otherwise can be most likely classified as unsnapped. It's very easily noticeable that they are off. I'll try to provide a list of places that should be fixed:
- 00:13:804 (6,7,8,9) - Both are 1/6. 00:13:951 (7) - is supposed to be at 00:14:000 - and 00:14:245 (8) - is supposed to be at 00:14:294 - . Surprisingly, you can notice that one is has 2 1/6 gap and the other has just 1/6 gap, which is a big difference - and you had only 1/4 in both of these patterns.
You might call me back when you feel like it's ready.