Okay time to answer~
tfw making things easier to play actually makes the game thinks it's harder.
I haven't fixed the unrankable star stream and combo colors yet, so please give me time to adjust for them.
Thank you for the mods everyone!
For any potential future modders, please aim more priority on the lower diffs, thank you!
sdafsf
00:02:644 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - mapping this 1/4 rhythm as circle is way to intense at this bpm even for an 8* imo. making it a repeat slider would also make the emphesis on the following stream stronger I agree with the emphasis on the longer stream, but I want to capture as many beats here as possible including the piano, which is why the spacing for it is low.
00:16:357 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - these streams being visually equally spaced could cause reading problems and also doesnt polarize the intensities of each streams enough imo Okay yes, I fixed these to show more separation.
00:28:571 (1,1) - this spacing looks like 1/2 I'll leave this alone for now since the way it plays you don't actually follow the slider, it acts a bit more like a hold so there's more leniency to hit the next sliders.
01:14:856 (4,1) - those could be too close on the timeline. might be unrankable This shouldn't be unrankable
01:19:999 (1,2,3,4) - this spacing is kind of absurd considering previous 1/3 patterns I'll think about this maybe again later since currently I feel like it captures the music more strongly than the rest, not trying to compare to previous 1/3 patterns but more with relation to music and the objects surrounding it.
01:24:285 (2) - the music sounds on the head and the end here 01:24:070 (1) - while its only the head on this slider. it might be a better representaion mapping the second one as 2 sliders. it would also add stronger emphesis on 01:24:499 (1) - It's consistent and I like it better this way >>; not a good explanation but that's what I was thinking when mapping.
01:31:570 (5) - considering this is the kiai and youve already mapping crazy 1/3 patterns this might be fitting for circles. also theres piano on all beats and you seem to follow those I'd have to restructure way too much for this. Wouldn't help follow my ideas here
01:34:570 (1,2,3,4,5,6,7,8,9,1) - 01:36:499 (1,2,3,4,5,6,7,8,1) - those 2 streams look almost equal in spacing. id either change that up or introduce another kind of indication like combo colours the second one is closer for sure, combo colors will rework later.
01:57:498 (1) - blanket this slider with the first half of the stream adjusted it a little bit, didn't want to blanket the former so much as i wanted it to curve outwards.
id genreally say the differences between 1/3 and 1/4 might not be mapped clearly enough. although a simple cc gimmick might do the trick. cc colors might work for differentiation altho im not sure that's the best way to differentiate. they might not be the most obvious to tell apart, but for a difficulty at this caliber, I think it's necessary to be able to read quickly and spot the nuances
00:16:357 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - these streams being visually equally spaced could cause reading problems and also doesnt polarize the intensities of each streams enough imo Okay yes, I fixed these to show more separation.
00:28:571 (1,1) - this spacing looks like 1/2 I'll leave this alone for now since the way it plays you don't actually follow the slider, it acts a bit more like a hold so there's more leniency to hit the next sliders.
01:14:856 (4,1) - those could be too close on the timeline. might be unrankable This shouldn't be unrankable
01:19:999 (1,2,3,4) - this spacing is kind of absurd considering previous 1/3 patterns I'll think about this maybe again later since currently I feel like it captures the music more strongly than the rest, not trying to compare to previous 1/3 patterns but more with relation to music and the objects surrounding it.
01:24:285 (2) - the music sounds on the head and the end here 01:24:070 (1) - while its only the head on this slider. it might be a better representaion mapping the second one as 2 sliders. it would also add stronger emphesis on 01:24:499 (1) - It's consistent and I like it better this way >>; not a good explanation but that's what I was thinking when mapping.
01:31:570 (5) - considering this is the kiai and youve already mapping crazy 1/3 patterns this might be fitting for circles. also theres piano on all beats and you seem to follow those I'd have to restructure way too much for this. Wouldn't help follow my ideas here
01:34:570 (1,2,3,4,5,6,7,8,9,1) - 01:36:499 (1,2,3,4,5,6,7,8,1) - those 2 streams look almost equal in spacing. id either change that up or introduce another kind of indication like combo colours the second one is closer for sure, combo colors will rework later.
01:57:498 (1) - blanket this slider with the first half of the stream adjusted it a little bit, didn't want to blanket the former so much as i wanted it to curve outwards.
id genreally say the differences between 1/3 and 1/4 might not be mapped clearly enough. although a simple cc gimmick might do the trick. cc colors might work for differentiation altho im not sure that's the best way to differentiate. they might not be the most obvious to tell apart, but for a difficulty at this caliber, I think it's necessary to be able to read quickly and spot the nuances
Turqoise
00:02:572 (12,1) - This may just be me being inexperienced in terms of both mapping and playing, but this switch from 1/3 - 1/4 seems a bit difficult. Also 00:03:501 (1,2,3,4,5,6,7,8) - this stream has the same DS as 00:01:787 (1,2,3,4,5,6,7,8,9,10,11,12) - , and while this probably isn't all too difficult in terms of reading, it does seem a bit odd, but i'll let it slide :^) This is precisely all reading based since there are 3 things going on within a short matter of time. a 1/3 stream (higher space) a REALLY fast quiet piano in 1/4, and then loud dominating drums in 1/4.
00:11:321 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - this whole pattern seems a bit messy to me, mostly because of the slider shapes. First of all, the jump between 00:11:214 (5,1) - should be sharp, so that it's consistent with the jumps in the rest of pattern. Secondly, the slider should really all be a consistent, or at least a similar, shape. Changing it 3/5ths of the way through in the pattern is just weird because nothing in the music really calls for that. If you were trying to show some sort of increase or change in intensity, I think it would be better to gradually change the slider shape (like the beginning of rrtyui's atomosphere) Ah yeah that's something I wanted to do but never got around to it so I just left it like this. You are right, and I fixed it to gradually change.
00:17:143 (12,1) - Again, difficult to read imo yeah this was fixed
00:19:893 (2,3,1,2,3,1,2,3,1,2,3) - There aren't really any sounds here to warrant triple? should just be a few 1/2 sliders. the triples make some sense but there aren't actually any sounds to back them up, especially with them being so difficult to play well, the triples are to emphasize a beat that comes on the white tick, the sound is rather passive so I didn't want to use sliders again, triples bring more variety to the map.
00:20:643 (1,2) - These have really strong sounds at the slider ends and it feels like it would be better to have them be circles can only have one or the other with my idea really.
00:21:714 (1) - why is this NC'ed stylistic NC
00:23:321 (2,3,1,2,3,1,2,3,1,2,3) - again, triples
00:26:750 (2,3,1,2,3,1,2,3,1,2,3) -
00:28:786 (1,2,1,2) - these should be more spaced rather than right on top of each other imo I actually like the way this plays since the stronger white sound happens on the bottom side while the more passive beats get less priority. also has a nifty back and forth motion.
00:35:321 (2,3,1,2,3,1,2,3,1,2,3) -
00:38:214 (1,2,3,4,5,6) - this looks like 1/4, pls if its too spaced, it wouldn't compliment the music since the piano scale is going down. if it's not spaced enough it looks even more like a 1/4 as with my previous stream. I hope for this to be a middle ground.
00:38:643 (1,2,3,4) - needs more circles, strong sounds n stuff fast sliders help with strong sounds.
00:43:357 (1) - isn't this a bit too fast? idk your choice but this seems kind of dumb happens only once! and on a really critical moment in the song so I think this is pretty good.
00:48:928 (1) - the whole stream section after this part i don't really like, and here's why!
00:50:428 (7,8) - should be spaced more because they're on louder sounds, 00:50:642 (1,2,3,4,5) - i feel like this should be spaced more / should be 1/4 sliders , and at 00:51:285 (13) - there should be some sort of change in the stream, because rn this sound is underemphasised imo well,
here's where the BPM part comes in with a map like this, is that kick sliders are much easier to hit because of the timing windows between them (regardless of how theyre spaced) versus 1/4 circles in succession since you have 50 something ms between them. emphasizing more of the music would mean to use more circles rather than the kick sliders. In addition, using the kick sliders first introduces the extra drum sounds so I can finish off with a stream. Transition from the ending stream to 1/2 sliders rather than transition from kick sliders (that you said would be stronger) into 1/2 slider because then that becomes confusing. currently I believe this is the closest compromise to keep my idea while maintaining a sense of playability.
00:51:499 (1,2,3,4) - curve these maybe? just a thought maybe not
01:00:928 (1) - for this whole 1/3 section, i think there should be more variance in the spacing of the streams, so that the sounds are more emphasised (especially since this is the kiai). right now it feels too calm to play and doesn't reflect the song very well oh, i thought i did well with my interpretation because I imagined it being calm in this song
01:16:035 (1) - i think you should uncombo this and make 01:16:142 (1) - a slightly different shape because as it stands this is difficult to read and may result in some 100s (oh dear !) i think its okay as is, there's more spacing for the next object to make the 1/2 okay to play. NC is style tho.
01:17:106 (4,1) - this doesn't look very comfortable to play should be ok
01:19:463 (2) - nc unneeded , done for stylistic purposes
01:34:463 (7) - maybe overlap with 01:33:070 (2) - reverse arrow I have a strict design here that visually appeals as a square 01:34:142 (5,6,7,1) -
01:35:213 (1,2,1,2,1,2,1,2) - this is a bit too spaced for this section imo, maybe chill a bit strongest pianos here
01:40:999 (3,4,5,6) - maybe rotate this clockwise by like 20 degrees because it doesn't look very nice as it is rotated it a bit differently so it has same linear angle as previous stream.
that's about it for this diff. I just really found the switches from 1/3 to 1/4 and vice versa to be very difficult to read, and i'd look into some kind of change for some section (e.g NCing each circle in the stream)
00:11:321 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - this whole pattern seems a bit messy to me, mostly because of the slider shapes. First of all, the jump between 00:11:214 (5,1) - should be sharp, so that it's consistent with the jumps in the rest of pattern. Secondly, the slider should really all be a consistent, or at least a similar, shape. Changing it 3/5ths of the way through in the pattern is just weird because nothing in the music really calls for that. If you were trying to show some sort of increase or change in intensity, I think it would be better to gradually change the slider shape (like the beginning of rrtyui's atomosphere) Ah yeah that's something I wanted to do but never got around to it so I just left it like this. You are right, and I fixed it to gradually change.
00:17:143 (12,1) - Again, difficult to read imo yeah this was fixed
00:19:893 (2,3,1,2,3,1,2,3,1,2,3) - There aren't really any sounds here to warrant triple? should just be a few 1/2 sliders. the triples make some sense but there aren't actually any sounds to back them up, especially with them being so difficult to play well, the triples are to emphasize a beat that comes on the white tick, the sound is rather passive so I didn't want to use sliders again, triples bring more variety to the map.
00:20:643 (1,2) - These have really strong sounds at the slider ends and it feels like it would be better to have them be circles can only have one or the other with my idea really.
00:21:714 (1) - why is this NC'ed stylistic NC
00:23:321 (2,3,1,2,3,1,2,3,1,2,3) - again, triples
00:26:750 (2,3,1,2,3,1,2,3,1,2,3) -
00:28:786 (1,2,1,2) - these should be more spaced rather than right on top of each other imo I actually like the way this plays since the stronger white sound happens on the bottom side while the more passive beats get less priority. also has a nifty back and forth motion.
00:35:321 (2,3,1,2,3,1,2,3,1,2,3) -
00:38:214 (1,2,3,4,5,6) - this looks like 1/4, pls if its too spaced, it wouldn't compliment the music since the piano scale is going down. if it's not spaced enough it looks even more like a 1/4 as with my previous stream. I hope for this to be a middle ground.
00:38:643 (1,2,3,4) - needs more circles, strong sounds n stuff fast sliders help with strong sounds.
00:43:357 (1) - isn't this a bit too fast? idk your choice but this seems kind of dumb happens only once! and on a really critical moment in the song so I think this is pretty good.
00:48:928 (1) - the whole stream section after this part i don't really like, and here's why!
00:50:428 (7,8) - should be spaced more because they're on louder sounds, 00:50:642 (1,2,3,4,5) - i feel like this should be spaced more / should be 1/4 sliders , and at 00:51:285 (13) - there should be some sort of change in the stream, because rn this sound is underemphasised imo well,
here's where the BPM part comes in with a map like this, is that kick sliders are much easier to hit because of the timing windows between them (regardless of how theyre spaced) versus 1/4 circles in succession since you have 50 something ms between them. emphasizing more of the music would mean to use more circles rather than the kick sliders. In addition, using the kick sliders first introduces the extra drum sounds so I can finish off with a stream. Transition from the ending stream to 1/2 sliders rather than transition from kick sliders (that you said would be stronger) into 1/2 slider because then that becomes confusing. currently I believe this is the closest compromise to keep my idea while maintaining a sense of playability.
00:51:499 (1,2,3,4) - curve these maybe? just a thought maybe not
01:00:928 (1) - for this whole 1/3 section, i think there should be more variance in the spacing of the streams, so that the sounds are more emphasised (especially since this is the kiai). right now it feels too calm to play and doesn't reflect the song very well oh, i thought i did well with my interpretation because I imagined it being calm in this song
01:16:035 (1) - i think you should uncombo this and make 01:16:142 (1) - a slightly different shape because as it stands this is difficult to read and may result in some 100s (oh dear !) i think its okay as is, there's more spacing for the next object to make the 1/2 okay to play. NC is style tho.
01:17:106 (4,1) - this doesn't look very comfortable to play should be ok
01:19:463 (2) - nc unneeded , done for stylistic purposes
01:34:463 (7) - maybe overlap with 01:33:070 (2) - reverse arrow I have a strict design here that visually appeals as a square 01:34:142 (5,6,7,1) -
01:35:213 (1,2,1,2,1,2,1,2) - this is a bit too spaced for this section imo, maybe chill a bit strongest pianos here
01:40:999 (3,4,5,6) - maybe rotate this clockwise by like 20 degrees because it doesn't look very nice as it is rotated it a bit differently so it has same linear angle as previous stream.
that's about it for this diff. I just really found the switches from 1/3 to 1/4 and vice versa to be very difficult to read, and i'd look into some kind of change for some section (e.g NCing each circle in the stream)
4n3c
TERMiNALLY iLL
reading: for the most part, this map is perfectly readable. the only thing i take minor issue on are the streams. if you could implement a mechanic to differentiate the two... but then again, maybe players with the skill to play this correctly have the skill to read this completely based off of note density, or the reading skills are a prerequisite.
00:18:214 (2,3) - from what i can hear, there should be a 2/3 gap between these two notes. though if you have the chart or composition that you're looking at please go with that.
00:18:428 (4,5) - ^
00:18:643 (6,1) - ^ I'm not sure what you mean 2/3 gap but the strongest beats are all on 1/4 and 1/2. As the highest difficulty and something that I do personally, is try to map to as many beats present, and whichever are most dominant.
00:21:178 (2) - adjust this in order to reduce emphasis on the note itself and increase emphasis on 00:21:286 (1). additionally, this will flow better if the player is moving fast going into the increased slider speed on (1). I ddint' want to think too much about emphasizing since the slider is really fast and emphasizing on its own without needing to space it. As well as me having a square structure here 00:20:857 (2,1,2,1) -
00:21:286 (1) - very nice slider.
00:21:928 (1) - could be harder. ctrl g? Possibly. I don't really like the flow that comes from ctrl-g nor the visual because slider-head being overlapped against next slider, looks nicer with the tail.
00:33:071 (1) - again, could be a little harder. maybe move to 219, 135? though i understand it damages aesthetics.
00:33:714 (3) - it's fine as is, but i think the song offers more room for creativity here.
00:39:928 (1,2) - the jump to (2) is easier compared to those on 00:38:857 (2,3,4,1,2); consider making this harder. they all play more/less the same. slider leniency makes the latter easier to play whereas the spacing makes the first also relatively easy to play. should be fine
00:44:000 (1,2,3) - and
01:16:570 (2,3,4) - and 01:16:999 (2,3,4) - do something with these so the player can contrast against sounds such as 01:14:749 (2,3,4). there may be more places to change this, if you do change it. I think there is a lot of contrast already no? The triples serves as a bit of filler since the sliders would be more dominating and of course in a song like this, there are many layers to follow and some things get depreciated so that others can be more accentuated. Really a matter of interpretation
01:19:999 (2,3,4) - it's completely up to you, but changing (2) to a 1/4 (3/12) slider, (3) to a 1/6 (2/12) slider, and (4) to a 1/12 slider would allow you to both represent the 1/4 here, and encourage the player to flow through these, which is probably what you want considering it's 1/3 snap. I might do something with this later, but I'll see it be okay for now since it's an isolated sound compared to the rest.
01:23:642 (1,2,3,4) - the square doesn't fit the mood here. this is my pure opinion. if you rotate it 90degrees clockwise it would compare better to the square at 01:19:999 (1,2,3,4), no? if you disagree, disregard this entirely.
reading: for the most part, this map is perfectly readable. the only thing i take minor issue on are the streams. if you could implement a mechanic to differentiate the two... but then again, maybe players with the skill to play this correctly have the skill to read this completely based off of note density, or the reading skills are a prerequisite.
00:18:214 (2,3) - from what i can hear, there should be a 2/3 gap between these two notes. though if you have the chart or composition that you're looking at please go with that.
00:18:428 (4,5) - ^
00:18:643 (6,1) - ^ I'm not sure what you mean 2/3 gap but the strongest beats are all on 1/4 and 1/2. As the highest difficulty and something that I do personally, is try to map to as many beats present, and whichever are most dominant.
00:21:178 (2) - adjust this in order to reduce emphasis on the note itself and increase emphasis on 00:21:286 (1). additionally, this will flow better if the player is moving fast going into the increased slider speed on (1). I ddint' want to think too much about emphasizing since the slider is really fast and emphasizing on its own without needing to space it. As well as me having a square structure here 00:20:857 (2,1,2,1) -
00:21:286 (1) - very nice slider.
00:21:928 (1) - could be harder. ctrl g? Possibly. I don't really like the flow that comes from ctrl-g nor the visual because slider-head being overlapped against next slider, looks nicer with the tail.
00:33:071 (1) - again, could be a little harder. maybe move to 219, 135? though i understand it damages aesthetics.
00:33:714 (3) - it's fine as is, but i think the song offers more room for creativity here.
00:39:928 (1,2) - the jump to (2) is easier compared to those on 00:38:857 (2,3,4,1,2); consider making this harder. they all play more/less the same. slider leniency makes the latter easier to play whereas the spacing makes the first also relatively easy to play. should be fine
00:44:000 (1,2,3) - and
01:16:570 (2,3,4) - and 01:16:999 (2,3,4) - do something with these so the player can contrast against sounds such as 01:14:749 (2,3,4). there may be more places to change this, if you do change it. I think there is a lot of contrast already no? The triples serves as a bit of filler since the sliders would be more dominating and of course in a song like this, there are many layers to follow and some things get depreciated so that others can be more accentuated. Really a matter of interpretation
01:19:999 (2,3,4) - it's completely up to you, but changing (2) to a 1/4 (3/12) slider, (3) to a 1/6 (2/12) slider, and (4) to a 1/12 slider would allow you to both represent the 1/4 here, and encourage the player to flow through these, which is probably what you want considering it's 1/3 snap. I might do something with this later, but I'll see it be okay for now since it's an isolated sound compared to the rest.
01:23:642 (1,2,3,4) - the square doesn't fit the mood here. this is my pure opinion. if you rotate it 90degrees clockwise it would compare better to the square at 01:19:999 (1,2,3,4), no? if you disagree, disregard this entirely.
3312
00:33:071 (1,2,3,4) - spacing decrease cuz its the tamest sound after those jumps? idk having them all equal spacing as a square was my idea of taming them down lol rather than using acute angle jumps like before. maybe its more noticeable to space them down gradually but the squares are a thematic approach in the map
00:54:070 (1,2) - the 1/4 is a bit surprising imo spacing makes it obvious x-x
01:00:928 - this isnt really like you kroytz,i actually kinda expect that you will emphasize the stream' spacing abit more here like how 01:00:928 (1,2,3,4,5,6,7,8,9,10,11,12) - gets toned down and 01:01:785 (1,2,3,4,5,6,7,8,9,10,11,12) - tone increase , same kinda goes for the other streams in this wubwub section too (maybe) not like me? ;w; well anyways, the pianos constantly go up and down so it's nearly impossible to follow it completely 1:1 because theres just gonna be way too much spacing changes that'll make it feel uncomfortable. I'd rather simplify it and keep everything similar and group them under "piano sounds" instead of high notes and low notes.
01:27:070 (3,1) - going from 3 to 1 doesnt play pretty nicely imo,it looks good yes,but the "flow break" is too uncomfortable you just kind of not go in the direction of the slider and move linearly, not really a flow break imo
01:35:213 (1,2,1,2,1,2,1,2,1) - sounds more like a 1-2-3 rather than a 1-2-1-2 but ok can't really tell what the piano is doing (imo lol) but I know there are strong beats on whites so that's why 1-2
01:54:712 (1,2,3,4,1,2,3,4,1,2) - IMO the ugliest pattern in the diff but idk xd,also the sound progressively increase here so might want to do smth bout that is it really that ugly omg holy lol, I thought it was like, just a simple pattern xd but the music is toned down so I dont want to bring attention to this pattern, I see it as a filler pattern to make up for the little to nothing that happens in the song
00:54:070 (1,2) - the 1/4 is a bit surprising imo spacing makes it obvious x-x
01:00:928 - this isnt really like you kroytz,i actually kinda expect that you will emphasize the stream' spacing abit more here like how 01:00:928 (1,2,3,4,5,6,7,8,9,10,11,12) - gets toned down and 01:01:785 (1,2,3,4,5,6,7,8,9,10,11,12) - tone increase , same kinda goes for the other streams in this wubwub section too (maybe) not like me? ;w; well anyways, the pianos constantly go up and down so it's nearly impossible to follow it completely 1:1 because theres just gonna be way too much spacing changes that'll make it feel uncomfortable. I'd rather simplify it and keep everything similar and group them under "piano sounds" instead of high notes and low notes.
01:27:070 (3,1) - going from 3 to 1 doesnt play pretty nicely imo,it looks good yes,but the "flow break" is too uncomfortable you just kind of not go in the direction of the slider and move linearly, not really a flow break imo
01:35:213 (1,2,1,2,1,2,1,2,1) - sounds more like a 1-2-3 rather than a 1-2-1-2 but ok can't really tell what the piano is doing (imo lol) but I know there are strong beats on whites so that's why 1-2
01:54:712 (1,2,3,4,1,2,3,4,1,2) - IMO the ugliest pattern in the diff but idk xd,also the sound progressively increase here so might want to do smth bout that is it really that ugly omg holy lol, I thought it was like, just a simple pattern xd but the music is toned down so I dont want to bring attention to this pattern, I see it as a filler pattern to make up for the little to nothing that happens in the song
Anxient
death row (terminally ill)
00:00:930 (1) - ctrl g. other than it moving a bit more naturally (this is unexpected), i think it moves into the stream alot more smoothly than what we have right now. I thought what I had was the most optimal flow?
00:17:214 (1) - methinks you need to change the color to something less yellow. people would read this as a 1/3 and break the entire stream. I fixed the stream and the combo colors will change later.
00:22:143 (1) - ctrl g. i think the dropping synth would fit better if the slider was going down instead of up. This is interesting and definitely something I can consider, currently I'm keeping mines because it helps more with the up-down flow. ctrl-g would make the rest of the objects feel like they're only coming upwards instead of up-down.
00:33:500 (1) - i cant help but think that this needs more spacing. try ctrl g. as fast as this map is, this feeels a bit lackluster compared to some other parts. The only thing is that theres are 4 pianos being hit here, even on the downbeat and the square structure is to accompany for all of them.
The accentuation that the downbeat gets is the fast slider rather than circle so that's the idea.
00:55:785 (1) - ctrl works surprisingly well. go try it. also gives it more spacing for 00:55:570 (5,1) - due to stronger piano sound. you mean ctrl-g? it feels too far spaced for me since it's supposed to be quiet.
01:07:213 (3) - ctrl g to give this part a sense of acceleration. http://puu.sh/wB4T3/5460b5b64c.jpg ooh okay.
01:16:142 (1) - how legal is this? that's a good question, guess we'll find out lol
01:29:856 (4) - i cant help but think that this sideways slider looks out of place. try doing something like this? http://puu.sh/wB4Zr/d5d41f89d2.jpg aa no its okay, maybe not the most cleanest design but I can only do so much ><
01:35:856 (1,2) - ctrl g plays better since the direction of the movenet doesnt really change all that much. I ctrl g because the (1) should have a stronger space to it
01:37:570 (2) - i think if you ctrlg;d this it would player more consistently. plus the movement going downwards is much more prominent in here than in 01:37:356 (1) - , so the moving downwards would emphasize the lowered piano pitch quite well. I'll keep it my way because I prefer the more circular flow that mines brings rather than a strict up-down motion.
01:57:498 (1) - i think you need a more aggresive slider. something like this? http://puu.sh/wB5bd/85c8b60926.jpg haha I'll think about it.
I'd rather it just curves out
00:00:930 (1) - ctrl g. other than it moving a bit more naturally (this is unexpected), i think it moves into the stream alot more smoothly than what we have right now. I thought what I had was the most optimal flow?
00:17:214 (1) - methinks you need to change the color to something less yellow. people would read this as a 1/3 and break the entire stream. I fixed the stream and the combo colors will change later.
00:22:143 (1) - ctrl g. i think the dropping synth would fit better if the slider was going down instead of up. This is interesting and definitely something I can consider, currently I'm keeping mines because it helps more with the up-down flow. ctrl-g would make the rest of the objects feel like they're only coming upwards instead of up-down.
00:33:500 (1) - i cant help but think that this needs more spacing. try ctrl g. as fast as this map is, this feeels a bit lackluster compared to some other parts. The only thing is that theres are 4 pianos being hit here, even on the downbeat and the square structure is to accompany for all of them.
The accentuation that the downbeat gets is the fast slider rather than circle so that's the idea.
00:55:785 (1) - ctrl works surprisingly well. go try it. also gives it more spacing for 00:55:570 (5,1) - due to stronger piano sound. you mean ctrl-g? it feels too far spaced for me since it's supposed to be quiet.
01:07:213 (3) - ctrl g to give this part a sense of acceleration. http://puu.sh/wB4T3/5460b5b64c.jpg ooh okay.
01:16:142 (1) - how legal is this? that's a good question, guess we'll find out lol
01:29:856 (4) - i cant help but think that this sideways slider looks out of place. try doing something like this? http://puu.sh/wB4Zr/d5d41f89d2.jpg aa no its okay, maybe not the most cleanest design but I can only do so much ><
01:35:856 (1,2) - ctrl g plays better since the direction of the movenet doesnt really change all that much. I ctrl g because the (1) should have a stronger space to it
01:37:570 (2) - i think if you ctrlg;d this it would player more consistently. plus the movement going downwards is much more prominent in here than in 01:37:356 (1) - , so the moving downwards would emphasize the lowered piano pitch quite well. I'll keep it my way because I prefer the more circular flow that mines brings rather than a strict up-down motion.
01:57:498 (1) - i think you need a more aggresive slider. something like this? http://puu.sh/wB5bd/85c8b60926.jpg haha I'll think about it.
I'd rather it just curves out
MrDorian
mod is pitch based most of the time
]00:00:930 (1,1,2,3,4,5,6,7,8,9,10,11,12) - in my opinion you could move that slider a bit down and make a circle shape starting from 5 to express piano I can hear that, currently it's grouped as "1/3 piano" so the stream is all just following the piano regardless of pitch.
00:19:893 (2,3,1,2,3,1,2,3,1,2,3,1) - I think that 3/4 sliders with high speed would be nicer, weirdly curved ones Maybe? It's a bit difficult because there are strong sounds on both reds and whites and I can only capture one of them prominantly if I use sliders, whether 1/2 or 3/4. I think triples were the best compromise for me while introducing some variety in the map.
00:20:643 (1,2,1,2) - this is very weird and, because you mapped the same sounds in different ways:
00:20:643 (1) - end of a slider
00:20:857 (2) - slider which only expresses the sound on "clickable" part and end of the slider
00:21:071 (1,2) - just circles
It is inconsistent I think, so you might change 00:20:643 (1) - into a circle, add 1/2 slider on 00:20:750 - another on 00:20:964 - delete 00:21:071 (1) - and just leave last circle. I think it will be okay, because sound starts on red tick Well yes, there is sound on red tick but there is also sound on white tick. The white tick is naturally stronger than the red tick and I would prefer not to make the red more clickable than the white. The music goes in a 1-2 sort of fashion so I tried to make it feel like it goes back and forth with the flow as a means to compensate for the less attention the slider-ends bring.
00:24:500 (1,2,3,4) - there are no special sounds on 2 and 4, so you might just change them to kicksliders It's okay to make these all as drums since it's right before the new phrase.
01:34:142 (5) - this could be different from others because of the pitch Similar to what I said previously about how I sort of group them up, so these patterns as well as similar future patterns are collective.
01:37:356 (1,2) - I do not really understand why they are here. There's no sound for reverse. It looks weird even if you silenced the reverse might change these but I keep it for a design pov.
01:47:535 (3) - ctrl+g would give a nice effect because of pitch mm
]00:00:930 (1,1,2,3,4,5,6,7,8,9,10,11,12) - in my opinion you could move that slider a bit down and make a circle shape starting from 5 to express piano I can hear that, currently it's grouped as "1/3 piano" so the stream is all just following the piano regardless of pitch.
00:19:893 (2,3,1,2,3,1,2,3,1,2,3,1) - I think that 3/4 sliders with high speed would be nicer, weirdly curved ones Maybe? It's a bit difficult because there are strong sounds on both reds and whites and I can only capture one of them prominantly if I use sliders, whether 1/2 or 3/4. I think triples were the best compromise for me while introducing some variety in the map.
00:20:643 (1,2,1,2) - this is very weird and, because you mapped the same sounds in different ways:
00:20:643 (1) - end of a slider
00:20:857 (2) - slider which only expresses the sound on "clickable" part and end of the slider
00:21:071 (1,2) - just circles
It is inconsistent I think, so you might change 00:20:643 (1) - into a circle, add 1/2 slider on 00:20:750 - another on 00:20:964 - delete 00:21:071 (1) - and just leave last circle. I think it will be okay, because sound starts on red tick Well yes, there is sound on red tick but there is also sound on white tick. The white tick is naturally stronger than the red tick and I would prefer not to make the red more clickable than the white. The music goes in a 1-2 sort of fashion so I tried to make it feel like it goes back and forth with the flow as a means to compensate for the less attention the slider-ends bring.
00:24:500 (1,2,3,4) - there are no special sounds on 2 and 4, so you might just change them to kicksliders It's okay to make these all as drums since it's right before the new phrase.
01:34:142 (5) - this could be different from others because of the pitch Similar to what I said previously about how I sort of group them up, so these patterns as well as similar future patterns are collective.
01:37:356 (1,2) - I do not really understand why they are here. There's no sound for reverse. It looks weird even if you silenced the reverse might change these but I keep it for a design pov.
01:47:535 (3) - ctrl+g would give a nice effect because of pitch mm
tfw making things easier to play actually makes the game thinks it's harder.
I haven't fixed the unrankable star stream and combo colors yet, so please give me time to adjust for them.
Thank you for the mods everyone!
For any potential future modders, please aim more priority on the lower diffs, thank you!