forum

Avenged Sevenfold - Coming Home [Taiko]

posted
Total Posts
33
show more
Topic Starter
frukoyurdakul

Hanjamon wrote:

Hey fruko, here is my mod.

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu

    :arrow: Nice definition without using hehe :D
[General]

  1. Nice hitsound work. :arrow: Thank you!
[Return]
  1. 00:05:388 - change this note to k? it fits better as kkddk imo and the pitch it's different from the next note 00:05:557 - . :arrow: Yes,
    but 00:05:388 (25,26) - those pitches are the same and they are both dons, so i'm keeping it.
  2. 01:00:663 - this part it looks a bit inconsistent for me as you end up leaving a break in 01:00:747 - and 01:00:832 - like in 00:57:967 - , 01:06:056 - and some others but you only increased the density here, so i suggest deleting 01:00:747 - 01:00:832 - and changing 01:00:663 - to d. :arrow: All applied.
  3. 01:36:393 - change this note to k? it gives more impact to the next drum of 01:36:562 - .
  4. 01:39:090 - if you applied ^ same here?
  5. 01:44:483 - ^.
  6. 01:47:180 - ^. (in case you applied these suggestions do the same in the next kiais for mantain the consistency)
  7. 02:11:450 - same as ^. :arrow: About the kiai parts, I especially tried to avoid variation to follow the drums better. That's why I didn't use off-beat kats except 01:50:045 (575,576,577,578,579) - this and at only few parts, to follow the snare sound with alone kat properly. Hence, all of your suggestions denied at this point :(
  8. 02:55:438 - change this finisher to K? fits better with the instrumental and it's easier to hit xD. :arrow: Since you are the 2nd person that suggesting it, changed.
  9. 02:59:989 - change to k for the same reason as 01:36:393 - ? (in case you accepted the previous suggestions about giving more impact to the drums) :arrow: Explained above, on the kiai suggestions.
  10. 03:39:259 - here a 1/6 would fit nice, think about it. :arrow: Hmm, no need to overmap. The guitar is going 1/4.
  11. 03:43:809 - change this kdk triplet to dkd? fits better with the instrumental imo, also, i just saw that you already did that in 03:54:596 - , so changing this to dkd would make this more consistent too. :arrow: Agreed, changed to dkd.
  12. 04:22:068 - i suggest changing this note to k and 04:22:236 - to D for consistency with the section of 01:02:686 - . :arrow: Agreed, 04:22:068 (1544,1545) - these two are changed to k D.
That's all from me, good luck~
Thank you so much for your mod!
Surono
w

ok edit mmhhh dont kudosu wwww,
fixed wrong setting hs ( NC:3 & 2 -> NC:1 at.. i forget asdfasdf ), minor things (k d dlt add muv and Vol 80%) and fixed hs problem by mapper
Topic Starter
frukoyurdakul

Surono wrote:

w
;w;
Arrival
Custom hitsounds must be drum-related. If custom hitsounds are used, they should have deeper/lower tone set as don and a higher/lighter tone as kat.

This means that part like 01:29:146 (459,460,463,464) - / 01:52:910 (595,596) - or 02:08:922 (689,690,691,692) - etc should be changed, fix the hitsounding

00:21:737 - weird change of density here, consider adding a bit more notes to follow the vocal or improvise a rhythm

00:32:355 (118) - This note is in the same grouping as the following part, therefore you should smoothen the SV so there is no big contrast between it and 00:32:523 (119) -

02:05:719 (671,672,673) - Sounds very weird, id move it forward by 1/2 like this http://i.imgur.com/Q3Ksl2b.png

03:26:534 (1191) - k here is pretty much necessary flow wise when you use a kdk like this 03:26:787 (1194,1195,1196) -

04:12:292 (1471,1472,1473,1474,1475,1476,1477,1478,1479,1480,1481,1482,1483,1484,1485) - Try reworking this stream into something more interesting
Topic Starter
frukoyurdakul

Arrival wrote:

Custom hitsounds must be drum-related. If custom hitsounds are used, they should have deeper/lower tone set as don and a higher/lighter tone as kat.

This means that part like 01:29:146 (459,460,463,464) - / 01:52:910 (595,596) - or 02:08:922 (689,690,691,692) - etc should be changed fix the hitsounding :arrow: All fixed, including other parts. Also, changed some patterns due to the actual drum sounds which the original hitsounds are meant to put for.

00:21:737 - weird change of density here, consider adding a bit more notes to follow the vocal or improvise a rhythm :arrow: As you can see,
I only follow the hi-hat sound which I have a custom hitsound on it.


00:32:355 (118) - This note is in the same grouping as the following part, therefore you should smoothen the SV so there is no big contrast between it and 00:32:523 (119) - :arrow: Changed SV to 0.87x

01:29:146 (459,460,463,464) - The patterns are the same aka you repeat ddk k and the song too but the hitsounds are different, fix it :arrow: Changed the patterns on them. Also relative ones are changed as I stated above.

02:05:719 (671,672,673) - Sounds very weird, id move it forward by 1/2 like this http://i.imgur.com/Q3Ksl2b.png :arrow: Didn't understand what you pointed out there, but I applied a different change. 02:05:804 (671) - Moved to 02:06:141 - here and changed to don.

03:26:534 (1191) - k here is pretty much necessary flow wise when you use a kdk like this 03:26:787 (1194,1195,1196) - Why? 03:26:618 (1191,1192) - These guitar sounds are higher than the note you've mentioned.

04:12:292 (1471,1472,1473,1474,1475,1476,1477,1478,1479,1480,1481,1482,1483,1484,1485) - Try reworking this stream into something more interesting :arrow: Changed to don.
Arrival
okay back
zigizigiefe
Sadece 18 saat daha, hypelamak için can atıyorum :v
Aslında seni kıskanıyorum çaktırma, ama güzel map şimdi ne yalan söyleyeyim :U
Surono
boring with osu! ? play ROBLOX then !
Topic Starter
frukoyurdakul

Surono wrote:

boring with osu! ? play ROBLOX then !
THANK YOU!
zigizigiefe
Abi sen git o kadar hitsoundu bul, hangisi bateriye uygun diye kontrol edip maple. Hak ettin rankı, congratz <3
mey is bubbled, qualify when sur .w.
Surono
iyi sans
Topic Starter
frukoyurdakul

zigizigiefe wrote:

Abi sen git o kadar hitsoundu bul, hangisi bateriye uygun diye kontrol edip maple. Hak ettin rankı, congratz <3
mey is bubbled, qualify when sur .w.
Sağol cınım.

Surono wrote:

iyi sans
:kermit:
Nardoxyribonucleic
I would like to point out that custom hitsound set No.4 has inverse tone setting, where taiko-normal-hitclap4.wav(kat) has a deeper/lower tone and taiko-normal-hitnormal4.wav(don) has a lighter/higher tone, which is against the ranking criteria.
Topic Starter
frukoyurdakul

Nardoxyribonucleic wrote:

I would like to point out that custom hitsound set No.4 has inverse tone setting, where taiko-normal-hitclap4.wav(kat) has a deeper/lower tone and taiko-normal-hitnormal4.wav(don) has a lighter/higher tone, which is against the ranking criteria.
But i didn't use taiko hitnormal 4 on the main parts, just used it on 00:40:697 - this sounds only. I just forgot to change it's number but if you think it will affect the gameplay I can change it's number.

Edit: After a discussion with Nardo I requested a disqualify to change the hitsound usage.
Nardoxyribonucleic
Disqualified as per creator's request to fix the mentioned hitsound conflicts.
Topic Starter
frukoyurdakul
Changed elements after discussion with Nardo:

taiko-hitnormal4.wav is changed to taiko-hitnormal5.wav, and relative green points (starting from 00:40:697 - here) changed to N:C5 in order to use the hitsound. Also, 02:48:781 (925) - this one is changed to don in order to support the lower drum sound and I also changed the hitsounds from {N:C4, N:C8, N:C3} to {N:C8, N:C3, N:C3} in order to provide a better approach on the pattern.
Nardoxyribonucleic
Rechecked and the hitsound arrangement is better now.

IRC mod with frukoyurdakul, Jul 30, 2017
17:19 frukoyurdakul: I'm here if you'd like to speak about my map
17:19 *frukoyurdakul is editing [https://osu.ppy.sh/b/1330403 Avenged Sevenfold - Coming Home [Return]]
17:19 frukoyurdakul: You can read my post on the thread that I just replied on your comment: p/6163546
17:21 Nardoxyribonucleic: You also used that sample at 01:25:860 - with k
17:22 Nardoxyribonucleic: 01:29:610 -
17:22 frukoyurdakul: I know, I just used the don sound on the part that I've showed
17:22 frukoyurdakul: the rest of them is all kats, no dons included
17:23 Nardoxyribonucleic: I would say sampleset-wise this contradicts with the ranking criteria, since you used a high tone don and low tone kat in the difficulty
17:24 frukoyurdakul: Mhm i understand, but I didn't use both of them in the same parts, only their number are the same
17:25 frukoyurdakul: I guess I can change the first one's number and upload again, but let me ask you something. Would it require a bubble?
17:25 Nardoxyribonucleic: take this pattern chain as example: 02:48:697 -
17:25 Nardoxyribonucleic: hitsound sounds like kdddkdddkdddk but it is kkddkdddkdddk
17:26 frukoyurdakul: There are 2 reasons that I've mapped it like that
17:26 Nardoxyribonucleic: consequently it causes confusion of hitsoung feedback
17:26 frukoyurdakul: first, hitclap4 has the exact drum sound on 02:48:781 (925) - this
17:26 Nardoxyribonucleic: you hit a kat but sounds like a don
17:26 frukoyurdakul: and as you can hear 02:48:697 (924) - this is snare
17:27 Nardoxyribonucleic: Do you get the point?
17:28 Nardoxyribonucleic: Players expect higher-tone feedback for kat in that stream
17:28 Nardoxyribonucleic: but it just hitsounded as kdddkdddkdddk
17:28 Nardoxyribonucleic: while playing as kkddkdddkdddk
17:29 frukoyurdakul: Well i suppose i can use a different hitsound on it
17:29 frukoyurdakul: make it same with 02:49:034 (928,929,930,931) - these four
17:29 frukoyurdakul: including hitsounds
17:30 Nardoxyribonucleic: So in order to make samplesets logically consistent and does not clash with each other, change the tone setting
17:31 Nardoxyribonucleic: Use a higher-tone sound for kat and lower-tone for don
17:32 frukoyurdakul: They do not clash actually, the hitclap4 is higher compared to hitnormal8 and hitnormal3
17:32 frukoyurdakul: And they don't affect the gameplay itself since I tested it multiple times. I'm saying that I can change that pattern to kdddk instead of kkddk
17:32 Nardoxyribonucleic: We compare by pairs. Also the current hitclap4 is in fact relatively low-toned.
17:33 frukoyurdakul: I understand but if I change it to a don hitsound, I need to change multiple patterns to dons only
17:34 frukoyurdakul: which will sound ridiculous for example 01:25:776 (442,443) - on these, since the 443rd note is higher compared to 442
17:35 frukoyurdakul: because I used the hitclap4 on multiple places
17:35 frukoyurdakul: like this and 01:29:652 - this spots for example
17:36 Nardoxyribonucleic: Try to get another pair of hitsounds first. Not to change the patterns first to see whether the hitsound feedback makes sense with the colour
17:37 Nardoxyribonucleic: for set C4
17:37 frukoyurdakul: What's wrong about the current setting? I'm not changing the hitclap4 since it's relatively higher compared to 8 and 3
17:38 frukoyurdakul: In order to not conflict the hitnormal4, I will change it's name to hitnormal5
17:38 Nardoxyribonucleic: We compare hitsounds by its respetive PAIRS
17:38 Nardoxyribonucleic: respective*
17:39 frukoyurdakul: Okay, and I'm saying I will change the hitnormal 4 to hitnormal 5, which is empty
17:39 frukoyurdakul: So hitclap 4 can stay alone and hitnormal 4 will become a normal don, which will be lower compared to kat
17:41 Nardoxyribonucleic: You can make any changes so that feedback contradictions like above said example would not occur.
17:42 frukoyurdakul: I did some, please DQ my map and I'll update
17:42 frukoyurdakul: then I'll show you the points that I changed
17:44 Nardoxyribonucleic: ok
17:45 frukoyurdakul: updating
17:45 frukoyurdakul: done, could you please redownload?
17:46 frukoyurdakul: or you can simply change the hitnormal 4 to hitnormal 5
17:46 frukoyurdakul: the parts that I've changed are:
17:47 frukoyurdakul: 00:40:782 -
17:47 frukoyurdakul: this, hitnormal is changed to 5 and the relative green points changed to C:5
17:47 frukoyurdakul: 02:48:697 - this is changed to kdddkdddkdddkkd with the relative hitsound change
17:54 Nardoxyribonucleic: Any other changes?
17:54 frukoyurdakul: nope, the rest is the same
18:15 Nardoxyribonucleic: 00:22:074 (102,103,104) - are notes like these zero-hitsounded?
18:16 frukoyurdakul: not really, it's on hitclap 1
18:16 frukoyurdakul: a.k.a, taiko-normal-hitclap.wav
18:17 Nardoxyribonucleic: okay.
18:17 frukoyurdakul: It sounds like zero-hitsounded because the sound is exactly the same with the drum hi-hat sound
18:35 Nardoxyribonucleic: Rechecked and the conflict is now gone.
18:36 Nardoxyribonucleic: You may post what you have changed in the thread first
18:36 frukoyurdakul: Oh, sure. Please wait a minute.

Rebubbled~
Surono
dem sir nardo rebob - _-

ask arrival to requalify if possible, i had others to do..
Arrival
Q
iloveyou4ever
Gratz~
Topic Starter
frukoyurdakul

Arrival wrote:

Q
TYTYTY

iloveyou4ever wrote:

Gratz~
ALSO TYTY
Please sign in to reply.

New reply