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Nogizaka Haruka & Mika - Jingle Bells

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Wafu
Red = Not allowed/potentionally causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[General]
  1. The only official metadata source I could find was the anime's official website. If you don't have any other official source (as we can't refer to previously ranked beatmaps or unofficial sources), you'd have to follow the official metadata. The title should be fine, but the artist should be: "乃木坂春香&美夏" according to the website. (Romanised artist would be: Nogizaka Haruka & Mika) This is most likely the only metadata that is official - if you find other official metadata and want to follow that, post the proof here.
  2. If you fixed above, these should be moved to tags instead: 能登麻美子, 後藤麻衣, Noto Mamiko, Gotou Mai and Mika Nogizaka Nogizaka Haruka should be removed from tags. (It would be duplicated otherwise, which is not needed, at least try to not have same exact words in tags twice, such as nogizaka nogizaka, search knows how to deal with that and that's the purpose of tags)
  3. Please, don't put any unrelated things to tags. "Sekai Sekaii Sekai-Nyan Bakai" is obviously referring to a mapper, but they don't seem to be participating in this mapset. Remove these tags, nobody likes to be referred to in a map they didn't participate in and it's ruining the search system. You don't want to find another mapper's maps if you look for Sekaii's maps.
  4. Not sure if San needs to be in tags, I guess it's reference to the song called Santa-san. It's a detail, but if this doesn't have a particular meaning, it might be just useless and could be removed. Do as you wish.
  5. What I'm a little bit upset about is that the background only shows one character that is "singing" the song. It might be harder to find Christmas themed backgrounds with both characters, so I guess it should be fine (also a hint, you can use up to 1920x1200 resolution, rules changed, but people still somehow stick to lower, just informing, not even asking for change). However, rename the background name to something normal. We don't want links in the image names (not like links are so bad, but this link refers to a website that is 18+ and offers fictional pornography). All-ages game should really not have anything like this. Get a rid off this as quickly as possible.
  6. Both soft-hitclap and soft-hitclap2 have a little bit weird waveform, maybe it's the way they were recorded or cut, but soft-hitclap seems to have about 10ms noise before the actual sound and soft-hitclap2 has also 10ms of some very quiet noise, which won't be even audible in the game. Try to cut these so they have the impact at about 0ms. The allowed maximum delay is 5ms. The simplest way would be just to cut first 10ms and you're good to go.
  7. It might be just me, but I have trouble noticing soft-hitclap2. I think it's way too quiet, but the song is very loud in comparison, so it makes it barely audible. You could maybe increase its volume so it would not blend so much, the hitsound doesn't have a very good function if you cannot hear it well.
  8. It's a pity you didn't use soft-hitclap more often and in other difficulties apart than just Mako's. This hitsound has really great potential in the song. It's completely up to you, but I guess you could come up with some creative way of using it more frequently.
[Easy]
  1. This is quite relating to the last point I suggested above. I think there are some places that sound very empty and you apparently left them empty on purpose, but they could probably be a bit better with the soft-hitclap I talked about above. That applies for these places: 00:14:098 (4) - 00:23:510 - 00:39:980 - 00:54:098 (4) - 01:03:510 (4) -
  2. 00:27:627 (4) - No objects should touch the interface, it's actually touching the HP bar a bit. It usually passes during qualification, but it's certainly nothing we want to have. The readability could be afflicted as the approach circle is hidden behind the bar for most of the time (especially at 4:3 with default skin, obviously). Just lower the slider's location a little bit.
  3. I think the balance of sliders and circles is way too low. 40 sliders and 12 circles is really not good. You should aim for almost equal amount, circles are not hard for newbies to click, overwhelming amount of sliders is sometimes stressing them even more (which is in contrary with what people thing - that they give newbies time to relax). I'm not going to force this as it's a new guideline which is not 100% clarified yet, but was tested during the RC change process, so I will just strongly recommend this, because nothing bad can happen if you add few more circles in parts that are completely omitting them. For example 00:33:510 - to 00:45:863 - is more than 10 seconds without a single circle. 00:19:392 - to 00:28:216 - is essentially the same thing. I'd welcome few more circles in these to make some balance and teach players not only holding sliders, but also clicking and accuracy. This is up to you, but I recommend you to think about this very thoroughly before denying.
[Normal]
  1. 00:34:392 - The Sampleset is probably supposed to be Auto or Soft. The normal hit is very loud on a place where you usually use just a clap.
  2. 00:43:804 - Same as above
  3. 00:32:333 (1) - I'd like to explain what ErunamoJAZZ probably wanted to say by this. I'm not saying you must fix this, just I get where he's coming from. After a spinner, there should usually be a little pause so that the player gets some orientation and can continue playing. For that, having objects closer to the spinner's centre is usually better. You should at least hold the same spacing (you can find that out if you place a circle instead of the spinner's end to the screen centre. Then it will show you how far the slider is. The spacing shows 0.85x, which means that you hold relatively acceptable spacing. I don't see a critical reason for fixing that, but at least now you have the idea of what he could mean and can consider that.
[Hard]
  1. 00:16:451 - The whistle looks like it isn't supposed to be there as you didn't use it in a similar way in the map again. I recommended to use soft-hitclap more often and I think it sounds better here than the regular whistle. Nonetheless, this whistle was rather random here and most likely not intended. If it's intended, you should then really follow my suggestion about using soft-hitclap much more frequently. If you want, I can give you an example of how it could sound in the result, just PM me if you want to know.
  2. 00:31:157 (1) - Same as above. You used different hitsounds on the almost same place.
  3. 00:34:392 (3) - You should set the Sampleset to Soft or Auto for the same reason as in Normal.
  4. 00:43:804 (3) - Same as above.
  5. 00:58:216 (5) - You should honestly put there some hitsounds, the slider sound really plain, but both slider start and slider end have a very heavy sound in the song. Maybe a slight jump would also not matter for some emphasis, but that's up to your decision.
  6. 00:59:392 (1) - No objects should touch the UI, please move this out of the score. Just a little bit lower should be okay, but refrain from objects touching the interface.
[Mako's Insane]
  1. 00:34:392 - As I mentioned in previous difficulties, the sampleset is supposed to be Auto or Soft, for the same reason as the first issue in Normal.
  2. 00:43:804 - Same as above.
  3. There is one big issue about the song's rhythm. The song is a combination of 1/4 and 1/6, which makes it clear why you might have been confused. It's very important to map 1/4 where it's 1/4 and 1/6 where it's 1/6. Mostly, if there was a vocal, it was 1/4, but if there was no vocal, it was mostly 1/6. Those notes that are mapped otherwise can be most likely classified as unsnapped. It's very easily noticeable that they are off. I'll try to provide a list of places that should be fixed:
  4. 00:13:804 (6,7,8,9) - Both are 1/6. 00:13:951 (7) - is supposed to be at 00:14:000 - and 00:14:245 (8) - is supposed to be at 00:14:294 - . Surprisingly, you can notice that one is has 2 1/6 gap and the other has just 1/6 gap, which is a big difference - and you had only 1/4 in both of these patterns.
00:17:774 (3) - Is supposed to be at 00:17:823 - as the vocal has only timestamps at 00:17:627 - and 00:17:921 - , so you are forced to map to the drum here, there is no voice in the middle. It might give an impression that it is, because a vocal ends somewhere there, but fading out sound is not an impact, therefore you can't determine where it ends. That would work for sliders, but circles must be as accurate as possible.00:23:216 (6,7,8,9) - 00:23:363 (7) - is supposed to be at 00:23:412 - and 00:23:657 (8) - is supposed to be on 00:23:706 - .00:39:245 (5) - Is supposed to be at 00:39:294 - . The reason why 1/4 doesn't work is the same as 00:17:774 (3) - .00:39:833 (8) - Is supposed to be at 00:39:882 - .00:40:127 (9) - This slider is completely off, unfortunately. And this rhythm cannot be replicated by a slider with repeat. There are sounds at 00:40:176 - 00:40:274 - and 00:40:470 - . I recommend a 1/6 slider at 00:40:176 - and a circle at 00:40:470 - .00:49:539 (8) - Is supposed to be at 00:49:588 - .00:53:804 (6,7,8,9) - 00:53:951 (7) - Is supposed to be at 00:54:000 - and 00:54:245 (8) - is supposed to be at 00:54:294 - .00:57:774 (3) - Is supposed to be at 00:57:823 - .01:03:216 (6,7,8,9) - 01:03:363 (7) - is supposed to be at 01:03:412 - and 01:03:657 (8) - is supposed to be at 01:03:706 - .Please be aware that you are not supposed to ignore this even if it might play well in some cases. You need to be rhythmically correct, epecially for circles. 1/6 plays really well, especially at such a low BPM.Some hitsound recommendations might be same as DJPop's. I started making a mod before they posted, so some things might already be fixed.
You might call me back when you feel like it's ready.
Topic Starter
Mekki

Wafu wrote:

Red = Not allowed/potentionally causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[Hard]
  1. 00:16:451 - The whistle looks like it isn't supposed to be there as you didn't use it in a similar way in the map again. I recommended to use soft-hitclap more often and I think it sounds better here than the regular whistle. Nonetheless, this whistle was rather random here and most likely not intended. If it's intended, you should then really follow my suggestion about using soft-hitclap much more frequently. If you want, I can give you an example of how it could sound in the result, just PM me if you want to know. Isn't it beign used in all the red ticks? :3 but ye fixed that and you an give me that example if you want :3
  2. 00:58:216 (5) - You should honestly put there some hitsounds, the slider sound really plain, but both slider start and slider end have a very heavy sound in the song. Maybe a slight jump would also not matter for some emphasis, but that's up to your decision. The jump would ruin my pattern desing so I wont be adding it and about hitsounds I dont know what to put there, they are all copied from Mako's diff :P But I added a normal sampleset on it so it sounds better.
Some hitsound recommendations might be same as DJPop's. I started making a mod before they posted, so some things might already be fixed.
You might call me back when you feel like it's ready. Lets wait for Mako's reply. <3
Thanks very much for your mod, Wafu. I probably fixed everything, about the delay on hitsounds, I have no idea of how to cut they so I might need get help on this. Also I fixed your mod too, DJPop. Thanks a lot guys :)

Non replied = Fixed
Shiranai
Thanks Wafu, as I thought there's a lot wrong snapping lol, I'll readjust and start replying mods tomorrow :)
Sorry late respond;;


Lumael wrote:



[Mako's Insane]
  1. 00:08:804 (1) - A 1/4 kick slider would work better here, since there's a sound on the blue tick. I want to keep it simple as an introduction on opening part
  2. 00:26:451 (1) - I think this slider deserves more emphasis, the drums are kinda strong there, so I don't think using DS is actually good there. Happens here too 01:06:451 (1) - . I think the emphasis already good, it represent the drum very well on both part imo

    Nice difficulty, I just miss having more emphasis to some beats, I think the BPM allows to do that, since the song is very slow, having some higher jumps to enhance some beats wouldn't be a problem I guess. Thank you Lumael~
Boa sorte.

BounceBabe wrote:



Mako's Hard
[]


  • Appearance, Flow & Transition:
  1. 00:12:333 (1,2,3,4) - Following your previous pattern's Z movement, it would be better for transition to have 00:13:804 (6,7) - continue this Z movement / flow. http://puu.sh/soRyn/a76a48d694.jpg simply reverse them like so, it will make transition and flow better. Here too 01:02:921 (5,6,7,8,9) - http://puu.sh/soRKk/0409af9afd.jpg Redid also add an emphasis on 00:12:921 (3,4) -

    Rhythm & Pattern:
  2. 00:17:480 - 00:18:068 - Missed out a drum sound here. Why not add another circle or remove 00:17:627 (2) - and add a 1/4 slider instead to cover 00:17:480 - and 00:17:627 - . Or maybe even http://puu.sh/soR67/8aace2e8ba.jpg Same 00:57:039 (1,2,3,4) - Fixed make the rhythm more simple, but not add the drum sound because I delete both circles lol
  3. 00:26:892 - 01:07:480 - Another drum sound that should be mapped imo for transitional purpose between the two sliders and to cover the drum. Not necesarry as I delete the circles
  4. 00:48:510 (4,5,6) - Drums are important here too. Why not make this instead? http://puu.sh/soRgM/145aea81b4.jpg Use a hit normal instead, that rhythmical a bit too hard I guess
  5. 00:27:627 (1) - 01:07:627 (1) - Shorten this by 1/4 and add a circle at 01:08:216 - instead to cover the important drum (and to conclude the map better on the last one.) I think using a 1/1 more fit with the drum, instead shorten that one

    Combo Pattern:
  6. 00:08:216 (1,1) - Remove NCs. 00:07:627 (1,1,1,2,3,4) - Is played as one pattern. Okay
Thanks BB <3

ErunamoJAZZ wrote:

hi!

[Mako's Insane]
  1. 00:02:921 (1) - its not perfectly symmetric. Fixed
  2. 00:05:274 (1) - Doing a manual stack will look better, imho. I don't see any diffrent o.o, leave it as it is for now
  3. 00:12:333 (1,2) - 00:21:745 (1,2) - 00:52:333 (1,2) - 01:01:745 (1,2) - more spacing between?? Add more spacing on following rhythm instead 01:02:333 (3,4) - etc
  4. 00:22:774 - why not add a note here?, I feel voice deserved it. (same for other similar section) Added
  5. 00:26:157 (6,1) - I feel that more spacing between, will be better. I don't feel like to add more spacing on a part before a spinner or near song end, leave it as is for now
  6. 00:36:451 (2,3) - i feel this flow a bit strange.. maybe Ctrl+G in (1) and (2), and moving a bit the next pattern? Fixed
  7. 00:41:157 (2,3) - similar here. Maybe doing a straight flow? Use a triangle instead
  8. 00:45:863 (2) - This flow looks a bit strange for me too (because (1) is curved, and (2) is straight) Use straight on both slider
  9. 00:48:951 - please, add a note here. Its same as in 00:49:539 - . Umm not really necesarry imo, not a clickable vocal or instrument
  10. 00:50:568 (2,4) - :( Fixed
  11. good n.n
Good Luck! Thank you EruJazz!

DJPop wrote:

This song is a bit weird :<
If listen to the song normally, this mapset looks fine. But if you pay attention to the instruments i.e drums, they aren't exactly play on the blue line of 1/4 bsd.

They're actually play on purple line of 1/6 bsd, while most of vocal are 1/4.
For easy (low OD) this can be ignored since the judge is wide enough to get 300, but for insane (high OD) this is really a problem.
For this concern, Hard looks good, Insane needs a bit more rework. Redid!

~Mako's Insane~
00:34:098 (2) - remove normal-hitnormal at the end
00:43:510 (2) - ^ Intentional to cover the bass on both part, lowered the overall volume anyway

If you could, pls take m4m for my Christmas map :) Thanks DJPop :)
https://osu.ppy.sh/s/533030

Wafu wrote:

[Mako's Insane]
  1. 00:34:392 - As I mentioned in previous difficulties, the sampleset is supposed to be Auto or Soft, for the same reason as the first issue in Normal.
  2. 00:43:804 - Same as above. The hit normal was intentional, lower the volume instead in any case it sound too loud
  3. There is one big issue about the song's rhythm. The song is a combination of 1/4 and 1/6, which makes it clear why you might have been confused. It's very important to map 1/4 where it's 1/4 and 1/6 where it's 1/6. Mostly, if there was a vocal, it was 1/4, but if there was no vocal, it was mostly 1/6. Those notes that are mapped otherwise can be most likely classified as unsnapped. It's very easily noticeable that they are off. I'll try to provide a list of places that should be fixed:
  4. 00:13:804 (6,7,8,9) - Both are 1/6. 00:13:951 (7) - is supposed to be at 00:14:000 - and 00:14:245 (8) - is supposed to be at 00:14:294 - . Surprisingly, you can notice that one is has 2 1/6 gap and the other has just 1/6 gap, which is a big difference - and you had only 1/4 in both of these patterns.
00:17:774 (3) - Is supposed to be at 00:17:823 - as the vocal has only timestamps at 00:17:627 - and 00:17:921 - , so you are forced to map to the drum here, there is no voice in the middle. It might give an impression that it is, because a vocal ends somewhere there, but fading out sound is not an impact, therefore you can't determine where it ends. That would work for sliders, but circles must be as accurate as possible. Fixed00:23:216 (6,7,8,9) - 00:23:363 (7) - is supposed to be at 00:23:412 - and 00:23:657 (8) - is supposed to be on 00:23:706 - . Use a simple rhythmical instead00:39:245 (5) - Is supposed to be at 00:39:294 - . The reason why 1/4 doesn't work is the same as 00:17:774 (3) - . Use a simple rhythmical instead00:39:833 (8) - Is supposed to be at 00:39:882 - . Use a simple rhythmical instead00:40:127 (9) - This slider is completely off, unfortunately. And this rhythm cannot be replicated by a slider with repeat. There are sounds at 00:40:176 - 00:40:274 - and 00:40:470 - . I recommend a 1/6 slider at 00:40:176 - and a circle at 00:40:470 - . Use a simple rhythmical instead00:49:539 (8) - Is supposed to be at 00:49:588 - . Use a simple rhythmical instead00:53:804 (6,7,8,9) - 00:53:951 (7) - Is supposed to be at 00:54:000 - and 00:54:245 (8) - is supposed to be at 00:54:294 - . Use a simple rhythmical instead00:57:774 (3) - Is supposed to be at 00:57:823 - . Fixed01:03:216 (6,7,8,9) - 01:03:363 (7) - is supposed to be at 01:03:412 - and 01:03:657 (8) - is supposed to be at 01:03:706 - .Please be aware that you are not supposed to ignore this even if it might[/color] play well in some cases. You need to be rhythmically correct, epecially for circles. 1/6 plays really well, especially at such a low BPM. I've been thinking and decide to use simple 1/2 and 1/4 rhythmical following the vocal, been twice remapping nothing seems good by mixing 1/6 and 1/4 rhytmical on this diff. Thank you for mention all the wrongly snapped, hope I don't miss a thing now!Some hitsound recommendations might be same as DJPop's. I started making a mod before they posted, so some things might already be fixed.
You might call me back when you feel like it's ready. Keep the hitsound but lowered the volume instead
Sorry late, thanks for mod everyone :)
Shiranai
Update: http://makosakata.s-ul.eu/fqmLftMy

Mods reply on previous page
Aurele
this song makes me unconfortable.. LOL

Easy
You're all set!

Normal
  1. 00:17:039 (1) - I would suggest to delete the new combo to keep the consistency with your combos
  2. 00:22:921 (5) - I feel you should curve this slider a little more. Make sure to keep your nice blanket c:
Hard
  1. 00:51:745 (5) - Since this part 00:51:157 (4,5) - is exactly the same as 00:49:980 (1,2,3) - , I would suggest you to transform this slider into circles. You can also stack these circles with the two previous ones.
  2. 01:01:157 (5) - Pretty much what's mentioned above.
Mako's Insane
  1. 00:34:098 (1) - Not sure if this new combo is necessary.. you can delete it. If the only reason is the spacing of (1,2,3), the new combo is not needed in this case.
  2. 00:43:510 (1) - Same as mentioned above.
Really solid mapset. Hope to see it ranked for christmas! :)
Shiranai

Gabe wrote:

this song makes me unconfortable.. LOL

Mako's Insane
  1. 00:34:098 (1) - Not sure if this new combo is necessary.. you can delete it. If the only reason is the spacing of (1,2,3), the new combo is not needed in this case.
  2. 00:43:510 (1) - Same as mentioned above. I think the ncs are necessary to add to indicate spacing diffrent, because I compress the spacing on 00:34:098 (1,2,3) - and 00:43:510 (1,2,3) - to highlight the bass and drum better on those parts
Really solid mapset. Hope to see it ranked for christmas! :) I hope the same thing ><
Thanks Gabe~
Also I readjust the spinner a bit to start on blue tick, http://makosakata.s-ul.eu/nR7AdRBB
Topic Starter
Mekki

Gabe wrote:

this song makes me unconfortable.. LOL

Easy
You're all set!

Normal
  1. 00:22:921 (5) - I feel you should curve this slider a little more. Make sure to keep your nice blanket c: The curve and blanket is already fine. XD
Hard
  1. 00:51:745 (5) - Since this part 00:51:157 (4,5) - is exactly the same as 00:49:980 (1,2,3) - , I would suggest you to transform this slider into circles. You can also stack these circles with the two previous ones. I really prefer keeping as slider, it is not a big deal and also it wuld break the emphasis of the next combo, as the next combo starts with a circle, being that, I'd have to change the whole pattern just to do that, and this is not worthy imo. :3
  2. 01:01:157 (5) - Pretty much what's mentioned above. Same.
Really solid mapset. Hope to see it ranked for christmas! :)
Thanks Gabe :3
Also fixed the hitsounds delay, it is ready for a BN check.
ZekeyHache
Reminder post~ Mod post

you know I don't enjoy this

Jinguru bels jinguru bels~

[Easy]
  1. 01:08:804 - It would be nice to leave this beat clickable y'know? The beat is not only strong, but is also the last one, so it deserves more emphasis than just being the end of a slider :/
[Normal]
  1. 00:32:333 (1) - what about using a horizontal flipped version of slider (5) (same pattern)? it would look nicer imo since the pattern feels more connected that way~ https://osu.ppy.sh/ss/6837481
  2. 01:08:804 - same as in Easy hmm I think I'm really against this :c
[Hard]
  1. 00:59:392 (1) - not sure if this would bother 4:3 screen players~
[Mako's Insane]
  1. 00:02:921 (1) - Not symmetrical, it can be adjusted a bit more y'know? That way the whole beginning pattern would be symmetrical~
  2. 00:28:510 (2,1) - I think it would be nice to get rid of the overlap here~ You were overlapping the sliders and these notes being circles represent a change in the music, I guess, so moving them so they don't overlap with the slider would make them feel more unique and represent the change in music more properly imo~
  3. 00:32:774 (5) - Isn't this note supposed to be snapped at 1/6?
  4. 00:35:127 (4) - ^ and many others... you should take a look at that :c
  5. 01:08:510 (2,1) - you know my opinion on this now~
Topic Starter
Mekki
@Mako, I agree about it, you have a lot of unsnapped objects, I'd say some of them are fine due to vocals been landing on it, but all of the other notes that havent vocals shoudl land on 1/6, and honestly, I don't think simplification is needed, because even snapped to 1/6, it plays fine.

00:32:774 (5) - 1/6
00:35:127 (4) - 1/6
00:37:480 (5) - 1/6
00:42:186 (5) - 1/6
00:44:539 (4) - 1/6
00:49:539 (3) - 1/6 here is a bit more tricky so maybe you could just remove the triplet

Anyways, I guess this could be easily fixed by moving this ntoes to 1/6 and make spacing a bit different for those patterns. Since it is executed constantly in song in this section, it shouldn't be something confusing. Hope you consider those concerns cause for what I know those are unrankable. XD
Shiranai

ezek wrote:

Reminder post~ Mod post

you know I don't enjoy this

Jinguru bels jinguru bels~

[Mako's Insane]
  1. 00:02:921 (1) - Not symmetrical, it can be adjusted a bit more y'know? That way the whole beginning pattern would be symmetrical~ Looks symmetrical enough :(
  2. 00:28:510 (2,1) - I think it would be nice to get rid of the overlap here~ You were overlapping the sliders and these notes being circles represent a change in the music, I guess, so moving them so they don't overlap with the slider would make them feel more unique and represent the change in music more properly imo~ Fixed
  3. 00:32:774 (5) - Isn't this note supposed to be snapped at 1/6? Fixed
  4. 00:35:127 (4) - ^ and many others... you should take a look at that :c Fixed!
  5. 01:08:510 (2,1) - you know my opinion on this now~ Fixed
Thanks ezek <3
Sorry it took me a while

@Guh: Fixed all, I hope they are correct now :)
~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49833
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8804,28804,68804
DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Jingle Bells
TitleUnicode:ジングルベル
Artist:Nogizaka Haruka & Mika
ArtistUnicode:乃木坂春香&美夏
Creator:MkGuh
Version:Mako's Insane
Source:乃木坂春香の秘密ぴゃあれっつぁ♪
Tags:Mako Sakata Snow Christmas Xmas White Santa no Himitsu: Purezza 後藤麻衣 能登麻美子 後藤麻衣 Noto Mamiko x Gotou Mai
BeatmapID:1131677
BeatmapSetID:528284

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"christmasb g.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
569,588.235294117647,4,2,2,40,1,0
5274,-100,4,2,1,40,0,0
9098,-100,4,2,2,50,0,0
9980,-100,4,2,2,50,0,1
10127,-100,4,2,2,50,0,0
18216,-133.333333333333,4,2,2,50,0,0
18804,-100,4,2,2,50,0,0
19392,-100,4,2,2,50,0,1
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Topic Starter
Mekki
Seems smooth now~ Also, mod reply were given In Game.

Updated!
ZekeyHache
I got dizzy of hearing "jinguru bels" ~ I believe this is fine now, looks good fur me~

~Bubbled~
Wafu
Hello, I'd like to raise up some of my older statements and some additions before we can move on.

  1. (General) It might be just me, but I have trouble noticing soft-hitclap2. I think it's way too quiet, but the song is very loud in comparison, so it makes it barely audible. You could maybe increase its volume so it would not blend so much, the hitsound doesn't have a very good function if you cannot hear it well. I know I provided you the hitsounds without the delay, but I didn't do anything to the volume and I feel it's still as quiet as it was before. We should address this, PM me if you need me to change the file.
  2. (General) It's a pity you didn't use soft-hitclap more often and in other difficulties apart than just Mako's. This hitsound has really great potential in the song. It's completely up to you, but I guess you could come up with some creative way of using it more frequently. I would really like to see this addressed or at least I'd like to get a response with reasoning. I see some potential in hitsound improvement by using more of the soft-hitclap.wav (not soft-hitclap2 that you mistook it for below) in proper places. I could give you an example if you contacted me or anything, but I don't want to leave this unanswered at the expense of quality of the map's hitsounds.
  3. (Easy) This is quite relating to the last point I suggested above. I think there are some places that sound very empty and you apparently left them empty on purpose, but they could probably be a bit better with the soft-hitclap I talked about above. That applies for these places: 00:14:098 (4) - 00:23:510 - 00:39:980 - 00:54:098 (4) - 01:03:510 (4) - Although you applied clap on these objects, I was talking about soft-hitclap, not soft-hitclap2, so you didn't add the inherited timing point with different sampleset. Now you are having claps where they don't reflect the song properly. Try to change the sampleset for these hitsounds.
These were issues that you should check one more time, now I'd like to point out few things in Mako's difficulty.

MkGuh wrote:

@Mako, I agree about it, you have a lot of unsnapped objects, I'd say some of them are fine due to vocals been landing on it, but all of the other notes that havent vocals shoudl land on 1/6, and honestly, I don't think simplification is needed, because even snapped to 1/6, it plays fine.

Anyways, I guess this could be easily fixed by moving this ntoes to 1/6 and make spacing a bit different for those patterns. Since it is executed constantly in song in this section, it shouldn't be something confusing. Hope you consider those concerns cause for what I know those are unrankable. XD
I can agree with this. The 1/6 play and look fine, if there is vocal, using 1/4 is pretty good as well. There are still some inaccurate places. These are not bound to a vocal in map and therefore are not supposed to be 1/4:
  1. 00:09:833 (6) -
  2. 00:40:421 (5) -
  3. 00:48:657 (5) -
Though, all of these 3 look more like 1/16, for example at 00:09:870 - . It sounds more accurate to me as 1/16 rather than 1/6 at 00:09:882 - for example. I recommend you to take a look at all of the 1/6 rhythms if they are not 1/16 (I personally found only these 3). It's still absolutely fine to play if you use 1/16, so you don't have to worry about it breaking your map. Just we should not ignore this.

@ezek: After this is addressed, you'll most likely need to rebubble the map due snapping-related changes.

Call me back.
Topic Starter
Mekki
Discussed the hitsounds in-game chat. Waiting for Mako now! :3
Shiranai

Wafu wrote:

Hello, I'd like to pull raise up some of my older statements and some additions before we can move on.

These were issues that you should check one more time, now I'd like to point out few things in Mako's difficulty.

MkGuh wrote:

@Mako, I agree about it, you have a lot of unsnapped objects, I'd say some of them are fine due to vocals been landing on it, but all of the other notes that havent vocals shoudl land on 1/6, and honestly, I don't think simplification is needed, because even snapped to 1/6, it plays fine.

Anyways, I guess this could be easily fixed by moving this ntoes to 1/6 and make spacing a bit different for those patterns. Since it is executed constantly in song in this section, it shouldn't be something confusing. Hope you consider those concerns cause for what I know those are unrankable. XD
I can agree with this. The 1/6 play and look fine, if there is vocal, using 1/4 is pretty good as well. There are still some inaccurate places. These are not bound to a vocal in map and therefore are not supposed to be 1/4:
  1. 00:09:833 (6) - Fixed, use 1/16 same as below
  2. 00:40:421 (5) -
  3. 00:48:657 (5) -
Though, all of these 3 look more like 1/16, for example at 00:09:870 - . It sounds more accurate to me as 1/16 rather than 1/6 at 00:09:882 - for example. I recommend you to take a look at all of the 1/6 rhythms if they are not 1/16 (I personally found only these 3). It's still absolutely fine to play if you use 1/16, so you don't have to worry about it breaking your map. Just we should not ignore this. Agree, it play better I geuss after resnapping to 1/16 http://puu.sh/sX4d5/c910cc9546.jpg

@ezek: After this is addressed, you'll most likely need to rebubble the map due snapping-related changes.

Call me back.
The snap so tiresome to fix lol, hope I did it right this time! and I don't change the hitsound btw :)
~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49833
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8804,28804,68804
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Jingle Bells
TitleUnicode:ジングルベル
Artist:Nogizaka Haruka & Mika
ArtistUnicode:乃木坂春香&美夏
Creator:MkGuh
Version:Mako's Insane
Source:乃木坂春香の秘密ぴゃあれっつぁ♪
Tags:Mako Sakata Snow Christmas Xmas White Santa no Himitsu: Purezza 後藤麻衣 能登麻美子 後藤麻衣 Noto Mamiko x Gotou Mai
BeatmapID:1131677
BeatmapSetID:528284

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HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

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256,60,5274,5,8,0:0:0:0:
256,60,7627,5,2,0:0:0:0:
256,80,8216,1,2,0:0:0:0:
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224,296,9686,1,4,3:0:0:0:
224,296,9870,1,4,0:3:0:0:
224,296,9980,6,0,P|266:308|308:292,1,90,4|8,1:2|0:0,0:0:0:0:
304,216,10421,1,0,0:0:0:0:
304,216,10568,2,0,P|262:204|220:220,1,90,0|8,1:0|0:0,0:0:0:0:
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148,76,11598,1,0,0:0:0:0:
148,76,11745,2,0,P|190:88|232:72,1,90,0|8,1:0|0:0,0:0:0:0:
340,64,12333,5,0,1:0:0:0:
324,172,12627,1,8,0:0:0:0:
424,136,12921,1,0,1:0:0:0:
240,100,13216,1,8,0:0:0:0:
240,100,13363,1,0,0:0:0:0:
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132,232,14098,1,0,1:0:0:0:
220,296,14392,1,4,0:3:0:0:
388,260,14686,6,0,L|395:170,1,90,0|8,1:0|0:0,0:0:0:0:
364,68,15274,2,0,P|322:52|280:64,1,90,0|8,1:0|0:0,0:0:0:0:
275,139,15716,1,0,0:0:0:0:
275,139,15863,2,0,P|317:155|360:142,1,90,0|8,1:0|0:0,0:0:0:0:
176,84,16451,1,0,1:0:0:0:
184,192,16745,1,8,0:0:0:0:
184,192,16892,1,0,0:0:0:0:
184,192,17039,6,0,L|191:282,1,90,0|8,1:0|0:0,0:0:0:0:
296,308,17627,2,0,L|356:304,1,60,0|4,1:0|0:3,0:0:0:0:
392,304,17921,1,4,0:3:0:0:
468,192,18216,6,0,B|461:246|461:246|489:282|475:322,1,135.000005149842,0|0,1:0|1:0,0:0:0:0:
468,192,19392,6,0,P|426:203|385:187,1,90,4|8,1:2|0:0,0:0:0:0:
332,240,19833,1,0,0:0:0:0:
332,240,19980,2,0,L|242:233,1,90,0|8,1:0|0:0,0:0:0:0:
164,308,20568,2,0,P|122:296|81:312,1,90,0|8,1:0|0:0,0:0:0:0:
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117,119,22039,1,8,0:0:0:0:
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108,12,22627,1,8,0:0:0:0:
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276,96,23510,1,0,1:0:0:0:
368,40,23804,1,4,0:3:0:0:
284,192,24098,6,0,L|291:282,1,90,0|8,1:0|0:0,0:0:0:0:
400,288,24686,2,0,P|442:272|484:284,1,90,0|8,1:0|0:0,0:0:0:0:
489,359,25127,1,0,0:0:0:0:
489,359,25275,2,0,P|447:375|404:362,1,90,0|8,1:0|0:0,0:0:0:0:
436,176,25863,1,0,1:0:0:0:
480,76,26157,1,8,0:0:0:0:
372,72,26451,6,0,L|282:64,1,90,0|8,1:0|0:0,0:0:0:0:
228,188,27039,2,0,L|318:196,1,90,0|8,1:0|1:2,0:0:0:0:
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228,188,28510,1,8,0:3:0:0:
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256,192,29098,12,8,30568,0:3:0:0:
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244,284,31745,1,0,1:0:0:0:
136,292,32039,1,8,0:0:0:0:
40,340,32333,2,0,P|24:298|36:256,1,90,0|8,1:0|0:0,0:0:0:0:
32,180,32823,1,0,0:0:0:0:
32,180,32921,2,0,L|121:187,1,90,0|8,1:0|0:0,0:0:0:0:
228,192,33510,5,0,1:0:0:0:
308,120,33804,1,8,0:0:0:0:
385,195,34098,5,0,1:0:0:0:
381,227,34392,1,8,1:2:0:0:
377,259,34686,2,0,P|419:243|461:255,1,90,0|8,1:0|0:0,0:0:0:0:
508,196,35176,1,0,0:0:0:0:
508,196,35274,2,0,L|500:106,1,90,0|8,1:0|0:0,0:0:0:0:
412,44,35863,6,0,P|369:55|328:39,1,90,0|8,1:0|0:0,0:0:0:0:
220,40,36451,1,0,1:0:0:0:
272,136,36745,1,8,0:0:0:0:
324,232,37039,2,0,L|316:322,1,90,0|8,1:0|0:0,0:0:0:0:
256,368,37529,1,0,0:0:0:0:
256,368,37627,2,0,L|166:360,1,90,0|8,1:0|0:0,0:0:0:0:
72,304,38216,5,0,1:0:0:0:
108,164,38510,1,8,0:0:0:0:
248,204,38804,1,0,1:0:0:0:
212,344,39098,1,8,1:2:0:0:
189,154,39392,5,0,1:0:0:0:
64,228,39686,1,4,0:3:0:0:
134,350,39980,1,0,1:0:0:0:
263,278,40274,1,8,1:2:0:0:
263,278,40458,1,0,0:0:0:0:
263,278,40568,6,0,L|359:286,1,90,0|8,1:0|0:0,0:0:0:0:
432,360,41157,1,0,1:0:0:0:
488,268,41451,1,8,0:0:0:0:
412,192,41745,2,0,P|403:147|422:108,1,90,0|8,1:0|0:0,0:0:0:0:
472,53,42235,1,0,0:0:0:0:
472,53,42333,2,0,L|382:46,1,90,0|8,1:0|0:0,0:0:0:0:
288,100,42921,5,0,1:0:0:0:
188,60,43216,1,8,0:0:0:0:
100,120,43510,5,0,1:0:0:0:
96,152,43804,1,8,1:2:0:0:
92,184,44098,2,0,L|98:273,1,90,0|8,1:0|0:0,0:0:0:0:
164,312,44588,1,0,0:0:0:0:
164,312,44686,2,0,P|208:303|247:322,1,90,0|8,1:0|0:0,0:0:0:0:
332,256,45274,6,0,L|338:166,1,90,0|8,1:0|0:0,0:0:0:0:
413,297,45863,2,0,L|420:208,1,90,0|8,1:0|0:0,0:0:0:0:
447,18,46451,5,0,1:0:0:0:
305,52,46745,1,8,0:0:0:0:
344,192,47039,1,0,1:0:0:0:
486,155,47333,1,8,0:0:0:0:
368,8,47627,5,0,1:0:0:0:
491,79,47921,1,8,0:0:0:0:
420,207,48215,1,0,1:0:0:0:
295,134,48509,1,8,1:2:0:0:
295,134,48693,1,0,0:0:0:0:
295,134,48803,6,0,L|199:126,1,90,0|8,1:0|0:0,0:0:0:0:
116,64,49392,1,4,1:2:0:0:
116,64,49576,1,8,0:3:0:0:
116,64,49686,1,4,0:3:0:0:
52,164,49980,6,0,P|31:208|39:256,1,99.0000030212403,4|8,1:2|0:0,0:0:0:0:
20,336,50421,1,0,0:0:0:0:
20,336,50568,2,0,L|118:329,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
208,252,51157,2,0,P|252:272|300:264,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
360,208,51598,1,0,0:0:0:0:
360,208,51745,2,0,L|353:109,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
264,32,52333,5,0,1:0:0:0:
228,144,52627,1,8,0:0:0:0:
353,109,52921,1,0,1:0:0:0:
148,56,53216,1,8,0:0:0:0:
148,56,53364,1,0,0:0:0:0:
148,56,53511,2,0,L|49:63,1,99.0000030212403,0|4,1:0|0:3,0:0:0:0:
8,208,54098,2,0,L|107:201,1,99.0000030212403,0|4,1:0|0:3,0:0:0:0:
244,316,54686,6,0,P|292:307|336:327,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
420,244,55274,2,0,P|428:195|408:151,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
408,68,55716,1,0,0:0:0:0:
408,68,55863,2,0,L|507:61,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
340,212,56451,1,0,1:0:0:0:
244,144,56745,1,8,0:0:0:0:
244,144,56892,1,0,0:0:0:0:
244,144,57039,6,0,L|252:44,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
140,84,57627,2,0,L|147:149,1,66.0000020141602,0|4,1:0|0:3,0:0:0:0:
152,188,57921,1,4,0:3:0:0:
40,264,58216,6,0,B|90:252|90:252|120:280|167:276,1,135.000005149842,0|0,1:0|1:0,0:0:0:0:
40,264,59392,6,0,L|32:164,1,99.0000030212403,4|8,1:2|0:0,0:0:0:0:
32,84,59833,1,0,0:0:0:0:
32,84,59980,2,0,P|80:93|124:73,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
216,148,60568,2,0,L|316:140,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
368,76,61010,1,0,0:0:0:0:
368,76,61157,2,0,L|468:84,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
504,196,61745,5,0,1:0:0:0:
388,172,62039,1,8,0:0:0:0:
466,83,62333,1,0,1:0:0:0:
428,284,62627,1,8,0:0:0:0:
428,284,62774,1,0,0:0:0:0:
428,284,62921,2,0,L|328:276,1,99.0000030212403,0|4,1:0|0:3,0:0:0:0:
200,192,63510,2,0,L|207:93,1,99.0000030212403,0|4,1:0|0:3,0:0:0:0:
144,264,64098,6,0,P|188:285|236:276,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
328,352,64686,2,0,P|372:330|420:339,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
472,276,65127,1,0,0:0:0:0:
472,276,65274,2,0,L|464:177,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
328,352,65863,1,0,1:0:0:0:
236,276,66157,1,8,0:0:0:0:
325,192,66451,6,0,L|312:93,1,99.0000030212403,0|8,1:0|0:0,0:0:0:0:
180,164,67039,2,0,L|193:263,1,99.0000030212403,0|8,1:0|1:2,0:0:0:0:
60,240,67627,6,0,L|41:106,1,135.000005149842,0|0,1:0|1:0,0:0:0:0:
180,164,68510,1,8,0:3:0:0:
180,164,68804,5,4,1:2:0:0:
Topic Starter
Mekki
Updated!
Ataraxia
EU AMO ESSE ANIME MEU DEUS DO CEU
ZekeyHache
~It's never late for Christmas~
Stefan
........................................S N O W
...................................................I S
......................................................N E V E R
..................................................................M E L T I N G
squirrelpascals
MERRY CHRISTMAS!!!
For the holidays, I decided to give you a surprise mod as a present =w=

Hard
• HP 5.5, right now its too hard to recover from missing

• 00:16:451 (4) - this slider looks overcurved compared to 00:14:686 (1,2) - 00:18:216 (5) - , can you make the curve less sharp to fit in with these aesthetically?

• 00:23:363 (5) - it sounds like the kick sound this should be mapped to is on the 1/6 tick at 00:23:412 -. When you did this earlier mapping to vocals the blue tick fit more appropriately but this is another case. I would suggest changing the rhythm to represent that sound more accurately, something like this can work. Same issue at 00:26:892 (2,3) - 01:07:333 (2,3,4) -

• 00:36:451 (2) - 00:50:568 - normal-whistle missing?

• 00:44:392 - 00:55:568 - soft clap missing? all judging from your hitsounding patterns in this section

• 00:45:274 (1) - Not a big fan of the long repeat slider here because it all the sudden lowers the rhythm density of this part with little to no change in the music. You neglect the red ticks at 00:45:568 - 00:46:157 - after mapping to them before and it feels offputting. Please try to find another rhythm that will suit the notes at 00:45:568 - 00:45:568 -

normal
• 00:09:980 (1,2,3,4) - 00:19:392 (1,2,3,4) - Rhythm is too inconsistent here. In one section you decide to stick to a simple 1/1 slider rhythm and wait until 4 beats to start mapping 1/2. In the next pattern you map a 1/2 rhythm earlier at 00:20:863 - and ignore the 1/2 you mapped to before. Personally I would prefer your first rhythm choice because it prioritizes stronger notes and clickable rhythms better, but remember what (clickable) beats you prioritize mapping to when you map similar parts of the music. (variety is okay but be sure it still makes sense)

• 00:25:568 - Since this is a normal diff I think you're able to map to this note, its a strong vocal so it's kinda confusing to skip over.

• 00:49:980 (1,2,3,4) - 00:59:392 (1,2) - Same here as the first mod on this diff. These rhythms are just so drastically different. -remember what (clickable) beats you prioritize mapping to when you map similar parts of the music

easy
• AR 3 works better, 4 is too fast for an easy diff

• needs to be nerfed. You use too many 1/2 rhythms (right of the bat at 00:09:980 (1,2) - ) which should ideally be introduced in a normal and stay as a special case for easies (only use them when you need them). It's not distinguishable enough from your Normal and the sr spread (1.29, 1.57, 2.4) is somewhat skewed because of the high easy. -- I won't ask you to remap this, but try to give a more general focus around 1/1 and 2/1 rhythms. For example, turning all of these 1/2 sliders 00:09:980 (1) - into 1/1 sliders will help. Also, lowering rhythm density at some times in the calm section.

• 00:28:804 (1) - I think you can shorten the break after this spinner to end at 00:32:333 - At this point you're just leaving the player waiting to continue the map :p

• 01:01:745 (3) - This shape looks a lot nicer with more exaggerated curves if you make a "Z" shape out of the slider points. right now it only slopes at the beginning and end of the slider and looks like a catmull slider, which is kind of unpleasing lol https://puu.sh/x4zaB/3c6b81979a.png

give some nerfs to the easy (aim for like 1 star or so), apply these things and call me back :)
Topic Starter
Mekki

squirrelpascals wrote:

MERRY CHRISTMAS!!!
For the holidays, I decided to give you a surprise mod as a present =w= Sweet!

Hard
• 00:45:274 (1) - Not a big fan of the long repeat slider here because it all the sudden lowers the rhythm density of this part with little to no change in the music. You neglect the red ticks at 00:45:568 - 00:46:157 - after mapping to them before and it feels offputting. Please try to find another rhythm that will suit the notes at 00:45:568 - 00:45:568 I actually thinks it does an great variation with the jump and the introduction for the kiai, so I'd like to keep it.
Fixed all the rest. Thanks
squirrelpascals
🎅🎄🎁🎄🎅 !!!

Bubble before the tier system change for refrence
Topic Starter
Mekki
Thanks :D
martyur
This was insanely good! I really like this beatmap :D
Gero
Merry Summer Christmas!
Aurele
is it christmas already
Seijiro
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