Continued mod, no kds:
[General]
> I am very doubtful about the uses of breaking of Kiais at the very end of the music. It does not look really good when I turn on all default effects in the osu clients. It's too fanzy (those effects on and off are so irritating). Personally I would end the Kiai at 01:23:015 - , and keep the rest being normal section.
> 00:42:150 - I missed this point last time: 100% volume is just too loud! As Kiai is the main focus, why would a normal part is as loud as it is? The music goes calm at 00:42:150 - , a suitable, and relatively low volume (~60-80%) should suit it more than using 100% undoubtly.
[Muzukashii]
! 00:11:015 - The density spread in Muzukashii and Oni is too huge. You can swap the difficulties to check that out. I can see the gap between notes and notes in Muzukashii is way larger than that of Oni. The patterns and rhythms used in this section in Muzukashii is relatively too easy as well. You may add some monochrome (single colour)doublets from 00:11:015 - to 00:16:204 -
! 00:18:799 - same issue as above. 00:19:447 - triplet is basically a must right here while the music can completely support it. Talking about the density in Muzukashii only, it should be denser than 00:16:204 (61,62,63,64,65,66,67) - , as the drum set goes wild, right? Comparing Muzu with Oni, you can see a definitely huge density differences at 00:18:799 - which is not ideal.
> 00:20:096 (1) - how about using a single d/D to replace the whole spinner? It is not really necessary anyway. I prefer using a D to take over this part since D has a strong resonace which can last for a while. In case you want to keep the spinner, please follow what you did in Inner Oni (adding a 20% green timing point for the spinner, you missed this in Muzukashii)
> 00:40:691 - You can add a don here to fill up the gap. I can see a similar length of notes was used before at 00:37:285 (79,80,81,82,83,84,85,86) - .
! 00:42:150 - Take a great care with the spread again, but this time it's with Futsuu. Check it by yourself.
! 00:42:312 (103,104,105,106) - / these kinds of off-beat 1/1 kats spamming: I can tell that they are for representing the rhythms of the music and trying to provide something hittable for the players lol. However, they are so weird after all. 00:43:934 (107,108,109,110,111,112,113,114,115,116,117,118,119) - They sometimes can match the melody, sometimes hit the void parts. It is very inconsistent, I would say.
You can keep these kats, but you have to put consideration into the melody in this section. That negelction of melody throws me off.
> 01:20:420 - you can directly change it to k for the highest sync. pitch.
> 01:28:853 - I did not see any triplets here. Maybe you would like to add one in this part: 01:30:150 - how about kkk?
[Oni]
> 00:30:799 - it should be a kat, its pitch is higher than 00:23:339 - / 00:28:528 - / etc. You can see that now you have 3 1/1 kats, that's pretty bad. k d k at 00:30:474 - should suit the flow.
> 00:30:961 - remove it to make the mapping channels clearer
> 00:42:150 - It is still very awkward in Oni. I prefer that you can keep those offbeat 1/1 kats, until the melody jumps in.
> 00:56:015 - missed a note (k) here which is alike 00:55:691 -
> 00:53:907 (312,313) - this doublet is outstanding strangely. 00:53:907 - seems to be unnecessary at all.
> 00:54:555 - adding a don here can maintain the density in a more balanced way comparing with 00:53:096 -
> 00:57:718 - the density sudden drops right here. You may want to show an extra clear and clean patterns for the drum sets, but that may not be too good since its style goes against with previous bars.
> 01:01:609 - refer to Muzukashii
> 01:12:474 - emptying this would be better to break the chain of notes which is too densed somehow when you have Inner Oni later on.
> 01:20:420 - k as well?
> 01:20:745 - missed Finisher
[Inner Oni]
> 00:20:096 - refer to the above mods
> 00:30:474 (74) - the stream is not so smooth in game play, esp. kkkddd. 00:31:042 - there's no necessary to put a note for linking 00:31:123 - up. That's too messy. My suggestion as below:
Simple patterns for warm-ups.
> 00:40:772 - same as 00:31:042 - , remove it to break down the stream. 00:40:853 - the drum snare(?) stands out here which deserves an isolation starting for it. In order to maintain the density, 00:40:934 - can be put with a note (d/k).
> 00:41:339 - / 01:22:853 - a bit redundant after the strong melody at 00:41:177 - , you may remove it to clear the mapping channels. (state 00:41:501 - 'let's go')
> 00:42:150 - gonna mention it again for reminder
> 01:11:988 - same case with 00:30:474 (74) -
> 01:20:420 - k worthy again, need to re-consider the colours here by yourself. I am confident that you can fix them on your own.
> 01:21:069 - missed Finisher
> 01:22:366 - same case with 00:40:772 -
> 01:28:853 - where's the stream?
[]
As of the density spread issue across difficulties remains, this mapset should have been popped. Next nomination by me would be a bubble due to a large change is expected.
[General]
> I am very doubtful about the uses of breaking of Kiais at the very end of the music. It does not look really good when I turn on all default effects in the osu clients. It's too fanzy (those effects on and off are so irritating). Personally I would end the Kiai at 01:23:015 - , and keep the rest being normal section.
> 00:42:150 - I missed this point last time: 100% volume is just too loud! As Kiai is the main focus, why would a normal part is as loud as it is? The music goes calm at 00:42:150 - , a suitable, and relatively low volume (~60-80%) should suit it more than using 100% undoubtly.
[Muzukashii]
! 00:11:015 - The density spread in Muzukashii and Oni is too huge. You can swap the difficulties to check that out. I can see the gap between notes and notes in Muzukashii is way larger than that of Oni. The patterns and rhythms used in this section in Muzukashii is relatively too easy as well. You may add some monochrome (single colour)doublets from 00:11:015 - to 00:16:204 -
! 00:18:799 - same issue as above. 00:19:447 - triplet is basically a must right here while the music can completely support it. Talking about the density in Muzukashii only, it should be denser than 00:16:204 (61,62,63,64,65,66,67) - , as the drum set goes wild, right? Comparing Muzu with Oni, you can see a definitely huge density differences at 00:18:799 - which is not ideal.
> 00:20:096 (1) - how about using a single d/D to replace the whole spinner? It is not really necessary anyway. I prefer using a D to take over this part since D has a strong resonace which can last for a while. In case you want to keep the spinner, please follow what you did in Inner Oni (adding a 20% green timing point for the spinner, you missed this in Muzukashii)
> 00:40:691 - You can add a don here to fill up the gap. I can see a similar length of notes was used before at 00:37:285 (79,80,81,82,83,84,85,86) - .
! 00:42:150 - Take a great care with the spread again, but this time it's with Futsuu. Check it by yourself.
! 00:42:312 (103,104,105,106) - / these kinds of off-beat 1/1 kats spamming: I can tell that they are for representing the rhythms of the music and trying to provide something hittable for the players lol. However, they are so weird after all. 00:43:934 (107,108,109,110,111,112,113,114,115,116,117,118,119) - They sometimes can match the melody, sometimes hit the void parts. It is very inconsistent, I would say.
You can keep these kats, but you have to put consideration into the melody in this section. That negelction of melody throws me off.
> 01:20:420 - you can directly change it to k for the highest sync. pitch.
> 01:28:853 - I did not see any triplets here. Maybe you would like to add one in this part: 01:30:150 - how about kkk?
[Oni]
> 00:30:799 - it should be a kat, its pitch is higher than 00:23:339 - / 00:28:528 - / etc. You can see that now you have 3 1/1 kats, that's pretty bad. k d k at 00:30:474 - should suit the flow.
> 00:30:961 - remove it to make the mapping channels clearer
> 00:42:150 - It is still very awkward in Oni. I prefer that you can keep those offbeat 1/1 kats, until the melody jumps in.
> 00:56:015 - missed a note (k) here which is alike 00:55:691 -
> 00:53:907 (312,313) - this doublet is outstanding strangely. 00:53:907 - seems to be unnecessary at all.
> 00:54:555 - adding a don here can maintain the density in a more balanced way comparing with 00:53:096 -
> 00:57:718 - the density sudden drops right here. You may want to show an extra clear and clean patterns for the drum sets, but that may not be too good since its style goes against with previous bars.
> 01:01:609 - refer to Muzukashii
> 01:12:474 - emptying this would be better to break the chain of notes which is too densed somehow when you have Inner Oni later on.
> 01:20:420 - k as well?
> 01:20:745 - missed Finisher
[Inner Oni]
> 00:20:096 - refer to the above mods
> 00:30:474 (74) - the stream is not so smooth in game play, esp. kkkddd. 00:31:042 - there's no necessary to put a note for linking 00:31:123 - up. That's too messy. My suggestion as below:
Simple patterns for warm-ups.
> 00:40:772 - same as 00:31:042 - , remove it to break down the stream. 00:40:853 - the drum snare(?) stands out here which deserves an isolation starting for it. In order to maintain the density, 00:40:934 - can be put with a note (d/k).
> 00:41:339 - / 01:22:853 - a bit redundant after the strong melody at 00:41:177 - , you may remove it to clear the mapping channels. (state 00:41:501 - 'let's go')
> 00:42:150 - gonna mention it again for reminder
> 01:11:988 - same case with 00:30:474 (74) -
> 01:20:420 - k worthy again, need to re-consider the colours here by yourself. I am confident that you can fix them on your own.
> 01:21:069 - missed Finisher
> 01:22:366 - same case with 00:40:772 -
> 01:28:853 - where's the stream?
[]
As of the density spread issue across difficulties remains, this mapset should have been popped. Next nomination by me would be a bubble due to a large change is expected.